Jump to content
FORUMS
Krushinator

Why You Should Learn All Three Specs

Recommended Posts

The pure DPS classes that I raided with in the past have all had different attitudes about how they pick and switch between their specs. I have been a part of my guild for almost 5 years now, and from watching literally hundreds of players come and go from raids, I have noticed some patterns in these attitudes.

 

The Mages were the most fiercely resistant to spec swapping for different encounters during a patch. They either had emotional attachments to a spec, some kind of problem with the rotation of other specs, or some amount of math and theory to back up their choice.

 

The Warlocks seemed to intentionally avoid learning how to play other specs so they wouldn't have to change from their current. For the most part the Warlocks I've played with were aware of the advantages of one spec or another in a given situation, but they didn't swap anyway.

 

The Hunters seemed to consistently have a clearly dominant spec for all situations. For one reason or another one spec would just fire out ahead of the others and all the Hunters would switch. A few were resistant, but most switched once per patch and didn't switch back.

 

The Rogues I raided with I would equate closest to the Warlocks, with a few differences. We have the unique problem among the pure DPS classes of being hamstrung by weapon type for spec swapping (not in 6.0! Yay!), which I believe contributes to a lot of Rogues not playing the correct spec for the correct encounter. Once a Rogue has all the weapons required, they will often swap between Assassination and Combat as necessary to get better cleave damage or better single target damage. Subtlety, after all the simplifying and math that shows how viable and in some cases superior it is, still has the stigma of being the overly hard spec that doesn't match Assassination in single target.

 

Since weapons will no longer be a barrier to spec swapping for Rogues, this is the perfect time to put your energy into learning all three of your specs. Especially at a higher level of play, each spec offers very unique benefits that can make or break a progression encounter.

 

So, why should you learn all three specs? In my experience, there have been opportunities in every tier of raiding for one or more variations of all three specs to shine through. You can't just care about theoretical Patchwerk DPS, you have to consider the strengths and weaknesses of each spec and playstyle against the scenarios presented by each boss. Sometimes it isn't about maxing out your overall DPS, sometimes it's about even DPS across multiple targets, or burst DPS on a critical mob. You will feel like a raiding genius if your raid is having a problem with a mechanic and you're able to switch your spec to fix it. You will feel like a scrub if your raid leader asks you to switch specs to help with that mechanic, and you have to tell them that you can't, because you don't know how.

 

Subtlety has two somewhat distinct play styles; sustained single target and burst single target. All the same spells are used, but the priorities are different. Sustained single target DPS is what is described in our class guides, burst play is a little more nuanced. This is something you'll want to know for a boss that spawns an add that must die as quickly as possible, but has enough health to live more than 4 seconds (unfortunately, most adds these days die too quickly). I won't go into the details here because it would muck up the thread, but if you'd like me to I can make a separate post about it.

 

Assassination has an underused multi target play style which amounts to Rupture spreading. The reason this play style has vanished is because Combat for some reason now has a higher sustained single target DPS rotation than Assassination does, theoretically. Going forward I would not count on this being the case. Multi-Rupture rotation for Assassination is great for a fight where there is one available target for parts of the fight, and there are 1 to 2 other grouped up targets for other parts of the fight. The concept for this play style is easier than Subtlety burst, and I'll go through it in detail if anyone wants to read about it.

 

Combat, well, there's one way to play Combat. Cleave city. I wish there was more variety and more functionality for this spec, but there isn't. Enjoy your Galakras ranks (if Warlocks and Ele Shamans ever stop being insane for AoE).

 

Learning all of your possibilities isn't about ranking or forcing them into situations, it's about having options and being the best you can be in a specific scenario. Maybe one week on Norushen your group is having a terrible time killing the Amalgam's, so you switch to Subtlety during the break to help with the burst. Maybe the next week they are fine, so you switch back to single target Combat. If the group isn't killing tiny adds on Sha of Pride well enough late in the fight, you could switch away from single target Subtlety to a mass AoE Assassination play style. Knowledge of your own class will weasel you through progression kills; I've done it myself a number of times.

Share this post


Link to post
Share on other sites

 

Combat, well, there's one way to play Combat. Cleave city. I wish there was more variety and more functionality for this spec, but there isn't. Enjoy your Galakras ranks (if Warlocks and Ele Shamans ever stop being insane for AoE).

 

This, although If the RNG favors me I can beat locks and shaman. Just not that often.

Share this post


Link to post
Share on other sites

Changing specs for each fight isn't required for all but the most hardcore progression types. The specs are so similar in performance that simply being dedicated to a spec and playing well can overcome most advantage any one spec has in a fight. The exception would probably have been combat in 5.0, where you could use combat daggers (big no-no) and still outperform your main spec on cleave fights. Which was why it was nerfed.

 

The best players are going to know every spec inside and out and can perform them flawlessly. For the mortal majority however, simply being good at the spec you enjoy and focusing your remaining attention on fight mechanic is more than enough to overcome the advantages of switching specs in most cases.

Share this post


Link to post
Share on other sites

I agree with WaveFunctionP here, not that I really have played a rouge, but it makes sence that you shuld go whit the spec that you like the most and are moste comfterbel with, otherwise you might find your self in a situation were you miss something important in the fight and die due to having to concentrate on your rotation to much or you are preforming worse beacuse you dont know when to use cds in the new spec for exampel. Oh and btw, the "you in here referse to a general "you" not specific, just wanted to be clear :P

  •  

Share this post


Link to post
Share on other sites

It's true that the specs perform very similarly... at this point in time on a Patchwerk fight. It's true that being at your top potential for one spec is usually good enough. However, this leaves you having to relearn your class when an ability gets nerfed, a new raid is released, or your guild hits a progression wall.

Dragon Soul was a great example. If you wanted cruise control for mediocre, you played Assassination. As long as your raid leader assigned you to hit the boss only, you could perform respectably on -almost- every boss. If you were a more skilled rogue you could get away with single target Subtlety on -almost- every boss.

For the Assassination rogues, the wall was Spine of Deathwing. Suddenly you couldn't just whale on the boss for 7 minutes straight; you needed burst damage. Suddenly where Subtlety and Assassination were fairly close together, Subtlety was the completely superior spec. If all you knew at that point was Assassination spec, you were setting your guild back potentially for weeks. For the Subtlety rogues, the wall was Ultraxion. No Backstab, no Ambush. If you didn't know another spec at that point, you were screwed.

Knowing your specs and potentials isn't just for top 50 world rankers. It's for those times when your raid cannot succeed without a specific task being performed, and you as a player have the tools to adapt and do the job.

Share this post


Link to post
Share on other sites

A rogue can play every fight as combat, and do quite well. Combat has the greatest AoE potential of all the specs, and still retains good single target. However, it is typically not optimal to just play combat for every fight (I believe that it is for the best to do so in SoO, but this is also atypical). If assassination were to get ahead in single target dps during a tier, then it would be best to swap between assassination and combat, unless assassination was able to do enough single target dps to outweigh the benefit of having combat's AoE, which may have been the case during ToT. I think that, in actuality, it is best to know every spec, but less for the purpose of switching between specs on any given fight (keeping in mind that you can only optimize gemming/enchanting for one spec, anyway), and more for the purpose of being able to play a spec when it becomes the strongest for a tier.

Edited by Nastynelbur

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Game Director Ion Hazzikostas today confirmed that we'll be able to purchase a reusable Lightning-Forged Augment Rune from Rajani after reaching Exalted with the faction in Visions of N'Zoth.
      Lightning-Forged Augment Rune currently costs 50,000 Gold on 8.3 PTR, but the price may change at any time during testing. Keep in mind that it will take some time for players to reach Exalted with the new faction, but after that, there's no point in hoarding Battle-Scarred Augment Runes.
      Blizzard (Source)
      Will there be an infinite augment rune in 8.2, similar to Warlords and Legion from the Rajani or Uldum Accord?
      Yep, the Lightning-Forged Augment Rune, at Rajani Exalted rep, is infinitely reusable.
      Check out our Patch 8.3 Hub for the latest news!
    • By Stan
      Visions of N'Zoth is Battle for Azeroth's final major content patch, where we take the battle to N'Zoth himself and visit Ny'alotha. Our hub covers everything you need to know about Patch 8.3 and helps you stay on track if you haven't been playing the game for a while.
      Patch 8.3 Release Date
      Blizzard revealed after BlizzCon that Patch 8.3 will go live in January 2020.
      Game Director Ion Hazzikostas talked about Visions of N'Zoth in the latest Content Preview on October 7. We learned pretty much everything about the new patch, and in the following section, you're going to find its main features:
      Assaults
      Invasions return to the game once more, and this time, they're called Assaults. The Vale of Eternal Blossoms and Uldum will be periodically under assault by N'Zoth's forces, and your goal is to drive them back by completing quests and interacting with various objectives to complete the "emissary." Blizzard uses technology and everything they've learned from Mechagon and Nazjatar in this new iteration of Assaults to ensure dynamic replayability. Assaults are mandatory if you want to enter Horrific Visions.
      Initial Preview of Assaults in Visions of N'Zoth Horrific Visions
      Described as alternate realities where N'Zoth's power is ascendant, these are 1-5 player "scenarios" of Stormwind and Orgrimmar, where you need to complete various objectives for rewards. Horrific Visions revolve around a new mechanic called Sanity, which starts draining as soon as you enter a Horrific Vision. Your goal is to complete as many side objectives as possible and defeating the mini-boss before your Sanity is completely depleted.
      To help you with that, we've got Wrathion with a new Legendary Cloak and a Titanic Research Archive for Horrific Visions with perks that gradually trivialize the feature. You will be also able to buy various items from Wrathion after completing the Black Empire intro questline.
      Wrathion Selling Various Items in Patch 8.3 Ny'alotha, the Waking City
      We will be facing N'Zoth in Ny'alotha, the new twelve-boss raid located in Uldum. It comes with a raid skip quest after you defeat the first boss.
      Check out the sets you will be able to obtain in the new raid:
      Ny'alotha Cloth Sets Preview Ny'alotha Leather Sets Preview Ny'alotha Mail Sets Preview Ny'alotha Plate Sets Preview In the raid, we find out N'Zoth's true size and interesting loot which revolves around Corruption:
      Corrupted Weapons from Ny'alotha, the Waking City We've also covered the continuation of the story in Patch 8.3 and what happens in the raid in the articles below:
      New Forsaken Leadership in Patch 8.3 (Spoilers) Azshara's Bargain and the Key to Defeating N'Zoth (Spoilers) I'lgynoth's Whispers in Patch 8.3 (Analysis) Tyrande Whisperwind VO (Patch 8.3) N'Zoth's in-game model has been updated multiple times and you can check out N'Zoth's VO as well if you're interested what the Old God has to say based on the latest sound files.
      Rewards Updates
      Visions of N'Zoth comes with two new factions, six new Essences, a brand new Mythic Season, a new Seasonal affix, Profession updates, and more that we'll cover soon. On top of that, Essences from Mechagon and Nazjatar will be easier to acquire for alts. You can also add your own sockets to gear which currently does not have any, and more.
      Add Sockets to Your Gear in Patch 8.3 The Black Empire Catch Up Gear Heart of Azeroth will have a new Minor slot, two Stamina nodes, the maximum level increased to 85 (was 70). Coming in a later PTR update, Blizzard will be adding an infinite progression slot to aid you against N'Zoth's corruption at max level. Heart of Azeroth progress stops at Level 80 and Blizzard decided to get rid of the infinite trait.
      New Factions
      Uldum and Vale of Eternal Blossoms will be under attack by N'Zoth's forces and both zones host new factions. You'll learn more about the Rajani in Pandaria and Uldum Accord resides in Ramkahen.
      Rajani & Uldum Accord Overview Infinitely Reusable Augment Runes New Allied Races: Vulpera & Mechagnomes
      Another pair of Allied Races will become available in Visions of N'Zoth. Alliance players will be able to recruit Mechagnomes, and their Horde counterpart are the Vulpera of Vol'dun.
      Official Mechagnomes & Vulpera Preview Mechagnomes & Vulpera Racials Mechagnomes & Vulpera Unlock Requirements Vulpera Heritage Armor Preview Mechagnome Heritage Armor Preview Mechagnome & Vulpera Dance Animations Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet New Heritage Armor: Goblins & Worgen
      Goblins and Worgen received new models and animations in Patch 8.2.5, but no Heritage Armor, which is added in Patch 8.3.
      Goblin & Worgen Heritage Armor Sets Preview Auction House Overhaul
      The Auction House will be completely revamped. No more lag caused by the system being clogged with single stacks. Stackable items are no longer purchased or sold in stacks; copper is no longer displayed in the Auction House, but used for calculations. If you regularly forget the name of goods, you can create a shopping list, and more!
      Auction House Revamp Preview The Alternative of Titanforging
      The Corrupted Items System is the alternative to Warforging and Titanforging in Patch 8.3. Items that would Warforge/Titanforge will drop with a +Corruption stat which grants side effects at various Corruption Levels.
      Everything We Know About the Corrupted Items System So Far Cleansing Corrupted Items Class Changes
      No patch would be complete without some class changes, and you can find all class changes planned for Visions of N'Zoth here.
      Mistweaver Monk, Holy Paladin, Discipline Priest Changes: Nov 19 Restoration Druid Nerfs: Nov 20 Allied Race & Pandaren Death Knights
      We found encrypted sound files of Bolvar and Mograine together with Death Knight creature textures for Allied Races and the Pandaren, and new Death Knight Swords of the Ebon Blade.It was confirmed at BlizzCon that all races will be able to roll Death Knights in Patch 8.3. The new Allied Races Death Knights will have a slightly updated starting experience similar to intros of Allied Races.
      Decrypted Bolvar & Darion Mograine Sound Files Improved Eye Glow for Night Elves and Death Knights Mythic Season 4
      A brand new Season awaits in Visions of N'Zoth and players will be able to earn a title and a mount!
      What's Changing in Mythic Season 4 Azerite Armor Changes in Patch 8.3 New Mythic Season 4 Achievements & Rewards Mythic Season 4 Max Item Level Increase Quaking Affix Changes New Mounts
      As usual, with every content update, multiple mounts are coming with placeholder descriptions, sources, and whatnot.
      Alpaca Mounts - Presumably, new reputation mounts available for purchase at Exalted. Chalcedony Cloud Serpent - A new recolor of the existing serpent, possibly tied to the Assault on Vale. N'Zoth Serpent - New Stormsong Valley Rare Mount from the Adherent of the Abyss. Aqir Flying Mount Ahead of the Curve N'Zoth Mount: Uncorrupted Voidwing Mythic N'Zoth Mount (Ny'alotha Allseer), Glory of the Ny'alotha Raider (Wriggling Parasite) Island Expedition Vendors
      In Patch 8.3, you will be able to purchase Island-specific and Invasion-specific crates for Dubloons.
      New Dubloon Vendors Selling Island Expedition and Invasion Crates 3 New World Bosses
      Blizzard is adding three new world bosses to the game, which drop item level 445 loot.
      New World Bosses in Visions of N'Zoth Miscellaneous
      Other minor things planned for Patch 8.3 include:
      A new PvP event where players can serve N'Zoth, similar to Talon's Vengeance. Heroic difficulty for the Darkshore Warfront. Division of Operation: Mechagon into two wings, each with Heroic and Mythic Keystone difficulties. Darkmoon Arcade, allowing you to play your favorite mini-games at the Darkmoon Faire. Deepwind Gorge updated to be a capture point map. New Battle Pets and Pet Battle Dungeon - Blackrock Depths. New Story Quests: Rise of N'Zoth ...and more! We'll be periodically updating this hub with more details!
      Vision of N'zoth is the final major content patch of BfA, and here's our hub with everything you need to know.
    • By Stan
      Blizzard added a Feat of Strength achievement for the Reins of the Mighty Caravan Brutosaur in this week's Patch 8.3 build and confirmed that the mount will no longer be purchasable from vendors when Shadowlands goes live.
      Until then, you will still be able to buy the mount for 5,000,000 Gold from the vendors. Lost Platysaur and Palehide Direhorn will still be available when the new expansion goes live from vendors, but Reins of the Mighty Caravan Brutosaur will be added to the list of possible items sold in the Black Market Auction Houses in Shadowlands.
      Blizzard (Source)
      Hello! Yes. About that …
      Like all dinosaurs, the Mighty Caravan Brutosaur’s days are numbered. I can confirm that when Shadowlands goes live, the shady vendors Talutu and Tricky Nick will cease selling it. Their other offerings – the Lost Platysaur pet and the Palehide Direhorn mount, will remain available for purchase.
      We will make sure that the unforgettable Brutosaur mount is added to the lists of possible items that are sold in the Black Market Auction Houses. And of course, this new Achievement “Conspicuous Consumption” is a Feat of Strength, so as such things go, it’s not actually very conspicuous.
      The Mighty Caravan Brutosaur comes with an auctioneer and a premium price of 5,000,000 Gold.

    • By Stan
      Dottie is a new charity pet that was revealed at BlizzCon yesterday. The baby alpaca is coming early December and 100% of the proceeds will go to the Make-A-Wish Foundation and We.org, which provides shelter and water to children in need all around the world.
      Check out our BlizzCon 2019 Content Hub for the latest news coverage!

      The pet matches the recently-datamined Alpaca mounts added in Patch 8.3!

      MountSpecial Animation

    • By Stan
      Visions of N'Zoth will go live early next year and with Mythic Season 4, the loot from dungeons will go up by 30 item levels, end-of-run chests will reward better gear, we'll get new Azerite tokens, and more.
      Black Empire Catch Up Gear
      In Rise of Azshara we had Benthic gear and in Visions of N'Zoth we've got new Bind-on-Account tokens with a base item level of 400. You can read up more about Black Empire catchup gear in our preview.
      Dungeons (Non-Keystone Mythic)
      Blizzard increased the item level of rewards from dungeons by 30 item levels in Visions of N'Zoth and the difficulty of Heroic and Mythic dungeons by roughly 30%.
      Difficulty Item Level Normal 400 Heroic 415 Mythic 430 Mythic+ Keystone Dungeons
      During the first week of Season 4, rewards from end-of-run chests will be capped at Mythic 6 quality (which makes sense, because Heroic Ny'alotha gear has ilvl 460), but the weekly chest you open the week after week will contain Season 4 rewards. The piece of gear you get from the weekly chest at Mythic 15 or higher is the equivalent of Mythic Ny'alotha gear.
      Based on the latest changes on 8.3 PTR, we know that gear will scale up to Mythic Keystone 15 (down from Mythic Keystone 10), rewarding 475 items in the weekly chest and 465 in the end-of-run chests.
      Thanks to @Lith for bringing this up.
      Timewalking
      The item level of loot obtained during Timewalking events has been changed as follows:
      Type Item Level Timewalking Dungeon 425 Timewalking Raid 445 Professions
      New Profession items can be created using new gathering materials in Patch 8.3. They have three ranks and are of item level of 440/445/470 up from item level 415/430/445 in Season 3.
      Ny'alotha, the Waking City
      Difficulty Item Level Raid Finder (LFR) 430 Normal 445 Heroic 460 Mythic 475 Azerite Armor (Titan Residuum Vendor)
      Thaumaturge Vashreen is selling new Azerite pieces in Patch 8.3. We know that Titan Residuum will reset in Season 4, for the first time in Battle for Azeroth and the item level goes all the way up to 475.
      Item Level Cost 445 860 Titan Residuum 460 4,500 Titan Residuum 475 23,750 Titan Residuum World Quests
      Rewards from world quests will scale with your item level, but the cap remains unknown for now.
      An overview of what's changing in Mythic Season 4 coming in Visions of N'Zoth.
×
×
  • Create New...