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Oribos Needs More Mailboxes + Second Mailbox Location

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Oribos, the main hub of Shadowlands, could definitely use more mailboxes, according to players.

Zandalar offered a mailbox every few feet, whereas, in Oribos, you can only find two.

It's obviously just a convenience thing, as the game offers other ways that grant access to a mailbox, like Katy's Stampwhistle Katy's Stampwhistle from the Postmaster quest chain or having an alt parked in major cities.

The location of the second mailbox is bizarre too. It is located at the backside of the inn, where scarcely people go. Kudos to Kitteh_Kate for the image.

j6dfn5w8jcb61.jpg

Source: Reddit + Reddit

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Oribos almost seems like theyre trolling with this city at this point by blizzard. They took everything they learned about city designed and threw it all out the window to make the perfectly terrible designed city.

Can't mount in any meaningful areas. No color coded map, identical generic design across all "districts" , huge meaningless open areas (there for when it is a raid),  no mail boxes, etc.

Edited by Grumar

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19 minutes ago, Grumar said:

Oribos almost seems like theyre trolling with this city at this point by blizzard. They took everything they learned about city designed and threw it all out the window to make the perfectly terrible designed city.

Can't mount in any meaningful areas. No color coded map, identical generic design across all "districts" , huge meaningless open areas (there for when it is a raid),  no mail boxes, etc.

It's literally a terminal, the airport of the afterlife.

The vibe is dead on for me.

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The worst part for me was when i was lvling my proffessions and i had to run to the mailbox for AH bought materials and then back to the area of trainers >.<

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There is so much unused wasted space in Oribos it isn't even funny.  I mean there is an entire floor where the only thing there is 1 flight master

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3 hours ago, durdyenglish said:

It's literally a terminal, the airport of the afterlife.

The vibe is dead on for me.

Quality gameplay > vibe check.

Its same issue as maw sure you designed the zone to suck that doesn't make it any less sucky.

I don't care if it was designed like crap on purpose or not, its still crap and lore reasons isn't going to make me look the other way and forgive them.

May i remind you dalaran and Silvermoon both canonically destroyed but brought back as well designed cities. Lore is no excuse.

Edited by Grumar

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12 hours ago, Grumar said:

Quality gameplay > vibe check.

Its same issue as maw sure you designed the zone to suck that doesn't make it any less sucky.

I don't care if it was designed like crap on purpose or not, its still crap and lore reasons isn't going to make me look the other way and forgive them.

May i remind you dalaran and Silvermoon both canonically destroyed but brought back as well designed cities. Lore is no excuse.

When Blizzard caters to this kind of feedback then people will complain that the immersion is gone. I don't know your criteria of designing a zone to suck but I read what Blizzard wanted to do with the maw and I think they succeeded. It's the Jailer's domain, it's supposed to be dangerous and make you watch where your step.

Cities can be rebuilt. You know... much like irl...

As for Oribos, it has 4 quarters. It's not hard to remember where is what. I do agree it's unnecessary to forbid mounts in the outer circle.

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21 hours ago, durdyenglish said:

It's literally a terminal, the airport of the afterlife.

The vibe is dead on for me.

Hehe.. Dead on.. Nice one. 

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9 hours ago, Gortan said:

When Blizzard caters to this kind of feedback then people will complain that the immersion is gone. I don't know your criteria of designing a zone to suck but I read what Blizzard wanted to do with the maw and I think they succeeded. It's the Jailer's domain, it's supposed to be dangerous and make you watch where your step.

Cities can be rebuilt. You know... much like irl...

As for Oribos, it has 4 quarters. It's not hard to remember where is what. I do agree it's unnecessary to forbid mounts in the outer circle.

Immersion? immersion of what a world where we have a goody goody super man esque child fighting a mustachioed villain who has all but tied a woman to rail road tracks? is that the world you claim immersion has a place in? it blows my mind people defend terrible design especially with the reasoning of lore, in a universe we have time traveling orcs and more inconsistent characters than a bipolar actors guild

hear me now and understand. LORE is not a acceptable excuse for BAD game design. this is a GAME first a story...well not even second I'd say that's about last on blizzard's priorities these days.

Edited by Grumar

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7 hours ago, Grumar said:

Immersion? immersion of what a world where we have a goody goody super man esque child fighting a mustachioed villain who has all but tied a woman to rail road tracks? is that the world you claim immersion has a place in? it blows my mind people defend terrible design especially with the reasoning of lore, in a universe we have time traveling orcs and more inconsistent characters than a bipolar actors guild

hear me now and understand. LORE is not a acceptable excuse for BAD game design. this is a GAME first a story...well not even second I'd say that's about last on blizzard's priorities these days.

LORE DEMANDS CREATIVE DESIGN. This is a pseudo-steampunk high fantasy cosmic mythology live action comic book, it demands a suspension of belief and to facilitate that, it most certainly provides a wide spectrum of immersive elements.

Oribos is a temple and a transportation hub. It is both a pipeline and a shrine. It hums with a hushed and mechanical reverence. It has been, until recently, occupied exclusively by the attendants (Brokers have only come to Oribos/other realms "recently"). It is both majestic and utilitarian and in both regards, the aesthetic and design successfully illustrate that.

Also, "hear me now and understand"? Woof.

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