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Heroes of the Storm PTR Patch Notes: May 12

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A new Heroes of the Storm patch is now available for playtesting until May 17. It comes with multiple Hero reworks (Anduin, Johanna, Raynor, Stitches, and Valla). Warhead Junction returns to Ranked Play, and more.

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Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until May 17, PDT. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.


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Heroes Rework: Anduin

Base

  • Basic Attack
    • Attack speed increased by 20%.
  • Flash Heal [Q]
    • Cooldown increased from 4 to 5 seconds.
  • Divine Star [W]
    • Cooldown increased from 9 to 10 seconds.
  • Leap of Faith [Trait]
    • New Passive Functionality - Pursued By Grace
      • Basic Attacks against Heroes heal the lowest Heath ally near Anduin for 44.

Talents

  • Level 1
    • Evenhanded Blessings [Q]
      • Moved from level 16.
      • Healing bonus reduced from 20 to 10%.
      • Cooldown bonus reduced from 50% to 40%.
    • Power Word: Shield [W]
      • Moved from level 7.
      • Additional Functionality: While travelling outwards, allies in the path of Divine Star gain a shield absorbing 128 damage over 4 seconds.
    • Lightwell [Active]
      • Moved from level 16.
      • Healing amount reduced from 75 to 50.
      • Charges increased from 10 to 15.
  • Level 4
    • Moral Compass [W]
      • No longer has a maximum number of targets for the apex Basic Attacks.
      • Basic Attack Damage increased from 70 to 100%.
      • Additional Functionality: Increase Basic Attack range by 1.1.
    • (New) Surge of Light [E]
      • Basic Attacks reduce the cooldown of Chastise by .75 seconds. Basic attacks against Heroes rooted by Chastise launch an additional Basic Attack.
    • (New) Piercing Light [E]
      • Chastise pierces to hit an additional target.
      • Quest: Hitting two Heroes with a single Chastise permanently increases Spell Power by 1, to a maximum of 10.
  • Level 7
    • Desperate Prayer [Active]
      • Moved from level 20.
      • Cooldown increased from 30 to 40 seconds.
      • Heal amount reduced from 530 to 360.
  • Level 13
    • Push Forward! [Trait]
      • New Functionality: Damaging an enemy Hero increases your Movement Speed by 2.5% and the amount healed by Pursued By Grace [Trait] by 5% for 6 seconds. Stacks up to 8 times.
  • Level 16
    • Renew [Q]
      • Moved from level 1.
      • New Functionality: Flash Heal heals for an additional 130 over 5 seconds. The duration of this heal is refreshed each time Anduin hits an enemy Hero with a Basic Attack.
    • Holy Nova [W]
      • Damage increased from 105 to 135.
    • Glyph of Faith [Trait]
      • Moved from level 20.
  • Level 20
    • (New) Inner Fire [R2]
      • The target of Light Bomb gains 40% movement speed and 50 Armor for 3 seconds.
    • (New) Censure [E]
      • Chastise stuns for .75 seconds and its Root duration is increased by .5 seconds.
Developer Comment: Anduin has a wealth of effective talents, but most of them were stuck in the later talent tiers. We'd like to shake that up and let him have some fun earlier in the game.

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Heroes Rework: Johanna

Talents

  • Level 1
    • Reinforce [Passive]
      • Removed.
    • Zealous Glare [E]
      • Moved from Level 7.
      • New Functionality: Gain a second charge of Shield Glare.
    • Laws Of Hope [Active]
      • New Functionality:
        • Activate to Heal 20% of your maximum Health over 5 seconds.
        • Quest: Every 10 Regeneration Globes collected increase the heal amount by 5% of your maximum Health.
    • (New) Divine Fortress [Passive]
      • Loan: Instantly gain 20% maximum Health. Every death reduces this bonus by 5%.
      • Basic Attacks against enemy Heroes grant 8 Physical Armor for 2.5 seconds, stacking up to 40.
  • Level 4
    • Subdue [Q]
      • Moved from Level 7.
    • Eternal Retaliation [W]
      • New Functionality: Hitting enemies with Condemn marks them for 10 seconds. Johanna’s next Basic Attack removes the mark, lowering the cooldown of Condemn by 1 second, refunding 10 Mana, and killing Minions.
    • Hold Your Ground [D]
      • Moved from Level 1.
  • Level 7
    • Sins Exposed [Q]
      • New Functionality: Heroes hit by Punish receive 25% reduced Healing for 2 seconds. Basic Attacks against them refresh this duration.
    • Conviction [W]
      • Moved from level 4.
      • Bonus Movement Speed bonus while Condemn is charging reduced from 25% to 20%.
      • Additional Functionality: Gain 10% Movement Speed.
    • (New) Steed Charge [D]
      • Increase Iron Skin duration by 1 second. Activate to instantly become Mounted for 3 seconds, and damage dealt to Johanna during this time doesn’t dismount her.
  • Level 10
    • Falling Sword [R1]
      • Damage decreased from 210 to 150.
      • Enemies hit are no longer Slowed.
      • Cast range decreased from 15 to 10.
      • Additional Functionality: While in the air, allies underneath Johanna gain Unstoppable.
  • Level 13
    • Blessed Hammer [Active]
      • Hammer damage reduced from 84 to 74.
      • Adjusted Functionality: Damaging enemies with Basic Abilities reduce Blessed Hammer’s cooldown by 3 seconds.
      • Additional Functionality: Passive: Every 3rd Basic Attack against enemy Heroes releases a hammer.
  • Level 16
    • Fanaticism [D]
      • Removed.
    • Imposing Presence [Active]
      • Removed.
    • (New) Shrinking Vacuum [W]
      • Enemies Heroes hit by Condemn have their damage reduced by 25% and are slowed by 25% for 2 seconds.
    • Holy Renewal [E]
      • New Functionality: Enemy Heroes hit by Shield Glare heal for 5% of Johanna’s maximum Health and reduce its cooldown by 1.5 seconds.
    • Blessed Momentum [Passive]
      • Moved from Level 7.
      • New Functionality: Basic Attacks grant 10% Attack Speed for 4 seconds (up to 40%) and lower the cooldown of all Basic Abilities by .5 seconds.
  • Level 20
    • Heaven’s Fury [R1]
      • Cooldown reduction per holy bolt impact from 3 to 2 seconds.
      • Additional functionality: Holy bolts can now also hit allies, healing them for 75.
Developer Comment: It’s been a while since we really dove deep into Johanna’s Talent Tree and her incoming cosplay skin gave us a good chance to do just that. On top of that, we are experimenting with a new Loan style Talent type and would love to hear your guys’ feedback on them!

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Heroes Rework: Raynor

Base

  • Basic Attack
    • Damage decreased from 101 to 92.
  • Penetrating Round [Q]
    • Cooldown reduced from 10 to 9 seconds.
    • Mana cost reduced from 65 to 60.
    • Damage reduced from 220 to 190.

Talents

  • Level 1
    • Ace In The Hole [Q]
      • New Functionality:
        • Give ‘Em Some Pepper Slows enemies hit by 10% for 2.5 seconds.
        • Penetrating Round deals 25% more damage to enemy Heroes that are Stunned or Slowed.
    • Exterminator [W]
      • New Functionality:
        • Increase Basic Attack damage against Minions, Monsters, and Mercenaries by 50%. This is increased to 125% while Inspire is active.
        • Passive: Inspire does not expire on friendly Minions and Mercenaries.
    • Veteran Marksman [Trait]
      • New Functionality:
        • Loan: Increase the damage of Give ‘Em Some Pepper by an additional 60%. Every death reduces this bonus by 15%.
        • Quest damage bonus for hitting enemy Heroes reduced from 1% to .75%
  • Level 4
    • Behemoth Armor [Passive]
      • Bonus Health per Hero hit by Give ‘Em Some Pepper increased from 5 to 8.
  • Level 7
    • Heavy Slugs [Q]
      • New Functionality: Penetrating Round's Slow amount and duration are increased by 75%.
    • Fuel The Rush [E]
      • Cooldown reduction bonus while Inspire is active from 200 to 300%.
      • Adrenaline Rush Mana cost reduction increased from 25 to 30.
    • Unstable Compound [Trait]
      • Penetrating Round cooldown reduction reduced from 1.5 to 1 second.
  • Level 13
    • Debilitating Round [Q]
      • Removed.
    • (New) Line ‘Em Up [Q]
      • Reduce the cooldown of Penetrating Round by 3 seconds. If two or more enemy Heroes are hit, reduce its cooldown by an additional 3 seconds.
    • Giddy Up [W]
      • Base Movement Speed bonus increased from 8% to 10%.
    • Give Me More [E/W]
      • Moved from level 13.
  • Level 16
    • Rallying Cry [W]
      • Moved from level 13.
      • New Functionality:
        • Increases Inspire’s attack speed bonus by 20%.
        • Passive: Cast Inspire for free after every 12 Basic Attacks.
  • Level 20
    • Weak Spot Acquired [Passive]
      • Removed.
    • Execute [Passive]
      • Removed.
    • Indomitable Resolve [R1]
      • Removed.
    • (New) Cavalry’s Arrived [R1]
      • Give ‘Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero.
      • These Heroes are targeted by Hyperion for 100% increased damage.
    • Dusk Wing [R2]
      • Additional Functionality: Banshee Basic Attacks lower enemy Hero’s by 2 for 1 second, stacking up to 25.
    • (New) Raiders Roll [E]
      • Adrenaline Rush grants Unstoppable and continues healing for 2 additional seconds.
      • This additional duration ends immediately upon reaching 70% Health.
    • (New) Sergeant Pepper [D]
      • Give Em Some Pepper activates every 3rd Basic Attack.
    • (New) Execute Orders [Passive]
      • Reduce your Death Timer to 30 seconds. Upon death, cast Hyperion towards the nearest enemy Hero.
Developer Comment: While Jimmy had a pretty large overhaul a while back, we definitely had some more room to make things more interesting and fun. We wanted to make sure that he was still pretty straight forward to play, but we wanted to inject more fun into his Talent Tree, especially his Level 20’s.

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Heroes Rework: Stitches

Base

  • Hook [Q]
    • Additional Functionality: Upon reaching level 13, Hook’s range is increased by 40%.
  • Slam [W]
    • Cooldown increased from 7 to 8 seconds.
    • Inner area Slow duration increased from 1.5 to 2 seconds.
    • No longer deals additional damage to Minions, Mercenaries, and Monsters.
  • Vile Gas [Trait Passive]
    • New Functionality:
      • Enemies hit by Basic Attacks or the inner area of Slam are afflicted with Vile Gas, dealing 27 damage over 3 seconds. Deals 150% increased damage to Minions, Mercenaries, and Monsters.
    • New Active Functionality - Shambling Horror:
      • Activate to spread Vile Gas to nearby enemies every second and prevent Stitches’ Movement Speed from being reduced below by 110% for 5 seconds.

Talents

  • Level 1
    • Patchwork Creation [W]
      • New Functionality:
        • Gain 3 Armor for each enemy afflicted by Vile Gas, doubled while Shambling Horror is active. This effect stacks up to 8 times.
        • Passive: Gain 15% increased healing received.
    • Savor the Flavor [E]
      • New Functionality:
        • Quest: Hitting a Hero with Devour increases Stitches’ health regeneration by 1.5 and the damage of Vile Gas by 2%, stacking up to 100 times.
    • Hungry for More [Passive]
      • New Functionality:
        • Passive: Gain 5% Movement Speed.
        • Quest: Gathering a Regeneration Globe increases Stitches’ maximum health by 30.
        • Reward: Every 20 Regeneration Globes gathered increases Stiches’ Movement Speed by an additional 5%.
  • Level 4
    • Playtime! [W]
      • New Functionality: Basic attacks reduce the cooldown of Slam by .75 seconds and restore 5 Mana. Hitting Heroes with the inner area of Slam reduces its cooldown by 1 second.
    • Tenderizer [Passive]
      • Moved from Level 4.
      • New Functionality: Basic Attacks against Heroes Slow by 25% for 2.5 seconds and restore 2% of Stitches’ Maximum Health.
    • (New) Vile Cleaver [Trait]
      • Basic Attacks against targets afflicted with Vile Gas deal 35% more damage and spread Vile Gas to nearby enemies.
  • Level 7
    • Cannibalize [Passive]
      • Removed.
    • Serrated Edge [Q]
      • Moved from Level 4.
      • Cooldown reduction bonus increased from 3 to 5.
      • Additional Functionality: Hitting an Enemy Hero with Hook also restores 35 Mana.
    • Second Helping [E]
      • Moved from Level 20.
      • New Functionality:
        • Devour gains an additional charge with a 6 second cooldown between uses.
        • Loan: If Stitches is at max Heath after using Devour he gains a shield equal to 15% of his maximum health for 10 seconds. Every death, reduce this shield amount by 3%.
    • (New) Putrefaction [Trait]
      • While Shambling Horror is active Vile Gas reduces healing received by 30%.
      • Passive: Vile Gas heals for 60% of the damage it deals.
  • Level 13
    • Fishing Hook [Q]
      • Removed.
    • (New) Under Pressure [W/Trait]
      • Increase Slam’s damage by 25.
      • Quest: Every 6 times Vile Gas deals damage to a Hero, permanently increase the damage of Slam by 1, to a maximum of 75 additional damage.
    • Chop Chop [Trait]
      • Moved from Level 4.
      • New Functionality: Hitting a Hero with Hook or activating Shambling Horror grants 50% increased Attack Speed for 5 seconds.
  • Level 16
    • Lacerate [W]
      • Removed.
    • Pulverize [W]
      • Moved from level 13.
      • Additional Functionality: Heroes hit by Slam have their Armor reduced by 10 for 4 seconds.
    • Digestive Juices [E]
      • Additional Functionality: Deals an additional 140 damage over 5 seconds.
    • Gas Flare [Passive]
      • Renamed to ‘Flare Up’.
      • Additional Functionality: Activating Shambling Horror also grants the 150% damage bonus.
      • Bonus damage duration reduced from 8 to 4 seconds.
  • Level 20
    • Potent Bile [R1]
      • Removed.
    • Shambling Horror [Active]
      • Removed.
    • (New) Gift From The Embalmer [R1]
      • Putrid Bile deals 100% more damage to Heroes.
      • Quest: Each time Putrid Bile deals damage to an enemy Hero, Stitches’ next death timer is reduced by 2%, to maximum of 80% total reduction. Half of this bonus is lost on death.
    • (New) Master Hooker [Q]
      • Reduce the cooldown of Hook by 5 seconds. Enemy Heroes hit by Hook receive 100% less healing for 2 seconds. Allied Heroes hit by Hook are Unkillable for 2 seconds.
    • (New) Gas Bag [Trait]
      • Activating Shambling Horror grants you Unstoppable for 3 seconds.
      • Passive: Reduce Shambling Horror’s cooldown by 20 seconds.
Developer Comment: Our favorite large lad is back and hungrier than ever! We're giving our best beefy boi a new baseline ability called Shambling Horror that should help him saunter in and out of combat a bit more consistently. This ability, combined with a plethora of new and reworked talents, should make his immediate presence more dangerous. We've also decided to bake in the benefits of the old Fishing Hook talent at level 13. This talent was simply too fun and effective to the point where it became impossible to design reasonable alternatives. We hope the totality of these changes will breathe new un-life into a Hero that has fallen out of favor over the years.

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Heroes Rework: Valla

Base

  • Basic Attack
    • Damage decreased from 75 to 70.
  • Multishot [W]
    • Damage decreased from 172 to 165.

Talents

  • Level 1
    • Caltrops [E]
      • Removed.
    • Puncturing Arrow [Q]
      • Moved from Level 4.
      • New Functionality:
        • Increase the bounces of Hungering Arrow by 1.
        • Quest: Hitting enemy Heroes the initial shot of Hungering Arrow permanently increases the initial shot damage by 6 and refunds 40 Mana.
    • (New) Fire At Will [W]
      • Every enemy Hero hit by Multishot grants 2 Hatred.
      • Quest: Enemy Heroes hit by Multishot permanently increase its damage by 4.
    • Creed of the Hunter [Trait]
      • Moved from Level 4.
      • New Functionality:
        • Loan: Gain 20% increased Attack Speed. Every death reduces this bonus by 5%.
        • Quest: Every 50 Basic Attacks against enemy Heroes, increase your damage per Hatred stack by 1%, up to 5%.
  • Level 4
    • Repeating Arrow [Q/E]
      • Moved from Level 7.
      • New Functionality: Vault no longer has a Mana cost. Vaulting instantly refreshes the cooldown of Hungering Arrow.
    • Arsenal [W]
      • New Functionality: Increase the range of Multishot by 20%. It launches 3 grenades that deal bonus damage and restore 25 Mana when hitting enemy Heroes.
    • Death Dealer [E]
      • Added Functionality: Lower the cooldown of Vault by 5 seconds. Increase the damage bonus of Vault from 50 to 150%. If the target dies within 1.5 seconds, refund 50 Mana and refresh the cooldown on Vault.
  • Level 7
    • Monster Hunter [Q]
      • Moved from Level 1.
      • No longer reduces the Mana cost of Hungering Arrow.
    • Frost Shot [Q/W]
      • Moved from Level 16.
      • New Functionality: Enemies hit by Multishot are Slowed by 20% for 2.5 seconds. Hungering Arrow deals 25% more damage to Slowed enemies.
    • Hot Pursuit [Trait]
      • Moved from Level 1.
      • New Functionality: Increase the Movement Speed bonus per Hatred stack to 2.5%.
  • Level 13
    • Siphoning Arrow [Q]
      • Renamed to ‘Siphoning Arrows’.
      • New Functionality:
        • Every Hero hit by Hungering Arrow heals Valla for 4% of her maximum Health.
        • Every Hero hit by Multishot heals Valla for 2% of her maximum Health.
    • Tempered By Discipline [Trait]
      • New Functionality: Basic Attacks heal for 10% of damage dealt. Increase this by an additional 2% for each stack of Hatred.
    • Gloom [Active]
      • Additional Functionality: Heal for 2.5 Health per second for each stack of Hatred.
  • Level 16
    • Punishment [W]
      • Moved from Level 7.
      • New Functionality: While at max Hatred Multishot’s cooldown refreshes 50% faster.
    • Seething Hatred
      • New Functionality: While at max Hatred, all damage you deal is increased by 10%.
  • Level 20
    • Death Siphon [R1]
      • New Functionality:
        • Hitting an enemy Hero with Strafe increases its duration by .125 seconds.
        • Passive: While Strafing, throw out piercing bolts that deal 34 damage and heal for 25% of their damage dealt.
    • Storm of Vengeance [R2]
      • New Functionality:
        • Basic Attacks against enemy Heroes reduce the cooldown of Rain of Vengeance by 5 seconds.
        • Passive: Every stack of Hatred grants 2% Attack Speed. When at max Hatred, gain an additional 30% Attack Speed.
    • Farflight Quiver [Trait]
      • New Functionality: Gain 20% Basic Attack range. At max Hatred, increase this by an additional 30%.
    • (New) Acrobat [E]
      • Gain 2 additional charges of Vault. Vaulting drops 3 Caltrops.
Developer Comment: Our resident Demon Hunter has one of the most diverse Talent Trees in the game, so our main goal with these changes were to inject some new cross-synergies and brighten up the design of some of her blander talents. As with the other reworks, we are testing a new Loan Talent, so please send us your feedback on them!

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Heroes

Mei

Base

  • Health reduced from 2675 to 2625.
  • Health regeneration reduced from 5.5742 to 5.5703.

Talents

  • Level 1
    • Ice Storm [W]
      • Periodic damage reduced from 45 to 42.
    • Heat Transfer [Passive]
      • Heal amount reduced from 18 to 16.5.
  • Level 4
    • Cold Front [E]
      • Passive cooldown reduction reduced from 4 to 3 seconds.
  • Level 10
    • Ice Wall [R2]
      • Cooldown increased from 50 to 60 seconds.
Developer Comment: Mei is still slightly overperforming at all levels of play, so she gets a boop from the nerf stick.

D.Va

Base

  • Mech Health reduced from 2150 to 2100.
  • Mech Health Regeneration reduced from 4.48 to 4.38.
  • Fusion Cannons [Trait]
    • Bonus damage to close enemies reduced from 50% to 40%.

Talents

  • Level 1
    • Full Metal [Trait]
      • Fusion Cannons healing reduced from 20% to 16%.
    • Liquid Cooling [Active]
      • Healing Fountain duration bonus increased from 25% to 35%.
  • Level 4
    • Rush-down [Q]
      • Damage bonus to non-Heroic enemies reduced from 70% to 50%.
    • Aggression Matrix [W]
      • Reduced Healing received increased from 30% to 35%.
  • Level 7
    • Fusion Generator [W]
      • Fusion Cannons bonus increased from 75% to 100%.
  • Level 10
    • Micro Missiles [R2]
      • Slow reduced from 35% to 30%.
  • Level 13
    • Target Locked [W]
      • Duration required reduced from 1.25 seconds to 1 second.
  • Level 20
    • Stop and Pop [R1]
      • Additional Functionality: Bunny Hop duration increased by 4 seconds.
Developer Comment: D.Va’s Mech is still slightly more powerful than we’d like, and it’s giving D.Va the edge over other Heroes before considering her capabilities with Self-Destruct and Pilot mode. She also has some talents with some suffering pick rates that we hope are now more attractive.

Hogger

Base

  • Hogg Wild [E]
    • Radius reduced from 2.75 to 2.625.
    • Damage increased from 32 to 44.
    • Damage bonus per point of Rage reduced from 1% to .5%.
    • Changed Functionality: Damage bonus from Rage now only applies to Heroic targets.

Talents

  • Level 1
    • On The Prowl [Active]
      • Healing per second reduced from 9 to 8.
  • Level 4
    • Brute Force [Q/D]
      • Loot Hoard range bonus increased from 15 to 20%.
      • Maximum damage bonus increased from 125 to 150.
      • Additional Functionality: Increase Loot Hoard’s damage by 50%.
    • Aggro Range [E]
      • Radius bonus decreased from 25% to 20%.
  • Level 13
    • Pummel [E]
      • Spell Power reduction duration reduced from 3 to 2 seconds.
  • Level 20
    • No Control [Active]
      • Duration decay rate increased by 50%.
Developer Comment: Hogger is inching closer towards what we feel is a healthy state of balance, but the PvE efficacy that Hogg Wild offers is still keeping him above many other Bruisers. We think increasing the baseline damage and re-focusing the Rage bonuses towards PvP only will help in this regard.

Sonya

Talents

  • Level 1
    • Furious Blow [W]
      • Damage bonus reduced from 50% to 40%.
  • Level 4
    • Shattered Ground [W]
      • Changed Functionality: Increase Seismic Slam's splash damage by 250%. Targeting a Hero with Seismic Slam further increases its splash damage by 250%, while targeting other enemies instead increases the length of Seismic Slam's splash by 66%.
  • Level 16
    • Giant Slammer [W]
      • Healing from damage dealt reduced from 100% to 60%.
Developer Comment: Sonya has been overperforming, so she is getting a sizable decrease in strength. We're trying something a little different with Shattered Ground by separating its existing benefits based on its target, and we hope this change is more interesting than simply numerically reducing its bonus.

The Lost Vikings

Base

  • Baleog
    • Health reduced from 1180 to 1130.
    • Health Regeneration reduced from 2.46 to 2.35.
    • Basic Attack damage reduced from 78 to 75.
  • Erik
    • Health reduced from 840 to 804.
    • Health Regeneration reduced from 1.75 to 1.67.
    • Basic Attack damage reduced from 65 to 62.
  • Olaf
    • Health reduced from 1540 to 1482.
    • Health Regeneration reduced from 3.21 to 3.08.
    • Basic Attack damage reduced from 57 to 54.

Talents

  • Level 4
    • It's a Sabotage! [Passive]
      • Damage over time duration reduced from 5 to 3 seconds.
      • Damage per second increased from 50 to 75.
  • Level 7
    • Norse Force! [Q]
      • Base Shield increased from 130 to 140.
      • Additional Shield for each Viking alive increased from 65 to 84.
  • Level 10
    • Longboat Raid! [R2]
      • Damage per second increased from 112 to 128.
  • Level 16
    • Impatience Is a Virtue [Passive]
      • Cooldown reduction increased from .25 seconds to .31 seconds.
    • 64 KB Marathon [Z]
      • Changed Functionality: Bonus Movement Speed no longer decays over its duration.
  • Level 20
    • Ragnarok 'n' Roll! [R1]
      • Additional Functionality: Reduce the cooldown of Longboat Raid by 30 seconds.
Developer Comment: Previously, The Lost Vikings had received a significant buff to their base stats to assist in their adjustment to experience globes. The Lost Viking players have since adapted wonderfully, so we're halving the impact of that buff, while assisting a few weaker talents.

Lucio

Talents

  • Level 1
    • Party Mix [W]
      • New Functionality:
        • Quest: Play Crossfade tracks to nearby allies.
        • Reward: Every minute played increases Lucio’s Maximum Mana by 2%. After 8 Minutes of total play time, increase the range of Crossfade by 20%.
  • Level 7
    • Boombox [Active]
      • Cast range increased by 100% (5 to 10 grid).
      • Health increased from 350 to 600.
      • Additional Functionality: Allies affected by Boombox gain 5 Armor.
  • Level 10
    • High Five [R2]
      • Self-heal reduced from 125 to 80.
  • Level 13
    • Slip [Z]
      • Armor reduced from 20 to 15.
  • Level 16
    • Up To Eleven [E]
      • New Functionality: Increase the duration of Amp It Up by 1 second. While Amp It Up is active, enemy Heroes hit with Soundwave or Push-Off increase it’s duration by an additional .3 seconds.
  • Level 20
    • Mixing Fire [R2]
      • Damage dealt reduced from 225 to 160.
      • Cost and cooldown reduction reduced from 50% to 30%.
Developer Comment: Lucio has become a dominant force in the hands of skilled players. We’re happy we’ve been able to make High Five a competitive option, and so we’re simply targeting Lucio’s personal survivability. We’ve yet to get players to play their Boomboxes, but we’ll keep trying.

Uther

Base

  • Devotion [Trait]
    • Adjusted Functionality: Uther’s Basic Abilities grant 25 Armor to allied Heroes, and 15 to Uther, for 2 seconds.

Talents

  • Level 16
    • Beacon of Light [Q]
      • Self-healing bonus increased from 100% to 125%.
      • Self-healing bonus at low Health increased from 200% to 250%.
    • Tyr's Deliverance [W]
      • Maximum stacks increased from 4 to 7.
  • Level 20
    • Divine Protection [Trait]
      • Additional Functionality: Sets Devotion Armor for both allied Heroes and Uther to 50.
Developer Comment: We don’t dislike Uther being capable of playing a frontline role, but we do believe he’s doing so a little too freely. This should make it a little more expensive for Uther to rush into danger.

Azmodan

Base

  • Globe of Annihilation [Q]
    • Level scaling increased from 2.5 to 4%.

Talents

  • Level 1
    • Greed [Q]
      • Non-Heroic damage bonus reduced from 20 to 15%.
    • Gluttony [Q]
      • Annihilation earned from Hero hits increased from 3 to 4.
  • Level 7
    • Master of Destruction [E]
      • Annihilation earned from Hero hits reduced from 4 to 2.
  • Level 10
    • Demonic Invasion [R1]
      • Range decreased from 20 to 13.5.
      • Demonic Grunt attack damage reduced from 42 to 39.
  • Level 16
    • Hell Rift [E]
      • Demon Warrior damage bonus reduced from 100 to 75%.
  • Level 20
    • Siegebreaker [R1]
      • Damage bonus reduced from 50 to 40%.
    • Pride [Q]
      • Damage bonus increased from 100 to 125.
Developer Comment: Azmodan's PvE-centric talents are proving a little stronger than we'd like for how easy they are to execute on, so we're shaving off a little bit of power across the board and greatly reducing the cast range of Demonic Invasion. We're also normalizing Globe of Annihilation's level scaling since his Q builds are underperforming at most levels of play.

Falstad

Base

  • Lightning Rod [W]
    • Lightning Rod verifies its targets is in range more frequently, from every second to every .25 seconds.
    • Lightning Rod now uses a custom range indicator.

Talents

  • Level 1
    • Gathering Storm [Q]
      • Hammerang damage bonus per stack increased from 0.2% to 0.4%.
    • Dishonorable Discharge [W]
      • Lightning Rod cooldown reduction reduced from 3 to 2 seconds.
      • Lightning Rod damage bonus per stack decreased from 1% to .75%, maximum bonus remains 75%.
      • Changed Functionality: Takedowns resetting Lightning Rod's cooldown now gained on quest completion.
  • Level 13
    • Thunderstrikes [W]
      • Damage bonus per stack increased from 20% to 25%.
      • Changed Functionality: Thunderstrikes' damage bonus no longer affects other Lightning Rod bonuses.
Developer Comment: Falstad’s last changes have certainly shocked the Nexus, unfortunately in part due to some regrettable bugs. With some tuning to keep him grounded, and a new coat of paint, Falstad is ready for his next flight.

Junkrat

Base

  • Frag Launcher [Q]
    • Damage increased from 118 to 124.

Talents

  • Level 1
    • Extra-Wound Timers [Q]
      • Damage bonus increased from 80% to 120%.
  • Level 7
    • Big As [E]
      • Additional Functionality: Steel Trap only hits Heroes.
  • Level 10
    • Rocket Ride [R2]
      • Damage increased from 890 to 935.
Developer Comment: It’s been a minute since we’ve seen Junkrat blow some stuff up. Get at it!

Tassadar

Base

  • Shock Ray [Q]
    • Channel duration reduced from .75 to .6875 seconds.

Talents

  • Level 4
    • Induction [Q]
      • Changed Functionality: Tassadar gains 10% increased Movement Speed. Casting Shock Ray increases this bonus to 30% for 3 seconds.
  • Level 7
    • Beam Alignment [Q]
      • Mana cost reduction increased from 10 to 15.
      • Additional Functionality: While Resonance Beam is fully charged, Shock Ray’s Slow duration is increased to 4 seconds.
  • Level 13
    • Shadow Walk [Active]
      • Armor increased from 25 to 35.
Developer Comment: Tassadar's Q build is underperforming at higher levels of play, so we're bumping him up slightly in that regard. The reduction in channel duration doesn’t change how quickly the beam begins to travel, and instead just allows Tassadar to act sooner.

Return to Top


Bug Fixes

Battlegrounds

  • Added Warhead Junction to Ranked Play.
  • Removed Volskaya from Ranked Play.

Heroes

  • E.T.C.
    • Crowd Surfer no longer causes spells queued after Powerslide to be cast without an animation.
  • Rexxar
    • Casting Misha, Charge! and Misha Focus! at the same time will no longer occasionally cancel the ability.
  • Uther
    • Tyr's Deliverance no longer increases Uther's Holy Light self Healing.

Return to Top


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G6G0N80EOC941426801305139.png

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Very interested in the new Overwatch skins. Couldn't find them in the Collection menu, but from the main screen it seems that Stitches gets to be Roadhog, Valla gets to be Reaper, Johanna gets to be a mix of Reinhardt and Brigitte, and Raynor gets to be Soldier: 76. Not sure if Anduin gets a skin as well, since only those 4 are showing.

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1 hour ago, Draketh said:

Very interested in the new Overwatch skins. Couldn't find them in the Collection menu, but from the main screen it seems that Stitches gets to be Roadhog, Valla gets to be Reaper, Johanna gets to be a mix of Reinhardt and Brigitte, and Raynor gets to be Soldier: 76. Not sure if Anduin gets a skin as well, since only those 4 are showing.

Just give him Mercy 🙂

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Curious about this event. Looks like there no skins on PTR so far.

Interesting reworks, Raynor might seem like a nerf, it will require some testing. Didn't expect so many reworks and balance changes in this patch so this is a nice surprise.

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42 minutes ago, Hagersen said:

The 5 Players who still enjoy Heroes will like these changes

Playing them every day, waiting time for match in every mode is never longer than half a minute, so go cry somewhere else. The game is fine.

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It is a pretty good feeling that after almost 2 months of complete silence they come with whopping 5 reworks at once (something they never did before even when they game was at its peak) and we're finally getting a new event. These skins have been asked for a very long time, and I'm glad they're finally delivering it.

However, I personally feel that all these Heroes were in pretty good spots already; they surely could've reworked someone like Probius and Ragnaros, two characters who haven't seen a major patch change in a long time.

Regardless, I greatly appreciate the development team still putting work into this game, even after Blizzard butchered over half the staff.

I'm slightly worried about Valla's rework, though. Tested it on the PTR and she is pretty busted. Her damage is beyond the charts. Giving infinite quests to someone like her feels like a bad idea.

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11 minutes ago, Valhalen said:

It is a pretty good feeling that after almost 2 months of complete silence they come with whopping 5 reworks at once (something they never did before even when they game was at its peak) and we're finally getting a new event. These skins have been asked for a very long time, and I'm glad they're finally delivering it.

However, I personally feel that all these Heroes were in pretty good spots already; they surely could've reworked someone like Probius and Ragnaros, two characters who haven't seen a major patch change in a long time.

I assume that's why we did get 5 reworks. They're not so much full-scale from-the-ground-up reworks that someone like Probius would require so much as they're... reworks of reworks, for the most part.

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13 hours ago, Valhalen said:

It is a pretty good feeling that after almost 2 months of complete silence they come with whopping 5 reworks at once (something they never did before even when they game was at its peak) and we're finally getting a new event. These skins have been asked for a very long time, and I'm glad they're finally delivering it.

However, I personally feel that all these Heroes were in pretty good spots already; they surely could've reworked someone like Probius and Ragnaros, two characters who haven't seen a major patch change in a long time.

Regardless, I greatly appreciate the development team still putting work into this game, even after Blizzard butchered over half the staff.

I'm slightly worried about Valla's rework, though. Tested it on the PTR and she is pretty busted. Her damage is beyond the charts. Giving infinite quests to someone like her feels like a bad idea.

Man. The Valla stuff looks crazy. Even outside of the damage changes - and not saying I would pick this talent - but the Farflight Quiver looks like insane range when at max hatred, or am I just misinterpreting the numbers? Surely that would make it over 8 range?

I enjoy playing Valla but she is a tough cookie sometimes with the "newer" heroes that have more mobile/escape kits.

Looking at her new stuff, I actually would love to try to make a Multishot/Strafe build work.

 

Scrolling through the reworks, I think "what!? Raynor again?!" 🤷‍♂️ Though The Beetles reference with Sergent Pepper is funny.

 

I would love the team to look into a way of auto-implementing event changeovers so we can experience them more frequently. The 6 months of Winter was too long and that's coming from a dude living in Winnipeg.

 

 

Edited by TyZone

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16 minutes ago, TyZone said:

Scrolling through the reworks, I think "what!? Raynor again?!" 🤷‍♂️ Though The Beetles reference with Sergent Pepper is funny.

Nerf to basic attack damage for Raynor and Valla, but looks like changes to talents should compensate for it. Interesting, perhaps they want people to play them a bit more like mages? Little bit less reliant on basic attacking, and more on abilites.

Edited by Arcling

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41 minutes ago, TyZone said:

Man. The Valla stuff looks crazy. Even outside of the damage changes - and not saying I would pick this talent - but the Farflight Quiver looks like insane range when at max hatred, or am I just misinterpreting the numbers? Surely that would make it over 8 range?

I enjoy playing Valla but she is a tough cookie sometimes with the "newer" heroes that have more mobile/escape kits.

Looking at her new stuff, I actually would love to try to make a Multishot/Strafe build work.

Yeah man, Valla is completely busted with that rework. And yes, I tested it on the PTR, she reaches 8 range on her basic attack. Raynor doesn't even compare.

Judging roughly on the numbers, I dare to say her Multishot build will be the most used. The damage output is insane. She'll be a first ban pick for sure.

I honestly don't think she needed a full rework. She already is very oppressive in the right compositions.

Edited by Valhalen
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      Blizzard has released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
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      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
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      Heroes
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Level 13 Invasive Miasma [Trait] Fixed an issue that caused Invasive Miasma to hit dead Heroes. Level 20 Eldritch Conduit [Trait] Fixed an issue that caused Eldritch Conduit's visuals to persist after death. Probius Disruption Pulse [Q] Fixed an issue that caused Disruption Pulse to hit targets hit by previous Disruption Pulses. Level 4 Photon Barrier [D] Fixed an issue that caused Photon Barrier to display while Probius is dead. Level 10 Pylon Overcharge [R1] Fixed an issue that caused Pylon Overcharge to not properly grant Pylons Invulnerability. Qhira Grappling Hook [Trait] Adjusted Grappling Hook guide and terrain indicator to match its cast range. Level 13 The Hunted [Passive] Fixed an issue that caused The Hunted to lose stacks when hitting a non-Hero. Raynor Level 20 Sergeant Pepper [Trait] Fixed an issue that caused Sergeant Pepper to not properly apply if selected while at 0 stacks of Give Em' Someo. Rehgar Fixed an issue that caused duplicate entries in the Death Recap. Level 13 Wellspring [E] Fixed an issue that caused Wellspring's beam to not appear when the heal occurs. Rexxar Fixed an issue that caused Rexxar and Misha to not share their Healing Fountain healing with each other. Samuro Level 4 One With The Wind [E] Fixed an issue that caused One With The Wind to display a duration while Wind Walk is active. Level 7 Crushing Blows [W] Fixed an issue that caused Crushing Blows to be located in the wrong location in the Buff Bar. Sgt. Hammer Level 16 Giant Killer [Passive] Fixed an issue that caused Giant Killer to damage Invulnerable targets. Sonya Fury [Trait] Adjusted the color display for remaining duration on the button. Stitches Level 16 Digestive Juices [E] Fixed an issue that caused Digestive Juices to not display a damage preview. Stukov Level 1 Fetid Touch [W] Fetid Touch's ranged attack no longer displays an empty icon in the Death Recap. Tassadar Level 7 Psionic Echo [W] Adjusted color display for Psionic Echo indicator on Shock Ray button. The Butcher Fixed an issue that caused Butcher's charge to be cancelled prematurely. Level 13 Cleaver [Passive] Can now trigger while Blinded. Now heals if the cleaved-to-target has The Butcher's Brand. Level 20 Fires of Hell [R1] No longer displays an empty icon in the Death Recap. Thrall Feral Spirit [E] Fixed an issue that caused Feral Spirit to hit Invulnerable non-Heroes. Level 13 Frostwolf's Grace [D] No longer dismounts Thrall. Tracer Level 20 Composition B [R] Fixed an issue that caused Composition B's outer radius to not gain the benefit of Quantum Spike. Tyrande Sentinel [E] Fixed an issue that caused Sentinel to pierce incorrectly. Uther Holy Radiance [W] Displays as a crit when Uther has Spellpower bonuses. Level 16 Beacon of Light [Q] Only causes Holy Light to display as a crit when under 50% health. Valeera Deep Shadows duration indicator will now fill, rather than empty. Level 4 Wound Poison [Active] Fixed an issue that caused Wound Poison to display floating text multiple times. Valla Multishot [W] Fixed an issue that caused Multishot to not apply all hit effects when hitting enemies inside Valla's space. Level 13 Gloom [Active] No longer displays an empty icon in the Death Recap. Varian Level 13 Mortal Strike [D] Fixed an issue that caused Mortal Strike to display floating text multiple times. Whitemane Zeal [Trait] Fixed an issue that caused Zeal's active visuals to persist after death. Searing Lash [E] The second strike always displays as a crit. Xul Level 20 Mortal Wounds [Q] Fixed an issue that caused Mortal Wounds to display floating text multiple times. Yrel Fixed an issue with abilities causing all players to highlight enemies. Avenging Wrath [E] Fixed an issue that caused Avenging Wrath's VFX to display incorrectly. Level 10 Ardent Defender [R1] Increases Yrel's Self Healing when it prevents damage to her. Zarya Fixed an issue that caused Basic Attacks to not damage enemies in the cleave area if the primary target dies to the attack. Level 7 Deep Burn [Q] Fixed an issue that caused Deep Burn to display the incorrect floating text value. Zul'jin Fixed an issue that caused duplicate entries in the Death Recap. Level 1 Recklessness [Passive] Adjusted position in the Buff Bar. Return to Top
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    • By Stan
      The Heroes of the Storm Collection just got a fresh update with the latest content update. Check out what's new!
      Corrupted Archangel Diablo returns along with the Hopeful Spirit Healer Auriel skin. For mounts, the Golden Lunar Skyrocket and Sleepy Cloud have made a return. You can explore the updated Collection at The Nexus Compendium.
    • By Staff
      A new Heroes of the Storm patch went live today and here are the official patch notes for the update.
      (Source)
      The next Heroes of the Storm patch has arrived! Dive on in for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Added XP given to enemy display. This will show up as purple floating text for the player that had their Hero slain. Return to Top
      Balance Update
      Heroes
      Li Li Jug of 1,000 Cups healing increased from 66 to 75. Medivh Mage Armor duration increased from 4 seconds to 5 seconds. Mage Armor increased from 30 to 40 Armor. Nova Advanced Cloaking bonus mana regen increased from 3 to 6. Anti-Armor Shells duration increased from 3 seconds to 4 seconds. Return to Top
      Bug Fixes
      General
      Fixed an anchor offset on Hero Select display. Fixed an issue that caused Shielding to not be displayed correctly in the Death Recap. Fixed an issue that caused Hellbats and Gnolls to reduce the Armor of enemies before damage was dealt. Fixed an issue that caused Heroes that use non-standard attack abilities to display the incorrect confirmation visuals. Certain Heroes would show a red confirmation arrow instead of a green arrow when moving. Fixed an issue that caused place of death to reveal into nearby shrubs. Fixed an issue that caused player-located cooldowns to continue refreshing after a Core is destroyed. Fixed an issue that caused Sapper Mercenaries' area warning indicator to persist after the attack has landed. Fixed an issue that caused the event count in the Death Recap to update for all players when a new death recap is created for any player. Maps
      Blackheart's Bay Chests now feature a warning indicator for the coin land location. The display happens once the coin has been launched and not prior to the coin launching. Lost Cavern Fixed an issue that caused minions to grant 1 XP for being in range of them dying. Heroes
      Abathur Evolve Monstrosity Stacks are now a Heroic Quest. Players will now be able to see how many stacks the Monstrosity has on the scoreboard, and when it has full stacks, it will display a quest complete indicator. Toxic Nest is no longer triggered by Invulnerable enemies. Alarak Fixed an issue that caused Alarak's Lightning Surge to display incorrectly at long range. Fixed an issue that caused Last Laugh to heal when they have been granted Spell leech. (Example: Nano Infusion from Ana) Ana Fixed an issue that caused Eye of Horus to hit Invulnerable Heroes. Anduin Divine Star Sword will no longer be destroyed when leaving the base during the game start period. Fixed an issue that caused Piercing Light to treat the first hit as the second. Anubarak Anubarak's Burning Beetle damage is now affected by all forms of damage modification. No longer able to use Locust Swarm while riding on the Toy Train. Updating cancel animations of Hardened Shields to be like similar visuals. Artanis Fixed an issue that caused Target Purified to deal double damage. Fixed an issue that caused Titan Killer being capable of damaging Invulnerable targets when activated from Twin Blades. Updated visuals of Spell Armor. Arthas Legion of Northrend's bonus healing is now additive. Rime now has a Block visual. Auriel Fixed an issue that caused Searing Light to not grant energy when hitting a Protected enemy. Azmodan Bombardment will no longer attack inactive Mercenaries unless the attack is against an inactive Mercenary. Fixed an issue that caused Azmodan's Demon Warriors to leave permanent burning visuals if killed at the same moment they spawn. Fixed an issue that caused Tide of Sin to leave visual markers at place of death. Fixed Globe of Annihilation no longer stacking off of Possessed minions. No longer possible to cast Tide of Sin when it is already active. Blaze Fixed an issue that caused Blaze to deal bonus damage to enemies hit by another Blaze's Flame Streams. Brightwing Fixed an issue that caused Phase Shift to activate on the previous target. Butcher Fixed an issue that caused Butcher's Fresh Meat spawning meat off of Possessed minions. Cassia Updating cancel animations of Hardened Shields to be like similar visuals. Chen Fixed an issue that caused Stagger to heal when they have been granted Spell leech. (Example: Nano Infusion from Ana) ChoGall Fixed an issue that caused Enraged Regeneration to display incorrectly in the Death Recap. Deathwing Added Bellowing Roar Camera Lock. Deckard Fixed an issue that caused Ancient Blessings damage to not scale on targets if they level up while it is active. Included Potion to search text for Deckard. Dehaka Updated visuals of Spell Armor. D.Va Fixed an issue that caused Liquid Cooling to reset the fountain in ARAM incorrectly. Fixed an issue that caused Nuclear Option to trigger on an already exploded Mech. Micro Missiles no longer hits Invulnerable targets. Pilot Mode can now see the Self-Destruct charge. E.T.C. Crowd Surfer now displays floating text for mana refund. Falstad Fixed an issue that caused Falstad's Flight warning indicator to no longer display after selecting Epic Mount. Fixed an issue that caused Sustained Winds to damage invulnerable targets. Garrosh Unrivaled Strength bonus is now additive. Gazlowe Fixed an issue that caused Xplodium Bomb to not be affected by allied cooldown reduction. Genji Fixed an issue that caused Strike at the Heart to not display a damage preview. Swift Strike now displays floating text for mana refund. Updated visuals of Spell Armor. Hanzo Ignore All Distractions will now display MISSED! text in the case of Blinds. Hogger Fixed an issue that caused Hogger's Hogg Wild visual to be visible when Hogger is visible. Imperius Fixed an issue that caused Brightwing and Falstad to be at the incorrect height after Celestial Charge Stuns them and a least one other Hero. Jaina Water Elemental Frostbolts will now behave consistently with Jaina's Frostbolts. Junkrat Chattering Teeth will now chase (but not trap) Invulnerable targets. Fixed an issued that caused Chattering Teeth to apply to Arming Steel Traps when selected. Kerrigan Fixed an issue that caused Sharpened Blades to stack off of Possessed minions. Included Infested to search text for Kerrigan. Leoric Skeletal Swing mana refund now displays as a crit. Li-Ming Fixed an issue if Seeker is slected while Magic Missiles are in flight while Force Armor was selected. Fixed an issue that caused Force Armor to grant multiple stacks from the same Magic Missiles cast. Lucio Fixed an issue that caused Sound Barrier shields to not decay if Bossa Nova was slected while the target was shielded. Lunara Fixed an issue that caused Splintered Spear to not display correctly while Blinded or against an Evading enemy. Splintered Spear will no longer attack inactive Mercenaries unless the triggering attack is against an inactive Mercenary. Maiev Naisha's Memento first bounce can now bounce to inactive Mercenaries if the triggering attack is against an inactive Mercenary. Mal'Ganis Included Vampire to search text for Mal'Ganis. Medivh Medivh's Portal is now an invalid target for allied abilities. (Example: Brightwing's Blink Heal) Mei Fixed an issue where The Big One was not gaining the full benefit of Slushball. Mephisto Fixed an issue that caused Unspeakable Horror being temporarily disabled when the target is knocked back. Murky Egg Hunt Egg is no longer killed in one hit by Structures. Fixed an issue that caused Fishy Deal to stack off of Possessed minions. Nazeebo Fixed an issue that caused Voodoo Ritual to stack off of Possessed minions. Nova Fixed an issue that caused Holo Decoy's health bars to display incorrectly after losing Protected. Orphea Fixed an issue that caused Ravenous Hunger to stack off of Possessed minions. Fixed an issue that caused Shadow Waltz to refund mana multiple times per cast. Probius Fixed an issue that caused Spawning Minerals off of Possessed minions. Included Builder to search text for Probius. Qhira Updated visuals of Spell Armor. Ragnaros Fixed an issue that caused Sulfuras Hungers to stack off of Possessed minions. Updated visuals of Spell Armor. Raynor Execute Orders now displays in the Death Recap for its Hyperion cast. Rehgar Improved Death Recap for Hunger of the Wolf. Samuro Mirage now functions like other Spell Armor Blocks. Sgt. Hammer Fixed an issue that caused Orbital BFG to not be affected by damage reduction. Pulse Detonation Core will replace Spider Mines in the recap if chosen. Spider Mines damage is now modified by Defense Matrix and Ultimate Evolution damage modifications. Spider Mines duration will continue while they are chasing. Spider Mines will no longer detonate on Invulnerable targets but will continue to chase them. Spider Mines will now display their damage when clicked in the Target Info Panel. Stitches Fixed an issue that caused Putrefaction to display floating text multiple times at once. Stukov Fixed an issue that caused Weighted Pustule to not display a damage preview. Sylvanas Fixed an issue that caused Withering Fire to display incorrectly. Tassadar Fixed an issue where Twilight Archon could use Toy Train. Khaydarin Amulet will cancel itself if the target is an inactive Mercenary. Thrall Fixed an issue that caused Echo of the Elements activating off of Possessed Minions and Hallucinations. Fixed an issue that caused Rolling Thunder to not activate from Tempest Fury's attacks. Fixed an issue that caused Wolf Pack to reset Feral Spirit on talent reset incorrectly. The Lost Vikings Fixed an issue that caused Nordic Attack Squad to be able to damage invulnerable targets. Fixed an issue where there health was not set to full on death. Tracer Fixed an issue that caused Get Stuffed to be capable of knocking back a target multiple times when Melee was cast in quick succession. Fixed an issue that caused Get Stuffed to knock back targets with other Heroes' Pulse Bombs placed on them. Locked and Loaded will now cause Tracer's Basic Attacks to display as Criticals when active. Ricochet can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary. Whitemane Included Chapeau to search text for Whitemane. Zagara Medusa Blades will no longer attack inactive Mercenaries unless the triggering attack is against an inactive Mercenary. Mutalisk first bounce can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary. Zarya Fixed an issue that caused Basic Attacks not being affected properly by attack speed modifiers. Zeratul Fixed an issue that caused Might of the Nerazim abilities to heal for more damage than intended with Shadow Mending. Zul'jin A Surprise For Ya! can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary. Return to Top
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    • By Staff
      A new Heroes patch is now available for playtesting on the PTR!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. We would like to take a moment to thank the community for providing insight and feedback for these changes. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Added XP given to enemy display. Return to Top
      Balance Update
      Heroes
      Lili Jug of 1,000 Cups healing increased from 66 to 80. Medivh Mage Armor duration increased from 4 seconds to 6 seconds. Mage Armor increased from 30 to 50 Armor. Nova Advanced Cloaking bonus mana regen increased from 3 to 6. Anti-Armor Shells duration increased from 3 seconds to 5 seconds. Return to Top
      Bug Fixes
      General
      Fixed an anchor offset on Hero Select display. Fixed an issue that caused Shielding to not be displayed correctly in the Death Recap. Fixed an issue that caused Hellbats and Gnolls to reduce the Armor of enemies before damage was dealt. Fixed an issue that caused Heroes that use non-standard attack abilities to display the incorrect confirmation visuals. Fixed an issue that caused place of death to reveal into nearby shrubs. Fixed an issue that caused player-located cooldowns to continue refreshing after a Core is destroyed. Fixed an issue that caused Sapper Mercenaries' area warning indicator to persist after the attack has landed. Fixed an issue that caused the event count in the Death Recap to update for all players when a new death recap is created for any player. Maps
      Blackheart's Bay Chests now feature a warning indicator for the coin land location. Heroes
      Abathur Evolve Monstrosity Stacks are now a Heroic Quest. Toxic Nest is no longer triggered by Invulnerable enemies. Alarak Fixed an issue that caused Last Laugh to heal when they have been granted Spell leech. (Example: Nano Infusion from Ana) Anduin Fixed an issue that caused Piercing Light to treat the first hit as the second. Anubarak Anubarak's Burning Beetle damage is now affected by all forms of damage modification. No longer able to use Locust Swarm while riding on the Toy Train. Updating cancel animations of Hardened Shields to be like similar visuals. Artanis Fixed an issue that caused Target Purified to deal double damage. Fixed an issue that caused Titan Killer being capable of damaging Invulnerable targets when activated from Twin Blades. Updated visuals of Spell Armor. Arthas Legion of Northrend's bonus healing is now additive. Rime now has a Block visual. Azmodan Bombardment will no longer attack inactive Mercenaries unless the attack is against an inactive Mercenary. Fixed Globe of Annihilation no longer stacking off of Possessed minions. Brightwing Fixed an issue that caused Phase Shift to activate on the previous target. Butcher Fixed an issue that caused Butcher's Fresh Meat spawning meat off of Possessed minions. Cassia Updating cancel animations of Hardened Shields to be like similar visuals. Chen Fixed an issue that caused Stagger to heal when they have been granted Spell leech. (Example: Nano Infusion from Ana) ChoGall Fixed an issue that caused Enraged Regeneration to display incorrectly in the Death Recap. Deathwing Added Bellowing Roar Camera Lock. Deckard Fixed an issue that caused Ancient Blessings damage to not scale on targets if they level up while it is active. Included Potion to search text for Deckard. Dehaka Updated visuals of Spell Armor. D.Va Fixed an issue that caused Liquid Cooling to reset the fountain in ARAM incorrectly. Pilot Mode can now see the Self-Destruct charge. E.T.C. Crowd Surfer now displays floating text for mana refund. Falstad Fixed an issue that caused Falstad's Flight warning indicator to no longer display after selecting Epic Mount. Fixed an issue that caused Sustained Winds to damage invulnerable targets. Gazlowe Fixed an issue that caused Xplodium Bomb to not be affected by allied cooldown reduction. Genji Fixed an issue that caused Strike at the Heart to not display a damage preview. Swift Strike now displays floating text for mana refund. Updated visuals of Spell Armor. Hanzo Ignore All Distractions will now display MISSED! text in the case of Blinds. Hogger Fixed an issue that caused Hogger's Hogg Wild visual to be visible when Hogger is visible. Imperius Fixed an issue that caused Brightwing and Falstad to be at the incorrect height after Celestial Charge Stuns them and a least one other Hero. Junkrat Fixed an issued that caused Chattering Teeth to apply to Arming Steel Traps when selected. Kerrigan Fixed an issue that caused Sharpened Blades to stack off of Possessed minions. Included Infested to search text for Kerrigan. Leoric Skeletal Swing mana refund now displays as a crit. Li-Ming Fixed an issue if Seeker is slected while Magic Missiles are in flight while Force Armor was selected. Fixed an issue that caused Force Armor to grant multiple stacks from the same Magic Missiles cast. Lucio Fixed an issue that caused Sound Barrier shields to not decay if Bossa Nova was slected while the target was shielded. Lunara Splintered Spear will no longer attack inactive Mercenaries unless the triggering attack is against an inactive Mercenary. Maiev Naisha's Memento first bounce can now bounce to inactive Mercenaries if the triggering attack is against an inactive Mercenary. Mal'Ganis Included Vampire to search text for Mal'Ganis. Medivh Medivh's Portal is now an invalid target for allied abilities. (Example: Brightwing's Blink Heal) Mei Fixed an issue where The Big One was not gaining the full benefit of Slushball. Mephisto Fixed an issue that caused Unspeakable Horror being temporarily disabled when the target is knocked back. Murky Egg Hunt Egg is no longer killed in one hit by Structures. Fixed an issue that caused Fishy Deal to stack off of Possessed minions. Nazeebo Fixed an issue that caused Voodoo Ritual to stack off of Possessed minions. Nova Fixed an issue that caused Holo Decoy's health bars to display incorrectly after losing Protected. Orphea Fixed an issue that caused Ravenous Hunger to stack off of Possessed minions. Fixed an issue that caused Shadow Waltz to refund mana multiple times per cast. Probius Fixed an issue that caused Spawning Minerals off of Possessed minions. Included Builder to search text for Probius. Qhira Updated visuals of Spell Armor. Ragnaros Fixed an issue that caused Sulfuras Hungers to stack off of Possessed minions. Updated visuals of Spell Armor. Rehgar Improved Death Recap for Hunger of the Wolf. Samuro Mirage now functions like other Spell Armor Blocks. Stitches Fixed an issue that caused Putrefaction to display floating text multiple times at once. Stukov Fixed an issue that caused Weighted Pustule to not display a damage preview. Sylvanas Fixed an issue that caused Withering Fire to display incorrectly. Tassadar Fixed an issue where Twilight Archon could use Toy Train. Khaydarin Amulet will cancel itself if the target is an inactive Mercenary. Thrall Fixed an issue that caused Echo of the Elements activating off of Possessed Minions and Hallucinations. Fixed an issue that caused Rolling Thunder to not activate from Tempest Fury's attacks. Fixed an issue that caused Wolf Pack to reset Feral Spirit on talent reset incorrectly. The Lost Vikings Fixed an issue that caused Nordic Attack Squad to be able to damage invulnerable targets. Fixed an issue where there health was not set to full on death. Tracer Ricochet can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary. Whitemane Included Chapeau to search text for Whitemane. Zagara Medusa Blades will no longer attack inactive Mercenaries unless the triggering attack is against an inactive Mercenary. Mutalisk first bounce can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary. Zarya Fixed an issue that caused Basic Attacks not being affected properly by attack speed modifiers. Zeratul Fixed an issue that caused Might of the Nerazim abilities to heal for more damage than intended with Shadow Mending. Zul'jin A Surprise For Ya! can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      A new Heroes of the Storm patch has hit live servers. Check out the official patch notes for more details!
      (Source)
      Heroes of the Storm has just been updated with the patch! We would like to take a moment to thank the community for providing insight and feedback for these changes.
      Quick Navigation:
      General Maps Heroes General
      Game Camera
      Camera Follow releash timer increased from 6 seconds to 12 seconds. You can now pan the camera further away from your Hero with Camera Lock enabled before it will prevent further panning. User Interface
      Floating text display for last hits updated to golden display. Fixed an issue that allowed the Active Ability Hotkey Buttons to be dragged in the Hotkey Menu. Holding down Shift or Control will now also register as having the announcement modifier held for clicking on in the Top Bar. ARAM
      Base experience value of Experience Globes increased from 80 to 160. Experience value of Melee Minions reduced from 84 to 0. Experience value of Wizard Minions reduced from 75 to 0. Experience value of Ranged Minions reduced from 72 to 0. Observer
      Experience Globes will now be displayed as Blue for the team on the left and Grey for the team on the right. The Interface has been updated to display Misha, Olaf, Baleog, and Erik's health bars. Fixed an issue that caused D.Va's health bar in the Interface to only display the Pilot's health. Recap
      Combat Healing will no longer register Mana or Shields restored to allied Heroes as Healing. Clutch Healer will now only register healing done to Health. Protector will now register damage prevented by Protected as Protection. Return to Top
      Maps
      Alterac Pass
      Fixed an issue that caused Gnolls to reduce the armor of Evading targets. Braxis Holdout
      Fixed an issue that caused Hellbats to reduce the armor of Evading targets. Hanamura Temple
      Fixed an issue that caused the Recon Camp to have the scaling value reset when captured. Warhead Junction
      Fixed an issue that caused Hellbats to reduce the armor of Evading targets. Return to Top
      Heroes
      Abathur
      Fixed an issue that caused Envenomed Nest's Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Adrenal Overload to not apply to channeled Basic Attacks. Fixed an issue that caused Bombard Strain Locusts to not deal bonus damage to enemy Structures. Fixed an issue that caused Monstrosity to gain more than intended damage from Minion kills. Toxic Nest will no longer reveal attackers to Abathur during the Arming phase. Locust damage will no longer display as a critical against Structures. The damage bonus remains unaltered. Stab no longer reveals the area around the target and will now only reveal the target itself for 2 seconds. Spike Burst will now reveal the effected area for 0.75 seconds. Bombard Strain icon updated. Alarak
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Basic Attacks to activate Blade of the Highlord while Blinded or if the target is Evading. Lightning Surge now reveal the primary target for 2 seconds. Deadly Charge will now reveal targets hit for 2 seconds. Alexstrasza
      Fixed an issue that caused Cleansing Flame to grant Alexstrasza healing equal to the bonus health provided by Dragonqueen if Dragonqueen is active when activated. Fixed an issue that caused Abundance to display the healing preview after the heal has activated. Fixed an issue that caused Preservation to display the healing preview after the heal has activated. Fixed an issue that caused Pacify and Life Unbound to activate their on-heal from Dragonqueen Basic Attacks while Alexstrasza is Blinded. Fixed an issue that caused Dragonqueen Basic Attacks to not heal Invulnerable allies if they are in Alexstrasza's space. Fixed an issue that caused Cleansing Flame's cooldown to not be displayed on the talents tab of the scoreboard while Dragonqueen is active. Ancient Flame icon updated. Ana
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Basic Attacks to grant stacks of Dynamic Optics while Blinded or if the target is Evading. Contact Healing will now only cause Biotic Grenade's Healing and Damage to display as a critical if at least 2 Heroes are hit, instead of only requiring the talent to be taken. Anduin
      Fixed an issue that caused Moral Compass to hit Invulnerable enemies. Anub'arak
      Difficulty updated from Medium to Hard. Fixed an issue that allowed select abilities to be activated while disabled if selected during the effects of Cocoon. Chitinous Plating icon updated. Artanis
      Difficulty updated from Medium to Hard. Fixed an issue that caused Shield Overload to be reduced in cooldown from Basic Attacks while Blinded or if the target is Evading. Fixed an issue that caused Blade of a Templar to slow targets while Blinded or if the target is Evading. Fixed an issue that caused Reactive Parry to grant stacks of Block from Twin Blades while Blinded or if the target is Evading. Fixed an issue that caused Reactive Parry to not grant a stack of Block from the third strike of Twin Blades. Fixed an issue that caused Plasma Burn's damage aura to display as a critical when damage was not increased. Auriel
      Difficulty updated from Medium to Hard. Fixed an issue that caused Reservoir of Hope to not display on the talents tab of the scoreboard as a quest talent. Sacred Sweep will now reveal targets hit for 2 seconds. Detainment Strike will now reveal targets knocked back for 2 seconds. Crystal Aegis will now reveal targets hit for 2 seconds. Azmodan
      Fixed an issue that caused All Shall Burn to detonate twice if Cydaea's Kiss is selected while active. Fixed an issue that caused Globe of Annihilation's warning indicator to be removed if another Azmodan's Globe of Annihilation lands nearby. Globe of Annihilation will now reveal targets hit for 2 seconds. Blaze
      Fixed an issue that allowed select abilities to be activated while disabled if selected while inside the Bunker. Fixed an issue that caused Heat Treatment to not heal for a portion of the damage dealt by Pyromania. Basic Attack will now reveal the area for 0.75 seconds. Flame Stream will now reveal target hit for 2 seconds. Combustion will now reveal the effect area for 0.75 seconds. Oil Spills created by Fuel Leak sight reduced from 7 to 1.5. Incinerator Gauntlets icon updated. Brightwing
      Difficulty updated from Hard to Easy. Fixed an issue that caused Phase Shift to heal the target briefly after arrival, instead of on arrival. Fixed an issue that caused Blink Heal to heal Vehicles when cast on them. Invisible Friends will now preview the total healing that will be provided. Unstable Anomaly area reveal duration reduced from 1.5 seconds to 0.75 seconds. Unstable Anomaly will now reveal targets hit for 2 seconds. Cassia
      Fixed an issue that caused Basic Attacks to activate Martial Law while Blinded or if the target is Evading. Fixed an issue that caused Static Electricity Lightning Bolts to heal for less than intended from Ring of the Leech. Fixed an issue that caused Static Electricity Lightning Bolts to not play impact sounds. Fixed an issue that caused Static Electricty Lightning Bolts to not display as criticals against Blinded targets. Fixed an issue that caused Lightning Fury Lightning Bolts to be considered as Static Electricity Lightning Bolts. Fend will now reveal targets hit for 2 seconds. Surge of Light will now reveal targets hit for 2 seconds. Surge of Light will now reveal the effect area for 0.75 seconds. Martial Law icon updated. Imprisoning Light icon updated. Infinite Lightning icon updated. Chen
      Difficulty updated from Hard to Medium. Fixed an issue that caused Accumulating Flame's duration increase to proc while Blinded or if the target is Evading. Fixed an issue that caused the Earth Spirit's Basic Attacks to be incapable of killing Sgt. Hammer's Spider Mines. Earth Spirit's Basic Attacks will now reveal the effect area for 0.75 seconds. Cho'Gall
      Fixed an issue that caused Fuel for the Flame to deal damage to targets Evading near the primary Basic Attack target. Fixed an issue that caused Fuel for the Flame to deal damage to the primary target while Blinded or if the target is Evading. Fixed an issue that caused Cthun's Gift to slow targets while Blinded or if the target is Evading. Fixed an issue that caused Consuming Blaze to not interrupt Mounts, Objective Channels, Sleeping on application. Fixed an issue that caused Molten Block's damage aura to display as a critical when damage was not increased. Will of Gall is now considered a Quest talent. Fuel for the Flame will no longer always display as a critical. Consuming Blaze will now reveal targets hit for 2 seconds. Shadowflame will now reveal targets hit for 2 seconds. Dread Orb will now reveal targets hit for 2 seconds. Runic Blast will now reveal targets hit for 2 seconds. Twisting Nether will now reveal targets hit for 2 seconds. Shadowbolt Volley will now reveal targets hit for 2 seconds. Dread Orb will no longer grant sight into nearby Shrubs. Shadowbolt Volley will no longer grant sight into nearby Shrubs. Chromie
      Fixed an issue that caused Sand Echo Basic Attacks to activate A Proper Greeting while Chromie is Blinded. Fixed an issue that caused Unravelling Sands's Spell Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Time Trouble's Armor increase to be removed by Stasis or Invulnerability. Fixed an issue that caused Shifting Sands active bonuses to be lost when slain. Fixed an issue that caused Shifting Sands to be granted before Sand Blast deals damage. Time Trap will no longer cause allies to be incapable of collecting Experience Globes while inside a Shrub for 2 seconds. Deathwing
      Difficulty updated from Medium to Hard. Fixed an issue that caused Death Drop's Spell Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Molten Flame's button to be highlight while Deathwing is inside a Vehicle and the bonuses from Infernus would be active. Deckard
      Fixed an issue that caused Potion of Shielding to increase Deckard's Self Healing when damage is prevented to allied Heroes. Fixed an issue that caused Horadric Staff to not be placed on cooldown while Blinded. Fixed an issue that caused Rejuvenation Potion to heal Leoric while Undying is active. Fixed an issue that caused Scroll of Identify to detect targets before the first quest milestone. Ancient Blessings will now reveal the area for 0.75 seconds. Dehaka
      Fixed an issue that caused Dehaka to be immune to allied effects while Burrow is active. Fixed an issue that caused Burrow to not reveal negative effects when activated. Fixed an issue that caused Lurker Strain's knockback to be treated as a Stun. Fixed an issue that caused Lurker Strain's knockback to reveal the Dehaka while active. Fixed an issue that caused Lurker Strain's slow to reveal the target while active. Lurker Strain will now reveal targets hit for 2 seconds. Lurker Strain no longer reveals around targets while they are being knocked back. Elongated Tongue icon updated. Diablo
      Difficulty updated from Medium to Hard. Fixed an issue that caused Black Soulstone's health bonuses to stack multiplicatively with other health bonuses. Fixed an issue that caused Hell Fire's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Dying Breath Apocalypse to display incorrectly in the Death Recap. Soul Shield icon updated. D.Va
      Fixed an issue that caused D.Va's AI to not activate Self-Destruct. Fixed an issue that caused D.Va to be ejected early if the Mech takes select types of damage after being slain. Fixed an issue that caused D.Va's Mech Basic Attacks to be capable of hitting multiple Sgt. Hammer Spider Mines at once. Fixed an issue that caused Basic Attacks against Heroes in the bonus attack area to activate Nuclear Option while Blinded or if the target is Evading. Fixed an issue that caused D.Va's scoreboard entry on the talents tab to display incorrectly when she first spawns into the battleground. Fixed an issue that caused D.Va's entry in the killfeed to display incorrectly if she is slain by a unit that has since been removed from the battleground (Example: Minions after they have been killed). Fixed an issue that caused D.Va's Hero unit reference to not be updated correctly when D.Va respawns. Ejecting from the Mech will no longer cause Pilot D.Va to be capable of collecting Experience Globes while inside a Shrub for 2 seconds. Self-Destruct will now reveal the effect area for 0.75 seconds. Self-Destruct will now reveal targets hit for 2 seconds. Big Shot will now reveal targets hit for 2 seconds. Boosters will now reveal targets hit for 2 seconds. Mech Basic Attacks will now reveal the effect area for 0.75 seconds. Concussive Pulse will now reveal the effect area for 0.75 seconds. Boosters damage will no longer display as a critical if the target is a valid bonus damage target for Rush-down. Aggression Matrix will now display floating text for the healing prevented. D.Va is now capable of pinging her Self-Destruct charge to her team. D.Va's Mech will now fill out the Death Recap when slain. E.T.C.
      Difficulty updated from Easy to Hard. Fixed an issue that caused Guitar Hero to increase Guitar Solo duration while Blinded or if the target is Evading. Falstad
      Fixed an issue that caused BOOMerang's Spell Armor reduction to not be removed by Stasis or Invulnerability. Hammerang Reactivation will now reveal targets hit for 2 seconds. Hammerang's Returning projectile will now reveal targets hit for 2 seconds. Selecting BOOMerang will no longer cause Hammerang's Reactivation to permanently display as a critical. Frequent Flyer icon updated. Sustained Winds icon updated. Fenix
      Phase Bomb Splash now triggers Physical Attack-limited on-hit effects(meaning Block charges being consumed, Medivh's Raven Familiar firing if the target is a Hero). Fixed an issue that caused Mobile Offensive to not activate if Fenix only moves very briefly. Fixed an issue that caused Basic Attacks to refresh Divert Power: Weapons duration while Blinded or if the target is Evading. Phase Bomb Splash will now reveal the effect area for 0.75 seconds. Mobile Offensive icon updated. Singularity Charge icon updated. Offensive Cadence icon updated. Divert Power: Weapons icon updated. Garrosh
      Difficulty updated from Medium to Hard. Wrecking Ball, Into the Fray will now reveal targets hit by the landing for 2 seconds. Decimate will now reveal targets hit for 2 seconds. Gazlowe
      Fixed an issue that caused Basic Attacks to activate Mecha-Lord's Armor increase while Blinded or if the target is Evading. Fixed an issue that caused Ark Reaktor turrets to deal increased damage. Fixed an isssue causing Gazlowe to be incapable to pinging the cooldown of EZ-PZ Dimensional Ripper to his team. Genji
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Genji's Self Healing to not increase for the full damage prevented by Deflect. Deflect will no longer reveal the area it searches for targets when Genji takes damage with Deflect active. Zanshin icon updated. Greymane
      Fixed an issue that caused Running Wild to not grant the cooldown reduction when casting Go For the Throat. Fixed an issue that caused Alpha Killer to be capable of activating on-death effects multiple times on enemies. Fixed an issue that caused Thick Skin to display duplicate Block visuals. Gul'dan
      Fixed an issue that caused Fel Flame to be visible outside of the intended area after Pursuit of Flame is completed. Fixed an issue that caused Hunger for Power's healing modifications to be disabled while under the effects of Xul's Mortal Wound. Fixed an issue that caused Hunger for Power's healing increase to not be the correct value. Hanzo
      Difficulty updated from Medium to Hard. Fixed an issue that caused Storm Bow to not activate Sharpened Arrowheads while Blinded or if the target is Evading. Fixed an issue that caused Storm Bow to activate Sharpened Arrowheads before the damage is dealt. Fixed an issue that caused Storm Bow's range bonus from charging to not be reset correctly. Hogger
      Difficulty updated from Medium to Hard. Fixed an issue that caused Aggro Range to grant Rage if a Structure is within the search radius of Hogg Wild. Fixed an issue that allowed targeted abilities against the Ez-Thro Dynamite unit. Fixed an issue that allowed targeted abilities against the Loot Hoard unit. Fixed an issue that allowed targeted abilities against the chunk of Meat unit. Illidan
      Difficulty updated from Medium to Very Hard. Fixed an issue that caused Unending Hatred to stop displaying bonus damage on the talents tab of the scoreboard after reaching the quest milestone. Fiery Brand icon updated. Imperius
      Holy Fervor cleave reveals the area for 0.75 seconds. Jaina
      Difficulty updated from Easy to Medium. Fixed an issue that caused Frost Bolt to deal damage on enemies behind the projectile. Fixed an issue that caused Frost Bolt to continue to deal damage after it has hit the maximum number of targets with Frost Shards selected. Frostbite Armor will now display Block visuals. Icefury Wand icon updated. Advanced Ice Block icon updated. Johanna
      Difficulty updated from Medium to Easy. Fixed an issue that caused Blessed Momentum's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses and maluses. Fixed an issue that caused Holy Fury's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Blessed Shield to hit and target Invulnerable enemies. Heaven's Fury will no longer cause allies to be incapable of collecting Experience Globes while inside a Shrub for 2 seconds. Blessed Hammer will now reveal the effect area for 0.75 seconds. Junkrat
      Difficulty increased from Medium to Hard. Basic Attack Splash now triggers Physical Attack-limited on-hit effects (Example: Block charges will be consumed). Fixed an issue that caused Basic Attack splash to hit Invulnerable enemies. Fixed an issue that caused Frag Launcher to hit Invulnerable enemies. Fixed an issue that caused Frag Launcher to gain more than intended damage from Hero hits. Kael'thas
      Difficulting updated from Hard to Medium. Fixed an issue that caused Gravity Lapse to hit Invulnerable enemies. Burned Flesh will now display as a critical effect. Kel'Thuzad
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Deathchill's marker to remain on the target if they gain Unstoppable. Fixed an issue that caused Power of Icecrown's active bonuses to be lost when slain. Fixed an issue that caused Basic Attacks to activate Icy Grasp while Blinded or if the target is Evading. Fixed an issue that caused Basic Attacks to activate Hungering Cold while Blinded or if the target is Evading. Fixed an issue that caused the Chilling Touch Basic Attacks to be incapable of killing Sgt. Hammer's Spider Mines. Kel'Thuzad can now attempt to cast Frost Nova over unpathable terrain. Kel'Thuzad's abilities in the command bar will no longer flash when Kel'Thuzad gains 15 stacks of Master of the Cold Dark. Kerrigan
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Assimilation to increase Kerrigan's Self Healing when Shields granted. Fixed an issue that caused Sharpened Blades to gain quest progress from Hallucination Heroes (Nova Holo Decoys, Samuro Mirror Images, Abathur Ultimate Evolutions). Ultralisk Basic Attacks will now reveal the effect area for 0.75 seconds. Fury of the Swarm empowered Basic Attacks will now reveal the effect area for 0.75 seconds. Fury of the Swarm will no longer reveal targets hit by the splash area. Impaling Blades will now reveal targets hit for 2 seconds. Primal Grasp's secondary explosion will now reveal targets hit for 2 seconds. Psionic Shift will now reveal targets hit for 2 seconds. Kharazim
      Difficulty updated from Medium to Hard. Fixed an issue that caused Deadly Reach's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses. Fixed an issue that caused Insight to grant quest progress while Blinded or if the triggering enemy is Evading. Fixed an issue that caused non-Heroes to not be revealed by Spirit Ally. Leoric
      Difficulty updated from Easy to Medium. Fixed an issue that caused Buried Alive's silence to be reduced in duration by Abolish Magic's duration reduction. Fixed an issue that caused Burning Despair's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Drain Hope and Drain Essence to remain active on targets after they enter a Vehicle. Leoric's Self Healing is no longer increased by Drain Essence's Undying death timer reduction. Leoric is no longer capable of activating Ossein Renewal while Undying is active. Wrath of the Bone King effect reveal duration reduced from 1 second to 0.75 seconds. Li Li
      Lightning Serpent's Bounces will now bounce to targets immune to area damage (Example: Sgt. Hammer Spider Mines). Lightning Serpent's Bounces will now target Passive targets (Example: Kharazim's Earth Ally and Spirit Ally). Li-Ming
      Fixed an issue that caused Magic Missiles to not grant stacks of Force Armor when Tal Rasha's has been selected and Magic Missiles has not granted Spell Power. Fixed an issue that caused Teleport to not be completely refunded by Critical Mass and Illusionist while Aether Walker is active. Fixed an issue that caused Magic Missiles to hit Invulnerable enemies. Lunara
      Fixed an issue that caused Invigorating Spores to be capable of activating on-death effects multiple times on enemies. Fixed an issue that caused Invigorating Spores to deal damage while Blinded or if the target is Evading. Fixed an issue that caused Invigorating Spores to deal damage on an attack that brings the target to full stacks of Nature's Toxin. Splintered Spear will no longer target Hidden or Neutral targets. Lt. Morales
      Fixed an issue that caused Medidrone to be capable of healing Leoric while Undying is active. Fixed an issue that caused Healing Beam to remain active on a Minion after Sylvanas has cast Possession on the Minion. Maiev
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Vengeful Knives to gain bonus damage from Physical damage while Blinded or if the target is Evading. Fixed an issue that caused Basic Attacks empowered by Umbral Bind to not grant Vengeful Knives stacks against the primary target. Fixed an issue that caused Containment Disc's Silence to be bypassable by casting an ability making the target immune to Silence as soon as the Time Stop expires. Fixed an issue that caused Bonds of Justice to stop displaying bonus damage on the talents tab of the scoreboard after reaching the quest milestone. Naisha's Memento's Bounces will now bounce to targets immune to area damage. Naisha's Memento will no longer bounce to Mercenaries that are not currently active. Mal'Ganis
      Difficulty updated from Medium to Hard. Fixed an issue that caused Vanquish the Weak to apply the slow before the damage is dealt. Winged Guard will now display a Block visual. Blind as a Bat will now remove any nearby reveals placed by Mal'Ganis when cast. Fel Claws will now reveal targets for 2 seconds if Blind as a Bat is not active. Necrotic Embrace will now reveal targets for 2 seconds if Blind as a Bat is not active. Echo of Doom will now reveal targets for 2 seconds if Blind as a Bat is not active. Plague Bats will now reveal targets for 2 seconds if Blind as a Bat is not active. Seeker Swarm Bats will now only reveal targets for 2 seconds if Blind as a Bat is not active. The Night Beckons icon updated. Malfurion
      Difficulty updated from Easy to Hard. Fixed an issue that caused Ysera's Gift to grant bonus healing while Malfurion is dead. Fixed an issue that caused Malfurion to be incapable to pinging the cooldown of Astral Communinion to his team. Malthael
      Difficulty updated from Medium to Hard. Fixed an issue that caused Touch of Death to display floating text for healing prevented twice. Ethereal Existence will now display a Block visual at maximum stacks. Soul Rip no longer reveals the area. Medivh
      Fixed an issue that caused the Hall of Storms to increase Raven Form's Movement Speed by more than intended. Fixed an issue that caused Basic Attacks to activate Temporal Flux while Blinded or if the target is Evading. Using a Portal will no longer move the user's Camera. Mei
      Difficulty updated from Medium to Hard. Fixed an issue that caused Polar Vortex's Attack Speed malus to stack multiplicatively with other Attack Speed bonuses and maluses. Fixed an issue that caused Basic Attacks to activate Cooling Servos while Blinded or if the target is Evading. Fixed an issue that caused Induce Hibernation to apply to non-Heroes. Skating Away now displays a Block visual. Mephisto
      Difficulty updated from Medium to Hard. Fixed an issue that caused Lightning Reaction to not be affected by damage reduction if caused by a Shade of Mephisto's Lightning Nova. Muradin
      Fixed an issue that caused Bronzebeard Rage's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Basic Attacks to grant Perfect Storm progress while Blinded or if the target is Evading. Fixed an issue that caused Basic Attacks to activate Give Em' The Ax while Blinded or if the target is Evading. Fixed an issue that caused Grand Slam to grant a charge of Haymaker for each Hero that took part in the takedown. Storm Bolt will no reveal the target for 2 seconds. Muradin is no longer revealed to the enemy if unseen when Thunder Burn empowered by Thunderstrike damages an enemy. Perfect Storm quest tracker icon updated. Murky
      Fixed an issue that caused Big Tuna Kahuna's health bonuses to stack multiplicatively with other health bonuses. Fixed an issue that caused Time To Krill to heal the target Murky if they have selected Fish Tank. Fixed an issue that caused Time To Krill to not heal the applying Murky if they have selected Fish Tank. Murky no longer reveals in area around him after his Egg is slain. Octo-Grab will now reveal the target while active, instead of for a fixed 4 seconds in a 0.75 radius. Octo-Grab will now reveal the target for 2 seconds when first cast. Slime will now reveal targets hit for 2 seconds. Pufferfish will now reveal targets hit for 2 seconds. Nazebo
      Fixed an issue that caused Plague of Toads to hit Invulnerable enemies. Fixed an issue that allowed targeted abilities against the Plague of Toads unit. Nova
      Difficulty updated from Medium to Hard. Fixed an issue that caused Holo Decoys to be revealed to the enemy when their border becomes visible. Fixed an issue that caused Holo Decoys to reveal the area around them when slain for 1 second. Fixed an issue that caused Anti Armor Shell's Physical Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Holo Decoy's damage readout in the Target Info Panel to display incorrectly with Anti-Armor Shells selected while their Basic Attack is on cooldown. Fixed an issue that caused Anti-Armor Shells to reduce the Physical Armor of the target before the damage is dealt. Triple Tap will now reveal targets hit for 2 seconds. Precision Strike will now reveal targets hit for 2 seconds. Explosive Snipe will now reveal targets hit for 2 seconds. Snipe no longer reveals in an area around the target. Rapid Reprojection icon updated. Orphea
      Difficulty increased from Medium to Hard. Fixed an issue that caused Eldritch Conduit to not be empowered when gaining the 10th stack. Fixed an issue that caused Eldritch Conduit's empowered to be lost when slain. Fixed an issue that caused Eternal Feast to search for dead units. Fixed an issue that caused Dead Magic to deal damage if the splashed to target is Evading. Dead Magic now reveals the area for 0.75 seconds. Probius
      Fixed an issue that caused Construct Additional Pylons to increase the damage of Pylon Overcharge by more than intended. Qhira
      Difficulty updated from Medium to Hard. Fixed an issue that caused Blood Rage to track units after they have been slain. Fixed an issue that caused Upstage to not be granted if the number of tracked targets is not reached due to targets dying from Blood Rage. Fixed an issue that caused Blood Rage's activation to grant a stack of Fatal Wounds. Fixed an issue that caused Basic Attacks to activate Your Pain, My Gain while Blinded or if the target is Evading. Fixed an issue that caused Basic Attacks to activate Finishing Touch while Blinded or if the target is Evading. Fixed an issue that caused Finishing Touch to grant attack speed if the target is brought to below 50% of their Maximum Health. Basic Attacks no longer reveal targets hit. Swing Life Away now display Spell Armor visuals. Ragnaros
      Lava Wave will no longer collect Experience Globes (NOTE: Last hits will still function). Fixed an issue that caused Tempered Flame to increase Ragnaros's Self Healing when Shields granted. Fixed an issue that caused Cauterize Wounds to not display correctly in the Death Recap. Fixed an issue that caused non-Heroes to not reduce the cooldown of Blistering Attacks with Empower Sulfuras. Raynor
      Fixed an issue that caused Give em' Some Pepper damage to not display in the Death Recap. Fixed an issue that caused Give em' Some Pepper damage to not increase Raynor's relevant score entries. Fixed an issue that caused Give em' Some Pepper to only reveal Raynor's non-updating position if unseen when dealing damage to an enemy. Fixed an issue that caused Give em' Some Pepper to not be correctly modified by damage modification from other Heroes. Fixed an issue that caused damage dealt by Hyperion created by Execute Orders to display incorrectly in the Death Recap. Give em' Some Pepper will now reveal the area for 0.75 seconds. Rehgar
      Fixed an issue that caused Elemental Conduit to increase Rehgar's Self Healing when damage is prevented to allied Heroes. Fixed an issue that caused Colossal Totem's recast to be available for less than the duration of Earthbind Totem. Fixed an issue that caused Hunger of the Wolf to activate while Blinded or if the target is Evading. Fixed an issue that caused Bloodlust to not apply to channeled Basic Attacks. Rexxar
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Aspect of The Hawk's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses and maluses. Fixed an issue that caused Misha to gain more Movement Speed than intended while Rexxar is Mounted. Fixed an issue that caused Unleash the Boars damage to not be modified by most forms of damage modification. Fixed an issue that caused Kill Command's damage bonus to be multiplicative. Fixed an issue that caused Wildfire's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Misha to lose the benefits of Primal Intimidation once slain. Wildfire Bear now reveals the target for 2 seconds. Samuro
      Difficulty increased from Hard to Very Hard. Wind Walk healing increased from 1% to 3%. Way of the Wind healing reduced from 5% to 4%. Fixed an issue that caused Way of the Wind to increase Samuro's Healing score instead of his Self Healing score. Mirror Image reveal of nearby units on death now matches other Heroic units. Sgt. Hammer
      Tank Mode Splash now triggers Physical Attack-limited on-hit effects (Example: Block charges will now be consumed). Tank Mode Splash will now trigger if the Sgt. Hammer is Blinded. Splash damage and triggering effects will still be prevented. Tank Mode Splash will now reveal the effect area for 0.75 seconds. Tank Mode Splash attacks will no longer reveal targets hit. Sonya
      Fixed an issue that caused Leap to not grant Unstoppable while active. Rampage icon updated. Stitches
      Difficulty updated from Medium to Hard. Fixed an issue that caused Putrid Bile's Pools to not have their damage modified by other Heroes effects placed onto Stitches. Stukov
      Difficulty updated from Medium to Hard. Fixed an issue that caused Reactive Ballistospores to not be reset correctly by Try Mode, Sandbox reset cooldowns. Fixed an issue that caused Reactive Ballistospores to deal more damage than intended when applying Weighted Pustule. Fetid Touch icon updated. Reactive Ballistospores icon updated. Reactive Ballistospores is now considered an active talent, instead of a Weighted Pustule talent. Sylvanas
      Difficulty updated from Medium to Hard. Fixed an issue that caused Might of the Banshee Queen's active bonuses to be lost when slain. Fixed an issue that caused Remorseless to apply Overwhelming Affliction's slow when fired. Fixed an issue that caused Remorseless to not apply Black Arrows stacks while Blinded or if the target is Evading. Fixed an issue that caused Remorseless to not apply Black Arrows activated non-Hero Stun. Fixed an issue that caused Remorseless to not apply Mercenary Queen's Mercenary Stun. Fixed an issue that caused Basic Attacks to activate Evasive Fire's duration refresh while Blinded or if the target is Evading. Fixed an issue that caused Basic Attacks to activate Lost Soul's cooldown reduction while Blinded or if the target is Evading. Fixed an issue that caused enemies hit by Deafening Blast's bonus damge area to not be revealed for 2 seconds. Fixed an issue that caused enemies hit by Deafeaning Blast's bonus damage area to not be affected by Black Arrow's activated non-Hero stun. Fixed an issue that caused Catapults to grant more Experience than intended when Possessed. Remorseless will no longer bounce to Mercenaries that are not currently active. Remorseless will now bounce to targets immune to area damage. Wailing Arrow no longer reveals in a radius around Sylvanas when cast. Wailing Arrow will now reveal the search area for 0.75 seconds. Remorseless icon updated. Tassadar
      Difficulty updated from Medium to Hard. Fixed an issue that caused Feedback's Physical Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Archon's Basic Attacks Spell Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Executor's Will to not increase Healing dealt. Fixed an issue that caused Oracle's passive healing to not be displayed in the Death Recap. Fixed an issue that caused Archon's Basic Attacks to reduce the Spell Armor of targets while Blinded or if the target is Evading. Khaydarin Amulet now requires the target to be visible to start the link. Khaydarin Amulet will now reveal the target for so long as the link remains active. Khaydarin Amulet will now bounce to targets immune to area damage. Khaydarin Amulet will no longer bounce to Invulnerable enemies. Archon Basic Attacks Splash will no longer reveal targets. Archon Basic Attacks will now reveal the effect area for 0.75 seconds. The Butcher
      Difficulty updated from Medium to Hard. Fixed an issue that caused Butcher to lose more Meat than intended when slain. Cleaver no longer reveals targets hit. Cleaver will now reveal the search area for 0.75 seconds. Furnace Blast will now reveal targets hit for 2 seconds. Butcher is no longer revealed to the enemy if unseen when Lamb to the Slaughter damages an enemy. The Lost Vikings
      Viking Hoard will now display the stacks as a baseline quest in the talents tab of the scoreboard. Fixed an issue that caused It's a Sabotate to apply while Erik is Blinded. Fixed an issue that caused Hunka Burning Olaf's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Nordic Attack Squad to not be displayed correctly in the Death Recap. Baleog's Basic Attacks when fired from a distance effect reveal duration increased from 0.5 seconds to 0.75 seconds. Baleog's Basic Attacks when fired at close range will now reveal the effect area for 0.75 seconds. Hunka Burning Olaf will now reveal the target for 2 seconds. Nordic Attack Squad icon updated. Thrall
      Difficulty updated from Easy to Medium. Fixed an issue that caused Basic Attacks while Windfury is active to grant stacks of Frostwolf Resilience while Blinded or if the target is Evading. Feral Resilience will now display Block visuals. Tracer
      Fixed an issue that caused Heavy Handed's Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Basic Attacks to activate Telefrag while Blinded or if the target is Evading. Fixed an issue that caused Quantum Spike Pulse Bombs will now explode at the same time as other Pulse Bombs when a unit is Hit, instead of 0.3125 seconds later. Fixed an issue that caused Is That a Healthpack?! to heal Vehicles if selected. Fixed an issue that caused Composition B + Quantum Spike to deal percent damage to non-Heroes. Fixed an issue that caused Parting Gift to hit Invulnerable enemies. Total Recall will now increase Tracer's Self Healing when Tracer is healed. Total Recall will now display floating combat text when Tracer is healed. Total Recall will now display in the Death Recap. Completing a Reload will now display floating combat text for the amount of Ammo restored. Locked and Loaded will no longer cause Basic Attacks to display as criticals. Locked and Loaded will cause the floating combat text for ammo restored by Reload to display as a critical. While Locked and Loaded is active, Tracer's Ammo Bar will have a slight pulsing glow around it. This is only visible to Tracer and her Allies. While Locked and Loaded is active, Tracer's Reload button on the Command Bar will have a pulsing glow around it. Ricochet now requires Tracer to have selected Tracer Rounds to reveal targets. Ricochet will now only bounce to visible targets. Ricochet will now bounce to targets immune to area damage. Ricochet will no longer bounce to Mercenaries that are not currently active. Bullet Spray will now reveal targets hit. Quantum Spike Pulse Bomb will now reveal identically to other Pulse Bombs, instead of in a larger radius. Untouchable icon updated. Tychus
      Difficulty updated from Medium to Hard. Fixed an issue that caused Bob and Weave's Basic Attack range increase to display incorrectly in the status buff bar. Sizzlin' Attacks icon updated. Tyrael
      Difficulty updated from Medium to Hard. Fixed an issue that caused Swift Retribution to not apply to channeled Basic Attacks. Fixed an issue that caused Basic Attacks to activate Bound By Law while Blinded or if the target is Evading. Fixed an issue that caused Burning Halo's damage aura to display as a critical when damage was not increased. Archangel's Wrath explosion will now reveal targets hit for 2 seconds. Burning Halo icon updated. Burning Halo is now classed as a Passive talent. Horadric Reforging icon updated. Horadric Reforging is now classed as a Passive talent. Tyrande
      Difficulty updated from Medium to Hard. Fixed an issue that caused Shadowstalk's healing over time to remain active on Leoric while Undying is active. Fixed an issue that caused Huntress Fury to not bounce to Deathwing. Fixed an issue that caused Sentinel's cooldown to be reset if a Hallucination is slain while revealed by Sentinel. Fixed an issue that caused Mark of Mending to not heal Evading allies. Fixed an issue that caused Basic Attacks to activate Mark of Mending if the target is Evading. Fixed an issue that caused Elune's Chosen to heal for overkill damage. Tyrande is no longer revealed to the enemy if unseen when Empower damages an enemy. Shooting Star icon updated. Uther
      Difficulty updated from Easy to Hard. Uther's Heroics will no longer be hidden while Spirit Form is active. He will not be capable of casting them. Fixed an issue that caused Holy Fire's damage aura to display as a critical when damage was not increased. Holy Radiance will now reveal the effect area for 0.75 seconds. Holy Radiance will now reveal enemy targets hit. Divine Storm will now reveal the effect area for 0.75 seconds. Divine Storm will reveal the target for 2 seconds. Holy Fire icon updated. Valeera
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Garrote to display incorrectly in the Death Recap after extended by Rupture. Eviscerate will now reveal the target for 2 seconds. Ambush will now reveal the target for 2 seconds. Cheap Shot will now reveal the target for 2 seconds. Garrote will now reveal the target for 2 seconds. Sinister Strike will now reveal targets hit for 2 seconds. Blade Flurry will now reveal the effect area for 0.75 seconds. Blade Flurry will now reveal targets hit for 2 seconds. Valla
      Difficulty updated from Easy to Medium. Fixed an issue that caused Manticore's stack display to be displayed incorrectly. Manticore icon updated. Varian
      Fixed an issue that caused Second Wind to display as uncastable. Fixed an issue that caused Twin Blades of Fury's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses and maluses. Fixed an issue that caused Juggernaut to be capable of activating on-death effects multiple times on enemies. Master at Arms will now reveal targets hit for 2 seconds. Master at Arms will now reveal the effect area for 0.75 seconds. Whitemane
      Difficulty updated from Medium to Very Hard. Inquisition will now reveal targets for 2 seconds upon removal and for 0.5625 seconds each time damage is dealt. Inquisition will no longer reveal around the target. Divine Reckoning will now reveal targets hit for 2 seconds. Searing Lash will now reveal targets hit for 2 seconds. Saintly Greatstaff icon updated. Xul
      Fixed an issue that caused Cursed Strikes to hit targets immune to area damage. Cursed Strikes will now reveal the effect area for 0.75 seconds. Backlash will now reveal the area for 0.75 seconds. Shackler no longer reveals the area. Cursed Strikes no longer reveals targets hit. Yrel
      Difficulty updated from Medium to Hard. Holy Wrath Splash now triggers Physical Attack-limited on-hit effects(meaning Block charges being consumed, Medivh's Raven Familiar firing if the target is a Hero). Dauntless will now display Block visuals. Holy Wrath area reveal duration reduced from 1 second to 0.75 seconds. Aegis of Light no longer reveals the area. Vindication will now reveal targets hit for 2 seconds. Righteous Hammer will now reveal targets hit for 2 seconds. Avenging Wrath will now reveal targets hit for 2 seconds. Zagara
      Fixed an issue that caused Banelings to not be affected by Defense Matrix. Mutalisk Basic Attacks will no longer bounce to Mercenaries that are not currently active. Mutalisk Basic Attacks will now bounce targets immune to area damage. Zarya
      Difficulty updated from Easy to Medium. Fixed an issue that caused Defensive Shielding to not apply if the target already has select forms of Block. Fixed an issue that caused Basic Attack Splash to work incorrectly with Time Stop. Basic Attacks will now reveal the effect area for 0.75 seconds. Basic Attacks no longer reveal targets hit. Explosive Barrier will now reveal targets hit for 2 seconds. Explosive Barrier will now reveal the effect area for 0.75 seconds. Feel the Heat icon updated. Zeratul
      Difficulty updated from Hard to Very Hard. Cleave will now reveal the effect area for 0.75 seconds. Zul'jin
      A Surprise For Ya no longer reveal targets. A Surprise For Ya will now only bounce to visible targets. A Surprise For Ya will now bounce to targets immune to area damage. A Surprise For Ya will no longer bounce to Mercenaries that are not currently active. Grievous Throw will now reveal targets hit for 2 seconds. Twin Cleave will now reveal targets hit for 2 seconds. Guillotine will now reveal targets hit for 2 seconds. Buzzsaw will now reveal targets hit for 2 seconds. Return to Top
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