Jump to content
Sign in to follow this  

Massive PvP Armor Nerf in Patch 9.1

Recommended Posts


Damage reduction from armor has been nerfed in PvP with the release of Patch 9.1.

Rextroy looked at damage reduction in PvP and something was not quite right. In PvP, players gained more Armor / Block Value / Stagger &, as they acquired more gear after each major patch. The stat appears to have been nerfed in Chains of Domination, which means it won't increase as it used to. His Paladin, for instance, lost 10% damage reduction from armor with the release of 9.1.


It appears that in 9.1 (probably since SL launch) Blizzard has changed the system for armor and block value. Before in PVE, the new mobs every new season (m+ season and new raid) would ignore some of your armor and block value, the reason for this was so a tank at the end of each patch when geared, would always have a similar damage reduction from armor and block (this includes stagger).

You could see your true dmg reduction with the "against current target" when you mouse over armor or block. This has changed, it now appears that your baseline armor and block value % are nerfed each new major patch. However, you will still have a similar dmg reduction "against current target" when fighting older mobs (including castle nathria) to what you had before the patch. That means this "new system" doesn't seem to be a nerf in PVE. In PvP, this changes a lot of things.

Before, players never had the "k value" impact their defenses, since it was only new mobs that ignored armor and block value. Players had their armor and block keep increasing every patch as they got new gear. For example, my Prot Pala in BFA, started at around 40% block value in PvP and ended 8.3 with more than 60%.

This change means that in PvP, every player will have their armor nerfed every new season patch (9.1) and will have to work towards the same % damage reduction they once had, by gearing their character with the new gear. This is a MASSIVE physical damage dealer buff in PvP. Every expansion before, people ended up at a bigger % armor during the last patches. Now armor will stay at a similar value first patch, as it will be in the last patch. This will make physical damage dealers scale way better than they did in earlier expansions.

TLDR - In PvP, people used to gain more and more armor / block value / stagger % as new gear was acquired after each major patch. Those stats are now nerfed instantly at the start of a new major patch, meaning it won't increase over the expansion as it used to. Massive buff to physical damage dealers. Example: My Paladin lost 10% dmg reduction from armor when 9.1 released.

PvP Armor Nerf in Patch 9.1

Share this post

Link to post
Share on other sites

This can be counteracted, if its too severe, by hidden auras and the like, but its good to highlight it cuzz i suspect the pvp part of the team isn't always aware of every tiny bitty scaling change. 

Share this post

Link to post
Share on other sites
3 hours ago, Mishmish said:

This can be counteracted, if its too severe, by hidden auras and the like, but its good to highlight it cuzz i suspect the pvp part of the team isn't always aware of every tiny bitty scaling change. 

Yeah they were probably both absent from that meeting

  • Haha 1

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We've seen the crazy Torghast speed runs with players just sprinting to the finish line in a mad dash to the sub-3 minute mark, but today we have... well a different kind of mad dash!
      Gitoff has gone for speed AND performance in layer 12, not only going pretty fast in general (perhaps not as fast as the recent 2 minute 56 second run, but definitely faster than most of us can ever hope to go), but also getting the 5-star flawless score as well!   The immediate comment in the video description? "Wasted at least 30seconds on floor 1 :(" Granted, Gitoff did have a nice little 9-minute Momentum buff ready before entering the run, but that's preparation for you!
    • By Starym
      The final hotfixes of the week focus on Shards of Domination tuning.
      July 30 (Source)
      Items and Rewards
      Shards of Domination [With weekly maintenance in each region] Blood Link – The damage and healing amount has been increased at all ranks by 20%. [With weekly maintenance in each region] Winds of Winter – The amount of damage and healing stored by the Winds has been increased at all ranks by ~45%. Developers’ note: The difference between the three Rune Words for the Shards of Domination system is bigger than we want it to be. We have identified and fixed a bug in Winds of Winter which was preventing some damaging and healing abilities from counting towards its total, and we have retuned Winds of Winter and Blood Link so that the relative power between Rune Word bonuses is more balanced. Jotungeirr, Destiny's Call will now reset its cooldown at the end of boss encounters. Fixed an issue where Ticking Sack of Terror could trigger more than intended in the presence of multiple trinkets.
    • By Starym
      As the WoW team mentioned in their statement, they have been removing references "that are not appropriate for our world". While we've noticed the /spit emote change on the BCC PTR, most/all of the other content removal seems to be centered on references to Alex Afrasiabi, who was talked about in the Activision Blizzard lawsuit. Today we'll take a look at some of the things already removed from the game and some that remain, as the removal seems to be an ongoing process.
      First off we have many references already removed, with the Fras Siabi and Foror names being replaced by Ezra Grimm and Nostro. There's many more items, NPCs etc. related to the two names above and others, which you can check out over on Wowhead. The most notable NPC change, however, is the one that received immediate retribution from players when news of the lawsuit broke, as Field Marshall Afrasiabi is now Field Marshall Stonebridge. For a longer list of some of the items that have been removed, check out Wowhead's article here.

      Source: Wowhead.
      However, it seems the work is still ongoing, as there are some references that have not been addressed yet, or some that didn't quite go through completely, like the below. You can see the while the NPC's name remains problematic, it is actually changed in the chat window when he speaks:

      Source: MrGraffio.
      While many references to Fras Siabi have been removed from Stratholme, like the mini-boss, quest etc, at least one remains:

      Source: Thekingchem.
      And then there's this very specific one, which might have even gone completely missed if yuvalal hadn't spotted it, as Foror is mentioned in a conversation between two NPCs in the Escape from Durnholde Keep/Old Hillsbrad Foothills Caverns of Time dungeon:

      Source: yuvalal.

      Clearly the removal of references is still ongoing, and even the ones missed above may already be removed from the game when you read this, as Blizzard have a lot of them to go through.
    • By Staff
      Blizzard announced some nerfs for Shards of Domination set bonuses recently. They even made it live briefly, but have been reverted, as the devs didn't want to proceed with the change.
      Further Shard adjustments will be made in the coming days, but they don't want to nerf them now that many players have obtained and upgraded them. 
      Items and Rewards
      Shards of Domination Earlier this week, a change to the power of Shards of Domination set bonuses (e.g. Chaos Bane) was briefly applied to the live game. We are no longer planning to proceed with that change at all. We may make further adjustments in the coming days, but we will not reduce the power of Shards now that many players have earned and upgraded them.
    • By Stan
      Tired of looking up Soul Ash and Soul Cinder costs? Check out this simple macro that tells you how much of each you need to upgrade Legendary items in Patch 9.1!
      If you run the following macro in the chat, you will see how much Soul Ash / Soul Cinders you need for:
      A new Rank 1 and 4 Legendary; Rank 5 and 6 Soul Cinder costs; Soul Ash & Cinders cost from Rank 1 to 6. The macro was created by Shinela and improved by DoverBoys.
      /run local f,r,i,j,a,c=C_CurrencyInfo.GetCurrencyInfo,"\nRank","\124T3743738:0\124t","\124T4067362:0\124t" a=f(1828).quantity c=f(1906).quantity print(r,"1:",i,1250-a,r,"4:",i,5150-a,r,"5:",j,1100-c,r,"6:",j,1650-c,"/n",r,"1 to 6:",i,3900-a,j,1650-c) The following appears in the chat window when you run it.

      Source: Reddit
  • Create New...