Jump to content
FORUMS
Sign in to follow this  
Starym

Even More Fantastical Settings Coming in Shadowlands, Endgame Loot and More: Ion Hazzikostas PC Gamer Article

Recommended Posts

EpavZf5WwAETSGo.jpg
 

PC Gamer has an article looking at the current state of Shadowlands and also got a couple of questions in with Game Director Ion Hazzikostas, as he talked about the next steps in the expansion and the current situation as well.

First off, the article delves into what's happening with Shadowlands' endgame, from Torghast being problematic to community reactions to the expansion in general, with an overall positive conclusion that things are looking up.

Then comes the Ion interview part, where he talks about the setting itself and how it's one of the most ambitious and exciting parts of the expansion, and also clearly implying we're going to be seeing even crazier things in future patches:

Quote

As we look ahead to 2021, we're thrilled to be able to build further on those foundations to tell epic stories that interconnect the different powers of the Shadowlands, heroes and villains of Azeroth, and the inner workings of Death itself. This year will see players delve deeper into the mysteries of the Shadowlands, including settings even more fantastical than what we've seen so far.

Then it's on to the meat of the expansions, the systems and how Blizzard will be responding to the feedback so far, with the response being somewhat vague, but definitely addressing the issue of loot scarcity:

Quote

We significantly reduced the rate at which players earn item rewards, but at the same time also stripped away randomness and tried to give everyone more clear goals to pursue and control over their progress towards them. When it comes to PvP itemization specifically, we're really happy with how that's playing out, but we think we can do more to make the experience of running dungeons and raids feel more satisfying when you don't get a specific item you were hoping for.

The above does somewhat sound like we may be getting a Valor Point-type system back or at least some back luck protection system for M+ and raids, but that's all just assumptions at this point.

Head on over to PC Gamer for the full article.

Share this post


Link to post
Share on other sites

I like the gearing as it is personally.

I don't really like FFXIV at all and that system is like 100% currency based for all practical purposes. There are some drops in dungeons but they're mostly useless.

Share this post


Link to post
Share on other sites
5 hours ago, Starym said:

The above does somewhat sound like we may be getting a Valor Point-type system back or at least some back luck protection system for M+ and raids, but that's all just assumptions at this point.

 

How does it even remotely imply we may be getting a Valor Point system?  While this certainly may be something they are considering, this sort of conjecture is why some 'news sites' or the like can be notorious for giving out the wrong or misguided information, even if it is just an assumption.  The statement this refers to simply says they feel 'they can do more' and that can be any number of things.

 

I love Icy Veins and I check in on it several times a day, but sometimes I feel like some sites just write lazy filler to make their article appear more fulfilled.

 

 

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

The actual drop rates are totally ruined Shadowlands for me. I hate it like I don't know.. long time ago was not such bad to play if you have only small amount of time. Thanks but I'll not farming 1-1 item for weeks. It's impossible to keep the speed with the playerbase who have tons of hours to play. I have 1 hour or sometimes even less to play per day so now I spend that to farming old content rather than M+, what I loved so much until now. But no reward - no fun.

Edited by Hypersonic
spelling
  • Like 3

Share this post


Link to post
Share on other sites

Doesn't feel as gearing is as slow as he says. There is also quite huge jump between various item levels. Certainly something should be done about class balance. Combat is now way too short. Some specs being able to kill other players in one 2-3 sec burst isn't a sign of a good class balance or itemization. 

Share this post


Link to post
Share on other sites

I think that SWTOR is the game that really nailed it for its progression system with the new Onslaught expansion.

Anything you do at max level will reward you with gear that is progressively better and better. Looting mobs, doing dungeons/flashpoints , raids/operations and pvp will drop gear that is anywhere from equal to four ilvl above your own until a maximum gear rating of 306, until which you switch to an horizontal progression system.

A very nice system for those who have less free time on hand and can only play for a few hours.

Edited by Luname

Share this post


Link to post
Share on other sites

Yeah the drop rate is low for sure. Done 4 M+ and entire normal castle clear and 3 heroic bosses this week and world boss and not one piece of loot. Not end of world but could use some loot protection 

  • Like 2

Share this post


Link to post
Share on other sites
4 hours ago, Luname said:

I think that SWTOR is the game that really nailed it for its progression system with the new Onslaught expansion.

Anything you do at max level will reward you with gear that is progressively better and better. Looting mobs, doing dungeons/flashpoints , raids/operations and pvp will drop gear that is anywhere from equal to four ilvl above your own until a maximum gear rating of 306, until which you switch to an horizontal progression system.

A very nice system for those who have less free time on hand and can only play for a few hours.

Kinda like destiny?

Drops increase in level at a slow but steady rate from every activity up to a cap.
Then only some of the more challenging activities give upgrades but still in the same fashion in small increments until eventually you reach max cap on item level then you grind and farm for best stats and perks

 

I could see that kind of system be very rewarding in wow.

Share this post


Link to post
Share on other sites
9 hours ago, Lunestro said:

How does it even remotely imply we may be getting a Valor Point system?  While this certainly may be something they are considering, this sort of conjecture is why some 'news sites' or the like can be notorious for giving out the wrong or misguided information, even if it is just an assumption.  The statement this refers to simply says they feel 'they can do more' and that can be any number of things.

 

I love Icy Veins and I check in on it several times a day, but sometimes I feel like some sites just write lazy filler to make their article appear more fulfilled.

Really? "Does somewhat sound like" is a problem for you? How is a clearly marked assumption from the writer count as "wrong information"? Is it just because some people can't tell the difference between a quote from the Game Director and the opinion of the news writer? Cos I can't really help with that.

To me his comments sounds exactly like valor points/bad luck protection, and having played wow since beta and been covering the news for a long tome it qualifies my opinion as relevant. I might be 100% wrong but it's clearly marked as a pure assumption on my part.

There's no need for filler in an article like this, I was just excited by the possibility. Some people want "just the facts thanks" without any additional comments from the writer, personally I don't like those types of posts and so I do it like this. It's meant to provoke discussion on what the comment may mean and it's more constructive (IMO) than just leaving it empty after the quote. I'm genuinely sorry if you don't like the style.

Share this post


Link to post
Share on other sites
16 minutes ago, Starym said:

Really? "Does somewhat sound like" is a problem for you? How is a clearly marked assumption from the writer count as "wrong information"? Is it just because some people can't tell the difference between a quote from the Game Director and the opinion of the news writer? Cos I can't really help with that.

To me his comments is sounds exactly like valor points/bad luck protection, and having played wow since beta and been covering the news for a long tome it qualifies my opinion as relevant. I might be 100% wrong but it's clearly marked as a pure assumption on my part.

There's no need for filler in an article like this, I was just excited by the possibility. Some people want "just the facts thanks" without any additional comments from the writer, personally I don't like those types of posts and so I do it like this. It's meant to provoke discussion on what the comment may mean and it's more constructive (IMO) than just leaving it empty after the quote. I'm genuinely sorry if you don't like the style.

I'm truly sorry you are so offended by my feedback.  I stand by what I said and nothing you've said has dissuaded me into thinking differently.  The shortest advice I have is perhaps to seek out the difference between 'speculation' and 'assumption' - anything more would take far too long and would likely only offend you further.  I wish you luck and will just have to agree to disagree.

Share this post


Link to post
Share on other sites
21 minutes ago, Lunestro said:

I'm truly sorry you are so offended by my feedback.  I stand by what I said and nothing you've said has dissuaded me into thinking differently.  The shortest advice I have is perhaps to seek out the difference between 'speculation' and 'assumption' - anything more would take far too long and would likely only offend you further.  I wish you luck and will just have to agree to disagree.

Err I'm not offended at all, I just don't agree with the feedback (damn, I'm totally like Blizzard now). Not sure where you saw offense in my reply. As you say, we just fundamentally don't see eye to eye on the issue of news writers adding their opinions/thoughts in an article, and that's fine.

Share this post


Link to post
Share on other sites
8 hours ago, Asahhealer said:

Yeah the drop rate is low for sure. Done 4 M+ and entire normal castle clear and 3 heroic bosses this week and world boss and not one piece of loot. Not end of world but could use some loot protection 

How about 40 M+ runs with only 2 drops.  That's what got me... They really need bad luck protection because right now it stinks.

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      As 9.0.5 approaches, we wanted to take a look at just how many players were playing which specs in Mythic Castle Nathria before the patch changes hit. We made some charts for the Warcraft Logs numbers and will be doing them by role, starting with DPS. All of the stats below are based on the past 2 weeks of raids. 
      While we know what the biggest DPS performers are from our weekly check-ins with the Nathria logs, the actual number of players in the raid by spec are close, but look a little different. The most interesting/jarring fact of all on the DPS side is that 4 specs take up more than half of the entire Mythic population:

      Those last few stripes that are so tiny are Frost DK, Assassination, Demonology, Arcane and, of course Survival at the very end. Source: Warcraft Logs.
      The fact that Marksmanship, Fire, Balance and Affliction take up 51% of all DPS specs in Mythic Nathria is a little mind-boggling, especially since performance-wise, those specs don't really stand out that much (aside from Balance, who has reigned supreme for a long time now). Shadow is a particularly interesting case, as it's been at or near the top of the DPS rankings for a long time (it's currently in 3rd spot), and yet its numbers here are pretty low.
      Now let's take a look at the tanks and healers, as their numbers are even more distorted, with some extremely dominant specs. For tanks, Vengenance's domination won't surprise anyone, as it's been the go-to spec for basically all of Shadowlands:

      Source: Warcraft Logs.
      In comparison to the DPS role values, 2 tank specs hold 62% of the population, and 3 come up to 74%.
      We see an extremely similar situation for healers, with 2 specs holding 55%, with the bottom two barely breaking 15%.

      Source: Warcraft Logs.
      The biggest takeaway here is in the DPS department, where the numbers don't necessarily conform to the DPS rankings, although the specs that have been generally in the top for a longer time are more represented, as you'd imagine. The dominance of so few specs, however, is a little staggering, especially when looking at tanks and healers.  We can only hope 9.0.5 and its later hotfixes can address these specs, so perhaps some significant buffs would help there.
    • By Starym
      The Mythic+ premade group finder gets a lot of use, and the more frustrated players get with it, the weirder the descriptions of the groups get, so we're taking a look at the funny, creepy and one truly perfect one.
      The first one we're taking a look at is your basic reverse psychology move, with some interesting math on top:

      Found by: NORATHEDESTROYER.
      Then we're on to something similar, although a little weirder, with this (hopefully) satiric post:

      Found by: Dasquare22.
      And now here's something... new, really weird and pretty creepy (with the added bonus of many boost group reports in the chat log, which has become a default part of the premade group finding experience):

      Found by: Galind_Halithel.
      This next one isn't really about the description, but two of the groups on the list, and the piece is titled "Ships in the night":

      Found by: AKeeneyedguy.
      But we saved the best for last, with probably the most accurate description and the most successful way to find good group members:

      Found by: sentenza63.

      You've probably/definitely run across some similarly hilarious or weird ones in your time with the group finder, so post them below if you remember what they said!
    • By Stan
      The third Torghast bonus event will become available next week. It's called Unbridled Darkness and turns your screen pitch black for short periods of time.
      Essentially, your first Anima Power grants you a vial of darkness that you can activate. Using it turns your screen completely dark every 5 kills, and you cannot see your surroundings. While under this effect, your damage, healing, and movement speed are increased. The effect dissipates after you kill more than 5 enemies. It is important to note that you cannot enter or leave the darkness manually.
      This is how it looks like in the game when you don't see a thing. For that reason, Unbridled Darkness is also referred to as "Demon Hunter Simulator."

      Here are some spells associated with the event:
      Uncontrolled Darkness - Darkness envelops you every 5 kills, causing you to be completely unable to view your surroundings. While under this effect, your damage and healing done is increased by 150% and your movement speed in increased by 50%. This effect is only removed when you kill 5 more enemies. You will NOT be able to enter or leave the darkness manually. Darkness Rising - Darkness envelops you every 5 kills, causing you to be completely unable to view your surroundings. While under this effect, your damage and healing done is increased by 150% and your movement speed in increased by 50%. This effect is only removed when you kill 5 more enemies. You will NOT be able to enter or leave the darkness manually. Darkness Fading - Darkness envelops you every 5 kills, causing you to be completely unable to view your surroundings. While under this effect, your damage and healing done is increased by 150% and your movement speed in increased by 50%. This effect is only removed when you kill 5 more enemies. You will NOT be able to enter or leave the darkness manually. Vial of Unbridled Darkness - Release the darkness for 15 sec, causing you to be completely unable to view your surroundings. While under this effect, your damage and healing done is increased by 75% and your movement speed in increased by 30%. 90 sec cooldown. Flask of Unbridled Darkness - Release the darkness for 30 sec, causing you to be completely unable to view your surroundings. While under this effect, your damage and healing done is increased by 75% and your movement speed in increased by 30%. 60 sec cooldown. Certain Anima Powers empower Unbridled Darkness in various ways, and we list them all below.
      Unbridled Darkness Anima Powers
      Censer of Suffocating Shadows - While under the effects of Unbridled Darkness, release a wave of magic every 1 sec, inflicting [ 100% of Spell Power ] Shadow damage to enemies within 10 yds. Tollar's Dancing Garments - While under the effects of Unbridled Darkness, you have 25% increased dodge chance. Form of Darkness - While under the effects of Unbridled Darkness, killing an enemy unit extends its duration by 5 sec. Unbridled Darkness is automatically removed from you while out of combat. Wild Flail of Tollar - While under the effects of Unbridled Darkness, you lash out at the nearest enemy OR player within 5 yds every 2 sec, inflicting [ 400% of Spell Power ] Shadow damage. Globule of Cloying Darkness - While under the effects of Unbridled Darkness, you have 20% increased mastery and 20% increased critical strike chance. Tollar's Hidden Flask of Fortification - While under the effects of Unbridled Darkness, your maximum health is increased by 40%. Weight of Darkness - While under the effects of Unbridled Darkness, you gather 100% increased Phantasma. Sands of Desperation - While under the effects of Unbridled Darkness, your time flows 30% faster. Oddly Intangible Key - While under the effects of Unbridled Darkness, you take 30% less damage from area of effect attacks. Tollar's Willful Blinder - The duration of your Unbridled Darkness is increased by 5 sec. Huddled Carvings - Your damage done is increased by 100% if you and an ally within 5 yds are both under the effects of Unbridled Darkness. Harvester of Shadows - If you and an ally within 5 yds are both under the effects of Unbridled Darkness, you heal for 15% of your maximum health every 1 sec. Writhing Shadow-Tendrils - While under the effects of Unbridled Darkness, your attacks have a chance to cause a dark explosion and inflict [ 200% of Spell Power ] Shadow damage as well as blind enemies within 5 yds of your target for 6 sec. The bonus event does not offer any special rewards, and you can opt out of it by selecting an Anima Power unrelated to Unbridled Darkness at the beginning of each run.
    • By Stan
      For some odd reason, a player received a Corrupted Item from the Stockades while leveling, even though the system has been removed from the game in the Shadowlands pre-patch.
      Argoniek received a Corrupted Item (Standard Issue Prisoner Shoes) while leveling their character through a dungeon, which is weird, as Corrupted Items never dropped for low-level characters in the first place. Here's an image the player shared on Reddit.

      Fortunately, the item lacked any Corrupted Effects, according to the player. Just imagine the chaos that would ensue with Corruption Effects on leveling gear!
      Card
      Source: Reddit
    • By Starym
      With Mythic+ becoming much more relevant and presumably many more players heading in/returning to the dungeons next week with patch 9.0.5, this video going through some important interrupts for all the Shadowlands dungeons is especially useful!
      Interrupting is one of those anger and conflict-breeding things in dungeons, as fights often break out over a player or players (usually DPS) not doing enough of it, and then because of that there can be many spammed interrupts on 1 ability in response, so it's especially important to know what spells and abilities should be focused on. Tactyks goes through all 8 dungeons and said key interrupt targets:   If you want to prepare for next week's Valor Point system and new gear grind even more, you can also check out our Mythic+ dungeon rankings, weekly routes and specific class tips as well.
×
×
  • Create New...