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Alhena

FFXIV Patch 6.05 Notes

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The patch notes for Patch 6.05 are here! After maintenance, players will have access to the Pandaemonium: Asphodelos Savage raids, the Excitatron 6000 treasure dungeon, new housing and crafted items, and a new weekly tomestone currency!

Square Enix LogoPatch 6.05 Notes (Source)

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Patch 6.05 brings a multitude of additions and refinements to the realm, including the Savage version of the Pandæmonium raid, the new Excitatron 6000 treasure dungeon, and the introduction of Allagan tomestones of astronomy.

FINAL FANTASY XIV Patch 6.05

Patch 6.05 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:

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These additions and adjustments only require the purchase of FINAL FANTASY XIV: A Realm Reborn and FINAL FANTASY XIV: Heavensward.
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These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Stormblood.
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These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers.
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These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker.
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These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.

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Treasure Hunt

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The Excitatron 6000 has been added.

The Excitatron 6000, a special instance similar to the Dungeons of Lyhe Ghiah, can be accessed after finding and opening treasure coffers obtained from kumbhiraskin treasure maps. Here, players will have the chance to test their luck and obtain priceless treasures.

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Housing

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Furnishings from the FFXIV Furnishing Design Contest have been added.

Learn more about the FFXIV Furnishing Design Contest 2019.

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New furnishings have been added.

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New orchestrion rolls have been added.

The Manderville Gold Saucer

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New prizes are available for purchase using MGP.

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Actions and traits have been adjusted as follows:

* All adjustments are based on actions as they function at level 90.

Pugilist/Monk

Action   Adjustment
Arm of the Destroyer   When under the effect of Perfect Balance, now grants Raptor Chakra even when missing a target.
Rockbreaker   When under the effect of Perfect Balance, now grants Opo-opo Chakra even when missing a target.
Four-point Fury   When under the effect of Perfect Balance, now grants Coeurl Chakra even when missing a target.
Shadow of the Destroyer   When under the effect of Perfect Balance, now grants Raptor Chakra even when missing a target.
Elixir Field   Now grants Lunar Nadi and Formless Fist even when missing a target.
Flint Strike   Now grants Solar Nadi and Formless Fist even when missing a target.
Rising Phoenix   Now grants Solar Nadi and Formless Fist even when missing a target.

Dragoon

Action   Adjustment
Wyrmwind Thrust   Potency has been increased from 370 to 420.
Geirskogul   Potency has been increased from 250 to 260.
Nastrond   Potency has been increased from 350 to 360.

Ninja

Action   Adjustment
Raiton   The status effect granted upon execution has been changed from "Forked Raiju Ready" to "Raiju Ready."
The status effect duration has been increased from 15 to 30 seconds.
Bunshin   The Phantom Kamaitachi Ready status effect no longer expires when the effect of Bunshin ends.
This action now changes to Phantom Kamaitachi upon execution.
The Phantom Kamaitachi Ready status effect now has a duration of 45 seconds.
Phantom Kamaitachi   Execution no longer consumes a stack of Bunshin.
Increase to Ninki Gauge has been changed from 5 to 10.
* Prior to Patch 6.05, both the execution of Phantom Kamaitachi and the effect of Bunshin increased the Ninki Gauge by 5, resulting in a total increase of 10. The above adjustment ensures this increase to the Ninki Gauge remains unchanged when executing Phantom Kamaitachi.
Forked Raiju   Potency has been increased from 400 to 560.
The additional effect "Grants Fleeting Raiju Ready" has been removed.
The requirement for execution has been changed from "while under the effect of Forked Raiju Ready" to "while under the effect of Raiju Ready."
Fleeting Raiju   Players will no longer rush target upon execution.
Range has been reduced from 20 yalms to 3 yalms.
Potency has been increased from 450 to 560.
The requirement for execution has been changed from "while under the effect of Fleeting Raiju Ready" to "while under the effect of Raiju Ready."
Can now be set to the Hotbar.

Samurai

Action   Adjustment
Higanbana   Range has been increased from 3 yalms to 6 yalms.
Kaeshi: Higanbana   Range has been increased from 3 yalms to 6 yalms.
Midare Setsugekka   Range has been increased from 3 yalms to 6 yalms.
Kaeshi: Setsugekka   Range has been increased from 3 yalms to 6 yalms.

Reaper

Action   Adjustment
Arcane Crest   Cure potency of the Crest of Time Returned effect has been reduced from 100 to 50.

Dancer

Action   Adjustment
Standard Finish   Action category has been changed from ability to weaponskill.
Technical Finish   Action category has been changed from ability to weaponskill.
Tillana   Action category has been changed from ability to weaponskill.

Summoner

Action   Adjustment
Fountain of Fire   Potency has been increased from 430 to 520.
Brand of Purgatory   Potency has been increased from 180 to 240.

Scholar

Action   Adjustment
Fey Union   Range has been increased from 15 yalms to 30 yalms.
The range within which players must stay has been increased from 15 yalms to 30 yalms.
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The raid dungeon Pandæmonium: Asphodelos (Savage) has been added.

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Players can only register to enter Pandæmonium: Asphodelos (Savage) via the Raid Finder.
* Item level restrictions and role requirements do not apply when registering as a full party.

     
Level Requirement   Disciple of War or Magic level 90 (Two or more of the same job is not permitted)
Item Level Requirement   Asphodelos: The First Circle (Savage): Average Item Level 570
Asphodelos: The Second Circle (Savage): Average Item Level 575
Asphodelos: The Third Circle (Savage): Average Item Level 580
Asphodelos: The Fourth Circle (Savage): Average Item Level 580
Party Size   Eight players
Time Limit   Asphodelos: The First Circle (Savage): 90 minutes
Asphodelos: The Second Circle (Savage): 90 minutes
Asphodelos: The Third Circle (Savage): 90 minutes
Asphodelos: The Fourth Circle (Savage): 120 minutes

Requirements

To access Pandæmonium: Asphodelos (Savage), players must speak with Nemjiji in Labyrinthos (X:8.4 Y:27.4) with a level 90 Disciple of War or Magic after completing the quest "Who Wards the Warders."

Rewards

Upon completing Pandæmonium: Asphodelos (Savage) duties, a treasure coffer will appear containing an Asphodelos Coffer. Using this item transforms it into gear corresponding to the user's current job. In addition, the coffers that appear upon completing Asphodelos: The Fourth Circle (Savage) yield weapons.

Coffer Type   Equipment Reward
Asphodelos Weapon Coffer   Weapons
Asphodelos Head Gear Coffer   Head
Asphodelos Chest Gear Coffer   Body
Asphodelos Hand Gear Coffer   Hands
Asphodelos Leg Gear Coffer   Legs
Asphodelos Foot Gear Coffer   Feet
Asphodelos Earring Coffer   Earrings
Asphodelos Necklace Coffer   Necklace
Asphodelos Bracelet Coffer   Bracelets
Asphodelos Ring Coffer   Ring

If your party contains players replaying a circle prior to the weekly reset, the number of treasure coffers appearing upon completion will decrease. Furthermore, players will be ineligible for rewards from treasure coffers as well as Asphodelos Mythos when replaying a circle prior to the weekly reset.
* If there are one to four players in your party replaying an area, only a single treasure coffer will appear. If there are five to seven players in your party replaying an area, no treasure coffers will appear.
* Reward eligibility will be reset every Tuesday at 12:00 a.m. (PST).


By selecting "Duty Completion," players will not be matched with those who have already completed the duty.

Item Exchange

In addition to gear, players will receive an Asphodelos Mythos from each area, which can be exchanged for gear of your choosing.
* Players will only receive one Asphodelos Mythos per area each week upon completing said area for the first time.

By speaking with Mylenie in Labyrinthos (X:8.3 Y:27.6) or Djole in Radz-at-Han (X:10.3 Y:9.6), players can exchange Asphodelos Mythos from Pandæmonium: Asphodelos (Savage) for corresponding gear.

Item Type   Required Token / Number of Tokens
Weapons   Asphodelos Mythos IV x 8
Gladiator's Arm   Asphodelos Mythos IV x 5
Shield   Asphodelos Mythos IV x 3
Head   Asphodelos Mythos II x 6
Body   Asphodelos Mythos IV x 8
Hands   Asphodelos Mythos II x 6
Legs   Asphodelos Mythos III x 8
Feet   Asphodelos Mythos II x 6
Accessories   Asphodelos Mythos I x 4
Radiant Roborant   Asphodelos Mythos III x 4
Radiant Twine   Asphodelos Mythos III x 4
Radiant Coating   Asphodelos Mythos II x 4
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The following duties have been added to the Raid Finder:

  • Asphodelos: The First Circle (Savage)
  • Asphodelos: The Second Circle (Savage)
  • Asphodelos: The Third Circle (Savage)
  • Asphodelos: The Fourth Circle (Savage)

When registering to undertake these duties, parties will be matched with one pure healer and one barrier healer.

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New elite marks have been added.

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Allagan tomestones of astronomy have been added.

Players can only obtain 450 Allagan tomestones of astronomy per week, and carry a maximum of 2,000. Moreover, players can only receive Allagan tomestones of astronomy after reaching level 90 with at least one Disciple of War or Magic.
* Speak with Cihanti in Radz-at-Han (X:10.8 Y:10.3) after completing the main scenario quest "Endwalker" to exchange Allagan tomestones of astronomy for gear.
* Speak with Khaldeen in Radz-at-Han (X:10.9 Y:10.4) after completing the main scenario quest "Endwalker" to enhance gear received in exchange for Allagan tomestones of astronomy.

Furthermore, with the introduction of Allagan tomestones of astronomy, the number of tomestones required for weapons exchange has been reduced from 1,000 to 500.

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The number of Allagan tomestones received for completion of duty roulette has been adjusted.

Duty Roulette   Allagan Tomestones
Duty Roulette: Expert   60 Allagan tomestones of aphorism
40 Allagan tomestones of astronomy
Duty Roulette: Leveling   100 Allagan tomestones of aphorism
20 Allagan tomestones of astronomy
Duty Roulette: Trials   60 Allagan tomestones of aphorism
15 Allagan tomestones of astronomy
Duty Roulette: Main Scenario   300 Allagan tomestones of poetics
100 Allagan tomestones of aphorism
50 Allagan tomestones of astronomy
Duty Roulette: Alliance Raids   120 Allagan tomestones of poetics
120 Allagan tomestones of aphorism
50 Allagan tomestones of astronomy
Duty Roulette: Normal Raids   80 Allagan tomestones of poetics
60 Allagan tomestones of aphorism
20 Allagan tomestones of astronomy
Duty Roulette: Mentor   30 Allagan tomestones of aphorism
10 Allagan tomestones of astronomy
Duty Roulette: Frontline   50 Allagan tomestones of aphorism
20 Allagan tomestones of astronomy
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The following trials have been added to Stone, Sky, Sea:

  • Asphodelos: The First Circle (Savage)
  • Asphodelos: The Second Circle (Savage)
  • Asphodelos: The Third Circle (Savage)
  • Asphodelos: The Fourth Circle (Savage)

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New items have been added.

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Items added in Patch 6.05 will be listed at a later date.

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New recipes have been added.

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* Recipes added in Patch 6.05 will be listed at a later date.

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New master recipes have been added.

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New mounts have been added.

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New minions have been added.

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New achievements and titles have been added.

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The option Duty Complete (Weekly Reward Unclaimed) has been added to the Party Finder.

This option is only available when recruiting party members for high-end raids.

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New music has been added.

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The following issues have been addressed.

  • An issue when playing as warrior wherein players could be incapacitated by damage over time effects while under the effect of Holmgang.
  • An issue when playing as dark knight wherein players could be incapacitated by damage over time effects while under the effect of Walking Dead.
  • An issue wherein the description of dancer trait Enhanced Devilment was incorrect.
    * This issue did not affect the functionality of this trait. The correct effect duration was 20 seconds.
  • An issue wherein the effect of the PvE action Sharpcast was removed erroneously under certain conditions.
  • An issue when playing as warrior wherein the healing effect of Nascent Flash could not be triggered on party members in PvP.
  • An issue when playing as botanist or miner wherein triggering the Gatherer's Boon effect did not award players with company credits.
  • An issue wherein the number of tomestones needed to purchase items from Mowen's merchant in the Crystarium (X:10.1 Y:11.8) was incorrect.
  • An issue wherein the Heavensturn event items Golden Tora Kabuto and Silver Tora Kabuto were named incorrectly.
  • Other minor text issues have also been addressed.

Other various issues have also been addressed.

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  • An issue in the Excitatron 6000 wherein certain enemy actions do not appear in the battle log.
  • An issue wherein the description for the action Phantom Kamaitachi is incorrect.
    * This issue does not affect the functionality of this action. Execution of this action increases the Ninki Gauge by 10.
  • An issue wherein the icon of certain high-quality items introduced in Patch 6.05 are incorrect.
  • An issue wherein certain items introduced in Patch 6.05, that are be purchased in exchange for MGP, can be sold to NPC vendors.
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So apparently the changes to Ninja are an overall potency gain of 30, according to some preliminary calculations on The Balance, for anyone wondering.

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      * Attach only one (1) Image per Entry. If multiple Images are attached your Entry will not eligible.
      You can either drag and drop your Image into the area indicated by ①, or you can choose the “Select files to upload.” button to browse and select an Image file on your computer. You’ll be able to confirm the Images you’ve selected in the area indicated by ②.
      Once you’ve filled out the required information and finished uploading your Images, select “Proceed to Confirmation” to advance.
      4. Confirm the details of your submission.
      On this screen, you can confirm the information you’ve entered. Make sure there are no errors in the submitted information and select “Submit Entry” to proceed if there are no errors. If you would like to edit your submitted information, select Edit Entry.
      Once you finish submitting your Entry, the following screen will be displayed.
      You can log back in to see if your Entry has been submitted or if you would like to submit a new Entry to change your existing Entry.
      F. Winner Selection: The Sponsor (listed below), or Sponsor’s designee, shall select seventy-two (72) finalists from among all entries using the following methodology:
      The FINAL FANTASY XIV Development and Operation teams will select the initial list of finalists based on creativity, distinctiveness, originality, and overall execution according to the criteria listed above. For each of the two (2) categories, the team will select one (1) grand prize winner from each category. From all categories combined, the team will select twenty (20) finalists prize winners based on the same criteria. From all categories combined, the team will select fifty (50) runners-up prize winners based on the same criteria. Sponsor shall select the winners on or around December 31, 2022 (PDT) at 999 N. Pacific Coast Highway Blvd., El Segundo, CA 90245, USA (unless pandemic conditions require the selection to take place at alternative locations).
      G. Prize(s):
      Two (2) grand-prize winners, one (1) from each of the two (2) categories, will have their Entry implemented into FINAL FANTASY XIV, and will receive one (1) Great Paraserpent in-game item.
      Twenty (20) entrants who have been qualified as finalists will each receive the following item:
      One (1) Great Paraserpent in-game item. Fifty (50) entrants who have been qualified as runners-up will each receive the following items:
      One (1) in-game item package that consists of (1) Bluebird Earring, one (1) Scarf of Wondrous Wit, one (1) Mandragora Choker, one (1) Ahriman Choker, one (1) Noble Barding, one (1) Gaelicap, and one (1) Modern Aesthetics - Strife.       Each prize is a virtual, in-game item with no monetary value. Prizes cannot be sold or transferred.
      Sponsor reserves the right to re-distribute any unclaimed prize.
      Please note:
      The development team may alter the grand-prize-winning designs before implementation. Sponsor may choose to implement other Entries, in addition to the grand-prize winning Entries, into FINAL FANTASY XIV. If your Entry is selected to be implemented in-game, we may request additional designs. H. Winner Notification: Sponsor, or Sponsor’s designee, will notify winner(s) on or about January 31, 2023 via the Lodestone website, email and/or in-game via the moogle delivery service to the character specified in the Entry submission.
      You will not be able to receive the prize if your moogle letter box is full, or the number of attached items has reached their maximum. Please delete old letters, or accept any attached items, to ensure you can receive the rewards smoothly.
      I. Sponsor: The sponsor of this Promotion is Square Enix, Inc.
      By entering the Promotion, you agree to be bound and abide by these Key Rules and the Additional Rules applicable to your place of legal residence, and you represent that you satisfy all eligibility requirements to enter the Promotion.
      NO PURCHASE OR PAYMENT OF ANY KIND IS NECESSARY TO ENTER OR WIN THIS PROMOTION. A PURCHASE OR PAYMENT OF ANY KIND WILL NOT INCREASE YOUR CHANCES OF WINNING. YOU MUST HAVE LEGALLY ACQUIRED ACCESS TO FINAL FANTASY XIV: Stormblood OR Shadowbringers OR Endwalker PRIOR TO THE LAUNCH OF THE PROMOTION.
       
      KEY RULES POSTED ON MAY 12, 2022.
       
    • By Marauder
      FFXIV has had a rich history of collaborating with other IPs, either Square Enix-owned or otherwise. These events have been known to repeat a time or two! Check out all we've seen so far, and potentials to look forward to.
      "Such Collaboration! This was NOT my intention!"
      There are a lot of wacky items in Final Fantasy XIV that may - or may not - look like they belong there, and FFXIV has collaborated with some pretty surprising IPs over the course of the game! Not all of the collaborations have been with properties owned by Square Enix, but all have been Japanese in origin from companies like CAPCOM, Level-5, and even TV Tokyo.
      With the recent return of the GARO collaboration in FFXIV with patch 6.1 and the Final Fantasy XI event "The Maiden's Rhapsody," as well as the addition of FFXIV elements into the NieR mobile game Re[in]carnation, we started reminiscing about all the unique rewards we've received from events and considering what collaborations we could see in the future. 

      GARO COLLABORATION
      GARO is a popular Japanese TV show - and animation! - that many people have proclaimed as the "Japanese equivalent of Power Rangers." The Makai gear was a long time reward for Gold Saucer activities, and it will be making a return for quite some time during Patch 6.1. Makai rewards include lots of shiny armors and long coats, and even a few weapons!

      DRAGON QUEST X COLLABORATION
      The Dragon Quest series is another IP owned by Square Enix that is nearly just as popular. The 10th installment of the series was a MMORPG which released on the Wii, Wii U, Nintendo 3DS, Nintendo Switch, PlayStation 4, Android, iOS, and PC. And the craziest part is the game was cross-platform across all of them! The most recent collaboration with this game gave us some insight into the questionable Dragon Quest tradition of 'Puff Puff' and rewarded us with the iconic slime crown.

      FINAL FANTASY XIII COLLABORATION
      This cross-over event was released in FFXIV to celebrate the release of the "Lightning Returns" game, and let players meet Lightning herself in Eorzea. To commemorate, players of female characters were able to unlock Lightning's outfit and hairstyle, while male characters were able to unlock Snow's outfit and hairstyle. After the event passed, these items were added on the Mogstation and are still available for purchase!

      NIER AUTOMATA COLLABORATION
      Yet another title and IP owned by Square Enix, the NieR series has been met with a lot of popularity for its multiple endings and unique storytelling. The series director, Yoko Taro, had a hand in the collaboration event with FFXIV and helped design boss fights as well as the storyline for the Shadowbringers Alliance Raids. The androids of NieR's universe were found on a crashed space station on the First, in Kholusia... and Warriors of Light even got to fight alongside 2B herself from Automata, as well as receive her outfit (And many other NieR themed gear sets)! As an honorable mention, yesterday the mobile game NieR Re[in]carnation launched a FFXIV collaboration, adding the Dark Knight, Dragoon, and White Mage jobs to the roster. 

      YO-KAI WATCH COLLABORATION
      Yo-Kai Watch, developed by Level 5, is a Nintendo IP that was met with success in Japan and released later in the West. Based on the Japanese folklore of yokai, ghosts that cause mischief in daily life, Yo-Kai Watch has you play as either Nate or Katie to travel around and catch these ghosts - even battling them Pokémon style. In this event, you could receive Whisper as a mount, and each class had their own Yokai minion to collect! 

      FINAL FANTASY XI COLLABORATION
      Final Fantasy XI could be considered the spiritual predecessor to Final Fantasy XIV, and Square Enix's first dip into an MMORPG. But XI has been so successful that the servers are still up and running, and the game is even still receiving updates! When it comes to XI and XIV, we had two events to celebrate the crossover: "Burgeoning Dread" and "The Maiden's Rhapsody." Burgeoning Dread included a special FATE to defeat a giant Shantotto - the poster child of FFXI just as it could be argued Y'shtola is for FFXIV. The Maiden's Rhapsody, which is currently in game, follows a questline in which players are rewarded with Iroha's gear for glamour purposes.

      FINAL FANTASY XV COLLABORATION
      A Nocturne for Heroes was an event to celebrate the success of Final Fantasy XV, and bring a little piece or two of Eos to Eorzea. In this event, players met Prince Noctis who had somehow found his way into our world and needed to get back to his own. Sporting his modern clothes and the very Batmobile-esque Regalia, naturally Cid had to get involved... and managed to make a replica of the Regalia. The questline sees Noctis safely back home, and rewards players with his hairstyle, his outfit, and a four person car mount that flies. This event recently returned briefly before the release of Endwalker, and we may see it return again in case you missed the car... or there's always the possibility of it ending up on the Mogstation!

      FINAL FANTASY XII/FINAL FANTASY TACTICS COLLABORATION
      This collaboration is much less an event, and far more content permanently added to the game. Despite Final Fantasy XII receiving very favorable reviews from critics, even receiving a perfect 40/40 score from Famitsu, the twelfth entry in the series has pretty polarizing opinions from players. Some love it, some think it bland, and some think it's awful. (Personally I liked it!) This addition to FFXIV brings Fran, a major playable character in FFXII, into Eorzea as a pretty important character in the Return to Ivalice raid storyline, as well as the Bozjan Front storyline in Shadowbringers... and notes from Bozja hint we'll see more of her. It also confirms that Ivalice and all the events of FFXII take place on Eitherys, the world of FFXIV! Three Alliance Raids are added and themed around Ivalice and the tale of Final Fantasy Tactics, bringing back many old faces and some 3D renditions of gear from Tactics. The director and writer for both FFTactics and FFXII, Yasumi Matsuno, was brought in as a consultant and creator for this raid series.

      MONSTER HUNTER WORLD COLLABORATION
      CAPCOM has been a giant in gaming for a long, long time with worldwide entries like Mega Man and Street Fighter. Its more recent franchise, Monster Hunter, centers around gathering plants and materials, hunting exotic dinosaurs, and making weapons and armor from the remains. Rinse and repeat. It's become an incredibly popular franchise and shows no sign of slowing down. In this crossover, FFXIV players travel to a corner of the Azim Steppe to hunt the dangerous Rathalos - a wyvern-like creature with savage claws and fiery breath. Players in this fight don't have access to all normal tools and mechanics in FFXIV, instead taking a gameplay approach more similar to that of Monster Hunter games! Rewards include a Rathalos mount, a Palico cat buddy, a Poogie (which is just a pig in a striped sweater, who doesn't love that?), and much more. Interestingly, this collaboration went both ways, with CAPCOM adding the renowned Final Fantasy monster Behemoth into Monster Hunter: World for hunters to tackle.
       
      So there you have it, that's all the collaborations we've had so far! But what are some others you hope to see, if any? Are there any series or franchises you'd love to see given a nod in FFXIV?

      Personally, although I know it will never happen, I'm a Zelda fanatic. I'd love to see some kind of collab event between Eorzea and Hyrule. Given Square Enix and Nintendo's mostly friendly relationship over the years (we won't talk about that rough patch), it's not impossible to see some kind of Nintendo IP in FFXIV. Not impossible...but definitely unlikely.
      Internally at Square Enix though? Maybe some sort of collaboration with the Octopath Traveler team, especially given the mobile game is finally coming to the west. Again, these are unlikely to happen but hey, a guy can dream right?

      Let us know any that you'd love to see below!
    • By ara
      In the wake of the Dragonsong’s Reprise World First (WF) race, a new handful of problems has risen to the surface — the use of third party tools.
      Third party tools have been widely known to inhabit a gray area within the community in terms of their use. More often than not, third party tools are fairly harmless, allowing people to change the appearance of characters on the clients’ side and are generally unobtrusive to other players. Other, more prominent third-party tools are more questionable, such as the unending debate of using triggers or callouts to aid a party in completing and managing mechanics. 
      Earlier today, Yoshida made a statement regarding his stance on third party tools, which coincided with the link to the WF clear video being taken down by Square Enix. For those who are unaware, Neverland’s RDM uploaded a video of their clear from their POV to YouTube that included enhanced information from the fight, from party buffs to debuff trackers and triggers clarifying where you should position yourself for certain mechanics.
      At this point in time, it is unclear as to why the copyright claim happened. The community widely speculates it is due to Square Enix finally setting their foot down on third party tools. However, recent developments show that that might not be the case, as elaborated on by popular streamer Arthars. 
      Placeholder for tweet 152378504631826432 It is important to note, however, that a VOD from Neverland’s MNK still remains available to watch. 

      Public outcry has sparked a debate of whether or not using triggers constitute cheating. There are some who believe that any and all kinds of modifications to the game are considered cheating. On the other hand, there are those who believe creating triggers for mechanics they’ve already seen is no different to having a coach call out mechanics, which many groups already use in the form of 9th or 10th raid members monitoring and aiding their progression. Some even argue that triggers are necessary if they want to claim first place.
      Prior to the announcement, a well-known Japanese world progger by the name of Hiroro_FF was sent to GM jail mid-progression for showing his tools during stream. 
      Another well-known streamer in the community who goes by BagelGooseFF was also pulled out of prog for similar reasons.

      While most of the effects are felt most keenly by the Ultimate community, the ripples extend outside of the boundaries of competitive high-end duties. It has been discovered that PVP rankings have also received a closer look from Square Enix, with numerous confirmed win-traders removed from the Crystalline Conflict ranking in particular. While the situation is different, with win-trading clearly being against the rules, it seems like Square Enix is started to put the pressure on players who break the guidelines and rules.
      What do you think about Square Enix's renewed stance on third party tools? Do you think this was the right call or were things just blown completely out of proportion? Let us know down below!
       
    • By Alhena
      Due to growing player concern, FFXIV Producer and Director Naoki Yoshida has released a statement regarding the use of third-party tools in the game.
      Due to growing concern from Final Fantasy XIV players about the use of third-party tools and the potential of server emulation, Yoshida has released an in-depth statement regarding the development team's stance on these topics. The announcement also touches upon data mining and screenshot leaks, in addition to how such issues can be harmful to both the world race and player enjoyment.
      Regarding Third-party Tools (Source)

      Hello, this is Naoki Yoshida, Producer and Director of FINAL FANTASY XIV.

      With the release of Patch 6.11 and Dragonsong’s Reprise (Ultimate), we’ve heard concerns from players about the use of third-party tools and the potential for game server emulation. I’ve touched on these topics previously in LIVE Letters, but I would like to take this opportunity to formally address them.

      Please note this will be a lengthy post containing difficult technical terminology, and may not be of interest to the average player. Moreover, this announcement is meant to be read in its entirety, so I ask that you please refrain from sharing excerpts of this text out of context.
      Use of Third Party Tools
      As stated in the terms of service for FINAL FANTASY XIV: the use of third-party tools is strictly prohibited. Players who are determined to be using third-party tools will have their accounts suspended, or permanently banned for repeat offenses.
      Defining Third Party Tools
      We have received requests from players asking that we define what tools are and aren’t permissible, but to do so would require an assessment of all third-party tools available on the internet, as well as all gaming devices and their functionality. Unfortunately, such an undertaking is physically impossible, which is why we decided to simply prohibit the use of all third-party tools and software.

      By the same token, it is impossible for us to check what programs are installed on every player’s PC. This is why we cannot identify and reprimand offenders 100% of the time. To offer more clarity on our process, here are a few examples of the rule violations we prioritize for investigation:
      Use of tools that allow players to more easily complete content. Modification of the UI to display additional information.* Use of packet spoofing tools. Any actions or public statements that promote use of third-party tools. All reports of such activity warrant investigation, and accounts determined to be in violation of the game’s terms of service will be suspended or banned. Unless there is a significant change to the terms of service─which would be publicly announced─this rule remains as-is.
      Hacks, Mods, and Risk of Infection from Malicious Software
      Hacks are alterations of a program that can allow for otherwise impossible things to happen. For FFXIV, which relies on server-client communication, hacking is much more difficult than in other online games. Moreover, our security measures are being improved upon constantly, and we will continue to bolster them in the future. Supplementary tools known as “mods,” however, can do a number of things, such as display additional information sent by the FFXIV servers on screen, or send false packet information to change the location of characters. In the case of the latter, we have systems in place to automatically check and inspect system logs, allowing us to immediately take action against cheaters when discovered.

      In short, the use of such tools will not allow players to automatically clear high-end content, yet carries a high risk of being penalized, so we ask that you refrain from using them.

      We receive many inquiries regarding infection by viruses and spyware that steal passwords after downloading third-party tools and plugins. To keep your system secure, we ask that you exercise judgement and refrain from needlessly downloading third-party tools or software of unknown origins.
      *Enhancements to the HUD and Other UI Elements
      We believe that people use the aforementioned tools to expand the HUD and display more information because they feel that existing functions are insufficient for tackling high-end duties. In recognition of this, we intend to review the most prominent tools, and in order to discourage their use, endeavor to enhance the functionality of the HUD. Though it will take some time, we're determined to make it happen─not least for the benefit of those who play on consoles.
      High-end Duties and World Races
      It goes without saying that we're aware of world races for high-end duties. As the developers, we're proud to have grown into one of the few games where they're held, and it delights us to see so many players participate as well as spectate with great interest.

      But a race should be fair, and it's our earnest wish that participants don't use third-party tools. Indeed, we've only released duties that we have proven can be beaten with the game's standard features.

      Without a doubt, patch 6.11's Dragonsong's Reprise is the hardest duty we've ever created. Some may compare it to the Unending Coil of Bahamut, but taking into account our players' improved skill, the increased number of actions, and the more complex mechanics, this latest ultimate entry has the edge. To be able to conquer it in such a short time requires great individual prowess, teamwork, and support, and you can consider this gamer thoroughly impressed.

      Because such races are unofficial, we usually limit our involvement to some comments after a number of teams have cleared the duty. By offering our congratulations via the official Twitter account and confirming time stamps, we want to recognize your achievements and contribute to community excitement. However, if our recognition encourages excessive competition and controversy to the extent that players resort to third-party tools, I regret to say we may have to reconsider making comments in the future.
      Data Mining and Screenshot Leaks
      Due to an oversight on the development team's part, model data for Dragonsong's Reprise was present in patch 6.08 data. The data was mined, and the appearance of the raid's final boss was made public. Such data is normally masked and cannot be discovered, but this time it slipped through our checks.

      In addition, at virtually the same time the patch was released, a screenshot from a phase that players had yet to reach was leaked. We believe it came from an insider, and are in the middle of a thorough investigation. We refrained from making this known earlier because it would make the investigation more difficult if the suspect were aware of it. Such leaks are utterly unacceptable, for they not only undermine the efforts of the development and operation teams, but also take away from our players' enjoyment.

      Previously, when a major leak occurred prior to the release of Shadowbringers, we succeeded in identifying the culprit and took legal action. That there has been another leak despite this is deeply concerning, and in addition to bringing the offender to account, we'll take measures to prevent a repeat of the situation.

      Now, be it graphical resources or something else, there may be legal ramifications for mining private data via illicit means with the intent to make it public. Perhaps due to high interest, however, we've been seeing websites that openly release mined graphical data. As a show of our admiration for those who clear ultimate raids, we design their reward weapons to be as eye-catching as possible, and to widely spread their images outside of the game could diminish players' motivation to earn them. I've made this request before, and I make it again: please refrain from disseminating mined data.
      Server Emulation
      The leaks outlined above have led some to speculate that groups may have used server emulators to figure out the progression timeline for this battle. However, FFXIV is run by a variety of independent programs operating on a multitude of specialized servers, so to completely emulate its server environment outside our infrastructure is impossible─it would cost tens of millions of yen just to obtain the necessary servers. Without these servers and their proprietary programming, while one could potentially pull the client software and display model data and the like, the game itself will not operate.

      Even if one were to somehow accomplish such a feat, it would still be physically impossible to run the unique programming introduced to the servers upon the application of each patch before the patch is even released. The progression timeline for each duty exists solely within this server-side code, and is never included in the patch data downloaded to players’ clients.

      I apologize for any undue concern caused by these rumors, which themselves were sparked by the aforementioned leaks, and once again assure you that we will conduct a full investigation to prevent this from happening in the future.
      In Conclusion
      Thanks to our devoted Warriors of Light, FINAL FANTASY XIV has grown into a titan among games. This means that it is now home to players from all walks of life─and not just longtime FFXIV fans, but those who have recently come to join us from myriad other game communities as well. Many more eyes are now on FFXIV, and posting about it garners a great deal of attention, which has changed how information is shared online and spreads throughout the playerbase.

      With this in mind, I would like to encourage the development of a strong FFXIV community by continuing to provide commentary as I have today. Truly, I cannot apologize enough for the many mistakes we made in 6.1, and the resulting disappointment in such a major patch.

      Nevertheless, we intend to forge ahead so that FFXIV may continue to bring joy to as many players as possible, and we hope you will stay with us on this journey!
      Naoki Yoshida
      FINAL FANTASY XIV Producer & Director
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