Jump to content
FORUMS
Sign in to follow this  
Stan

Blizzard Hotfixes Mythic Sylvanas Mid-Fight to Break Echo's Strategy

Recommended Posts

0grzgQe.jpg

Update: Echo has managed to kill Sylvanas Windrunner World First after all! Check out the post for the video, stats and more.

Mythic Sylvanas has been hotfixed by Blizzard mid-fight which broke Echo's strategy.

Echo were using a strategy where Noawh solo-tanked one of the intermission adds so that the entire raid could focus on nuking Sylvanas during her damage phases. The guild thought this was the best way to bring her down to 45% in Phase 3 before the enrage kicks in.

Blizzard broke their strategy by adding an enrage timer to the mob, so when Sylvanas becomes atackable, the mob one-shots the tank, invalidating their strategy.

Here's a short clip of the hotfix taken from Reddit.

Share this post


Link to post
Share on other sites

That mob should not have been changed until later. That seems like a legit strategy and is not the fault of any guild which thought to use it. By changing that mob they have now done what they sought to fix which is potentially change which guild completes the sylvanas fight and when.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, breck said:

That mob should not have been changed until later. That seems like a legit strategy and is not the fault of any guild which thought to use it. By changing that mob they have now done what they sought to fix which is potentially change which guild completes the sylvanas fight and when.

This has literally happened so many times since basically Vanilla. It's as much part of the RWF as anything else. They literally did this back in BC when I was raiding when they changed the Illidan/Tauren melee range. They decide how a fight is supposed to be taken on, this is nothing new and has nothing to do with Echo or Limit etc, they would have done the same if Limit had done that. Same thing with the 50% thing, everyone is pretending like it's specifically aimed at Echo, when Limit were just as likely to get to that point first. You can argue that the decision is wrong, that's np, but to make it as if it matters who is currently in the lead is just not correct.

  • Like 2

Share this post


Link to post
Share on other sites
2 hours ago, breck said:

That mob should not have been changed until later. That seems like a legit strategy and is not the fault of any guild which thought to use it. By changing that mob they have now done what they sought to fix which is potentially change which guild completes the sylvanas fight and when.

this should indeed happen right now before anyone have achieved a kill.
I realize that they were going with that strat and now need to adapt, but the method wasn't how blizzard intended the fight to be done.
And seeing as they are the benevolent overlords of your beloved game, they have all the right, and power to change it.

This way it is at least changed before anyone gets a kill, so that it's still even playing field.

A bigger culprit is weekly resets since they don't happen at the same time around the world, so raids are accessible in some regions of the world before others. THIS is the biggest culprit for world first racing, and I still can't believe that's not been changed yet.

Share this post


Link to post
Share on other sites

This change achieves exactly what they are trying to stop. A guild thought of a better way of doing the fight. It is neither a bug or an exploit, not even a clever use of mechanics. By making this change it cost every guild using the strategy every pull they have done so far and set them back. If they had bugged the mob out or otherwise glitched it then it needed to be changed now but that is not the case. I am sorry you think it needs to be changed but people have a better strat and that is not their fault and they should not be penalized for it and that is exactly what has happened.

  • Like 1

Share this post


Link to post
Share on other sites

Blizzard has said before that while they have interest in World First, they don't make their content around it.  Sure they've had their achievements and whatnot, but the world first stuff is pretty trivial in the grand scheme of things.  That said, as an aspiring developer myself, I see nothing wrong with them changing things like this.  When you make an encounter, you have a vision for how it should be completed.  It's fair to offer some wiggle room for players to come up with their own ways of handling such encounters, but when a strategy or playstyle deviates too wildly from what's intended then it should by all means be fixed as soon as possible.

  • Like 1

Share this post


Link to post
Share on other sites

First they lost casual players..
Then they lost lore nerd..

And now, they are loosing all the hardcore players.. 

Good one Blizz...

  • Like 1
  • Confused 2

Share this post


Link to post
Share on other sites
35 minutes ago, Mournrethar said:

First they lost casual players..
Then they lost lore nerd..

And now, they are loosing all the hardcore players.. 

Good one Blizz...

How exactly are they losing the hardcore players? Do you think Echo will stop playing the game and raiding? Or do you mean the "hardcore" players that leave comments like yours all over the place?

  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites
15 hours ago, breck said:

That mob should not have been changed until later. That seems like a legit strategy and is not the fault of any guild which thought to use it. By changing that mob they have now done what they sought to fix which is potentially change which guild completes the sylvanas fight and when.

Hey man I'm not trying to step on toes here but... If you watched the RWF Nyalotha you would know at least double the time and cooldowns/ coordination was used while Limit led the race on the Ra-Den encounter and not only did Blizzard despawn their boss when a kill was achievable but hotfixed the immunity strategy they were using leaving them almost no lead at all as they re planned their setup for the fight... It was about a 10 hour setback at that time if I remember and other teams had caught up.  Everyone who participates in RWF underatands being cheeky with the fights mechanics can waste time and also that blizz has the final say in how they want their fights to play out. They arent taking shots at guilds or playing favorites... 

Share this post


Link to post
Share on other sites

Doing this mid-fight, I've gotta be honest, kinda seems like a d*ck move to me. Blizzard doesn't fully test their fights beforehand, so they have to make world first raiding guilds do it for them in real time? Then when fun is detected, or a strategy that they didn't think about comes out, they one shot players and tell them to start over? It very much feels like a case of, "Heyyy guyssss, don't play that way. Only the way we intended you to." Players should be rewarded for thinking creatively or outside the box, not crushed for it, when it's not an obvious exploit or cheat. When these kinds of things happen, it reinforces what seems like a "devs vs. players" sort of relationship.

Just my view.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Blizzard added a bunch of updated HD models of Human buildings to the game in Patch 9.1, but they haven't seen much use yet. What are they meant for?
      Reddit user Nilocor posted a bunch of updated Human buildings that are present in the game files since the 9.1 update.
      I think it was in Patch 9.0.5 when MrGM discovered Blizzard added a new house in Elwynn Forest called Volo's Homestead. Beyond that, it looks like the new buildings haven't been used in the game yet.
      Placeholder for tweet 1359883161916772352 Here are the updated Human buildings. Thanks to Nilocor for posting them on Reddit. Do you think Blizzard plans to update all buildings in the game in the future?


      Source: Reddit
    • By Starym
      Here we are with the almost-last 9.1 Sanctum log rankings, as we'll be taking a special look back on the patch over the weekend, as our class guide writers take us through how some specs evolved during the patch and what to look forward to in 9.1.5.
      Mythic DPS Rankings
      Affliction continues its drop from last week, as Elemental moves into the top 3 and Subtlety takes advantage of another of Arcane's many fluctuations (this time a very big downwards one) to close out the top 5. The Warriors, the rest of the Rogues and Demonology all also rose one due to the very unstable Mage spec's fall, as Arcane finds it self 6 spots down in 11th.

      95th percentile Mythic data by Warcraft Logs.
      The top 5 remains unchanged in the all percentiles bracket, but Elemental's fortunes are flipped here compared to the high percentiles, as it sees a solid drop this week, sliding down 3 into 9th with Balance, Outlaw, Survival and Affliction moving past it. Arcane suffers the same fate here as in the higher percentiles, dropping a little less - only 2 spots and out of the top 10, with Havoc taking it's spot.

      All percentiles Mythic data by Warcraft Logs.
       
      Heroic DPS Rankings
      It's one of the more turbulent/active weeks in heroic in quite a while, so there's actually something to talk about here for once! The Rogues aren't letting the status quo be endangered for too long, as Subtlety pushes Balance back down a peg and rejoins Assassination, making it a very yellow top 2, but it's not all upwards movement for the class as Outlaw actually drops 3 spots (but remains in the top 10). Mages are also doing well this week, as Arcane moves into 4th and Fire into 6th, both rising 2 spots with the main spot-donor being Shadow, who went down 3 into 7th.

      All percentiles Heroic data by Warcraft Logs.
       
      As always, if you want even more info on a spec, you can check out our class guides here, for a DPS tier list you can go here, or for even more data, head on over to Warcraft Logs.
    • By Stan
      We're previewing all rewards you can get from the Timewalking Mage Tower in Patch 9.1.5.
      1. Guardian Druid Bear Form
      Guardian Druids can obtain a new Bear form when they complete the tank challenge. This is a Legion recolor of the skin from the Artifact appearance. The Bear form is account-wide once unlocked.

      2. Soaring Spell Tome Mount
      You will receive the Mage-Bound Spelltome mount from the A Tour of Towers achievement, which requires you to complete every unique challenge available at the Mage Tower during Legion Timewalking.
      In the forgotten depths of the Dalaran library, this oversized tome was found flapping madly around the room. Open the pages of this arcane-infused book and hitch a ride to magical adventure.

      The character stands on the book while riding the mount.

      3. Armor Sets
      New tints of Mythic Tomb of Sargeras Tier 20 sets are available from the Timewalking Mage Tower for each class.
      Death Knight

      Demon Hunter

      Druid


      Hunter

      Mage


      Monk

      Paladin

      Priest

      Rogue

      Shaman


      Warlock

      Warrior

      4. Tower Overwhelming Achievement
      Tower Overwhelming doesn't reward anything, but the achievement is quite the challenge for players who need to complete every challenge at the Mage Tower across all classes and specializations during the Legion Timewalking event to earn it.
    • By Starym
      While we don't quite see as many WoW machinimas as we used to, there's still some reliable and great creators out there like Gorak who keeps the quality bar very high and always delivers! Here's another entry in the always amazing Gorak's Guide series, as we take an intimate and hilarious look at the Fel Reaver, and actually get to find out why he's always so aggressive towards players. But first we get some uncannily accurate portrayals of races and classes just going about their business in Hellfire Peninsula, with the gnome portrayal being particularly on-the-nose:
       
      When the Dark Portal opened, a new world awaited. The hellscape of Hellfire Peninsula lay before us, full of dangers and wonder both, and eagerly we charged ahead. Daemon-boars, daemon-orcs... even daemons, all fell before our righteous might. And then we heard it... The sound that would haunt our dreams in all the years since...
      *BROOUOORORUOH!* (probably not phonetically correct)
      The Fel Reavers are some of the most iconic enemies of World of Warcraft, and ones which I'm sure a lot of players have memories about! I wanted to make a video about them for a long time, and it's finally ready - and it only took over slightly double the amount of time I had thought it would!
      I'm really pleased with how this video came out though, and I hope you will be too ? If you have time to help out the channel, then please consider subscribing, or leaving a comment!
      I'll be posting some behind-the-scenes articles over on my Patreon page, so if you are interested in that kind of thing, or want to support the channel, then come over and have a look!
      www.patreon.com/GoraksGuide
      Thanks for watching ?

      - Gorak
    • By Starym
      The race/class limitations are getting more and more annoying in WoW, and players are constantly asking for more options in that field. The latest "please let us have x race y class" pleas came from fk-geek, as their passion for gnome Druids got them to make some hypothetical Druid forms for the tiny ones and was one of the most upvoted reddit threads in quite a while. And while they're not quite the awesome unique art we're used to from some fan creations, they are pretty much on the nose. (Just click the below clip a few times if it doesn't autoplay.)
      The only one I'd have to say I have an issue with is that flying form, as the Ardenmoth doesn't seem very gnomish, and looks more of a random addition in there, but that's just me. And here's another concept from a while ago, by Aryiana-dzyn:

      Source.
      Some concepts go all the way back to Cataclysm, as this one by Fortunia shows, but the added race/class variety is something that's been asked for since, well, Vanilla:

      Source.
      In any case it really might be time for Blizzard to relax the class restrictions on not just gnome Druids but a lot more, as they have been bending the restrictions for a long time now and, let's face it, the lore isn't in the best place right now so maybe bending it a little more for more gameplay options wouldn't be the worst move?
×
×
  • Create New...