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Heroes of the Storm PTR Patch Notes: May 12

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A new Heroes of the Storm patch is now available for playtesting until May 17. It comes with multiple Hero reworks (Anduin, Johanna, Raynor, Stitches, and Valla). Warhead Junction returns to Ranked Play, and more.

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Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until May 17, PDT. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.


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Heroes Rework: Anduin

Base

  • Basic Attack
    • Attack speed increased by 20%.
  • Flash Heal [Q]
    • Cooldown increased from 4 to 5 seconds.
  • Divine Star [W]
    • Cooldown increased from 9 to 10 seconds.
  • Leap of Faith [Trait]
    • New Passive Functionality - Pursued By Grace
      • Basic Attacks against Heroes heal the lowest Heath ally near Anduin for 44.

Talents

  • Level 1
    • Evenhanded Blessings [Q]
      • Moved from level 16.
      • Healing bonus reduced from 20 to 10%.
      • Cooldown bonus reduced from 50% to 40%.
    • Power Word: Shield [W]
      • Moved from level 7.
      • Additional Functionality: While travelling outwards, allies in the path of Divine Star gain a shield absorbing 128 damage over 4 seconds.
    • Lightwell [Active]
      • Moved from level 16.
      • Healing amount reduced from 75 to 50.
      • Charges increased from 10 to 15.
  • Level 4
    • Moral Compass [W]
      • No longer has a maximum number of targets for the apex Basic Attacks.
      • Basic Attack Damage increased from 70 to 100%.
      • Additional Functionality: Increase Basic Attack range by 1.1.
    • (New) Surge of Light [E]
      • Basic Attacks reduce the cooldown of Chastise by .75 seconds. Basic attacks against Heroes rooted by Chastise launch an additional Basic Attack.
    • (New) Piercing Light [E]
      • Chastise pierces to hit an additional target.
      • Quest: Hitting two Heroes with a single Chastise permanently increases Spell Power by 1, to a maximum of 10.
  • Level 7
    • Desperate Prayer [Active]
      • Moved from level 20.
      • Cooldown increased from 30 to 40 seconds.
      • Heal amount reduced from 530 to 360.
  • Level 13
    • Push Forward! [Trait]
      • New Functionality: Damaging an enemy Hero increases your Movement Speed by 2.5% and the amount healed by Pursued By Grace [Trait] by 5% for 6 seconds. Stacks up to 8 times.
  • Level 16
    • Renew [Q]
      • Moved from level 1.
      • New Functionality: Flash Heal heals for an additional 130 over 5 seconds. The duration of this heal is refreshed each time Anduin hits an enemy Hero with a Basic Attack.
    • Holy Nova [W]
      • Damage increased from 105 to 135.
    • Glyph of Faith [Trait]
      • Moved from level 20.
  • Level 20
    • (New) Inner Fire [R2]
      • The target of Light Bomb gains 40% movement speed and 50 Armor for 3 seconds.
    • (New) Censure [E]
      • Chastise stuns for .75 seconds and its Root duration is increased by .5 seconds.
Developer Comment: Anduin has a wealth of effective talents, but most of them were stuck in the later talent tiers. We'd like to shake that up and let him have some fun earlier in the game.

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Heroes Rework: Johanna

Talents

  • Level 1
    • Reinforce [Passive]
      • Removed.
    • Zealous Glare [E]
      • Moved from Level 7.
      • New Functionality: Gain a second charge of Shield Glare.
    • Laws Of Hope [Active]
      • New Functionality:
        • Activate to Heal 20% of your maximum Health over 5 seconds.
        • Quest: Every 10 Regeneration Globes collected increase the heal amount by 5% of your maximum Health.
    • (New) Divine Fortress [Passive]
      • Loan: Instantly gain 20% maximum Health. Every death reduces this bonus by 5%.
      • Basic Attacks against enemy Heroes grant 8 Physical Armor for 2.5 seconds, stacking up to 40.
  • Level 4
    • Subdue [Q]
      • Moved from Level 7.
    • Eternal Retaliation [W]
      • New Functionality: Hitting enemies with Condemn marks them for 10 seconds. Johanna’s next Basic Attack removes the mark, lowering the cooldown of Condemn by 1 second, refunding 10 Mana, and killing Minions.
    • Hold Your Ground [D]
      • Moved from Level 1.
  • Level 7
    • Sins Exposed [Q]
      • New Functionality: Heroes hit by Punish receive 25% reduced Healing for 2 seconds. Basic Attacks against them refresh this duration.
    • Conviction [W]
      • Moved from level 4.
      • Bonus Movement Speed bonus while Condemn is charging reduced from 25% to 20%.
      • Additional Functionality: Gain 10% Movement Speed.
    • (New) Steed Charge [D]
      • Increase Iron Skin duration by 1 second. Activate to instantly become Mounted for 3 seconds, and damage dealt to Johanna during this time doesn’t dismount her.
  • Level 10
    • Falling Sword [R1]
      • Damage decreased from 210 to 150.
      • Enemies hit are no longer Slowed.
      • Cast range decreased from 15 to 10.
      • Additional Functionality: While in the air, allies underneath Johanna gain Unstoppable.
  • Level 13
    • Blessed Hammer [Active]
      • Hammer damage reduced from 84 to 74.
      • Adjusted Functionality: Damaging enemies with Basic Abilities reduce Blessed Hammer’s cooldown by 3 seconds.
      • Additional Functionality: Passive: Every 3rd Basic Attack against enemy Heroes releases a hammer.
  • Level 16
    • Fanaticism [D]
      • Removed.
    • Imposing Presence [Active]
      • Removed.
    • (New) Shrinking Vacuum [W]
      • Enemies Heroes hit by Condemn have their damage reduced by 25% and are slowed by 25% for 2 seconds.
    • Holy Renewal [E]
      • New Functionality: Enemy Heroes hit by Shield Glare heal for 5% of Johanna’s maximum Health and reduce its cooldown by 1.5 seconds.
    • Blessed Momentum [Passive]
      • Moved from Level 7.
      • New Functionality: Basic Attacks grant 10% Attack Speed for 4 seconds (up to 40%) and lower the cooldown of all Basic Abilities by .5 seconds.
  • Level 20
    • Heaven’s Fury [R1]
      • Cooldown reduction per holy bolt impact from 3 to 2 seconds.
      • Additional functionality: Holy bolts can now also hit allies, healing them for 75.
Developer Comment: It’s been a while since we really dove deep into Johanna’s Talent Tree and her incoming cosplay skin gave us a good chance to do just that. On top of that, we are experimenting with a new Loan style Talent type and would love to hear your guys’ feedback on them!

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Heroes Rework: Raynor

Base

  • Basic Attack
    • Damage decreased from 101 to 92.
  • Penetrating Round [Q]
    • Cooldown reduced from 10 to 9 seconds.
    • Mana cost reduced from 65 to 60.
    • Damage reduced from 220 to 190.

Talents

  • Level 1
    • Ace In The Hole [Q]
      • New Functionality:
        • Give ‘Em Some Pepper Slows enemies hit by 10% for 2.5 seconds.
        • Penetrating Round deals 25% more damage to enemy Heroes that are Stunned or Slowed.
    • Exterminator [W]
      • New Functionality:
        • Increase Basic Attack damage against Minions, Monsters, and Mercenaries by 50%. This is increased to 125% while Inspire is active.
        • Passive: Inspire does not expire on friendly Minions and Mercenaries.
    • Veteran Marksman [Trait]
      • New Functionality:
        • Loan: Increase the damage of Give ‘Em Some Pepper by an additional 60%. Every death reduces this bonus by 15%.
        • Quest damage bonus for hitting enemy Heroes reduced from 1% to .75%
  • Level 4
    • Behemoth Armor [Passive]
      • Bonus Health per Hero hit by Give ‘Em Some Pepper increased from 5 to 8.
  • Level 7
    • Heavy Slugs [Q]
      • New Functionality: Penetrating Round's Slow amount and duration are increased by 75%.
    • Fuel The Rush [E]
      • Cooldown reduction bonus while Inspire is active from 200 to 300%.
      • Adrenaline Rush Mana cost reduction increased from 25 to 30.
    • Unstable Compound [Trait]
      • Penetrating Round cooldown reduction reduced from 1.5 to 1 second.
  • Level 13
    • Debilitating Round [Q]
      • Removed.
    • (New) Line ‘Em Up [Q]
      • Reduce the cooldown of Penetrating Round by 3 seconds. If two or more enemy Heroes are hit, reduce its cooldown by an additional 3 seconds.
    • Giddy Up [W]
      • Base Movement Speed bonus increased from 8% to 10%.
    • Give Me More [E/W]
      • Moved from level 13.
  • Level 16
    • Rallying Cry [W]
      • Moved from level 13.
      • New Functionality:
        • Increases Inspire’s attack speed bonus by 20%.
        • Passive: Cast Inspire for free after every 12 Basic Attacks.
  • Level 20
    • Weak Spot Acquired [Passive]
      • Removed.
    • Execute [Passive]
      • Removed.
    • Indomitable Resolve [R1]
      • Removed.
    • (New) Cavalry’s Arrived [R1]
      • Give ‘Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero.
      • These Heroes are targeted by Hyperion for 100% increased damage.
    • Dusk Wing [R2]
      • Additional Functionality: Banshee Basic Attacks lower enemy Hero’s by 2 for 1 second, stacking up to 25.
    • (New) Raiders Roll [E]
      • Adrenaline Rush grants Unstoppable and continues healing for 2 additional seconds.
      • This additional duration ends immediately upon reaching 70% Health.
    • (New) Sergeant Pepper [D]
      • Give Em Some Pepper activates every 3rd Basic Attack.
    • (New) Execute Orders [Passive]
      • Reduce your Death Timer to 30 seconds. Upon death, cast Hyperion towards the nearest enemy Hero.
Developer Comment: While Jimmy had a pretty large overhaul a while back, we definitely had some more room to make things more interesting and fun. We wanted to make sure that he was still pretty straight forward to play, but we wanted to inject more fun into his Talent Tree, especially his Level 20’s.

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Heroes Rework: Stitches

Base

  • Hook [Q]
    • Additional Functionality: Upon reaching level 13, Hook’s range is increased by 40%.
  • Slam [W]
    • Cooldown increased from 7 to 8 seconds.
    • Inner area Slow duration increased from 1.5 to 2 seconds.
    • No longer deals additional damage to Minions, Mercenaries, and Monsters.
  • Vile Gas [Trait Passive]
    • New Functionality:
      • Enemies hit by Basic Attacks or the inner area of Slam are afflicted with Vile Gas, dealing 27 damage over 3 seconds. Deals 150% increased damage to Minions, Mercenaries, and Monsters.
    • New Active Functionality - Shambling Horror:
      • Activate to spread Vile Gas to nearby enemies every second and prevent Stitches’ Movement Speed from being reduced below by 110% for 5 seconds.

Talents

  • Level 1
    • Patchwork Creation [W]
      • New Functionality:
        • Gain 3 Armor for each enemy afflicted by Vile Gas, doubled while Shambling Horror is active. This effect stacks up to 8 times.
        • Passive: Gain 15% increased healing received.
    • Savor the Flavor [E]
      • New Functionality:
        • Quest: Hitting a Hero with Devour increases Stitches’ health regeneration by 1.5 and the damage of Vile Gas by 2%, stacking up to 100 times.
    • Hungry for More [Passive]
      • New Functionality:
        • Passive: Gain 5% Movement Speed.
        • Quest: Gathering a Regeneration Globe increases Stitches’ maximum health by 30.
        • Reward: Every 20 Regeneration Globes gathered increases Stiches’ Movement Speed by an additional 5%.
  • Level 4
    • Playtime! [W]
      • New Functionality: Basic attacks reduce the cooldown of Slam by .75 seconds and restore 5 Mana. Hitting Heroes with the inner area of Slam reduces its cooldown by 1 second.
    • Tenderizer [Passive]
      • Moved from Level 4.
      • New Functionality: Basic Attacks against Heroes Slow by 25% for 2.5 seconds and restore 2% of Stitches’ Maximum Health.
    • (New) Vile Cleaver [Trait]
      • Basic Attacks against targets afflicted with Vile Gas deal 35% more damage and spread Vile Gas to nearby enemies.
  • Level 7
    • Cannibalize [Passive]
      • Removed.
    • Serrated Edge [Q]
      • Moved from Level 4.
      • Cooldown reduction bonus increased from 3 to 5.
      • Additional Functionality: Hitting an Enemy Hero with Hook also restores 35 Mana.
    • Second Helping [E]
      • Moved from Level 20.
      • New Functionality:
        • Devour gains an additional charge with a 6 second cooldown between uses.
        • Loan: If Stitches is at max Heath after using Devour he gains a shield equal to 15% of his maximum health for 10 seconds. Every death, reduce this shield amount by 3%.
    • (New) Putrefaction [Trait]
      • While Shambling Horror is active Vile Gas reduces healing received by 30%.
      • Passive: Vile Gas heals for 60% of the damage it deals.
  • Level 13
    • Fishing Hook [Q]
      • Removed.
    • (New) Under Pressure [W/Trait]
      • Increase Slam’s damage by 25.
      • Quest: Every 6 times Vile Gas deals damage to a Hero, permanently increase the damage of Slam by 1, to a maximum of 75 additional damage.
    • Chop Chop [Trait]
      • Moved from Level 4.
      • New Functionality: Hitting a Hero with Hook or activating Shambling Horror grants 50% increased Attack Speed for 5 seconds.
  • Level 16
    • Lacerate [W]
      • Removed.
    • Pulverize [W]
      • Moved from level 13.
      • Additional Functionality: Heroes hit by Slam have their Armor reduced by 10 for 4 seconds.
    • Digestive Juices [E]
      • Additional Functionality: Deals an additional 140 damage over 5 seconds.
    • Gas Flare [Passive]
      • Renamed to ‘Flare Up’.
      • Additional Functionality: Activating Shambling Horror also grants the 150% damage bonus.
      • Bonus damage duration reduced from 8 to 4 seconds.
  • Level 20
    • Potent Bile [R1]
      • Removed.
    • Shambling Horror [Active]
      • Removed.
    • (New) Gift From The Embalmer [R1]
      • Putrid Bile deals 100% more damage to Heroes.
      • Quest: Each time Putrid Bile deals damage to an enemy Hero, Stitches’ next death timer is reduced by 2%, to maximum of 80% total reduction. Half of this bonus is lost on death.
    • (New) Master Hooker [Q]
      • Reduce the cooldown of Hook by 5 seconds. Enemy Heroes hit by Hook receive 100% less healing for 2 seconds. Allied Heroes hit by Hook are Unkillable for 2 seconds.
    • (New) Gas Bag [Trait]
      • Activating Shambling Horror grants you Unstoppable for 3 seconds.
      • Passive: Reduce Shambling Horror’s cooldown by 20 seconds.
Developer Comment: Our favorite large lad is back and hungrier than ever! We're giving our best beefy boi a new baseline ability called Shambling Horror that should help him saunter in and out of combat a bit more consistently. This ability, combined with a plethora of new and reworked talents, should make his immediate presence more dangerous. We've also decided to bake in the benefits of the old Fishing Hook talent at level 13. This talent was simply too fun and effective to the point where it became impossible to design reasonable alternatives. We hope the totality of these changes will breathe new un-life into a Hero that has fallen out of favor over the years.

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Heroes Rework: Valla

Base

  • Basic Attack
    • Damage decreased from 75 to 70.
  • Multishot [W]
    • Damage decreased from 172 to 165.

Talents

  • Level 1
    • Caltrops [E]
      • Removed.
    • Puncturing Arrow [Q]
      • Moved from Level 4.
      • New Functionality:
        • Increase the bounces of Hungering Arrow by 1.
        • Quest: Hitting enemy Heroes the initial shot of Hungering Arrow permanently increases the initial shot damage by 6 and refunds 40 Mana.
    • (New) Fire At Will [W]
      • Every enemy Hero hit by Multishot grants 2 Hatred.
      • Quest: Enemy Heroes hit by Multishot permanently increase its damage by 4.
    • Creed of the Hunter [Trait]
      • Moved from Level 4.
      • New Functionality:
        • Loan: Gain 20% increased Attack Speed. Every death reduces this bonus by 5%.
        • Quest: Every 50 Basic Attacks against enemy Heroes, increase your damage per Hatred stack by 1%, up to 5%.
  • Level 4
    • Repeating Arrow [Q/E]
      • Moved from Level 7.
      • New Functionality: Vault no longer has a Mana cost. Vaulting instantly refreshes the cooldown of Hungering Arrow.
    • Arsenal [W]
      • New Functionality: Increase the range of Multishot by 20%. It launches 3 grenades that deal bonus damage and restore 25 Mana when hitting enemy Heroes.
    • Death Dealer [E]
      • Added Functionality: Lower the cooldown of Vault by 5 seconds. Increase the damage bonus of Vault from 50 to 150%. If the target dies within 1.5 seconds, refund 50 Mana and refresh the cooldown on Vault.
  • Level 7
    • Monster Hunter [Q]
      • Moved from Level 1.
      • No longer reduces the Mana cost of Hungering Arrow.
    • Frost Shot [Q/W]
      • Moved from Level 16.
      • New Functionality: Enemies hit by Multishot are Slowed by 20% for 2.5 seconds. Hungering Arrow deals 25% more damage to Slowed enemies.
    • Hot Pursuit [Trait]
      • Moved from Level 1.
      • New Functionality: Increase the Movement Speed bonus per Hatred stack to 2.5%.
  • Level 13
    • Siphoning Arrow [Q]
      • Renamed to ‘Siphoning Arrows’.
      • New Functionality:
        • Every Hero hit by Hungering Arrow heals Valla for 4% of her maximum Health.
        • Every Hero hit by Multishot heals Valla for 2% of her maximum Health.
    • Tempered By Discipline [Trait]
      • New Functionality: Basic Attacks heal for 10% of damage dealt. Increase this by an additional 2% for each stack of Hatred.
    • Gloom [Active]
      • Additional Functionality: Heal for 2.5 Health per second for each stack of Hatred.
  • Level 16
    • Punishment [W]
      • Moved from Level 7.
      • New Functionality: While at max Hatred Multishot’s cooldown refreshes 50% faster.
    • Seething Hatred
      • New Functionality: While at max Hatred, all damage you deal is increased by 10%.
  • Level 20
    • Death Siphon [R1]
      • New Functionality:
        • Hitting an enemy Hero with Strafe increases its duration by .125 seconds.
        • Passive: While Strafing, throw out piercing bolts that deal 34 damage and heal for 25% of their damage dealt.
    • Storm of Vengeance [R2]
      • New Functionality:
        • Basic Attacks against enemy Heroes reduce the cooldown of Rain of Vengeance by 5 seconds.
        • Passive: Every stack of Hatred grants 2% Attack Speed. When at max Hatred, gain an additional 30% Attack Speed.
    • Farflight Quiver [Trait]
      • New Functionality: Gain 20% Basic Attack range. At max Hatred, increase this by an additional 30%.
    • (New) Acrobat [E]
      • Gain 2 additional charges of Vault. Vaulting drops 3 Caltrops.
Developer Comment: Our resident Demon Hunter has one of the most diverse Talent Trees in the game, so our main goal with these changes were to inject some new cross-synergies and brighten up the design of some of her blander talents. As with the other reworks, we are testing a new Loan Talent, so please send us your feedback on them!

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Heroes

Mei

Base

  • Health reduced from 2675 to 2625.
  • Health regeneration reduced from 5.5742 to 5.5703.

Talents

  • Level 1
    • Ice Storm [W]
      • Periodic damage reduced from 45 to 42.
    • Heat Transfer [Passive]
      • Heal amount reduced from 18 to 16.5.
  • Level 4
    • Cold Front [E]
      • Passive cooldown reduction reduced from 4 to 3 seconds.
  • Level 10
    • Ice Wall [R2]
      • Cooldown increased from 50 to 60 seconds.
Developer Comment: Mei is still slightly overperforming at all levels of play, so she gets a boop from the nerf stick.

D.Va

Base

  • Mech Health reduced from 2150 to 2100.
  • Mech Health Regeneration reduced from 4.48 to 4.38.
  • Fusion Cannons [Trait]
    • Bonus damage to close enemies reduced from 50% to 40%.

Talents

  • Level 1
    • Full Metal [Trait]
      • Fusion Cannons healing reduced from 20% to 16%.
    • Liquid Cooling [Active]
      • Healing Fountain duration bonus increased from 25% to 35%.
  • Level 4
    • Rush-down [Q]
      • Damage bonus to non-Heroic enemies reduced from 70% to 50%.
    • Aggression Matrix [W]
      • Reduced Healing received increased from 30% to 35%.
  • Level 7
    • Fusion Generator [W]
      • Fusion Cannons bonus increased from 75% to 100%.
  • Level 10
    • Micro Missiles [R2]
      • Slow reduced from 35% to 30%.
  • Level 13
    • Target Locked [W]
      • Duration required reduced from 1.25 seconds to 1 second.
  • Level 20
    • Stop and Pop [R1]
      • Additional Functionality: Bunny Hop duration increased by 4 seconds.
Developer Comment: D.Va’s Mech is still slightly more powerful than we’d like, and it’s giving D.Va the edge over other Heroes before considering her capabilities with Self-Destruct and Pilot mode. She also has some talents with some suffering pick rates that we hope are now more attractive.

Hogger

Base

  • Hogg Wild [E]
    • Radius reduced from 2.75 to 2.625.
    • Damage increased from 32 to 44.
    • Damage bonus per point of Rage reduced from 1% to .5%.
    • Changed Functionality: Damage bonus from Rage now only applies to Heroic targets.

Talents

  • Level 1
    • On The Prowl [Active]
      • Healing per second reduced from 9 to 8.
  • Level 4
    • Brute Force [Q/D]
      • Loot Hoard range bonus increased from 15 to 20%.
      • Maximum damage bonus increased from 125 to 150.
      • Additional Functionality: Increase Loot Hoard’s damage by 50%.
    • Aggro Range [E]
      • Radius bonus decreased from 25% to 20%.
  • Level 13
    • Pummel [E]
      • Spell Power reduction duration reduced from 3 to 2 seconds.
  • Level 20
    • No Control [Active]
      • Duration decay rate increased by 50%.
Developer Comment: Hogger is inching closer towards what we feel is a healthy state of balance, but the PvE efficacy that Hogg Wild offers is still keeping him above many other Bruisers. We think increasing the baseline damage and re-focusing the Rage bonuses towards PvP only will help in this regard.

Sonya

Talents

  • Level 1
    • Furious Blow [W]
      • Damage bonus reduced from 50% to 40%.
  • Level 4
    • Shattered Ground [W]
      • Changed Functionality: Increase Seismic Slam's splash damage by 250%. Targeting a Hero with Seismic Slam further increases its splash damage by 250%, while targeting other enemies instead increases the length of Seismic Slam's splash by 66%.
  • Level 16
    • Giant Slammer [W]
      • Healing from damage dealt reduced from 100% to 60%.
Developer Comment: Sonya has been overperforming, so she is getting a sizable decrease in strength. We're trying something a little different with Shattered Ground by separating its existing benefits based on its target, and we hope this change is more interesting than simply numerically reducing its bonus.

The Lost Vikings

Base

  • Baleog
    • Health reduced from 1180 to 1130.
    • Health Regeneration reduced from 2.46 to 2.35.
    • Basic Attack damage reduced from 78 to 75.
  • Erik
    • Health reduced from 840 to 804.
    • Health Regeneration reduced from 1.75 to 1.67.
    • Basic Attack damage reduced from 65 to 62.
  • Olaf
    • Health reduced from 1540 to 1482.
    • Health Regeneration reduced from 3.21 to 3.08.
    • Basic Attack damage reduced from 57 to 54.

Talents

  • Level 4
    • It's a Sabotage! [Passive]
      • Damage over time duration reduced from 5 to 3 seconds.
      • Damage per second increased from 50 to 75.
  • Level 7
    • Norse Force! [Q]
      • Base Shield increased from 130 to 140.
      • Additional Shield for each Viking alive increased from 65 to 84.
  • Level 10
    • Longboat Raid! [R2]
      • Damage per second increased from 112 to 128.
  • Level 16
    • Impatience Is a Virtue [Passive]
      • Cooldown reduction increased from .25 seconds to .31 seconds.
    • 64 KB Marathon [Z]
      • Changed Functionality: Bonus Movement Speed no longer decays over its duration.
  • Level 20
    • Ragnarok 'n' Roll! [R1]
      • Additional Functionality: Reduce the cooldown of Longboat Raid by 30 seconds.
Developer Comment: Previously, The Lost Vikings had received a significant buff to their base stats to assist in their adjustment to experience globes. The Lost Viking players have since adapted wonderfully, so we're halving the impact of that buff, while assisting a few weaker talents.

Lucio

Talents

  • Level 1
    • Party Mix [W]
      • New Functionality:
        • Quest: Play Crossfade tracks to nearby allies.
        • Reward: Every minute played increases Lucio’s Maximum Mana by 2%. After 8 Minutes of total play time, increase the range of Crossfade by 20%.
  • Level 7
    • Boombox [Active]
      • Cast range increased by 100% (5 to 10 grid).
      • Health increased from 350 to 600.
      • Additional Functionality: Allies affected by Boombox gain 5 Armor.
  • Level 10
    • High Five [R2]
      • Self-heal reduced from 125 to 80.
  • Level 13
    • Slip [Z]
      • Armor reduced from 20 to 15.
  • Level 16
    • Up To Eleven [E]
      • New Functionality: Increase the duration of Amp It Up by 1 second. While Amp It Up is active, enemy Heroes hit with Soundwave or Push-Off increase it’s duration by an additional .3 seconds.
  • Level 20
    • Mixing Fire [R2]
      • Damage dealt reduced from 225 to 160.
      • Cost and cooldown reduction reduced from 50% to 30%.
Developer Comment: Lucio has become a dominant force in the hands of skilled players. We’re happy we’ve been able to make High Five a competitive option, and so we’re simply targeting Lucio’s personal survivability. We’ve yet to get players to play their Boomboxes, but we’ll keep trying.

Uther

Base

  • Devotion [Trait]
    • Adjusted Functionality: Uther’s Basic Abilities grant 25 Armor to allied Heroes, and 15 to Uther, for 2 seconds.

Talents

  • Level 16
    • Beacon of Light [Q]
      • Self-healing bonus increased from 100% to 125%.
      • Self-healing bonus at low Health increased from 200% to 250%.
    • Tyr's Deliverance [W]
      • Maximum stacks increased from 4 to 7.
  • Level 20
    • Divine Protection [Trait]
      • Additional Functionality: Sets Devotion Armor for both allied Heroes and Uther to 50.
Developer Comment: We don’t dislike Uther being capable of playing a frontline role, but we do believe he’s doing so a little too freely. This should make it a little more expensive for Uther to rush into danger.

Azmodan

Base

  • Globe of Annihilation [Q]
    • Level scaling increased from 2.5 to 4%.

Talents

  • Level 1
    • Greed [Q]
      • Non-Heroic damage bonus reduced from 20 to 15%.
    • Gluttony [Q]
      • Annihilation earned from Hero hits increased from 3 to 4.
  • Level 7
    • Master of Destruction [E]
      • Annihilation earned from Hero hits reduced from 4 to 2.
  • Level 10
    • Demonic Invasion [R1]
      • Range decreased from 20 to 13.5.
      • Demonic Grunt attack damage reduced from 42 to 39.
  • Level 16
    • Hell Rift [E]
      • Demon Warrior damage bonus reduced from 100 to 75%.
  • Level 20
    • Siegebreaker [R1]
      • Damage bonus reduced from 50 to 40%.
    • Pride [Q]
      • Damage bonus increased from 100 to 125.
Developer Comment: Azmodan's PvE-centric talents are proving a little stronger than we'd like for how easy they are to execute on, so we're shaving off a little bit of power across the board and greatly reducing the cast range of Demonic Invasion. We're also normalizing Globe of Annihilation's level scaling since his Q builds are underperforming at most levels of play.

Falstad

Base

  • Lightning Rod [W]
    • Lightning Rod verifies its targets is in range more frequently, from every second to every .25 seconds.
    • Lightning Rod now uses a custom range indicator.

Talents

  • Level 1
    • Gathering Storm [Q]
      • Hammerang damage bonus per stack increased from 0.2% to 0.4%.
    • Dishonorable Discharge [W]
      • Lightning Rod cooldown reduction reduced from 3 to 2 seconds.
      • Lightning Rod damage bonus per stack decreased from 1% to .75%, maximum bonus remains 75%.
      • Changed Functionality: Takedowns resetting Lightning Rod's cooldown now gained on quest completion.
  • Level 13
    • Thunderstrikes [W]
      • Damage bonus per stack increased from 20% to 25%.
      • Changed Functionality: Thunderstrikes' damage bonus no longer affects other Lightning Rod bonuses.
Developer Comment: Falstad’s last changes have certainly shocked the Nexus, unfortunately in part due to some regrettable bugs. With some tuning to keep him grounded, and a new coat of paint, Falstad is ready for his next flight.

Junkrat

Base

  • Frag Launcher [Q]
    • Damage increased from 118 to 124.

Talents

  • Level 1
    • Extra-Wound Timers [Q]
      • Damage bonus increased from 80% to 120%.
  • Level 7
    • Big As [E]
      • Additional Functionality: Steel Trap only hits Heroes.
  • Level 10
    • Rocket Ride [R2]
      • Damage increased from 890 to 935.
Developer Comment: It’s been a minute since we’ve seen Junkrat blow some stuff up. Get at it!

Tassadar

Base

  • Shock Ray [Q]
    • Channel duration reduced from .75 to .6875 seconds.

Talents

  • Level 4
    • Induction [Q]
      • Changed Functionality: Tassadar gains 10% increased Movement Speed. Casting Shock Ray increases this bonus to 30% for 3 seconds.
  • Level 7
    • Beam Alignment [Q]
      • Mana cost reduction increased from 10 to 15.
      • Additional Functionality: While Resonance Beam is fully charged, Shock Ray’s Slow duration is increased to 4 seconds.
  • Level 13
    • Shadow Walk [Active]
      • Armor increased from 25 to 35.
Developer Comment: Tassadar's Q build is underperforming at higher levels of play, so we're bumping him up slightly in that regard. The reduction in channel duration doesn’t change how quickly the beam begins to travel, and instead just allows Tassadar to act sooner.

Return to Top


Bug Fixes

Battlegrounds

  • Added Warhead Junction to Ranked Play.
  • Removed Volskaya from Ranked Play.

Heroes

  • E.T.C.
    • Crowd Surfer no longer causes spells queued after Powerslide to be cast without an animation.
  • Rexxar
    • Casting Misha, Charge! and Misha Focus! at the same time will no longer occasionally cancel the ability.
  • Uther
    • Tyr's Deliverance no longer increases Uther's Holy Light self Healing.

Return to Top


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G6G0N80EOC941426801305139.png

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Very interested in the new Overwatch skins. Couldn't find them in the Collection menu, but from the main screen it seems that Stitches gets to be Roadhog, Valla gets to be Reaper, Johanna gets to be a mix of Reinhardt and Brigitte, and Raynor gets to be Soldier: 76. Not sure if Anduin gets a skin as well, since only those 4 are showing.

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1 hour ago, Draketh said:

Very interested in the new Overwatch skins. Couldn't find them in the Collection menu, but from the main screen it seems that Stitches gets to be Roadhog, Valla gets to be Reaper, Johanna gets to be a mix of Reinhardt and Brigitte, and Raynor gets to be Soldier: 76. Not sure if Anduin gets a skin as well, since only those 4 are showing.

Just give him Mercy 🙂

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Curious about this event. Looks like there no skins on PTR so far.

Interesting reworks, Raynor might seem like a nerf, it will require some testing. Didn't expect so many reworks and balance changes in this patch so this is a nice surprise.

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42 minutes ago, Hagersen said:

The 5 Players who still enjoy Heroes will like these changes

Playing them every day, waiting time for match in every mode is never longer than half a minute, so go cry somewhere else. The game is fine.

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It is a pretty good feeling that after almost 2 months of complete silence they come with whopping 5 reworks at once (something they never did before even when they game was at its peak) and we're finally getting a new event. These skins have been asked for a very long time, and I'm glad they're finally delivering it.

However, I personally feel that all these Heroes were in pretty good spots already; they surely could've reworked someone like Probius and Ragnaros, two characters who haven't seen a major patch change in a long time.

Regardless, I greatly appreciate the development team still putting work into this game, even after Blizzard butchered over half the staff.

I'm slightly worried about Valla's rework, though. Tested it on the PTR and she is pretty busted. Her damage is beyond the charts. Giving infinite quests to someone like her feels like a bad idea.

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11 minutes ago, Valhalen said:

It is a pretty good feeling that after almost 2 months of complete silence they come with whopping 5 reworks at once (something they never did before even when they game was at its peak) and we're finally getting a new event. These skins have been asked for a very long time, and I'm glad they're finally delivering it.

However, I personally feel that all these Heroes were in pretty good spots already; they surely could've reworked someone like Probius and Ragnaros, two characters who haven't seen a major patch change in a long time.

I assume that's why we did get 5 reworks. They're not so much full-scale from-the-ground-up reworks that someone like Probius would require so much as they're... reworks of reworks, for the most part.

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13 hours ago, Valhalen said:

It is a pretty good feeling that after almost 2 months of complete silence they come with whopping 5 reworks at once (something they never did before even when they game was at its peak) and we're finally getting a new event. These skins have been asked for a very long time, and I'm glad they're finally delivering it.

However, I personally feel that all these Heroes were in pretty good spots already; they surely could've reworked someone like Probius and Ragnaros, two characters who haven't seen a major patch change in a long time.

Regardless, I greatly appreciate the development team still putting work into this game, even after Blizzard butchered over half the staff.

I'm slightly worried about Valla's rework, though. Tested it on the PTR and she is pretty busted. Her damage is beyond the charts. Giving infinite quests to someone like her feels like a bad idea.

Man. The Valla stuff looks crazy. Even outside of the damage changes - and not saying I would pick this talent - but the Farflight Quiver looks like insane range when at max hatred, or am I just misinterpreting the numbers? Surely that would make it over 8 range?

I enjoy playing Valla but she is a tough cookie sometimes with the "newer" heroes that have more mobile/escape kits.

Looking at her new stuff, I actually would love to try to make a Multishot/Strafe build work.

 

Scrolling through the reworks, I think "what!? Raynor again?!" 🤷‍♂️ Though The Beetles reference with Sergent Pepper is funny.

 

I would love the team to look into a way of auto-implementing event changeovers so we can experience them more frequently. The 6 months of Winter was too long and that's coming from a dude living in Winnipeg.

 

 

Edited by TyZone

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16 minutes ago, TyZone said:

Scrolling through the reworks, I think "what!? Raynor again?!" 🤷‍♂️ Though The Beetles reference with Sergent Pepper is funny.

Nerf to basic attack damage for Raynor and Valla, but looks like changes to talents should compensate for it. Interesting, perhaps they want people to play them a bit more like mages? Little bit less reliant on basic attacking, and more on abilites.

Edited by Arcling

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41 minutes ago, TyZone said:

Man. The Valla stuff looks crazy. Even outside of the damage changes - and not saying I would pick this talent - but the Farflight Quiver looks like insane range when at max hatred, or am I just misinterpreting the numbers? Surely that would make it over 8 range?

I enjoy playing Valla but she is a tough cookie sometimes with the "newer" heroes that have more mobile/escape kits.

Looking at her new stuff, I actually would love to try to make a Multishot/Strafe build work.

Yeah man, Valla is completely busted with that rework. And yes, I tested it on the PTR, she reaches 8 range on her basic attack. Raynor doesn't even compare.

Judging roughly on the numbers, I dare to say her Multishot build will be the most used. The damage output is insane. She'll be a first ban pick for sure.

I honestly don't think she needed a full rework. She already is very oppressive in the right compositions.

Edited by Valhalen
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      Fixed an issue that caused Envenomed Nest's Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Adrenal Overload to not apply to channeled Basic Attacks. Fixed an issue that caused Bombard Strain Locusts to not deal bonus damage to enemy Structures. Fixed an issue that caused Monstrosity to gain more than intended damage from Minion kills. Toxic Nest will no longer reveal attackers to Abathur during the Arming phase. Locust damage will no longer display as a critical against Structures. The damage bonus remains unaltered. Stab no longer reveals the area around the target and will now only reveal the target itself for 2 seconds. Spike Burst will now reveal the effected area for 0.75 seconds. Bombard Strain icon updated. Alarak
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Basic Attacks to activate Blade of the Highlord while Blinded or if the target is Evading. Lightning Surge now reveal the primary target for 2 seconds. Deadly Charge will now reveal targets hit for 2 seconds. Alexstrasza
      Fixed an issue that caused Cleansing Flame to grant Alexstrasza healing equal to the bonus health provided by Dragonqueen if Dragonqueen is active when activated. Fixed an issue that caused Abundance to display the healing preview after the heal has activated. Fixed an issue that caused Preservation to display the healing preview after the heal has activated. Fixed an issue that caused Pacify and Life Unbound to activate their on-heal from Dragonqueen Basic Attacks while Alexstrasza is Blinded. Fixed an issue that caused Dragonqueen Basic Attacks to not heal Invulnerable allies if they are in Alexstrasza's space. Fixed an issue that caused Cleansing Flame's cooldown to not be displayed on the talents tab of the scoreboard while Dragonqueen is active. Ancient Flame icon updated. Ana
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Basic Attacks to grant stacks of Dynamic Optics while Blinded or if the target is Evading. Contact Healing will now only cause Biotic Grenade's Healing and Damage to display as a critical if at least 2 Heroes are hit, instead of only requiring the talent to be taken. Anduin
      Fixed an issue that caused Moral Compass to hit Invulnerable enemies. Anub'arak
      Difficulty updated from Medium to Hard. Fixed an issue that allowed select abilities to be activated while disabled if selected during the effects of Cocoon. Chitinous Plating icon updated. Artanis
      Difficulty updated from Medium to Hard. Fixed an issue that caused Shield Overload to be reduced in cooldown from Basic Attacks while Blinded or if the target is Evading. Fixed an issue that caused Blade of a Templar to slow targets while Blinded or if the target is Evading. Fixed an issue that caused Reactive Parry to grant stacks of Block from Twin Blades while Blinded or if the target is Evading. Fixed an issue that caused Reactive Parry to not grant a stack of Block from the third strike of Twin Blades. Fixed an issue that caused Plasma Burn's damage aura to display as a critical when damage was not increased. Auriel
      Difficulty updated from Medium to Hard. Fixed an issue that caused Reservoir of Hope to not display on the talents tab of the scoreboard as a quest talent. Sacred Sweep will now reveal targets hit for 2 seconds. Detainment Strike will now reveal targets knocked back for 2 seconds. Crystal Aegis will now reveal targets hit for 2 seconds. Azmodan
      Fixed an issue that caused All Shall Burn to detonate twice if Cydaea's Kiss is selected while active. Fixed an issue that caused Globe of Annihilation's warning indicator to be removed if another Azmodan's Globe of Annihilation lands nearby. Globe of Annihilation will now reveal targets hit for 2 seconds. Blaze
      Fixed an issue that allowed select abilities to be activated while disabled if selected while inside the Bunker. Fixed an issue that caused Heat Treatment to not heal for a portion of the damage dealt by Pyromania. Basic Attack will now reveal the area for 0.75 seconds. Flame Stream will now reveal target hit for 2 seconds. Combustion will now reveal the effect area for 0.75 seconds. Oil Spills created by Fuel Leak sight reduced from 7 to 1.5. Incinerator Gauntlets icon updated. Brightwing
      Difficulty updated from Hard to Easy. Fixed an issue that caused Phase Shift to heal the target briefly after arrival, instead of on arrival. Fixed an issue that caused Blink Heal to heal Vehicles when cast on them. Invisible Friends will now preview the total healing that will be provided. Unstable Anomaly area reveal duration reduced from 1.5 seconds to 0.75 seconds. Unstable Anomaly will now reveal targets hit for 2 seconds. Cassia
      Fixed an issue that caused Basic Attacks to activate Martial Law while Blinded or if the target is Evading. Fixed an issue that caused Static Electricity Lightning Bolts to heal for less than intended from Ring of the Leech. Fixed an issue that caused Static Electricity Lightning Bolts to not play impact sounds. Fixed an issue that caused Static Electricty Lightning Bolts to not display as criticals against Blinded targets. Fixed an issue that caused Lightning Fury Lightning Bolts to be considered as Static Electricity Lightning Bolts. Fend will now reveal targets hit for 2 seconds. Surge of Light will now reveal targets hit for 2 seconds. Surge of Light will now reveal the effect area for 0.75 seconds. Martial Law icon updated. Imprisoning Light icon updated. Infinite Lightning icon updated. Chen
      Difficulty updated from Hard to Medium. Fixed an issue that caused Accumulating Flame's duration increase to proc while Blinded or if the target is Evading. Fixed an issue that caused the Earth Spirit's Basic Attacks to be incapable of killing Sgt. Hammer's Spider Mines. Earth Spirit's Basic Attacks will now reveal the effect area for 0.75 seconds. Cho'Gall
      Fixed an issue that caused Fuel for the Flame to deal damage to targets Evading near the primary Basic Attack target. Fixed an issue that caused Fuel for the Flame to deal damage to the primary target while Blinded or if the target is Evading. Fixed an issue that caused Cthun's Gift to slow targets while Blinded or if the target is Evading. Fixed an issue that caused Consuming Blaze to not interrupt Mounts, Objective Channels, Sleeping on application. Fixed an issue that caused Molten Block's damage aura to display as a critical when damage was not increased. Will of Gall is now considered a Quest talent. Fuel for the Flame will no longer always display as a critical. Consuming Blaze will now reveal targets hit for 2 seconds. Shadowflame will now reveal targets hit for 2 seconds. Dread Orb will now reveal targets hit for 2 seconds. Runic Blast will now reveal targets hit for 2 seconds. Twisting Nether will now reveal targets hit for 2 seconds. Shadowbolt Volley will now reveal targets hit for 2 seconds. Dread Orb will no longer grant sight into nearby Shrubs. Shadowbolt Volley will no longer grant sight into nearby Shrubs. Chromie
      Fixed an issue that caused Sand Echo Basic Attacks to activate A Proper Greeting while Chromie is Blinded. Fixed an issue that caused Unravelling Sands's Spell Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Time Trouble's Armor increase to be removed by Stasis or Invulnerability. Fixed an issue that caused Shifting Sands active bonuses to be lost when slain. Fixed an issue that caused Shifting Sands to be granted before Sand Blast deals damage. Time Trap will no longer cause allies to be incapable of collecting Experience Globes while inside a Shrub for 2 seconds. Deathwing
      Difficulty updated from Medium to Hard. Fixed an issue that caused Death Drop's Spell Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Molten Flame's button to be highlight while Deathwing is inside a Vehicle and the bonuses from Infernus would be active. Deckard
      Fixed an issue that caused Potion of Shielding to increase Deckard's Self Healing when damage is prevented to allied Heroes. Fixed an issue that caused Horadric Staff to not be placed on cooldown while Blinded. Fixed an issue that caused Rejuvenation Potion to heal Leoric while Undying is active. Fixed an issue that caused Scroll of Identify to detect targets before the first quest milestone. Ancient Blessings will now reveal the area for 0.75 seconds. Dehaka
      Fixed an issue that caused Dehaka to be immune to allied effects while Burrow is active. Fixed an issue that caused Burrow to not reveal negative effects when activated. Fixed an issue that caused Lurker Strain's knockback to be treated as a Stun. Fixed an issue that caused Lurker Strain's knockback to reveal the Dehaka while active. Fixed an issue that caused Lurker Strain's slow to reveal the target while active. Lurker Strain will now reveal targets hit for 2 seconds. Lurker Strain no longer reveals around targets while they are being knocked back. Elongated Tongue icon updated. Diablo
      Difficulty updated from Medium to Hard. Fixed an issue that caused Black Soulstone's health bonuses to stack multiplicatively with other health bonuses. Fixed an issue that caused Hell Fire's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Dying Breath Apocalypse to display incorrectly in the Death Recap. Soul Shield icon updated. D.Va
      Fixed an issue that caused D.Va's AI to not activate Self-Destruct. Fixed an issue that caused D.Va to be ejected early if the Mech takes select types of damage after being slain. Fixed an issue that caused D.Va's Mech Basic Attacks to be capable of hitting multiple Sgt. Hammer Spider Mines at once. Fixed an issue that caused Basic Attacks against Heroes in the bonus attack area to activate Nuclear Option while Blinded or if the target is Evading. Fixed an issue that caused D.Va's scoreboard entry on the talents tab to display incorrectly when she first spawns into the battleground. Fixed an issue that caused D.Va's entry in the killfeed to display incorrectly if she is slain by a unit that has since been removed from the battleground (Example: Minions after they have been killed). Fixed an issue that caused D.Va's Hero unit reference to not be updated correctly when D.Va respawns. Ejecting from the Mech will no longer cause Pilot D.Va to be capable of collecting Experience Globes while inside a Shrub for 2 seconds. Self-Destruct will now reveal the effect area for 0.75 seconds. Self-Destruct will now reveal targets hit for 2 seconds. Big Shot will now reveal targets hit for 2 seconds. Boosters will now reveal targets hit for 2 seconds. Mech Basic Attacks will now reveal the effect area for 0.75 seconds. Concussive Pulse will now reveal the effect area for 0.75 seconds. Boosters damage will no longer display as a critical if the target is a valid bonus damage target for Rush-down. Aggression Matrix will now display floating text for the healing prevented. D.Va is now capable of pinging her Self-Destruct charge to her team. D.Va's Mech will now fill out the Death Recap when slain. E.T.C.
      Difficulty updated from Easy to Hard. Fixed an issue that caused Guitar Hero to increase Guitar Solo duration while Blinded or if the target is Evading. Falstad
      Fixed an issue that caused BOOMerang's Spell Armor reduction to not be removed by Stasis or Invulnerability. Hammerang Reactivation will now reveal targets hit for 2 seconds. Hammerang's Returning projectile will now reveal targets hit for 2 seconds. Selecting BOOMerang will no longer cause Hammerang's Reactivation to permanently display as a critical. Frequent Flyer icon updated. Sustained Winds icon updated. Fenix
      Phase Bomb Splash now triggers Physical Attack-limited on-hit effects(meaning Block charges being consumed, Medivh's Raven Familiar firing if the target is a Hero). Fixed an issue that caused Mobile Offensive to not activate if Fenix only moves very briefly. Fixed an issue that caused Basic Attacks to refresh Divert Power: Weapons duration while Blinded or if the target is Evading. Phase Bomb Splash will now reveal the effect area for 0.75 seconds. Mobile Offensive icon updated. Singularity Charge icon updated. Offensive Cadence icon updated. Divert Power: Weapons icon updated. Garrosh
      Difficulty updated from Medium to Hard. Wrecking Ball, Into the Fray will now reveal targets hit by the landing for 2 seconds. Decimate will now reveal targets hit for 2 seconds. Gazlowe
      Fixed an issue that caused Basic Attacks to activate Mecha-Lord's Armor increase while Blinded or if the target is Evading. Fixed an issue that caused Ark Reaktor turrets to deal increased damage. Fixed an isssue causing Gazlowe to be incapable to pinging the cooldown of EZ-PZ Dimensional Ripper to his team. Genji
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Genji's Self Healing to not increase for the full damage prevented by Deflect. Deflect will no longer reveal the area it searches for targets when Genji takes damage with Deflect active. Zanshin icon updated. Greymane
      Fixed an issue that caused Running Wild to not grant the cooldown reduction when casting Go For the Throat. Fixed an issue that caused Alpha Killer to be capable of activating on-death effects multiple times on enemies. Fixed an issue that caused Thick Skin to display duplicate Block visuals. Gul'dan
      Fixed an issue that caused Fel Flame to be visible outside of the intended area after Pursuit of Flame is completed. Fixed an issue that caused Hunger for Power's healing modifications to be disabled while under the effects of Xul's Mortal Wound. Fixed an issue that caused Hunger for Power's healing increase to not be the correct value. Hanzo
      Difficulty updated from Medium to Hard. Fixed an issue that caused Storm Bow to not activate Sharpened Arrowheads while Blinded or if the target is Evading. Fixed an issue that caused Storm Bow to activate Sharpened Arrowheads before the damage is dealt. Fixed an issue that caused Storm Bow's range bonus from charging to not be reset correctly. Hogger
      Difficulty updated from Medium to Hard. Fixed an issue that caused Aggro Range to grant Rage if a Structure is within the search radius of Hogg Wild. Fixed an issue that allowed targeted abilities against the Ez-Thro Dynamite unit. Fixed an issue that allowed targeted abilities against the Loot Hoard unit. Fixed an issue that allowed targeted abilities against the chunk of Meat unit. Illidan
      Difficulty updated from Medium to Very Hard. Fixed an issue that caused Unending Hatred to stop displaying bonus damage on the talents tab of the scoreboard after reaching the quest milestone. Fiery Brand icon updated. Imperius
      Holy Fervor cleave reveals the area for 0.75 seconds. Jaina
      Difficulty updated from Easy to Medium. Fixed an issue that caused Frost Bolt to deal damage on enemies behind the projectile. Fixed an issue that caused Frost Bolt to continue to deal damage after it has hit the maximum number of targets with Frost Shards selected. Frostbite Armor will now display Block visuals. Icefury Wand icon updated. Advanced Ice Block icon updated. Johanna
      Difficulty updated from Medium to Easy. Fixed an issue that caused Blessed Momentum's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses and maluses. Fixed an issue that caused Holy Fury's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Blessed Shield to hit and target Invulnerable enemies. Heaven's Fury will no longer cause allies to be incapable of collecting Experience Globes while inside a Shrub for 2 seconds. Blessed Hammer will now reveal the effect area for 0.75 seconds. Junkrat
      Difficulty increased from Medium to Hard. Basic Attack Splash now triggers Physical Attack-limited on-hit effects (Example: Block charges will be consumed). Fixed an issue that caused Basic Attack splash to hit Invulnerable enemies. Fixed an issue that caused Frag Launcher to hit Invulnerable enemies. Fixed an issue that caused Frag Launcher to gain more than intended damage from Hero hits. Kael'thas
      Difficulting updated from Hard to Medium. Fixed an issue that caused Gravity Lapse to hit Invulnerable enemies. Burned Flesh will now display as a critical effect. Kel'Thuzad
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Deathchill's marker to remain on the target if they gain Unstoppable. Fixed an issue that caused Power of Icecrown's active bonuses to be lost when slain. Fixed an issue that caused Basic Attacks to activate Icy Grasp while Blinded or if the target is Evading. Fixed an issue that caused Basic Attacks to activate Hungering Cold while Blinded or if the target is Evading. Fixed an issue that caused the Chilling Touch Basic Attacks to be incapable of killing Sgt. Hammer's Spider Mines. Kel'Thuzad can now attempt to cast Frost Nova over unpathable terrain. Kel'Thuzad's abilities in the command bar will no longer flash when Kel'Thuzad gains 15 stacks of Master of the Cold Dark. Kerrigan
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Assimilation to increase Kerrigan's Self Healing when Shields granted. Fixed an issue that caused Sharpened Blades to gain quest progress from Hallucination Heroes (Nova Holo Decoys, Samuro Mirror Images, Abathur Ultimate Evolutions). Ultralisk Basic Attacks will now reveal the effect area for 0.75 seconds. Fury of the Swarm empowered Basic Attacks will now reveal the effect area for 0.75 seconds. Fury of the Swarm will no longer reveal targets hit by the splash area. Impaling Blades will now reveal targets hit for 2 seconds. Primal Grasp's secondary explosion will now reveal targets hit for 2 seconds. Psionic Shift will now reveal targets hit for 2 seconds. Kharazim
      Difficulty updated from Medium to Hard. Fixed an issue that caused Deadly Reach's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses. Fixed an issue that caused Insight to grant quest progress while Blinded or if the triggering enemy is Evading. Fixed an issue that caused non-Heroes to not be revealed by Spirit Ally. Leoric
      Difficulty updated from Easy to Medium. Fixed an issue that caused Buried Alive's silence to be reduced in duration by Abolish Magic's duration reduction. Fixed an issue that caused Burning Despair's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Drain Hope and Drain Essence to remain active on targets after they enter a Vehicle. Leoric's Self Healing is no longer increased by Drain Essence's Undying death timer reduction. Leoric is no longer capable of activating Ossein Renewal while Undying is active. Wrath of the Bone King effect reveal duration reduced from 1 second to 0.75 seconds. Li Li
      Lightning Serpent's Bounces will now bounce to targets immune to area damage (Example: Sgt. Hammer Spider Mines). Lightning Serpent's Bounces will now target Passive targets (Example: Kharazim's Earth Ally and Spirit Ally). Li-Ming
      Fixed an issue that caused Magic Missiles to not grant stacks of Force Armor when Tal Rasha's has been selected and Magic Missiles has not granted Spell Power. Fixed an issue that caused Teleport to not be completely refunded by Critical Mass and Illusionist while Aether Walker is active. Fixed an issue that caused Magic Missiles to hit Invulnerable enemies. Lunara
      Fixed an issue that caused Invigorating Spores to be capable of activating on-death effects multiple times on enemies. Fixed an issue that caused Invigorating Spores to deal damage while Blinded or if the target is Evading. Fixed an issue that caused Invigorating Spores to deal damage on an attack that brings the target to full stacks of Nature's Toxin. Splintered Spear will no longer target Hidden or Neutral targets. Lt. Morales
      Fixed an issue that caused Medidrone to be capable of healing Leoric while Undying is active. Fixed an issue that caused Healing Beam to remain active on a Minion after Sylvanas has cast Possession on the Minion. Maiev
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Vengeful Knives to gain bonus damage from Physical damage while Blinded or if the target is Evading. Fixed an issue that caused Basic Attacks empowered by Umbral Bind to not grant Vengeful Knives stacks against the primary target. Fixed an issue that caused Containment Disc's Silence to be bypassable by casting an ability making the target immune to Silence as soon as the Time Stop expires. Fixed an issue that caused Bonds of Justice to stop displaying bonus damage on the talents tab of the scoreboard after reaching the quest milestone. Naisha's Memento's Bounces will now bounce to targets immune to area damage. Naisha's Memento will no longer bounce to Mercenaries that are not currently active. Mal'Ganis
      Difficulty updated from Medium to Hard. Fixed an issue that caused Vanquish the Weak to apply the slow before the damage is dealt. Winged Guard will now display a Block visual. Blind as a Bat will now remove any nearby reveals placed by Mal'Ganis when cast. Fel Claws will now reveal targets for 2 seconds if Blind as a Bat is not active. Necrotic Embrace will now reveal targets for 2 seconds if Blind as a Bat is not active. Echo of Doom will now reveal targets for 2 seconds if Blind as a Bat is not active. Plague Bats will now reveal targets for 2 seconds if Blind as a Bat is not active. Seeker Swarm Bats will now only reveal targets for 2 seconds if Blind as a Bat is not active. The Night Beckons icon updated. Malfurion
      Difficulty updated from Easy to Hard. Fixed an issue that caused Ysera's Gift to grant bonus healing while Malfurion is dead. Fixed an issue that caused Malfurion to be incapable to pinging the cooldown of Astral Communinion to his team. Malthael
      Difficulty updated from Medium to Hard. Fixed an issue that caused Touch of Death to display floating text for healing prevented twice. Ethereal Existence will now display a Block visual at maximum stacks. Soul Rip no longer reveals the area. Medivh
      Fixed an issue that caused the Hall of Storms to increase Raven Form's Movement Speed by more than intended. Fixed an issue that caused Basic Attacks to activate Temporal Flux while Blinded or if the target is Evading. Using a Portal will no longer move the user's Camera. Mei
      Difficulty updated from Medium to Hard. Fixed an issue that caused Polar Vortex's Attack Speed malus to stack multiplicatively with other Attack Speed bonuses and maluses. Fixed an issue that caused Basic Attacks to activate Cooling Servos while Blinded or if the target is Evading. Fixed an issue that caused Induce Hibernation to apply to non-Heroes. Skating Away now displays a Block visual. Mephisto
      Difficulty updated from Medium to Hard. Fixed an issue that caused Lightning Reaction to not be affected by damage reduction if caused by a Shade of Mephisto's Lightning Nova. Muradin
      Fixed an issue that caused Bronzebeard Rage's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Basic Attacks to grant Perfect Storm progress while Blinded or if the target is Evading. Fixed an issue that caused Basic Attacks to activate Give Em' The Ax while Blinded or if the target is Evading. Fixed an issue that caused Grand Slam to grant a charge of Haymaker for each Hero that took part in the takedown. Storm Bolt will no reveal the target for 2 seconds. Muradin is no longer revealed to the enemy if unseen when Thunder Burn empowered by Thunderstrike damages an enemy. Perfect Storm quest tracker icon updated. Murky
      Fixed an issue that caused Big Tuna Kahuna's health bonuses to stack multiplicatively with other health bonuses. Fixed an issue that caused Time To Krill to heal the target Murky if they have selected Fish Tank. Fixed an issue that caused Time To Krill to not heal the applying Murky if they have selected Fish Tank. Murky no longer reveals in area around him after his Egg is slain. Octo-Grab will now reveal the target while active, instead of for a fixed 4 seconds in a 0.75 radius. Octo-Grab will now reveal the target for 2 seconds when first cast. Slime will now reveal targets hit for 2 seconds. Pufferfish will now reveal targets hit for 2 seconds. Nazebo
      Fixed an issue that caused Plague of Toads to hit Invulnerable enemies. Fixed an issue that allowed targeted abilities against the Plague of Toads unit. Nova
      Difficulty updated from Medium to Hard. Fixed an issue that caused Holo Decoys to be revealed to the enemy when their border becomes visible. Fixed an issue that caused Holo Decoys to reveal the area around them when slain for 1 second. Fixed an issue that caused Anti Armor Shell's Physical Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Holo Decoy's damage readout in the Target Info Panel to display incorrectly with Anti-Armor Shells selected while their Basic Attack is on cooldown. Fixed an issue that caused Anti-Armor Shells to reduce the Physical Armor of the target before the damage is dealt. Triple Tap will now reveal targets hit for 2 seconds. Precision Strike will now reveal targets hit for 2 seconds. Explosive Snipe will now reveal targets hit for 2 seconds. Snipe no longer reveals in an area around the target. Rapid Reprojection icon updated. Orphea
      Difficulty increased from Medium to Hard. Fixed an issue that caused Eldritch Conduit to not be empowered when gaining the 10th stack. Fixed an issue that caused Eldritch Conduit's empowered to be lost when slain. Fixed an issue that caused Eternal Feast to search for dead units. Fixed an issue that caused Dead Magic to deal damage if the splashed to target is Evading. Dead Magic now reveals the area for 0.75 seconds. Probius
      Fixed an issue that caused Construct Additional Pylons to increase the damage of Pylon Overcharge by more than intended. Qhira
      Difficulty updated from Medium to Hard. Fixed an issue that caused Blood Rage to track units after they have been slain. Fixed an issue that caused Upstage to not be granted if the number of tracked targets is not reached due to targets dying from Blood Rage. Fixed an issue that caused Blood Rage's activation to grant a stack of Fatal Wounds. Fixed an issue that caused Basic Attacks to activate Your Pain, My Gain while Blinded or if the target is Evading. Fixed an issue that caused Basic Attacks to activate Finishing Touch while Blinded or if the target is Evading. Fixed an issue that caused Finishing Touch to grant attack speed if the target is brought to below 50% of their Maximum Health. Basic Attacks no longer reveal targets hit. Swing Life Away now display Spell Armor visuals. Ragnaros
      Lava Wave will no longer collect Experience Globes (NOTE: Last hits will still function). Fixed an issue that caused Tempered Flame to increase Ragnaros's Self Healing when Shields granted. Fixed an issue that caused Cauterize Wounds to not display correctly in the Death Recap. Fixed an issue that caused non-Heroes to not reduce the cooldown of Blistering Attacks with Empower Sulfuras. Raynor
      Fixed an issue that caused Give em' Some Pepper damage to not display in the Death Recap. Fixed an issue that caused Give em' Some Pepper damage to not increase Raynor's relevant score entries. Fixed an issue that caused Give em' Some Pepper to only reveal Raynor's non-updating position if unseen when dealing damage to an enemy. Fixed an issue that caused Give em' Some Pepper to not be correctly modified by damage modification from other Heroes. Fixed an issue that caused damage dealt by Hyperion created by Execute Orders to display incorrectly in the Death Recap. Give em' Some Pepper will now reveal the area for 0.75 seconds. Rehgar
      Fixed an issue that caused Elemental Conduit to increase Rehgar's Self Healing when damage is prevented to allied Heroes. Fixed an issue that caused Colossal Totem's recast to be available for less than the duration of Earthbind Totem. Fixed an issue that caused Hunger of the Wolf to activate while Blinded or if the target is Evading. Fixed an issue that caused Bloodlust to not apply to channeled Basic Attacks. Rexxar
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Aspect of The Hawk's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses and maluses. Fixed an issue that caused Misha to gain more Movement Speed than intended while Rexxar is Mounted. Fixed an issue that caused Unleash the Boars damage to not be modified by most forms of damage modification. Fixed an issue that caused Kill Command's damage bonus to be multiplicative. Fixed an issue that caused Wildfire's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Misha to lose the benefits of Primal Intimidation once slain. Wildfire Bear now reveals the target for 2 seconds. Samuro
      Difficulty increased from Hard to Very Hard. Wind Walk healing increased from 1% to 3%. Way of the Wind healing reduced from 5% to 4%. Fixed an issue that caused Way of the Wind to increase Samuro's Healing score instead of his Self Healing score. Mirror Image reveal of nearby units on death now matches other Heroic units. Sgt. Hammer
      Tank Mode Splash now triggers Physical Attack-limited on-hit effects (Example: Block charges will now be consumed). Tank Mode Splash will now trigger if the Sgt. Hammer is Blinded. Splash damage and triggering effects will still be prevented. Tank Mode Splash will now reveal the effect area for 0.75 seconds. Tank Mode Splash attacks will no longer reveal targets hit. Sonya
      Fixed an issue that caused Leap to not grant Unstoppable while active. Rampage icon updated. Stitches
      Difficulty updated from Medium to Hard. Fixed an issue that caused Putrid Bile's Pools to not have their damage modified by other Heroes effects placed onto Stitches. Stukov
      Difficulty updated from Medium to Hard. Fixed an issue that caused Reactive Ballistospores to not be reset correctly by Try Mode, Sandbox reset cooldowns. Fixed an issue that caused Reactive Ballistospores to deal more damage than intended when applying Weighted Pustule. Fetid Touch icon updated. Reactive Ballistospores icon updated. Reactive Ballistospores is now considered an active talent, instead of a Weighted Pustule talent. Sylvanas
      Difficulty updated from Medium to Hard. Fixed an issue that caused Might of the Banshee Queen's active bonuses to be lost when slain. Fixed an issue that caused Remorseless to apply Overwhelming Affliction's slow when fired. Fixed an issue that caused Remorseless to not apply Black Arrows stacks while Blinded or if the target is Evading. Fixed an issue that caused Remorseless to not apply Black Arrows activated non-Hero Stun. Fixed an issue that caused Remorseless to not apply Mercenary Queen's Mercenary Stun. Fixed an issue that caused Basic Attacks to activate Evasive Fire's duration refresh while Blinded or if the target is Evading. Fixed an issue that caused Basic Attacks to activate Lost Soul's cooldown reduction while Blinded or if the target is Evading. Fixed an issue that caused enemies hit by Deafening Blast's bonus damge area to not be revealed for 2 seconds. Fixed an issue that caused enemies hit by Deafeaning Blast's bonus damage area to not be affected by Black Arrow's activated non-Hero stun. Fixed an issue that caused Catapults to grant more Experience than intended when Possessed. Remorseless will no longer bounce to Mercenaries that are not currently active. Remorseless will now bounce to targets immune to area damage. Wailing Arrow no longer reveals in a radius around Sylvanas when cast. Wailing Arrow will now reveal the search area for 0.75 seconds. Remorseless icon updated. Tassadar
      Difficulty updated from Medium to Hard. Fixed an issue that caused Feedback's Physical Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Archon's Basic Attacks Spell Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Executor's Will to not increase Healing dealt. Fixed an issue that caused Oracle's passive healing to not be displayed in the Death Recap. Fixed an issue that caused Archon's Basic Attacks to reduce the Spell Armor of targets while Blinded or if the target is Evading. Khaydarin Amulet now requires the target to be visible to start the link. Khaydarin Amulet will now reveal the target for so long as the link remains active. Khaydarin Amulet will now bounce to targets immune to area damage. Khaydarin Amulet will no longer bounce to Invulnerable enemies. Archon Basic Attacks Splash will no longer reveal targets. Archon Basic Attacks will now reveal the effect area for 0.75 seconds. The Butcher
      Difficulty updated from Medium to Hard. Fixed an issue that caused Butcher to lose more Meat than intended when slain. Cleaver no longer reveals targets hit. Cleaver will now reveal the search area for 0.75 seconds. Furnace Blast will now reveal targets hit for 2 seconds. Butcher is no longer revealed to the enemy if unseen when Lamb to the Slaughter damages an enemy. The Lost Vikings
      Viking Hoard will now display the stacks as a baseline quest in the talents tab of the scoreboard. Fixed an issue that caused It's a Sabotate to apply while Erik is Blinded. Fixed an issue that caused Hunka Burning Olaf's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Nordic Attack Squad to not be displayed correctly in the Death Recap. Baleog's Basic Attacks when fired from a distance effect reveal duration increased from 0.5 seconds to 0.75 seconds. Baleog's Basic Attacks when fired at close range will now reveal the effect area for 0.75 seconds. Hunka Burning Olaf will now reveal the target for 2 seconds. Nordic Attack Squad icon updated. Thrall
      Difficulty updated from Easy to Medium. Fixed an issue that caused Basic Attacks while Windfury is active to grant stacks of Frostwolf Resilience while Blinded or if the target is Evading. Feral Resilience will now display Block visuals. Tracer
      Fixed an issue that caused Heavy Handed's Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Basic Attacks to activate Telefrag while Blinded or if the target is Evading. Fixed an issue that caused Quantum Spike Pulse Bombs will now explode at the same time as other Pulse Bombs when a unit is Hit, instead of 0.3125 seconds later. Fixed an issue that caused Is That a Healthpack?! to heal Vehicles if selected. Fixed an issue that caused Composition B + Quantum Spike to deal percent damage to non-Heroes. Fixed an issue that caused Parting Gift to hit Invulnerable enemies. Total Recall will now increase Tracer's Self Healing when Tracer is healed. Total Recall will now display floating combat text when Tracer is healed. Total Recall will now display in the Death Recap. Completing a Reload will now display floating combat text for the amount of Ammo restored. Locked and Loaded will no longer cause Basic Attacks to display as criticals. Locked and Loaded will cause the floating combat text for ammo restored by Reload to display as a critical. While Locked and Loaded is active, Tracer's Ammo Bar will have a slight pulsing glow around it. This is only visible to Tracer and her Allies. While Locked and Loaded is active, Tracer's Reload button on the Command Bar will have a pulsing glow around it. Ricochet now requires Tracer to have selected Tracer Rounds to reveal targets. Ricochet will now only bounce to visible targets. Ricochet will now bounce to targets immune to area damage. Ricochet will no longer bounce to Mercenaries that are not currently active. Bullet Spray will now reveal targets hit. Quantum Spike Pulse Bomb will now reveal identically to other Pulse Bombs, instead of in a larger radius. Untouchable icon updated. Tychus
      Difficulty updated from Medium to Hard. Fixed an issue that caused Bob and Weave's Basic Attack range increase to display incorrectly in the status buff bar. Sizzlin' Attacks icon updated. Tyrael
      Difficulty updated from Medium to Hard. Fixed an issue that caused Swift Retribution to not apply to channeled Basic Attacks. Fixed an issue that caused Basic Attacks to activate Bound By Law while Blinded or if the target is Evading. Fixed an issue that caused Burning Halo's damage aura to display as a critical when damage was not increased. Archangel's Wrath explosion will now reveal targets hit for 2 seconds. Burning Halo icon updated. Burning Halo is now classed as a Passive talent. Horadric Reforging icon updated. Horadric Reforging is now classed as a Passive talent. Tyrande
      Difficulty updated from Medium to Hard. Fixed an issue that caused Shadowstalk's healing over time to remain active on Leoric while Undying is active. Fixed an issue that caused Huntress Fury to not bounce to Deathwing. Fixed an issue that caused Sentinel's cooldown to be reset if a Hallucination is slain while revealed by Sentinel. Fixed an issue that caused Mark of Mending to not heal Evading allies. Fixed an issue that caused Basic Attacks to activate Mark of Mending if the target is Evading. Fixed an issue that caused Elune's Chosen to heal for overkill damage. Tyrande is no longer revealed to the enemy if unseen when Empower damages an enemy. Shooting Star icon updated. Uther
      Difficulty updated from Easy to Hard. Uther's Heroics will no longer be hidden while Spirit Form is active. He will not be capable of casting them. Fixed an issue that caused Holy Fire's damage aura to display as a critical when damage was not increased. Holy Radiance will now reveal the effect area for 0.75 seconds. Holy Radiance will now reveal enemy targets hit. Divine Storm will now reveal the effect area for 0.75 seconds. Divine Storm will reveal the target for 2 seconds. Holy Fire icon updated. Valeera
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Garrote to display incorrectly in the Death Recap after extended by Rupture. Eviscerate will now reveal the target for 2 seconds. Ambush will now reveal the target for 2 seconds. Cheap Shot will now reveal the target for 2 seconds. Garrote will now reveal the target for 2 seconds. Sinister Strike will now reveal targets hit for 2 seconds. Blade Flurry will now reveal the effect area for 0.75 seconds. Blade Flurry will now reveal targets hit for 2 seconds. Valla
      Difficulty updated from Easy to Medium. Fixed an issue that caused Manticore's stack display to be displayed incorrectly. Manticore icon updated. Varian
      Fixed an issue that caused Second Wind to display as uncastable. Fixed an issue that caused Twin Blades of Fury's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses and maluses. Fixed an issue that caused Juggernaut to be capable of activating on-death effects multiple times on enemies. Master at Arms will now reveal targets hit for 2 seconds. Master at Arms will now reveal the effect area for 0.75 seconds. Whitemane
      Difficulty updated from Medium to Very Hard. Inquisition will now reveal targets for 2 seconds upon removal and for 0.5625 seconds each time damage is dealt. Inquisition will no longer reveal around the target. Divine Reckoning will now reveal targets hit for 2 seconds. Searing Lash will now reveal targets hit for 2 seconds. Saintly Greatstaff icon updated. Xul
      Fixed an issue that caused Cursed Strikes to hit targets immune to area damage. Cursed Strikes will now reveal the effect area for 0.75 seconds. Backlash will now reveal the area for 0.75 seconds. Shackler no longer reveals the area. Cursed Strikes no longer reveals targets hit. Yrel
      Difficulty updated from Medium to Hard. Holy Wrath Splash now triggers Physical Attack-limited on-hit effects(meaning Block charges being consumed, Medivh's Raven Familiar firing if the target is a Hero). Dauntless will now display Block visuals. Holy Wrath area reveal duration reduced from 1 second to 0.75 seconds. Aegis of Light no longer reveals the area. Vindication will now reveal targets hit for 2 seconds. Righteous Hammer will now reveal targets hit for 2 seconds. Avenging Wrath will now reveal targets hit for 2 seconds. Zagara
      Fixed an issue that caused Banelings to not be affected by Defense Matrix. Mutalisk Basic Attacks will no longer bounce to Mercenaries that are not currently active. Mutalisk Basic Attacks will now bounce targets immune to area damage. Zarya
      Difficulty updated from Easy to Medium. Fixed an issue that caused Defensive Shielding to not apply if the target already has select forms of Block. Fixed an issue that caused Basic Attack Splash to work incorrectly with Time Stop. Basic Attacks will now reveal the effect area for 0.75 seconds. Basic Attacks no longer reveal targets hit. Explosive Barrier will now reveal targets hit for 2 seconds. Explosive Barrier will now reveal the effect area for 0.75 seconds. Feel the Heat icon updated. Zeratul
      Difficulty updated from Hard to Very Hard. Cleave will now reveal the effect area for 0.75 seconds. Zul'jin
      A Surprise For Ya no longer reveal targets. A Surprise For Ya will now only bounce to visible targets. A Surprise For Ya will now bounce to targets immune to area damage. A Surprise For Ya will no longer bounce to Mercenaries that are not currently active. Grievous Throw will now reveal targets hit for 2 seconds. Twin Cleave will now reveal targets hit for 2 seconds. Guillotine will now reveal targets hit for 2 seconds. Buzzsaw will now reveal targets hit for 2 seconds. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR and here are the patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. We would like to take a moment to thank the community for providing insight and feedback for these changes. Although we may not reply to your feedback and posts we do listen and appreciate all of it. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Observer UI
      D.Va's Mech Healthbar is now displayed in the observer interface's top bar. Misha's Healthbar is now displayed in the observer interface's top bar. The Lost Vikings Healthbars are now displayed in the observer interface's top bar. XP Globes are now displayed as Blue for the left team and Gray for the right team. Icons
      Abathur Changed Icon color for Locust Strain. Anub'arak Changed Icon color for Chitinous Plating. Blaze Incinerator Gauntlets Icon changed to non-Heroes Damage from Basic Attacks. Cassia Martial Law Icon changed to Searing Damage from Basic Attacks. Changed Icon color for Ball Lightning. Changed Icon color for Valkrie. Dehaka Changed Icon color for Elongated Tonuge. Diablo Changed Icon for Soul Shield to be different than Spell Shields. Genji Changed Icon color for Zanshin. Jaina Changed Improved Ice Block Button to be normal Ice Block. Illidan Fiery Brand Icon changed to Searing Damage from Basic Attacks. Muradin Changed Icon color for Perfect Storm. Nova Changed Icon color for Rapid Projection. Sonya Rampage Icon changed to Cooldown Reduction from Basic Attacks. Sylvanas Remorseless Icon changed to Range Increase for Basic Attacks. The Lost Vikings Nordic Attack Squad Icon changed to Searing Damage from Basic Attacks. Tychus Sizzlin' Attacks Icon changed to Searing Damage from Basic Attacks. Tyrande Shooting Star Icon changed to Range Increase for Basic Attacks. Valla Manticore Icon changed to Searing Damage from Basic Attacks. Whitemane Changed Icon color for Saintly Greatstaff. Zarya Feel the Heat Icon changed to Damage Increase from Basic Attacks. Abilities
      Bounce Abilities that Bounce will require all targets to be visible. Cleave Abilities that Cleave will reveal the area and does not require target to be visibile. Splash Abilities that Splash will reveal the area and does not require target to be visibile. Invulnerability
      Johanna Blessed Shield no longer hits Invulnerable enemies. Junkrat Frag Launcher no longer hits Invulnerable enemies. Kael'thas Gravity Lapse no longer hits Invulnerable enemies. Li-Ming Magic Missiles no longer hits Invulnerable enemies. Nazeebo Plague of Toads no longer hits Invulnerable enemies. Tracer Parting Gift no longer hits Invulnerable enemies. ARAM
      Increased experience given by Experience Globes. UI
      Floating Combat Text for Experience earned from killing blows now has a gold color. Return to Top
      Balance Update
      General
      Adjusted difficulty levels for a number of Heroes. Heroes
      Samuro Increased Windwalk healing from 1% per second to 3% per second. Decreased Way of the Wind healing from 5% on cast to 4% on cast. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Evading targets to still lose armor to Hellbats and Gnolls. Fixed an issue that caused ARAM maps to use different XP systems. Heroes
      Abathur Fixed an issue that caused Abathur's Monstrosity to gain an additional 0.02 damage per stack. Toxic Next no longer reveals attackers while Arming. Anduin Moral Compass is now considered Splash damage and will not hit targets Immune to AOE. Blaze Combustion now reveals area it affects. Fixed an issue that caused Heat Treatment to not match the damage dealt by Pyromania. Fixed an issue where Oil Spill granted more vision than intended. Flame Stream now reveals targets hit. Brightwing Invisible Friends now displays a healing over time preview. Phase Shift's heal now happens after teleportation instead of at the same time. Unstable Anomaly now reveals the area it affects and enemies it hits. Butcher Cleaver AOE no longer reveals targets hit. Fixed an issue that caused Butcher to lose more than intended stacks of Fresh Meat when killed. Furnace Blast now reveals targets hit. No longer revealed when Lamb of the Slaughter damages an enemy. Cassia Fend now reveals targets hit. Fixed an issue that caused Lightning Fury Bolts cast from Static Electricity and Lightning Fury to be inconsistently determined. Fixed an issue that caused Lightning Fury Bolts generated by Static Electricity to not heal for the appropriate amount with Ring of the Leech. Fixed an issue where Lightning Fury Bolts were not displaying as critical hits against Blinded enemies. Martial Law no longer damages Heroes while Blinded. Surge of Light now reveals the area it affects and enemies that it hits. ChoGall Consuming Blaze now reveals targets when applied. Consuming Blaze will now interrupt channels that are interrupted by damage when applied. Dread Orb no longer has an abnormal vision height. Dread Orb now reveals targets hit. Fixed an issue that caused Cthun's Gift to Slow while Blinded. Fuel for the Flame no longer deals damage to evading enemies near the Basic Attack target. Fuel for the Flame no longer deals damage to the target of Basic Attacks while Blinded. Fuel for the Flame no longer display as critical damage against Heroes. Runic Blast now reveals targets hit. Shadowbolt Volley no longer has an abnormal vision height. Shadowbolt Volley now reveals targets hit. Shadowflame now reveals targets hit. Twisting Nether now reveals targets hit. The Will of Gall is now treated as a Quest talent and displays the progress in the talents tab. Chromie Fixed an issue that caused Sand Echo's Basic Attacks to grant stacks while Blinded. Shifting Sands will no longer be removed upon death. Time Trap will no longer prevent Allies from being revealed temporarily. Time Troubles' Armor granted to allies will no longer be removed by Stasis. Unravelling's Armor debuff will now be removed by Stasis. Deathwing Death Drop's Armor Reduction is now removed by Stasis. Gaze Onto Destruction no longer reduces the damage of non-Heroes hit. Deckard Fixed an issue where Horadric Staff does not consume the cooldown when used on an Evading target. Fixed an issue where Potion of Shielding increased Deckard's Self Healing. Fixed an issue where Scroll of Sealing revealed targets for 4 seconds when taken. Dehaka Burrow no longer prevents allied abilities from affecting Dehaka. Burrow will now cleanse negative effects. Lurker Strain no longer reveals area around knocked back targets. Lurker Strain now reveals targets hit. Lurker Strain's Knockback will no longer function as a Stun. Diablo Dying Breath will now display as Apocalypse on the Death Recap. Fixed an issue that caused Black Soulstone to be multiplicative with other health bonuses. D.Va Defense Matrix now works on Zagara's Banelings. Falstad BOOMerang's Armor Reduction is now removed by Stasis. Hammerang now reveals targets hit on return. Hammerang's explosion no longer displays as a crit after selecting BOOMerang. Hammerang's reactivation explosion now reveals targets hit. Fenix Fixed an issue that caused Divert Power: Weapons to be refreshed while Blinded. Fixed an issue that could cause Mobile Offensive to not apply when moving. Phase Bomb Splash damage now consumes Block charges. Garrosh Decimate now reveals targets hit. Into the Fray now shows up on Garrosh's Try screen. Wrecking Ball and Into the Fray now reveal targets hit. Gazlowe Adjusted Ark Reaktor damage to 36. EZ-PZ Dimensional Ripper can now have the cooldown announced to your team. Mecha-Lord no longer grants Armor while Blinded. Genji Fixed an issue where Deflect did not grant full Self Healing score when preventing damage. Greymane Fixed an issue that caused Alpha Killer to be capable of activating on-hit effects on Invulnerable enemies. Fixed an issue that caused Go For the Throat to apply the incorrect cooldown to Disengage with Running Wild selected. Removed dual block visual from Thick Skin. Gul'dan Fixed self-healing bonus from Hunger for Power. Pursuit of Flame is no longer visible through fog. Hanzo Fixed an issue that allowed players to fire Storm Bow at maximum range without charging. Fixed an issue that caused Sharpened Arrowheads to not reduce Armor while Blinded when applied with Storm Bow. Fixed an issue that caused Sharpened Arrowheads to reduce Armor before damage is dealt with Storm Bow. Jaina Fixed an issue that caused Frost Bolt to hit targets behind Frost Bolt. Fixed an issue that caused Frost Shards to allow more than 2 additional targets to be hit. Frostbite Armor now has a block visual. Johanna Blessed Hammer now reveals the area it affects. Fixed an issue where Blessed Momentum stacks multiplicatively instead of additvely with other attack speed modifiers. Heaven's Fury no longer prevents allies from being revealed. Junkrat Fixed an issue that caused Junkrat's Frag Launcher to gain 0.002 damage per stack of Taste for Explosions. Splash damage now consumes Block charges. Kel'Thuzad Deathchill will no longer activate if the target loses Root or Slow by becoming Unstoppable. Fixed an issue that caused Basic Attacks against Rooted Heroes to activate Icy Grasp. Fixed an issue that caused Basic Attacks against Rooted targets to activate Hungering Cold. Fixed an issue that caused Kel'Thuzad's buttons to light up when getting 15 baseline quest stacks. Fixed an issue that caused Power of Icecrown's damage increase to be lost upon death. Kerrigan Fixed an issue that caused Kerrigan's Self Healing to increase when she gains Assimilation Shields. Fury of the Swarm no longer reveals targets. Impaling Blades now reveals targets hit. Primal Grasp's Pulse now reveals targets hit. Psionic Shift now reveals targets hit. Ultralisk Splash damage reveals targets. Kharazim Fixed an issue that caused Insight to progress while Blinded. Leoric Buried Alive can no longer have its duration reduced. Drain Essence no longer increases his Self Healing score. Deckard's Rejuvenation is now removed on Undying. Fixed an issue where Leoric could receive Tyrande's Shadowstalk Healing when Undying was active, thereby reducing his respawn timer. Ossein Renewal can no longer be cast while Undying is active. Drain Hope, Drain Essence, and March of the Black King are now removed if the target enters a vehicle. Li-Ming Fixed an issue that caused Tal Rasha's Elements to prevent Force Armor from granting Block charges. Fixed an issue where Aether Walker would sometime not reset correctly. Lt. Morales Medi Drone no longer heals Heroes in Undying state. Lunara Fixed an issue that caused Invigorating Spores to be capable of activating on-hit effects on Invulnerable enemies. Fixed an issue that caused Invigorating Spores to deal percent damage while Blinded. Fixed an issue that caused Nature's Toxin to be applied before damage dealt. Maiev Fixed an issue that caused Basic Attacks while Blinded to increase Vengeful Knives damage. Fixed an issue that caused Umbral Bind to not increase Vengeful Knives damage . Mal'Ganis Winged Guard now has a block visual. Malthael Ethereal Existence now has a block visual at max stacks. Mei Fixed an issue that caused Cooling Servos to Slow while Blinded. Fixed an issue that caused Mei's Induce Hibernation Talent to reduce damage of non-Heroes. Skating Away now has a block visual. Murky Fixed an issue that caused Big Tuna Kahuna to be multiplicative with other health bonuses. Octograb now reveals the target instead of the area around the target. Pufferfish now reveals targets hit. Slime now reveals targets hit. While revealed, Murky will no longer reveal the area around him when his Egg is slain. Nova Anti-Armor Shells is now removed by Stasis. Anti-Armor Shells now applies debuff after damage. Explosive Snipe now reveals targets hit. Fixed an issue that caused Anti-Armor Shells to display an incorrect damage value for Nova's Holo Decoys. Holo Decoys no longer reveals area when killed. Holo Decoys are now visible from the center of the unit instead of their border. Precision Strike now reveals targets hit. Snipe no longer reveals around target. Triple Tap no longer reveals area around the target, and the target is now revealed for 2 seconds afterwards, up from 1.3 seconds. Orphea Fixed an issue that caused Dead Magic to splash to Evading targets. Fixed an issue that caused Empowered Eldritch Conduit to be lost on death. Fixed an issue that caused Empowered Eldritch Conduit to not be granted when going from 7 or 8 stacks to 10. Fixed an issue that caused Eternal Feast to hit dead objects. Probius Fixed an issue that caused Pylon Overcharge to deal additional damage when Construct Additional Pylons is selected. Qhira Basic Attacks will no longer reveal targets hit. Blood Rage's activation no longer grants Fatal Wounds progress. Fixed an issue that caused Finishing Touch to grant attack speed on attacks that bring the target below 50% health. Fixed an issue that caused Finishing Touch to grant attack speed while Blinded. Fixed an issue that caused Upstage to not apply if the targets were killed by the activation damage. Fixed an issue that caused Your Pain, My Gain to grant Armor while Blinded. Ragnaros Cauterize Wounds now displays on the Death Recap correctly. Fixed an issue that caused Empower Sulfuras to not reduce the cooldown of Blistering Attacks on non-Heroes. Tempered Flame no longer increases Self Healing on application. Lava Wave can no longer pickup or magnetize Experience Globes. Raynor Fixed an issue that caused Execute Orders to not display in the Death Recap. Fixed an issue that caused Give Em' Some Pepper damage to behaving incorrectly. Rehgar Fixed duration of Totemic Projection. Fixed an issue that caused Hunger of the Wolf to deal damage and heal while Blinded. Rexxar Fixed an issue that caused Kill Command's damage bonus to be multiplicative. Fixed an issue that caused Misha to not gain Primal Intimidation's Passive on respawn. Fixed an issue where Unleash the Boars was not affected by some damage modifications. Samuro Burning Blade is now Splash damage. Way of the Wind now increases Self Healing intead of Healing. Sonya Leap now also grants Unstoppable when used at minimum distance. Stukov Fixed an issue that caused Reactive Ballistospores to not work correctly with cooldown resets. Sylvanas Deafening Blast now applies Black Arrows if active. Deafening Blast now reveals targets hit. Fixed an issue that caused Evasive Fire to be refreshed while Blinded. Fixed an issue that caused Lost Soul to reduce cooldowns while Blinded. Fixed an issue that caused Overwhelming Affliction to apply the slow to a Remorseless target when firing at a target with 3 stacks. Fixed an issue that caused Possession to give more XP than intended for Catapults. Fixed an issue that caused Remorseless to not apply Black Arrows while Blinded. Fixed an issue that caused Remorseless to not Stun enemies while Black Arrows is active. Fixed an issue that caused Remorseless to not Stun Mercenaries with 3 stacks of Black Arrows and Merenary Queen. Might of the Banshee Queen is no longer removed on death. Wailing Arrow no longer reveals area around Sylvanas when cast. Wailing Arrow now reveals the area of detonation. Tassadar Archon no longer applies armor reduction while Blinded. Archon Splash damage no longer reveals targets hit. Archon's Armor reduction is now removed by Stasis. Feedback's Armor reduction is now removed by Stasis. Fixed an issue that caused Oracle to not show in the Death Recap. Khaydarin Amulet will now reveal while active after the attack expires. Thrall Feral Resilience now has a block visual. The Lost Vikings Hunka' Burning Olaf now reveals target instead of the area around the target. It's a Sabotage can no longer be applied while Erik is Blinded. Nordic Attack Squad now shows in recap. Viking Bribery stack count is no longer visible on the scoreboard to other players. Tracer Bullet Spray now reveals targets hit. Fixed an issue that caused Composition B and Quantum Spike to deal percent damage to non-Heroes. Heavy Handed's Armor is now removed by Stasis. If Locked and Loaded has been activated, then the floating text for completing the reload will display as a crit. Is That a Healthpack can no longer heal Vehicles. Locked and Loaded no longer causes Basic Attacks to display as a crit. Ricochet will no longer reveal targets hit (Tracer Rounds will still apply if taken). Telefrag no longer reduces the cooldown of Recall while Blinded. When Tracer completes a reload, it now displays floating text. Tyrael Archangel's Wrath now reveals targets hit by the explosion. Bound by Law no longer refreshes El'Druin's Might while Blinded. Tyrande Fixed an issue that caused Elune's Chosen to heal for overkill damage. Fixed an issue that caused Self Healing to not increase her Self Healing. Fixed an issue that caused Sentinel to be reset if a Hallucination is killed while revealed. Fxied an issue where Mark of Mending was not healing Evading targets. Uther Divine Storm now reveals targets hit instead of area around targets hit. Divine Storm now reveals the area it affects. Holy Radiance now reveals enemies hit. Holy Radiance reveal updated to match area of effect. Valeera Ambush now reveals the target for 2 seconds. Blade Flurry now reveals targets for 2 seconds. Blade Flurry now reveals the area it affects. Cheap Shot now reveals the target for 2 seconds. Eviscerate now reveals the target for 2 seconds. Fixed an issue where Garrote's damage displayed incorrectly in the Death Recap. Garrote now reveals the target for 2 seconds. Sinister Strike now reveals the target for 2 seconds. Varian Fixed an issue that caused Juggernaut to be capable of activating on-hit effects on Invulnerable enemies. Fixed an issue that caused Varian's Victory Rush button to be grayed out. Master At Arms now reveals targets hit and the area affected. Whitemane Clemency no longer reveals the area around the heal target. Divine Reckoning now reveals targets hit. Inquisition and Shared Punishment now reveal the target for 2 seconds after expiring. Inquisition now reveals the target instead of the area around the target. Searing Lash now reveals targets hit. Xul Shackler no longer reveals the area it affects. Yrel Aegis of Light no longer reveals area it affects. Avenging Wrath now reveals targets hit. Dauntless now has a block visual. Holy Wrath now consumes Block charges. Righteous Hammer now reveals targets hit. Vindication now reveals targets hit. Zarya Explosive Barrier now reveals the area and targets. Fixing an issue where Zarya's Defensive Shielding did not stack correctly with other blocks. Splash damage no longer reveals targets. Zeratul Cleave now reveals the area it affects. Zul'jin Buzzsaw now reveals targets hit for 2 seconds. Grievous Throw now reveals targets hit for 2 seconds. Guillotine now reveals targets hit. Twin Cleave now reveals targets hit. Wrong Place Wrong Time now reveals targets hit for 2 seconds. Return to Top
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