Jump to content
FORUMS
Sign in to follow this  
Staff

Patch 9.0.2 and Classic Hotfixes: December 7th

Recommended Posts

54531-patch-902-hotfixes-november-27th.j
 

Another pretty big batch has come to both retail and Classic. We have the resolution to the BfA item level scaling issues, class, Covenant, item, dungeon and quest fixes as is now usual, but also some PvP tuning ahead of Season 1, Torghast tuning and a fix for Naxxramas in Classic.

Blizzard LogoDecember 7 (source)

Adventures

  • The companion buff indicators now remain visible when swapping between the Companions and Adventures tabs on the Command Table.

Allied Races

  • (With realm restarts) Resolved an issue where some players were unable to create a new Allied Race character.

Classes

  • Druid
    • Casting Nourish will no longer incorrectly cancel Nature's Swiftness.
  • Hunter
    • Marksmanship
      • Fixed an issue where Wild Spirits (Night Fae ability) was benefitting from the damage increase of the mastery stat twice.
      • Damage of Wild Spirits has been increased by 25% for Marksmanship Hunters.
  • Monk
    • Fixed an issue with Tear of Morning ( Runecarving ) that caused Enveloping Mists to not spread Renewing Mists.
    • Fixed an issue that caused Tear of Morning ( Runecarving ) to grant Vivify additional healing on targets without Renewing Mists.
    • Mistweaver
      • Resolved an issue with the interaction between having both Summon Jade Serpent Statue (Talent) and Invoke Yu'lon, the Jade Serpent active.
    • Windwalker
      • Resolved an issue that prevented Dance of Chi-Ji from triggering from Chi spent by Spinning Crane Kick.
      • Resolved an issue that prevented Xuen's Empowered Tiger Lightning from counting damage dealt by Storm, Earth, and Fire spirits.
  • Priest
    • Mindgames (Venthyr ability) will now display on nameplates to the casting Priest.
  • Rogue
    • Shadowy Duel (PvP Talent) will no longer sometimes cause the Rogue to be invisible to the target being dueled.

Covenants

  • Necrolord
    • The objectives for "Challenges in Maldraxxus" Venthyr Callings quest are now easier to locate on the map.
  • Night Fae
    • Players will no longer be able to use the Pinch of Faerie Dust item while they have the Faerie's Blessing from a Basket of Enchanted Wings.
    • Fixed an issue where Podtender ( Soulbind ) would sometimes stun the player after dying and releasing.
    • Podtender now displays an icon on raid frames while the player is rejuvenating in the wildseed .

Creatures and NPCs

  • (With realm restarts) Huntmaster Petrus now always spawns accompanied by Reza and Geza. Should he fall in battle, it's possible his pets might be left behind and open to making new friends.
  • (With realm restarts) Skuld Vit's barrier can now be bypassed by those with the right tricks.
  • Feenix Arcshine in Orgrimmar has learned the art of Arcane Momentum and will offer his training to fellow mages.
  • Battle for Azeroth creatures that increase their health as the player’s item level increases now stop scaling at a lower, more appropriate item level.
  • Gorm spawned near Decayed Husks will now respawn at a more appropriate rate.

Dungeons and Raids

  • Plaguefall
    • Margrave Stradama
      • Resolved an issue where players could inadvertently avoid Plague Crash while swimming in and around Margrave Stradama's plague jacuzzi.
  • Sanguine Depths
  • Fixed an issue with General Kaal where her door could become stuck and lock players out after a wipe.

Items and Rewards

  • Weapons sold for Conquest by Zo'sorg in Oribos will not require additional Achievements to purchase.
  • Corrected an issue that could allow crafted Common-quality base items for Runecarving to incorrectly affect tradability of items obtained in raids and dungeons.
  • Resolved an issue preventing Conduit item icons from matching in the Soulbind user interface.
  • Players now receive an understandable error when trying to add the Arboreal Gulper mount to their collection, if they are ineligible.
  • Fixed a bug that could cause some of the unique Revendreth consumables to be mailed to you when you already had one of them in your inventory.
  • Fixed a bug preventing Memory of the Arbiter's Judgment from being obtainable .

Player versus Player

  • (With realm restarts) The number of players on each side in Ashran has been increased to 30 (was 25).
  • Resolved an issue in The Maw that caused Player vs Player deaths to incur a larger Stygia penalty than intended.
  • Fixed a bug that was causing PvP trinkets’ spell visuals and sounds to not play.
  • Hunter
    • (With realm restarts) Aimed Shot no longer deals 10% increased damage in PvP situations.
    • (With realm restarts) Double Tap's extra Aimed Shot deals 50% reduced damage in PvP situations.
  • Paladin
    • (With realm restarts) Ringing Clarity (Kyrian) can now trigger up to 2 multi-casts in PvP situations (was 3).
    • (With realm restarts) Judgment (Kyrian) cast from Divine Toll deals 75% increased damage in PvP situations (was 100%).
    • (With realm restarts) Final Reckoning increases the damage of Holy Power abilities by 30% in PvP situations (was 50%).
  • Rogue
    • (With realm restarts) Reverberation's (Kyrian) increase to Echoing Reprimand (Kyrian) damage has been reduced by 30% when engaged in combat with enemy players.

Professions

  • (With realm restarts) Blacksmiths and Engineers can now use the anvil in Sinfall to craft their recipes.

Torghast, Tower of the Damned

  • (With realm restarts) The Empowered enemies at the end of a floor have been made more threatening.
  • (With realm restarts) Wing bosses Binder Baritas and Watchers of Death have been made more threatening as they were previously too easy to defeat.
  • Frostbite Wand's effect now hits for a percentage of current health (was a percentage of maximum health).
  • Frostchipper's effect now hits for a percentage of current health (was a percentage of maximum health).
  • Vitality Guillotine's effect no longer reduces the health of a boss enemy. Its function is unchanged against rare and elite enemies .
  • Heart-Piercing Spine's effect now reduces targets to 70% health (was a r educ tion to 50% health ) .

World

  • The capitals Stormwind and Orgrimmar will once again no longer shard on Role Playing realms.

World Quests

  • Fixed an issue where unintended buffs would display during the Bastion World Quest "AHH! Real Monsters!"
  • Fixed an issue where one of the jumps would occasionally fail to work during the Bastion World Quest "Flight School: Up and Away!"

WoW Classic

  • Naxxramas
    • Spell Penetration bonuses no longer decrease the effect of Frost Resistance on Sapphiron's Frost Aura.

Share this post


Link to post
Share on other sites

Now, I'm not one to be an reactionary, and given that the double mastery may be worth more than 25% I am happy to eat my words and be wrong. But a flat 25% buff to one of the strongest covenant abilities in the game feels like a touch overkill for an ability that seemed pretty primed for a nerf. Double mastery effect is quite powerful, particularly given that Niya's trait giving a pretty heft chunk of mastery on covenant ability use. This may very well end up as a net neutral change, or even a small nerf because of what MM mastery numbers look like at the moment and how they'll scale in nathria/M+ gear. But boy does it make me shudder a little bit reading. 

Share this post


Link to post
Share on other sites
1 minute ago, Luname said:

So Marksmanship's best covenant had an issue fixed and recieved a buff in the process.

Not quite, the issue was probably providing a similar amount of damage as the buff, so it'll likely equal out and mean the ability doesn't scale as well with gear. But it does make for ugly reading eh?

Share this post


Link to post
Share on other sites

I feel like they shouldve just nerfed aimed shot damage and reduced its cast time to compensate for sustained damage rather than these changes. I think with these changes now you only will use double tap with rapid fire (ill do the math later). I just believe that it would've been more pleasing to everyone. That way we dont have such a long boring easily avoidable aimed shot but also arent 1 shotting people with 1 ability. Thoughts?

Share this post


Link to post
Share on other sites
2 hours ago, Whiterhino said:

I feel like they shouldve just nerfed aimed shot damage and reduced its cast time to compensate for sustained damage rather than these changes. I think with these changes now you only will use double tap with rapid fire (ill do the math later). I just believe that it would've been more pleasing to everyone. That way we dont have such a long boring easily avoidable aimed shot but also arent 1 shotting people with 1 ability. Thoughts?

No... Single target damage for MM is fine and they already nerfed it in pvp. 10% less damage for AS and 50% less for the double tap.
The cast speed will only increase as the expansion goes on and it's not that long of a cast anyway.
And spending double tap on only Rapid Fire isn't exactly fun either, right? Right now, you get to choose depening on aoe or focus.

If anything, they need to nerf Explosive Shot or reduce trick shot damage a bit.

Share this post


Link to post
Share on other sites
17 hours ago, Rag said:

Not quite, the issue was probably providing a similar amount of damage as the buff, so it'll likely equal out and mean the ability doesn't scale as well with gear. But it does make for ugly reading eh?

The problem with that buff is that it will carry on with heightened Agility stat thanks to ever-increasing item levels while Mastery had a soft cap due to gear stat priority.

Mathematically, it's a buff.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Here comes a really impressive one! Venn has returned to soloing current-tier bosses, after his huge 5-hour long battle with Rygelon in Sepulcher a few years ago! This time it was Echo of Neltharion in Aberrus on Normal difficulty, as it seems Venn has a preference for penultimate bosses!
      A fight he has been working on for over a year, Neltharion finally fell to the Demon Hunter after countless tries and one last one that took 41 minutes. The fight went through THREE enrage phases.
      The first is where the boss just channels his big "raid dies now" Ebon Destruction spell for a long time, but Venn managed to gather up enough defensive cooldowns to live through it long enough to get the boss to phase transition. The second is him spam casting Umbral Annihilation, which luckily "only" stacks to 20, so it's survivable. The third enrage is a combo of the first one + basically infinite add spawns, as the DH can't really kill them fast enough, so it becomes a pretty tight timer.  Prophetic Stonescales and Treemouth's Festering Splinter came in quite handy for all of that that.
      Let's take a look, as Venn goes through and explains all the phases and what he had to do:
      And here's the full 41 minute (sped up) kill video:

      Huge congratulations are obviously in order and we hope to see more amazing kills like these! Which penultimate boss will fall to Venn next?!
    • By Starym
      Priests' Thoughtsteal was causing some problems in regular old retail and has now been fixed, as Remix got some notes on the announced frog nerfs and compensation, and Cata classic got class changes, a temporary battleground removal and more!
      May 28 (Source)
      Player versus Player
      Priest Thoughtsteal can no longer be canceled. Thoughtsteal no longer causes the casting Priest to learn a spell they already know (example: a Shadow Priest stealing Vampiric Touch from another Shadow Priest). The target of the Thoughtsteal still loses access to the stolen ability. Developers’ notes: These changes resolve an issue where Priests could lose access to existing abilities after casting Thoughtsteal. Quests
      Verdisa did not realize she was sitting on an important location for the quest “Forget Her Not” and has moved a few feet away. WoW Remix: Mists of Pandaria
      On Friday, May 24, the following changes were deployed: There are now three new quests that grant Bronze to player-characters upon reaching levels 50, 60, and 70. The new quests are only available to player-characters who did not kill many Gulp Frogs during the first three days of the event. Player-characters who killed many Gulp Frogs during the first days of the event have been modified. The power of their Cloak of Infinite Potential was reduced to an amount that a very engaged player could reasonably achieve. Cataclysm Classic
      Fixed an issue that was causing Glubtok to summon adds in Normal Deadmines. Fixed an issue with many guild profession achievements not tracking as expected. The Twin Peaks battleground is temporarily unavailable while some issues are addressed. Death Knight Fixed an issue with Desecration not being removed by Bladestorm. Druid Leader of the Pack’s tooltip now correctly states that the Druid’s melee critical strikes in Cat and Bear for cause them to heal 4% of their total health (incorrectly showed 5%). Hunter Primate Hunter pets now understand that they can’t move while using their Bad Manner ability and will successfully cast the spell without interrupting themselves. Furious Howl will no longer stack with other % Crit chance increases such as Leader of the Pack and Rampage.
    • By Stan
      You’ll reach Level 75 after completing all 12 campaign chapters in the War Within expansion.
      The War Within campaign has 12 chapters, divided into four per zone. By the time you reach Khaz Algar at Level 70 and focus only on the main campaign in each zone, you'll hit Level 75 when you finish in Azj-Kahet.
      Additionally, there are plenty of side quests to complete, some of which are quite enjoyable and won't take much time to finish. Plus, some side quests are necessary to unlock the new Earthen Allied Race.
      Placeholder for tweet 1793998475140505716 Would you prefer reaching max level just by doing the main campaign, or are you okay with completing some side quests too? Let us know in the comments!
    • By Staff
      Blizzard advises all players to keep their Tusks of Mannoroth in the MoP Remix until they fix an important bug affecting the cosmetic item.
      Community Manager Kaivax reassured everyone that they won't have to re-earn all bones on a plate-wearing character to unlock the appearance. For now, though, it's crucial to hold onto the cosmetic in MoP Remix until the bug is fixed.
      (Source)
      We’re working on a fix for this.
      Please hold onto your Tusks. You will not have to re-earn all those bones on a plate-wearing character.
    • By Stan
      Let's take a first look at the War Within world bosses and their drops!
      Patch 11.0 ships with 4 world bosses that will spawn on a fixed rotation in one of the new zones.
      Kordac, the Dormant Protector

      Aggregation of Horrors

      Shurral, Atrocity of the Undersea

      Orta, the Broken Mountain

      Loot Tables
      The world bosses have a shared loot table with only 1 unique ring to each boss.
      All the bosses drop item level 590 (Champion 3/8 Track) gear.
      Dornish Warden's Coat Lightseeker's Robes Sturdy Chitinous Striders Abyssal Tendril Tights Girdle of the Gleaming Dawn Crystal Star Cuisses Deep Dweller's Tabi Stone Gaze Ceinture Seal of the Void-Touched (Aggregation of Horrors) Seal of the Broken Mountain (Orta) Seal of the Abyssal Terror (Shurral) Seal of the Silent Vigil (Kordac)
×
×
  • Create New...