Jump to content
Sign in to follow this  

World First Sludgefirst Normal Solo!

Recommended Posts


An incredible feat by Rextroy once more as he moved from the first boss of Castle Nathria solo straight to the 8th! No crazy exploits, just a lot of really perfect kiting and understanding of the boss here!

Sludgefist is used to running around a lot, but Rextroy put him through his paces, as he ran around trying to catch the Prot Paladin for 1 and a half hours! The key here is that the enrage doesn't really affect tanks as much, as they can heal through it and just keep kiting the boss forever using Blessed Hammer Blessed Hammer and other ranged spells. It also helps there's no chains to worry about and to jump around with Door of Shadows Door of Shadows at key points!

As usual, Rex goes through all the details of the fight and how he did it in the (shortened) video below:

And here's the commentary from the video description:


Background: Sludgefist is a boss that is soloable, thanks to his rotation. All the three abilities (charge, stomp and roar) will make him stop chasing you, which allows you to gain distance. Even better is that his Colossal Roar Colossal Roar will push you away!

Sludgefist doesn't have a "real" berserk either, he has a different type of effect that should wipe you. And that is when you run out of pillars for him to smash into. If he smashes any wall, the raid group will take constant massive damage. As a tank however, that damage isn't too large (3.5k on my prot pala)

Even without a berserk he still hits hard, but because he is easily kited his uptime will be really minimal. To manage this, I had to theorycraft, or get used to a kiting route.

I had him smash into one of the walls to gain maximum distance. Then I ran and used one Divine Steed Divine Steed (with Light's Barding Light's Barding conduit) to manage the turn without him hitting me. By the time he caught up, he would stand still to cast his Destructive Stomp Destructive Stomp. By the time I reached the new "dead end" I used Door of Shadows Door of Shadows to slip past him. It all ends up perfectly timed for him to use his charge when he finally got to me.

Thanks to kiting him, his enrage at low HP didn't do too much to me, it is "only" 20% damage and attack speed, but this type of buff had no effect on the falling debris from Collapsing Foundation Collapsing Foundation, since the damage doesn't come from Sludgefist.

I started out with a kiting build (3 and 5% movement speed gems, aswell as 10% enchant for low level boots) but Sludgefist is slow enough so I didn't really need it. I went with a tanky build to survive the constant damage taken instead.

Light's Barding is really important as a conduit, so isEchoing Blessings Echoing Blessings. These help you out with your movement speed!

Important talents are Blessed Hammer Blessed Hammer, aswell as Cavalier Cavalier.

I used the The Magistrate's Judgment The Magistrate's Judgment legendary for survival, I did consider Uther's Devotion Uther's Devotion (more freedom uptime) or Reign of Endless Kings Reign of Endless Kings but the Judgment one is most reliable.

Try to avoid the puddles on the floor, since they slow you by 25%

About tanks: with the recent 10% dmg reduction buff not being applied to PvP, most tanks currently take 66% more damage in PvP combat compared to PvE (since they also have an aura increasing their dmg taken by 50% against enemy players). This was updated to 50% back in BFA when versatility levels were skyhigh and tanks survivability was much greater. With this not being altered for Shadowlands, most tanks feel really bad to play in PvP, especially prot warriors that get blown up by magic dmg. However even prot palas doesn't feel like tanks anymore, they play more like a healer... Hopefully this will be changed sometime soon... Hope you all enjoyed the solo, and stay tuned for more!

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Blizzard released the first 9.1 Release Candidate on the PTR yesterday, and with it, came some last-minute class changes. Check them out!
      Flanking Strike (Level 45 Talent) - You and your pet leap to the target and strike it as one, dealing a total of [ 135% of Attack Power + 117% 135% of Attack Power ] Physical damage. Rogue
      All Specs
      Shiv  Assassination: Attack with your your poisoned blades, dealing [ 50% of Attack Power ] Physical damage, dispelling all enrage effects and applying a concentrated form of your Crippling Poison, reducing movement speed by 70% for 5 sec. Your Nature damage done against the target is increased by 20% for 9 sec. Outlaw, Subtlety:Attack with your off-hand, dealing [ 50% of Attack Power ] Physical damage, dispelling all enrage effects and applying a concentrated form of your Crippling Poison, reducing movement speed by 70% for 5 sec. Legendary Powers
      Guile Charm - Take advantage of the natural ebb and flow of combat, causing your Sinister Strike to gradually increase your damage dealt by up to 15%. This maximum effect will last for 10 12 sec before fading and beginning the cycle anew.
    • By Stan
      3 encrypted Patch 9.1 cinematics are currently present in the game files. These usually contain spoilers, so we will need to wait until June 29 to watch them.
      All combined, the cinematics have 7.46 minutes.
      interface/cinematics/shadowlands_910_950and952_1920.avi is 2 minutes and 25 seconds long and has 69.09 MB. interface/cinematics/shadowlands_910_951_1920.avi is 3 minutes and 7 seconds long and has 88.32 MBs. interface/cinematics/shadowlands_910_953_1920.avi has 1 minute and 56 seconds and 54.67 MBs. There are also lower-resolution versions of the same cinematics present in the game files (1080p / 640p). What do you hope to see there?
    • By Stan
      Blizzard added Hall of Fame and Mythic titles for defeating Sylvanas Windrunner to the game in the first 9.1 Release Candidate.
      If you're among the first 100 Alliance / Horde guilds to down the final boss of the new raid, you will be granted the "Famed Bane of the Banshee Queen" title.
      Hall of Fame: Sylvanas (Alliance) - Among the first one hundred Alliance guilds worldwide to defeat Sylvanas Windrunner on Mythic difficulty. Hall of Fame: Sylvanas (Horde) - Among the first one hundred Horde guilds worldwide to defeat Sylvanas Windrunner on Mythic difficulty. Title Reward: Famed Bane of the Banshee Queen
      When you defeat her on Mythic difficulty, you will receive the "Breaker of Chains" title.
      Mythic: Sylvanas Windrunner - Defeat Sylvanas Windrunner in the Sanctum of Domination on Mythic difficulty. Title Reward: Breaker of Chains
    • By Stan
      In Patch 9.1, Blizzard implemented a new option that allows you to transmog each shoulder separately. In this post, we are looking at the feature in more detail.
      Visit a transmogrifier in any major city or hub. On the left side, select shoulders, and in the bottom left corner, enable the "Transmog Each Shoulder Separately" option.

      This will create another slot for your second shoulder on the left side. Click on the Shoulder #2 slot, select the appearance you would like, and click on "Apply'.

      Congrats, you've just transmogged each shoulder separately!
    • By Stan
      Blizzard has nerfed Bolstering and Raging in the first 9.1 Release Candidate.
      Bolstering - When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health by 15% and damage by 20%. Maximum health increase reduced by 5%. Raging - Non-boss enemies enrage at 30% health remaining, dealing 100% 75% increased damage until defeated. Enraged enemies now deal 25% damage.
  • Create New...