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Stan

What Would Bring You Back to the Game?

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My take on it:

Get back to the older system of a lot of things. There are many pve players, and there are many pvp players. Give back pure pvp gear, that is of no use in raids, and pve gear that is lackbuster in pvp. There's no reason the gear should be the same/more or less the same.
 

Make use of the attunement sytem from before. At max level, we do dungeons to gear up for heroic. We now go hc and gear for Mythic. When you hit a certain ilvl, you open up a questchain to unlock the the raids.

Remove the grind for legendaries. Back in the day one could see on the gear of the player that they have done the raids ( but let those who want transmog it if they want.

Instead of having to grind for the BIS, give back the reforge system. Let us be able to reforge and alter stats on the gear we have, to better be able to output and perform the best we can with the gear we have.

 

It's not a problem to have dailies/chores .. but let this be for cosmetics, mounts, pets, toys and more. Don't make chores revolve around the NEED just to get upgrades.

Give back each profession its high-end personal gear, to make that profession desirable ( except gathering profs ). Leatherworkers makes their special belt, enchanters can have a head enchant, scribes make their shoulder enchant, blacksmith a special weapon and so on...

 

 

Give players the option to opt in to an “old content as current”, so we can opt in to do dungeons/raids and such from older worlds, and keep the gear at current ilvl ( this can work side by side with the attunement system, as that revolve around a set ilvl to progress )

 

People need to understand that not everyone is a winner. There will be hardcore players, there will be casual players.

Me, as a casual player, still remember with delight back in the old days when I saw a player in top tier gear walking in the city and thinking “wow, this one actually raided that raid and got the gear to show for it”. Personally I wouldn't be able to get that best gear cause I'm to casual, but … I don't care. I'm not hardcore, I shouldn't be awarded with the same gear as those working hard for it.

On this note, give back the class tier sets ( but let it drop as personal drop, not raid wise with DKP and more drama )

 

The way flying was done in SL was ok. Following the story mode unlocked it. Not months of grinding rep like before.

 

Give rep grinding a bonus. Grinding exalted with certain factions gives better prices at vendors, and give more gold for sold stuff there, instead of a fixed price for the items you sell to clean your bags.

This will give a reason for grinding that rep. ( we have better prices for learning the different riding skills the higher the rep is with the city you purchase it in, evolve on this ).

 

Stop catering to all the casual plebs ( like me ) and give the best to those who actually work for it. I know this will create a certain set of guilds that will not take players in unless they are this and that good, but it's ok. This is guilds who are looking to progress hard. My guild was casual/semi hardcore .. and we were doing fine, until the lack of players on the server. None of us was in the mindset of having the need of the best gear available, but rather having fun doing things together.

 

To the other side of things:

To combat the low pop, uneven faction servers, opt in for bigger cross server for lowpop factions. This will combat the problem with either Alliance is to big on these servers, so Horde will have a hard time making guilds, or pvp, or the other way around. This will prevent problematic servers that have player issues, and also help economy on said servers.

After playing on Alliance side on Nagrand, then switching to Tarren Mills on Horde side, and seeing the difference on auction house items, it's clear something needs to be done.

I am one of those who can not seem to be able to get gold ( I can't AH good, I'm unlucky with drops, I'm to casual to have the urge to do 60 hour grind for a special thing ), so getting a special item on Nagrand was just a no-go .. paying 500.000 gold for a legendary, whereas the same item on Tarren Mill cost 100.000 gold make no sense. If the underdog faction is crossrealmed to become bigger, the economy will settle better.

 

Make expansion story line delve into the older content. Do storylines that actually take the player to other maps and sort things out there. It will blow more life into the older worlds. Since mobs and all scales, it's not a problem to have max level characters quest in the Barrens, looking for a lost expedition while lowbies are question there. It's kinda cool to see maxlevels running around side by side, but not oneshotting everything just because they are so overpowered.

Make the quests a bit more dynamic. You are looking for a lost expedition group, but instead of them laying dead on the same spot, they should be lost/died at anywhere within a set area. This will make the search a bit more immersive, and you have the risk of fighting a lot more due to searching around to find them.

 

This is just some of the things I would love to see. It's probably not to many that would like this, but hey .. it's a personal view on how to make a better expac in my head :D

 

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A lot of great suggestions in this thread...

My big idea would be to add world quests to every zone/quest hub, and with the scaling tech ingame they would be optional side quests you could do while leveling or something to do if you're bored of grinding in the endgame zone(s). Rewards could be things that are meaningful at your level... maybe an xp buff, gear, currency...maybe a unique world quest currency with vendors in the capitals selling tmog sets, mounts, pets etc... 

Basically dont hold back, get creative and see how far this system can go!!

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