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Deadset's Thoughts on Season 23: the Builds, Followers and Leaderboards Changes

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Diablo 3 Season 23 is coming on Friday at 5, and it's one of the bigger ones in recent memory (at least for solo players), so we poked our resident expert and guide writer Deadset to hear his thoughts on the upcoming season, currently live patch and all the changes it's bringing with it. One of the major things discussed is the change for Leaderboards, with each set getting its own!

Start Date

Firstly, I can't help but notice that Season 23 continues a tested Blizzard tradition of starting out on a holiday. This date of choice this time is April 2nd, which is Easter weekend for western countries - and falls less than a week from the Season 22 end date, March 28th. I have mixed feelings about this choice; part of the playerbase might appreciate the chance to grind on a holiday weekend, but others have already voiced their displeasure with what seems a rushed start, and especially their irritation with the inconsistency of seasons' end and start dates. The closeness of the new Season start to end of the previous Season's leaderboard push grind certainly doesn't help. A more uniform approach will be helpful to players that need to schedule time off work, especially if they plan a more focused burst of grind at the start. Let's hope this is something Blizzard considers going forward.
 

Season Theme - Follower and Leaderboard Changes

The seasonal theme for Season 23 is a mildly amusing topic, since it doesn't have a "theme" in the strict sense of the word. The patch notes have worded the follower changes - which are not to be underestimated, mind you - as the "theme" this time around, but the companion rework applies to non-seasonal players as well, which makes it a little hard to pass off as something exciting to restart a character around. With that being said, the cosmetic rewards of Season 23 are excellent - with the return of the Emerald Dragon pet, as well as the addition a very memorable Lacuni pet and Butcher-themed portrait. If you are a cosmetics-driven player, you definitely have an incentive to grind the Seasonal Journey out.

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Speaking of the Seasonal Journey, the Conquests for Season 23 are some of the easiest and least annoying in the game, so if you're in just for a quick weekend, you can easily knock out Divinity, Speed Demon and Avarice and get on with your gaming life. Of course, we have full guides on those and the remaining conquests here on the website. The best Haedrig's Gifts this Season are for Demon Hunters (Unhallowed Essence) and Barbarians (Wrath of the Wastes), both of which will carry you through the Seasonal Journey before you can say "I'm grinding".

While we have a full guide on Followers and the changes made to their systems, which you can read here, I want to briefly touch upon the companion rework as one of the more notable changes to the game in recent memory. In Patch 2.7, followers turn from a ragtag bunch of mildly helpful walking buffs into nearly full-fledged characters, with the ability to equip a full character's worth of items - that's right, all 13 slots that you're used to on your character, plus the unique follower slot for the follower tokens. While dealing damage is still way out of their reach (they can't equip any damage-oriented sets), they have the ability to equip a plethora of incredibly useful legendary powers and have their effect apply to your character via a system called Emanate. This is an incredible buff to solo play, as your follower easily triples his overall usefulness with powers like Nemesis BracersNemesis Bracers, The Flavor of TimeThe Flavor of Time,Avarice BandAvarice Band and the Cain and Sage sets, among others.

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On the topic of seasonal changes, I should mention that of the unsung heroes of Patch 2.7 is the Leaderboard update, which now creates a separate Leaderboard for every set in the game, as well as a leaderboard for non-set (Legacy of Dreams-based) builds. I cannot overstate how good of a change that is for competitive and semi-competitive play, as well as the overall health and creativity within the game! Diablo 3 has often been (rightfully) admonished for pushing Leaderboard performance around the "meta set" of the Season, and having individual categories for specific playstyles is one of the better band-aids the set-centric Diablo system can hope to receive. I have nothing but praise for its implementation, and can't wait to see what players come up with as they push with their favorite off-meta builds!
 

Item Changes

The two targeted reworks in Patch 2.7 are the Bones of Rathma set for Necromancers and the Firebird's Finery set for Wizards. Keeping up with tradition, some of the changes are well warranted and amazing, while others leave us perplexed and confused as to their purpose. Let's dive briefly into what they bring!

Bones of Rathma

The Bones of Rathma have been changed into a ReviveRevive, Army of the DeadArmy of the Dead and Bone SpiritBone Spirit-centric set. Do not be fooled by the summoner-heavy appearance of the new Rathma Necro - he maintains a vast army of *permanent* minions at his side simply in order to reset and empower his nuke abilities. Note the emphasis on permanent; the developers very intentionally shifted the Rathma focus away from Skeletal MageSkeletal Mages, which are a well trodden path for Necromancers, to say the least - all in all, a good mechanical shift on the dev's part. The set allows for two playstyles, one focusing on Army of the Dead, and another - on Bone Spirit for dealing damage, with dedicated items being created or buffed for both skills.

From a purely meta perspective, the current damage numbers and overall capability of Rathma playstyles hovers around the middle of the Necromancer pack, and will definitely not outclass staples like the Skeletal Mage "Rat" Necro or the Bone Spear Masquerade Necro. The playstyles however are solid, fun, and different - and likely just a few multipliers away from becoming flavor of the month, which is something we might see as early as next Season.

Firebird's Finery

The Firebird's Finery set has been a maligned part of the Wizard arsenal for long, and with good reason; its ignition mechanic simply didn't bring anything inspiring to the table, and at some point early in Seasons' development, got vastly outclassed by other sets and builds. It has lingered dormant ever since, but the changes in Patch 2.7.0 just might bring it back to life!

The playstyle has been entirely shifted into a "set on fire - detonate stacks" playstyle that tries its best to shy away from the all-reaching grasp of channeling builds, but doesn't quite fully escape it. Currently, the set encourages you to ignite enemies with Disintegrate (finally, a use for the skill!) and then stop channeling altogether and incinerate your enemies into oblivion with an arsenal of non-channeling fire spells of your choice. While the meta points to Spectral Blade - Flame Blades as the optimal way to slice-and-dice-and-sear your foes, you can viably alter into a good number of other fiery incantations including Hydra, Meteor and others.

On top of that, one of the more curious interactions spotted in the PTR is the ability of Mirror ImageMirror Images (remember that skill?) to proc the combustion effects of the set, as your clones duplicate your spell selection - leading to a very interesting Mirror Images summoner build that will likely be the top end pusher for the Firebird set, albeit trapped in a channeling playstyle yet again. (Guess what you do if your clones are the one doing the manual attacks? That's right, keeping up the DeathwishDeathwish buff.)

Gears of Dreadlands, Mundunugu's

Last but not least, the GoD Demon Hunter build was nerfed as well, but with a timely and reasonable buff to the The Ninth Cirri SatchelThe Ninth Cirri Satchel, developers have ensured the build remains well into the strong category, and we won't have to endure a dominant Sentry meta once again. The Mundunugu Spirit Barrage build however got hit hard, and with no compensation for this or any other WD build in sight, the Witch Doctor community has every reason to be irritated with the state of the class this season.

 

Final Thoughts

With some very robust (and frankly, unexpected and welcome!) mechanical changes like the follower and Leaderboard reworks, Season 23 has the potential to be one of the game's best Seasons yet. On the other hand, the lack of a discernible Season theme and the meandering numeric changes on what are supposed to be the fresh new builds of the Season dampen the excitement of the community overall. I remain hopeful that the acknowledgment of the miscalculated nerfs will lead to a last minute reversal of fates for Firebird at least, and we can have a true - if you would pardon the pun - Phoenix of a Season!

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4 hours ago, bambina said:

Who?

The guy who's poured 100s of hours into creating and maintaining Diablo guides for this website. He's a talented guy.

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No slight intended here, but I'm not sure you're reading if you don't know who. When I was first getting started I would deviate from the guides thinking "I knew better." Yeah, no.

Thank you for your continued work Deadset. It's appreciated far more than you possibly know.

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11 minutes ago, Muleface said:

No slight intended here, but I'm not sure you're reading if you don't know who. When I was first getting started I would deviate from the guides thinking "I knew better." Yeah, no.

Thank you for your continued work Deadset. It's appreciated far more than you possibly know.

💯

Even if I tweaked builds to my personal preference, Deadset's guides were always a fantastic jump-off point to learning synergies you didn't realize would occur, or just brushing up on the meta after a long absence.

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6 hours ago, TyZone said:

💯

Even if I tweaked builds to my personal preference, Deadset's guides were always a fantastic jump-off point to learning synergies you didn't realize would occur, or just brushing up on the meta after a long absence.

Thanks, and yes, exactly. Over too many seasons I've learned where I can deviate a bit and where not to. I ALWAYS start with him, though. Every single time.

At this point I'm sounding a bit fan-boyish, but for the average Joe, the work that theorycrafters and guide writers on ANY game do is invaluable. I just don't think people appreciate it like they should, whether they hit the donate button or not.

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Hi I haven't played since RoS launch, I'm curious what builds people would recommend trying to S23? No real care for which class, multiple would be nice as I should probably play not DH for once

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55 minutes ago, Cyan101 said:

Hi I haven't played since RoS launch, I'm curious what builds people would recommend trying to S23? No real care for which class, multiple would be nice as I should probably play not DH for once

While builds and classes are very personal, top contenders are listed here:

https://www.icy-veins.com/forums/topic/57620-which-class-to-play-in-season-23/

And there's fresh suggestions for start-of-season builds here:

https://www.icy-veins.com/d3/season-23-compendium-for-diablo-3

 

I recommend checking out Deadset's guides here under the Diablo 3 tab; builds are ranked by effectiveness.

Another content creator that I can recommend checking out on youtube is Bluddshed, I really enjoy his insights as well.

 

However, if you want my personal opinion: my all-time favorite is the spin-to-win Barbarian. Guide can be found here:

SPIN TO WIN

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      Any changes made to the below between the PTR and now, and any new additions, have been marked in red.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non- Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Denial Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 100–125%, stacking up to 5 times between uses. Each stack lasts up to 5 seconds. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 9,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Each enemy you hit with Bone Spear, Corpse Lance, and Corpse Explosion reduces your damage taken by 3%, up to a maximum of 75%. Lasts 15 seconds. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death./li> Mundunugu's Regalia Spirit Barrage deals 17,500% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Return to Top
    • By Staff
      The Darkening of Tristram returns to Diablo 3 on January 3. Find out more about the event in the official blog post!
      (Source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
    • By Staff
      The Diablo 3 patch PTR is up and we have all the details on it! From the new permanent Rites of Sanctuary and Visions of Enmity features to class balance and more, let's take a look at what's coming.
      Patch 2.7.7 PTR (Source)
      Hail, Nephalem! We welcome you to the Diablo III Patch 2.7.7 PTR. From December 5–12, we’ll need your help in testing balance changes for all Classes and 2 returning Season themes that are being permanently added to the game for all modes—Rites of Sanctuary and Visions of Enmity.
      Seasonal Journey
      PTR Focus and Details
      PTR Testing Tips
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Class Balance Changes
      How to Participate in the PTR
      PTR Character Copy
      Please note that this is a preview for PTR content, which is subject to change. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

      PTR Focus and Details
      The Patch 2.7.7 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      Rites of Sanctuary and Visions of Enmity: Based on positive community feedback, we saw these Season themes were such a hit that we’ve decided to make them permanent. Players can harness the might from the Altar of Rites and Diabolical Fissures to dream up unique Class builds and achieve new levels of power. Class Balance: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and providing feedback on the balance changes for all Classes. PTR-unique buffs will be active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary Items that we'd love for you to test! So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Back to Top

      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Witch Doctor player, consider what changes impact the Witch Doctor specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself before submitting feedback. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Did something seem incorrect or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Back to Top

      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Back to Top

      Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 6,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Mundunugu's Regalia Spirit Barrage deals 15,000% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Back to Top

      How to Participate in the PTR
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Back to Top

      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      We hope you enjoy the PTR!
      -The Diablo III Development Team
      Back to Top
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