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Stan

Ashes of the Galakaros Patch 10.0 WoW Expansion "Leak"

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1 hour ago, Teufel said:

 

"Strongly to consider" (chuckles)

Healing Spray = Enfloressence/Healing Rain. Acid Bomb = Warbreaker. Chemical Rage = literally any attack speed buff, but let's say Unholy Assault. Transmute = yeah, there is no insta-kill ability in game... now. Ask Monks what happened to theirs. Rockets = Rain of Fire/Blizzard, Factory = Nether Portal, Boring passives, Transformation into a non-humanoid creature with extra oomph = Metamorphosis.

So... anything else going for those two "classes"? Because all of these "never appearing" abilities are in the game already, you speak purely of tech flavor. And I'm not even bringing profession items in the mix, and my is there enough gadgets in engineering to dig, even the moronic, but hillarious ones, like a shotgun shooting bandages at people.

If that wasn't enough, DHs were born from a wc3 hero with little identity, and it took a complete rework of Demonology and reskinning of plenty of other classes' abilities for them to happen, and those are still lack 3rd spec and you struggle to fill up the bars with what you do have.

Thanks, game hardly need those jokes, especially at the expense of existing classes and professions, even a Bard seems preferrable to them, and the only one interpretation I found amusing was Darkest Dungeons Jester, which tells a lot about my opinion on bards in general.

Same thing for Spellbreakers/Wardens/Necromancers/Whatever niche class people came up with.

What’s the argument here? That these abilities are just reskinned versions of existing abilities? That’s an odd argument to make.

Take Acid Bomb for example, you compared it to Warbreaker. Warbreaker decreases armor 8yds around the caster. Acid Bomb would be a ranged 35-40yd) ability that causes a DoT effect and decreases armor. That’s a significant difference.

What about Transmute? You rightfully state that instant death attacks have been removed, but Monks still have an ability that can remove a good portion of health towards an attacker if they meet certain conditions. In addition, Warriors have execute. Why couldn’t Transmute work in a similar fashion? The obvious difference would be that you get additional loot since the corpse is gold.

Comparing the ultimate Tinker ability to Metamorphosis is also strange, since the ultimate wasn’t a cooldown, it was a toggle, meaning that once reached, the Tinker could remain in mech form permanently, and switch in and out of form at will. What is the gameplay of such an ability? A class that can essentially use a vehicle in battle. Definitely not what we saw from metamorphosis. 

Yeah, DHs suffered because of limited design space, but a Tinker has a natural tank spec from its ultimate ability, which is essentially a Goblin or Gnome piloting a mech aka Mekkatorque in BoD. It has a natural ranged DPS spec from Acid Bomb, Pocket Factory, Cluster Rocket, and the HotS Tinker abilities Deth Lazor, Xplodium Charge, Turrets, and Gravity Bomb. Most WoW players want a new RDPS spec since all the new classes have been melee. Finally, it has a very workable healing spec due to Healing Spray and Chemical Rage, which is very similar to Bloodlust. That’s a three spec class right there, and the crazy part is that just assigning the WC3 and HotS abilities to the concept gives us the class skeleton.

How can we say that such a class lacks an identity? It’s a technology-based class that perfectly fits Goblins, Gnomes, Mechagnomes, and possibly Draenei and Nightborne, since those later two also pilot mechs and deal with constructs. Even better, unlike Bards, the class actually has a presence in WoW, and unlike Necromancers we don’t have to rip apart existing classes to make them unique and workable, since there are no other classes in the game using these abilities.

 

Edited by Bigbadvoodoo22

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