Jump to content
FORUMS
Sign in to follow this  
Staff

Steve Danuser About Patch 9.1 Storytelling

Recommended Posts

pm5s1Tp.jpg

The Narrative Lead on World of Warcraft talks about new storytelling techniques in Patch 9.1.

The developers delivered the main story outside of the raid in Chains of Domination to allow players that haven't touched Sanctum of Domination to experience it.

Placeholder for tweet 1425248936856473602

With the epilogue, the goal wasn't to hide big secrets, but to offer more content that the community experienced altogether rather than some seeing it through datamining and others not.

Placeholder for tweet 1425506224460603399

Share this post


Link to post
Share on other sites

Eh if they are going to release the raid end, I'd rather they make it clear that is what they are doing. And maybe they could just release the LFR wings a bit faster instead. This way anyone who hadn't done Sylvanas in the raid actually felt their character did not take part in the story. So yeah maybe realize this is an RPG and not just a story and you should not be robbing people of their own narrative agency.

Share this post


Link to post
Share on other sites

How about for a new storytelling technique, actually tell a good story.  I know that's been an alien notion to Blizz for almost a decade but going for good storytelling and not throwing big, contrived  "gotcha" reveals at the wall and then figuring out lame ways to connect them isn't actually storytelling.

  • Like 2
  • Thanks 3

Share this post


Link to post
Share on other sites
1 hour ago, Nym85 said:

And maybe they could just release the LFR wings a bit faster instead. 

This felt weird to me, and I don't even raid.

Share this post


Link to post
Share on other sites

Or maybe blizz could actually release full LFR when mythic is open aswell or give mythic a couple weeks and then fully release it and not having LFR wings open every 2 weeks!

Share this post


Link to post
Share on other sites
2 hours ago, Calorat said:

How about for a new storytelling technique, actually tell a good story.

How about not taking a subjective matter and pretending its objective. I'm more into the WoW story now than ever before. I've been playing Warcraft since WC2, I'm just just now jumping into this.

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, Calorat said:

How about for a new storytelling technique, actually tell a good story.  I know that's been an alien notion to Blizz for almost a decade but going for good storytelling and not throwing big, contrived  "gotcha" reveals at the wall and then figuring out lame ways to connect them isn't actually storytelling.

This. Don't like his writing so far, too many twists without build up and masterminds piling on top of other masterminds. This is just getting ridiculous. Jailer was inserted into majority of previous plots and now it all makes less sense.

Share this post


Link to post
Share on other sites
49 minutes ago, FrozenEmbers said:

How about not taking a subjective matter and pretending its objective. I'm more into the WoW story now than ever before. I've been playing Warcraft since WC2, I'm just just now jumping into this.

I dunno what you're talking about... what subjective vs objective thing, are you talking about? Be specific, because the story altogether is worse than BFA and WoD.

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, Calorat said:

How about for a new storytelling technique, actually tell a good story.  I know that's been an alien notion to Blizz for almost a decade but going for good storytelling and not throwing big, contrived  "gotcha" reveals at the wall and then figuring out lame ways to connect them isn't actually storytelling.

I actually think they are telling a "decent" story. The problem is blizzard atm has a *filtered* way of showing it in-game, many reasons why. I really think WOW needs a 2021 "Developer's tools" upgrade, probably a completely new overhaul of the system tbh. A new system with better physics and character animations would go a long way. I see Bellular always criticizing how "stuff doesn't make sense" and characters mouth movements don't even line up with the dialog they are saying. Another thing, Blizzard should make their graphic novels of WOW independent of the game and never put Story anywhere other than in the game. When they do, they split the playerbase, cause the half that didn't get all the game's story through the game, think the story is *filtered*. (I would 100% agree if I hadn't got all the information from the Books and game:). My biggest issue though, is every single post Blizzard is always saying we're learning along the way, if this doesn't work at least we have learned from it.  At this point I'm like you guys have tried everything and the bad stuff you have tried 2x, if you haven't learned by now how to tell a MMORPG story you never will.

  • Like 1

Share this post


Link to post
Share on other sites
3 hours ago, Calorat said:

How about for a new storytelling technique, actually tell a good story.  I know that's been an alien notion to Blizz for almost a decade but going for good storytelling and not throwing big, contrived  "gotcha" reveals at the wall and then figuring out lame ways to connect them isn't actually storytelling.

While I know this is a common comment throughout fans of WoW, I just dont understand what more people expect. The story has nuance, complexity and emotions behind it, theory crafting is a never ending battle of what could happen next. While some of it is token story telling (like "gotcha" as you mention) that IS what the RPG genre is filled with. "Its evil bad guy get taken out against all odds" which narratively fits every "hero" game. Characters are able to get redemption arcs, or just simply face the consequences of their actions. If you read War Crimes the book, you'd see that nuance they were invoking. Garrosh SHOULD have just been slaughtered but the leaders wanted to hold some sort of restraint, and not be the thing they are killing. I guess it just seems like everyone is a literature major out of no where and judge the game on some Shakespearian level.

Personally, Im enjoying how the story is shaping up, but im also a 30 something father with only enough free time to get some dailies done and do maybe get AOTC this tier. I sorta wonder how other people have attached themselves so far into the story. 

To be fair, when everyone has been playing Vanilla and TBC, I was getting my fill of epic moments in Guild Wars 1. GW1 is still playable to this very day and while those moments were epic then, they aren't now. We all evolve with the artistic medium and maybe we all out grow it at some point or another? 

  • Like 2

Share this post


Link to post
Share on other sites
12 minutes ago, Turmoil said:

Jezus these tweets are written by "consumer yes-men", it's so unbearable.

I think you mistake "yes-men" for people who are actually still interested in what theyre trying to accomplish. His response reads genuine, as a person who trying to take a 3rd party view on how to improve storytelling.

Everyone expect the devs we look up to be infallible professionals, its so unbearable. 

  • Like 2

Share this post


Link to post
Share on other sites
Just now, Razortotem said:

I just dont understand what more people expect.

It's pretty easy actually. They could write story without invalidating and messing previous lore. As was mentioned above, Jailer was introduced in such a way that a lot of stuff doesn't make sense anymore (like W3 campaign). Not to mention that there was no foreshadowing to his character even existing before, they also didn't make his motivations feel compelling. 

  • Like 1

Share this post


Link to post
Share on other sites
6 minutes ago, Arcling said:

It's pretty easy actually. They could write story without invalidating and messing previous lore. As was mentioned above, Jailer was introduced in such a way that a lot of stuff doesn't make sense anymore (like W3 campaign). Not to mention that there was no foreshadowing to his character even existing before, they also didn't make his motivations feel compelling. 

Retconning happens. Its a hard thing to deal with but we havent had the same narrative lead since Warcraft 1, much like how Star Wars 1-9 all sorta hit different high points. Theres also no source materal to pull from like Game of Thrones.

I wont be the judge of good or bad story telling but like I said, I didnt "expect" differently because of the previously mentioned points. Im currently entertained and wonder what will happen next but I guess I just dont have the drive to sit there and compare every little bit of lore but hey I'm also a person who doesnt pick up on a lot of details easily, like the Broker stuff went way over my head until I watched a lore video). Those side pieces though make me feel like they do a good job entertaining in the now, ya know?

Edited by Razortotem

Share this post


Link to post
Share on other sites
22 minutes ago, Razortotem said:

Retconning happens. Its a hard thing to deal with but we havent had the same narrative lead since Warcraft 1, much like how Star Wars 1-9 all sorta hit different high points. Theres also no source materal to pull from like Game of Thrones.

I wont be the judge of good or bad story telling but like I said, I didnt "expect" differently because of the previously mentioned points. Im currently entertained and wonder what will happen next but I guess I just dont have the drive to sit there and compare every little bit of lore but hey I'm also a person who doesnt pick up on a lot of details easily, like the Broker stuff went way over my head until I watched a lore video). Those side pieces though make me feel like they do a good job entertaining in the now, ya know?

Yeah, but WC1 barely had any lore, it was developed in other games. There is some supplementary source material btw, but they often ignore the books or just contradict them. At one point you just shouldn't mess with foundations of your lore or it all falls apart. Like Dreadlords (who just used to serve Burning Legion) fighting Kel'Thuzad now doesn't make any sense, because apparently they always served the Jailer, same master. This creates even more plot holes. It was Ner'Zhul who called Kel'Thuzad to Northrend, they even had telepathic link, but somehow KT's true master has always been the Jailer? Those aren't little lore details as you've said. Now whole missions and events don't make sense, some characters are acting against any semblance of logic. Jailer could have been handled way better (and Sylvanas as well) by making him his own thing, rather than inserting him into events where he didn't even exist.

Speaking of Brokers, they bear strong resemblance to Ethereals. Also their story of Tazavesh is pretty much repeat of Mechagon.

Edited by Arcling
  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Arcling said:

Yeah, but WC1 barely had any lore, it was developed in other games. There is some supplementary source material btw, but they often ignore the books or just contradict them. At one point you just shouldn't mess with foundations of your lore or it all falls apart. Like Dreadlords (who just used to serve Burning Legion) fighting Kel'Thuzad now doesn't make any sense, because apparently they always served the Jailer, same master. This creates even more plot holes. It was Ner'Zhul who called Kel'Thuzad to Northrend, they even had telepathic link, but somehow KT's true master has always been the Jailer? Those aren't little lore details as you've said. Now whole missions and events don't make sense, some characters are acting against any semblance of logic. Jailer could have been handled way better (and Sylvanas as well) by making him his own thing, rather than inserting him into events where he didn't even exist.

Speaking of Brokers, they bear strong resemblance to Ethereals. Also their story of Tazavesh is pretty much repeat of Mechagon.

The books were written by Knack who for all intents and purposes, was a boring, unimaginative writer. After that, all of the books and current lore are written by Christie Golden, who works for current day WoW. Maybe thats also a talking point for you but "meh". They need to move the story in a direction that keeps new players the most engaged. The redirection from WoD is a major reason we have what we have today, THAT story wasnt working.

We can go back and forth. Ultamately, I respect you opinion but continue my opinion, I just dont understand what people expect differently and also, why people get so caught up in the past when they can just enjoy the story being told now. There's also one point we both overlook, content doesnt matter when raid, mythic+ and PvP are the mainstays of the game. Its not how we get into the fights, its just that we do lol. *shrugs*. I know im not makin any friends with my logic but I hope you have a good day 😛

Share this post


Link to post
Share on other sites
40 minutes ago, Razortotem said:

The books were written by Knack who for all intents and purposes, was a boring, unimaginative writer. After that, all of the books and current lore are written by Christie Golden, who works for current day WoW. Maybe thats also a talking point for you but "meh". They need to move the story in a direction that keeps new players the most engaged. The redirection from WoD is a major reason we have what we have today, THAT story wasnt working.

Didn't mean Knack specifically. Even with more recent Illidan and Before the Storm books they have chosen to overlook a lot of things (Nathrezim/Dreadlords having a home world, despite later being revealed as beings created in Shadowlands and in service to Denathrius and Jailer, Sylvanas' motivations from the other book etc.).

40 minutes ago, Razortotem said:

We can go back and forth. Ultamately, I respect you opinion but continue my opinion, I just dont understand what people expect differently and also, why people get so caught up in the past when they can just enjoy the story being told now. 

I've already explained what people expect differently. New stories don't have to (and usually shouldn't) contradict previous material. It's fine, you have your opinion and you might not be invested in certain stories, but those are very big changes when previous story stops making any sense. How can you enjoy it when characters' motivations don't fit them at all or suddenly they "were behind it all along!". Those are big things, not some small details. Good story needs something like proper build up and payoff. This is just lazy writing without caring about even the most obvious things.

Edited by Arcling

Share this post


Link to post
Share on other sites
28 minutes ago, Razortotem said:

I just dont understand what people expect differently and also, why people get so caught up in the past when they can just enjoy the story being told now.

 

That's the problem. Blizzard's present-day writing of Warcraft insults the intelligence of its oldest fans, consumers of their product that have been passionate of the universe they created, the characters, and the conflict of said characters dating back to the mid-1990s.

 

I have been vocal in the past, on this site, about how their writing today completely undermines, belittles, and minimizes so many of the events and characters of their own past story. I've been told "dude it's not just about orcs and humans anymore, things change." Fair enough, things change. Things evolve. But in story-telling, they can, and should, evolve in an organic way - not a ham-fisted, shoehorned way that leaves you scratching your head, or making you feel like an idiot for expecting anything logical.

 

There are some huge pillars of the Warcraft universe - characters that resonate with fans emotionally. These are characters that story-telling could continue to interweave with one another in new events - that way you get evolved stories with people you care about.

 

Who really cares about the Jailer? We didn't know this subwoofer-blowing-voiced edgelord existed prior to Shadowlands; does anyone actually care about anything involving him?

 

Spoiler

As a side bar, did  they really need to kill Varian and Garrosh and Vol'jin? Characters like this should be driving the story to evolve, not some baddie no one cares about.  These are example characters that organically grew from older characters prior to a firmly established lore and conflict. Conflict between characters people care about is what gives people cause to care in the first place.

 

 

Share this post


Link to post
Share on other sites
4 hours ago, FrozenEmbers said:

How about not taking a subjective matter and pretending its objective. I'm more into the WoW story now than ever before. I've been playing Warcraft since WC2, I'm just just now jumping into this.

They are objectively good and bad ways to tell a story which is one of the things you are taught in writing classes and courses.  Blizz for the most part the last decade has been doing it the objectively bad way, regardless of the content of said writing (which has been far from good also).

  • Like 1

Share this post


Link to post
Share on other sites
Uncommon Patron

Wow is relying on gimmicks like twists and mystery boxes to make thier story interesting rather than just writing an interesting story. This hack should be fired, no one should be defending current WoW lore or story telling its objectively bad. GoT S8 bad.

Good and bad stories aren't subjective, what entertains you is. Just cause you'll shovel shlock doesn't mean it's good. There is also nothing wrong with liking garbage, we all have guilty pleasures  just have the critical thinking skills to realize enjoying =/= good.

Edited by Grumar

Share this post


Link to post
Share on other sites

WoW story is good. Those who are saying that it isn't are stupid and weird.

Edited by Enryu

Share this post


Link to post
Share on other sites
On 8/14/2021 at 4:47 PM, Calorat said:

They are objectively good and bad ways to tell a story which is one of the things you are taught in writing classes and courses.  Blizz for the most part the last decade has been doing it the objectively bad way, regardless of the content of said writing (which has been far from good also).

A story is a form of art and there is nothing subjective about art. There maybe a general agreement of what maybe "good" or "bad" art, but nothing set in stone for what is liked or disliked. You could find a story that literally every writing teacher in the whole world would agree that the story is bad, but could find a person who liked it. Does that mean that the story is subjectively bad? No, it's proof that it's objective. 

Share this post


Link to post
Share on other sites
On 8/14/2021 at 12:54 PM, Turmoil said:

I dunno what you're talking about... what subjective vs objective thing, are you talking about? Be specific, because the story altogether is worse than BFA and WoD.

Stories are a form on art, and art is subjective. But all these people out here pretending that their opinion is fact. They are pretending the story is objectively bad. If I said that I enjoyed the shadowlands story more than BFA and WoD, i just PROVED that your last statement is false. You may hold the OPINION that the story is worse, but its not FACTUALY worse. 

Share this post


Link to post
Share on other sites
On 8/31/2021 at 12:30 AM, FrozenEmbers said:

Stories are a form on art, and art is subjective. But all these people out here pretending that their opinion is fact. They are pretending the story is objectively bad. If I said that I enjoyed the shadowlands story more than BFA and WoD, i just PROVED that your last statement is false. You may hold the OPINION that the story is worse, but its not FACTUALY worse. 

Well, Shadowlands story IS objectively bad. It's bad in different reason from other BFA and WoD though.

WoD was bad because all bunch of content and as result story, got cut down in an attempt to try "yearly expansion release" along the line of EA sports (which failed colossally).

BFA was bad because how it was triggered, yet they kept try to constantly convince us that it's a war with "grey morality", making Horde always be on the losing streak, and then have a complete COP OUT and a unsatisfying quick wrap up, with there being no winner in the war.

And Shadowlands... the main reason it's bad because it's predicated upon the events of BFA, if not even early, constantly trying to push Sylvannas to be this "complex and hard to understood character", trying to convince us she knows what she's doing, only to reveal at the end of the raid, "nope she's a complete gullible retard", and then the narrative force us to sympathies with her, even though she's done things so repugnant up to this point she deserves none. There's other problems, but this is the most glaring one.

Edited by Turmoil

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      We have a big batch of changes arriving on the PTR today, with quite a lot of class tuning, the Mythic+ affix revealed (and it is actually called Encrypeted), the new arena map, and more! 
      PTR, January 18 (Source)
      Hiya!
      Here are this week’s PTR notes:
      CLASSES
      Death Knight Class Sets Blood 4-piece: When you take damage, you have a chance equal to 100% of your Parry chance to lash out, Heart Striking your attacker. Dancing Rune Weapon now summons 2 Rune Weapons. Druid Restoration All healing abilities increased by 10%. All damage abilities increased by 10%. Lifebloom healing over time increased by 12% and bloom heal increased by 20%. Nourish healing (Talent) increased by 15%. Overgrowth (Talent) mana cost reduced by 60%. Inner Peace (Talent) now has an additional effect – While channeling Tranquility, you take 20% reduced damage and are immune to knockbacks. Germination (Talent) now has an additional effect – Rejuvenation duration increased by 2 seconds. Mage Class Sets Arcane 2-piece: Enemies affected by Touch of the Magi take 10% increased Arcane damage (was 18%). Fire 4-piece: Fire Blast and Phoenix Flames now recharge 50% faster while Combustion is active (was 100%). Paladin Ashen Hallow (Venthyr Ability) healing reduced by 15% for all specializations. Holy Ashen Hallow, Hammer of Wrath, Judgment, and Holy Shock damage reduced by 12%. Avenging Wrath (Rank 3) has been removed. Class Sets Protection 4-piece: When you take damage, you have a chance equal to 100% of your Block chance to cast Judgment at your attacker. Priest Holy All healing abilities increased by 10%. All damage abilities increased by 15%. Symbol of Hope cooldown reduced to 3 minutes (was 5 minutes) and channel time reduced to 4 seconds (was 5 seconds). Holy Word: Chastise damage increased by 25%. Prayer Circle (Talent) now also reduces the mana cost of Prayer of Healing by 25%. Guardian Angel (Talent) now has an additional effect – When Guardian Spirit saves the target from death, it does not expire. Afterlife (Talent) now has an additional effect – As a Spirit of Redemption, you may cast Resurrection, which ends the Spirit of Redemption. Binding Heal (Talent) has been removed. Cosmic Ripple (Talent) has been moved and replaces Binding Heal (Talent) on row 40. New Talent (Row 30): Binding Heals – 20% of Heal or Flash Heal healing on other targets also heals you. DUNGEONS AND RAIDS
      Mists of Tirna Scithe Drust Spiteclaw’s Bloodletting now has a minimum range, and is only used on players at least 10 yards away. Drust Spiteclaw’s Dying Breath now has a much smaller area of effect. A warning visual and delay has been added to allow time to play around it. Dying Breath debuff duration reduced to 20 seconds (was 30 seconds), and is no longer automatically removed upon leaving combat. Developers’ note: We hoped to see Dying Breath used for high-risk/high-reward plays, but players have found that the risk generally outweighed the reward. This update should make the risk more manageable & make the ability more interesting to play around. Mythic+ Affixes New Seasonal Affix: Encrypted – Enemies throughout the dungeon possess relics of the First Ones. Destroy the relics to summon the First Ones’ Automa and gain powerful bonuses, based on the order in which they were destroyed. ITEMS AND REWARDS
      Mechagon Peacekeeper, Rusty Mechanocrawler, and Scrapforged Mechaspider can now soar into the sky with their unique flying animation. PLAYER VERSUS PLAYER
      New Arena: Maldraxxus Coliseum Developers’ note: Maldraxxus Coliseum will be the only arena available in the queue on the PTR for testing.
    • By Stan
      Here's a hilarious post with stats you didn't know you'd want to see. We're looking at how many WoW tokens, in-game gold, Spectral Tigers, and brutosaurs the Microsoft acquisition is worth.
      Microsoft bought Activision Blizzard for $68.7 billion gold yesterday. Now, if we were to use other currencies, the biggest deal in the gaming history is worth:
      3,435,000,000 WoW Tokens, assuming 1 token costs $20. 690,435,000,000,000 in-game gold. Hypothetically if WoW had 2 million subs, every player would need to pay more than 345 million gold! 138,087,000 Reins of the Mighty Caravan Brutosaur (assuming 1 costs 5 million gold). 9,040,663 Reins of the Swift Spectral Tigers. The most expensive TCG mount is currently selling for $7,599 each. Placeholder for tweet 1483463701546119170 Placeholder for tweet 1483464684737077256 Placeholder for tweet 1483518275065548802
    • By Staff
      We have a special treat today, as Lead Cinematic Designer Terran Gregory went back and took a look at and analyzed the original Black Temple cinematic! As the Classic version of the raid is coming next week it's great to see the little details and stories of how one of the most memorable cinematics in WoW history was made in this new Building Azeroth edition! 
    • By Starym
      Probably the biggest and most talked about and asked for (WoW-related) topic of conversation after yesterday's bombshell Microsoft to buy Activision Blizzard news has been how WoW will actually work with Game Pass. While nothing has been announced officially, we wanted to take a look at how exactly this could work, what the best case and the most likely scenarios might be. From the official Microsoft announcement it's clear that most, if not all Activision Blizzard games are coming to Game Pass:
      Upon close, we will offer as many Activision Blizzard games as we can within Xbox Game Pass and PC Game Pass, both new titles and games from Activision Blizzard’s incredible catalog. - Phil Spencer, Microsoft Gaming CEO The "as many as we can" part stands out there, as there are probably too many variables with all the Activision Blizzard games to just instantly say "all of them are coming", but World of Warcraft certainly stands out as unique looking from the outside. WoW's subscription fee puts it apart from all the rest, and it's definitely the biggest question mark when it comes to Game Pass integration, as it's pretty safe to assume most if not all other Activision Blizzard games will be coming to it eventually. With WoW, it's not as simple as saying that it is or isn't coming to Game Pass, as there are actually quite a few ways it can be implemented on the platform.
      The first thing to mention is that we're talking about the PC Game Pass specifically (for now at least, console WoW is a whole other topic), and so far there have been no games on there that require an additional payment in order to play (at least that I could find). This leaves us with three potential likely outcomes when it comes to WoW on the platform, so let's take a look, starting from best to worst case from a player perspective.

      1. WoW Is Completely Free on Game Pass
      This would be the holy grail for both current and new players. The game would be playable with just the Game Pass subscription alone, without any additional fees - you would get the new expansions for free and wouldn't have to pay any additional subscription cost.
      I have to say that while this one would be really great from a player perspective, it really seems very unlikely, as the sheer amount of money WoW generates from its subscription would be a huge thing to give up, especially after the $70 billion spent. For context, the Game Pass currently costs $9.99 a month (with the first month for $1), which is actually significantly cheaper than WoW's cheapest subscription, as the 6-month one comes out to $12.99 per month. Game Pass is quickly becoming something that makes less and less sense not to have for gamers in general, so it's a pretty good assumption that a lot of the WoW playerbase has it/is going to get it at some point even without the WoW sub being free on there, so I really doubt this one is happening, unfortunately. If this were to happen, however, it would be a HUGE move by Microsoft and would grow WoW's playerbase a tremendous amount, as the game would become a lot cheaper for those that don't have Game Pass yet, and completely free for those that already do.
      My main concern here would be that this model, due to it losing Microsoft a LOT of money by default, would encourage heavier microtransactions in the game, and since the WoW community is generally not fond of these already, might cause problems. I doubt we'd see new types of purchases becoming available (like actual pay to win stuff), but the current offering (mounts, pets, toys etc.) would get a lot bigger. Personally I wouldn't mind this at all and it would be the best outcome, but again, I very much doubt it will happen.
      2. WoW Subscription Stays, but Most Likely Discounted
      This one might be a little weird but it's the one I find most likely. WoW expansions would still be free so you wouldn't have to buy them, but there would still be a subscription fee - just not the same amount we have today. Since you'd need to pay both the Game Pass and WoW subscriptions, I think there would be a significant discount on the WoW side, up to 50% probably. The two subscriptions added would be bigger than WoW's alone is today, but not by much, and the value would still be pretty huge as you'd either be getting access to all the other games on Game Pass if you're not a subscriber already, or you'd be getting a discount on the WoW subscription (and free expansions) if you are.
      The problem with this is that there's nothing like it on the Game Pass at the moment (that I could find) and would require a new payment option for the platform. The idea of having to put an * next to the "play hundreds of games for free" might be too much for Microsoft to bear just for WoW, however, so this would definitely be the weirdest option. It's not like there's no precedent for it though, as plenty of non-gaming subscription services have additional payment options to access more content, most notably with video streaming services with sports events and some movies. I do think it's unlikely that Microsoft simply keep the existing subscription and put WoW on Game Pass anyway, as there might be some community outcry there, so this would be a solid middle-ground solution.
      3. No WoW On Game Pass
      The simplest option, Microsoft simply decide it's not worth the headache of having a subscription-based game on a subscription service. Nothing happens and WoW's payment model remains the same.


      While I'm sure there are other permutations and options, these 3 are the most likely, and if I had to guess I'd go for number 2, despite it being the most complex and tricky one. I really don't see Microsoft giving up on the giant amounts of money coming from the WoW subscription entirely, but they may surprise me. The idea of WoW suddenly becoming 50+% cheaper AND players getting the entire Game Pass library along with that is certainly a tantalizing one, not to mention what it could do for the game's population, so let's all hope I'm wrong!

      What do you think will happen with WoW and Game Pass? Is there a more likely scenario that I missed?
    • By Stan
      In his latest video, content creator MrGM discusses the potential impact of the Microsoft acquisition on World of Warcraft in the coming years.
      Video Highlights
      Microsoft is buying Activision Blizzard and King studios for nearly $70 billion. The deal won't finalize before June 2023, so nothing is changing for a good while. MrGM anticipates World of Warcraft could potentially be added to Microsoft's PC Game Pass. WoW can already be played with controllers, so the game could potentially see a release on consoles in the future. Activision owns the iconic Crash Bandicoot and Spyro. Crossovers in other games could also happen. Which effect do you think the acquisition will have on World of Warcraft?
×
×
  • Create New...