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New World Steam Charts Ranking and Review Scores Fall and Rise

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It's time to check in on New World's situation after it's been out for just under a month and a half, as its player numbers have declined, but its review score keeps rising!

First we're checking in on the game's population, as the last time we looked at the Steam Charts data, it was still only a week or so old and at its peak with 913,000 concurrent players. Since then we got to see an actual month pass and get the real numbers of played hours, and New World is still in the top 3 of all Steam games, both in terms of concurrent players and total time played - and by a very solid margin in both those categories. Only beaten out by CS: GO and Dota 2, so far the game has cemented itself as a Steam giant, despite the dropping player numbers since launch.

Note: the concurrent players stat below is just a snapshot when the screenshot was taken, but the game has almost permanently been in the No.3 slot in the past month.

Clipboard05.jpg
Data from Steam Charts .

The fall in players is to be expected, as the hype was very big at launch and we haven't seen a major new MMO launch in quite some time, and so a number of players were always going to leave after the initial shine wore off. There have been (and still are) many bugs plaguing the game since then, with gold duping, PvP invulnerability exploits, the trading post not paying out gold, and a lot more, which certainly hasn't helped with player retention, but the game's review score is still on the rise as it is now sitting at 74% positive (of the over 146,000 reviews), up from 70 since the last time we checked over a month ago:

Clipboard03.jpg

And so as Amazon Games keep clearing out the bugs and issues with the game pretty regularly (with 5 big bugfixing patches since launch), the population is stabilizing in numbers and the review score is going up. It will be very interesting to see what the new content rollout will be for New World and how it will affect the player numbers, as it's unclear what type of content will be arriving and in what way. Considering there's no subscription fee or similar we will most likely be getting the content either via big new expansions or smaller DLCs, or perhaps there's a third option Amazon Games might go for?

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    • By Staff
      Amazon Games are hosting a Steam Free Weekend starting April 7. During the event, players will be able to try out New World and the recent updates for free. The event runs through April 11.
      (Source)
      Greetings, Adventurers!
      Dive in and experience the new Blunderbuss weapon, new open-world experiences & encounters, and a variety of quality of life changes recently added to New World!
      Starting April 7 at 10AM PT (5PM UTC), we’re hosting a Steam Free Weekend that will run through April 11 at 10AM PT. During this limited-time event, players will be able to try out New World and the recent updates we’ve made for free. New players can also save 40% on the Standard and Deluxe editions of New World when purchased between April 7 at 10AM PT and April 18 at 10AM PT (5PM UTC).
      Players who join in for the Steam Free Weekend will have their progress saved and will be able to pick up where they left off when the weekend ends if they elect to buy New World. Interested in joining us? Navigate to the New World Steam page to join in and start your download on April 7!
      STEAM FREE WEEKEND FAQ
      HOW DO I CONTINUE PLAYING NEW WORLD AFTER THE FREE WEEKEND ENDS?
      You can purchase the Standard or Deluxe editions of New World on Steam or Amazon and all your progress will be saved so you can pick up right where you left off. Both editions of the game will be 40% off between April 7 at 10AM PT and April 18 at 10AM PT (5PM UTC).
      CAN I PURCHASE ITEMS FROM THE IN-GAME STORE DURING THE FREE WEEKEND EVENT?
      In-game purchasing will not be available until you purchase the full game (either the Standard or Deluxe edition).
      WHAT IF I ALREADY HAVE NEW WORLD IN MY STEAM LIBRARY. DO I GET ANYTHING FOR FREE?
      While this event is primarily designed to allow and encourage new players to give New World a try, there is currently a free item available for existing players in the in-game store — the Black Bear Pelt Rug Housing Item, which is available to claim for free until April 18! We encourage existing players to tell their friends that they can try the game for free during this special weekend event. After all, New World is better with friends!
      WILL THERE BE A SERVER MERGE OR TRANSFER AVAILABLE AFTER THE FREE WEEKEND IF I WANT TO JOIN MY FRIENDS ON THEIR SERVER?
      Yes, we plan to merge free servers after the Steam Free Weekend to ensure healthy world populations.
      WHY CAN’T I CREATE A CHARACTER ON CERTAIN SERVERS?
      Not all servers are available for new character creation. Please either check back later or create a character on another server.
      WILL THE CHARACTER I CREATED DURING THE FREE WEEKEND REMAIN/BE DELETED AFTER THE FREE WEEKEND?
      Your character will still be there and you can continue playing it if you purchase New World after the free weekend.
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    • By Staff
      There'sa big new update coming to New World, as Heart of Madness brings a new Expedition, a new weapon, the main storyline finale quest, new legendary quests and more! 
      Heart of Madness (Source)
      Greetings, Adventurers!
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      This update will conclude the story of Isabella. The main story quest line picks up as you pursue Isabella back to Shattered Mountain, leading to an epic final showdown. Enter the Tempest’s Heart as you venture into a corrupted dimension of reality through the twisted capital city of Myrkgard. Discover the secrets of her past while you dive deeper into her corrupted mind.
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      Alongside the release of the Blunderbuss weapon itself, we’re also releasing a new Legendary Weapon Quest series. Upon reaching Level 60 and the maximum skill level with the new firearm, players should seek out Wang Tang Zhi in Ebonscale Reach settlement to start this epic endeavor.
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      Alongside the storyline conclusion and the new Blunderbuss weapon, this update will include new encounters in the wild, impactful balance changes across a variety of weapons, and a huge swath of bug fixes.
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        As always, thanks for your support. We’ll see you in Aeternum, Blunderbusses in-hand.
       
      PTR NOTES:
      Greetings, Adventurers!
      Aeternum is an ever-evolving world, and as such, we continue our efforts in providing our players with an assortment of ongoing new features, content, and changes. Similar to the activities leading up to our latest major update, we are approaching the release of our next large release and would like to once again invite you all to participate in the next cycle of our Public Test Realm (PTR)!
      PTR
      The Public Test Realm (PTR) is a limited-availability server-set that will give players an early look at upcoming features. These preview builds are snapshots of upcoming major releases and are not final versions — you may encounter bugs, crashes, missing text, or other issues. Between our internal testing efforts and your reports, we hope to catch and resolve all serious issues before they reach the live servers. However, not every bug or feedback piece will be actioned on before release — some changes need to be investigated further, and may come in a subsequent patch or two. Nonetheless, hundreds of changes have already been made — with more to come — and the full release notes will be shared on release day.
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      This special preview client will be made available for download through the stand-alone Steam application, “New World Public Test Realm” (which should already be in your Steam library if you own the main game). When the test period is complete and the main New World game is updated with the previewed content, all worlds will shut down and may be subject to being wiped clean. You will still see the New World PTR application in your Steam library, but there will not be active servers until the next time we announce a test.
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      New Endgame Activities
       
      Tempest’s Heart - the Myrkgard Expedition
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      Main Storyline Finale Quest and More
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      New Weapon Type
      The Blunderbuss
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      PTR Backstory Loadouts
      Upon character creation on the PTR, players will be given multiple caches of special armor and weapons. Each cache has a designation based upon a general build based on a main attribute: CON, DEX, INT, FOC, and STR. To help manage the sudden onset of new items, do not open all provided caches at once, or you risk becoming encumbered! Instead, equip all provided bags and then follow-up with opening each cache deliberately. Any undesired caches can be dropped or deposited into your personal settlement storage.
      PTR FAQ
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    • By Staff
      A massive update has arrived to New World as the January patch brings the new Mutator system to expeditions, as well as the new Umbral upgrading system that takes gear to level 625, in addition to many, MANY fixes and improvements you can read below.
      January Update (Source)
      Expedition Modifiers: Mutators We are introducing a new end-game feature: Expedition Mutators! Mutators change the familiar by augmenting “Normal” and “Named” Enemies found within expeditions, changing the way encounters play out and what strategies players should consider before battle. And as combat changes, so do the rewards! New bespoke gear and resources can be found, providing additional means to increase your power level.
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      Entering a Mutated Expedition
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      Players that are invited to a group that already has a codex and orb will be rewarded with both items upon completion.
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      Promotions
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        End Game Update Part 2 & Umbral Upgrade System Umbral Upgrade System
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      Expertise System Updates
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      Expertise Gear Scaling
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      Increased the odds of getting Topaz Gypsum when killing enemies and attuned.
      We addressed an issue where Gypsum casts were only providing +1 bonuses when opening above gear score 585 for an item. Now, upgrades from Gypsum Casts from 585 to 600 should be at least +2 except when expertise is 599.
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        World Experience
      Expeditions Changes
      With the release of Expedition Mutators, we’ve made some balance changes and updates to existing content.
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      We’ve adjusted certain enemies counts:
      Lazarus Instrumentality: Reduced the number of enemies when sealing the Ancient Azoth Portals in the Ostium.
      Expedition Tuning Orbs
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      Corrupted Lodestones, Crystals, Fragments, Shards, and Slivers
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      Reduced Orichalcum Chisel coin cost to 200 down from 400.
      Reduced Asmodeum Chisel coin cost to 250 down from 500.
      Eternal Heart: Reduced all elemental mote costs to craft. Now costs 10 of each mote down from 30.
      Elemental Heart: Reduced all elemental mote costs to craft. Now costs 10 of each mote down from 30.
      Undying Heart: Reduced all elemental quintessence costs to craft. Now costs 2 of each quintessence down from 6.
      Dynasty Tuning Orb: Reduced the amount of Corrupted Crystal required to craft. Now costs 1 down from 2.
      Dynasty Tuning Orb: Reduced the amount of Obsidian Voidstone required to craft. Now costs 8 down from 10.
      Lazarus Tuning Orb: Reduced the amount of Corrupted Lodestone required to craft. Now costs 1 down from 3.
      Genesis Tuning Orb: Reduced the amount of Corrupted Lodestone required to craft. Now costs 1 down from 2.
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      Reduced the amount of Runestone required to craft. Now costs 5 down from 10.
      Reduced the amount of Powerful Gemstone Dust required to craft. Now costs 5 down from 10.
      Reduced the amount of Chisels required to 1 down from 2.
      Fast Travel Costs
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      Shiresad Shrine added just outside the entrance to The Depths.
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      Combat & AI
      AI
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      Varangian Knights
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      Tendrils (Corrupted and Angry Earth)
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      Reduced damage of Thrash attack by 40%.
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      Swamp Beast Arena Boss
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      Expedition AI
      Garden of Genesis
      Fixed an issue preventing enemies from despawning after failing to defend the sapling.
      Alluvium Marl - Removed the unintended ability for minions to apply a debuff against Alluvium Marl on their death.
      Blighted Greenskeeper - Reworked the VFX on the Blighted Greenskeeper to be more visible.
       
      Combat
      Mutator Perks added
      Weapon Perks
      Flame Attunement - Attacks deal an additional 15% weapon damage as Fire. (Cooldown 2s)
      Frost Attunement - Attacks deal an additional 15% weapon damage as Ice. (Cooldown 2s)
      Arboreal Attunement - Attacks deal an additional 15% weapon damage as Nature. (Cooldown 2s)
      Abyssal Attunement - Attacks deal an additional 15% weapon damage as Void. (Cooldown 2s)
      Armor Perks
      Flame Conditioning - After being hit with Fire damage, gain 4% Fire absorption for 5 seconds. Each piece of armor with this perk increases the potency of the effect.
      Frost Conditioning - After being hit with Ice damage, gain 4% Ice absorption for 5 seconds. Each piece of armor with this perk increases the potency of the effect.
      Arboreal Conditioning - After being hit with Nature damage, gain 4% Nature absorption for 5 seconds. Each piece of armor with this perk increases the potency of the effect.
      Abyssal Conditioning - After being hit with Void damage, gain 4% Void absorption for 5 seconds. Each piece of armor with this perk increases the potency of the effect.
      PvP damage formula update
      We adjusted the way armor mitigation is calculated to use enemies gear score value instead of your average gear score.
      To adjust for the difference in armor mitigation, we increased the damage low level players do to higher level players and reduced the damage the higher level players due to lower level players.
      Outpost Rush
      Increased the Azoth cost of Brute tokens from 500 Azoth to 750 Azoth.
      Summoning Stones are now dropped on death.
      Summoning Stones now have a rarity associated with them. Epic for Bear and Wraith Tokens, and Legendary for Brute Tokens. This should make it clear to players when they are dropped by other players.
      Outpost Rush Alpha Wolf will no longer summon minions.
      Outpost Rush gatherables no longer have weight.
      Baroness Hain’s Ice Mines now slow the player by 30% for 3s instead of staggering the player.
      Water can no longer be gathered in Outpost Rush.
      Added two additional gate points on the sides of each team’s spawn.
      Increased the cooldown on the Outpost Rush Brute’s Corrupted Ball.
      Outpost Rush Brutes will now be much less likely to use their Corrupted Ball spell when players are inside of the fort.
      Notable Fixes
      Fixed an issue that allowed Musket and Bow light attacks to be activated underwater.
      Fixed an issue that blocked Bow from entering aim down sights if swapping to Bow while in Musket Sniper Zoom.
      Updated the Rapier Tondo Ability and the Bow Barbed Arrows Rain of Arrows upgrade tooltips to state the damage per second instead of overall damage for the damage over time effects.
      Fixed issue where player movement speed was sometimes increased while placing a camp.
      Fixed tooltip for the fine corrupted sigil incorrectly stating lightning damage instead of strike damage.
      Removed text that flies out when triggering Quick Shower.
      Fixed exploit where players could combine multiple ammo return benefits and refund ammo using attacks that hit multiple times per use. Added a cooldown to ammo refunds so that it can not trigger more than once every 2 seconds per ability/perk/attribute bonus.
      Fixed issue where if shift was being held while aiming down sights with a bow or musket, or if a player used any navigation action, the animations would stutter.
      Fixed issues with player becoming stuck after interacting with NPCs.
      Fixed issue that would cause you to cancel out of Poison Shot or Penetrating shot if you were holding RMB while activating the ability.
      Fixed issue where various status effect removals were resulting in the buff applying indefinitely.
      Fixed issue where the Bow Concussion ultimate was applying to all attacks and not just headshots.
      Fixed issue where Mending Protection wasn’t functioning properly. To fix the issue the following changes were made:
      Updated Mending Protection be able to be re-applied by any Orb Of Protection heal, even the recovery form Protector's Blessing.
      To compensate for that the duration has been shortened and the effect of it has been reduced. Previously it was 5%-40% for 5s that only applied as the ability was initially used, now it is 5%-25% for 3s. That duration can be refreshed with each tick of recovery and additional applications of Orb of protection.
      Fixed issue where the great axe Reap ability was not dealing damage when both The Collector Modifier and the Gravity Passive were unlocked.
      Fixed issue that was prevalent in the PTR where the void gauntlet’s cooldown reduction was being triggered by DoT ticks.
      Fixed bug that did not allow Ancient Bear Paw to be used in crafting.
      Fixed an issue causing desyncs when using shield bash while moving.
      Fixed a desync issue that would occur when homing through Ice Shower ability.
      Fixed an issue causing desyncs on Reap when fully upgraded with the Blood Lust Passive.
      Fixed an issue where the damage ticks from bleeding sweep on the Spear were triggering cooldown reduction.
      Fixed an issue with the Void Gauntlet that caused Baleful Tether's status effect to be nullified by crouching or going prone.
      Economy, Progression, & Loot
      Housing Tax
      As a make good for the players impacted by the server clock issues experienced last year, we reduced housing tax costs for all players by 90% based on the tax % set by companies that owned the territories. We communicated alongside that change we would revert those taxes back in a future update. In the time the tax break has been active, it has brought to light an imbalance in wealth disparity which was punishing for home owners, and we have decided to tighten the housing tax band. We will continue to examine player reception and data around this issue. We are adjusting them to be more fair for home owners and companies. We are focused on evaluating and continually tuning the overall wealth distribution and impact of the territory tax system. In this patch we have:
      Reverted the make good 90% housing tax reduction.
      Updated housing tax minimum band to 2.5% down from 5%.
      Updated housing tax maximum band to 10% down from 20%.
      Updating default housing tax to 5% down from 10%.
      Aptitude Rewards
      With the introduction of trade skill aptitude we imbalanced the gain of Azoth Vials which made them too plentiful, and the excess of these items for some players was causing damage to the overall value of Azoth Vials as a reward. Since these can be traded we want to make sure they stay rare and special. We will continue to watch player sentiment and data here to see if further adjustments are needed.
      Removed Azoth Vials from T1 Aptitude gathering chests.
      Reduced Azoth Vials from T2 Aptitude gathering chests to 1-2 down from 2-3.
      Reduced Azoth Vials from T3 Aptitude gathering chests to 1-3 down from 3-5.
      Reduced Azoth Vials from T1 Aptitude crafting & refining chests to 0-1 down from 2-3.
      Reduced Azoth Vials from T2 Aptitude crafting & refining chests to 1-2 down from 2-3.
      Reduced Azoth Vials from T3 Aptitude crafting & refining chests to 2-3 down from 3-5.
      Rewards
      Fixed a bug where players under level 60 were able to get gypsum from darkness events. Players must be level 60 now to start earning gypsum from those events.
      The Surgeon, Pit Lord Daehi, Baines, and Mordici The Mortician previously did not drop battle trophy materials. This has been fixed!
      Crafting
      Fixed an issue where Timeless Shards were not being consumed while crafting.
      Fixed an issue causing the Maker's Mark Hatchet to incorrectly display as legendary with an extra perk in the crafting menu.
      Updated art for Energizing Light Ration and Energizing Travel Ration to better represent the ingredients used to create them.
      Fixed "Blackened Mandje Mandje with Corn Succotash" recipe that requires a Lava Barb. The recipe title now references the correct fish.
      Fixed a bug that was preventing players from crafting GS 600 arcana items using Winter Patterns.
      Fixed an issue that prevented the use of Onyx when crafting earrings using Timeless Shard.
      Gear and Loot
      To stimulate the post-holiday economy, we’ve added a limited-time rare drop called “Bag of Juniper Berries” which gives players coin and Juniper berries. It has the potential to reward between 50-150 coin per acquisition and you can only find 3 per day.
      Fixed an issue where Rothoard Alligators were dropping an excessive amount of rawhide.
      Fixed an issue where certain 600 gear score named items were increasing your Expertise.
      Fixed an issue where the Lazarus Bow had less dexterity than other bows at its tier and gear score. It now has an equivalent amount of dexterity.
      Fixed an issue where the earring "Pedal" could not be repaired.
      Fixed an issue causing Egwene’s Cloak to stretch with certain animations.
      Fixed an issue causing the Dynasty Shipyard Mutator ring to display an incorrect name and description. It now displays the proper name and description.
      Fixed an issue preventing players from socketing gems into Mutator Accessories.
      Fixed an issue preventing players from socketing gems into Old Ring, Old Earring, and Old Amulet.
      Progression
      Sped up leveling for the mid game levels of 23 - 45 by 20%. We saw that mid game leveling was taking a bit long and did not match pacing of the content we had.
      Expedition Tuning Orbs:
      Materials used to craft Expedition Keys: Chisels, and Corrupted Fragments, Shards, Crystals, and Lodestones are now tradeable.
      Expedition Mutator Tuning Orbs can be crafted once per week and also have been added to the Faction Shops and can be purchased there once per week.
      To keep parity with Expedition Mutator Tuning Orbs, normal Expedition Tuning Orbs for Dynasty Shipyard, Garden of Genesis, and the Lazarus Instrumentality have been added to Faction Shops and can each be purchased once per week.
      To reduce the cost of all items in inventory taking durability damage on death, we made a change so that only Bound items take durability damage on death.
      We fixed an issue that was causing players to lose progress when switching back to a Faction they previously had been a part of. Now, when players switch back to a Faction they will retain their Faction Rank Reputation as well as the balance of their Faction Tokens. Unfortunately, we can not restore players to their previous state for players who switched back to a Faction they were are a part of prior to this update.
      UX, UI, & Social
      Game Entry Navigation Assistance added to the game.
      This system will help visually impaired players enter the world of Aeternum, through voice narration of some of critical steps needed to create a character and get to the starting beach
      Removed ability to give gold to individuals outside of the player-to-player trading system.
      Added a new loading screen tooltip to help explain how the strong against / weak against mechanics work.
      Players must now play the game for a minimum of 2 hours and have owned the game for a minimum of 72 hours before they can use chat. This should help eliminate some more of those pesky gold sellers.
      In-Game Store
      Décor Packs now display number of furniture items included in pack.
      Store items can now simultaneously display that they are on sale and that they are available for a limited time.
      Currency symbols now correctly display in all regions.
      Trading Post
      Fixed an issue that caused the Trading Post’s “Sort by Time” function to function incorrectly.
      Inventory should no longer scroll back to the top after closing the sell window (whether you sell or cancel) on the Trading Post.
      Notable Fixes
      Fixed an issue where group chat could break after exiting a house.
      Fixed an issue where companies who own more than one territory were not getting merge reimbursements. Companies are now compensated depending on the number of territories they own (rather than a flat amount).
      Fixed an issue where Outpost Rush reward screen would only showed one reward even if multiple were awarded.
      Fixed an issue that sometimes caused Corrupted Breach icons to not appear on the map.
      Fixed a bug that caused the Territory Standing Upgrade UI to stay on screen if a player starts a trade while its visible.
      Fixed an issue that sometimes caused items to not appear repaired after a player repairs all.
      Fixed a bug that sometimes caused the incorrect items to trade when trading from a split stack.
      Adjusted Void Gauntlet icons to match the gauntlets model color.
      Fixed a number text overlapping issues in the UI.
      Fixed an issue with sorting by time on the Trading Post.
      Fixed an issue causing some Timeless Shard icons to display the incorrect weight.
      Fixed a bug where Eternal Pool Arena boss music could be heard right outside of the Eternal Pool Arena.
      Fixed a bug where sounds were not always playing at Navarro’s Kitchen.
      Adjusted the way mission tooltips dock (they now dock to the side of the tiles), to make it easier to read detailed info on missions.
      Added a sound for when players capture points during an Outpost Rush.
      Fixed a bug where players could not always hear Snap the Wolf when accepting the Snap’s Blessing quest.
      Fixed server crash that likely stemmed from territories abandoned by their governors.
      Fixed a discrepancy between server, client, and system clock timing in war declaration screen.
      Fixed an issue where the map was reporting that there was an Upcoming Invasion when there was actually an Upcoming War.
       
      Thanks for your support! We'll see you in Aeternum.
    • By Staff
      A new patch has arrived to New World and it brings some more fixes, with some quests with missing rewards getting disabled, the bow jump-cancel, permanent disease and slow getting fixed and more.
      1.2.2 (Source)
      Greetings Adventurers!
      This week’s update includes a few fixes for recent issues that popped up, alongside some combat adjustments and fixes. Our development team is continually working on improving the New World experience, and they thank you all for your patience and reports that you continue to make on the official forums.
      General Bug Fixes:
      Fixed an issue where players couldn’t gain more than 3 levels of Aptitude when crafting large quantities of items at once.
      Disabled a short series of work-in-progress quests which were missing some aspects, most notably the rewards. These quests are being disabled for the time being, and they'll be re-enabled at a later date. Players who have completed the quests in their current state can keep the XP and gold earned, but progress will be reset so you can complete the quests again for the proper rewards when they're re-enabled. The quests affected are:
      Edge of the World
      Call Beyond the Void
      Stirs the Awakened
      The Cursed Blade
      Sensou no Ko
      Fixed an issue where players were able to jump-cancel the bow firing recovery. There is now a .33 second delay from when an arrow is released before a jump can be triggered.
      Fixed an issue causing permanent disease and slow being applied in PvP.
      Fixed an issue to players sliding when animation cancelling Void Blade heavy attacks.
      Fixed an issue where the wrong mob could spawn for “Guardian of the Light”.
      Fixed an issue causing The Surgeon, Pit Lord Daehi, Baines, and Mordici The Mortician to not drop battle trophy materials.
      Thanks for your support! We'll see you in Aeternum.
    • By Staff
      The January PTR is bringing a big update to the New World endgame, basically adding WoW's Mythic+ dungeon system to the game. Called Expedition Mutators, it introduces 10 difficulty levels and changes the way mobs behave in different ways (similar to Mythic+ affixes) and makes them more challenging, with a weekly schedule of which Expeditions and which Mutators are up. The update also adds a new gear score limit of 625 and a new resource for upgrading gear past 600, gained from the Mutated Expeditions and other sources. There's also some more balancing and fast travel cost reductions planned, so read up on the details below:
      January PTR (Source)
      Greetings, Adventurers!
      Aeternum is an ever-evolving world, and as such, we continue our efforts in providing our players with an assortment of ongoing new features, content, and changes. Similar to the activities leading up to our latest major update, we are approaching the release of our next large release and would like to once again invite you all to participate in the next cycle of our Public Test Realm (PTR)!
      PTR
      The Public Test Realm (PTR) is a limited-availability server-set that will give players an early look at upcoming features. These preview builds are snapshots of upcoming major releases and are not final versions. You may encounter bugs, crashes, missing text, or other issues. Between our internal testing efforts and your reports, we hope to catch and resolve all serious issues before they reach the live servers. However, not every bug or feedback piece will be actioned on before release. Some changes need to be investigated further, and may come in a subsequent patch or two. Nonetheless, hundreds of changes have already been made — with more to come — and the full release notes will be shared on release day.
      To help with the feedback process, all newly created PTR characters will have the opportunity to instantly level to select level-ranges outfitted with appropriate gear and items.
      The PTR servers will officially open today, January 6, at 2 PM PST (10 PM UTC) . Servers are limited — there will be one world available in US East and one world available in Central Europe. This special preview client will be made available for download through the stand-alone Steam application, “New World Public Test Realm” (which should already be in your Steam library if you own the main game).
      When the test period is complete and the main New World game is updated with the previewed content, all worlds will shut down and be wiped clean. You will still see the New World PTR application in your Steam library, but there will not be active servers until the next time we announce a test.
      If you encounter a bug, exploit, or have suggestions to improve a feature or piece of content, we’d love to hear your feedback on our PTR sub-forum (you can also utilize our in-game feedback tool). We will do our best to address as much of your feedback as possible before the content update makes its way to our live servers. Your participation will help us to deliver awesome content and updates in the future!
      During this iteration of the PTR, we look forward to hearing your playtest feedback regarding the following changes:
      Expedition Modifiers: Mutators
      With this PTR release, we are introducing a new end-game feature: Expedition Mutators! Mutators change the familiar by augmenting “Normal” and “Named” Enemies found within expeditions, changing the way encounters play out and what strategies players should consider before battle. And as combat changes, so do the rewards! New bespoke gear and resources can be found, providing additional means to increase your power level.
      This system is intended to rotate through a unique combination of Expeditions and Mutations each week, with 10 difficulty levels per Expedition Mutation. Players will be challenged to climb the ladder, with the aim of eventually reaching the max difficulty. However, during this PTR cycle, these rotations will be placed on an accelerated schedule so that everyone will get a chance to play a variety of mutations on several end-game Expeditions.
      Please be advised that “Recommended Gear Score'” levels for a Mutated Expedition is important, as it directly factors into enemy scaling — and by consequence, your chances of success. Please note: This combat scaling is individual per player and separate from the base difficulty increases in health and damage.
      We expect higher difficulties to be extremely difficult, and so we will be very interested in group outcomes and scores — especially from those who consider themselves highly competitive or highly skilled. To accommodate for this month’s PTR playtesting, players will be given a starting 600 Gear Score loadout.
      Submit your feedback here.
      Entering a Mutated Expedition
      On the PTR, all players will be issued a generous sum of keys to run Expeditions.
      Upon approaching and interacting with the Expedition Menu, players will be able to see the type of mutator available, the mutation level, Gear Score recommended to advance, and lastly if they meet qualifications for entry.
      Scoring & Advancement
      Score is performance based, taken from a combination of categories. Score is also a shared value for group members.
      The following categories count towards the group’s overall score value:
      Time: The better the time, the better the score. Calculated at the end of a run.
      AI Kills: A target value for killing a predetermined amount of enemies within the Expedition.
      Takedowns: A target value for killing “Named Enemies” within the Expedition.
      Team Wipes: Each team wipe during a boss fight reduces the score by a significant amount.
      Respawns: Each respawn reduces the score by a moderate amount.
      There are also Bonus Multipliers for run efficiency, minimal respawning/wiping, speed, and taking down all targets. These are calculated at the end of the Expedition run. The score ranks are Bronze, Silver, and Gold.
      Advancement through each Mutator difficulty level requires reaching a predesignated level of proficiency within the highest achieved level. Higher scores mean advancement to higher difficulties, which in turn lead to bigger rewards.
      Expedition Mutator Schedules
      During the duration of the PTR test cycle, one of the following Expeditions will be mutated every 48 hours:
      Dynasty Shipyard
      Garden of Genesis
      Lazarus Instrumentality
      Furthermore, we feel that the following scheduling mechanics are also worth spotlighting:
      The difficulty level for each mutated Expedition is tracked separately, and will persist across mutation cycles.
      There are a total of 8 different mutation combinations that will be randomly cycled alongside the 48-hour Expedition rotation. The Expedition-interact menu will display the current mutation available.
      Expeditions Changes
      With the release of Expedition Mutators, we’ve made some balance changes and updates to existing content. We’ve made Expeditions more enticing by updating rewards and drop-rates, bringing them in-line with other end-game activities:
      Drop rates for “Named Enemies” in Expeditions have been significantly increased.
      T5 gear have been added to Dynasty Shipyard loot-tables when playing in the mutated Expedition.
      We’ve also adjusted certain enemies counts:
      Lazarus Instrumentality: Reduced the number of enemies when sealing the Ancient Azoth Portals in the Ostium.
      PTR Backstory Loadouts
      Upon character creation on the PTR, players will be given multiple caches of special armor and weapons. Each cache has a designation based upon a general build based on a main attribute: CON, DEX, INT, FOC, and STR. In addition, we’ll also be issuing a large sum of orbs to facilitate the Expedition Mutator runs with our accelerated scheduling. In the event all orbs are exhausted, re-roll a new character will provide you with an additional set of orbs.
      To help manage the sudden onset of new items, we advise that you please do not open all provided caches at once or risk becoming encumbered! Instead, equip all provided bags and then follow-up with opening each cache deliberately. Any undesired caches can be dropped or deposited into your personal settlement storage.
      Lastly, during the final week of testing, a new loadout will be provided with a maxed out Gear Score of 625, allowing for a renewed take on level 10 difficulty Mutations! To take advantage of this offer, a new character will need to be created.
       
      New Features
      Umbral Shard Equipment Upgrade System
      With this release, we’ve added Umbral Shards to the game. Umbral Shards are a mysterious, powerful resource that enable you to take an item with a Gear Score of 600 all the way up to a Gear Score of 625. Raising your equipment’s Gear Score in this way is critical if you want to dive into higher-difficulty Mutated Expeditions or gain a competitive edge in PvP. We have also increased the Expertise cap to 625. There is an earnable soft cap at 600, which you can reach in the same ways as before — such as Gypsum Casts and defeating powerful enemies. With this update, crafting a Gear Score 600 item will also raise your Expertise if you are not already at 600 for that item. Going from 600 to 625 requires Umbral Shards, which can be acquired in 3 ways:
      Completing Mutated Expeditions.
      Crafting a Gear Score 600 item when your Expertise with that item is also at 600.
      Opening a Gypsum Cast when your Expertise for that item is also at 600.
      Umbral Shards can only be applied to an equipment piece if both of these 2 conditions are met:
      The equipment piece is Gear Score 600.
      Your Expertise for that piece of equipment is also 600.
      Submit your feedback here.
      Outpost Rush Balance Changes
      We think the summoning of Brutes proved to be too frequent and too easily handled by solo players alone. We want this to be more of a group effort, so we’ve increased the cost by 50%.
      Brute Summoning Stone cost has increased from 500 to 750 Azoth Essence.
      Combat Updates
      The following combat-related changes have also been made within this update:
      Bow: Fixed an issue that allowed players to instantly jump-cancel the bow shot recovery.
      Void Gauntlet: The “Blessed” item perk is now available on the Void Gauntlet.
      Ammo Refund: Effects from abilities, perks, and the attribute bonus that refunds ammo now has a 2-second cooldown.
      Submit your feedback here.
      Fast Travel Costs
      We’ve heard your frustrations with the cost of Fast Travel, and this release includes an update that dramatically reduces the distance factor in the amount of Azoth required for each trip. Accordingly, the Faction Control Point bonus associated with Fast Travel now reduces the distance factor to zero.
      Submit your feedback here.
      PTR FAQ
      HOW DO I ACCESS THE NEW PTR?
      Everyone with a copy of New World will be automatically granted access to the secondary PTR app. The PTR is not compatible with the live game, so you will need to download a separate client (and have the hard drive space required to support it). From there, we will have special worlds available within supported regions. Not all regions will initially be supported. Access is on a first come, first served basis. There may be queues.
      CAN I PLAY WITH OR TRANSFER MY LIVE CHARACTERS TO THE PTR?
      Unfortunately, no. These are separate ecosystems, so at this time it is not possible. However, to make testing easier, we will occasionally provide our play-testers with special accommodations such as instant levels, special gear, etc.
      CAN I PROVIDE DESIGN FEEDBACK REGARDING WHAT’S INCLUDED ON THE PTR?
      Preview game builds on the PTR are finished with their core development and are in their final phase of testing and bug fixing. Our main focus at this phase is improving quality, although we will appreciate any feedback you have to share.
      I HAVE A PROBLEM; HOW CAN I CONTACT CUSTOMER SUPPORT?
      Our policies and Code of Conduct cover the PTR, and in-game moderation will continue to be supported. Unfortunately, due to the temporary and potentially unstable nature of the PTR, general Customer Service assistance through both Live Chat and through the Support Website will not be available.
      I DON’T WANT TO PARTICIPATE IN THE PTR, CAN I REMOVE THE APP FROM MY LIBRARY?
      Don’t worry, no offense taken. Players can manage visibility of the New World Public Test Realm Steam Library entry. Opening up the game options (right-click > Manage) offers the “Hide Game” function.
        Thanks for your support and participation! We'll see you in Aeternum.
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