Jump to content
FORUMS
Sign in to follow this  
Starym

Shadowlands Turns One, WoW Turns 17! Expansion Duration Rankings

Recommended Posts

60503-official-patch-915-feature-list-pr
 

Today is a big day for World of Warcraft, as the game has turned 17 and its latest expansion is now 1 year old! After Battle for Azeroth's recent taking of the crown, could Shadowlands be the next to take the longest running WoW content crown? Let's take a look at all the expansion durations and see just how long Shadowlands might last.

1. Battle for Azeroth

1.jpgPerhaps we will see a replay of the above in the Anduin raid encounter?

2 Years, 3 Months, 9 Days (832 Days Total)

We see BfA at the top here, outstripping the long-time record holder Vanilla by quite a bit. The expansion was certainly a controversial one, and started the current Sylvanas-centric storyline we've been on for over 3 years now, with its resolution only months away. In my opinion BfA squandered a lot of potentially good storylines, Azshara and N'Zoth in particular (and even the faction conflict could have been done much better), but it wasn't all bad and some players are looking back at it more fondly after the year of Shadowlands we've had.

2. Vanilla WoW

62397-the-first-two-hardcoresoul-of-iron

2 Years, 1 Month, 24 Days (784 Days Total)

The one that started it all, was even remade as WoW Classic, and is actually currently running as the Season of Mastery. If we added all of those together, Vanilla would still be the longest running piece of WoW content to date, and presuming Classic Era realms continue indefinitely, it will always be! We can't really compare this one to the others, as it's the one that started it all and will stand on its own forever. Happy 17th birthday!

3. Mists of Pandaria

3.jpg

2 Years, 1 Month, 18 Days (778 Days Total)

While it was a controversial expansion at the time (due to to the perceived children-friendly theme/pandas), today it is very much looked upon as one of WoW's highlights. Throne of Thunder and Lei Shen in particular are still considered some of the best raid content to date, and the expansion's aesthetic was praised even when the expansion was not, only receiving more compliments since. I'll admit, I was one of the Panda-skippers, as it's one of only two expansions I skipped almost in their entirety (I'll let you guess which the other one was), but have enjoyed it very much since then.

4. Wrath of the Lich King

5.jpg

2 Years, 24 Days (754 Days Total)

Many players' favorite period in WoW, WotLK was the first expansion to push a very strong story narrative, and focus on the final villain throughout the entire expansion, giving the final confrontation atop Icecrown Citadel a lot more weight. The story is very tightly connected to today's Shadowlands one, and some still hope to see Arthas one more time (which is fairly possible come 9.2). WotLK will probably go down as the high watermark in many players' memories, and it was factually the time when the game had the most players.

5. Legion

7.jpg

1 Year, 11 Months, 14 Days (714 Days Total)

Standing alongside Wrath of the Lich King, this is most players' favorite WoW expansion, as we saw the culmination of the Burning Legion storyline unfold. With its extremely generous amount of content, Suramar as possibly the peak of intertwined zone and story design, and a... ahem, "passable" ending (no, I can't forgive random Sargeras cloud out of nowhere, no matter how awesome the cinematic was), it's still definitely one of WoW's best.

6. The Burning Crusade

4.jpg

1 Year, 9 Months, 28 Days (667 Days Total)

The first ever expansion, it opened up so many new avenues for the game to go in, and showed us how to fly in World of Warcraft. It also opened the doors to so many retcons, space goats on spaceships and all. I still love it very much, as it was my favorite time in the game, and it's also currently going on over in Classic!

7. Cataclysm

6.jpg

1 Year, 9 Months, 18 Days (658 Days Total)

While revamping the old world was a brilliant move, the expansion itself wasn't that popular, with a rather anticlimactic ending in the Dragon Soul raid. Spine of Deathwing may be one of the most frustrating raid encounters to date as well (although it's also still one of the best ideas ever).

8. Warlords of Draenor

53358-warlords-of-draenor-cinematic-in-4

1 Year, 9 Months, 17 Days (656 Days Total)

As a large part of WoD was scrapped, we never got to see the expansion as it was intended, but the introduction to player housing through garrisons was very welcome, and is definitely one of the ideas that should be iterated on come future expansions. Warlords being right next to Shadowlands here is very appropriate, as we're seeing the same pattern happening today - as the current expansion is also being cut short in favor of the next one.

9. Shadowlands

62321-huge-revelation-the-final-jailer-f

1 Year (365 Days Total)

And we finally come to Shadowlands, WoW's youngest expansion. With quite a few delays already, the expansion is set to only have two major content patches, as the pandemic made patch 9.1 come very late. 9.2 should be arriving early next year, but we don't know the timelines for it at all (aside from the PTR arriving most likely next week). It seems likely Blizzard will aim to release 10.0 in 2022, so we might be looking at a long final patch cycle, but if the next expansion doesn't arrive next year, we could be seeing Shadowlands on the top of the longest running WoW content list very easily. 10.0 is a critical expansion in WoW's history, especially considering everything that's going on with Blizzard itself, and many are expecting a large revamp of the game at that point, so it makes sense that it could take longer to make.

Hopefully World of Warcraft's 18th birthday sees the release of 10.0, as it would be very fitting with both of those significant milestones coming at the same time!

 

 

  • Like 1

Share this post


Link to post
Share on other sites

Expansion Rankings fun time. ( I'm Bored)

1. Mists of Pandaria - I was disappointed when this was announced and didn't have high hopes. But the overall experience of this expansion resonated with me and far outweighed any issues I saw (A bit heavy on dailies, and last patch way too long). Also, AOE Loot. Nuff said.

2. Legion - Unfortunately I did not get to raid much in Legion, but I loved the Artifact and Class Hall quest lines. Professions took a big step back here imo and some of the patch content was gated a bit too much such as the mythic only dungeons and the class mount quest lines. 

3. Vanilla - Playing classic definitely brought back the nostalgia, but it just wasn't the same. Vanilla by far felt like the most rewarding expansion to play, and the level of toxicity had not yet permeated the game.

4. Cataclysm - Probably controversial, but I really enjoyed most of this expansion. I think it suffers from a bit of an identity crisis since it didn't have a new continent, and because it started off with a high difficulty that made heroics require strategy again, but got nerfed pretty bad early all. Some might say that this is when the game really began to turn away from the vanilla formula of strategy being multi-dimensional and required. Transmog!!!!

5. Wrath of the Lich King - Yes this was a strong expansion and I enjoyed it very much. A lot of people love it because this where the game saw its largest player growth, meaning it was the first expansion a lot of players played. I feel like the spamfest that dungeons became at the end of this expansion with the addition of LFD helped lead to the issue seen in Cataclysm. 

6. Burning Crusade - Also probably controversial, but for me, as a Warrior coming out of vanilla and a total noob, this was just a frustrating game to play. This actually was one of the few times I took a break from the game because I died so much just trying to do quests and level as a Warrior. Definitely an expansion not for casuals. So if you were a casual like me at the time, not too fun. 

7. Warlords of Draenor - We all know the many issues with Warlords of Draenor. I will just say that the zones and leveling quests were on point, and since this just so happened to be the 1 time I actually did progression raiding throughout the expansion, I felt like that was very strong aspect as well. 

8. Shadowlands - So much potential.... wasted. I actually like most of the covenants stuff and the art is amazing as usual. But the many downfalls of the expansion, including the amount of drama surrounding Blizzard, just really ruins almost everything good the expansion actually has. 

9. Battle for Azeroth - The announcement cinematic was even more amazing than all of the other ones which are amazing. Allied Races were cool and I very much enjoyed getting more options as a player who likes to level alts just for fun. Those are the only 2 nice things I have to say about Battle for Azeroth. I very much hated almost every other part of it and took decent sized break in the middle of the expansion. 

 

Not looking to argue at all. But if you are bored like me, feel free to give your rankings. I would be interested to read your thoughts and experiences.

Edited by Devylknyght
  • Like 1

Share this post


Link to post
Share on other sites

My rankings, as someone who hasn't raided seriously since early Cataclysm. I play the game mostly solo, experiencing group content through LFR/LFG and otherwise keeping to myself, exploring older content, mount collecting, etc. My list will probably be fairly different from others as a result, since I basically have no opinion either way on most raid content.

1. Wrath of the Lich King

This is where I probably do align with a lot of people. I did raid heavily during this expansion, and it was also the first expansion where I hit max level on any character. It was a DK. I was one of those. (I got a Shadow Priest to 55 juuuuust before the expansion came out, so that I would be able to make a DK.) I really did enjoy it though; I will fondly remember Blood DPS forever.

I remember hitting 80 and having no idea what to do, but being excited. So excited that I volunteered to tank a pug Naxx run. This was obviously a terrible idea- I was in fresh quest greens, barely understood what tanking was, and definitely wasn't specced for it. The group was extremely gracious in kicking me and very gently explaining why, lmao. Not long after that though, I joined a raiding guild and started to learn, and spent the rest of the expansion raiding pretty seriously. That guild started to collapse partway through the ICC patch, but at our peak we had Trial of the Grand Crusader down with only 2 wipes- I was so close to that mount! That's obviously quite a jump in knowledge/experience from thinking I could tank Naxx in quest greens and a haphazard levelling talent build.

Loved the northern setting of this expansion, loved the increased focus on story and Arthas as a singular villain, loved the music. I have Invincible, but Mimiron's Head still eludes me. I still run Ulduar for it.

2. Legion

This expansion just had so much great stuff. Artifacts were cool as hell, and the absurd level of class-specific content let us live the class fantasy to a degree no other expansion really has. Especially as a DK, with our roots so firmly in Wrath, the story campaign in Legion was our first big meal after many years of not really being relevant to whatever was going on in Azeroth. There were things I didn't like so much about this expansion, I found Suramar a little boring frankly, for my playstyle- but the rest of Legion far outweighed the few things I didn't like.

3. Vanilla

I'm barely qualified to have an opinion on Vanilla, but it has to be in here somewhere. I was 14 when WoW released, and while I played tons of it, I never quite understood it to the degree it needed me to. So I would frequently start new characters only half understanding them, and abandon them somewhere between 30-45 when I'd hit a wall with my aimless questing. I never saw any endgame when it was current, but also my poor understanding of the game bred a lot of mystery and excitement. Those are fond memories either way.

4. Mists of Pandaria

By Mists I was pretty much fully solo, the way I've played since. Really enjoyed this expansion! Beautiful art, one of the game's best soundtracks, and cool raid content- even if I only saw it via LFR. Not much to say other than that!

5. Shadowlands

Obviously, this expansion isn't over yet. So, you know, caveats. That said, I'm enjoying it quite a bit as a solo player. I think the covenants are interesting, though I very much appreciate the loosening of restrictions in 9.1.5 so I can explore more. There's some great art and world content here, I think the Sylvanas raid encounter is very cool visually; though again I've only done it in LFR. I think the Maw has been a miserable experience, made only marginally less miserable with mounts. I don't like Korthia much either.

The one thing I will say about this expansion, and this is where I feel like I really deviate from the norm: I absolutely love Torghast. Truly. I think Torghast is one of the most inventive and purely fun mechanics WoW has ever done. Being able to play with these wild overpowered class-specific abilities in an environment that's tuned for them, I find super rewarding and fun. There are obviously problems with it; I'm not a huge fan of the scoring system they implemented, I think the environments become drab and repetitive very quickly, and I think legendary currency as the only real reward is underwhelming. Still, I really hope they don't abandon this idea because I absolutely love playing it and making wild things happen.

6. Cataclysm

The old world needed a revamp, and that part of Cataclysm was good. I just didn't really like anything else that was going on in the endgame, and since I was coming off Wrath where I'd raided heavily, I really didn't like much of what Cataclysm was offering. Just aesthetically and thematically, none of it really clicked for me. Dragon Soul is a dreadfully boring raid, IMO.

7. Warlords of Draenor

A lot like Cataclysm, there just was not a whole lot that I liked about this expansion. None of the lore or the world grabbed me in any meaningful way. Obviously Garrisons jive pretty well with my solo playstyle, but in practice I didn't really care about any of what they were doing. Some neat ideas, and my favourite opening cinematic of the bunch, but ultimately a miss for me.

8. Battle for Azeroth

Ok listen people are going to jump down my throat for this but I'll say it: Warcraft has always had a problem with fantasy racism, most notably with the Trolls. It's present in every expansion but it was never quite as egregious as it was here. A whole troll continent jampacked with stereotypes that I cannot believe weren't ridiculed more widely. Their jungle zone literally had a "Heart of Darkness" area in the center of it. They really called it that. This wouldn't have been too long after they had a white dude on stage at a Hearthstone event doing a "troll accent." Just unbelievably careless stuff and it permeated this entire expansion.

I also just do not care about Horde vs. Alliance and I especially do not care about Blizzard's latest retelling of "Popular female character, becomes very powerful, is she corrupt?? what if she isn't actually corrupt though??? maybe she can be redeemed????" That well has been dry for a decade and we're still doing it. Just an exhausting expansion.

The Kul Tiran druid forms are cool.

?. Burning Crusade

I'm not really ranking this one, because I just did not play very much of it. I started a Draenei and a Blood Elf, saw those starting experiences, but otherwise didn't really engage with the game. I never got to Outland while it was current. Didn't really play at all until the very end, when I got that shadow priest up to 55 so that I'd be able to start a DK when Wrath launched. I've gone back and seen lots of TBC as a higher level character of course, it's full of cool stuff, I just wasn't around for it.

Edited by Jeverage
  • Like 1

Share this post


Link to post
Share on other sites

I appreciate the effort put in, so here's mine (I'm actually skipping Vanilla cos IMO it is above it all and always will be for anyone that played it)!

1. Legion

Yep, it's on top. Just the amount of content, the quality and though put in, plus the fact that the AP and legendary grinds didn't affect me at all since I was mega casualing it up just meant I got ALL the great parts and none of the downsides. Plus Argus was probably THE best .3 patch of all time, with insane visuals, a good story (ending nothwithstanding, NO I CANNOT GET OVER SARGERAS RANDOM CLOUD LEAVE ME ALONE) and an awesome cutscene to end it all.

2. Burning Crusade

It was just the best period in WoW for me personally. 100% nostalgia/memory-fueled, with all the world firsts, the guild camaraderie, and the fact i made 5k gold in 12 hours (by prospecting and selling the copper tin etc orde i mined for months before the expansion - i literally spent the first x hours of BC sitting in Silverymoon getting ore from mail and prospecting) and got a full speed flying mount completely skipping the 60% cancer version all made it perfect.

3. WotLK

Yea probably the peak of the game if we ignore Legion. It just had it all figured out as the dev team knew what they wanted and what they were doing.

4. WoD

Yep I'm a weirdo. Loved the garrison, loved the zones, solid raids... too bad about the cut content though.

5. Cataclysm

Pretty bland overall but the decision and implementation of changing the world was visionary and unprecedented, so i gotta give it points for that. Also Firelands.

6. MoP (but not really)

This one is low just cos I didn't play it when it was live so it can't compare really.

7. Shadowlands

I was pretty hyped for it, managed to move my misgivings about the retcons aside, but in the end they fucked the lore. The Covenants were a bad idea they decided to stick to and we're still feeling the consequences. But the raids were good, and hopefully Sepulcher will close them out really well and I'm very exxcited for some of the encounters.

8. BfA

I hate it. It ruined so many things and saw the terrible writing start, with no regard for anything that came before (and I'm talking way more than just retcons, which have existed since the dawn of WoW). Played very little of it as every new thing they brought out just pissed me off more and more. Corruption was an interesting system with its insane power growth at the end of the expansion, which isn't a bad concept in general.

  • Like 1

Share this post


Link to post
Share on other sites

I can hardly rank them, as they are all hardly comparable. If it comes to "something do to", it just got more and more. So this could mean it got better and better. But it didnt. You can spend all day in Shadowlands, theres lots to do, more than ever before, but it has no substance, its a tread mill, with an out of control spiraled nonsense story line.

Lots of nostalgia, but for me community plus game experience is THE combination what makes a a MMO enjoyable. Thats why Classic and BC is still my favorite time in the game. Yes the seed for out-of-control try-hard elitism was already there, but still hold in check by inexperience and the need of others players to progress in the game. You were in there together, as a server community.

For example, after some weeks of doing the quests every day with your guild and/or friends you may felt burnt out, but goddam you finally got that Netherwing Drake Mount in BC, you pulled through that chore together, had some unforgettable memories together, but in the end you achieved something substantial together. And you were proud of flying around on your drake.  

When they broke up this need of cooperation, all *filtered* hit the fan. 

 

Edited by Helvorn
  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      It's Havoc's week once again in the Sanctum, as the Demon Hunter spec is still moving up (in the high percentiles at least), while Fury is coming very close to Windwalker's throne. Overall Frost DKs are the biggest movers this week, as they rise into the middle of the pack, with Demonology also having a good 7 days!
      Mythic DPS Rankings
      95th Percentile
      It's still all Havoc all the time here in the upper bracket, as the Demon Hunter spec continues its rise and moves up to 4th! The top 3 remains the same, but Fury is getting extremely close to Windwalker's numbers, so we might see a change at the very top soon. Elemental breaks in to the top 5 and jumps up 2 spots, as Arms and Subtletly get pushed down by the two newcomers. The big mover this week is Demonology, as it claims the 9th spot and pushes fellow Warlock Affliction down, rising a pretty huge 5 spots! Frost DKs are the next fast movers, as they improve by 4, moving on up into the slightly upper middle reaches.

      95th percentile Mythic data by Warcraft Logs.
      All Percentiles
      The generalist bracket is stable at the top this week, with the first change coming in 4th, where there has been a bit of a Rogue switch-up with Outlaw taking Subtlety's place, as Assassination just lets its class mates duke it out and stays in 5th. Arms also had a big fall this week, down 4 into 9th, and Havoc didn't quite have the same momentum here as in the upper percentiles, dropping down 1. Demonology remains stable as the final top 10 contender, but Frost DKs surge here as well, even more in fact, as they skyrocket 6 spots out of 18th!

      All percentiles Mythic data by Warcraft Logs.

      Heroic DPS Rankings
      The top 3 remains the same in Heroic as well, but we do see Arcane rise into 4th, pushing Shadow out of the way. Subtletly and Arms swap places just outside the top 5 and Demonology is on the rise here as well, jumping 3 spots into 8th.

      All percentiles Heroic data by Warcraft Logs.
       
      As always, if you want even more info on a spec, you can check out our class guides here, for a DPS tier list you can go here, or for even more data, head on over to Warcraft Logs.
    • By Stan
      Patch 9.2 hits Public Test Realms later this week, so we've recapped all class tier set bonuses unveiled in the initial build.
      Note that the following class tier set bonuses are a work in progress and most of them will change throughout 9.2 testing.
      Death Knight
      Endless Rune Waltz (2-piece bonus) - Heart Strike increases your Strength by 1% and the duration of Dancing Rune Weapon by 0.5 seconds, persisting for 10 seconds after Dancing Rune Weapon ends. Endless Rune Waltz (4-piece bonus) - Parrying an attack causes your weapon to lash out, Heart Striking your attacker. Dancing Rune Weapon now summons 2 Rune Weapons. Frost
      Arctic Assault (2-piece bonus) - Remorseless Winter grants 8% Critical Strike while active. Arctic Assault (4-piece bonus) - Consuming Killing Machine fires a Glacial Advance through your target. Unholy
      Harvest Time (2-piece bonus) - Every 5 Scourge Strikes casts Soul Reaper on your target. Soul Reaper grants your pet 20% attack speed for 10 seconds. Harvest Time (4-piece bonus) - Whenever Soul Reaper's secondary effect triggers, summon an Army of the Dead ghoul. Demon Hunter
      Havoc
      D (2-piece bonus) - Increases Blade Dance and Death Sweep damage by 20%. Deadly Dance (4-piece bonus) - Every fifth Blade Dance or Death Sweep instantly refunds its own cooldown and cost. Casting this empowered Blade Dance or Death Sweep has a 15% chance to instantly refund its own cooldown and cost. Vengeance
      Burning Hunger (2-piece bonus) - Damage dealt by Immolation Aura has a 10% chance to generate a Lesser Soul Fragment. Rapacious Hunger (4-piece bonus) - Consuming a Lesser Soul Fragment has a 100% chance to grant you 2 sec of Immolation Aura, or extend an existing Immolation Aura by 2 sec. Druid
      Balance
      Celestial Pillar (2-piece bonus) - Entering Lunar Eclipse creates a Fury of Elune at 25% effectiveness that follows your current target for 8 sec. Umbral Infusion (4-piece bonus) - While in an Eclipse, the cost of Starsurge and Starfall is reduced by 20%. Guardian
      Architect's Design (2-piece bonus) - Casting Barkskin causes you to Berserk for 4 sec. Architect's Aligner (4-piece bonus) - While Berserked, you radiate [ 45% of Attack Power ] Cosmic damage to nearby enemies and heal yourself for [ 61% of Attack Power ] every 1 sec. Feral
      Heart of the Lion (2-piece bonus) - Each combo point spent reduces the cooldown of Berserk by 0.5 sec. Sickle of the Lion (4-piece bonus) - When Berserk ends you lacerate all nearby enemies, dealing [ 700% of Attack Power ] Bleed damage over 10 sec. Restoration
      Renewing Bloom (2-piece bonus) - Swiftmend heals an additional [ 21% of Spell Power ] for each periodic healing effect on the target. Ephemeral Blossom (4-piece bonus) - Swiftmend heals 4 nearby allies for 25% of its healing done. Hunter
      Beast Mastery
      Killing Frenzy (2-piece bonus) - Your Kill Command critical strike chance is increased by 15% for each stack of Frenzy your pet has. Killing Frenzy (4-piece bonus) - Kill Command critical hits increase the damage and cooldown reduction of your next Cobra Shot by 40%. Marksmanship
      Focused Trickery (2-piece bonus) - Trick Shots now also increases the damage of the affected shot by 30%. Focused Trickery (4-piece bonus) - Spending 80 Focus grants you 2 charges of Trick Shots. Survival
      Mad Bombardier (2-piece bonus) - When Kill Command resets, it has a 40% chance to make your next Wildfire Bomb incur no cooldown. Mad Bombardier (4-piece bonus) - Your Wildfire Bombs deal 30% additional damage. This bonus is increased to 80% for bombs empowered by Mad Bombardier. Mage
      Arcane
      Arcane Lucidity (2-piece bonus) - Increases your Arcane damage dealt to enemies affected by Touch of the Magi by 18%. Arcane Lucidity (4-piece bonus) - After consuming 8 Clearcasting your next Touch of the Magi is instant, incurs no cooldown and lasts for 6 sec. Fire
      Fiery Rush (2-piece bonus) - Increases the duration of Combustion by 2 sec. Fiery Rush (4-piece bonus) - While Combustion is active you burn for 2% of your maximum health every 1 sec causing your Fire Blast and Phoenix Flames to recharge 100% faster. Frost
      Frost Storm (2-piece bonus) - While Icy Veins is active your spells have a 25% chance to call down a Comet Storm on your target enemy. This effect cannot occur more than once every 30 sec sec. Frost Storm (4-piece bonus) - Enemies hit by Comet Storm take 2% increased damage from your Frost Spells, up to 10% for 8 sec. Monk
      Brewmaster
      9.2.0 Class Set - Monk - Brewmaster - 2PC (2-piece bonus) - Targets ignited by Breath of Fire deal an additional 4% less damage to you. 9.2.0 Class Set - Monk - Brewmaster - 4PC (4-piece bonus) - Breath of Fire empowers your next Tiger Palm or Blackout Kick, increasing Shuffle duration and Brew cooldown reduction by 100%. Mistweaver
      9.2.0 Class Set - Monk - Mistweaver - 2PC (2-piece set bonus) - Essence Font's residual healing effect lasts an additional 2 sec. 9.2.0 Class Set - Monk - Mistweaver - 4PC (4-piece set bonus) - Drinking Thunder Focus Tea summons a Progenitor Rune of Healing, increasing all healing dealt while inside its bounds by 123. Windwalker
      9.2.0 Class Set - Monk - Windwalker - 2PC (2-piece bonus) - Increases Fists of Fury damage by 40%. 9.2.0 Class Set - Monk - Windwalker - 4PC (4-piece bonus) - After 10 offensive abilities, your next 3 offensive abilities deal an additional 0% damage. Paladin
      Holy
      Dawn Will Come (2-piece bonus) - Casting Word of Glory causes your next Light of Dawn to heal for 50% more and cast twice. Cannot occur more often than once per 30 sec. Dawn Will Come (4-piece bonus) - Each target hit by Light of Dawn has a 100% chance to reduce the remaining cooldown of Avenging Wrath by 2 sec. Protection
      The 2-piece bonus increases your Block chance by a percentage through Shield of the Righteous, stacking. The 4-piece gives your block a chance to cast Judgment at your target.
      Glorious Purpose (2-piece bonus) - Casting Shield of the Righteous increases your Block chance by 4% for 15 sec, stacking up to 3 times. Glorious Purpose (4-piece bonus) - Blocking an attack has a 33% chance to cast Judgment at your attacker. Retribution
      Ashes to Ashes (2-piece bonus) - When you benefit from Art of War, you gain Seraphim for 2 sec. Ashes to Ashes (4-piece bonus) - Art of War has a 50% chance to reset the cooldown of Wake of Ashes instead of Blade of Justice. Priest
      Discipline
      From Dusk (2-piece bonus) - Casting Power Word: Shield or Shadow Mend has a 15% chance to make your next cast of Shadow Mend have no cost or cast time. Til Dawn (4-piece bonus) - Power of the Dark Side increases the effectiveness of Penance by an additional 45% and is triggered when Power Word: Radiance is cast. Holy
      Knowledge (2-piece bonus) - Your Holy Words begin Divine Conversation, increasing the cooldown reduction of your next Holy-Word-affecting spell by 15 sec. Conversation (4-piece bonus) - Divine Conversation increases the effectiveness of your next Holy-Word-affecting spell by 35%. Shadow
      Darkened Mind (2-piece bonus) - Dark Thoughts has an additional 15% chance to trigger for each Shadow damage over time effect on the target. Living Shadow (4-piece bonus) - Consuming a Dark Thought causes your shadow to animate for 8 sec. Your shadow follows you, dealing [ 138.4% of Spell Power ] Shadow damage to your target over the duration. Rogue
      Assassination
      Grudge Match (2-piece bonus) - Shiv's debuff causes your Bleeds to gain 25% Critical Strike for 9 seconds. Grudge Match (4-piece bonus) - Vendetta causes Poisons and Bleeds on your target to expire 100% faster. Outlaw
      Tornado Trigger (2-piece bonus) - Your Main Gauche has a 25% chance to fire a Pistol Shot. Tornado Trigger (4-piece bonus) - Pistol Shot has a 50% chance to load a Hidden Bullet from your sleeves, up to 6 times. After loading 6 bullets, Between the Eyes has its cooldown reset and costs no energy. Subtlety
      Immortal Technique (2-piece bonus) - Shadowstrike has a 20% chance to grant Shadow Blades for 5 sec. Immortal Technique (4-piece bonus) - Your finishing moves have a 4% chance per combo point to cast Shadowstrike at up to 5 nearby enemies. Shaman
      Elemental
      Fireheart (2-piece bonus) - While your Fire Elemental is active, your Lava Burst deals 20% additional damage and you gain Lava Surge every 8 sec. Fireheart (4-piece bonus) - Casting Lava Burst extends the duration of your Fire Elemental by 1.5 sec. If your Fire Elemental is not active, spending Maelstrom has a 20% chance to reduce its remaining cooldown by 10 sec instead. Enhancement
      Stormspirit (2-piece bonus) - Spending Maelstrom Weapon has a 3% chance per stack to summon a Feral Spirit for 9 sec. Stormspirit (4-piece bonus) - Your Feral Spirits' attacks have a 20% chance to trigger Stormbringer, resetting the cooldown of your Stormstrike. Restoration
      Heal the Soul (2-piece bonus) - Chain Heal's critical hit chance is increased by 30% on all targets it hits when cast on a target affected by your Riptide. Heal the Soul (4-piece bonus) - Chain Heal critical hits reduce the remaining cooldown of Spirit Link Totem by 2 sec. Warlock
      Affliction
      Deliberate Malice (2-piece bonus) - Malefic Rapture's damage is increased by 15% and each cast extends the duration of Corruption, Agony, and Unstable Affliction by 2 sec. Calamitous Crescendo (4-piece bonus) - While Agony, Corruption, and Unstable Affliction are active, your Shadow Bolt has a 20% chance to make your next Malefic Rapture cost no Soul Shards and cast instantly. Demonology
      Ripped From the Portal (2-piece bonus) - Call Dreadstalkers has a 100% chance to summon an additional Dreadstalker. Malicious Imp-Pact (4-piece bonus) - Your Hand of Gul'dan has a 5% chance per Soul Shard to summon a Malicious Imp. When slain, Malicious Imp grants a Soul Shard and will either deal [ 19% of Spell Power ] Fire damage to all nearby enemies of your Implosion or deal it to your current target. Destruction
      Ritual of Ruin (2-piece bonus) - Casting Rain of Fire or Chaos Bolt has a 20% chance to make the next cast of the other free. Avatar of Destruction (4-piece bonus) - When Rain of Fire or Chaos Bolt is freely cast, you summon an Infernal for 8 sec. Warrior
      Arms
      Pile On (2-piece bonus) - Increases the duration of your Colossus Smash and Warbreaker by 3 sec. Pile On (4-piece bonus) - Every 75 Rage consumed increases the effectiveness of your next Colossus Smash or Warbreaker by 2%, up to 10%. Fury
      Frenzied Destruction (2-piece bonus) - Raging Blow deals 15% increased damage and gains an additional charge. Frenzied Destruction (4-piece bonus) - Raging Blow has a 20% chance to grant Recklessness for 4 sec. Protection
      Outburst (2-piece bonus) - Consuming 30 rage grants a stack of Outburst, upon reaching 8 stacks of Outburst your next Shield Slam or Thunder Clap are 200% more effective, or your next Ignore Pain is 50% more effective. Outburst (4-piece bonus) - Avatar increases your damage dealt by an additional 10% and decreases damage taken by 10%. Avatar instantly grants 8 stacks of Outburst.
    • By Stan
      Players can obtain four new jellyfish mounts in Patch 9.2. Model-wise, they are similar to the Fathom-Dweller puzzle mount. In this post, we preview their models.
      Cryptic Aurelid
      This mount has an unknown [PH] source for now.
      "The Cyphers of the First Ones are beyond any mortal's ability to understand. One of the more curious effects of those languages is that, for reasons unknown, some aurelids are drawn to those mortals who study them anyway."

      Deepstar Aurelid
      The mount drops from a Rare Elite named Hirukon in Zereth Mortis.
      "One of the last remaining polyps of an elusive creature, this aurelid is at home in the water as much as the air."

      There are two more tins that haven't got an associated mount spell yet.


    • By Stan
      Here's a preview of the General Draven cutscene coming in Patch 9.2. The following article contains mild spoilers.
      Today, we're looking at a new work-in-progress cutscene from 9.2, starring two Soulbinds -- General Draven and Nadjia the Mistblade.
      In the cutscene, Nadjia and General Draven craft a strategy against the Jailer's forces in Zereth Mortis. General Draven decides to "go first" and gets nuked down by an orb. Eventually, Draven stands up and faces the enemy NPCs.
      Cutscene courtesy of LeystTV.
    • By Stan
      Here's the Shaman Tier Set introduced in Eternity's End. In this post, we're looking at the set appearance and bonuses.
      The Shaman Tier Set includes the following items:
      9.2 Raid - Class Sets - Shaman - Armor - Accessory - Cloak (Mail) 9.2 Raid - Class Sets - Shaman - Armor - Mail Feet 9.2 Raid - Class Sets - Shaman - Armor - Mail Chest 9.2 Raid - Class Sets - Shaman - Armor - Mail Hand 9.2 Raid - Class Sets - Shaman - Armor - Mail Leg 9.2 Raid - Class Sets - Shaman - Armor - Mail Head 9.2 Raid - Class Sets - Shaman - Armor - Mail Waist 9.2 Raid - Class Sets - Shaman - Armor - Mail Wrist 9.2 Raid - Class Sets - Shaman - Armor - Mail Shoulder Set Bonuses
      Elemental
      Fireheart (2-piece bonus) - While your Fire Elemental is active, your Lava Burst deals 20% additional damage and you gain Lava Surge every 8 sec. Fireheart (4-piece bonus) - Casting Lava Burst extends the duration of your Fire Elemental by 1.5 sec. If your Fire Elemental is not active, spending Maelstrom has a 20% chance to reduce its remaining cooldown by 10 sec instead. Enhancement
      Stormspirit (2-piece bonus) - Spending Maelstrom Weapon has a 3% chance per stack to summon a Feral Spirit for 9 sec. Stormspirit (4-piece bonus) - Your Feral Spirits' attacks have a 20% chance to trigger Stormbringer, resetting the cooldown of your Stormstrike. Restoration
      Heal the Soul (2-piece bonus) - Chain Heal's critical hit chance is increased by 30% on all targets it hits when cast on a target affected by your Riptide. Heal the Soul (4-piece bonus) - Chain Heal critical hits reduce the remaining cooldown of Spirit Link Totem by 2 sec. Set Appearance

×
×
  • Create New...