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Diablo 2: Resurrected 2.3.0.1 Patch Notes: December 6th

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A new patch has arrived to D2R and it brings some bug fixes, including a big console fix for offline players, as well as trap and hydras no longer being so needy.

Blizzard LogoDecember 6 (Source)

BUG FIXES

Consoles

  • Fixed an issue that required players to have a premium account to access offline player difficulty scaling.
  • Fixed an issue that caused Assassin traps and Sorceress Hydras to teleport to the player after they move a certain distance from where the skill was cast.

Windows PC

  • Fixed an issue that caused Assassin traps and Sorceress Hydras to teleport to the player after they move a certain distance from where the skill was cast.
  • Fixed an issue where players were unable to bind mouse wheel inputs to skills.
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At first I thought I was going insane, but it turns out that the traps really had Enigma runewords inside them! 😲

Edited by Draketh

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      The animation can now be interrupted and will no longer lock out the Amazon from performing other actions Bow And Crossbow Skills
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      Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level Claws of Thunder
      Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level Blades of Ice
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      Howl
      Tooltip updated to now display Radius Battle Cry
      Tooltip updated to now display Radius War Cry
      Damage increased by about 30% Tooltip updated to now display Radius Shout
      Duration baseline increased from 20 seconds to 30 seconds (matching Battle Orders) Tooltip updated to now display Radius Battle Orders
      Tooltip updated to now display Radius Battle Command
      Duration baseline increased from 5 seconds to 30 seconds (matching Battle Orders) Tooltip updated to now display Radius Grim Ward
      Radius baseline value increased Now also Slows and increases Damage Taken for nearby enemies. Find Potion synergy added: +5% Damage Taken per level Combat Masteries
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      Added chance to pierce Combat Skills
      Leap
      Baseline minimum distance increased Speed of the leap motion increased by 75% Tooltip updated to now display Knockback Radius Leap Attack
      Speed of the leap motion increased by 75% Damage baseline increased from 100% to 200% Attack Rating baseline increased from 50% to 100% Attack Rating per level increased from 15% to 20% Leap synergy increased from +10% to +15% Damage per level Berserk
      Shout synergy replaced with Battle Orders Double Throw
      Added damage bonus with 16% baseline and 8% damage increase per level Frenzy
      Increased Stamina synergy added: +0.4 Seconds per Level DRUID Elemental Skills
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      Casting Delay will no longer share its cooldown with other skills that have Casting Delays Tooltip updated to now display Casting Delay Molten Boulder
      Missile speed increased by 100%. Missile range decreased by 100% (The overall travel length remains the same) Casting Delay reduced from 2 seconds to 1 second Casting Delay will no longer share its cooldown with other skills that have Casting Delays Tooltip updated to now display Casting Delay Volcano synergy increased from 10% to 12% Fissure
      Casting Delay will no longer share its cooldown with other skills that have Casting Delays Tooltip updated to now display Casting Delay Volcano
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      Casting Delay has been removed for this skill Physical Damage significantly increased Tooltip updated to now display Physical Damage Volcano synergy changed to increase Physical Damage instead of Fire Damage, and increased from 14% to 18% Arctic Blast
      Removed synergy from Hurricane Base damage and level scaling increased by ~100% (also to compensate for the incorrect damage calculation in the past) Controls are updated so that the skill now casts in free form and no longer locks onto one target at a time Cyclone Armor
      Can now be cast while in Werewolf or Werebear form Twister
      Damage scaling increased by 50% Arctic Blast synergy added: +20% Stun Duration per level Hurricane
      Casting Delay removed Can now be cast while in Werewolf or Werebear form Shape Shifting Skills
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      Tooltip updated to now display Casting Delay Rabies
      Attack Rating bonus increased from +7% to +10% per level Poison Creeper synergy increased from 18% to 20% Fury
      Attack Rating bonus increased from +7% to +10% per level Werebear
      Tooltip updated to now display Casting Delay Maul
      Damage bonus per level increased from 20% to 30% Attack Rating bonus increased from +20% to +40% baseline, and +10% to +15% per level Tooltip Stun value will now properly cap at 10 seconds, which follows the core game's Stun duration cap Shock Wave
      Maul synergy increased from 5% to 10% Fire Claws
      Damage increased by 75% Removed synergy from Fissure Removed synergy from Volcano Summoning Skills
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      Min Life and Max Life values are averaged to always be the same, accurate to the tooltip Physical Damage Resist in Normal Difficulty increased from 0% to 25% Physical Damage Resist in Nightmare Difficulty reduced from 100% to 25% Physical Damage Resist in Hell Difficulty increased from 0% to 25% Heart of the Wolverine
      Min Life and Max Life values are averaged to always be the same, accurate to the tooltip Physical Damage Resist in Normal Difficulty increased from 0% to 25% Physical Damage Resist in Nightmare Difficulty reduced from 100% to 25% Physical Damage Resist in Hell Difficulty increased from 0% to 25% Spirit of Barbs
      Min Life and Max Life values are averaged to always be the same, accurate to the tooltip Aura no longer returns a percentage of damage when hit. Now the aura will deal a flat amount of damage when the aura-effected targets are attacked. Physical Damage Resist in Normal Difficulty increased from 0% to 25% Physical Damage Resist in Nightmare Difficulty reduced from 100% to 25% Physical Damage Resist in Hell Difficulty increased from 0% to 25% Raven
      Number of hits per Raven reduced from 12 to 5, and no longer increases per level Attack Rating bonus per level increased from 15% to 30% (now also displays in the tooltip) Modified the AI so that the Ravens attack more often Damage level scaling significantly increased Summon Spirit Wolf synergy added: +12% Damage per level Summon Dire Wolf synergy added: +12% Damage per level Summon Grizzly synergy added: +12% Damage per level Summon Spirit Wolf
      Min Life and Max Life values are averaged to always be the same, accurate to the tooltip Attacks now deal cold damage and chill for a duration (Provides utility with chilling and acts as an alternative damage type compared to Dire Wolves) Damage level scaling increased by 10% Base Life increased by about 80% Life now increases by 10% per level Updated the tooltip to display each synergy bonus value Summon Dire Wolf
      Min Life and Max Life values are averaged to always be the same, accurate to the tooltip Damage level scaling increased by 30% Base Life increased by about 90% Life synergy reduced from 25% to 15% (This is because the base life was increased, and Spirit Wolf and Grizzly now gain Life per level) Updated the tooltip to display each synergy bonus value Summon Grizzly
      Min Life and Max Life values are averaged to always be the same, accurate to the tooltip Base Life increased by ~15% Life now increases by 10% per level Updated the tooltip to display each synergy bonus value Poison Creeper
      Min Life and Max Life values are averaged to always be the same, accurate to the tooltip Poison damage level scaling significantly increased Life scaling increased by 100% Rabies synergy added: +10% Poison Damage per level Carrion Vine
      Min Life and Max Life values are averaged to always be the same, accurate to the tooltip Life recovery has been reworked to be +1% Healing per level, instead of using a diminishing calculation ranging from 3%-12% Solar Creeper
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      Percentage HP per level increased from 7% to 10% Poison total damage scaling increased by about 750%. Poison duration no longer scales and now lasts 4 seconds Cold damage scaling increased by about 50% Lightning damage scaling increased by about 5% The tooltip will now properly display the Life scaling per level Blood Golem
      Now gains Max Life per level Damage scaling per level has been increased Iron Golem
      Thorns no longer return a percentage of damage when hit. Now thorns will deal a flat amount of damage when the aura-effected targets are attacked. Fire Golem
      Holy Fire level bonus per level increased from 1 to 2 Poison And Bone Skills
      Bone Armor
      Damage Absorbed per level increased from 10 to 15 Bone Spear
      Teeth synergy increased from 7% to 8% Bone Wall synergy increased from 7% to 8% Bone Spear synergy increased from 7% to 8% Bone Prison synergy increased from 7% to 8% Bone Spirit
      Teeth synergy increased from 6% to 8% Bone Wall synergy increased from 6% to 8% Bone Spear synergy increased from 6% to 8% Bone Prison synergy increased from 6% to 8% Curses
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      Tooltip updated to now show the status changes PALADIN Defensive Auras
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      Tooltip now displays max resist bonus Resist Lightning
      Tooltip now displays max resist bonus Offensive Auras
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      Area damage now scales based on the distance of the enemy to the caster. It will now deal a range from 100% damage to 200% based on the furthest distance to the closest distance to the caster. Damage level scaling increased by about 90% Resist Fire synergy increased from 18% to 24% Salvation synergy increased from 6% to 10% Holy Freeze
      Area damage now scales based on the distance of the enemy to the caster. It will now deal a range from 100% damage to 200% based on the furthest distance to the closest distance to the caster. Holy Shock
      Area damage now scales based on the distance of the enemy to the caster. It will now deal a range from 100% damage to 200% based on the furthest distance to the closest distance to the caster. Thorns
      Aura no longer returns a percentage of damage when hit. Now the aura will deal a flat amount of damage when the aura-effected targets are attacked. Sanctuary
      Area damage now scales based on the distance of the enemy to the caster. It will now deal a range from 100% damage to 200% based on the furthest distance to the closest distance to the caster. Combat Skills
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      Damage to self now reduces per level, from 8% to 8%-1% Conversion
      Maximum conversion chance increased from 50% to 90% Smite
      Tooltip now shows that the skill always hits Holy Bolt
      Removed synergy Blessed Hammer Damage increased by 50% Now pierces targets (Undead and Allies) Prayer synergy increased from 15% to 20% Fist of the Heavens
      Casting Delay reduced from 1 second to 0.4 seconds Casting Delay will no longer share its cooldown with other skills that have Casting Delays Tooltip updated to now display Casting Delay Holy Bolts now pierce targets (Undead and Allies) No longer forces you to attack when out of mana Improved targeting functionality for auto acquiring enemies SORCERESS Cold Skills
      Frost Nova
      Damage level scaling increased by about 25% Blizzard
      Casting Delay will no longer share its cooldown with other skills that have Casting Delays Tooltip updated to now display Casting Delay Frozen Orb
      Casting Delay will no longer share its cooldown with other skills that have Casting Delays Tooltip updated to now display Casting Delay Frozen Armor
      Base duration increased from 120 seconds to 144 seconds Shiver Armor
      Damage level scaling increased by about 25% Base duration increased from 120 seconds to 144 seconds Chilling Armor
      Damage level scaling increased by about 200% Duration bonus per level increased from 6 seconds to 12 seconds Chill length bonus per level for level 16+ increased from 1 second to 2 seconds (matching Shiver Armor) Defense baseline increased from 45% to 60% Defense bonus per level increased from 5% to 7% Frozen Armor damage synergy increased from 7% to 9% Chilling Armor damage synergy increased from 7% to 9% Lightning Skills
      Nova
      Static Field synergy added: +5% Lightning Damage per level Thunder Storm
      Static Field synergy added: +7% Lightning Damage per level Duration baseline increased from 32 seconds to 144 seconds Duration bonus per level increased from 8 seconds to 24 seconds Tooltip updated to now display Radius Energy Shield
      Tooltip updated to display more information about the Mana consumed and the Telekinesis synergy Fire Skills
      Inferno
      Base damage and level scaling increased by about 75% (also to compensate for the incorrect damage calculation in the past) Warmth synergy increased from 13% to 16% Controls are updated so that the skill now casts in free form and no longer locks onto one target at a time Mana Cost baseline reduced from 7 Mana per second to 4 Mana per second Range baseline increased by 75% Blaze
      Damage scaling increased by about 60% Warmth synergy increased from 4% to 6% Removed synergy from Fire Wall Now also increases Run/Walk Speed by 2% per level Tooltip now also displays Blaze duration Fire Wall
      Casting Delay will no longer share its cooldown with other skills that have Casting Delays Tooltip updated to now display Casting Delay Meteor
      Casting Delay will no longer share its cooldown with other skills that have Casting Delays Tooltip updated to now display Casting Delay Hydra
      Casting delay removed Limited max number of Hydra groups to 6 Fire Bolt synergy increased from +3% to +5% Fire Ball synergy increased from +3% to +5% Back to Top
      MERCENARIES
      Hiring a Mercenary in Expansion mode will now always offer mercenaries that match your character's Level, instead of having a randomized Level difference from your character's Level.
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      Updated each stat/skill gains in each difficulty to match so that there is no disadvantage of leveling up a Hell difficulty mercenary versus a Normal difficulty mercenary. Cold Arrow
      Added Freezing Arrow Fire Arrow
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      Updated each stat/skill gains in each difficulty to match so that there is no disadvantage of leveling up a Hell difficulty mercenary versus a Normal difficulty mercenary. Nightmare and Hell difficulty now have all 6 different aura types available from the Hire menu, instead of separating them out by 3 per difficulty. Normal is unchanged. Thorns (Combat - Nightmare)
      Thorns aura level scaling increased and will now continue scaling up beyond the highest-level threshold up to max level. Act 3 - Iron Wolf
      Updated each stat/skill gains in each difficulty to match so that there is no disadvantage of leveling up a Hell difficulty mercenary versus a Normal difficulty mercenary. Life baseline and scaling increased by about 25% (Now has Life similar to the Rogue Archer) Defense baseline and scaling increased by about 40% (Now has defense closer to the Rogue Archer) Resistances baseline and scaling increased by about 20% (Now has the highest resistances baseline compared to other mercenaries) Cold
      Now casts Glacial Spike more often Glacial Spike level scaling increased Frozen Armor level scaling increased Fire
      Removed Inferno Added Fire Bolt Increased chance of the Iron Wolf casting Fire Ball Added Enchant - Now the Iron Wolf will cast Enchant on himself, the player, and nearby allies Lightning
      Added Static Field Charged Bolt level scaling increased Increased chance of the Iron Wolf casting Lightning Act 5 - Barbarian Warrior
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      RUNE WORDS
      Insight
      Now can also be used with Bows and Crossbows New Rune Word
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      Completed Stats
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      Cham + Shael + Um
      20% Chance to cast level 12 Lower Resist when struck 25% Chance to cast level 15 Poison Nova on striking Level 13-17 Cleansing Aura When Equipped (varies) +1-2 All Skills +20% Increased Attack Speed +220-320% Enhanced Damage (varies) -23% To Enemy Poison Resistance 0.3% (0-29.7) Deadly Strike (Based on Character Level) +25% Chance of Open Wounds Freezes Target +3 Pattern
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      +30% Faster Block Rate +40-80% Enhanced Damage (varies) 10% Bonus to Attack Rating Adds 17-62 Fire Damage Adds 1-50 Lightning Damage Adds 3-14 Cold Damage +75 Poison Damage Over 5 Seconds +6 to Strength +6 to Dexterity All Resistances +15 Unbending Will
      Sword
      Fal + Io + Ith + Eld + El + Hel
      18% Chance to cast Level 18 Taunt on striking +3 To Combat Skills (Barbarian Only) +20-30% Increased Attack Speed (varies) +300-350% Enhanced Damage (varies) +9 To Maximum Damage +50 To Attack Rating +75% Damage to Undead +50 Attack Rating Against Undead 8-10% Life Stolen Per Hit (varies) Prevent Monster Heal +10 To Strength +10 To Vitality Damage Reduced By 8 +1 Light Radius Requirements -20% Wisdom
      Helm
      Pul + Ith + Eld
      +33% Piercing Attack +15-25% Bonus to Attack Rating (varies) 4-8% Mana Stolen Per Hit (varies) +30% Enhanced Defense +10 Energy 15% Slower Stamina Drain Cannot Be Frozen +5 Mana After Each Kill 15% Damage Taken Goes to Mana Obsession
      Staff
      Zod + Ist + Lem + Lum + Io + Nef
      Indestructible 24% Chance to cast level 10 Weaken when struck +4 To All Skills +65% Faster Cast Rate +60% Faster Hit Recovery Knockback +10 To Vitality +10 To Energy Increase Maximum Life 15-25% (varies) Regenerate Mana 15-30% (varies) All Resistances +60-70 (varies) 75% Extra Gold from Monsters 30% Better Chance of Getting Magic Items Flickering Flame
      Helm
      Nef + Pul + Vex
      Level 4-8 Resist Fire Aura When Equipped (varies) +3 To Fire Skills -10-15% to Enemy Fire Resistance (varies) +30% Enhanced Defense +30 Defense Vs. Missile +50-75 To Mana (varies) Half Freeze Duration +5% To Maximum Fire Resist Poison Length Reduced by 50% Mist
      Bow & Crossbow
      Cham + Shael + Gul + Thul + Ith
      Level 8-12 Concentration Aura When Equipped (varies) +3 To All Skills 20% Increased Attack Speed +100% Piercing Attack +325-375% Enhanced Damage (varies) +9 To Maximum Damage 20% Bonus to Attack Rating Adds 3-14 Cold Damage All Resistances +40 Freeze Target +3 +24 Vitality All Resistances +40 Back to Top
      NEW HORADRIC CUBE RECIPES
      1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Set Weapon
      Exceptional Version of Set Weapon
      1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Set Weapon
      Elite Version of Set Weapon
      1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Set Armor
      Exceptional Version of Set Armor
      1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Set Armor
      Elite Version of Set Armor
      Back to Top
      SET ITEM BONUS CHANGES
      Arcanna's Tricks
      Increased +25 Mana to +50 Mana (2 Items) Added Regenerate Mana 12% (3 Items) Added +1 to All Skills (Full Set) Arctic Gear
      Changed 6-14 Cold Damage to +2-198 to Maximum Cold Damage (+2 Per Character Level) (Full Set) Bul-Kathos' Children
      Increased +20 Fire Damage to +200 Fire Damage (Full Set) Increased +25 Defense to +200 Defense (Full Set) Added 10% Life Stolen Per Hit (Full Set) Added +20% Deadly Strike (Full Set) Cathan's Traps
      Added Regenerate Mana 16% (2 Items) Civerb's Vestments
      Increased Fire Resist +15% to Fire Resist +25% (2 Items) Added 25% Bonus to Attack Rating (Full Set) Added 4-396 Defense (+4 Per Character Level) (Full Set) Cow King's Leathers
      Added 5-495 Defense (+5 Per Character Level) (2 Items) Added +100 to Life (Full Set) Added +1 To All Skills (Full Set) Infernal Tools
      Added Maximum Mana 20% (Full Set) Added Cannot Be Frozen (Full Set) Iratha's Finery
      Added +24% Piercing Attack (3 Items) Milabrega's Regalia
      Added Cannot Be Frozen (3 Items) Added +2-198 To Lightning Damage (+2 Per Character Level) (2 Items) Naj's Ancient Vestige
      Added 1-148% Better Chance of Getting Magic Items (+1.5 Per Character Level) (2 Items) Increased Replenish Life +10 to Replenish Life +20 (Full Set) Added +2 To Fire Skills (Full Set) Added Increased Maximum Life 12% (Full Set) Sazabi's Grand Tribute
      Added Poison Length Reduced by 75% (2 Items) Added +1 To All Skills (Full Set) Added Damage Reduced by 16% (Full Set) Vidala's Rig
      Added 7% Mana Stolen Per Hit (2 Items) Changed Adds 15-20 Cold Damage to +1-148 to Maximum Cold Damage (+1.5 Per Character Level) (Full Set) Back to Top
      LEVEL AREA CHANGES
      Players now must smash the Compelling Orb to enter the Durance of Hate, instead of killing the Council. This means the “Khalim's Will” quest needs to be completed to use the Durance of Hate Level 2 waypoint. Monster Levels in the following areas have been increased for Hell Difficulty: Area
      Previous Hell Level
      New Hell Level
      Act 1 – Underground Passage Level 2
      83
      85
      Act 2 – Stony Tomb Level 1
      78
      85
      Act 2 – Stony Tomb Level 2
      79
      85
      Act 3 – Arachnid Lair
      79
      85
      Act 3 – Swampy Pit Level 1
      80
      85
      Act 3 – Swampy Pit Level 2
      81
      85
      Act 3 – Swampy Pit Level 3
      82
      85
      Act 3 – Disused Fane
      84
      85
      Act 3 – Ruined Temple
      84
      85
      Act 3 – Forgotten Reliquary
      84
      85
      Act 3 – Sewer Levels 1
      84
      85
      Act 5 – Abaddon
      81
      85
      Act 5 – Pit of Acheron
      82
      85
      Act 5 – Infernal Pit
      83
      85
      Act 5 – Drifter Cavern
      84
      85
      Act 5 – Icy Cellar
      83
      85
      Back to Top
      GENERAL GAMEPLAY CHANGES
      Character hit block will no longer apply while your character is playing a skill pre-cast animation (Block will still trigger for the skill's post-cast animation). Character hit recovery will now have diminishing returns when being hit by another player. Back to Top
      ITEM TOOLTIP CHANGES
      Old Tooltip
      New Tooltip
      Piercing Attack
      +X% Piercing Attack
      Quantity: [CURRENT STACK]
      Quantity: [CURRENT STACK] of [TOTAL]
      X% Chance of Open Wounds
      +X% Chance of Open Wounds
      X% Damage Taken Goes to Mana
      +X% Damage Taken Goes to Mana
      X% Chance of Crushing Blow
      +X% Chance of Crushing Blow
      Fire Absorb X%
      Fire Absorb +X%
      Cold Absorb X%
      Cold Absorb +X%
      Lightning Absorb X%
      Lightning Absorb +X%
      Magic Absorb X%
      Magic Absorb +X%
      X% Deadly Strike
      +X% Deadly Strike
      Hit Causes Monster to Flee X%
      Hit Causes Monster to Flee +X%
      Back to Top
      HOW TO PARTICIPATE
      To participate in the public test, you must have a Diablo II: Resurrected game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo II: Resurrected tab on the left-hand menu.
      Step 3: On the Diablo II: Resurrected screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo II: Resurrected currently installed). Select "PTR: Diablo II: Resurrected" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Back to Top
      THANK YOU TO THE COMMUNITY
      Our team is so grateful for your support. Last year we launched Diablo II: Resurrected, now it’s 2022 and we’re stoked to implement these new changes into our game. Thank you for playing and thank you for your continued collaboration. As we get closer to the launch of Patch 2.4, we plan to reveal more details surrounding Ladder Rank Play. So, for now, please stay tuned!
      If you want to learn more about Diablo II: Resurrected, check out our website here, or for real-time updates, follow our official Twitter @Diablo.
      Back to Top
    • By Staff
      A new Diablo 2 patch is currently available for testing on the PTR. The latest update focuses on fixing database issues. A stress test will be conducted to stabilize gameplay experience before Ladder rank play is implemented.
      The stress test starts today at 3 pm PST.
      (Source)
      PTR OVERVIEW
      The Public Test Realm (PTR) is a special realm where we can test balance, bug fixes, and other enhancements we make in Diablo II: Resurrected. This test environment is available to all owners of the game, who can play a critical role in testing features and sharing their feedback to improve the overall experience for all players.
      To acquire access to the PTR, open your Battle.net launcher application and select the Diablo II: Resurrected tab. Above the “Play” button and under the “Game Version” text, select the dropdown menu and click “Public Test Realm.” Now you’ll be able to download and install the test version of the game. Once finished, simply select “Play” to launch the PTR. As normal updates are automatically downloaded by the Battle.net launcher application, so too is the PTR.
      The focus of the first PTR will revolve around fixing database issues and making the online environment more robust and flexible under high-volume conditions. This test will be imperative, as it will assist us in stabilizing the gameplay experience ahead of the implementation of Ladder rank play.
      PATCH NOTES
      A new Diablo II: Resurrected patch is in development and now available for testing. To share your feedback or report any issues, please post in the PTR Feedback and PTR Bug Report sections.
      Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on Xbox, PlayStation, and Nintendo Switch in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.
      GENERAL
      Character saves are now saved on the regional database, rather than the global database, alleviating database stress and mitigating server stability issues
    • By Staff
      Our D2R guide writer, MrLlamaSC hosted an in-depth developer interview/update stream, delving into the future of the game and its updates, and so we're putting together an overview of the most important details covered there. You can also check out the full stream below, but first, let's get into some big information talked about:
      The new runewords coming to the ladder seasons will be added to non-ladder and single player after a season ends.  More new runewords will be coming with each new ladder season.  Each ladder season will last 4 months. There will be a PTR before patch 2.4 arrives, possibly with level 99 and similar templates and all items available so players can test out many builds and provide feedback. PvP feedback will also be wanted. Mercenaries will be buffed and receive new spells, as well as all 6 aura act 2 mercs will be available in Nightmare and Hell. Sets will receive tuning in the patch.  Monster level will be adjusted in some areas to encourage a greater diversity of farming zones (mostly other end-game zones getting increased levels).   They are looking to redesign the Diablo clone so more players can see it/access it. No plans for new bosses or endgame content at this time. No new stash tabs were added aside from the three for post-ladder season items. No rune stacking but a possibility for a special rune stash/tab. No online /Players x command. There are also quite a few class changes being discussed, but they will change as the PTR arrives, so if you want to hear about those head on to 13:15 in the video below. There's a lot more discussion over specific development aims and philosophy so definitely check out the full video if you're interested as well.
    • By Staff
      Blizzard shared a blog post with details about the forthcoming Patch 2.4 update for Diablo 2. The patch heralds the arrival of Ladder Rank Play early next year, new balance changes, Mercenary improvements, new Horadric Cube recipes that allow you to update set items, and more.
      Our Diablo 2 guide writer and content creator MrLamaSC will be going live on stream with Diablo 2 developers to discuss the latest 2.4 update on December 16 at 11:00 AM (PST).
      (Source)
      Greetings, Heroes of Sanctuary. We’d like to take this opportunity to highlight exciting upcoming balance changes, alongside a couple of new features coming in our next Diablo II: Resurrected update!  QUEST LOG
      Ladder Rank Play
      Class Balance Changes
      Mercenary Changes & New Rune Words
      Developer Update Stream
      Prepare to seek your glory. Ladder Rank play is arriving early next year! Our priority for Ladder Rank play has always been for this mode to be a smooth experience. The competitive nature of this feature demands stability as players race towards 99. Our teams have continued to invest time in making the game experience and performance smoother for everyone. We can’t wait for you to begin your climb, but for now, let’s dive into some exciting details around this upcoming feature!  LADDER RANK PLAY
      Like Diablo II Classic, Diablo II: Resurrected will feature four different Ladder modes, including:
      Version Description Standard Ladder The casual version of Ladder play that encompasses playing with four acts. Hardcore Ladder The hardcore (only 1 life) version of Ladder play that encompasses playing with four acts. Standard Expansion Ladder The casual version of Ladder play that encompasses playing five acts, as it includes the “Lord of Destruction” expansion content. Hardcore Expansion Ladder The hardcore (only 1 life) version of Ladder play that encompasses playing five acts, as it includes the “Lord of Destruction” expansion content. For the first time, players will have the chance to unlock a host of new Rune Words in the Ladder system! To be clear, these Rune Words have never existed in the game before, and they will not be accessible in non-Ladder play like the previous set of Ladder-only Rune Words in the original Diablo II experience. At the end of a Ladder season, players who successfully made these Rune Words will have their Ladder characters be moved into a “non-Ladder” version of the game. Then at the beginning of the next Ladder season, players will make a new Ladder character and start all over again to earn new rewards. Currently, we don’t have specific new Rune Words to showcase, but if you tune-in to our Developer Update Stream (more details below) hosted by content creator MrLlamaSC, you’ll be able to receive a glimpse!

      Lastly, we’ve been monitoring discussions around Ladder Rank play in the community. The duration of Ladder is an element our team is still trying to gauge as we progress forward, but we’re looking to create the “rush” of a new ladder and find the best timeframe for Ladder rotation that meets your expectations. Presently, we’re considering four months for Ladder Seasons. We’ll continue monitoring the community’s opinion and preference on this front as we approach PTR for Patch 2.4 early next year. 
      Return to Top
      CLASS BALANCE CHANGES
      After so many requests from the community, we’re thrilled to share new balance changes are coming to your favorite heroes in Diablo II: Resurrected! As fans ourselves, we’re just as eager as you to find new ways to play. This is incredibly special, as the last patch to make balance changes to classes in Diablo II was Patch 1.13c, which was released back on March 23, 2010! Now, eleven years later, we’re making new changes to expand character build diversity, and retain class fantasy and specialty! These goals are crucial. We’re reviewing underused skills, assessing casting delays, making tooltip quality-of-life changes, and more to fulfill these goals. 
      We want to empower you to be creative with the builds you want to play, but we don’t want to “reinvent the wheel” and steer classes from their core purposes. Without diving into the specifics, let’s take a peek at the philosophies behind various Class changes. 
      AMAZON

      The Amazon's agility and versatility are profound. Generally, we like the current state of the Amazon class and believe her to be quite balanced. Nonetheless, we see an opportunity to improve the Amazon's melee skills. We want to buff the strengths of certain underused melee skills such as Impale and Fend to give more reasons to use them. We are also looking into freeing up synergy requirements for melee skills to give more skill point freedom for other possibilities.
      Additionally, we are also considering buffing certain skills in the Bow and Crossbow tree to help improve bow gameplay in higher difficulties.
      ASSASSIN

      The Assassin vanquishes evil from the darkness with great ease. However, for this class, we see an opportunity for the Martial Arts builds to shine brighter. Martial Arts skills can become increasingly challenging to perform in higher difficulties, so we are re-evaluating how to improve generating and spending Combo Points.
      Furthermore, various Trap skills are not often used. So, we’re re-evaluating synergy requirements to promote more trap builds and damage scaling buffs.
      BARBARIAN

      The brawn of the Barbarian is unmatched. Nonetheless, we see opportunities to add more diversity to Combat skills. We're looking into adding more possibilities with Combat Skills such as Leap Attack and Grim Ward, while also re-evaluating skill synergy requirements to promote more reasons to spend points on certain Combat Skills.
      Additionally, we think Throwing Barbarians can be more viable, so we are looking into enhancing the Double Throw and Throwing Mastery skills.
      DRUID

      The bestial ferocity of the Druid makes all tremble. With that said, we see exciting opportunities to level up certain aspects of this class. From our perspective, Druid Fire skills are underperforming. We're re-evaluating Casting Delays for Fire skills, exploring improvements to some of their Physical Damage components, and improving synergies. We’re also looking at potential tweaks affecting other Elemental skills that are underused. We want to improve the controls for Arctic Blast too, such as allowing more free form while channeling and no longer locking your targeting onto one enemy at a time.
      Regarding Summon skills, we believe Summons are weak in high difficulty. On this front, we’re evaluating health gains per level, quality-of-life improvements, damage output, and new synergies for Ravens, Wolves, and Vines.
      Lastly, we're evaluating improvements to the Werebear skills, primarily focused on synergy improvements.
      NECROMANCER

      The commander of death sends his foes to an early grave. Like the Amazon, we like the current state of the Necromancer class. Nonetheless, we see an opportunity to improve specific Summons we believe are underused. We're balancing elemental damages of Skeletal Mages and making lesser used Golems more effective. Additionally, we see opportunities for Bone skill improvements in high difficulty. We’re tweaking synergies on this front.   PALADIN

      The wrath of the holy zealot is glorious. Despite this, we believe certain Combat skills are underused. We’re exploring ways to make lesser-used skills (I.e., Fist of the Heavens) more utilized, so players have more reasons to spend skill points to unlock these skills. 
      We also see an opportunity to scale Offensive Aura skills as well. This includes making improvements to AoE Damage auras to make them more effective at closer range. We also want to improve Thorns so that it can scale better and deal more reliable damage at higher levels. 
      SORCERESS

      There is no greater master of elemental magic than these mages. We're very satisfied with the Sorceress’s current state, but we see a few of opportunities for improvements. 
      Regarding Cold Skills, we believe there can be more diversity with the armor skills (I.e., Frozen Armor, Shiver Armor, and Chilling Armor) for distinctive advantages.
      We are also looking into adding more build possibilities around lesser used Lightning skills by exploring more skill synergies.
      Lastly, we’re also revisiting Fire skills, to improve underused ones, like Hydra. Similar to Arctic Blast, we're exploring making player control improvements to the Inferno skill so that it is less clunky to use.
      Return to Top
      MERCENARY CHANGES & NEW RUNE WORDS
      And we’re not done. Class Balance changes aren’t the only updates players want to see. We’ve seen a lot of feedback from the community around the subject of Mercenaries, and we are making improvements to Mercenaries in a variety of ways. Many players enjoy using the Desert Mercenary, and we want to give more reasons to use the other three mercenaries, so we are looking into improving their skills and stats to enhance their identity and fantasy.
      New Horadric Cube Recipes, Set Item changes, and new Rune Words are on the horizon! New Horadric Cube Recipes being implemented will allow for upgrading the item quality of Set Items to give more item build possibilities. Set Item changes will update underperforming Set Items, to have more bonuses, giving players more incentive to pursue Partial and Full set items that can complement the skill changes alluded above. Lastly, new Rune Words will be added to complement the Skill and Mercenary changes coming in the update.
      Return to Top
      DEVELOPER UPDATE STREAM

      This blog is just scratching the surface about upcoming changes and features coming in Patch 2.4 PTR (coming early next year)! To learn more, we invite you to join community content creator, MrLlamaSC, Diablo II: Resurrected Design Lead, Robert Gallerani, and Senior Game Producer, Matthew Cederquist, in their upcoming livestream. This broadcast will be both a presentation and an opportunity for members of the community to ask questions. We can’t wait to share more with you then!
      WHEN: December 16 | 11:00 AM (PST)
      WHERE: https://www.twitch.tv/mrllamasc

      This has been an incredible year for Diablo II: Resurrected. We wish our community a happy holiday season and a happy new year! Thank you for playing our game and thank you for your continued support! 
      If you want to learn more about Diablo II: Resurrected, check out our website here, or for real-time updates, follow our official Twitter @Diablo.
      Return to Top
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