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Starym

Players Receiving Mage Tower Armor Looks Without Completing Bosses

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It seems there's either a bit of a glitch in the new Legion timewalking Mage Tower, or Blizzard are being very generous with the cosmetics this time around, as players are reporting receiving their armor looks without actually beating their respective boss encounter!

First reported by Ink_k, it seems there's either a bug causing players that fight the boss to get the appearance but not the corresponding achievement, and it's unclear if it triggers at a certain heath % or if you just have to engage the boss to get it. So far it seems all players that have received this were doing Archmage Xylem, as Ink_k mentioned they didn't get very far, some 10% into phase 3 the boss.

That wasn't the only player reporting this, as new threads are popping up frequently now with others surprised to have received the sets without completing the encounters (with all players that specifically said which boss they were on mentioning Xylem:


If you're looking to actually get the bosses defeated normally, you can check out our Mage Tower guides!

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      Beacon of Light renamed to Tower of Radiance. Sanctified Wrath - Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 40%. Call upon the Light and also become an avatar of retribution for 20 sec, reducing Holy Shock's cooldown by 40%. Combines with Avenging Wrath. Avenging Crusader - You become the ultimate crusader of light, increasing your Crusader Strike, Judgment and auto-attack damage by 30%. You become the ultimate crusader of light for 20 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 3 injured allies for 250% of the damage they deal. Crusader Strike and Judgment cool down 30% faster and heal up to 3 injured allies for 250% of the damage they deal. Lasts 20 sec. If Avenging Wrath is known, also increases Judgment, Crusader Strike and auto-attack damage by 30%. Protection
      Mastery: Divine Bulwark - Reduces all damage taken while inside your Consecration by 2.8%. While inside your Consecration, your damage taken is reduced by 2.8% and you have a chance equal to your block chance to reduce your damage taken from harmful periodic effects. Grand Crusader Crusader's Judgment: When you avoid a melee attack or use Crusader Strike, you have a 15% chance to reset the remaining cooldown on Avenger's Shield. Grants a charge of Judgment. Avenger's Shield Bulwark of Order: Hurls your shield at an enemy target, dealing [ 52.42% of Attack Power ] Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies. Shields you for 8 sec, absorbing 50% as much damage as it dealt. Judgment (Rank 4) renamed to Greater Judgment. Retribution
      Blade of Wrath - Art of War resets the cooldown of Blade of Justice 100% more often and increases its damage by 25% for 10 sec. Crusade - Combines with Avenging Wrath. New Talents
      Avenging Crusader - You become the ultimate crusader of light for 20 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 3 injured allies for 250% of the damage they deal. If Avenging Wrath is known, also increases Judgment, Crusader Strike, and auto-attack damage by 30%.  Guardian of Ancient Kings -Empowers you with the spirit of ancient kings, reducing all damage you take by 50% for 4 sec. Improved Ardent Defender - Ardent Defender reduces damage taken by an additional 10%. Moment of Glory - For the next 15 sec, you generate an absorb shield for 20% of all damage you deal, and Avenger's Shield damage is increased by 20% and its cooldown cooldown is reduced by 75%. Gift of the Golden Val'kyr -Each enemy hit by Avenger's Shield reduces the remaining cooldown on Guardian of Ancient Kings by 0.5 sec. When you drop below 30% health, you become infused with Guardian of Ancient Kings for 4 sec. This cannot occur again for 45 sec. 
    • By Stan
      Finally, we're looking at the Warrior changes that went live in Dragonflight Beta Build 45698.
      Warrior
      Shield Slam - Slams the target with your shield, causing [ 85.1% 80.1% of Attack Power ] Physical damage. Shattering Throw Demolition: Hurl your weapon at the enemy, causing Attack Power Physical damage, ignoring armor, and removing any magical immunities. Deals up to 1,000% 750% increased damage to absorb shields. Arms
      Rend - Wounds the target, causing [ 32.1% 64.2% of Attack Power ] Physical damage instantly and an additional [ 115% of Attack Power ] Bleed damage over 15 sec. Fury
      Rampage - Enrages you and unleashes a series of 4 brutal strikes for a total of [ 248.2% 227.5% of Attack Power ] Physical damage. Protection
      Revenge - Swing in a wide arc, dealing [ 63% 53% of Attack Power ] Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets. Vanguard - Hardened by battle, all damage taken is reduced by 15%, 5%, your Stamina is increased by 65% 50% and your Armor is increased by 140% 110% of your Strength. Last Stand's cooldown increased to 3 minutes (was 2). Shockwave - Sends a wave of force in a frontal cone, causing [ 20% of Attack Power ] damage and stunning all enemies within 10 yards for 2 sec. Generates 10 Rage. Punish - Shield Slam deals 20% 10% increased damage, and reduces enemies' damage against you by 3% for 9 sec. Multiple punishments may overlap. Best Served Cold - Revenge deals 20% 10% more damage, or 50% 20% more damage when your successful dodges or parries have made it cost no Rage. Unstoppable Force - Avatar increases the damage of Thunder Clap and Shockwave by 50%, and reduces its the cooldown of Thunder Clap by 50%. Bolster - Last Stand's cooldown is reduced by 10 60 sec, and it grants you the Shield Block effect for its duration. New Talents
      Slaughtering Strikes - Raging Blow causes every strike of your next Rampage to deal an additional 10% damage, stacking up to 5 times. Annihilator causes every strike of your next Rampage to deal an additional 2% damage, stacking up to 5 times. Bloodcraze - Bloodthirst increases the critical strike chance of your next Bloodthirst by 10%. Stacking up to 5 times. Dance of Death - If your Ravager helps kill an enemy, your next Ravager lasts 2.0 sec longer and deals 20% increased damage. Dance of Death - If your Bladestorm helps kill an enemy your next Bladestorm lasts 3.0 sec longer. Juggernaut - Execute increases Execute's damage dealt by 3% for 20 sec, stacking up to 10 times. Immovable Object - Activating Avatar or Shield Wall casts the other at reduced effectiveness. Memory of a Tormented Marshal - Activating Avatar or Ravager casts the other at reduced effectiveness. Instigate - Devastate deals 20% increased damage and generates 2 Rage. Devastator deals 10% increased damage and generates 1 Rage. Battering Ram - Shield Charge critical strike chance and critical strike damage increased by 15%, and Shield Charge increases your auto-attack speed by 20% for 20 sec. PvP Talents
      Demolition - Reduces the cooldown of your Shattering Throw or Wrecking Throw by 2 min 50% and increases its damage to absorb shields by an additional 500% 250%.
    • By Stan
      Although Warlocks didn't receive any class changes, we found some new talents in Build 45698.
      Warlock
      New Warlock Talents
      Curses of Enfeeblement - Grants access to the following abilities: Curse of Tongues: Forces an enemy to speak in Demonic, reducing its casting speed by 50% for 15 sec. Curse of Exhaustion: Reduces the target's movement speed by 50% for 12 sec. Curses: A warlock can only have one Curse active per target. Mayhem - Your single target spells have a 25% chance to apply Havoc to a nearby enemy for 5.0 sec. Havoc - Marks a target with Havoc for 5.0 sec, causing your single target spells to also strike the Havoc victim for 60% of normal initial damage. Shadowy Tear - Deals [ 436.8% of Spell Power ] Shadow damage over 14 sec. Shadow Bolt - Sends a shadowy bolt at the enemy, causing [ 62.4% of Spell Power ] Shadow damage.  Chaos Tear - Fires a Chaos Bolt, dealing [ 156% of Spell Power ] Chaos damage. This Chaos Bolt always critically strikes and your critical strike chance increases its damage. Shadow Barrage - Rips a hole in time and space, opening a random portal that damages your target: Shadowy Tear - Deals [ 436.8% of Spell Power ] Shadow damage over 14 sec. Unstable Tear - Deals [ 374.4% of Spell Power ] Chaos damage over 6 sec. Chaos Tear - Fires a Chaos Bolt, dealing [ 156% of Spell Power ] Chaos damage. This Chaos Bolt always critically strikes and your critical strike chance increases its damage. Generates 3 Soul Shard Fragments.
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