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Here comes one of the biggest events in patch 9.1, as the datamined text we've covered before is now in-game and we have a video going over the quest chain, featuring . Major spoilers ahead. Also to note, there are quite a few unfinished parts of the quest chain, but the story comes across - however if you want to experience the entire and complete story fresh, maybe skip the video and description below.
LeysTV put together one of his cinematic walkthroughs for the quest chain, cutting out all the combat and actual questing, just keeping the NPC dialogues and action! As we look through Korthia for fragments of the Primus' message, we find out more and more of what happened to him and how he tried to evade the Jailer's plans. The Jailer's forces converge on the Sepulcher where it seems the Primus hid his sigil/key, but we get to it first and it leads us back to...
The Runecarver. While the cutscene is a work in progress and isn't all there, it's now undeniable as the Runecarver transforms into the Primus and tries to escape, with the Jailer and Anduin coming to stop him.
There is a LOT going on in this quest chain, from there only being 1 sigil left for the Jailer to take at the end, to Thrall finally meeting up with Draka, Anduin showing up, and there's still a lot missing - but we get the gist of what happens. This is a great setup for the rest of the patch and we can't wait to see what exactly happens in the Sanctum of Domination! This quest chain heightens the stakes for one of the theories (based on some new information that cane from exploring around during raid testing) we recently discussed about the raid and its final encounter, as the major story consequences we mentioned are even more dire, and you can read about that here.
The Gamebreaker Rextroy Interview: The Beginnings, the Absence, PvE Vs. PvP and the Crazyiest UndertakingsBy Starym
It's been a while since I talked to Rextroy, the most creative of creative users of game mechanics, and as he's been away for most of Shadowlands, only recently returning (with two bangs), it seemed like a great time to have another interview after our last "Exploit Vs. Clever Use" one!
We went on an in-depth tour of his WoW career in an interview over on Raider.IO, moving through his beginnings and inspirations, the ban and it's impact, his pick of PvE or PvP, his full process of taking on a solo boss, some issues he has with Shadowlands tanks, his favorite videos and a LOT more. Here's a few snippets, but be sure to check out the full interview over at Raider.IO, as it's a pretty great one if I do say so myself!
There's a lot more in the full interview, so make sure to read it over on Raider.IO.
One of the most unique items coming in patch 9.1 is certainly the bow dropped by the final boss of the Sanctum of Domination raid, Sylvanas Windrunner. In the latest 9.1 PTR update, the bow has received a change, making its ability a new and separate one, no longer replacing an existing one.
In the previous build, the bow replaced the Hunter ability Kill Shot with the new Wailing Arrow one, but that has now been changed (as spotted by moofzy) and the Banshee's Lament effect now grants an entirely new and separate Wailing Arrow ability:
You'd think a brand new ability would be good news for Hunters, however this change might actually be a bit of a downgrade, as the previous iteration actually benefited from Kill Shot bonuses, such as the Venthyr Covenant ability Flayed Shot. The Mastery secondary also seems to have been swapped out for Haste.
The bow still doesn't have a name, but at least the Sanctum of Domination bosses got their portraits added to the Dungeon Journal! And here's what the bow looks like:
The upgrade NPCs got an upgrade themselves on the 9.1 PTR this week, as all of them (Valor, Anima, Honor, and anything else using the same UI) in all locations (Covenant Sanctums, Oribos and, for some reason, Nazjatar) got some love!
You can now select the level of upgrade you want for the selected item from a dropdown menu, instead of having to go through each individual upgrade step as before (although you still can, if you want to). This was initially spotted by Matraxia for Valor points specifically, but I went and checked for the Anima upgrades and Honor ones myself:
Source: My anima-broke PTR character.
I tried to check and get a screenshot with the Honor upgrade NPC in Oribos as well, but at that point the PTR decided to no longer cooperate and sent me to Oribos hell. On the bright side I did get to see the Arbiter's chambers from WAY up above, as Oribos itself simply didn't load and I could see right through it (while still walking around in it).
It was actually really interesting seeing this randomly, considering the recent potential spoilers we got from the Sanctum of Domination raid.
But, it's safe to assume all upgrade NPCs got the improvements, as it's obviously a UI change that is applied to any interaction with that specific menu. Just how useful this upgrade is is up for debate, but it's nice to see there's improvements across the board coming in the next patch
Blizzard just posted updated notes for the second 9.1 build. They contain the latest class changes and everything added on the 9.1 PTR this week!
Chains of Domination PTR Notes – April 21
Havoc Demon’s Bite damage increased by 15%. Demon Blades (Talent) damage increased by 15%. Chaos Strike damage increased by 15%. Annihilation damage increased by 15%. Unbound Chaos (Talent) now increases the damage of your next Fel Rush by 500% (was 600%). Paladin
Blessing of Winter from Blessing of the Seasons (Night Fae Ability) can now be applied to multiple targets simultaneously. Rogue
Feint duration increased to 6 seconds (was 5 seconds). Subtlety Shuriken Storm (Rank 2) now also increases Shuriken Storm’s chance to critically strike by 15%. Black Powder’s damage per combo point increased by 33%. Black Powder (Rank 2) now causes targets with Find Weakness to suffer an additional 40% damage as Shadow (was 50%). Shadow Techniques now triggers more frequently. Backstab damage increased by 20%. Gloomblade (Talent) damage increased by 20%. COVENANTS
New Covenant Campaign Chapters Chapters 3, 4 and 5 are available in the April 21 update. DUNGEONS AND RAIDS
New Raid: Sanctum of Domination The following encounters will be available for testing on April 22 [Schedule]: Soulrender Dormazain The Nine New Dungeon Teleports: Hero’s Path: Shadowlands – Completing each Mythic Keystone dungeon at Level 20 on time will now grant an achievement and a teleport to the completed dungeon’s entrance. The teleport has an 8 hour cooldown that resets after completing a Mythic Keystone dungeon. PET BATTLES
New wild pets to discover and capture in Korthia. Removed the cap on the amount of pets that can be owned. PLAYER VERSUS PLAYER
Balance New PvP Talent: Owlkin Adept Celestial Guardian (PvP Talent) has been slightly redesigned – Bear Form reduces magic damage taken from spells by 10% and you can now cast Moonfire while in Bear Form. Feral New PvP Talent: Wicked Claws Ferocious Wound (PvP Talent) now stacks up to 2 times (was 3). Rip and Tear (PvP Talent) has been removed. Guardian New PvP Talent: Emerald Slumber Roar of the Protector (PvP Talent) has been removed. Restoration New PvP Talent: Keeper of the Grove Monk
Mistweaver Chrysalis (PvP Talent) cooldown reduction for Life Cocoon reduced to 30 seconds (was 40 seconds). Brewmaster New PvP Talent: Nimble Brew. Craft: Nimble Brew (PvP Talent) has been removed. Rogue
Dismantle (PvP Talent) is now available to all specializations (was Outlaw only). Thick as Thieves (PvP Talent) is now available to all specializations (was Outlaw only) and now increases the targets damage by 15% (was 10%), but no longer increases the Rogue’s damage (was 10%). Maneuverability (PvP Talent) now removes all roots when activated in addition to its current effect. Honor Among Thieves (PvP Talent) has been removed. Assassination Intent to Kill (PvP Talent) cooldown reduction for Shadowstep increased to 90% (was 66%). Mind-Numbing Poison (PvP Talent) has been removed. Outlaw New PvP Talent: Float Like a Butterfly New PvP Talent: Enduring Brawler Control is King (PvP Talent) has been redesigned – Cheap Shot grants Slice and Dice for 15 seconds and Kidney Shot restores 15 Energy per Combo Point spent. Drink up me Hearties (PvP Talent) has been redesigned – Crimson Vial restores 5% additional maximum health and grants 60% of it healing to allies within 15 yards. Blade Flurry damage transferred from single target attacks increased by 50% in PvP combat. Boarding Party (PvP Talent) radius increased to 15 yards (was 10 yards) and duration increased to 6 seconds (was 5 seconds). Take Your Cut (PvP Talent) radius increased to 15 yards (was 8 yards). Cheap Tricks (PvP Talent) has ben removed. Plunder Armor (PvP Talent) has been removed. Subtlety New PvP Talent: Distracting Mirage Thief’s Bargain (PvP Talent) has been redesigned – Shadow Blades, Vanish, and Feint have 33% reduced cooldowns, but you deal 10% less damage for 6 seconds after using each ability. Shadowy Duel (PvP Talent) duration reduced to 5 seconds (was 6 seconds). Silhouette (PvP Talent) cooldown reduction for Shadowstep increased to 67% (was 50%). Cold Blood (PvP Talent) has been removed. RUNECARVING
New Runecarving Powers Druid, Rogue and Shaman have new powers available in the April 21 update. THE MAW
New Zone: Korthia Visitor Dailies New Visitor dailies added in the April 21 update.