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Starym

Lost Ark Patch Coming Next Week, Amazon Respond to Pressing Issues

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Amazon have made a post responding to several of the current issues with the game, ranging from missing premium items, the queues, Galatur characters missing their main quest and unable to continue and more, and have said some of the fixed will be coming with a patch next week.

Amazon LogoPressing Issues (Source)

Heroes of Arkesia!

It has been an amazing first week. We’ve seen incredible support from our players and we want to express our gratitude for helping make Lost Ark as big as it is here in the West! We are also very aware of issues that the community have been experiencing and wanted to take some time and address some of the top concerns we have seen in the past few days.

Missing Premium Content and Store

We have received reports and have confirmed that items are missing from Product Inventory, the Store is unavailable in-game, and Crystalline Auras are missing from characters.

While these things sound like they could be different issues, they are actually all linked to one root cause. For these entitlements, two different servers need to talk to each other, the game server and the commerce server. Right now there is an issue where the commerce server, due to the massive load that it is experiencing from how many people are playing Lost Ark, fails to properly communicate with the game server. This is why sometimes you can see and claim your items, make purchases from the store, and see that your Crystalline Aura is active and working, while other times you can’t. It’s the intermittency that caused our team to investigate the issue for so long before we could give a meaningful update. We have seen that while these items appear to not be on your account, they are still entitled to you.

To address this specific issue, we need to have a client patch. That patch is currently being built by Smilegate RPG and we are hoping to include this fix in our next update which we are prepping for this coming week. It is our understanding that after this patch is delivered, most of the major commerce related issues will work correctly.

For Crystalline Aura specifically, we know that this is a paid premium account benefit that has a timer associated with it. We are actively investigating this issue.

The Galatur issues from Head Start

During Head Start there was an issue with the Galutar server that caused approximately 17,000 users to become stuck in a state where their characters no longer had the Main Story Quest (MSQ) available. This is clearly a massive issue and one that we want to address as quickly and fairly as possible. The issue is a complex one and requires manual editing of each affected account while the player is present online. This makes fixing these characters a very slow process, but please know we are working through them as quickly as we can and working in partnership with Smilegate RPG to solve this issue at scale.

We know this is supremely frustrating and due to the nature of the possible resolutions, we are actively working on in-game compensation for the players who have been stuck in this state. We will update the community on compensation in the coming days.

Queues within the EU region

Lost Ark’s massive popularity has led to queues in all regions ranging from only a few hundred to hundreds of thousands. Our server team has been has been working tirelessly with Smilegate RPG, pushing existing servers to the absolute edge of capacity while maintaining stability and adding more servers to every region.

Unfortunately, there is only so much capacity we can add to a region due to limitations with Lost Ark’s architecture. Despite all of this work, we are still seeing massive queues within the EU region and, as such, we have just announced that we will be opening a whole new EU region, EU West.

You can see all of the information regarding this update in our article here: New European Region Update - News | Lost Ark - Free to Play MMO Action RPG 38

Collecting all bugs and issues

In addition to the items above, we want to thank everyone for their help reporting bugs and issues they are finding. Community, Customer Support and QA are actively tracking and reporting all issues that are sent to us. Our Production team, Economy team, Live Operations team and our developers at Smilegate RPG are processing and prioritizing those reports. We will be taking steps to improve our communication with our community on reported issues.

Thank you for all your continued support. We are humbled by the passion and excitement you all have for Lost Ark.

See you all in Arkesia!

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      Attack type changed from front attack to back attack.
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      Skills
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      Speartip Thrust skill tripod changed to Vital Point Strike.
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      Attack type changed from front attack and back attack to only back attack.
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      Quick Shot
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      The space between clay bombardment images and Deadeye can now have attack hits.
      Engravings
      Pistoleer
      Damage for pistol skills increased to +30/50/70%.
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      Damage from normal skills during PvE has increased by 5%.
      Gatling Gun
      Removed the back attack effect.
      Flamethrower
      Removed the back attack effect.
      Gravity Explosion
      Removed the back attack effect.
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      Stagger damage decreased from 'Mid' to 'Lowest'.
      Flame Barrage tripod now inflicts increased damage, +15.0/21.1/27.5/33.8/40.0%, to monsters that are Challenger grade or higher.
      Multiple Rocket Launcher
      Stagger damage increased from 'Mid-High' to 'High'.
      Flame Rocket tripod now deals increased damage, +15.0/21.0/27.0/33.0/40.0.
      Napalm Shot
      Front attack has been removed.
      Stagger increased from 'Mid-High' to 'Highest'.
      Swing
      Stagger increased from 'Lowest' to 'High'.
      Forward Barrage
      Counter attack has been added.
      Awakening Skills: Heavy Turret
      HP increased by 300% for PvE.
      Specialty
      You can now use mobility skills in Barrage Mode, but when you do, Barrage Mode will be deactivated immediately.
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      You can now use the following battle items in Barrage Mode: Time Stop Potion, Stealth Robe, and Splendid Stealth Robe.
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      Howitzer shot cooldown has been reduced from 12 seconds to 9 seconds.
      Focus Fire range increased by 50%, attack speed increased by approximately 16%, and attack duration has decreased by approximately 30%.
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      Skills
      Deadly Slash
      Attack type changed from front attack and back attack to only back attack.
      Stalker
      Front attack effect has been removed.
      Atomic Arrow
      Weak Point level 1 effect has been added.
      Charged Shot
      Weak Point level 1 effect changed to level 2.
      Sharp Shooter
      Focus Shot tripod has been changed from increased Crit Damage to increased Damage. Now, Outgoing Damage is +20.0/26.0/32.0/38.0/45.0%.
      Blade Storm
      The Silver Master skill tree tool tip has been changed to add Hawk Meter recovery every time you use a skill after applying the Shadow Dance tripod.
      Snipe
      Easy Prey tripod has been changed to increase Crit Rate. Now, Easy Prey deals increased Damage instead of increased Crit Damage.
      Awakening Skills
      Fenrir’s Messenger
      Overcharging will recover the Hawk Meter by 100%. If you don’t complete the charge, the Hawk Meter will recover by 25%.
      Specialization no longer changes Hawk Meter's recovery.
      Specialty
      The Hawk Meter's natural recovery has been increased by 30% for PvE.
      Engravings
      Death Strike damage has increased to 22/33/44%.
      Removed Hawk Meter recovery from Loyal Companion and increased attack power, +3/6/10%, while Silverhawk is summoned.
        Gunslinger
      Skills
      Peacekeeper
      Attack type changed from front attack to back attack.
      Catastrophe
      PvE damage has increased by 22%.
      Kill Confirmation tripod has been changed to Cutthroat.
      Bullet Rain
      PvE damage has increased by 23%.
      PvP damage has decreased by 20%.
      Ambush tripod damage decreased to +20.0/26.0/32.0/38.0/45.0%.
      Vital Point Shot tripod changed to In a Tight Spot.
      Flame Shot tripod changed from increased Crit Damage to increased Damage. Damage increase is now +60.0/68.0/77.0/86.0/95.0%.
      Engravings
      Crit rate for Time to Hunt has increased to +20/30/40%.
        Bard
      Skills
      Prelude of Storm
      Counter attack effect has been added.
      Sound Shock
      Sacred Shock tripod changed to increase Note Brand time by 1s.
      Stigma
      Brilliant Stigma tripod changed to increase Note Brand time by 1s.
      Note Bundle
      Sacred Note tripod changed to increase Note Brand time by 1s.
      Harp of Rhythm
      Note Brand skill tripod changed to increase Note Brand time by 1s.
      Rhapsody of Light
      Note Brand tripod changed to increase Note Brand time by 1s.
        Sorceress
      Skills
      Ice Shower
      Counter Attack effect has been added.
      Squall
      Attack type changed from front attack to back attack.
      Specialty
      Decreased the Magick Enhancement effect’s damage to Monsters by 1%.
      Decreased the Arcane Torrent effect’s damage to Monsters by 2%.
        Deathblade
      Skills
      Earth Cleaver
      Attack type changed from front attack and back attack to only front attack.
      Engravings
      Surge has been changed to increase the damage from the Surge skill to 100/110/120%. Maximum damage output will require a full stack of 20 for Surge Enhancement. When Death Trance is finished, refill the Orb Meter based off the number of surge stacks you have, up to 100%.
        Shadow Hunter
      Skills
      Rush
      Movement distance increased by 1m.
      Slasher
      Counter attack effect has been added.
      Grind Chain
      Quick Prep tripod changed to Amplified Damage, which cannot progress in level. On hit, foes will take +6.0% damage from player and party members for 10s.
      Demonic Slash
      Movement distance increased by 2m.
      When the skill is used slanted towards monsters, the skill will pass through them instead of colliding.
      Excellent Mobility tripod changed to Amplified Damage, which cannot progress in level. On hit, foes will take +6.0% damage from player and party members for 8s.
      Rising Claw
      Attack type changed from front attack to back attack.
      Howl
      Cooldown reduced from 30 seconds to 24 seconds.
      Damage from PvE and PvP decreased by 15.95%.
      MP consumption reduced by 11.4%.
      Quick Prep tripod changed to Amplified Damage, which cannot be leveled up. On hit, foes will take +6.0% damage from player and party members for 16s.
      Scream of Fury tripod changed from increasing damage for all party members with accuracy, to only increasing damage from the player who applied Fear.
      Scream of Fury tripod can be progressed to level 5.
      Ruining Rush
      Enemies that were hit with accuracy will now take 6% more damage for 6 seconds.
      Death Claw
      Removed the front attack type.
      Enemies that were hit with accuracy will now take 6% more damage for 6 seconds.
        Notable Bug Fixes
      Fixed an issue preventing entry into Secret Dungeons if the map was stored in the Pet Inventory.
      Fixed an issue causing uncraftable Feasts and BBQs to display in the Chef's Kitchen within the Stronghold.
      Fixed an issue causing most events saved in the calendar to be removed after closing and reopening the menu.
      Fixed an issue causing the “Attachment” and “Delete” selection buttons to not function within the mailbox.
      Fixed an issue causing cutscenes to only trigger for a single player when progressing through a quest with a party member.
      Fixed an issue causing the ticking SFX heard at the end of a Team Elimination PvP match to persist through the proceeding rounds.
      Fixed an issue causing all options/items to disappear when searching for invalid terms at any vendor.
      Fixed an issue causing UI elements to disappear when pressing the tab key while viewing items from a vendor.
      Fixed an issue causing ban reasoning and expiration timers to not be shown in specific cases.
      Fixed an issue causing the event time shown in the calendar to not follow the local server time.
      Fixed an issue causing the timers displayed in the Adventure Island menu to reference UTC time in all regions.
      Fixed an issue causing the weapon effect toggle to activate after accessing the dismantle menu from the inventory.
      Fixed a controller related issue where some pop-up tutorials would display keyboard commands instead of controller inputs.
      Fixed an issue preventing the "The Shandi's Trial: Focusing" quest from being completed while using a controller.
      Thank you for your support! We’ll see you in Arkesia.
    • By Starym
      Amazon have detailed the very first Legion raid, which is coming to Lost Ark this week as Commander Valtan steps in. There's a new raid structure coming to cities for the Legion content, but as we're also getting the Integrated Dungeon menu with the May update as well, you don't actually have to interact with it. There's also the new extra Sidereal skills available in the raids, so read up on all the details below!
      Valtan Legion Raid (Source)
      Beware, Heroes of Arkesia.
      After being critically injured at the Wall of Glory in Luterra, Legion Commander Valtan was betrayed by Kharmine and his thirst for power. Kharmine absorbed Valtan’s body, tearing his soul to pieces.
      Time passed, Valtan’s shredded soul wandering endlessly through the abyss.
      Requiring reinforcements for the invasion of Arkesia, Plague Legion Commander Akkan used his powers to stitch Valtan's soul back together. Akkan placed it in a new patchwork body— a physical representation of Valtan's tattered soul. Valtan feels endless anguish. Tortured by memories of being torn into pieces and constant pain having a new patchwork body, the Lord of the Demon Beasts will not stop until he destroys everything in sight— inflicting the same crushing agony on all those in his path.
      Filled with the traces of a horrific massacre, the Resurrected Demon Beast Lair is an area that Valtan entered from a Chaos Gate after the events that recently transpired in South Vern. Strategically located upon a towering mountain peak in Luterra, it now serves as the Demon Beast Legion's camp. Once again, the Lord of the Demon Beasts will return to the battlefield to fill Arkesia with blood and shrieks of terror...
      "I am… Valtan, the Demon Beast Legion Commander!"
      Legion Raid Overview & Getting Started
       
      Valtan will introduce the first Legion Raid into the Western version of Lost Ark. Legion Raids are difficult team-based activities that require teamwork to understand and execute the strategy necessary to counter each Legion Commander's unique characteristics, abilities, and mechanics. As Legion Raids are challenging and take time, there are gates (or checkpoints) that will save players' progression as they advance through the Raid. Valtan is an eight-player Legion raid, has 2 gates, and introduces a swathe of new mechanics. Players will need to be item level 1415 to attempt Normal difficulty, and 1445 for Hard mode. Normal and Hard share a weekly lockout, so you can only attempt one difficulty per week.
      Players can participate in Legion Raids after completing the guide quest ‘[Guide] Notice: Legion Raid’. Once you’ve completed the guide quest, you can visit the “Lunar Knights” NPC located in Vern castle to start the quest 'Resurrected Lord of Destruction' which tells the story of Valtan.
      Once unlocked, the Valtan Legion Raid is available to enter through a new structure located in major cities. Legion Raids can also be entered through the Party Finder tool (icon found below the mini-map), or through the new “Integrated Dungeon” menu arriving in the May update that lists all the Dungeons and Raids available to a player and allows entry into those activities directly. This menu can be found by selecting the Integrated Dungeon icon under the mini-map, or by pressing [ALT] + [Q].
      Gate Progression System
      In Legion Raids, gates (or checkpoints) work a little differently than other activities. In other activities, gates will save your progression for that session in case you wipe and need to try again, but in Legion Raids the gate save point system will not only let you try again in case of a wipe, it also lets you take a break from a Legion Raid without losing out on progress or rewards.
      You’ll receive a reward whenever you clear a gate in a Legion Raid. Your completed gate information will be saved when you claim your reward, and your group can vote to decide whether you continue to the next gate or not. If your group votes to continue on, you’ll move forward with your current group to challenge the challenge the boss, enemies, or Legion Commander guarding the remaining gates. If you’ve decided to wait on challenging the remaining gates, you can resume challenging the remaining gates until the weekly reset.
      The May “Destined for Destruction” Update will include a new drop down menu in the Find Party UI (in the Legion Raid section) where you can select which gate you want to find teammates for. Valtan will have two gates, so if you complete the first one, you can come back and challenge the second one later on, even with a whole new group if you see fit.
      Sidereal Skills
       
      Legion Raids introduce a new mechanic; Sidereal Skills. In each Legion Raid, you will find Sidereals who will fight alongside your group, allowing you to enlist their help for powerful skills mid-battle. You can fill up the Sidereal Skill meter throughout the raid, when meeting certain conditions during boss battles. When the meter is full, the raid group leader can use one of the available Sidereal Skills, unique to each Legion Raid.
      In the Valtan Legion Raid, there are 3 Sidereals you can call upon for aid:
        Thirain - Completed Vanquisher
      Thirain awakens the Vanquisher and smashes it with the power of light to create a massively damaging explosion. It has a powerful Weak Point ability granted by Vanquisher’s holy powers.
        Wei - Awakened Dochul
      Wei summons Dochul to launch 3 powerful attacks. Awakened Dochul inflicts massive Stagger damage whenever he attacks.
        Balthorr - Arcturus's Breath
      Balthorr strikes the anvil with Earthen Strength. When he strikes the anvil, all squad members within 14 meters of the anvil are enhanced for a short time with enchanted armor. The enchanted armor grants Push immunity, reduces the damage taken from the foes, and blocks some of the Legion Commander’s powerful skills.
      Gear & Rewards
      With great challenge comes great reward. In Legion Raids, you can earn Legendary gear crafting materials, Relic gear crafting materials, Relic accessories, Gold, honing materials, Ability Stones, Cards, and more! Each gate of a Legion Raid will grant rewards to all players, and the final gate granting additional rewards with the customary bonus chest you can buy for gold, and a loot auction— both similar to what you’d experience in an Abyssal Dungeon or Abyss Raid. While the same rewards can be found in both Normal and Hard mode of Valtan, the Hard mode will grant greater quantities. You’ll also need to be item level 1445 to craft the Relic sets of gear. The gear transfer function will work on Relic gear, so you won’t lose any progress when switching over.
      Additionally, a "Quality Upgrade" NPC has been added to all major cities allowing players a chance to upgrade the quality of Relic gear obtained from Legion Raids.
      Looking Ahead
       
      We’re not going to spoil the unique mechanics, moves, and challenges you’ll experience within the Valtan Legion Raid, as we know some groups like to figure it out on their own! If you want some tips or tricks, head over to YouTube! There are a variety of talented Content Creators who have already made comprehensive guides to prepare you and your group for Valtan.
      On May 19, Valtan, Deskaluda, The Destroyer Advanced Class, Challenge Guardians, and many more threats, new types of content, and skins will arrive in Arkesia. If you want to learn more about what’s coming, make sure you check out the May Update Reveal article, and stay tuned later this week for the full release notes.
      We wish you luck in your upcoming battles against the Demon Beast Legion Commander Valtan, and we’ll see you in Arkesia!
    • By Starym
      We have a very detailed look at the Destroyer, as Amazon lay out the entire class (which has received very significant changes recently) ahead of its release next week! Only the second sort-of-tank in the game, despite its lack of an actual shield, it has plenty of defensive power and a taunt. So let's take at everything related to the class.
      Destroyer (Source)
      Heroes of Arkesia,
      On May 19, the Destroyer Advanced Class will arrive in Arkesia. Armed with a variety of skills centered around charging into the heart of the fray, their hammer attacks are so catastrophically crushing that Destroyers can bend gravity to their will— slowing, launching, pushing and pulling enemies— whatever it takes to utterly, beyond a shadow of a doubt, destroy them. The Destroyer will join the Berserker, Paladin, and Gunlancer as the fourth Warrior Advanced Class. In this Lost Ark Academy, you’ll find information to see if the Destroyer is the class for you— and if so, help you start planning the skills and engravings you’re interested in using to enhance your impact on the battlefield.
      Before we dive in, it’s also worth noting for existing Lost Ark fans that the Destroyer includes the rework (tuning and balance changes) recently made in other regions. Let’s see if the Destroyer fits your playstyle, or is a new experience you’re interested in trying.
      Key Mechanics and Class Identity
      A true tank, the Destroyer has high health, the ability to generate shields, and heavy-hitting attacks that deal massive amounts of Stagger damage. The trade-off comes at the cost of the Destroyer’s attack and movement speed— this hulking warrior has a huge Gravity Hammer that needs to be toted around the battlefield. While the Destroyer’s overall speed is slow, some of his skills allow for bursts of speed to leap or charge into the fray. With his ability to manipulate gravity, the Destroyer won’t be the slowest moving combatant on the field— he can move effortlessly through his intense gravitational attacks, while enemies are slowed, weakened, and crushed. Besides, you don’t need to move at all when you can just pull enemies toward you. While the Destroyer’s attacks may be slower or require charging up, they hit extremely hard— especially when consuming Gravity Cores.
      Gravity Cores & Gravity Release
      The Destroyer’s skills are separated into two categories, Concentration Skills and Gravity Release Skills. When used successfully in combat, Concentration Skills allow the Destroyer to charge up to three Gravity Cores. The Gravity Release Skills consumes any Gravity Cores you’ve charged up to generate a shield and greatly enhance the damage output of that attack. Using one Core grants a 10% damage bonus for the Gravity Release skill being used, and 10% of maximum HP as a temporary shield. Two Gravity Cores grant a 25% damage bonus for the skill and 20% of maximum HP as a shield, and using all three Gravity Cores grants a 45% damage increase for the skill and 30% of maximum HP as a shield.
      In game, the type of skill can easily be identified by its color; Concentration Skills that charge up Gravity Cores are blue-colored, and Gravity Release skills are purple. Making sure you have a balance of these skills, is key, as charging up and spending Gravity Cores will help maximize your damage output.
      Identity Skill - Hypergravity Mode
      The Destroyer's Identity Skill is Hypergravity Mode, which can be activated by pressing [Z] after charging your Gravity Meter (separate from Gravity Cores) through combat. When Hypergravity Mode is activated, in-range enemies' movement speed and attack speed becomes slower, you gain shields, and you become immune to debuffs, knockdowns, pushes, and other incoming negative effects.
      While you'll lose access to most of your skills during Hypergravity, your basic, or “auto” attack becomes heavily enhanced to deal more damage, and you can use a new ability— Vortex Gravity. When using this ability, you'll strike your hammer downward, inflicting damage, and explode gravitational energy in front of you, inflicting more damage, then pull in foes within a 6 meter radius. While in Hypergravity Mode, you can use your enhanced basic attack, press [Z] to use Vortex Gravity, or press [X] to cancel out and return to your normal skillset.
      Class Engravings & Skills
       
       
      Class Specific Engravings
      The Destroyer’s two Class Engravings each enhance a different unique aspect of the class. The Gravity Training Engraving can be used to decrease the amount of time needed to charge the Gravity Meter, and increases the effectiveness of attacks while Hypergravity Mode is active. Similarly, the Rage Hammer Engraving is used to maximize the damage inflicted by Gravity Release Skills, by increasing Crit Rate and Crit Damage based on the amount of Gravity Cores used. Find the exact enhancements listed below.
      Gravity Training
      Level 1: During combat, the Gravity Meter recovers 1% every 1s. Basic Attack and Vortex Gravity Crit Rate +10% and +4% Attack Damage to foes during Hypergravity Mode.
      Level 2: During combat, the Gravity Meter recovers 1.5% every 1s. Basic Attack and Vortex Gravity Crit Rate +20% and Attack Damage +10% to foes during Hypergravity Mode.
      Level 3: During combat, the Gravity Meter recovers 2% every 1s. Basic Attack and Vortex Gravity Crit Rate +30% and Attack Damage +20% to foes during Hypergravity Mode.
      Rage Hammer
      Level 1: When using a Gravity Release Skill, Crit Rate +3% and Crit Damage +5% based on the amount of Cores used.
      Level 2: When using a Gravity Release Skill, Crit Rate +4% and Crit Damage +10% based on the amount of Cores used.
      Level 3: When using a Gravity Release Skill, Crit Rate +5% and Crit Damage +15% based on the amount of Cores used.
      Destroyer Skills
      Find a full list of the Concentration and Gravity Release skill descriptions below, followed by the two Awakening skills. If you’re interested in seeing some of these showcased in video, checkout our Destroyer Class Page! And remember, these are just the base skills - each can be customized further through the Tripod system as you experiment to find what works best against the different threats found throughout Arkesia.
      Concentration Skills (Core Charging Skills - Blue)
      Dreadnaught - Take a ready stance with your hammer on your shoulder, concentrating your energy on your Cores, and then hit the ground to send forth a shockwave, inflicting damage, and use the momentum to jump high. While jumping, slam your hammer down onto foes.
      Earth Smasher - Swing the hammer above your head in a circle and strike the ground, inflicting damage and creating a huge boulder. Take a swing at it to break it and propel the fragments in a cone-shaped blast. The foes hit by the boulder fragments are stunned.
      Endure Pain - Let out a roar, inflicting damage to foes within a 6 meter range. Upon using the skill, gain a buff making you immune to Pushes and reducing incoming damage.
      Gravity Force - Hold your hammer close to the hammerhead and swing it at foes in front of you. Afterward, your hammer releases gravitational energy, attacking foes in a straight line 7 times for damage, pulling them close. Foes affected by the energy receive damage and are forcefully pulled to a nearby position.
      Gravity Impact - Strike your hammer downward, inflicting damage, and start injecting gravitational energy where you stand. Gradually pull and attack foes 8 times, and then instantly explode the energy, pulling all the foes to you at once inflicting damage.
      Heavy Crush - Raise your hammer above your head, then smash the ground with enormous gravitational force, inflicting damage.
      Jumping Smash - Leap to the target location within 10 meters and swing your hammer down to the ground, inflicting damage.
      Power Shoulder - Crouch and charge 5 meters forward with your hammer held in front of you, attacking 4 times to inflict damage. Use as a combo to raise the hammer high and inflict damage, launching foes into the air.
      Power Strike - Raise your hammer above your head and smash the ground 3 times, each smash inflicting damage.
      Running Crash - Hold to sprint forward and charge at foes, inflicting damage over 7 hits. The gravitational energy explodes when you release the skill key or max out the Holding Meter, launching foes into the air for damage.
      Gravity Release Skills (Core Consuming Skills - Purple)
      Earth Eater - Smash the ground behind you, then deliver a horizontal swing with chunks of rocks following your hammer. Spin a total of 3 times, each spin inflicting damage. Your hammer goes higher with each spin until you swing it down to the ground to inflict damage.
      One-Man Army - Swing your hammer sideways to inflict up to 6 blows. damage increases with each blow.
      Full Swing - Strike behind you with your hammer and spin 360 degrees, attacking surrounding foes 3 times in total. Overcharge to inflict more damage.
      Neutralizer - Imbue your hammer with gravitational energy, and swing it downward with might, inflicting damage. This ground smash causes a shockwave within an 8 meter radius, inflicting damage with no paralysis effects. Use the skill again to hit the ground 2 more times, inflicting more damage. Shockwaves inflict the same amount of damage.
      Seismic Hammer - Hold your hammer upside down, then jump and smash the ground, inflicting damage. The crash forms a cone-shaped wall that stretches 11 meter, inflicting damage.
      Gravity Compression - Thrust the handle of your hammer into the ground and release a gravitational wave while inflicting damage. Hold for 2s to release a black hole, inflicting damage over up to 9 hits. If you stop holding before the Holding Meter is maxed out, the black hole explodes and inflicts damage to foes within a 5 meter radius. Max out the Holding Meter to cause a bigger explosion, inflicting damage to foes within a 6 meter radius.
      Perfect Swing - This skill can be charged for 2s. When used midway, advance 3 meters forward and charge at foes to inflict damage, followed by a powerful smash inflicting damage. Overcharge the skill to move 4 meters forward and deliver an even fiercer blow to inflict damage.
      Awakening Skills
      Terra Break Hammer - the ground in front of you, inflicting damage as gravitational energy drops from the sky. The ground cracks, casting a gravitational field. All foes within the field are knocked down. Swing your hammer upward to create anti-gravity and inflict damage. All foes within range are shot into the air. Concentrate your energy and jump, hammering foes flat to the ground for more damage. This skill restores your Gravity Meter by 100%.
      Big Bang - Gather gravitational energy then explode it, inflicting damage to foes in a 3.2 meter radius and knocking them away. All incoming damage -50% and gain immunity against debuffs, Pushes, and Move Speed reductions. Ignore collisions with normal foes while gathering energy. You can move while gathering gravitational energy. damage and the explosion radius up to 8 meters, depending on how long you gathered energy.
      Leveling Up & Looking Ahead
       
       
      We’re excited to see the Destroyer’s impact on the battlefields of Arkesia, helping raid groups complete stagger checks and dishing out massive damage when the Destined for Destruction Update releases on May 19. Interested in catching your Destroyer up to the rest of your roster? There are a few progression paths you can take. If you haven’t leveraged them already, there are two current progression events available for a limited time:
      The Express Mission Event that can be activated on any character to enable faster honing through Tier 1 & 2, and special event missions that grant progression materials, battle items, and more as completion rewards.
      A Feiton Powerpass that immediately drops an alternate character at the end of the Feiton storyline (Item Level 960).
      Both these progression events will be sticking around until June 30, so make sure to use them while you can! We’ll strive to be more clear if an Advanced Class will be releasing during future progression events, so players can better plan ahead. In addition to the limited-time events, every player received 2 Vern Powerpasses at launch, and players can use the Knowledge Transfer feature in their Stronghold to help move a new alternate character through previously completed continent storylines.
      We’ll see you, soon bearing colossal hammers, in Arkesia!
    • By Starym
      Amazon talked about the ongoing "war" against bots in Lost Ark, as they went on to detail all the steps that have been taken so far, as well as future plans (although remain vague on those, so as not to show their hand).
      Bots (Source)
      Heroes of Arkesia!
      We know that bots have been causing frustration within the community, and we share in that frustration. Over the past few months we’ve made a number of changes to Lost Ark in order to combat bots. We know that there’s still work to do, and we want to share some detail on how we’re approaching this ongoing issue so we can give Lost Ark players a better experience.
      Since Lost Ark launched, we’ve been fighting a war against the bots infiltrating Arkesia. Addressing bots can be especially challenging in free-to-play games because it’s so easy to create an account and enter the game, but we’re working on multiple fronts to fight them. Here are some of the measures we’ve taken so far:
      Permanently banned several million accounts that participated in botting, hacking, or gold selling.
      Level-gated area chat to keep brand-new accounts from spamming gold-selling advertisements.
      Actively updated the game’s automatic chat moderation with lines and phrases that we know are commonly used by gold sellers.
      Changed the reward structures of quests and events to add a stronger deterrent against using bots to farm gold.
      Updated and improved Easy Anti Cheat detection capabilities to better identify and act against bots.
      Enabled a native detection system to help quickly identify bad actors and take action against them.
      Improved reporting tools in-game to help our players report bots and our support staff act more quickly on reports.
      Blocked IP from regions where we do not have publishing rights that have shown large amounts of bot activity.
      Blocked VPNs to stop bad actors from working around IP bans.
      While each of these tactics has shown some measure of success in removing bots from the game, our work is far from over. We can’t share all the details, because we don’t want to help bot users more easily adapt to our tactics, but we’re working closely with Easy Anti Cheat to improve their support of Lost Ark and with Smilegate RPG to improve the native bot detection system, while tuning events and rewards to prevent or remove paths for bot abuse. We’re also exploring new ways to help combat bots natively at scale.
      We’ve heard some questions from the community about tools like Captcha or two-factor authentication. These tools would require sizeable platform and architectural changes to implement in Lost Ark. Real-world account owner identification is another method used in some regions, but the global scale of the Western version of the game and varying laws in the territories where we operate Lost Ark make this a less realistic solution for us. We’re continuing to explore our options for additional tools that are scalable and could make a significant impact.
      As we continue our quest to rid Arkesia of bots, we are also conscious of possible pain points some of these measures might cause for our players, and are working to balance this. We appreciate your patience as we continue working to bring the best possible Lost Ark experience to our players.
    • By Starym
      We have a pretty big maintenance window coming up later today, as Amazon have announced an unexpected downtime period in order to implement a hotfix necessary for next week's big May update.
       
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