Jump to content
FORUMS
Sign in to follow this  
Staff

Diablo 2: Resurrected Is on the Launcher, Prime Evil Collection, Alpha Signups and Pre-order Available

Recommended Posts

56702-diablo-2-resurrected-panel-summary
 

D2:R has arrived on the Battle.net launcher and we thought it would be a good time to remind everyone to sign up for the Technical Alpha in case you haven't yet, and the game is also available for pre-order.

There's also a new bundle available, with D2:R, Diablo 3 Eternal Collection and some new cosmetics:

Clipboard02.jpg

While there were many announcements at BlizzConline, and the D2 remaster wasn't exactly a surprise, it was still one of our favorites from the show and we can only hope it gets here as fast as possible!

  • Like 1

Share this post


Link to post
Share on other sites
26 minutes ago, HugeMurloc said:

Do we know if there will be a physical release of the game? 

We don't but it seems veeeery doubtful. Maybe something like a collector's edition but I wouldn't count on that either.

  • Like 1

Share this post


Link to post
Share on other sites
19 minutes ago, Starym said:

We don't but it seems veeeery doubtful. Maybe something like a collector's edition but I wouldn't count on that either.

One can hope... 😏

Share this post


Link to post
Share on other sites
1 hour ago, HugeMurloc said:

Do we know if there will be a physical release of the game? 

Their previous remasters didn't have physical release except for ce, but those were Korea/China only. Neither did SL (again ce only), so wouldn't count on it.

On a side note: looks like if you already own D3 with expansions, you get a discount (if you can even call it that) for Prime Evil collection. Still 10 more expensive than stardard edition and only things you get are just pet and wings for D3?

Also it was on the launcher just after the announcement.

Edited by Arcling

Share this post


Link to post
Share on other sites
9 hours ago, Starym said:

We don't but it seems veeeery doubtful. Maybe something like a collector's edition but I wouldn't count on that either.

I'm cool with developers going the digital route. It's a lot more sustainable and less waste created. The goodies thing I get for collectors, maybe there is a sustainable alternative 🙂 (not trying to channel Greta in here :P)

  • Like 1

Share this post


Link to post
Share on other sites
4 hours ago, TyZone said:

I'm cool with developers going the digital route. It's a lot more sustainable and less waste created. The goodies thing I get for collectors, maybe there is a sustainable alternative 🙂 (not trying to channel Greta in here :P)

Digital editions are also why games were able to stay priced at 60 for SOOOO long because they cut their production costs. Now we're seeing it go up again, but it stayed at 60 for a decade, which is a little crazy when nothing else did. All for cutting waste. Collectors will find peripheral items about it to collect either way.

  • Like 2

Share this post


Link to post
Share on other sites
9 hours ago, Laragon said:

Digital editions are also why games were able to stay priced at 60 for SOOOO long because they cut their production costs. Now we're seeing it go up again, but it stayed at 60 for a decade, which is a little crazy when nothing else did. All for cutting waste. Collectors will find peripheral items about it to collect either way.

It's always bizarre to me when people go nuts over the increase to game prices (from 50 to 60) when it's so comically clear that they're spending insanely larger amounts developing them (the teams are comically large compared to the old days) + inflation etc etc... But I'd say the main reason they kept them at 60 s long is microtransactions, even if the game itself doesnt have them, other games from the same publisher do and they keep them from raising stuff.

Share this post


Link to post
Share on other sites
On 2/23/2021 at 4:00 PM, Laragon said:

Digital editions are also why games were able to stay priced at 60 for SOOOO long because they cut their production costs. Now we're seeing it go up again, but it stayed at 60 for a decade, which is a little crazy when nothing else did. All for cutting waste. Collectors will find peripheral items about it to collect either way.

This isn't always the case. Depends where you live, for example for me games have gotten more expensive after going digital only. There was a time period when games went from very expensive to very cheap, but then they went back to being quite expensive again, mostly because prices are the same for everyone (although I would hate to have region locks, so this is it a good part, bad part obviously being the price). Even more so with dlcs, microtransactions etc., when 60 euro (yeah, it's often 1:1 dollars to euro, not to mention it's even worse for my local currency) is actually an entry price.

 

15 hours ago, Starym said:

It's always bizarre to me when people go nuts over the increase to game prices (from 50 to 60) when it's so comically clear that they're spending insanely larger amounts developing them (the teams are comically large compared to the old days) + inflation etc etc... But I'd say the main reason they kept them at 60 s long is microtransactions, even if the game itself doesnt have them, other games from the same publisher do and they keep them from raising stuff.

Have to somewhat disagree here. Yes, development costs went up, but also companies are making way more than before and even then they went by the rule of "less for more", where those 60 are the entry point to the whole system that allows for you to spend even more. We've also had many examples of companies releasing day one dlc's, content cut from base game. So judging them on the merit of current practices, there is no good defense for them, other than greed and having to keep investors happy with constant growth (but these are problems with capitalism in general). And some are already experimenting with raising the base price to 70. Does it mean we are going to get more content or less microtransactions? No. Even when they are earning more than before, it's still not enough.

Btw, it reminds me of some old discussions when people argued how microtransactions would actually reduce base game prices by half or more. Those have aged phenomenally. 😁

Edited by Arcling

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      The general Diablo Q&A is about to start, so we'll hopefully find out more about D2, D4, Imortal and more! 
      We have the main designers for all three Diablo games, D2: Resurrected, Immortal and D4!
      Diablo 4:
      Rogues will not be gender locked. The male Rogues will be from a different faction, not the Sisters of the Sightless Eye. Druids won't be only male either. Mob highlighting/outlining will be toggleable! You can't permanently be in a werewolf or werebear form, you can be in them longer depending on skills, but you will always be back in the regular druid form for at least a while. No mounting as a bear. Trading limitations aren't clear yet, but there will be player trading and a clan bank. Lightning round: Not all classes will have their own class quests. Transmogrification will be a thing. No fishing. It will have couch co-op. It will have Town portal books/scrolls. Angel involvement: technically yes. Diablo 2: Resurrected:
      Restating how bots and dupers will be almost completely gone due to running on the new Battle.net Player collision will still exist. Patch 1.14 (current live one) will be the base patch. As mentioned in the previous panel, the uncapped framerate will not affect the mechanics based on the original framerate. There are still attack speed breakpoints based on frames, the increased framerate is just "on top" of the old system and smoothing things out. Cross play will not be supported "right now". PC controller support confirmed once again. No couch co-op. Still 8 player co-op. Lightning round: You can link items in the chat. You will not be able to import your old characters. Diablo Immortal:
      There won't be progress resetting (like in D3 seasons). The story is focused between D2 and D3, but you will be able to relive events before that, similar to WoW's Caverns of Time. There's more testing ahead than there was so far. Crusader and Necro need to be added to testing, new zones, level 60 cap, and more. Many patches planned. The game's release is just the beginning. Larger PvP group activities. Lightning round! GvG bigger PvP engagements. No support for 120Hz devices.  
    • By Staff
      Blizzard are learning from past mistakes, as we might have the problematic Warcraft 3: Reforged to thank for saving the original Diablo 2! 
      As you might recall, the launch of WC3: Reforged saw the original Warcraft 3 LAN, ladder, clans and more removed and merged into the new version, which had changed a lot and wasn't a very good product. Fans were furious, even those that didn't buy the remaster, and were left without their beloved original game. 
      Thankfully, we won't have to worry about that with Diablo 2! Despite the team at Vicarious Visions keeping as close as possible to the original, changes have to be made, and we've already seen new quality of life improvements, obviously the new graphics and similar, which all seem like big improvements but will definitely annoy some. Franchise head Rod Ferguson talked to PC Gamer on the matter:

      Hell Unleashed, my favorite D2 mod.
      And that indeed is the most important part: the mods. As the majority od Diablo 2 mods used sprites from other games it was obvious it would be absolutely impossible to recreate them. So this news is incredibly important, as it allows all the old mods to still work with the original version of the game, and even new ones to be developed! So thanks to Blizzard for learning their lesson and letting us keep the OG experience, with any crazy mods we want.
    • By Staff
      Here comes more info on the Diablo 2 remaster, from Vicarious Visions and Blizzard developers! 
      First off, here's the full VoD of the panel:
      70-30 visual guide, where 70% is all old visuals, with 30 new changes. The game is 3D. All the item art was remodeled.  There was a big Blizzard North design doc that was used for details and continuity. Upgrading 4 white sprites of garlic in a tavern!  Different art referenced for the garlic!!
      Zoom camera. Legacy toggle feature - you can go back to the game with the press of a button. The new engine is running on top of the old game and mimicking it live.  All the game logic runs on a 25 FPS cycle, as many of the mechanics are linked to that (attack speed breakpoints etc.), while the actual game runs at a higher framerate.  The item visuals on your character will be more similar/the same as their inventory counterparts and vice-versa!
      Cinematics will be remastered. Sound impovements, ambient sound, more effects, but all iconic sounds are kept. Spawn rates, item drops and all core mechanics remain the same, it's the same game basically, just visually changed. All the additions were vetted by the "is this addition changing too much", which is part of the reason we HAVE A SHARED STASH!!
      The UI is also changed, with a little reorganization, but mostly looks the same as you can see. There's an advanced stats screen!
      Auto gold pickup, but is toggleable on and off. Controller support on PC (but there's still inventory tetris!). A bit of a different game on consoles due to the controller - no pathfinding, teleport has to work differently etc. You can even play a non-expansion character, so you don't get any Lord of Destruction features! There's an item comparison button. 5 more languages added.
      Certain areas of the game have gotten scarier due to the lighting upgrades. The 3D lighting is one of the major upgrades, the game looks much more atmospherics, especially with spell effects lighting things up. PvP remains, same mechanics, trading works the same. Improvements to the Battle.net lobby, browsing games, typing passwords, making some of the workarounds used by players there to begin with. Shorter ladder resets. Saving previous seasons leaderboards. No more character expiration! Global servers. All regions will be on the same servers. Duplicate names will be allowed, but will be appended with Gamertag, Battle.net ID etc. Remastering D2 was basically game archaeology and they even learned a lot of how Diablo 1 was made. Even Diablo 1 source files helped with remastering the sequel. Duping, bots etc. should be less prevalent due to the new tech from Battle.net net itself and more. You will be able to play offline! But you will not be able to go online with those characters. The game is releasing in 2021. Head on over to the game's site and register for the Tecnical Alpha! And here's the announcement trailer once more:
    • By Staff
      The remaster has finally been announced! The tech Alpha is coming soon and you can sign up for it now! The game is also coming to consoles, with cross-save!
      And here's the head of the Diablo franchise sharing his thoughts:
    • By Starym
      Diablo 2 was supposed to get a second expansion after Lord of Destruction, and in the past few days one of its creators, David Brevik, has been talking about it. It's particularly interesting to get some new information about D2 these days, as we're very likely to hear something about the game's remaster soon.
      Brevik had already written a design doc for it, with a new class, a cleric type, but it never went beyond that as Blizzard North were already working on their version of Diablo 3 (which we recently got a look at) and another unannounced project, and that part of the company was dissolved around 6 months after that.
      Brevik also talked about the Blizzard North version of Diablo 3:
      When asked about Diablo 4 and its current direction and its similarity to the original D3 concept, Brevik was quite coy:
      The tweets also caused some confusion over at Eurogamer, as they conflated the Diablo and 3 stories, but quickly fixed it and apologized:
×
×
  • Create New...