Krushinator

Why You Should Learn All Three Specs

6 posts in this topic

The pure DPS classes that I raided with in the past have all had different attitudes about how they pick and switch between their specs. I have been a part of my guild for almost 5 years now, and from watching literally hundreds of players come and go from raids, I have noticed some patterns in these attitudes.

 

The Mages were the most fiercely resistant to spec swapping for different encounters during a patch. They either had emotional attachments to a spec, some kind of problem with the rotation of other specs, or some amount of math and theory to back up their choice.

 

The Warlocks seemed to intentionally avoid learning how to play other specs so they wouldn't have to change from their current. For the most part the Warlocks I've played with were aware of the advantages of one spec or another in a given situation, but they didn't swap anyway.

 

The Hunters seemed to consistently have a clearly dominant spec for all situations. For one reason or another one spec would just fire out ahead of the others and all the Hunters would switch. A few were resistant, but most switched once per patch and didn't switch back.

 

The Rogues I raided with I would equate closest to the Warlocks, with a few differences. We have the unique problem among the pure DPS classes of being hamstrung by weapon type for spec swapping (not in 6.0! Yay!), which I believe contributes to a lot of Rogues not playing the correct spec for the correct encounter. Once a Rogue has all the weapons required, they will often swap between Assassination and Combat as necessary to get better cleave damage or better single target damage. Subtlety, after all the simplifying and math that shows how viable and in some cases superior it is, still has the stigma of being the overly hard spec that doesn't match Assassination in single target.

 

Since weapons will no longer be a barrier to spec swapping for Rogues, this is the perfect time to put your energy into learning all three of your specs. Especially at a higher level of play, each spec offers very unique benefits that can make or break a progression encounter.

 

So, why should you learn all three specs? In my experience, there have been opportunities in every tier of raiding for one or more variations of all three specs to shine through. You can't just care about theoretical Patchwerk DPS, you have to consider the strengths and weaknesses of each spec and playstyle against the scenarios presented by each boss. Sometimes it isn't about maxing out your overall DPS, sometimes it's about even DPS across multiple targets, or burst DPS on a critical mob. You will feel like a raiding genius if your raid is having a problem with a mechanic and you're able to switch your spec to fix it. You will feel like a scrub if your raid leader asks you to switch specs to help with that mechanic, and you have to tell them that you can't, because you don't know how.

 

Subtlety has two somewhat distinct play styles; sustained single target and burst single target. All the same spells are used, but the priorities are different. Sustained single target DPS is what is described in our class guides, burst play is a little more nuanced. This is something you'll want to know for a boss that spawns an add that must die as quickly as possible, but has enough health to live more than 4 seconds (unfortunately, most adds these days die too quickly). I won't go into the details here because it would muck up the thread, but if you'd like me to I can make a separate post about it.

 

Assassination has an underused multi target play style which amounts to Rupture spreading. The reason this play style has vanished is because Combat for some reason now has a higher sustained single target DPS rotation than Assassination does, theoretically. Going forward I would not count on this being the case. Multi-Rupture rotation for Assassination is great for a fight where there is one available target for parts of the fight, and there are 1 to 2 other grouped up targets for other parts of the fight. The concept for this play style is easier than Subtlety burst, and I'll go through it in detail if anyone wants to read about it.

 

Combat, well, there's one way to play Combat. Cleave city. I wish there was more variety and more functionality for this spec, but there isn't. Enjoy your Galakras ranks (if Warlocks and Ele Shamans ever stop being insane for AoE).

 

Learning all of your possibilities isn't about ranking or forcing them into situations, it's about having options and being the best you can be in a specific scenario. Maybe one week on Norushen your group is having a terrible time killing the Amalgam's, so you switch to Subtlety during the break to help with the burst. Maybe the next week they are fine, so you switch back to single target Combat. If the group isn't killing tiny adds on Sha of Pride well enough late in the fight, you could switch away from single target Subtlety to a mass AoE Assassination play style. Knowledge of your own class will weasel you through progression kills; I've done it myself a number of times.

Share this post


Link to post
Share on other sites

 

Combat, well, there's one way to play Combat. Cleave city. I wish there was more variety and more functionality for this spec, but there isn't. Enjoy your Galakras ranks (if Warlocks and Ele Shamans ever stop being insane for AoE).

 

This, although If the RNG favors me I can beat locks and shaman. Just not that often.

Share this post


Link to post
Share on other sites

Changing specs for each fight isn't required for all but the most hardcore progression types. The specs are so similar in performance that simply being dedicated to a spec and playing well can overcome most advantage any one spec has in a fight. The exception would probably have been combat in 5.0, where you could use combat daggers (big no-no) and still outperform your main spec on cleave fights. Which was why it was nerfed.

 

The best players are going to know every spec inside and out and can perform them flawlessly. For the mortal majority however, simply being good at the spec you enjoy and focusing your remaining attention on fight mechanic is more than enough to overcome the advantages of switching specs in most cases.

Share this post


Link to post
Share on other sites

I agree with WaveFunctionP here, not that I really have played a rouge, but it makes sence that you shuld go whit the spec that you like the most and are moste comfterbel with, otherwise you might find your self in a situation were you miss something important in the fight and die due to having to concentrate on your rotation to much or you are preforming worse beacuse you dont know when to use cds in the new spec for exampel. Oh and btw, the "you in here referse to a general "you" not specific, just wanted to be clear :P

  •  

Share this post


Link to post
Share on other sites

It's true that the specs perform very similarly... at this point in time on a Patchwerk fight. It's true that being at your top potential for one spec is usually good enough. However, this leaves you having to relearn your class when an ability gets nerfed, a new raid is released, or your guild hits a progression wall.

Dragon Soul was a great example. If you wanted cruise control for mediocre, you played Assassination. As long as your raid leader assigned you to hit the boss only, you could perform respectably on -almost- every boss. If you were a more skilled rogue you could get away with single target Subtlety on -almost- every boss.

For the Assassination rogues, the wall was Spine of Deathwing. Suddenly you couldn't just whale on the boss for 7 minutes straight; you needed burst damage. Suddenly where Subtlety and Assassination were fairly close together, Subtlety was the completely superior spec. If all you knew at that point was Assassination spec, you were setting your guild back potentially for weeks. For the Subtlety rogues, the wall was Ultraxion. No Backstab, no Ambush. If you didn't know another spec at that point, you were screwed.

Knowing your specs and potentials isn't just for top 50 world rankers. It's for those times when your raid cannot succeed without a specific task being performed, and you as a player have the tools to adapt and do the job.

Share this post


Link to post
Share on other sites

A rogue can play every fight as combat, and do quite well. Combat has the greatest AoE potential of all the specs, and still retains good single target. However, it is typically not optimal to just play combat for every fight (I believe that it is for the best to do so in SoO, but this is also atypical). If assassination were to get ahead in single target dps during a tier, then it would be best to swap between assassination and combat, unless assassination was able to do enough single target dps to outweigh the benefit of having combat's AoE, which may have been the case during ToT. I think that, in actuality, it is best to know every spec, but less for the purpose of switching between specs on any given fight (keeping in mind that you can only optimize gemming/enchanting for one spec, anyway), and more for the purpose of being able to play a spec when it becomes the strongest for a tier.

Edited by Nastynelbur

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym

       
      It seems some NPCs had gone missing and today's hotfixes found them! We also get some Herbalism love with Fel Lasher droprates and locations increased, some Feral Druid PvP tweaks and quest fixes!
      September 19 (source)
      Classes
      Paladin The Netherlight Crucible trait Infusion of Light will no longer proc from Greater Blessing of Wisdom healing. Non-Player Characters
      Fiona's Caravan should no longer be mysteriously missing on some servers. Grand Lector Enaara should now properly appear during the world quest "Recurring Madness" on Mac'Aree for all players. Player versus Player
      Druid Feral Enraged Maim (Honor Talent) will now be properly removed from targets when they take damage from abilities and spells. Professions
      Herbalism Fel Lasher drop rate increased. It can now also drop from Astral Glory on Argus.  
      Quests
      The Tomes of Torment are no longer difficult to see during the quest "Lessons of Fire and Pain". Abandoning "Talgath's Forces" or "Flanking Maneuvers" after completing one quest should no longer prevent you from re-acquiring the other. Previous Patch 7.3 Hotfixes
      September 16 September 13 September 12 September 8 September 6
    • By Stan

      Our preview of Tier 21 Sets from Antorus continues with Demon Hunters and the latest set bonuses.
      Felreaper Vestments
      Tier 21 sets drop in Antorus the Burning Throne. The raid will open later this year.
      Felreaper Hood (Aggramar) Felreaper Spaulders (The Coven of Shivarra) Felreaper Drape (Antoran High Command) Felreaper Vest (Eonar the Life-Binder) Felreaper Gloves (Kin'garoth) Felreaper Leggings (Imonar the Soulhunter) Tier 21 Demon Hunter Set Bonuses
      Item - Demon Hunter T21 Havoc 2P Bonus - Eye Beam Damage - Eye Beam damage increased by 30%. Item - Demon Hunter T21 Havoc 4P Bonus - Haste After Eye Beam - When Eye Beam finishes fully channeling, your Haste is increased by 15% for 8 sec. Item - Demon Hunter T21 Vengeance 2P Bonus - Demon Spike Parry Chance - While Demon Spikes is active, your parry chance is increased by an additional 5%. Item - Demon Hunter T21 Vengeance 4P Bonus - Parry Reduces Meta CD - When you parry an attack, the cooldown of Metamorphosis is reduced by 5.0 sec. This can only occur once every 1.0 sec. Normal Tint

      Mythic Tint

      See also
      Tier 21 Death Knight Tier 21 Druid Tier 21 Mage Tier 21 Monk Tier 21 Paladin Tier 21 Priest Tier 21 Rogue Tier 21 Warlock
    • By Stan

      A source of the latest information related to Patch 7.3 and beyond!
      Our Patch 7.3 hub organizes all 7.3 data and latest news coverage in a single place.
      Welcome to our centralized hub dedicated to the biggest patch ever introduced to World of Warcraft. For easier navigation, we'll keep it updated throughout testing by adding links to our latest coverage, so that you won't miss out on any important information.
      Update: 09/13
      This week, the last part of the Argus story becomes available. Here you can find out more about final Netherlight Crucible & Class Tuning. All of our class guides have been updated for Netherlight Crucible with trait recommendations.
      Patch 7.3
      Patch 7.3 titled "Shadows of Argus" is now live. For more information we suggest reading our Shadows of Argus Survival Guide.
      Official Patch Notes Invasion Points Guide // Greater Invasion Points Guide Undocumented Changes in Patch 7.3 List of Known Issues Mythic Keystone Runs & Difficulty Changes Returning Player Guide Reputation Guides (Argussian Reach & Army of the Light) Relinquished & Unsullied Token Clarifications Blizzplanet's Gamescom Interview with Ion Hazzikostas Ion Hazzikostas Patch 7.3 Interview  Content Rollout Schedule Dungeons (M+) Changes Patch 7.3 Hotfixes
      The following hotfixes have been applied to live servers so far:
      Patch 7.3 Hotfixes - September 19 *new* Patch 7.3 Hotfixes - September 16 Patch 7.3 Hotfixes - September 13 Patch 7.3 Hotfixes - September 12 Patch 7.3 Hotfixes - September 8 Patch 7.3 Hotfixes - September 6 Patch 7.3 Hotfixes - September 5 Patch 7.3 Hotfixes - September 1 Patch 7.3 Hotfixes - August 30 Patch 7.3 Hotfixes - August 29 Build Highlights // Class Changes
      In this section, you will find the most recent changes sorted by build.
      Patch 7.3 Build 24853 Patch 7.3 Build 24727  Patch 7.3 Build 24651 Patch 7.3 Build 24608 // Feral Druid // Frost DK & Mage Changes Patch 7.3: Upcoming Frost Death Knight Changes Patch 7.3 Build 24539 // Patch 7.3 Feral Druid Changes Patch 7.3.0 Build 24500 Patch 7.3.0 Build 24473 Dev Notes
      Blizzard usually posts on the official forums once a new PTR build is deployed to test realms, giving an overview of new features that become available for testing.
      Build 24829 Build 24608 Build 24539 Build 24500 Build 24473 Artifact Power & Advancement
      In Patch 7.3, you will be able to unlock the Netherlight Crucible, a new way of Artifact customization via relics.
      Artifact Knowledge Changes The Netherlight Crucible Guide Antorus the Burning Throne
      The new raid is currently tested on PTR and will be available in Patch 7.3.5.
      Antorus, the Burning Throne Raid Preview (Build 24473) Antorus Raid Rewards Antorus Raid Zone Preview Part 1 Antorus Raid Zone Preview Part 2 Antorus Raid Zone Preview Part 3 Antorus & The Pantheon Legion Ending & Next Expansion Leaks New Creature Models (Antorus Bosses, Titans, Lore Characters) (Build 24473) Tier 21 Sets
      In Antorus, you will find Tier 21 Sets dropping from the bosses.
      Tier 21 Sets Preview (Normal Tints) // Mythic Tints Tier 21 Death Knight (Build 24608) Tier 21 Demon Hunter (Build 25021) *new* Tier 21 Druid (Build 24500) Tier 21 Mage (Build 24651) Tier 21 Monk (Build 24539) Tier 21 Paladin (Build 24539) Tier 21 Priest (Build 24500) Tier 21 Rogue (Build 24539) Tier 21 Warlock (24651) Argus & Gameplay Videos
      Argus is a new planet that has three zones. Krokuun, Mac'Aree and Antoran Wastes. In the following articles, you will find detailed information about all the different zones.
      How to Get to Argus (Intro) Vindicaar Matrix Core Powers & Assessment Argus Gameplay Part 1 (up to Krokuun) (Build 24473) Argus Gameplay Part 2 (End of Chapter 1) (Build 24500) Argus Gameplay Part 3 (Mac'Aree) (Build 24539) New Factions
      Two new factions have been added to the game in Patch 7.3.
      Argussian Reach (Faction) Preview Army of Light Faction Preview Weapons of the Lightforged (Build 24473) Gearing & Alts
      All useful information in terms of gearing and alts.
      Reputation Catch-up & New Heirloom Amulet Unsullied & Confiscated Gear Veiled Argunite & New Gear Tokens Invasion Points
      A new type of repeatable content, aka scenarios with different stages with the goal to defeat a boss at the end.
      Invasion Points // "Lesser & Greater Rifts" Coming to WoW Invasion Point: Blood (Build 24539) Invasion Point: Ice (Build 24539) Seat of the Triumvirate
      A new five-player dungeon located in Mac'Aree (Argus)
      Seat of the Triumvirate (Dungeon) (Build 24608) New Transmog Items (Build 24500) Missions
      New Champion Equipment & Missions Mounts
      New Mounts (Build 24473) Lightforged Golem Mount Shackled Ur'zul (Mythic Argus Mount) Pets
      How to Tame Panthara Pets *new* New Tameable Hunter Pets (Build 24781) New Pets (Build 24473) New Pets (Build 24853) Professions
      New Profession Updates (Build 24473) // The Future of Obliterum World Bosses
      New World Bosses (Build 24473) New Caster Animations
      In Patch 7.3, several caster Classes received updates to their animations.
      Official Preview Druid, Mage, Shaman Animations (Build 24473) Priest Animations (Build 24473) Restoration Shaman Animations (Build 24500)
    • By Stan

      Pirates' Day is up and Jolly Roger is a new toy that you can get this year. Hurry up, the event is up only for one day.
      Jolly Roger is a new toy that can be purchased from Edward Techt this year. In order to purchase the toy, you must have earned the Avast Ye, Admiral! feat of strength, but worry not, you've still got enough time to get the achievement!

      How to Get the Toy
      Open the reputation window (U by default) and search for Steamwheedle Cartel. Select the "At War" option and start killing guards. Each guard kill increases reputation with Bloodsail Buccaneers by 25. Low level mobs give 5 reputation. If you're ganked in Booty Bay, try choosing a different location, e.g. Everlook, Gadgetzan or Ratched. Upon reaching Friendly, find Fleet Master Firallon (47, 95) and accept the Avast Ye, Admiral! quest.

      Head back to Booty Bay and slay both NPCs, return to Fleet Master Firallon. Now, you should have the Avast Ye, Admiral! achievement and Bloodsail Admiral's Hat. Find Edward Techt (36.6, 84.3) and purchase Jolly Roger for 10 gold. Pirates' Day is up only for one day, so hurry up! More details about the event can be found in our Pirates' Day guide.
      Blizzard (Source)
      A PIRATE’S LIFE FOR YOU
      Captain DeMeza has made landfall in the goblin town of Booty Bay to recruit landlubbers into her buccaneer ranks. Visit her or her henchmen in the capital cities if the pirate’s life is for you!
      Feeling out of place in Booty Bay without a proper costume? Don’t worry. /Dance one little jig with the Dread Captain DeMeza and she’ll be impressed enough to press you into her crew and outfit you properly. If you get attached to your new look, you can do the quest You're Gonna Need A Bigger Boat! Succeed, and you’ll get an Emergency Pirate Outfit (or five) for when Pirate’s Day is but a distant memory and your inner pirate is clawing to get out.
      What good is a pirate without an avian companion on their shoulder? Captain DeMeza (for the exchange of a few shiny coins) can help you call forth a temporary companion named Petey to take with you wherever you sail.
      From time to time, the captain will shout for a brave party to take on a terror of the deep—an elite shark known as Ol' Eary. Make sure you have a hearty crew with you or you could become just so much chum in the waters of the bay.
      JOIN THE BEACH PARTY
      Once you and your crew have helped the captain handle Ol’Eary, you can celebrate with the crew at a little beach party* just south of Booty Bay. The exalted among the Bloodsail Buccaneers can also purchase a special new toy from Edward Techt—the Jolly Roger—to show off their dedication to the cause.
      If you’re really feeling generous, you can also purchase a Big Bag of Booty from Captain DeMeza and spread the wealth around to all your pirate pals in a burst of glittery glory.
      Note: Pirate beach parties do not involve beach blanket bingo, polka dot bikinis, wild bikinis, hipsters, preppies, motorcycle gangs, people named “Annette” or “Frankie,” or impromptu dance-offs between surfers and motorheads. It’s just for pirates. You have been warned.
    • By Stan

      This week's bonus event is Mists of Pandaria Timewalking. All players now have access to Artifact Knowledge level 44. Pirates' Day is up for one day, followed by Brewfest.
      Artifact Knowledge Increase
      All players now have access to Artifact Knowledge level 44 that increases Artifact Power gains by 35,150,000% (up from 27,040,000% @AK level 43).
      Mythic Keystone Affixes
      Teeming Explosive Fortified Argus World Boss
      Sothanator is up in Mac'Aree (44, 50). Don't forget to bring a Seal of Broken Fate for bonus roll. All Argus bosses drop 930 loot. You can find a full list of bosses and loot tables in our Greater Invasion Points guide. Argus Weekly Quests
      Fuel of a Doomed World: Collect 50 Pristine Argunite from Invasion Points, Rare encounters, or treasure chests on Argus to receive 300 Veiled Argunite Invasion Onslaught: Complete 3 Invasion Points to get 200 Veiled Argunite. Mists of Pandaria Timewalking (September 19 - 26)
      Queue up for Mists of Pandaria dungeons to complete the weekly quest "A Shrouded Path Through Time". Rewards: Accolade of Victory (140 million AP @ AK level 44) Cache of Fel Treasures 1 Seal of Broken Fate Note that Timewalking items now have an item level of 880, so they're great for gearing up your alts. You can buy Yu'lei, Daughter of Jade from Mistweaver Mistweaver Xia for 5,000 Timewarped Badge. All Timewalking dungeons have a small chance to drop Reins of the Infinite Timereaver (personal loot). Pirates' Day (September 19 - 20)
      Captain Demeza sails to the goblin town of Booty Bay and recruits land-lovers into her buccaneer ranks. Visit her or her henchmen in the capital cities if the pirate's life is for you! Jolly Roger is a new toy available this year. More information about how to get it can be found here. Brewfest (September 20 - October 6)
      First celebrated by the dwarves, Brewfest now holds appeal among all the races of Azeroth! Visit the Alliance camp outside Ironforge or the Horde camp outside Orgrimmar, and join the party! For more detail visit our Brewfest guide. Deepwing Dunk PvP Brawl (September 19 - 26)
      Can you even dunk? If you want to win this brawl, you’re going to need to work on your skills because Dunkball has come to Pandaria. You’ll race to claim balls from the map’s center, or northern, or southern mines, take them to your enemy’s base, and then go for a magnificent long range shot or go all in for the dunk. Don't forget to complete the weekly quest "Something Different" to get Brawler's Footlocker, 3 Marks of Honor and Soldier's Legacy (562 million AP @AK level 44). World Boss Shar'thos
      Shar'thos is up this week. Search for the epic World Quest named "The Sleeping Corruption" in Val'sharah.
      World Boss Loot Tables
      Shar'thos drops Skull of Shar'thos for Warriors, needed to unlock the Fury Artifact appearance The Dragonslayers.
      Chestplate of Blackened Emeralds Choker of Dreamthorns Decaying Dragonfang Despoiled Dreamthread Cloak Hauberk of the Snarled Vale Raiments of Waking Nightmares Robe of Fever Dreams