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Diablo 2: Resurrected Patch Notes: September 24th

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The first patch for D2R has arrived and it's fixing pretty much all the launch woes, including game creation, saves, stability issues and more. We also have a update that went out before the patch talking about all the issues currently present.

Blizzard LogoSeptember 24 (Source)

A new patch is being staged for PC. Read below to learn more about the latest changes.

To share your feedback, please post in the Diablo II: Resurrected forum.

For a list of known issues, visit our Bug Report forum.

For troubleshooting assistance, visit our Technical Support forum.



  • Fixed saves for offline characters that shared the same names as their online characters

  • Fixed an issue preventing players from creating a game in their region after they joined a game in a different region

  • Fixed an issue that caused the in-game cinematics to stagger or stall


  • Fixed a bug that could cause players to crash upon launching the game who were using controllers (for PC)

  • Fixed a bug that could cause players to crash upon launching the game because of an audio issue



Hello everyone,

As we continue to monitor Diablo II: Resurrected launch, we would like to share our team’s primary focuses through Day 2 of our journey.

Some players have reported offline characters disappearing or losing progress, and we believe we have identified the issue. To prevent this from impacting your experience, we made a post detailing how to avoid losing offline character progress. We intend to release a permanent fix for this today for PC and for consoles shortly thereafter.

Furthermore, our team is working to resolve the issue of character lockouts. Many of these characters are already in the process of being unlocked. We anticipate this process will take a few hours to complete.

For players unable to create or join game lobbies, we’ve been evaluating activities that have prevented them from being able to play in those sessions. We’re actively working to find a solution to these issues.

Additionally, our team has been monitoring players’ uptime across the globe. We’ve been reviewing crash reports across all platforms as we work to make Diablo II: Resurrected as stable as possible.

On top of this, we’re exploring the AVX issue, preventing players from launching the game. As we progress, we’ll provide an update if we receive a development on this front.

Lastly, we’ve been observing various gameplay issues and feedback, and will provide a more comprehensive update on those items after we tackle the above items.

If you encounter bugs, please continue to report them in the Bug Report forum. And if you experience technical issues, please report those in the Technical Support forum.

Thank you.

We also got word that consoles will receive the patch a little later:

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On PS4 here.  Played for a few hours yesterday and the game froze… lost everything from those hours.  Guess the game doesn't Save unless you Save and Quit.  That’s ridiculous.

And it takes forever to load…

Edited by albabe

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5 hours ago, albabe said:

Played for a few hours yesterday and the game froze… lost everything from those hours.  Guess the game doesn't Save unless you Save and Quit. 

So this didn't change in remaster. It was exactly like this in original, game only saved on exit, so if you had a crash, nothing was saved.

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On 9/25/2021 at 8:21 AM, Arcling said:

So this didn't change in remaster. It was exactly like this in original, game only saved on exit, so if you had a crash, nothing was saved.

I played the Original on my Mac… and I don’t remember there being any real problems.  I’m playing on my PS4 now because it isn’t available for a Mac… and it’s entirely buggy.  Loading and Saving takes forever; the Town Portal is in Town, then it isn’t… a real pain.

The Devs updated a lot, that shoulda been another update.

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