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After looking into ongoing issues with the new housing lottery system introduced in the current patch, the FFXIV dev team is preparing to restore previously lost data and resume the housing lottery cycle.
You can find the complete notice regarding the update below.
Housing Lottery System Issue (May 13): Follow-up 6 (Source)
This is Naoki Yoshida, Producer and Director of FINAL FANTASY XIV.
I thank you for your continued patience as we work to resolve the ongoing issues with the housing lottery system introduced in patch 6.1.
These issues have been extensive and persistent, and I truly apologize for the time it has taken to resolve them. However, I am pleased to report that we have completed preparations to implement our fixes and restore lottery data.
Reproducing the Issue Fixing Identified Errors Verifying Fixes Restoring Lottery Data We have completed the above steps to identify and correct the reported issues and are now ready to conduct maintenance on the public servers.
Maintenance to Restore Data
As I mentioned in our previous update, we will be conducting maintenance to restore lottery results data on Monday, May 16. This maintenance will fix identified errors and properly relay lottery results for affected plots to the appropriate servers. As a result:
Winning lottery numbers will be displayed correctly, and land purchases may be finalized accordingly. Temporary suspensions imposed on plot purchases and relocations will be lifted. If you have a winning lottery number, please be sure to finalize your land purchase by 23:59 JST (7:59 AM PDT) on Thursday, May 26. The next lottery cycle will begin promptly at 00:00 JST on Friday, May 27 (8:00 AM PDT on Thursday, May 26), at which point you will lose the ability to claim land you won during this lottery. We will announce this deadline again as it grows closer, so please do not forget to claim your land.
Next Lottery Cycle
Once we have confirmed that data restoration was successful and everything is operating as intended, the housing lottery will resume.
The next lottery cycle will begin at 00:00 JST on Friday, May 27 (8:00 AM PDT on Thursday, May 26). It will have a typical 5-day entry period and 4-day results period. As this is very important, allow me to reiterate: you must finalize all land purchases for this current lottery before the next lottery cycle begins.
For winning participants who already received a gil refund due to the “Winning Lottery Number of 0” error
Once lottery data has been restored, some participants may discover that they had, in fact, won the lottery, despite already receiving a refund due to the lottery number error. Even if your deposit was refunded due to this system error, your ability to finalize the purchase of a won plot will remain unaffected.
In patch 6.2 we plan to implement an NPC by which you may voluntarily return the deposit you were accidentally refunded.
As these housing lottery issues have been significant and caused great stress and frustration in many players, we have no intention of performing a data rollback to forcibly rescind any refunded gil. We will make an announcement regarding the voluntary return of housing deposits once the NPC in question is ready to be implemented.
In closing, I would like to thank you all once again for your patience and understanding this past month, and extend my deepest apologies for the trouble and inconvenience these issues have caused. We will do everything in our power to safely restore your data, fix any remaining issues, and bring you all a fair and functional housing lottery system. Thank you for your continued support.
The previous Weapon Design contest included all jobs except for those added in Endwalker, and now Reaper and Sage have a chance to shine!
Part 2 of this year's Weapon Design contest was announced this morning, giving the artists in our community an opportunity to participate and compete once more. If you missed it, you can read about the winners and some of the finalists right here!
Now, those who didn't manage to earn any of the rewards have a chance to enter yet again. This time, Square Enix is asking the community to design a few extra weapons for Reaper and Sage. The scythe-wielding Reapers should come with some interesting designs for the polearm, but I'm more interested to see the creativity that people come up with for the Sage's nouliths!
Will you be entering and giving it another shot? Let us know so we can root you on! Good luck, artists!
Announcing the Weapon Design Contest, Reaper & Sage Edition! (Source)
We are back with another Weapon Design Contest, and this time we are looking for designs specifically for the reaper and sage jobs!
We have prepared design templates for each job, so be sure to use them when submitting your entries. Like the previous contest, there will be different categories for each job, and the winning entry in each category will be implemented in-game for players to obtain in the future.
Once again, we look forward to seeing your dream designs for the weapons you would like to take on your adventures!
WEAPON DESIGN CONTEST (REAPER & SAGE) (THE “PROMOTION”) OFFICIAL RULES
A. Official Rules: The Official Rules for this Promotion consist of both (i) these key rules summarizing the important rules for participating in the Promotion (the “Key Rules”) and (ii) the Additional Promotion Official Rules (“Additional Rules”) applicable to your place of legal residence. Please review the Additional Rules at the following URL:
For legal residents of any Promotion Jurisdiction (defined below) located in North America, Central America, South America, or the Caribbean: https://square-enix-games.com/en_US/documents/promotion-additional-rules. For legal residents of any Promotion Jurisdiction located in Europe, Africa, Asia, or Oceania: https://square-enix-games.com/en_GB/documents/promotion-additional-rules. B. Territories: This Promotion is open only to individuals who are legal residents and physically and permanently located in one of the following countries/territories at the date and time of entry (the “Promotion Jurisdiction”):
The fifty (50) states of the United States of America, the District of Columbia, and Puerto Rico. Canada. Åland Islands, Albania, Algeria, Andorra, Angola, Australia, Austria, Bahrain, Bangladesh, Belarus, Belgium, Bhutan, Bosnia And Herzegovina, Botswana, Bouvet Island, British Indian Ocean Territory, Brunei Darussalam (Nr. Sri Lanka), Bulgaria, Burundi, Cameroon, Central African Republic, Chad, Christmas Island, Cocos (Keeling) Islands, Comoros, Congo, The Democratic Republic Of The Congo, Cook Islands, Croatia, Cyprus, Czech Republic, Denmark, Djibouti, Egypt, Equatorial Guinea, Eritrea, Estonia, Ethiopia, Faroe Islands, Fiji, Finland, France, French Guiana, French Polynesia, French Southern Territories (South Indian Ocean), Gabon, Georgia, Germany, Gibraltar, Greece, Greenland, Guernsey, Holy See (Vatican City State), Hungary, Iceland, India, Ireland, Isle Of Man, Israel, Italy, Jersey, Jordan, Kazakhstan, Kenya, Kuwait, Kyrgyzstan, Latvia, Lesotho, Liechtenstein, Lithuania, Luxembourg, Republic Of Macedonia, Madagascar, Malawi, Maldives (Sri Lanka), Malta, Mauritania (West Africa), Mauritius, Mayotte, Monaco, Mongolia, Montserrat, Morocco, Mozambique, Namibia, Nepal, Netherlands, New Caledonia (Australasia), New Zealand, Norfolk Island, Norway, Oman, Pakistan, Papua New Guinea, Poland, Portugal, Qatar, Réunion (S. Africa), Romania, Russian Federation, Saint Helena, Samoa, San Marino, Saudi Arabia, Serbia, Seychelles, Slovakia, Slovenia, South Africa, Spain, Swaziland, Sweden, Switzerland, Tajikistan, United Republic Of Tanzania, Timor-Leste, Tokelau, Tonga, Tunisia, Turkey, Turkmenistan, Ukraine, United Arab Emirates, United Kingdom, Yemen, Zambia. RESIDENTS OF JURISDICTIONS OUTSIDE THE PROMOTION JURISDICTION MAY BE ELIGIBLE TO ENTER THE PROMOTION UNDER RULES APPLICABLE TO THAT JURISDICTION, IF SQUARE ENIX HAS POSTED SUCH RULES.
C. Age Limit: This Promotion is open only to individuals 13 years of age or older at the date and time of entry.
D. Entry Period: You may enter the Promotion only between May 12, 2022 at 1:00 a.m. (PDT) / 8:00 (GMT) / 9:00 (BST) and June 12, 2022 at 4:00 p.m. (PDT) / 14:59 (GMT) / 15:59 (BST) (the “Entry Period”).
E. Entry Procedure and Limitations: In order to enter the Promotion, you must complete the following steps during the Entry Period:
Create a digital image of a weapon you would like to see implemented in the game for the reaper and sage jobs (each an “Image”) that comply with the following requirements (collectively the “Entry”):
You must use the design template provided below. Design templates are available for each job listed below. Entries not using the provided design templates will not be eligible. Using the design template provided, you may use any digital painting software or print and hand-draw to create your design. Hand-drawn creations must be photographed/scanned. Image size must be 1920 x 1080 pixels or larger. Image format must be in .jpg or .png format. Image must be 3MB or under. You must include any additional information and/or explanations within the entry Image.
* The development team will assign in-game parameters and stats. There are two (2) categories in total, one (1) category for each job:
*Please note which category your entry applies to. You must submit your Image using the upload feature on the website. Links to third-party image hosting websites will not be accepted. Please refrain from sharing your artworks publicly until the winners are announced, in order to protect your Entry. * All Entries must be the original creative work of the entrant submitting the Entry. You may not submit works created by another person.
* You may submit multiple Entries. However, each Entry must be unique and submitted separately.
For sage, there are three (3) templates. Below are images of the sage weapons in game that have been implemented based on the respective templates. Please use this as a reference when choosing a template. Type A
Regarding sage's weapon, "nouliths"
Nouliths consists of four units. Designs for all four units must be identical or conform to a unified design. Designs cannot differ drastically between the four units. Click and download the design template for the job of the weapon you would like to enter for.
Sage – Type-A | Type-B | Type-C
Submit your Entry via the submission form.
How to Use the Entry Submission Form
1. After visiting the submission form, log in with your Square Enix Account.
2. Enter the required information.
After you log in, the entry submission form will be displayed. Fill out all the required information below:
Category Selection Character Name Home World Name The URL to your Character Profile on Lodestone (Ex. https://na.finalfantasyxiv.com/lodestone/character/000000/) Nickname Entry Title * Your nickname, and Entry title will be publicly posted alongside your Entry should it be selected.
* Other than instances when you are using your real name for your nickname, please do not include personal information (such as your name or address) in your submission.
3. Upload your Image.
Submit your Image via the image upload feature.
* Attach only one (1) Image per Entry. If multiple Images are attached your Entry will not eligible.
You can either drag and drop your Image into the area indicated by ①, or you can choose the “Select files to upload.” button to browse and select an Image file on your computer. You’ll be able to confirm the Images you’ve selected in the area indicated by ②.
Once you’ve filled out the required information and finished uploading your Images, select “Proceed to Confirmation” to advance.
4. Confirm the details of your submission.
On this screen, you can confirm the information you’ve entered. Make sure there are no errors in the submitted information and select “Submit Entry” to proceed if there are no errors. If you would like to edit your submitted information, select Edit Entry.
Once you finish submitting your Entry, the following screen will be displayed.
You can log back in to see if your Entry has been submitted or if you would like to submit a new Entry to change your existing Entry.
F. Winner Selection: The Sponsor (listed below), or Sponsor’s designee, shall select seventy-two (72) finalists from among all entries using the following methodology:
The FINAL FANTASY XIV Development and Operation teams will select the initial list of finalists based on creativity, distinctiveness, originality, and overall execution according to the criteria listed above. For each of the two (2) categories, the team will select one (1) grand prize winner from each category. From all categories combined, the team will select twenty (20) finalists prize winners based on the same criteria. From all categories combined, the team will select fifty (50) runners-up prize winners based on the same criteria. Sponsor shall select the winners on or around December 31, 2022 (PDT) at 999 N. Pacific Coast Highway Blvd., El Segundo, CA 90245, USA (unless pandemic conditions require the selection to take place at alternative locations).
Two (2) grand-prize winners, one (1) from each of the two (2) categories, will have their Entry implemented into FINAL FANTASY XIV, and will receive one (1) Great Paraserpent in-game item.
Twenty (20) entrants who have been qualified as finalists will each receive the following item:
One (1) Great Paraserpent in-game item. Fifty (50) entrants who have been qualified as runners-up will each receive the following items:
One (1) in-game item package that consists of (1) Bluebird Earring, one (1) Scarf of Wondrous Wit, one (1) Mandragora Choker, one (1) Ahriman Choker, one (1) Noble Barding, one (1) Gaelicap, and one (1) Modern Aesthetics - Strife. Each prize is a virtual, in-game item with no monetary value. Prizes cannot be sold or transferred.
Sponsor reserves the right to re-distribute any unclaimed prize.
The development team may alter the grand-prize-winning designs before implementation. Sponsor may choose to implement other Entries, in addition to the grand-prize winning Entries, into FINAL FANTASY XIV. If your Entry is selected to be implemented in-game, we may request additional designs. H. Winner Notification: Sponsor, or Sponsor’s designee, will notify winner(s) on or about January 31, 2023 via the Lodestone website, email and/or in-game via the moogle delivery service to the character specified in the Entry submission.
You will not be able to receive the prize if your moogle letter box is full, or the number of attached items has reached their maximum. Please delete old letters, or accept any attached items, to ensure you can receive the rewards smoothly.
I. Sponsor: The sponsor of this Promotion is Square Enix, Inc.
By entering the Promotion, you agree to be bound and abide by these Key Rules and the Additional Rules applicable to your place of legal residence, and you represent that you satisfy all eligibility requirements to enter the Promotion.
NO PURCHASE OR PAYMENT OF ANY KIND IS NECESSARY TO ENTER OR WIN THIS PROMOTION. A PURCHASE OR PAYMENT OF ANY KIND WILL NOT INCREASE YOUR CHANCES OF WINNING. YOU MUST HAVE LEGALLY ACQUIRED ACCESS TO FINAL FANTASY XIV: Stormblood OR Shadowbringers OR Endwalker PRIOR TO THE LAUNCH OF THE PROMOTION.
KEY RULES POSTED ON MAY 12, 2022.
FFXIV has had a rich history of collaborating with other IPs, either Square Enix-owned or otherwise. These events have been known to repeat a time or two! Check out all we've seen so far, and potentials to look forward to.
"Such Collaboration! This was NOT my intention!"
There are a lot of wacky items in Final Fantasy XIV that may - or may not - look like they belong there, and FFXIV has collaborated with some pretty surprising IPs over the course of the game! Not all of the collaborations have been with properties owned by Square Enix, but all have been Japanese in origin from companies like CAPCOM, Level-5, and even TV Tokyo.
With the recent return of the GARO collaboration in FFXIV with patch 6.1 and the Final Fantasy XI event "The Maiden's Rhapsody," as well as the addition of FFXIV elements into the NieR mobile game Re[in]carnation, we started reminiscing about all the unique rewards we've received from events and considering what collaborations we could see in the future.
GARO is a popular Japanese TV show - and animation! - that many people have proclaimed as the "Japanese equivalent of Power Rangers." The Makai gear was a long time reward for Gold Saucer activities, and it will be making a return for quite some time during Patch 6.1. Makai rewards include lots of shiny armors and long coats, and even a few weapons!
DRAGON QUEST X COLLABORATION
The Dragon Quest series is another IP owned by Square Enix that is nearly just as popular. The 10th installment of the series was a MMORPG which released on the Wii, Wii U, Nintendo 3DS, Nintendo Switch, PlayStation 4, Android, iOS, and PC. And the craziest part is the game was cross-platform across all of them! The most recent collaboration with this game gave us some insight into the questionable Dragon Quest tradition of 'Puff Puff' and rewarded us with the iconic slime crown.
FINAL FANTASY XIII COLLABORATION
This cross-over event was released in FFXIV to celebrate the release of the "Lightning Returns" game, and let players meet Lightning herself in Eorzea. To commemorate, players of female characters were able to unlock Lightning's outfit and hairstyle, while male characters were able to unlock Snow's outfit and hairstyle. After the event passed, these items were added on the Mogstation and are still available for purchase!
NIER AUTOMATA COLLABORATION
Yet another title and IP owned by Square Enix, the NieR series has been met with a lot of popularity for its multiple endings and unique storytelling. The series director, Yoko Taro, had a hand in the collaboration event with FFXIV and helped design boss fights as well as the storyline for the Shadowbringers Alliance Raids. The androids of NieR's universe were found on a crashed space station on the First, in Kholusia... and Warriors of Light even got to fight alongside 2B herself from Automata, as well as receive her outfit (And many other NieR themed gear sets)! As an honorable mention, yesterday the mobile game NieR Re[in]carnation launched a FFXIV collaboration, adding the Dark Knight, Dragoon, and White Mage jobs to the roster.
YO-KAI WATCH COLLABORATION
Yo-Kai Watch, developed by Level 5, is a Nintendo IP that was met with success in Japan and released later in the West. Based on the Japanese folklore of yokai, ghosts that cause mischief in daily life, Yo-Kai Watch has you play as either Nate or Katie to travel around and catch these ghosts - even battling them Pokémon style. In this event, you could receive Whisper as a mount, and each class had their own Yokai minion to collect!
FINAL FANTASY XI COLLABORATION
Final Fantasy XI could be considered the spiritual predecessor to Final Fantasy XIV, and Square Enix's first dip into an MMORPG. But XI has been so successful that the servers are still up and running, and the game is even still receiving updates! When it comes to XI and XIV, we had two events to celebrate the crossover: "Burgeoning Dread" and "The Maiden's Rhapsody." Burgeoning Dread included a special FATE to defeat a giant Shantotto - the poster child of FFXI just as it could be argued Y'shtola is for FFXIV. The Maiden's Rhapsody, which is currently in game, follows a questline in which players are rewarded with Iroha's gear for glamour purposes.
FINAL FANTASY XV COLLABORATION
A Nocturne for Heroes was an event to celebrate the success of Final Fantasy XV, and bring a little piece or two of Eos to Eorzea. In this event, players met Prince Noctis who had somehow found his way into our world and needed to get back to his own. Sporting his modern clothes and the very Batmobile-esque Regalia, naturally Cid had to get involved... and managed to make a replica of the Regalia. The questline sees Noctis safely back home, and rewards players with his hairstyle, his outfit, and a four person car mount that flies. This event recently returned briefly before the release of Endwalker, and we may see it return again in case you missed the car... or there's always the possibility of it ending up on the Mogstation!
FINAL FANTASY XII/FINAL FANTASY TACTICS COLLABORATION
This collaboration is much less an event, and far more content permanently added to the game. Despite Final Fantasy XII receiving very favorable reviews from critics, even receiving a perfect 40/40 score from Famitsu, the twelfth entry in the series has pretty polarizing opinions from players. Some love it, some think it bland, and some think it's awful. (Personally I liked it!) This addition to FFXIV brings Fran, a major playable character in FFXII, into Eorzea as a pretty important character in the Return to Ivalice raid storyline, as well as the Bozjan Front storyline in Shadowbringers... and notes from Bozja hint we'll see more of her. It also confirms that Ivalice and all the events of FFXII take place on Eitherys, the world of FFXIV! Three Alliance Raids are added and themed around Ivalice and the tale of Final Fantasy Tactics, bringing back many old faces and some 3D renditions of gear from Tactics. The director and writer for both FFTactics and FFXII, Yasumi Matsuno, was brought in as a consultant and creator for this raid series.
MONSTER HUNTER WORLD COLLABORATION
CAPCOM has been a giant in gaming for a long, long time with worldwide entries like Mega Man and Street Fighter. Its more recent franchise, Monster Hunter, centers around gathering plants and materials, hunting exotic dinosaurs, and making weapons and armor from the remains. Rinse and repeat. It's become an incredibly popular franchise and shows no sign of slowing down. In this crossover, FFXIV players travel to a corner of the Azim Steppe to hunt the dangerous Rathalos - a wyvern-like creature with savage claws and fiery breath. Players in this fight don't have access to all normal tools and mechanics in FFXIV, instead taking a gameplay approach more similar to that of Monster Hunter games! Rewards include a Rathalos mount, a Palico cat buddy, a Poogie (which is just a pig in a striped sweater, who doesn't love that?), and much more. Interestingly, this collaboration went both ways, with CAPCOM adding the renowned Final Fantasy monster Behemoth into Monster Hunter: World for hunters to tackle.
So there you have it, that's all the collaborations we've had so far! But what are some others you hope to see, if any? Are there any series or franchises you'd love to see given a nod in FFXIV?
Personally, although I know it will never happen, I'm a Zelda fanatic. I'd love to see some kind of collab event between Eorzea and Hyrule. Given Square Enix and Nintendo's mostly friendly relationship over the years (we won't talk about that rough patch), it's not impossible to see some kind of Nintendo IP in FFXIV. Not impossible...but definitely unlikely.
Internally at Square Enix though? Maybe some sort of collaboration with the Octopath Traveler team, especially given the mobile game is finally coming to the west. Again, these are unlikely to happen but hey, a guy can dream right?
Let us know any that you'd love to see below!
In the wake of the Dragonsong’s Reprise World First (WF) race, a new handful of problems has risen to the surface — the use of third party tools.
Third party tools have been widely known to inhabit a gray area within the community in terms of their use. More often than not, third party tools are fairly harmless, allowing people to change the appearance of characters on the clients’ side and are generally unobtrusive to other players. Other, more prominent third-party tools are more questionable, such as the unending debate of using triggers or callouts to aid a party in completing and managing mechanics.
Earlier today, Yoshida made a statement regarding his stance on third party tools, which coincided with the link to the WF clear video being taken down by Square Enix. For those who are unaware, Neverland’s RDM uploaded a video of their clear from their POV to YouTube that included enhanced information from the fight, from party buffs to debuff trackers and triggers clarifying where you should position yourself for certain mechanics.
At this point in time, it is unclear as to why the copyright claim happened. The community widely speculates it is due to Square Enix finally setting their foot down on third party tools. However, recent developments show that that might not be the case, as elaborated on by popular streamer Arthars.
Placeholder for tweet 152378504631826432 It is important to note, however, that a VOD from Neverland’s MNK still remains available to watch.
Public outcry has sparked a debate of whether or not using triggers constitute cheating. There are some who believe that any and all kinds of modifications to the game are considered cheating. On the other hand, there are those who believe creating triggers for mechanics they’ve already seen is no different to having a coach call out mechanics, which many groups already use in the form of 9th or 10th raid members monitoring and aiding their progression. Some even argue that triggers are necessary if they want to claim first place.
Prior to the announcement, a well-known Japanese world progger by the name of Hiroro_FF was sent to GM jail mid-progression for showing his tools during stream.
Another well-known streamer in the community who goes by BagelGooseFF was also pulled out of prog for similar reasons.
While most of the effects are felt most keenly by the Ultimate community, the ripples extend outside of the boundaries of competitive high-end duties. It has been discovered that PVP rankings have also received a closer look from Square Enix, with numerous confirmed win-traders removed from the Crystalline Conflict ranking in particular. While the situation is different, with win-trading clearly being against the rules, it seems like Square Enix is started to put the pressure on players who break the guidelines and rules.
What do you think about Square Enix's renewed stance on third party tools? Do you think this was the right call or were things just blown completely out of proportion? Let us know down below!
Due to growing player concern, FFXIV Producer and Director Naoki Yoshida has released a statement regarding the use of third-party tools in the game.
Due to growing concern from Final Fantasy XIV players about the use of third-party tools and the potential of server emulation, Yoshida has released an in-depth statement regarding the development team's stance on these topics. The announcement also touches upon data mining and screenshot leaks, in addition to how such issues can be harmful to both the world race and player enjoyment.
Regarding Third-party Tools (Source)
Hello, this is Naoki Yoshida, Producer and Director of FINAL FANTASY XIV.
With the release of Patch 6.11 and Dragonsong’s Reprise (Ultimate), we’ve heard concerns from players about the use of third-party tools and the potential for game server emulation. I’ve touched on these topics previously in LIVE Letters, but I would like to take this opportunity to formally address them.
Please note this will be a lengthy post containing difficult technical terminology, and may not be of interest to the average player. Moreover, this announcement is meant to be read in its entirety, so I ask that you please refrain from sharing excerpts of this text out of context.
Use of Third Party Tools
As stated in the terms of service for FINAL FANTASY XIV: the use of third-party tools is strictly prohibited. Players who are determined to be using third-party tools will have their accounts suspended, or permanently banned for repeat offenses.
Defining Third Party Tools
We have received requests from players asking that we define what tools are and aren’t permissible, but to do so would require an assessment of all third-party tools available on the internet, as well as all gaming devices and their functionality. Unfortunately, such an undertaking is physically impossible, which is why we decided to simply prohibit the use of all third-party tools and software.
By the same token, it is impossible for us to check what programs are installed on every player’s PC. This is why we cannot identify and reprimand offenders 100% of the time. To offer more clarity on our process, here are a few examples of the rule violations we prioritize for investigation:
Use of tools that allow players to more easily complete content. Modification of the UI to display additional information.* Use of packet spoofing tools. Any actions or public statements that promote use of third-party tools. All reports of such activity warrant investigation, and accounts determined to be in violation of the game’s terms of service will be suspended or banned. Unless there is a significant change to the terms of service─which would be publicly announced─this rule remains as-is.
Hacks, Mods, and Risk of Infection from Malicious Software
Hacks are alterations of a program that can allow for otherwise impossible things to happen. For FFXIV, which relies on server-client communication, hacking is much more difficult than in other online games. Moreover, our security measures are being improved upon constantly, and we will continue to bolster them in the future. Supplementary tools known as “mods,” however, can do a number of things, such as display additional information sent by the FFXIV servers on screen, or send false packet information to change the location of characters. In the case of the latter, we have systems in place to automatically check and inspect system logs, allowing us to immediately take action against cheaters when discovered.
In short, the use of such tools will not allow players to automatically clear high-end content, yet carries a high risk of being penalized, so we ask that you refrain from using them.
We receive many inquiries regarding infection by viruses and spyware that steal passwords after downloading third-party tools and plugins. To keep your system secure, we ask that you exercise judgement and refrain from needlessly downloading third-party tools or software of unknown origins.
*Enhancements to the HUD and Other UI Elements
We believe that people use the aforementioned tools to expand the HUD and display more information because they feel that existing functions are insufficient for tackling high-end duties. In recognition of this, we intend to review the most prominent tools, and in order to discourage their use, endeavor to enhance the functionality of the HUD. Though it will take some time, we're determined to make it happen─not least for the benefit of those who play on consoles.
High-end Duties and World Races
It goes without saying that we're aware of world races for high-end duties. As the developers, we're proud to have grown into one of the few games where they're held, and it delights us to see so many players participate as well as spectate with great interest.
But a race should be fair, and it's our earnest wish that participants don't use third-party tools. Indeed, we've only released duties that we have proven can be beaten with the game's standard features.
Without a doubt, patch 6.11's Dragonsong's Reprise is the hardest duty we've ever created. Some may compare it to the Unending Coil of Bahamut, but taking into account our players' improved skill, the increased number of actions, and the more complex mechanics, this latest ultimate entry has the edge. To be able to conquer it in such a short time requires great individual prowess, teamwork, and support, and you can consider this gamer thoroughly impressed.
Because such races are unofficial, we usually limit our involvement to some comments after a number of teams have cleared the duty. By offering our congratulations via the official Twitter account and confirming time stamps, we want to recognize your achievements and contribute to community excitement. However, if our recognition encourages excessive competition and controversy to the extent that players resort to third-party tools, I regret to say we may have to reconsider making comments in the future.
Data Mining and Screenshot Leaks
Due to an oversight on the development team's part, model data for Dragonsong's Reprise was present in patch 6.08 data. The data was mined, and the appearance of the raid's final boss was made public. Such data is normally masked and cannot be discovered, but this time it slipped through our checks.
In addition, at virtually the same time the patch was released, a screenshot from a phase that players had yet to reach was leaked. We believe it came from an insider, and are in the middle of a thorough investigation. We refrained from making this known earlier because it would make the investigation more difficult if the suspect were aware of it. Such leaks are utterly unacceptable, for they not only undermine the efforts of the development and operation teams, but also take away from our players' enjoyment.
Previously, when a major leak occurred prior to the release of Shadowbringers, we succeeded in identifying the culprit and took legal action. That there has been another leak despite this is deeply concerning, and in addition to bringing the offender to account, we'll take measures to prevent a repeat of the situation.
Now, be it graphical resources or something else, there may be legal ramifications for mining private data via illicit means with the intent to make it public. Perhaps due to high interest, however, we've been seeing websites that openly release mined graphical data. As a show of our admiration for those who clear ultimate raids, we design their reward weapons to be as eye-catching as possible, and to widely spread their images outside of the game could diminish players' motivation to earn them. I've made this request before, and I make it again: please refrain from disseminating mined data.
The leaks outlined above have led some to speculate that groups may have used server emulators to figure out the progression timeline for this battle. However, FFXIV is run by a variety of independent programs operating on a multitude of specialized servers, so to completely emulate its server environment outside our infrastructure is impossible─it would cost tens of millions of yen just to obtain the necessary servers. Without these servers and their proprietary programming, while one could potentially pull the client software and display model data and the like, the game itself will not operate.
Even if one were to somehow accomplish such a feat, it would still be physically impossible to run the unique programming introduced to the servers upon the application of each patch before the patch is even released. The progression timeline for each duty exists solely within this server-side code, and is never included in the patch data downloaded to players’ clients.
I apologize for any undue concern caused by these rumors, which themselves were sparked by the aforementioned leaks, and once again assure you that we will conduct a full investigation to prevent this from happening in the future.
Thanks to our devoted Warriors of Light, FINAL FANTASY XIV has grown into a titan among games. This means that it is now home to players from all walks of life─and not just longtime FFXIV fans, but those who have recently come to join us from myriad other game communities as well. Many more eyes are now on FFXIV, and posting about it garners a great deal of attention, which has changed how information is shared online and spreads throughout the playerbase.
With this in mind, I would like to encourage the development of a strong FFXIV community by continuing to provide commentary as I have today. Truly, I cannot apologize enough for the many mistakes we made in 6.1, and the resulting disappointment in such a major patch.
Nevertheless, we intend to forge ahead so that FFXIV may continue to bring joy to as many players as possible, and we hope you will stay with us on this journey!
FINAL FANTASY XIV Producer & Director