Sign in to follow this  
Followers 0
Vomitory

Some Thoughts On Trinkets

9 posts in this topic

I just won inv_jewelry_orgrimmarraid_trinket_18.jpgNazgrim's Burnished Insignia, and I'm wondering with my current gear, is it worth it?

 

I know the two I have are probably better in the end, even though it's not the heroic one yet (casual guild, we're in no hurry for AoTC, we'll get it), however I'm wondering if the trinket procs on each target a Chain Heal affects, or if it's only the initial target, OR if at all. Any thoughts?

Share this post


Link to post
Share on other sites

I personally don't think that the Multistrike/Cleave trinkets are very worthwhile, but, do you feel like the regen from your Siege trinket is needed?

 

If yes, then keep it the way you have it.  The trinket is worth a lot of spirit/regen, and the static int is very passive and an easy gain.

 

If no, then try out the Nazgrim's.  The multistrike isn't worth a huge amount to a resto shaman, since it won't affect Totem heals (I think), and the large int proc can be a little more difficult to manage.  But done well, it should be a small increase in throughput.

Share this post


Link to post
Share on other sites

I don't need the regen at all from it but I do like the static int, which is why I'm super skeptical. I'm not very good at deciphering numbers and such, reading through logs confuses the hell out of me which is why I don't log any of my attempts but I'm thinking maybe in Flex carries or something, might come in handy. I don't know... maybe I should just vendor the thing lol. Druid heals didn't want it for whatever reason.

Share this post


Link to post
Share on other sites

I personally prefer modifying trinkets.

Sha trinket never dropped for me, but i had Samophlange and dropped it for the Insignia.

So now I'm raiding with Thok's Acid-Grooved Tooth (Cleave) and Nazgrim's Burnished Insignia (Multistrike).

 

In this log you can see our 10-man Malkorok HM tries, where all the raid is extremely spread out:

http://www.worldoflogs.com/reports/rt-kg8esjyntwsmeqcg/details/10/?enc=wipes&boss=71454

Multistrike: 2.9% of Healing Done (25% Overheal)

Cleave: 2.4% of Healing Done (58% Overheal)

 

Malkorok NM - raid is spread out, low damage:

http://www.worldoflogs.com/reports/rt-4n2l1ii9vsc9k20r/details/2/?s=8605&e=8775

 

Multistrike: 2.3% of Healing Done (38% Overheal)

Cleave: 7.8% of Healing Done (29% Overheal)

 

Norushen HM - most of the raid stack close, moderate damage:

http://www.worldoflogs.com/reports/rt-2pel5u3tqsoleghq/details/1/?s=2100&e=2496

Multistrike: 2.5% of Healing Done (65% Overheal)

Cleave: 5.1% of Healing Done (69% Overheal)

 
Galakras HM - everybody stay in place, low damage:

Multistrike: 2.9% of Healing Done (69% Overheal)

Cleave: 6.5% of Healing Done (63% Overheal)

 

My personal trinkets raiting is :

1. Prismatic Prison, 2. Thok's Tooth, 3. Insignia, 4. Samophlange

 

The first place is obvious: roughly saying, this nice thing adds to all your useful stats without causing overheal or popping Spirit in the wrong time.

 

My reason for putting the Samophlange on the last place is its questionable benefit for our (and yours) current situation - Heroic progression. It was really good on the start of SoO, when every point of the main stat (Int) and every bit of mana were important and useful, but now, when you have 2-4 Heroic pieces of T16, stats or mana are really not the issue.

I would say that every resto shaman who still have mana issues on this stage of progress need to overview the efficiency of his healing.

 

If I could have a choice between Thok's and Nazgrim's trinkets, I would prefer Thok's. As you can see in the logs, while both trinkets have the same Overhealing more or less, Thok's Cleave 'Healing Done' is normally twice higher than Nazgrim's.

But i still would save the Insignia for some specific fights.

 

So, the answer on your question - Yes, trade the Samophlange for the Insignia. Direct modification of your heal will contribute more on your current stage of progression.

And change Insignia for the Toooth when you'll get it smile.png

Edited by Pandacho

Share this post


Link to post
Share on other sites

I would phrase it alternately:

 

The Multistrike trinket is fantastic, but unpredictable. The Samophlange is predictable, but you don't need its regen.

 

So in my view you have two choices;

 

  1. Ditch Samophlange for Multistrike and gain some unpredictable (but doubtless strong) healing.
  2. Ditch a load more Spirit for Crit or Mastery and keep Samophlange.

 

It's often said but rarely actually remembered that you should find yourself under 10% mana at the end of a fight. Right now, I'm at 11k Spirit and I still have 90% at the end of most fights with Samophlange equipped. From that point of view, 2k (nearly 4k in your case!) stats would go a long way to making you a more consistently strong healer. I calculated when I got the Samophlange that it's worth somewhere in the region of 3-4k Spirit on average.

 

I prefer the Samophlange, for the static bonus and the extra stats I can reforge from Spirit.

 

One last note: the extra static power is really damn useful on Heroic Malkorok progress, effectively meaning your casts top people up that little bit more. It makes all the difference.

Share this post


Link to post
Share on other sites

Trinkets in SOO are all very situational and besides the sha trinket I can't say any of them are better all the time.

The multistrike has worked well for me when I am using more single target heals or focusing a tank. The int proc is always welcome

Thok's has worked well on clumped fights in 25 man and the int is nice.

I also keep the regen trink around for when I need to heal and burn mana.

My advice, learn when each trinket helps your style the most and use it at that time.

Stoove's post is dead on as far as using the regen to help you pick up some harder hitting stats. Have fun with it.

Share this post


Link to post
Share on other sites

I personally prefer modifying trinkets.

Sha trinket never dropped for me, but i had Samophlange and dropped it for the Insignia.

So now I'm raiding with Thok's Acid-Grooved Tooth (Cleave) and Nazgrim's Burnished Insignia (Multistrike).

 

In this log you can see our 10-man Malkorok HM tries, where all the raid is extremely spread out:

http://www.worldoflogs.com/reports/rt-kg8esjyntwsmeqcg/details/10/?enc=wipes&boss=71454

Multistrike: 2.9% of Healing Done (25% Overheal)

Cleave: 2.4% of Healing Done (58% Overheal)

 

Malkorok NM - raid is spread out, low damage:

http://www.worldoflogs.com/reports/rt-4n2l1ii9vsc9k20r/details/2/?s=8605&e=8775

 

Multistrike: 2.3% of Healing Done (38% Overheal)

Cleave: 7.8% of Healing Done (29% Overheal)

 

Norushen HM - most of the raid stack close, moderate damage:

http://www.worldoflogs.com/reports/rt-2pel5u3tqsoleghq/details/1/?s=2100&e=2496

Multistrike: 2.5% of Healing Done (65% Overheal)

Cleave: 5.1% of Healing Done (69% Overheal)

 
Galakras HM - everybody stay in place, low damage:

Multistrike: 2.9% of Healing Done (69% Overheal)

Cleave: 6.5% of Healing Done (63% Overheal)

 

My personal trinkets raiting is :

1. Prismatic Prison, 2. Thok's Tooth, 3. Insignia, 4. Samophlange

Now, with your analysis, I'm kind of curious why you still put Insignia ahead of Samophlange.  If Insignia's throughput is only 2.5-3%, do you not think that the ~2400 Int would increase your healing by the same ~3%?

 

I'm sticking to my own assessment, with the addition from Stoove.  I'd keep the Samophlange, and drop 2/3/4k spirit into other stats until the regen from the Samophlange is worthwhile.

Edited by Hybrys

Share this post


Link to post
Share on other sites

It's worth noting that the throughput benefit from Samophlange is totally reliable, in stark contrast to the procs off the other trinkets. That, I think, is why it pulls ahead for healers so much.

Share this post


Link to post
Share on other sites

If you can use Samophlange to reforge more spirit off your gear I think its an easy choice.

 

Outside of that just beware cleave is close to useless on certain 10 man fights

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By rebkah
      Hello, everybody! We're Heralds of Strife, a Horde raiding guild on Wyrmrest Accord. We recruiting talented players for Mythic Nighthold progression.
      What We're About

      Heralds of Strife is a warm, welcoming community. Our current members range from previous top US 34th raiders to promising newcomers that are hungry to learn and improve. When we are not raiding, we are actively playing many games, from Hearthstone to Overwatch and many others that our guild members have suggested. Heralds of Strife is more than just a raiding guild on World of Warcraft, we are friends who are looking to have fun and get to know each other in our free time. That said, our primary focus will always be to complete the most challenging content that World of Warcraft has to offer during its relevance.

      Current Progression
      9/10 Heroic Nighthold
      2/3 Mythic Trial of Valor
      7/7 Mythic Emerald Nightmare

      Raid Schedule
      Tuesday 6:30 PM - 9:30 PM PST
      Saturday 6:30 PM - 9:30 PM PST
      Monday 6:30 PM - 9:30 PM PST

      Loot System

      We use a Loot Council with defined parameters. This is broken down into several categories:
      Attendance Performance Attitude Biggest Upgrade Recent Wins
      We publicly record attendance and items received (via RCLootCouncil). Our devoted, down-to-earth leadership has the experience and knowledge needed to ensure upgrades are given to the proper players for progression while maintaining a fair, friendly, and entertaining guild atmosphere.

      Trial Period

      Heralds of Strife is a raiding guild primarily. As such, we do have a trial period for new recruits. With that being said, new raiders will have a 2 week trial period. This trial period begins at the start of the first raid upon joining, and ends on the last raid of the 2nd week.
      The three core principles expected of trials:
       
      Reliability Positivity Adaptability
      Reliability: We expect our trial raiders to show up for raids, on time, and prepared with the basic necessities to do the raid efficiently. We also expect our trials to have some knowledge on encounters, but we are more than willing to help teach and nurture our raiders. Make a commitment with us and we will do our very best to make sure that you're taken care of. We want to get to know you, as you're not just numbers on our spreadsheet. Here in Heralds of Strife,YOU matter.

      Positivity: We encourage our trial raiders, and our members, in general, to have a positive attitude, ranging from casual conversation to raid progression. There will be nights where progression might seem rough, but, pushing forward with a positive mindset are one of the keys to success. C'mon team, we can do this!

      Adaptability: Our leadership takes the opportunity to analyze our performance logs after each raid night, offering those who are lagging behind some constructive assistance in the long-term goal of improving the player. Our team is only as strong as the player next to us, so we want to work together to overcome any obstacle that may be hindering our performance. Our motto is "iron sharpens iron".

      Recruiting
       
      Tank:
      -Demon Hunter, Warrior, Paladin
      Healer:
      -Shaman, Paladin
      Melee:
      -Warrior, Demon Hunter, Death Knight
      Ranged:
      -Hunter, Mage, Warlock, Druid

      How To Join

      Apply at our guild website: http://heraldsofstrife.com/
      If we're interested in your application, we will reach out to you ASAP for a follow-up interview in Discord.

      References:

      Lorvid - Lorvid#1749 (GM)
      Ritticus - Ritticus#1171 (Co-GM)
      Notzak - Zak#11995 (Officer)
      Rebkah - Rebkah#1839 (Officer)
      Evyal - Raylia#1457 (Junior Officer)
      Uglyelephant - DrRectum#1636 (Junior Officer)
    • By Kelp
      Type: Semi-hardcore
      Progression: 7/7 Mythic EN + 2/3 Mythic ToV + 7/10 Heroic NH
      Faction: Horde
      Server: <Lustful> - [Zul’jin]
      Raid Times: Monday, Wednesday, Friday 9pm-12am EST (Server Time)
      Apply here: lustful-guild.com or message me.
       
      <Lustful> is currently recruiting experienced, and perspective raiders in need of an active and progression oriented mythic guild!
       
      We are currently looking for most classes and roles:
      Healer: HIGH DEMAND!
      Range Damage: HIGH DEMAND!
      Melee damage: Medium demand.
       
      Expectations:
      Be on time
      Have Discord for voice communication
      Have installed the required add-ons
      Prepare for raids outside of raid times (repairs, food, flasks, potions etc.)
      Know your class and raid mechanics outside of raid times
      Loot Rules:
      Loot Council
      Add-on List:
      Deadly Boss Mods
      RCLootCouncil
      Casual players are more than welcome to join for assistance in leveling, dungeons, and other content. Something is always going on within <Lustful>! Social oriented players will never be without something to do. Our Discord is available to all guild members.
      Message me for more information:
      Kelp-Zul'jin or Ragnar#11614
    • By LanceFW
      http://i.imgur.com/4y6HcUV.png[/img]     Valiant Vengeance was created about 7 years ago by the same leadership that is held today. We are a progression minded semi-hardcore guild who has raided since WoTLK. Each raid tier we have gotten progressively better at our pace and we plan to be a competing guild in Legion. VV raids 3 nights a week for a total of 9 hours a week.   Progression: 7/7M EN (Realm First) 2/3M ToV 9/10H NH   Raid Times: 6-9PM Pacific Raid Days Tues, Thurs, and Sun Loot System: EPGP Voice Comm: Discord   Current Recruitment Needs:   Tank Will make considerations 1 RDPS of any class . 1 Strong healer with a dps off spec as a bonus All applications regardless of role and spec will be considered if you can make our raid times and perform to our standards.   Our guild is comprised of members who have been with us for quite awhile, over several raid tiers and and expansions. We are pretty close knit and are wishing to add to the team. Just because we are progression minded and serious about raiding does not mean we do not have fun and just be friends. VV is a strictly no drama guild and any of those who wish to start it are immediately removed. If you are seeking a friendly, fun guild to raid with and be competitive with in Legion, VV is the place for you!   For any questions please add me on Btag or apply on our Guildsite. Raid Leader and Guild Master: Pyra#1209 Co-GM: Lance#1115 Guild Site: valiantvengeance.enjin.com  
    • By anglett95
      <The Sleeping Knights> (Grizzly Hills/Lothar)is a new casual Alliance guild of experienced players who have been gaming together since 1999. We want to progress through content with mature players. We typically group up Friday and Saturday evenings and sometimes Sundays during the day and/or evening EST. We’re looking to fill raid slots to for at least three dps, one back up tank, but definitely anyone is welcome. We have completed 7/7 EN Normal. Also working toward Nighthold. We currently are progressing through mythic+7, and welcome more to join. We have experienced raid leaders and look forward to progressing through content. PVP players and alts are definitely welcome too. We use Discord for chat.
      For more info or for questions please contact realID:
      Aralana#1524
       
    • By Esabeth
      Our mission is to enjoy World of Warcraft with old and new friends, defeat Azeroth’s enemies, experience daring sagas and savor the land of Azeroth and beyond.

      Ascendency is a guild comprised of sociable, mature (21+), team oriented and easy going players. We are looking for more with similar affinities wanting to explore the game and all its aspects all while having fun. All classes are welcomed. Here’s what we offer:

      Faction: Horde
      Server: US-Thrall – EST
      Member Type: Adult (21+) Working class w/full time jobs
      Voice Service: Discord
      Social Community: 
      Bi-monthly guild contests/activities, holiday events, and general achievement runs.
      We strive to foster a guild community that represents our values and serve as a home for members, our focus for Legion will be PVE Raid content, Group Mythic Dungeon runs, PVP content, and Achievements. 
      Raid: 
      For those dedicated, who seek a challenge, and are able to progressively ascend higher-level content, come join the Ascendant Legion to defeat Azeroth’s enemies.

      Details: Normal progression
      Dedicated/dynamic Team
      Tuesday - 8PM EST (3hr)/Wednesday - 8PM EST (3hr)
      We are 7/7 Emerald Night, 3/3 Trial of Valor and 3/10 Nighthold on the first week!
      Currently Recruiting:
      Death Knight - Tank Demon Hunter - Tank Druid - Tank, Range Dps or Healer Mage - Dps Monk - Tank, Dps or Healer Paladin - Tank or Healer Priest - Healer Shaman - Range Dps Warlock - Dps Hunter - Range Dps
      Loot: Personal
      Class: The one you enjoy (with a chosen off-spec kept up to date)

      PVP:
      For those interested in competing together to slay opposing faction players, join and help forge a merciless cadre of champions.

      Details: Battlegrounds/Thursdays - 8:30PM EST (2hrs)
      Class: The one you enjoy 

      Group Mythic Dungeons:
      For those interested in challenging themselves outside of Raids, then the new Mythic Dungeons feature could be the right fit for you. You get showcase your talents and get rewarded with increasing challenges and loot. Mythic groups will be more fluid than our raid group and can be run on more accommodating night for players with fluctuating schedules.

      Details: 5-Man Group
      Sunday/Monday-8PM EST (2hrs)
      Loot: Personal
      Class: The one you enjoy (with a chosen off-spec kept up to date)

      Achievements: 
      As an effort to promote the guild’s values, We plan to seek both old content and new, accomplishing those more elusive ones as a group while having a great time. Achievements like For the Horde, Herald of the Titans, meta-raid, and dungeon achievements are some of the achievement we will be looking complete. Our goal is work together and support fellow members to accomplish some the games toughest achievements. Some require a team to complete or at the very least make it easier.

      Details: Ascendency Members/As scheduled

      Guild Communication:
      The guild has a paid web site, Facebook page and a Twitter account enabling members to socialize and stay informed with the latest and greatest. The website is our primary location to keep up with happenings of the guild.
      http://ascendency.guildlaunch.com/
      https://www.facebook.com/ascendencyguild
      Twitter: Ascendencyguild

      Contact:
      Kyriale#1795 - Jyotika
      Esabeth#1634 - Caelaera
      Feorne#1606 - Nóz
      Kelden#1324 - Stormdash