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Game Director on End-Game Loot Problems and Soul Ash from Failed Runs

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PC Gamer interviewed Game Director Ion Hazzikostas, who talked about improvements coming to Torghast rewards and raiders facing loot problems in Chains of Domination.

Ion Interview on End-Game Loot Problems

  • Ion says the team's happy with how PvP gearing has panned out in Shadowlands.
  • They think raid tear progression and pushing higher keys could really use some improvement.
  • The situation felt dire for Mythic+ pushers, so Valor Points return in Patch 9.0.5, but raiders will need to wait until Patch 9.1 for a proper fix.
    • "We do have some exciting plans in the works to also give a special, exciting reward to raiders who are going into the Sanctum of Domination and maybe even being able to tinker with some of the very power of Domination itself that lies within as they get unique armor pieces, and more," Ion said.
  • They want all 3 end-game group gearing paths to be equally viable and offer something that the other two envy.

Ion on Better Torghast Rewards from Failed Runs

  • Losing in Torghast is one of the worst experiences ever in WoW, according to community feedback.
  • If you spend an hour in Torghast and fail, it feels miserable when you're booted with no rewards, which is why the devs are revisiting success and failure in Chains of Domination, replacing Torghast's death counter, because we're facing the Tarragrue in the new raid.
  • They are leaning toward a rating or a score for Torghast that gives you Soul Ash based on how you perform, so even if you die too many times, you still receive some of it as opposed to nothing.
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A little bit sad that seems that they wont lower the time you have to give in thorgast but that you can acually farm soul ashe now into the twisting corridors doesnt make it worthless when you die. Hopefully it will be enough too still feel satisfied

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Shadowlands is nice, but i really dont like how they treat pvp gearing as something that needs to be similar to pve. Its a different system with different goals. I cant speak for everyone, but for pvp rating restrictions on gear just don't make sense. They encourage the players that aren't top to either pve or stay undergeared, because decently high rating is much harder then a weekly 14 or 12, or doing hc bosses. 

Its a better system than BFA, but it saddens me they don't just go back to systems where pvp gearing had a seperate stat that let blizz give it to you relatively quickly and without much rating requirements. It just suits a pvp system more. 

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Personally, I hate Torghast because I hate Rogue-like.  I think adding it into the game was a mistake.  I wish they bring the Warcraft into WoW by expanding the Warfronts and allowing the players to make their own Kingdom.

 This expansion is the weakest storywise and the zones and enemies are boring.

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