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Blizzard Hotfixes Mythic Sylvanas Mid-Fight to Break Echo's Strategy

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Update: Echo has managed to kill Sylvanas Windrunner World First after all! Check out the post for the video, stats and more.

Mythic Sylvanas has been hotfixed by Blizzard mid-fight which broke Echo's strategy.

Echo were using a strategy where Noawh solo-tanked one of the intermission adds so that the entire raid could focus on nuking Sylvanas during her damage phases. The guild thought this was the best way to bring her down to 45% in Phase 3 before the enrage kicks in.

Blizzard broke their strategy by adding an enrage timer to the mob, so when Sylvanas becomes atackable, the mob one-shots the tank, invalidating their strategy.

Here's a short clip of the hotfix taken from Reddit.

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That mob should not have been changed until later. That seems like a legit strategy and is not the fault of any guild which thought to use it. By changing that mob they have now done what they sought to fix which is potentially change which guild completes the sylvanas fight and when.

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1 hour ago, breck said:

That mob should not have been changed until later. That seems like a legit strategy and is not the fault of any guild which thought to use it. By changing that mob they have now done what they sought to fix which is potentially change which guild completes the sylvanas fight and when.

This has literally happened so many times since basically Vanilla. It's as much part of the RWF as anything else. They literally did this back in BC when I was raiding when they changed the Illidan/Tauren melee range. They decide how a fight is supposed to be taken on, this is nothing new and has nothing to do with Echo or Limit etc, they would have done the same if Limit had done that. Same thing with the 50% thing, everyone is pretending like it's specifically aimed at Echo, when Limit were just as likely to get to that point first. You can argue that the decision is wrong, that's np, but to make it as if it matters who is currently in the lead is just not correct.

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2 hours ago, breck said:

That mob should not have been changed until later. That seems like a legit strategy and is not the fault of any guild which thought to use it. By changing that mob they have now done what they sought to fix which is potentially change which guild completes the sylvanas fight and when.

this should indeed happen right now before anyone have achieved a kill.
I realize that they were going with that strat and now need to adapt, but the method wasn't how blizzard intended the fight to be done.
And seeing as they are the benevolent overlords of your beloved game, they have all the right, and power to change it.

This way it is at least changed before anyone gets a kill, so that it's still even playing field.

A bigger culprit is weekly resets since they don't happen at the same time around the world, so raids are accessible in some regions of the world before others. THIS is the biggest culprit for world first racing, and I still can't believe that's not been changed yet.

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This change achieves exactly what they are trying to stop. A guild thought of a better way of doing the fight. It is neither a bug or an exploit, not even a clever use of mechanics. By making this change it cost every guild using the strategy every pull they have done so far and set them back. If they had bugged the mob out or otherwise glitched it then it needed to be changed now but that is not the case. I am sorry you think it needs to be changed but people have a better strat and that is not their fault and they should not be penalized for it and that is exactly what has happened.

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Blizzard has said before that while they have interest in World First, they don't make their content around it.  Sure they've had their achievements and whatnot, but the world first stuff is pretty trivial in the grand scheme of things.  That said, as an aspiring developer myself, I see nothing wrong with them changing things like this.  When you make an encounter, you have a vision for how it should be completed.  It's fair to offer some wiggle room for players to come up with their own ways of handling such encounters, but when a strategy or playstyle deviates too wildly from what's intended then it should by all means be fixed as soon as possible.

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35 minutes ago, Mournrethar said:

First they lost casual players..
Then they lost lore nerd..

And now, they are loosing all the hardcore players.. 

Good one Blizz...

How exactly are they losing the hardcore players? Do you think Echo will stop playing the game and raiding? Or do you mean the "hardcore" players that leave comments like yours all over the place?

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15 hours ago, breck said:

That mob should not have been changed until later. That seems like a legit strategy and is not the fault of any guild which thought to use it. By changing that mob they have now done what they sought to fix which is potentially change which guild completes the sylvanas fight and when.

Hey man I'm not trying to step on toes here but... If you watched the RWF Nyalotha you would know at least double the time and cooldowns/ coordination was used while Limit led the race on the Ra-Den encounter and not only did Blizzard despawn their boss when a kill was achievable but hotfixed the immunity strategy they were using leaving them almost no lead at all as they re planned their setup for the fight... It was about a 10 hour setback at that time if I remember and other teams had caught up.  Everyone who participates in RWF underatands being cheeky with the fights mechanics can waste time and also that blizz has the final say in how they want their fights to play out. They arent taking shots at guilds or playing favorites... 

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Doing this mid-fight, I've gotta be honest, kinda seems like a d*ck move to me. Blizzard doesn't fully test their fights beforehand, so they have to make world first raiding guilds do it for them in real time? Then when fun is detected, or a strategy that they didn't think about comes out, they one shot players and tell them to start over? It very much feels like a case of, "Heyyy guyssss, don't play that way. Only the way we intended you to." Players should be rewarded for thinking creatively or outside the box, not crushed for it, when it's not an obvious exploit or cheat. When these kinds of things happen, it reinforces what seems like a "devs vs. players" sort of relationship.

Just my view.

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