Jump to content
FORUMS
Sign in to follow this  
Alhena

Important Announcement From Naoki Yoshida Regarding the Expansion of FFXIV's Operations

Recommended Posts

1patch.jpg

Final Fantasy XIV Director Naoki Yoshida recently posted an important update regarding the expansion of the game's operations. Throughout the post, Yoshida explains the team's plans to expand FFXIV's Japanese, North American, and European data centers.

Additionally, the new Oceanian data center will be opening on Tuesday, January 25, two weeks earlier than scheduled. Digital sales of the game will resume on the same date, and the Home World transfer service will reopen on January 26 to players on all data centers.

Square Enix LogoRegarding the Expansion of FFXIV's Operations (Source)

9a6bed5c06ae511c363ece5ead0a98a3986554a2

Hello everyone, and Happy New Year! This is Producer & Director Naoki Yoshida. I thank you for sticking with us through 2021, and ask for your continued support in 2022!

Since officially launching on December 7 last year, Endwalker has experienced extremely high levels of congestion, causing our players a great deal of frustration. The task of rebalancing jobs also remains, and we will continue working on this and other adjustments.

While certain Worlds continue to experience congestion during peak times, our plan to fundamentally address the problem is beginning to take shape, and I'd like to share the roadmap with you.

Before I proceed, just a warning that this announcement covers a wide range of subjects, and is quite long. Though I explain things in order, feel free to skip to the sections that interest you, when you find a moment.

Opening of Oceanian Data Center

The Oceanian Data Center, which we've been planning for some time, will be opening approximately two weeks earlier than scheduled. This may be a little sudden, but we'll be bringing it online on Tuesday, January 25, 2022 (JST).

Additionally, taking into account the current number of players in Oceania, the original plan was to initially add three Worlds and later introduce two more. In light of the recent influx of players, however, we've decided to add five new Worlds from the start. With this, there should be more than enough room for everyone in Oceania to transfer over. Those in Oceania who have struggled with network latency issues should also have a better play experience.

This will be explained in detail separately, but these being new Worlds, we'll be offering incentives to transfer to them, such as waiving the transfer fee. We hope you take advantage of these bonuses.

Recommencement of the Home World Transfer Service

Due to server congestion following the launch of Endwalker, the Home World Transfer Service is currently suspended. However, with logins becoming less concentrated due to players making progress, and the Oceanian Data Center now ready, we'll be resuming the service on Wednesday, January 26, 2022 (JST).

This comes one day after the Oceanian Data Center opens on January 25, in order to ensure a smooth and stable launch. We'll use the time to confirm that the data center can operate without issue, handling logins and normal play, when it goes live. We ask for your understanding and cooperation in this matter.

Furthermore, upon resumption, the Home World Transfer Service will be available to all players in all data centers, not only to those transferring to the Oceanian Data Center. Those who wish to change Home Worlds may do so, with the exception of transfers to certain congested Worlds.

For more details on the bonuses for transferring to a new World, please refer to
 this announcement.

Launching of Data Center Travel System

In response to congestion following Endwalker's release, we had postponed the launch of the Data Center Travel System. It is now being planned for a 6.1x patch. To briefly explain how the system works:

  • Players will be able to visit Worlds in other logical data centers within the same physical data center.
  • Players will not be able to visit Worlds in other regions/physical data centers.
  • Though cross-region travel is technically possible, implementation is still under consideration.
  • Travel is initiated not while logged into the game, but from the character selection screen.

As I previously mentioned in a Live Letter, while the system has been designed to allow cross-region travel, we'll be limiting it to travel between logical data centers within a physical data center at first due in part to differences in game economy and values. We’ll be paying keen attention to the opinions of players as we consider whether or not to introduce cross-region travel in the future.

Compared to the World Visit System we already have in place, the Data Center Travel System will be subject to more restrictions for those functions that are managed per logical data center, such as free company chat and cross-world linkshells. This is due to the fact that it isn't possible to keep an eye on chat and cross-world servers outside the bounds of a logical data center.

Aside from that, however, there are just about no restrictions. Be it undertaking quests, forming parties, or using the Duty Finder, you'll be able to play the game as usual (If you have a means to communicate with others, such as the Lodestone or the Companion app, it should be possible to form static parties).

If you want to join a free company or linkshell in another data center, you'll need to transfer your Home World, but we think that the system will otherwise provide an enjoyable experience. We ask for your patience just a little longer.

Expansion of Japanese Data Centers

Currently, our Japanese data center comprises 3 logical data centers and 32 Worlds. In 2013, when A Realm Reborn was released, we aggressively increased the number of Worlds to cope with congestion. As a result of this, we now have a situation where 10 to 11 Worlds are handled by each logical data center, making efficient operation impossible. As a result, we are unable to increase the number of simultaneous logins per World in the same manner as with the North American and European data centers, leading to extreme congestion.

Therefore, from a long-term perspective, we are looking to add one more logical data center and lower the volume of Worlds per logical data center, thereby significantly increasing the maximum number of concurrent logins possible by several thousand per World.

  • Number of logical data centers: 3 ⇒ 4
  • Number of Worlds: 32 ⇒ (unchanged)
  • Capacity: Overall possible simultaneous logins encompassing all Worlds increased by 50,000 or more

To this end, we would like to ask you to bear with us as we reconfigure the composition of Worlds from a three-logical-DC configuration of 10:11:11 to a four-logical-DC configuration of 8:8:8:8.

We believe that—taking into account the floor space of the data center where the servers are physically housed and the current semiconductor shortage—this will be the fastest and most efficient method for large-scale expansion. In terms of community maintenance, this will involve a partial regrouping of Worlds, which we understand will cause a great deal of inconvenience to players using the Japanese Data Center. We intend to do everything in our power to mitigate this by implementing data center transfer and through use of the Home World Transfer service. We offer our sincere apologies in advance for any trouble this will cause, and appreciate your cooperation in this matter.

The installation of new logical data centers and large-scale changes to World configuration are currently scheduled to be implemented around July 2022. This will allow us to take the needed time to carefully analyze the situation and prevent matching imbalances in each logical data center. Once again, we ask for your understanding as we proceed with this important upgrade.

Expansion of North American Data Centers

Currently, the North American Data Center houses three logical data centers and 24 Worlds (an 8:8:8 configuration). In order to cope with a drastic increase in player population, we are planning a two-phase major server expansion. Due to the global shortage of semiconductors, it has taken considerable time to procure server equipment, but the schedule calls for the first phase to be implemented around August 2022, with the second phase to follow in the spring or summer of 2023.

In the first phase of the expansion, scheduled for August 2022, one new logical data center will be established and four new Worlds will be added under it. In the second phase of the expansion, we plan to add four more new Worlds under the newly established logical DC, resulting in a four-logical-DC configuration of 8:8:8:8. While we had originally hoped to add all eight new Worlds at once in August 2022, the aforementioned semiconductor shortage has dictated that we introduce the upgrade in two stages. Again, we ask for your understanding and patience in this matter.

In addition to the above, we are also considering a yet-larger-scale upgrade at the time of the next major expansion (Patch 7.0). We will be sure to update you with further details regarding this as our plans take shape.

Expansion of European Data Centers

Currently, the European data center comprises two data centers and 12 Worlds (a 6:6 configuration). In order to accommodate the substantial increase in player population, we are planning a major server expansion in two phases, similar to that planned for the North American data center. Due to the ongoing global semiconductor shortage, it will take time for requisite server equipment to be delivered. As such, the first phase of this expansion is scheduled for July 2022, while the second is scheduled for the summer of 2023.

In the first phase of the expansion, scheduled for July 2022, a total of four new Worlds will be added, two under each of the logical data centers presently housed in the European Data Center. In the second phase, one new logical data center will be established and eight new Worlds will be added under it, resulting in a three-logical-DC configuration of 8:8:8. The aforementioned semiconductor shortage requires we carry out this upgrade in two stages, and we ask for your understanding and patience as we continue making preparations.

What’s more, in anticipation of further expansion, we are working to secure floor space for a fourth logical data center. Preparations are also being made in the event the addition of this logical data center is needed earlier than anticipated.

Resumption of Digital Sales to New Players

After due consideration of the following factors, we will be resuming digital sales starting on January 25, 2022 at 5:00 p.m. (JST):

  • Opening of the Oceanian Data Center, and the capacity to accommodate additional players.
  • Our desire to provide a suitable environment for new players in the Oceania region.
  • The play time and log in frequency of current players is steadily returning to normal levels.

However, in the event servers continue to experience extreme levels of congestion, we may consider suspending digital sales again. We are aware that certain Worlds are experiencing high server traffic at peak times, and while some may consider this decision to resume sales to be premature, we ask for your understanding in this matter.

We would also like to resume registration for the free trial after monitoring server stability a while longer.

Final Notes

Once again, I wish to apologize for the delays to server expansion caused by the global semiconductor shortage. The necessity for communities to separate due to the regrouping of Worlds is another inconvenience that may prove unavoidable for some players, and we ask for your understanding as we work to alleviate this issue.

Despite these hardships, however, we believe this server expansion is a significant step forward in providing players the best gaming experience possible in FFXIV. Work on bolstering the servers will continue well into 2023, expending a vast amount of financial resources and manpower, but we will do our utmost to ensure this endeavor has no negative impact on your ability to play, so we would appreciate your support while you continue on your adventures.

As mentioned earlier, we’re also hard at work not only on further job adjustments, but other exciting new content for the 6.x series, as well as plans for our next expansion (Patch 7.0). In fact, I have a few announcements planned for the end of February, so be sure to keep your eyes peeled for our next Letter from the Producer LIVE.

Until next time, here’s to another great year of FINAL FANTASY XIV!

Naoki Yoshida

FINAL FANTASY XIV Producer & Director

  • Like 2

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Neviriah
      Players from all across the world have responded to the recently released Dawntrail benchmark, with both positive and negative feedback. This led Yoshi-P to address the issues and provide additional information. Here is what you need to know!
      Character Creation System Concerns:
      Yoshi-P said that the character creation system in the Benchmark, created over ten years ago, is still based on "A Realm Reborn." While it employs the same processes as the actual game, certain aspects, such as weather, were combined to create conditions unique to character creation. These were based on the texture resolutions and shaders of the standard quality at the time of ARR, including the PS3 version. Unfortunately, this approach did not adequately showcase the upcoming graphical update.
      Moreover, Yoshi-P acknowledges that updating the character creation environment was overlooked due to the prioritization of Dawntrail's development and extends his sincere apologies.
      Upcoming Improvements:
      The FFXIV team is currently reworking the environment and light sources for character creation in both the actual game and the benchmark. Once completed, the benchmark will be updated, and the following issues will be addressed:
      "Lifeless" eyes due to a lack of highlights in the pupils. Facial contours appearing flattened due to incorrect lighting conditions caused by backlighting. A lack of gloss or excessive appearance of gloss due to character creation-exclusive weather conditions (i.e. the use of thunderclouds). Additional Issues:
      Players have also identified issues related to specific data and processes. Yoshi-P assures that these are being addressed during the finalization of Dawntrail’s development. However, these issues will remain in the Benchmark due to data-related errors, including:
      An issue with unimplemented high-resolution textures, including those for certain playable races. An issue pertaining to special data processes. An issue with necklines for playable races under certain circumstances. An issue with uncorrected scaling for the mouth of certain playable races Yoshi-P asks for players' patience as the team works to resolve these issues, which will be corrected for Dawntrail's release.
      Benchmark Replacement:
      As stated, the Dawntrail benchmark will be replaced once the issues are resolved. Further information on the benchmark's replacement will be released in the future. 
      The FFXIV team is actively incorporating player feedback to refine Dawntrail's release version, so please continue to share your thoughts across various social media platforms!
      If you want to read Yoshi-P's full statement, head here: An Update on the Dawntrail Official Benchmark
      And if you have not done so yet, we recommend you download the official benchmark software to ensure your PC is ready for launch!
    • By Neviriah
      With the return of the Yo-Kai event, it is once again time to catch them all and get your hands on original weapons, mounts, and minions, as well as a brand new framer’s kit!
      The beloved Yo-Kai Watch Event is coming back to Eorzea from April 24, 2024, at 8:00 AM GMT (6:00 PM AEST) until the release of Patch 7.0.
      This event will be identical to the previous ones, but with one additional reward: a framer's kit. The quest cannot be taken again if you have already completed it, but you can still earn Yo-Kai medals while equipped with the Yo-Kai Watch! And if you have lost your watch, it can be repurchased from the recompense officers in major cities.
      For this event, start by picking up the quest from the NPC "Poor-heeled Youth" in Ul'dah!

      Once the quest is completed, you will receive your first Yo-Kai watch. With this watch, you will be able to earn Yo-Kai medals from various content:
      Fates in La Noscea, The Black Shroud and Thanalan Fates in All regions of Heavensward Fates in All regions of Stormblood You will need to complete the FATES with either a silver or gold rating to receive medals at the end, and we suggest you team up with other players to make farming more enjoyable.
      Once you have collected enough medals, you can then exchange them for Yo-Kai minions at the Gold Saucer's wandering executive.

      There are a total of 17 different minions to collect, all of which are listed on this page: Yo-kai Watch: Gather One, Gather All!
      After exchanging 13 minions, you will receive the Whisper-go mount!

      Once you befriend all 17 minions, you can speak with Nohi at the Gold Saucer (X:5.2 Y:6.9) and purchase a brand new Yo-Kai watch framer's kit with MGP.
      Additionally, once all minions have been collected, you will be able to gather legendary Yo-Kai medals. These medals allow you to acquire different weapons; one weapon corresponds to each minion. Participating and completing the same Fates with the corresponding minion summoned will reward special Yo-Kai medals, which you can then exchange for the desired weapon.

      For example, if you want the Paw of the Crimson Cat weapon, you will need to complete Fates while equipped with Jibanyan. Occasionally, the Fate will reward you with legendary Jibanyan medals, which can then be exchanged for the weapon at the Gold Saucer's wandering executive. There are a total of 17 weapons to collect, one for each minion.
      After collecting 13 weapons, you will receive the Whisper-a-go-go mount, and after obtaining all 17 weapons, you will receive the Jibanyan Couch mount!

      As collecting medals can be quite challenging, Kaiyoko on Twitter/X has shared a personal guide that can help you identify which Fates to complete to get all the weapons you need:

    • By Neviriah
      Throughout the recent 14-hour stream, Yoshi-P shared some fun and intriguing statistics about Final Fantasy XIV and its community. Here is a quick overview of what we have learned!
      In the Realm Resplendent with Warriors of Light segment, Yoshi-P shared some original game statistics and survey results from players. Here are some of the amazing information we have gathered from it:
      Over 30 Million Players worldwide have become Warriors of Light. A total of 159 hours of cutscenes. 4.917 Minutes of amazing Music. 16.096 tons of Materia melded in the past year, an amount equal to the world's total platinum reserves! 46.152 km of corks fired in-game from bottles of Realm Reborn Red in the past year, a distance surpassing the Earth's circumference!
      54.350.656 Liters of concoctions imbibed in the past year, nearly more than the annual ketchup consumption in the US! 26% of players started the game with ARR, 13% with Heavensward, 14% with Stormblood, 34% with Shadowbringers, and 13% with Endwalker! Starbird, Fat Cat and Lesser Panda are the Warriors of Light's favorite minions! Company Chocobo, SDS Fenrir and Fatter Cat are the most beloved mounts. Limsa Lominsa, Gridania and Old Sharlayan are the preferred Home Points. The most Formidable Foes are Hades, The Endsinger and The Warrior of Light. Warriors of Light have also shared what Final Fantasy XIV means to them - a wonderful blend of adventure, family, friends, fun, love, escape, exploration, and so much more!

      On top of that, you can also have a look at the amazing real-life minions belonging to Warriors all over the world:

      After more than a decade, the adventures in Eorzea are far from over. Warriors of Light and Darkness are still needed, and Dawntrail is set to help us create new, incredible memories!
    • By Neviriah
      Exciting news for collectors and fans alike! Yoshi-P has recently announced a variety of new and returning collectible items related to FFXIV. Here is a list of items that are available and how you can get them!
      First up, the beloved Eorzea Popoto Chips are making a comeback in Japan!

      If you are residing in Japan or know someone who does, Koikeya is launching another batch of these tasty treats in collaboration with FFXIV! Purchase a box of the "Deliciously Hot!" flavor, and you will receive an extra one for free! So if you are interested, make sure to visit the Koikeya online shop to get yours. 
      Another cherished item returning to the lineup is the Meister Quality Figurine of Hydaelyn and Zodiark. Pre-orders are open now for $359.99, and each figurine comes with a Ballroom Etiquette bonus item.

      The expected delivery dates are July for Japan and October for North America and Europe. You can pre-order here. 
      For those looking to save, there is a 10% discount campaign for the "Memories of Light" Photo Book, running until Monday, May 13, 2024. 
      And for the great collectors, a brand-new item is set to release, as well as a real-life event:
      Wonderful Wajima-nuri (Lacquerware) Design Plates will be available around Summer 2024.
      A Planetarium Show titled "A Tale of Eorzea's Divine and Celestial" will be featured in Japan at the Planetarium Manten Ikebukuro, the Planetaria Yokohama, and the Planetarium Manten Nagoya, starting on Tuesday, May 7, 2024.
      Final Fantasy XIV continues to offer us incredible adventures, both in-game and in real life, along with a treasure trove of amazing items to collect. Stay tuned for more updates, and happy collecting!
    • By Neviriah
      With the Benchmark now available, players have been busy testing their PCs, and some have already discovered an interesting new detail within the Benchmark!
      Many players have gone over the Dawntrail Benchmark cutscenes, particularly the gear and weapons that can be equipped on the character featured in the cutscene.
      In doing so, some have noticed that certain Viper weapons bear a resemblance to older weapons. For instance, as mentioned by Eksu Plosion on Twitter/X, different weapons for the Dreadwyrm and Omega sets can be seen in the Benchmark.
      The pressing question is: does this mean we will be able to obtain weapons from old ultimate fights or other older raids for the new Jobs?

      Yoshi-P did mention a desire to re-evaluate the rewards from various content, suggesting this could be a possibility. It would be a welcome addition to acquire new job weapons, even if it is just for the purpose of using them as weapon glams, as some of them look really nice.
      It is of course possible that these are merely new leveling weapons, but for now, the question remains unanswered! As the community speculates, only time will reveal the true nature of these newly found details.
×
×
  • Create New...