Jump to content
FORUMS
Sign in to follow this  
Starym

The Primus' Sigil/Key MAJOR Quest Chain Cinematic Video Walkthrough

Recommended Posts

apOyMpx.jpg
 

Here comes one of the biggest events in patch 9.1, as the datamined text we've covered before is now in-game and we have a video going over the quest chain, featuring . Major spoilers ahead. Also to note, there are quite a few unfinished parts of the quest chain, but the story comes across - however if you want to experience the entire and complete story fresh, maybe skip the video and description below.

LeysTV put together one of his cinematic walkthroughs for the quest chain, cutting out all the combat and actual questing, just keeping the NPC dialogues and action! As we look through Korthia for fragments of the Primus' message, we find out more and more of what happened to him and how he tried to evade the Jailer's plans. The Jailer's forces converge on the Sepulcher where it seems the Primus hid his sigil/key, but we get to it first and it leads us back to...

The Runecarver. While the cutscene is a work in progress and isn't all there, it's now undeniable as the Runecarver transforms into the Primus and tries to escape, with the Jailer and Anduin coming to stop him.


There is a LOT going on in this quest chain, from there only being 1 sigil left for the Jailer to take at the end, to Thrall finally meeting up with Draka, Anduin showing up, and there's still a lot missing - but we get the gist of what happens. This is a great setup for the rest of the patch and we can't wait to see what exactly happens in the Sanctum of Domination! This quest chain heightens the stakes for one of the theories (based on some new information that cane from exploring around during raid testing) we recently discussed about the raid and its final encounter, as the major story consequences we mentioned are even more dire, and you can read about that here.

  • Like 2

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Another Blizzard great has departed the company, as Glenn Rane, who has been creating incredible art for most Blizzard franchises, has left to join a new studio.
      You know much of Rane's art already from his 15 years at Blizzard, as he has been behind some of the most iconic World of Warcraft art, as well as a lot of Hearthstone cards, Diablo characters and many BlizzCon pieces as well. His work extends to loading screens, BlizzCon key art, game boxes, book covers, web banners, logos, licensed merchandise and more. While there are too many to go over, his most well-known would probably be the Burning Crusade box art, the WotLK Arthas loading screen, the Illidan Tomb of Sargeras key art, the Garrosh Siege of Orgrimmar key art and Bolvar on the Frozen Throne. He was also one of the "Sons of the Storm" together with Sam Didier, Chris Metzen and others.
           
        
        

        
      These are just a few of the many pieces you can find either at Rane's own gallery and shop or his Artstation and DeviantArt pages, and we'd recommend going through them all to see what impact he had on Blizzard.
      His new company, Lightforge Games, was founded by Blizzard and Epic Games veterans, and aims to "change how the world plays RPGs", and Rane is the Art Director there.
        
        

      The exit follow several other recent high profile Blizzard veterans leaving, including Jeff Kaplan and David Kim in the past month. We hope to see some great work come out of Lightforge in the future!
    • By Stan
      We're taking a look at which spec performs best in Mythic+ this week.
      Introduction
      Welcome to our new format, where we explore the best specs for Mythic+ each week based on the current affixes. The data is taken from bestkeystone.com. The site gathers data from all regions and ranks each spec based on its "Average Score," depending on how well it performs in Mythic+ 10 runs that week.
      This article is based on 196K Mythic runs that have been completed so far this week on live servers.
      This Week's Affixes (Week of May 11)
      Fortified Sanguine Grievous Prideful Best Healers for Mythic+ This Week
      With a 72.2% success rate and an Average Score of 187.0, Holy Paladin is the best healer for this week's affix combination, followed by Restoration Shaman (66%/182.4), and Holy Priest (63.8%/179.5). At the bottom is Mistweaver Monk with an Average Score of 172.1 and a 60.2% success rate.

      Best Tanks for Mythic+ This Week
      Vengeance Demon Hunter leads this week as the most popular tank with an Average Score of 185.2, followed by Brewmaster Monk (185.1), and Guardian Druid (181.6). Blood Death Knight is last.

      Best DPS for Mythic+ This Week
      Compared to last week, there aren't many changes in the DPS department. Fire Mage is still first with an Average Score of 192.6. Outlaw Rogue is up by 1 rank in 2nd place (189.9), and Balance Druid is third (188.4).
      DPS specs with the lowest success rate this week are Retribution Paladin (64.6%), Subtlety Rogue (68.9%), and Arms Warrior (67%).

    • By Stan
      Open-world catch-up gear from Korthia is on par with Normal difficulty Sanctum raid gear and upgradable all the way to Item Level 233 in Patch 9.1.
      If you don't like raiding, don't do PvP or Mythic+, you will likely be gearing up (and upgrading) gear through Korthian Armaments, an item purchased from the Death's Advance Quartermaster for 1,000 Stygia each that requires Friendly with the new faction located in Korthia. You can find more about catch-up gear coming in Patch 9.1 here.
      The gear token is Bind to Account and it is consumed to acquire a random item appropriate for your current level and loot specialization.
      Rank 1 has Item Level 200, but the gear can be upgraded all the way to Rank 15, according to items sold by The Archivist's Codex Quartermaster, who sells two upgrades:
      Research Report: Adaptive Alloys costs 4,000 Cataloged Research and requires Tier 6 research level with The Archivist's Codex and Renown 61 or higher. The item allows you to upgrade your items from Korthia and the Maw to Rank 13. Research Report: First Alloys costs 8,000 Cataloged Research and requires Tier 6 research level with The Archivist's Codex and Renown 75 or higher. It allows you to upgrade your items from Korthia and the Maw to Rank 15. German fansite Vanion reports that there are now 6 ranks instead of 15, as indicated by the Research Report Alloys and the upgrade requirements are as follows:
      Rank Item Level Costs Requirements 1 Item Level 200 1 Korthian Armaments Renown 40 2 Item Level 207 500 Cataloged Research Renown 40+ 3 Item Level 213 1,000 Cataloged Research ? 4 Item Level 220 2,250 Cataloged Research Requires Tier 5 research level with The Archivist's Codex and Renown 46 or higher. [Found in PlayerConditions] 5 Item Level 226 2,500 Cataloged Research Research Report: Adaptive Alloys and Renown 61 6 Item Level 233 5,500 Cataloged Research Research Report: First Alloys and Renown 75 For better illustration, Normal Difficulty Sanctum of Domination Gear ranges from Item Level 226-233.
    • By Stan
      The cooldown of Stellar Drift has been decreased and a new PvP talent added in the latest 9.1 patch.
      Druid
      Balance
      Stellar Drift (Level 45 Talent) - Starfall deals 50% additional damage and allows you to cast while moving while it is active, but now has a 15 12 sec cooldown. PvP Talents
      Star Burst (New PvP Talent) added - Starfall has a chance to call down collapsing stars. Enemies that come into contact with a star cause it to burst, knocking up nearby enemies and dealing [ 280% of Spell Power ] Arcane damage. Generates 0 Astral Power. Approximately 7.5 procs per minute. Prickling Thorns has been removed.
    • By Starym
      This one may have been obvious to some already, but we found out/got confirmation that the buffs to the amount of Anima items that drop from pretty much all activities you gain at certain Covenant Sanctum building thresholds are actually not tied to your specific Covenant!
      The buff was introduced about a month ago and adds 1 Uncommon and/or Rare Anima item per tier of Sanctum buildings you have completed (so all buildings at level 1, all at level 2 and all at level 3). The interesting part we just got confirmed about recently, by Campiona, is that you will keep this buff if you swap Covenants! Despite the fact that you won't have any upgraded buildings in your newly entered Covenant Sanctum, you will still be receiving the bonus Anima items based on your previous Covenant/the one you had most upgraded buildings in. Despite Campiona thinking this is too good to be true, it does actually make sense, as the buff is linked to the 3 achievements you can earn (We Can Rebuild, Denying the Drought and Sanctum Superior), which don't change/go away if you switch Covenants.

      It's also worth reminding that while these Anima buffs do actually help a lot, especially on the higher tiers of achievement, they are not account-wide, so those alts will be getting the lower Anima item numbers. It almost makes more sense to Covenant-swap one character with all the buildings/achievements if you want the cosmetic items from all the 4 Covenants, rather than play alts of different Covenants. However, it might take you a LOT of Anima, as we recently saw a calculation for the costs of all 4 Covenant Anima-related item costs, and they are in the 7 figures.
      Source.
×
×
  • Create New...