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Memes and Funny Community Reactions to New Sylvanas Cutscene

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Another big story cutscene, another strong reaction from the WoW community, as Youtube may have removed the dislike button, but the more vocal parts of the playerbase are letting their opinions be known and, luckily for us, in creative ways. In case you missed it, you can find the Shattered Legacies cinematic itself here.

Let's start with Baine finally moving off his butt in Oribos and adding to the conversation:

> Sits in Oribos for 2 years
> "Maybe she shouldn't"
> Refuses to elaborate further
> Best character of the expansion - flyingepeto
...
He spent all that time in Oribos thinking of that one line - dkumar6

The next one isn't quite a commentary on the story itself (although it could be interpreted as such), but it was pretty damn funny so it deserves to be included:

And then there's... this, which I won't spoil:

And finally we have a the capstone in the "amazing writing" category, which will live on with Bolvar's "let's bring the one thing the Jailer needs to his house":


I'll also be taking a look at the overall community reactions from comments, threads etc., but as I want to go through it in a more balanced way and show the whole spectrum of reactions (since I feel my personal negative take on the story is clouding my selection of some of the opinions), it'll take a while longer.

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To clarify on that last part, I've been collecting community reactions (the usual quotes etc.) and noticed it was so overwhelmingly negative and thought it's probably due to my own opinion being VERY negative, so decided to pair it down to just the funny stuff for now and try to find some of the more balanced and positive quotes as well.

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If you want a semi-positive reaction here is mine that I put up on bellular's video comments section because he was looking for input from Sylvanas Loyalists. Not really funny or memed though:

As a Sylvanas Loyalist, this does kind of suck, BUT I don't think that Red-eye Sylvanas is gone or even ALL bad. I think that she was just incomplete and all tactical and ruthless with no compassion or mercy. That does NOT mean she did things without reason or justification. We can dig up all of the old arguments if you want, but while her motivations may have been crass and misguided, she was NEVER evil and taking joy in inflicting pain. 

Blue eye Sylvanas would not have done most of the things red eye Sylvanas did, but perhaps Azeroth would have fallen to the Legion, or the Horde would have been wiped out if Red Eye Sylvanas wasn't there. Do I regret following Red Eye Sylvanas at all? Not for a second. Do I want to see how she addresses her former incomplete self, her accusers, and me (the loyalists) now that she is presumably whole again? Yep, and I think how that plays out will decide for me how I feel about the story as a whole going back to the beginning.

Edited by Devylknyght
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33 minutes ago, Starym said:

To clarify on that last part, I've been collecting community reactions (the usual quotes etc.) and noticed it was so overwhelmingly negative and thought it's probably due to my own opinion being VERY negative, so decided to pair it down to just the funny stuff for now and try to find some of the more balanced and positive quotes as well.

I admire your position but personally enjoy seeing some of the more negative community reactions, as I think they're entirely warranted. 

Never in WoW's history has the game's narrative evolved into such a mind numbingly awful dumpster fire.  An army of blessed story fixers armed with potions of curing and gnome treats could not eradicate Danuser's toxic poison from this game. 

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2 hours ago, Starym said:

To clarify on that last part, I've been collecting community reactions (the usual quotes etc.) and noticed it was so overwhelmingly negative and thought it's probably due to my own opinion being VERY negative, so decided to pair it down to just the funny stuff for now and try to find some of the more balanced and positive quotes as well.

No offense but this would be like NASA releasing an anazing new image of the earth, everyone saying how amazing it is but then saying "well actually I need to wait for some smooth brains to come along and say how the earth is flat before I can comment so I can present their side aswell"

Edited by Grumar
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I hope you do find positive stuff cuzz well, its nice people wi have fun even if I'm not. I don't have good memes so instead I'll just say what ticks me off about this:

They're making her not responsible. Despite what Uther says, the fact full soul sylvanas would have acted differently means she was basically a different person, and can't really be held responsible for her actions. Kinda like vampires in Buffy if anyone's old enough to know it. 

 

Thats just not as interesting as when we believed its her own will. In wc3 and bfa, she seemed to be doing evil for a reason, but also because she just doesn't care about morality anymore. That was interesting, and made undeath much scarier - it was a force that could turn a noble ranger into a homicidical dictator. 

 

If its just a magic hocus pocus "arthas cuts you and you might turn into a psycopath", it feels flat, and tyrande, night elves and everyone else wronged by her dont have a good reason to want her head anymore. Obviously they still will cuxz they're pissed, but it doesn't carry weight. 

 

Its same as wc3 illidan vs legion illidan. It was more interesting when his extreme methods weren't always given a moral justification. 

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2 hours ago, Grumar said:

No offense but this would be like NASA releasing an anazing new image of the earth, everyone saying how amazing it is but then saying "well actually I need to wait for some smooth brains to come along and say how the earth is flat before I can comment so I can present their side aswell"

You know, I thought so too, but there are actually plenty of people who enjoyed it. I cannot fathom why but I'll include their comments as well.

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5 hours ago, Devylknyght said:

If you want a semi-positive reaction here is mine that I put up on bellular's video comments section because he was looking for input from Sylvanas Loyalists. Not really funny or memed though:

As a Sylvanas Loyalist, this does kind of suck, BUT I don't think that Red-eye Sylvanas is gone or even ALL bad. I think that she was just incomplete and all tactical and ruthless with no compassion or mercy. That does NOT mean she did things without reason or justification. We can dig up all of the old arguments if you want, but while her motivations may have been crass and misguided, she was NEVER evil and taking joy in inflicting pain. 

Blue eye Sylvanas would not have done most of the things red eye Sylvanas did, but perhaps Azeroth would have fallen to the Legion, or the Horde would have been wiped out if Red Eye Sylvanas wasn't there. Do I regret following Red Eye Sylvanas at all? Not for a second. Do I want to see how she addresses her former incomplete self, her accusers, and me (the loyalists) now that she is presumably whole again? Yep, and I think how that plays out will decide for me how I feel about the story as a whole going back to the beginning.

Doesn't this cinematic anger you the most though? Like regardless if you liked or disliked old Sylvanas, this literally puts a gun to her head, kills her AND says "it wasn't the real Sylvanas ever, you never really saw her, the one that we've interacted with this ENTIRE TIME is gone, now have this disney princess who feels bad instead". If they did that to a character I actually liked that'd be it for me (it's pretty bad even with my hatred for Sylvanas already).

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4 hours ago, Swarf said:

I admire your position but personally enjoy seeing some of the more negative community reactions, as I think they're entirely warranted. 

Never in WoW's history has the game's narrative evolved into such a mind numbingly awful dumpster fire.  An army of blessed story fixers armed with potions of curing and gnome treats could not eradicate Danuser's toxic poison from this game. 

You know what the goddamn saddest part is? It wouldn't that THAT much to fix it all. Obviously it can't be done now, but if this exact same story with the exact same effort/content we had was done properly it would have been solid to good at the very least. It's just utter incompetence at this point. And I CAN see people reacting positively because there is an ok/interesting story behind the godawful execution, it's just that I and many others can't look past the way it's been told while those enjoying it can.

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1 hour ago, Mishmish said:

I hope you do find positive stuff cuzz well, its nice people wi have fun even if I'm not. I don't have good memes so instead I'll just say what ticks me off about this:

They're making her not responsible. Despite what Uther says, the fact full soul sylvanas would have acted differently means she was basically a different person, and can't really be held responsible for her actions. Kinda like vampires in Buffy if anyone's old enough to know it. 

 

Thats just not as interesting as when we believed its her own will. In wc3 and bfa, she seemed to be doing evil for a reason, but also because she just doesn't care about morality anymore. That was interesting, and made undeath much scarier - it was a force that could turn a noble ranger into a homicidical dictator. 

 

If its just a magic hocus pocus "arthas cuts you and you might turn into a psycopath", it feels flat, and tyrande, night elves and everyone else wronged by her dont have a good reason to want her head anymore. Obviously they still will cuxz they're pissed, but it doesn't carry weight. 

 

Its same as wc3 illidan vs legion illidan. It was more interesting when his extreme methods weren't always given a moral justification. 

Couldn't agree more with what you said. My personal main issue (and there are plenty more) is the fact that they've basically said we've never met real Sylvanas. Literally every single moment after her death a short while into WC3 was this half-souled forced evil thing. And now that her other part is back the Sylvanas we've been interacting with and learning about is just gone, her sins with her, no punishment, no repercussions, just good Sylvanas will feel bad about it even though she shouldn't cos she didn't do anything. LITERALLY the entire fault for everything she's ever done is Arthas/the Jailer's. Everything else they throw in there for the willing fans about how she can't forgive herself is nonsense.

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3 minutes ago, Starym said:

My personal main issue (and there are plenty more) is the fact that they've basically said we've never met real Sylvanas. Literally every single moment after her death a short while into WC3 was this half-souled forced evil thing. And now that her other part is back the Sylvanas we've been interacting with and learning about is just gone, her sins with her, no punishment, no repercussions, just good Sylvanas will feel bad about it even though she shouldn't cos she didn't do anything. LITERALLY the entire fault for everything she's ever done is Arthas/the Jailer's. Everything else they throw in there for the willing fans about how she can't forgive herself is nonsense.

Oh my Yogg it's a beautiful thing when people get it.

It's so frickin' nauseating what they've done.  They willfully and deliberately inject the player with as much angst and tension as they possibly can orchestrate, making any halfway normal minded person long to see Sylbarfas held accountable... and then they essentially just leave this toxic vibe to fester in the player with no real absolution, because they take the villain of all villains, slap some blue eyes in her head, and finger paint some silly redemption arc to drastically reduce or outright remove her accountability . 

Her actions, all of them, have been continuously put forth as being the deeds of someone very intelligent and clear minded who has known exactly what they're doing every step of the way, and who has willfully chosen for herself each and every action she has taken... But now we're force fed this hot garbage.

In my mind I hear Danuser essentially saying 'hey yo chill, forget everything you ever knew 'cause it's matrix time.  Everything is just ol' baldy jailer's fault dawg 'cause he's a meanie head rite.  yall stop hate'n on mah girl Sylvie 'cause she was just trippin'.  Her drink was super spiked yo.  But she aight now.'

Be still my churning f'n stomach.

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Hm well i am one of the rare ones who likes how everything comes out i guess.
I hated! Sylvanas like...always. As soon as it was about her, i got mad and was like "yeah nice, what crime will there be now again...."

They show now that it wasn't her and i can see that when i look at the Ranger General she ones was. Punishment you say. Then look in the eyes of her blue eyed self and see how she is suffering after this part of her soul got back and found out what Sylvanas did all the way until now. This IS punishment in my eyes.

She should not wake up because the Jailer thought it would destroy her to see, what she has done. So if she wasn't as strong, or maybe if Uther wouldn't have takled to her past self, she might not wake and would be like sleeping forever. All in one i guess the Jailer was sure she would not wake, so wasn't a high risk for him, why killing her then.

I am still not sure about the responible part. That is the only thing i am wondering about too. I guess she should pay a price for what she caused, even if it was the controlled Sylvanas all along. It does not need to be death tho

Just my two cents, please don't eat me 

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2 hours ago, Tenshinamy said:

Hm well i am one of the rare ones who likes how everything comes out i guess.
I hated! Sylvanas like...always. As soon as it was about her, i got mad and was like "yeah nice, what crime will there be now again...."

They show now that it wasn't her and i can see that when i look at the Ranger General she ones was. Punishment you say. Then look in the eyes of her blue eyed self and see how she is suffering after this part of her soul got back and found out what Sylvanas did all the way until now. This IS punishment in my eyes.

She should not wake up because the Jailer thought it would destroy her to see, what she has done. So if she wasn't as strong, or maybe if Uther wouldn't have takled to her past self, she might not wake and would be like sleeping forever. All in one i guess the Jailer was sure she would not wake, so wasn't a high risk for him, why killing her then.

I am still not sure about the responible part. That is the only thing i am wondering about too. I guess she should pay a price for what she caused, even if it was the controlled Sylvanas all along. It does not need to be death tho

Just my two cents, please don't eat me 

Wasn't a high risk? She was literally the only being capable of messing his plan up. He literally did the idiot villain cliche generic "I'll just put the heroes in this room and assume they died" Austin powers nonsense. Not killing Jaina Thrall etc is one thing (although also idiotic) and could be explained away, but Sylvanas? No. It's plain moronic writing and nothing more, because actually setting things up so they make sense AND get you where you want to go story-wise is actually mildly hard and takes work.

In terms of liking the story that's a good thing, I mean you're definitely having a better time than those of us that are upset 😄 I tried to give SL a chance many times, but the writing team is just too basic for me (but don't get me wrong, so is 90% of the movie/tv show/game writing in general as well). You should never have to apologize for liking something, but honestly it's great that you can share your opinions without being defensive and knowing it's probably an unpopular opinion around here, so thank you for that! We can disagree np!

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If you think about it, they actually listened when ppl said "we dont want a redemption arc for sylvanas". It is a lot easier after all to just retcon her soul in one cutscene, rather than writing a whole arc of character development

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6 hours ago, Starym said:

Doesn't this cinematic anger you the most though? Like regardless if you liked or disliked old Sylvanas, this literally puts a gun to her head, kills her AND says "it wasn't the real Sylvanas ever, you never really saw her, the one that we've interacted with this ENTIRE TIME is gone, now have this disney princess who feels bad instead". If they did that to a character I actually liked that'd be it for me (it's pretty bad even with my hatred for Sylvanas already).

No, at least not yet. I don't think it confirms any of what you just said yet. I don't think red eye sylvanas is completely gone or wasn't at least part of the "real" Sylvanas. It looks like it might be leaning that way so yeah that would suck. But I think there is still a chance for her to keep some of her edge and not be full disney princess mode. Need to see a bit more of what happens before I make final judgement. See what the novel has in it. But there is a strong likelihood it will be the last wow novel i buy.

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1 hour ago, Devylknyght said:

No, at least not yet. I don't think it confirms any of what you just said yet. I don't think red eye sylvanas is completely gone or wasn't at least part of the "real" Sylvanas. It looks like it might be leaning that way so yeah that would suck. But I think there is still a chance for her to keep some of her edge and not be full disney princess mode. Need to see a bit more of what happens before I make final judgement. See what the novel has in it. But there is a strong likelihood it will be the last wow novel i buy.

Ah ok, I get what you mean. For me the mere implication of innocence/redemption because of "lack of some soul" is enough 😄, coupled with "now she's different cos soul". I can't see a way around the fact that she simply would not have done ANY of the things she has in the past 16 years of the game if she had that piece of her soul and that's GG for me.

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6 hours ago, Starym said:

Ah ok, I get what you mean. For me the mere implication of innocence/redemption because of "lack of some soul" is enough 😄, coupled with "now she's different cos soul". I can't see a way around the fact that she simply would not have done ANY of the things she has in the past 16 years of the game if she had that piece of her soul and that's GG for me.

For me there is a very narrow path that they can land this story on. But it is there. For the Sylvanas haters out there like yourself, is there ANY possible resolution that you find acceptable that doesn't include her entire character being completely punished, humiliated, executed, and removed from the game entirely, never to return? I have been trying to think of a middle ground that we could both at least find acceptable, so I am interested in if your viewpoint has any give in it at all.

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4 hours ago, Devylknyght said:

For me there is a very narrow path that they can land this story on. But it is there. For the Sylvanas haters out there like yourself, is there ANY possible resolution that you find acceptable that doesn't include her entire character being completely punished, humiliated, executed, and removed from the game entirely, never to return? I have been trying to think of a middle ground that we could both at least find acceptable, so I am interested in if your viewpoint has any give in it at all.

Nope, not really. I don't even care about humiliated and executed even at this point, haven't since the start of SL. I'm just ok with her being removed from the story forward. Redeem her, give her a personal paradise with Nathanos, do whatever, just chuck her somewhere and let us go forward without her.

Edited by Nym85

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On 12/8/2021 at 12:24 PM, Devylknyght said:

If you want a semi-positive reaction here is mine that I put up on bellular's video comments section because he was looking for input from Sylvanas Loyalists. Not really funny or memed though:

As a Sylvanas Loyalist, this does kind of suck, BUT I don't think that Red-eye Sylvanas is gone or even ALL bad. I think that she was just incomplete and all tactical and ruthless with no compassion or mercy. That does NOT mean she did things without reason or justification. We can dig up all of the old arguments if you want, but while her motivations may have been crass and misguided, she was NEVER evil and taking joy in inflicting pain. 

Blue eye Sylvanas would not have done most of the things red eye Sylvanas did, but perhaps Azeroth would have fallen to the Legion, or the Horde would have been wiped out if Red Eye Sylvanas wasn't there. Do I regret following Red Eye Sylvanas at all? Not for a second. Do I want to see how she addresses her former incomplete self, her accusers, and me (the loyalists) now that she is presumably whole again? Yep, and I think how that plays out will decide for me how I feel about the story as a whole going back to the beginning.

Stories are coherent though, everything in the last few years (especially everything Sylvanas related) has just been a mess of random garbage ideas thrown at a wall. It's like they have a big wheel in the office with half the sections marked "she is good" and the other half marked "she is bad" and every morning they spin the wheel to decide on how to write her that day.   Imagine saying that with all those people let go from Blizz recently for misconduct that it wasn't their fault cause they were drunk or somehow not in control of their actions, that's the route Blizz is going with Sylvanas.  They spend years embracing her bad behavior, then try to cover it up by trying to make it all a misunderstanding and she really didn't do anything and wasn't responsible.  Just like how Blizz kept people in positions they should not have been in for years because they were "buddies" and well like by certain people so they justified their actions to keep them around, Blizz is keeping Sylvanas around because some vocal people like her, doing anything they can to justify her actions, no matter how much it angers and causes harm to the greater community cause she was part of the "old frat house Blizz" and they feel they need to protect her no matter what she has done.   Sure seems like some big correlations there.  Sylvanas is the emblem of everything thats been wrong with Blizz as a company and the best thing they could do is show her the door and not reward her.

Edited by Calorat
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5 hours ago, Devylknyght said:

For me there is a very narrow path that they can land this story on. But it is there. For the Sylvanas haters out there like yourself, is there ANY possible resolution that you find acceptable that doesn't include her entire character being completely punished, humiliated, executed, and removed from the game entirely, never to return? I have been trying to think of a middle ground that we could both at least find acceptable, so I am interested in if your viewpoint has any give in it at all.

I'm not a Sylvanas hater, I hate what they did to her character since BfA. And no, after the last 2 cinematics (Sanctum and this) there's is nothing they can do (including her death, I just don't care anymore, they ruined her). I was very positive and open minded about SL, even with the missteps and the BLATANT disregard for lore, I gave it a shot and was actually hyped. They managed to destroy all that. I'm not like angry in the way many others are in terms of Sylvanas, I'm just very depressed because I see the shitty writer syndrome rearing its ugly head here. It's people without the skills to pull storylines like this off doing it anyway. There were MANY ways to make this story work and make it amazing, it wasn't doomed from the start (even with the stupid decision to make the Jailer the fucking Wizard of Oz behind the curtain of EVERYTHING Warcraft).

The only hope I have for WoW's storytelling is that they either replace the head writers or that the ones in charge realize they can't keep alienating a giant (majority?) part of the playerbase with their crappy fanfiction. And look, this isn't and never has been about "Sylvanas Stans" and "Sylvanas haters", it's about the writing. They opened a small door with the SL intro cinematic where some that HATED her story in BfA saw a road to redemption (of the story, not the character) and they now shut it down. Because simply, instead of working with the character they butchered and making something out of it (not necessarily death etc, but SOMETHING that is her), they just went the easy route, as most media writers do these days, and said MAGIC SOLUTION, IT WASN'T HER AT ALL ALL ALONG! HERE'S A NEW CHARACTER THAT SORT OF IS HER BUT ACTUALLY ISN'T IN ANY WAY SHAPE OR FORM!

Ok maybe I am angry 😄

As an example of what I mean, I HATED/hate Garroshes character as they ruined him as well back in the post-BC days (aka when they went full evil Disney villain and ignored that one questing zone storyline where he's actually honorable). BUT I thoroughly enjoyed his end in Shadowlands, since he was true to his character. Imagine if they pulled some idiotic "oh nono, you see the Sha/Od Gods got to Garrosh back before he was Warchief and removed part of this soul, so literally his whole character and everything he's done since then doesn't matter/wasn't him".

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6 hours ago, Starym said:

I'm not a Sylvanas hater, I hate what they did to her character since BfA. And no, after the last 2 cinematics (Sanctum and this) there's is nothing they can do (including her death, I just don't care anymore, they ruined her). I was very positive and open minded about SL, even with the missteps and the BLATANT disregard for lore, I gave it a shot and was actually hyped. They managed to destroy all that. I'm not like angry in the way many others are in terms of Sylvanas, I'm just very depressed because I see the shitty writer syndrome rearing its ugly head here. It's people without the skills to pull storylines like this off doing it anyway. There were MANY ways to make this story work and make it amazing, it wasn't doomed from the start (even with the stupid decision to make the Jailer the *filtered* Wizard of Oz behind the curtain of EVERYTHING Warcraft).

The only hope I have for WoW's storytelling is that they either replace the head writers or that the ones in charge realize they can't keep alienating a giant (majority?) part of the playerbase with their crappy fanfiction. And look, this isn't and never has been about "Sylvanas Stans" and "Sylvanas haters", it's about the writing. They opened a small door with the SL intro cinematic where some that HATED her story in BfA saw a road to redemption (of the story, not the character) and they now shut it down. Because simply, instead of working with the character they butchered and making something out of it (not necessarily death etc, but SOMETHING that is her), they just went the easy route, as most media writers do these days, and said MAGIC SOLUTION, IT WASN'T HER AT ALL ALL ALONG! HERE'S A NEW CHARACTER THAT SORT OF IS HER BUT ACTUALLY ISN'T IN ANY WAY SHAPE OR FORM!

Ok maybe I am angry 😄

As an example of what I mean, I HATED/hate Garroshes character as they ruined him as well back in the post-BC days (aka when they went full evil Disney villain and ignored that one questing zone storyline where he's actually honorable). BUT I thoroughly enjoyed his end in Shadowlands, since he was true to his character. Imagine if they pulled some idiotic "oh nono, you see the Sha/Od Gods got to Garrosh back before he was Warchief and removed part of this soul, so literally his whole character and everything he's done since then doesn't matter/wasn't him".

Well I definitely agree and share your frustration with the writing. I spent over a decade being a hardcore Fosaken, Sylvanas, and Horde member/fan whatever. BFA literally put me at odds with myself and forced me to choose. Now the Horde is just a joke. And no idea how to feel about the Forsaken and Sylvanas. Basically just destroyed my entire emotional investment in the game.

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On 12/9/2021 at 8:43 PM, Starym said:

There were MANY ways to make this story work and make it amazing, it wasn't doomed from the start (even with the stupid decision to make the Jailer the *filtered* Wizard of Oz behind the curtain of EVERYTHING Warcraft).

I am with you concerning the anger, well no, for me it already turned into bland frustration and annoyance. I played some BfA and SL but after some weeks, it was just enough.

For me, when she burned Teldrassil, I knew this would went bollocks. Because, if she was mentally responsible for that, there would be no turning back for this. She had to be destroyed. Or, if she was "under some influence", we will go full-Garrosh AGAIN. With another Disney storyline of MAGIC. Obviously they´ve chosen the latter.

It wouldnt be that bad, because stories of repentance/atonement is bread and butter in fantasy world. But NOT if there is some "evil spirit" doing mind control. Then, its just nonsense.

Just let her mentally go berserk after her main target for revenge was gone. Without Arthas, without her target, everything became the target. Because she was left in a world. aimlessly without clear purpose. So *filtered* hit the fan. Let her go wild, then let the Alliance/Horde, her sisters, beat some reason into her mind.

That there is some purpose, the Forsaken. Her "new" people. She couldnt protect her people back then, but she has new people she has to lead and to protect from the myriads of threats for them. Reluctantly, but slowly she understands and accepts her role in the world.

For example, any Orcs of the old times will very much understand what it takes to adapt to a new life, to find some purpose, after your anger and rage is gone.

No mind-control mumbo jumbo, just a result of actions in WotLK, that would have consequences some years later. 

Edited by Helvorn

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      Dungeons and Raids
      Mythic+ Grimrail Depot Rakun's Diffused Energy zone positions have been adjusted, but also now show a warning visual at their location prior to becoming dangerous. Spinning Spear is now correctly assigned the Stun mechanic, allowing the loss of control UI to function correctly. Items and Rewards
      Increased the vendor cost of Penumbra Thread to 11 gold (was 9 gold). Developers’ note: This price change is to balance the decreased cost of reagents with the change to a regional commodity Auction House. Player versus Player
      The Conquest cap has been removed. Spoils of War 25% Conquest and 40% Honor increased buff is now available until Shadowlands Season 4 ends. Burning Crusade Classic
      Fixed an issue that prevented the PvP leaderboards from updating as expected.  
    • By Staff
      Patch 9.2.7 is now live and the Mobile Auction House now resides within the WoW Companion app!
      Download WoW Companion for Android and iOS.
      (Source)
      It’s been some time since the Auction House was available to mobile users, but the time has come for its return. With the 9.2.7 patch, it becomes a part of the WoW Companion App.
      A Little History
      The Remote Auction House was once a part of the WoW Armory app released in 2011 and retired in 2018. Due to the way this app was built, there were times in which individuals would abuse the architecture of the app, often causing a disruption to the player economy and even, in some cases, causing in-game latency. This was largely due to the number of queries that could flood the auction house resulting in strained servers as they attempted to manage the larger load. While there were ways that we could and often did mitigate the effect, the ongoing negative impact from those who sought to exploit the system outweighed continuing to support ongoing development.
      In light of the change in direction, we moved on to the development of the current WoW Companion App, which provides a more secure experience more in line with the types of activities your character takes on when you log in to play the game today.
      Framing the App for Modern Times
      In our previous Engineer’s Workshop covering the development of the WoW Companion App, we delved into the intricacies of creating a system simultaneously for both mobile and PC platforms. The biggest hurdle in implementing new features was structuring the necessary frameworks to support the feature. Many of these frameworks were written over the 17+ years of history of World of Warcraft during a time when mobile wasn’t a consideration. This leads to additional work to modernize systems to support both a PC and mobile experience.
      In addition, data delivery methods and restrictions look different on PC and mobile. While a system may serve the same set of data to both, extra care must be taken to minimize what is sent to mobile to limit what the player needs to download.
      For a feature as large as the Auction House, there were and are many additional frameworks that need to be carefully modernized to support both experiences.
      Developing for the Now
      When looking into the implementation of the Auction House as a part of the WoW Companion App, we had to gauge how much structure we could put in place for the now and what that would mean for the immediate functionality of the Auction House once it was pushed live. To do this, we took time to dig into more of who is using the Auction House and what they are using it for. We identified the various archetypes and what we could deliver to each user group within a reasonable time.
      In the end, we determined that we wanted to create something that would still be useful to casual and mid-core players who use the Auction House regularly for more common purchases such as dungeon and raid preparation or looking out for additional items for their collections.
      The original Remote Auction House was never meant to be a “go-to” tool for hardcore traders. In many cases, these users were already using other addons or external tools to maximize their trades beyond what the app could provide. Keeping this in mind, the new app update provides a way for players to make purchases, view listings, and more. Due to our desire to provide an Auction House experience in a more immediate timeframe, we have excluded listing items for sale.
      What Can You Do?
      With the WoW Companion App update, players will be able to:
      Browse and view current auctions Bid and buyout auctions Search for auctions Add and remove items from your Favorites list View and cancel your listed auctions What's Next?
      As with the introduction of cross-faction development in the 9.2.5 update, we want to start off slowly. This allows us to assess how players use the app, assess the impact and risk vectors, then introduce more as it makes sense and fits within our development structure.
      We hope this new addition to the WoW Companion app enhances your time in Azeroth and look forward to your ensuing feedback.
    • By Stan
      Check out all the class changes that went live in Dragonflight Alpha Build 44999 while we wait for this week's new Alpha build!
      Death Knight
      PvP Talents
      Spellwarden - Rune of Spellwarding is applied to you with 50% 25% increased effect. Evoker
      New Covenant Ability
      Boon of the Covenants - Call upon the Covenants of the Shadowlands to aid you, restoring [ 600% of Spell Power ] health and increasing your Versatility by 10% for 12 sec. Passive: The Covenants have granted you a portion of their power, increasing your damage and healing by 4.0%. (Instant, 2 min cooldown) New Unity Legendary Power
      Unity - Boon of the Covenants passively increases your damage and healing by an additional 5.0%. New Soulbind Conduits
      Bronze Acceleration - Increases haste by 1.6-3.0%. Circle of Life - Increases leech by 2.0-4.8%. Graceful Stride - Increases movement speed by 3.0-7.2%. Grandiose Boon - Boon of the Covenants passively increases your damage and healing by an additional 1.2-2.6%. Inherent Resistance - Reduces magic damage taken by 2.0-4.8%. Intense Awakening - Increases mastery by 1.6-3%. Legacy of Coldarra - Increases the duration of Permeating Chill by 1.0-3.8 sec. Natural Weapons - Reduces the cooldown of Wing Buffet and Tail Swipe by 6-20 sec. Primal Fortitude - Increases your maximum health by 4.0-9.6%. Spark of Savagery - Increases critical strike chance by 1.6-3.0%. Devastation
      Firestorm - An explosion bombards the target area with white-hot embers, dealing [ 140%  210% of Spell Power ] Fire damage to enemies over 12 sec. Power Swell - Empower spells increase Casting an empower spell increases your Essence regeneration rate by 50% for 2 sec. Recall - You may reactivate Dream Flight and Deep Breath within 3 sec after landing to travel back in time to your takeoff location. Preservation
      Temporal Anomaly - Send forward a vortex of temporal energy, healing 3 injured allies within 12 10 yards every 1 2 sec for [ 65% 130%of Spell Power ]. Lasts 8 sec. Recall - You may reactivate Dream Flight and Deep Breath within 3 sec after landing to travel back in time to your takeoff location. New Talents
      Grovetender's Gift - Emerald Blossom instantly heals you for [ 125% of Spell Power ] when cast. Eternity Surge - Focus your energies to release a salvo of pure magic, dealing [ 369% of Spell Power ] Spellfrost damage to an enemy. (2.5 sec cast, 25 yd range, 30 sec cooldown) I: Damages 1 enemy. II: Damages 2 enemies. III: Damages 3 enemies. Ouroboros - For each ally healed by Emerald Blossom gain a stack of Ouroboros, increasing your next Echo's direct healing by 15%, stacking up to 15 times. Recall - You may reactivate Dream Flight and Deep Breath within 3 sec after landing to travel back in time to your takeoff location. Regenerative Magic - Source of Magic forms a bond with your ally, causing 20% of their healing to also heal you while you are below 50% health. Walloping Blow - Wing Buffet and Tail Swipe knock enemies further and daze them, reducing movement speed by 70% for 4 sec. Removed Talents
      Crush has been removed. Mend has been removed. Shifting Sands has been removed. Hunter
      Baseline
      Fury of the Eagle - Furiously strikes all enemies in front of you, dealing [ 236.2% of Attack Power ] Physical damage over 4 sec. Critical strike chance increased by 50% 30% against any target below 20% health. Deals reduced damage beyond 5 targets. Improved Tranquilizing Shot - When Tranquilizing Shot successfully dispels an effect, gain 5 10 Focus. Hunter Pet
      Fortitude of the Bear (Tenacity) - Increase the maximum health of you and your pet by 20% for 10 sec. (Instant, 2 min cooldown) All Specs
      Born To Be Wild Beast Mastery, Marksmanship: Reduces the cooldowns of Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 7%. Survival: Reduces the cooldowns of Aspect of the Eagle, Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 7%. Survival
      Predator - Kill Command has a 25% 15% chance to immediately reset its cooldown. New Talents
      Lone Survivor - Reduce the cooldown of Survival of the Fittest by 60 sec, and increase its duration by 2.0 sec. Nature's Endurance - Survival of the Fittest reduces damage taken by an additional 20%. Sentinel (NYI) - Call forth a Sentinel Owl to the target location, granting you unhindered vision. Your attacks ignore line of sight against any target in this area. Every 200 Focus spent grants you 1 sec of the Sentinel Owl when cast, up to a maximum of 12 sec. The Sentinel Owl can only be summoned it will last at least 5 sec. Sentinel's Perception (NYI) - Sentinel Owl now also grants unhindered vision to party members while active. Sentinel's Wisdom (NYI) - While the Sentinel Owl is active, your party gains 5% Leech and 3% Avoidance. In addition to the above changes, Blizzard outlined upcoming Hunter changes that will go live in the next Alpha build.
      Mage
      Frost
      Flurry - Cooldown reduced to 30 seconds (was 45). Glacial Spike - Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing [ 297% 341.55% of Spell Power ] damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. New Talents
      Arcane Missiles - Launches magical missiles at an enemy, inflicting Arcane damage. Arcane Missiles - Launches magical missiles at an enemy, inflicting Arcane damage each second for 5 sec. (Costs 150 Mana, 5 sec cast, 30 yd range) Fervent Flickering - Ignite's damage has a 15% chance reduce the cooldown of Fire Blast by 1 sec. Frostbite - Enemies receive 50% reduced healing during your Freeze or Chilling effects. Time Manipulation - Casting Arcane Missiles reduces the cooldown of your loss of control abilities by 1 sec. Monk
      Brewmaster
      Blackout Combo Breath of Fire: Cooldown reduced by 3 sec. Periodic damage increased by 50%, and damage reduction increased by 5%. Celestial Brew: Gain up to 3 additional stacks of Purified Chi. Purifying Brew: Pauses Stagger damage for 3 sec. Mistweaver
      Thunder Focus Tea - Rising Sun Kick's cooldown reduced by 0 9 sec. Enveloping Mist - Enveloping Mist increases healing received from your other spells by 30% 0%. New Talents
      We've datamined new Monk talents that will be added with next week's rework of the class.
      General Monk Talents (Shared Between All Specs)
      Ancient Teachings of the Monastery - After casting Essence Font, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal an injured ally within 20 yards for 250% of the damage done. Lasts 15 sec. Attenuation - Bonedust Brew's Shadow damage or healing is increased by 20.0%, and when Bonedust Brew deals Shadow damage or healing, its cooldown is reduced by 0.5 sec. Bountiful Brew - Your abilities have a low chance to cast Bonedust Brew at your target's location. Fluidity of Motion - Blackout Kick's cooldown is reduced by 1 sec and its damage by 10%. Graceful Exit - Blackout Kick's cooldown is reduced by 1 sec and its damage by 10%. Shadowboxing Treads - Blackout Kick damage increased by 20% and strikes an additional 2 targets. Weapons of Order (Covenant Ability is back as a talent in the Monk class tree) Brewmaster: For the next 30 sec, your Mastery is increased by 10%. Additionally, Keg Smash cooldown is reset instantly and enemies hit by Keg Smash take 8% increased damage from you for 10 sec, stacking up to 4 times. Windwalker: For the next 30 sec, your Mastery is increased by 12.5%. Additionally, Rising Sun Kick reduces Chi costs by 1 for 5 sec, and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec. Mistweaver: For the next 30 sec, your Mastery is increased by 42%. Additionally, Essence Font cooldown is reset instantly and heals up to 6 nearby allies for (40% of Spell Power) health on channel start and end.  Brewmaster Monk Talents
      Anvil & Stave - Each time you dodge or an enemy misses you, the remaining cooldown on your Brews is reduced by 0.5 sec. Charred Passions - Your Breath of Fire ignites your right leg in flame for 8 sec, causing your Blackout Kick and Spinning Crane Kick to deal 100% additional damage as Fire damage and refresh the duration of your Breath of Fire on the target. Dragonfire Brew - After using Breath of Fire, you breathe fire 2 additional times, each dealing [ 2 + 13.23% of Attack Power ] Fire damage. Increases the duration of Breath of Fire by 100%. Elusive Footwork - Blackout Strike deals an additional 0 damage. Blackout Strike critical hits grant an additional 1 stack of Elusive Brawler. Fundamental Observation - Zen Meditation has 25% reduced cooldown and is no longer cancelled when you move or when you are hit by melee attacks. Staggering Strikes - When you Blackout Kick, your Stagger is reduced by 0. Walk with the Ox - Abilities that grant Shuffle reduce the cooldown on Invoke Niuzao, the Black Ox by 0.5 sec, and Niuzao's Stomp deals an additional 10.0% damage. Mistweaver Monk Talents
      Clouded Focus - Healing with Enveloping Mists or Vivify while channeling Soothing Mists increases their healing done by 20% and reduces their mana cost by 20%. Stacks up to 3 times. When your Soothing Mists channel ends, this effect is cancelled. Jade Bond - Abilities that activate Gust of Mist reduce the cooldown on Invoke Yul'on, the Jade Serpent by 0.3 sec, and Yu'lon's Soothing Breath healing is increased by 12.0%. Nourishing Chi - Life Cocoon increases healing over time received by an additional 20.0%, and this effect lingers for an additional 10 sec after the cocoon is removed. Renewing Mist - Surrounds the target with healing mists, restoring [ 225% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. Resplendent Mist - Gust of Mists has a 30% chance to do 100.0% more healing. Tear of Morning - Casting Vivify or Enveloping Mist on a target with Renewing Mist has a 10% chance to spread the Renewing Mist to another target. Your Vivify healing through Renewing Mist is increased by 20% and your Enveloping Mist also heals allies with Renewing Mist for 20% of its healing. Strength of Spirit - Expel Harm's healing is increased by up to 200%, based on your missing health. Yu'lon's Whisper - Activating Thunder Focus Tea causes you to exhale the breath of Yu'lon, healing up to 6 allies within 15 yards for [ 180% of Spell Power ] over 2 sec. Paladin
      Baseline
      Tyr's Deliverance - Releases the Light within The Silver Hand for 10 sec, yourself, healing an injured ally within 15 yds for [ 37.5% of Spell Power ] every 1 sec. Holy
      Beacon of Light - Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 50% 30% of the amount healed. Crusader Strike (Rank 3) renamed to Radiant Onslaught. Saved by the Light - When an ally with your Beacon of Light is damaged below 30% health, they absorb the next [ 400% 200% of Spell Power ] damage. Rule of Law -  Increase the range of your heals and the reach of Mastery: Lightbringer by 50% for 10 sec. Beacon of Virtue - All affected allies will be healed for 50% 30% of the amount of your other healing done. Your Flash of Light and Holy Light on these targets will also grant 1 Holy Power. Retribution
      Crusader Strike (Rank 3) renamed to Radiant Onslaught. New Talents
      Paladins received the following new talents in Alpha Build 44999.
      Avenging Wrath: Might (NYI) - Call upon the Light to become an avatar of retribution, increasing your damage and healing 20% for 20 sec. Combines with other Avenging Wrath abilities. Barrier of Faith (NYI) - Imbue a friendly target with a Barrier of Faith, healing them for [ 65% of Spell Power ]. For the next 18 sec, Barrier of Faith accumulates 20% of effective healing from your Flash of Light or Holy Light spells. Every 6 sec, the accumulated healing becomes an absorb shield. (Instant, Costs 9.5% of Base Mana, 25 sec cooldown, 40 yd range) Blessing of Autumn - Bless an ally for 30 sec, causing their cooldowns to recover 30% faster. Blessing of Spring - Bless an ally for 30 sec, increasing their healing done by 15% and healing received by 30%. Blessing of Summer - Bless an ally for 30 sec, causing their attacks to have a 40% chance to deal 30% additional damage as Holy. Blessing of Winter - Bless an ally for 30 sec. Their spells and abilities deal [ 5% of Attack Power or 5% of Spell Power ] Frost damage and reduce enemies' movement speed by 5% and attack speed by 2%, stacking 10 times. Breaking Dawn - Increases the range of Light of Dawn to 40 yds. Consecration - Consecrates the land beneath you, causing [ 45% of Attack Power ] Holy damage over 12 sec to enemies who enter the area. Limit 1. Divine Resonance - After casting Divine Toll, you instantly cast Holy Shock every 5 sec. This effect lasts 15 sec. Divine Revelations - While empowered by Infusion of Light, Flash of Light heals for an additional 5%, and Holy Light refunds 1% of maximum mana. Echoing Blessings - Blessing of Freedom increases the target's movement speed by 5%. Blessing of Protection and Blessing of Sacrifice reduce the target's damage taken by 5%. These effects linger for 8 sec after the Blessing ends. Empyrean Endowment - Judgment empowers your next Templar's Verdict to automatically trigger Divine Storm with 25% increased effectiveness. This effect can only occur every 30 sec. Empyreal Ward - Lay on Hands grants the target 15% increased armor for 60 sec. Executioner's Wrath - Execution Sentence now instead deals 15% of the damage taken from your abilities during its active time to the target and nearby enemies within 8 yards. Execution Sentence - A hammer slowly falls from the sky upon the target. After until cancelled, they suffer [ 282% of Attack Power ] Holy damage, plus [ 250% of Attack Power ]% of damage taken from your abilities in that time. Eye of Tyr - Releases a blinding flash from Truthguard, causing [ 56.7% of Attack Power ] Holy damage to all nearby enemies within 8 yds and reducing all damage they deal to you by 25% for 9 sec. (Instant, 1 min cooldown) Focal Light - Beacon of Light transfers an additional 10% of the amount healed. Holy Crusader - Increases your mastery by 2%. Illumination - Holy Light and Flash of Light healing increased by 10%. Maraad's Dying Breath - Light of Dawn increases your next Light of the Martyr by 10% for each ally healed, and allows that Light of the Martyr to heal through Beacon of Light. Light of the Martyr damages you over 5 sec instead of instantly. Sacred Shield - Protects the target with a shield of Holy Light for 30 sec, absorbing up to [ 1 + 130.6% of Holy Spell Power ] damage every 6 sec. Only one target can be affected at a time. (Instant, 40 yd range, 6 sec cooldown) Sanctified Ground - Your Consecration is 15% larger, and you cannot be slowed below 80% of normal movement speed within Consecration. This effect lasts for 2 sec after leaving Consecration. Scintillation - Holy Shock has a 5% increased critical strike chance. Sealed Verdict - Your Holy Power spending abilities increase the damage of your next Blade of Justice by 8%. Seal of Wrath - Judgment has a 25% chance to cast again and deal [ 28% of Attack Power ] extra Holy damage to the target. Shining Savior - Word of Glory and Light of Dawn healing increased by 5%. Unending Light (NYI) - Each Holy Power spent on Light of Dawn increases the healing of your next Word of Glory by 5%, up to a maximum of 45%. Untempered Dedication - Light of the Martyr's damage and healing is increased by 8% each time it is cast. This effect can stack up to 5 times and lasts for 15 sec. Priest
      New Talents
      Divine Ascension - You ascend into the air out of harm's way. While floating, your spell range is increased by 50%, but you are only able to cast Holy spells. Shaman
      Elemental
      Earthquake - Causes the earth within 8 yards of the target location to tremble and break, dealing [ 246.3% 147.8% of Nature Spell Power ] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Restoration
      Cloudburst Totem - Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 20% 30% of all healing done while it was active, divided evenly among targets. Now has a 45 sec recharge (was 30). New Talents
      Heat Wave - The Primal Tsunami unleashes several globules of water, inflicting 15 Frost damage on impact. The Infused Globule drifts about, triggering Waterlogged on enemies on contact. After 65 sec, the Globule explodes, inflicting 65 Frost damage to players within 10 yards. Warlock
      Baseline
      Decimating Bolt - Hurl bolts of decimating magic at your target, dealing [ 138% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts, Demonbolts, Incinerates or Drain Souls by 100% 40%. Shadow Bolt - Sends a shadowy bolt at the enemy, causing [ 39% 70.2% of Spell Power ] Shadow damage. All Specs
      Demon Skin - Your Soul Leech absorption now passively recharges at a rate of 0.5% 0.2% of maximum health every 1 sec, and may now absorb up to 15% of maximum health. Affliction
      Summon Darkglare - Cooldown reduced to 2 minutes (down from 3). Shadow Embrace - Drain Soul applies Shadow Embrace, increasing your damage dealt to the target by 3% for 16 sec. Stacks up to 3 times. Shadow Bolt and Drain Soul apply Shadow Embrace, increasing your damage dealt to the target by 1.5% for 16 sec. Stacks up to 3 times. Nightfall - Corruption damage has a chance to cause your next Shadow Bolt or Drain Soul to deal 50% 25% increased damage. Shadow Bolt is instant cast when affected. Drain Soul - Drains the target's soul, causing [ 140.62% 175.78% of Spell Power ] Shadow damage over 5 sec. Inevitable Demise - Damaging an enemy with Agony increases the damage of your next Drain Life by 15% 7%. This effect stacks up to 50 times. Writhe in Agony - Agony's damage starts at 4 2 stacks and may now ramp up to 18 14 stacks. Vile Taint - Unleashes a vile explosion at the target location, dealing [ 93.75% of Spell Power ] Shadow damage over 10 sec to all 3 0 enemies within 10 yds and reducing their movement speed by 30% applies Agony and Curse of Exhaustion to them. Limited to 8 target(s). Demonology
      Summon Demonic Tyrant - Generates 5 3 Soul Shards. Summon Demonic Tyrant (Rank 2) renamed to Soulbound Tyrant. Summoning your Demonic Tyrant instantly generates 5 3 Soul Shards. Demonic Calling - Shadow Bolt and Demonbolt have a 20% 10% chance to make your next Call Dreadstalkers cost 2 fewer Soul Shards and have no cast time. Inner Demons - You passively summon a Wild Imp to fight for you every 12 sec, and have a 10% 5% chance to also summon an additional Demon to fight for you for 15 sec. Nether Portal - Cooldown increased to 3 minutes (was 2.5). Sacrificed Souls - Shadow Bolt and Demonbolt deal 4% 2% additional damage per demon you have summoned. Destruction
      Incinerate - Draws fire toward the enemy, dealing [ 76.92% 138.46% of Spell Power ] Fire damage. Conflagrate now has 2 charges (up from 1). Conflagrate (Rank 2) renamed to Improved Conflagrate and changed. Conflagrate has 2 charges gains an additional charge. Eradication - Chaos Bolt increases the damage you deal to the target by 10% 5% for 7 sec. Fire and Brimstone - Incinerate now also hits all enemies near your target for 40% damage and generates 2 Soul Shard Fragments for each additional enemy hit 7% damage. New Warlock Talents
      We're listing the new Warlock talents in no particular order. Please note some talents have not been implemented yet.
      Vile Taint - Unleashes a vile explosion at the target location, dealing [ 93.75% of Spell Power ] Shadow damage over 10 sec to 30 enemies within 10 yds and applies Agony and Curse of Exhaustion to them. (Instant, 100 yd range) Withering Bolt - Shadow Bolt and Drain Soul deal 7% increased damage per damage over time effect you have active on the target. Sacrolash's Dark Strike - Corruption damage is increased by 7%, and each time it deals damage any of your Curses active on the target are extended by 1.0 sec. Agonizing Corruption - Seed of Corruption's explosion increases the stack count of Agony by 1 on all targets hit. Soul Rot - Wither away all life force of your current target and up to 3 additional targets nearby, causing your primary target to suffer [ 200% of Spell Power ] Nature damage and secondary targets to suffer [ 100% of Spell Power ] Nature damage over 8 sec. For the next 8 sec, casting Drain Life will cause you to also Drain Life from any enemy affected by your Soul Rot, and Drain Life will not consume any mana. (Costs 0.5% of Base Mana, 1.5 sec cast, 40 yd range, 60 sec cooldown) Pact of the Imp Mother - Each time your primary pet or Grimoire of Sacrifice deals damage, their damage is increased by 1%, up to 5%. After reaching 5 stacks, this bonus resets. Malefic Wrath - Malefic Rapture increases the damage of your Shadow Bolt and Drain Soul by 20% for 10 sec, stacking up to 3 times. Decaying Soul Satchel - Each target affected by Soul Rot increases your haste and critical strike chance by 0.0% for 8 sec. Pact of the Annihilan - Hand of Gul'dan causes targets to take 5% more damage from Wild Imps for 5 sec. Deliberate Malice - Malefic Rapture's damage is increased by 12% and each cast extends the duration of Corruption, Agony, and Unstable Affliction by 1 sec. Pact of the Eredar - Hand of Gul'dan increases the damage of your Wild Imps by 5% for 6 sec Wrath of Consumption - Corruption and Agony each grant an application of Wrath of Consumption when a target dies, increasing all periodic damage dealt by 3% for 30 sec, stacking up to 5 times. Soul Tap - Sacrifice 5% of your Soul Leech to gain a Soul Shard. Calamitous Crescendo - While Agony, Corruption, and Unstable Affliction are active, your Shadow Bolt has a 30% chance and your Drain Soul has a 20% chance to make your next Malefic Rapture cost no Soul Shards and cast instantly. Wilfred's Sigil of Superior Summoning - Every Soul Shard you spend reduces the cooldown of Summon Infernal by 1.5 sec. Improved Immolate - Increases the duration of Immolate by 3 sec. Pyrogenics - Enemies affected by your Rain of Fire take 5% increased damage from your Fire spells. Conflagration of Chaos - Conflagrate and Shadowburn have a 25% chance to guarantee your next cast of the ability to critically strike, and increase its damage by your critical strike chance. Ruin - Increases the damage of Conflagrate, Channel Demonfire, Shadowburn, and Soulfire by 10%. Burn to Ashes - Chaos Bolt and Rain of Fire increase the damage of your next 2 Incinerates by 15%. Stacks up to 4 times. Soul Tap - Sacrifice 5% of your Soul Leech to gain a Soul Shard. Avatar of Destruction - When Chaos Bolt or Rain of Fire consumes a charge of Ritual of Ruin, you summon a Blasphemy for 8 sec. Ritual of Ruin - Every 15 Soul Shards spent grants Ritual of Ruin, making your next Chaos Bolt or Rain of Fire consume no Soul Shards and have its cast time reduced by 50%. Summon Blasphemy - Summons a Blasphemy from the Twisting Nether, impacting for [ 60% of Spell Power ] Fire damage and stunning all enemies in the area for 2 sec. The Blasphemy will serve you for 8 sec, dealing [ 55% of Spell Power ] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec. (Costs 2% of Base Mana, Instant, 100 yd range) Blasphemous Existence - The Blasphemy ignites, dealing [ 60% of Spell Power ] Shadowflame damage to all targets. Master Ritualist - Ritual of Ruin requires 2 less Soul Shards spent. Raging Demonfire - Channel Demonfire fires an additional 2 bolts. Each bolt increases the remaining duration of Immolate on all targets hit by 0.2 sec. Decimation - Your Incinerate and Conflagrate casts on targets that have 50% or less health reduce the cooldown of Soulfire by 5 sec. Death Dealer - Spending a Soul Shard has a 5% chance to make your next Deathbolt to have no cost and be instant cast. Embers of the Diabolic - Incinerate now generates 100% additional Soul Shard Fragments. Seized Vitality - Haunt deals 10% additional damage. When the Haunt spell ends or is dispelled, the soul returns to you, healing for 50% of the damage it did to the target. Ashen Remains - Chaos Bolt and Incinerate deal 5% increased damage to targets afflicted by Immolate. Summon Darkglare - Summons a Darkglare from the Twisting Nether that extends the duration of your damage over time effects on all enemies by 8 sec. The Darkglare will serve you for 20 sec, blasting its target for [ 32% of Spell Power ] Shadow damage, increased by 10% for every damage over time effect you have active on any target. (Costs 2% of Base Mana, Instant, 3 min cooldown) Chaos Incarnate - Chaos Bolt, Rain of Fire, and Shadowburn always gains maximum benefit from your Mastery: Chaotic Energies. Power Overwhelming - Consuming Soul Shards increases your Mastery by 0.5% for 10 sec for each shard spent. Gaining a stack does not refresh the duration. Antoran Plating - Darkglare increases its damage by an additional 3% for each damage over time effect active. Darkglare lasts an additional 5 sec. Haunted Soul - Your Haunt spell also increases the damage of your damage over time effects to all targets by 20% while active. Pact of the Nathrezim - Deathbolt extends your damage over time effects on its target by 4 sec before applying its damage. Shadow's Bite - When your summoned Dreadstalkers fade away, they increase the damage of your Demonbolt by 10% for 8 sec. Fel Might - Reduces the cooldown of Felstorm by 10. Bloodbound Imps - The chance of receiving a Demonic Core from a Wild Imp is increased by 5% or 10% when imploded. Backlash - Increases your critical strike chance by 2%. Physical attacks against you have a 12% chance to make your next Incinerate instant cast. This effect can only occur once every 6 sec sec. Crashing Chaos - Summon Infernal reduces the Soul Shard cost of your next 3 casts of Chaos Bolt, Shadowburn, or Rain of Fire by 1. Grim Inquisitor's Dread Calling - Each Soul Shard spent on Hand of Gul'dan increases the damage of your next Call Dreadstalkers by 4%. Chaos Shards - When you fill up a Soul Shard, you have a 5% chance to generate an additional full Soul Shard over 2 sec. Demonic Meteor - Hand of Gul'dan deals 5% additional damage and has a 5% chance per Soul Shard spent of refunding a Soul Shard. Fel Sunder - Each time Felstorm deals damage, it increases the damage the target takes from you and your pets by 2% for 8 sec, up to 10%. Madness of the Azj'Aqir - Chaos Bolt increases the damage of Chaos Bolt by 12% and reduces the cast time of Chaos Bolt by 10% for 4 sec. Rain of Fire increases the damage of Rain of Fire by 12% for 4 sec. Shadowburn increases the damage of Shadowburn by 12% for 4 sec. Balespider's Burning Core - Shadow Bolt increases the damage of your Demonbolt by 7%, stacking up to 4 times. Lasts 20 sec. Imp Gang Boss - Summoning a Wild Imp has a 5% chance to summon a Imp Gang Boss instead. When imploded, an Imp Gang Boss will summon a Wild Imp. Infernal Brand - Your Infernal's melee attacks cause its target to take 15% increased damage from its Immolation, stacking up to 15 times. Houndmaster's Gambit - Shadow Bolt and Demonbolt have a 3% chance to reset the cooldown of Call Dreadstalkers. Ripped through the Portal - Call Dreadstalkers has a 50% chance to summon an additional Dreadstalker. Kazaak's Final Curse - Doom deals 3% increased damage for each demon pet you have active. Mayhem [NYI] - Your single-target spells have a 25 chance to strike a nearby enemy for 60% of normal initial damage. Soul Cleave - Your Felguard deals 20% additional damage. Soul Strike now deals 25% of its damage to nearby enemies. Antoran Armaments - Your Felguard deals 20% additional damage. Soul Strike now deals 25% of its damage to nearby enemies. Forces of the Horned Nightmare - Hand of Gul'dan has a 5% chance to cast a second time on your target for free. Cry Havoc - When Chaos Bolt damages a target afflicted by Havoc, it explodes, dealing [ 50% of Spell Power ] damage to enemies within 8 yards. Ner'zhul's Volition - Increases the duration of Nether Portal by 5. Pandemonium - Havoc lasts 3 sec longer and Mayhem has an additional 10% chance to trigger. Command Aura - While your Felguard is active, your Wild Imps and Dreadstalkers have 7% increased Haste and deal 5% additional damage. Rolling Havoc - Each time your spells duplicate to a Havoc target, gain 1% increased damage for 8 sec. Stacks up to 10 times. Soul Glutton - When Nether Portal ends, you summon a Pit Lord that gains power based on how many Soul Shards were spent, up to 10 shards, while Nether Portal was active. This demon lasts for 10 sec. Gul'dan's Ambition - When Nether Portal ends, you summon a Pit Lord that gains power based on how many Soul Shards were spent, up to 10 shards, while Nether Portal was active. This demon lasts for 10 sec. The Expendables - When your Wild Imps expire or die, your other demons are inspired and gain 1% additional damage, stacking up to 10 times. Stolen Power - When your Wild Imps cast Firebolt, you gain an application of Stolen Power. After you reach 100 applications, your next Demonbolt deals 50% increased damage or your next Shadow Bolt deals 100% increased damage. Soulburn (Costs 1 Soul Shard, Instant) - Consumes a Soul Shard, unlocking the hidden power of your spells. Soulburn: Demonic Circle: Teleport: Increases your movement speed by 50% and makes you immune to snares and roots for 8 sec. Demonic Gateway: Can be cast instantly. Soulburn: Drain Life: Gain an absorb shield equal to the amount of healing done for 30 sec. Soulburn: Health Funnel: Restores 140% more health and reduces the damage taken by your pet by 30% for 10 sec. Soulburn: Healthstone: Increases the healing of your Healthstone by 30% and increases your maximum health by 20% for 12 sec. Foul Mouth - Reduces the cooldown of Amplify Curse by 10 sec. Fel Armor - When Soul Leech absorbs damage, 5% of damage taken is absorbed and spread out over 0 sec. Reduces damage taken by 1.5%. Unstable Tear - Summons an Unstable Tear. Chaos Barrage - Deals [ 13.75% of Spell Power ] Chaos damage. Shadow Blast - Blasts the enemy target with a blast of shadow magic, causing [ 8.75% of Spell Power ] Shadow damage. Warrior
      Arms
      Colossus Smash - Cooldown reduced to 45 seconds (was 1.5 min). Sweeping Strikes - For 12 15 sec your single-target damaging abilities hit 1 additional targets within 8 yds for 75% damage. Cooldown reduced to 30 seconds (was 45). Rampage - Enrages you and unleashes a series of 4 brutal strikes for a total of [ 206.8% 248.2% of Attack Power ] Physical damage. Fury
      War Machine - Your auto attacks generate 20% 25% more Rage.
    • By Starym
      Here's a nice intro and mild lore catch-up for Dragonflight, as Athelarius has compiled all dragon and lore cinematics and cutscenes related to the expansion in one video! So if you're looking to catch up and get ready for Dragonflight, there's plenty here from Wrathion's story, Nozdormu, Alexstrasza vs. Deathwing, the End Time, Dragon Soul, Ysera and more.
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