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Official World of Warcraft Patch 9.2 Notes

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Blizzard has just posted the official patch notes for Patch 9.2. Take a look at what's coming in the latest World of Warcraft content update!

Blizzard LogoPatch Notes(Source)

Zovaal, the elusive Jailer and ruler of the Maw in the Shadowlands, has made his next move—and with it, he threatens to rewrite the rules of reality. In Eternity's End, you'll face him, and perhaps save Azeroth and the Shadowlands from a fate worse than death.


NEW ZONE: ZERETH MORTIS

Zereth Mortis was created by the First Ones as a workshop to create afterlives. Its denizens—the automa—have built all that exists in the Shadowlands. It is a strange, otherworldly location that defies all concepts of reality or physics. The Jailer intends to use the secrets of Zereth Mortis to reshape reality and bend it to his malevolent will.

Completing various activities throughout the zone, such as map exploration, collecting hidden treasures, and finishing quest storylines will earn you an achievement, Unlocking the Secrets, that allows you to ride flying mounts in Zereth Mortis. [LEARN MORE]


NEW FACTION: THE ENLIGHTENED

The Enlightened are brokers that arrived on Zereth Mortis a long time ago. They no longer see their world in a transactional manner, but instead they treat their dwelling as a sacred place, and hope to answer to a higher calling—the pursuit of knowledge. Find common ground with The Enlightened to succeed and defend Zereth Mortis.


DECODE THE CYPHER OF THE FIRST ONES

The automa of Zereth Mortis speak in a musical language that is incomprehensible to mortal races. Team up with a curious automa sidekick in this new progression system to learn the lost language of the Progenitors and delve deeper into the secrets of Zereth Mortis, unlocking an array of new zone activities, daily quests, events, and rewards.


PROTOFORM SYNTHESIS

The Forge of the Afterlives is a powerful instrument of creation, and all that remains of the First Ones. Just as it serves to create new realms for the Shadowlands, Synthesis Forges have been used to create the new entities that populate those realms. Now you’ll be able to use them to craft your own mounts and battle pets. [LEARN MORE]


NEW RAID: SEPULCHER OF THE FIRST ONES

Deep in the Sepulcher of the First Ones lies the key to unlock the Jailer's plans. Gather the power of the First Ones as you pursue Zovaal into the Sepulcher and fight through his forces—but first, you must face Anduin, and discover a way to resist the Jailer's terrifying Domination magic.

Sepulcher of the First Ones will open its doors March 1 on Normal and Heroic difficulties, and March 8 on Mythic and Raid Finder (Wing 1) difficulties. [LEARN MORE]


PROGENITOR CLASS ARMOR SET

Harness the power of the First Ones by collecting distinctive class armor sets via raids, PvP, or Mythic+ dungeons. The Progenitor armor set will grant your character new abilities based on your specialization, and includes a helm, shoulders, chest, gauntlets, and leggings with 2 set bonuses. The first set bonus is unlocked when two set pieces are equipped, and the second bonus is unlocked when four set pieces are equipped.


NEW BRAWL: SOLO SHUFFLE

The Solo Shuffle brawl pits six players (two healers, four damage dealers) against each other in exciting 3v3 Arena matches. As the name implies, you can only queue for this brawl solo. Play a series of short matches as teams are shuffled and earn rewards based on your performance. [LEARN MORE]


NEW ARENA: MALDRAXXUS COLISEUM

For eons, the Necrolords of Maldraxxus honed their craft at the Maldraxxus Coliseum in the Theater of Pain. Now the Arena is open to any would-be challengers—and there's no shortage of champions willing to test their mettle. Prove yourself worthy. Only the strong will survive.


SHADOWLANDS SEASON 3

Shadowlands Season 3 begins on March 1. With the new season, you'll see increased item levels for rewards and new seasonal rewards. The new seasonal rewards for PvP include a new Arena title: "Cosmic Gladiator", a new weapon illusion, new coloration of the Gladiator mount, and new Vicious mounts–Alliance and Horde themed Warstalker and Croaker. 

The new seasonal Mythic+ dungeon affix is Encrypted: Enemies throughout the dungeon possess relics of the First Ones. Destroy the relics to summon the First Ones' Automa and gain powerful bonuses, based on the order in which they were destroyed. New seasonal rewards for Mythic+ include the two new titles: "the Cryptic" and "the Cryptic Hero", and a new coloration of the Mythic+ Deathwalker mount.


NEW ATTRACTION: DARKMOON DANCE COMPETITION

The Darkmoon Faire returns on March with a brand-new attraction, the Darkmoon Dance Competition! Put on your dancing shoes and head to the dance party to compete head-to-head against a rival dancer. Watch them carefully as they perform a series of stylish moves then try to match their routine without tripping over your feet.


NEW PETS, MOUNTS, ACHIEVEMENTS, AND MORE!


CHARACTERS

  • Added 3 new Night Elf male face options based on the 3 scowling faces, but now with a more natural and less aggressive mouth.
  • Vulpera's Bag of Tricks (Racial Ability) now heals up to 3 targets when cast (was uncapped).

CLASSES

  • DEATH KNIGHT
    • Abomination Limb (Necrolord Ability) damage increased by 20%.
    • Abomination's Frenzy (Necrolord Runecarving Power) now increases enemy damage taken from the Death Knight by 20% (was 10%), and enemies affected by Abomination’s Frenzy now also take increased damage from your Minions for the duration.
    • Final Sentence (Kyrian Runecarving Power) now grants 4% damage per stack (was 3%), duration reduced to 15 seconds (was 18 seconds), and now grants the Rune and Damage buff on the initial cast of Shackle the Unworthy (and again each time it spreads).
    • Rampant Transference (Night Fae Runecarving Power) Strength per stack of Death’s Due increased by 3% (was 2%).
    • Convocation of the Dead (Conduit) now reduces the cooldown of Apocalypse by 1 second per Festering Wound burst at all ranks and now also increases Festering Wound damage by 15%.
    • Eternal Hunger (Conduit) increases Minion damage by 6% (was 3%).
    • Embrace Death (Conduit) causes Sudden Doom to increase Death Coil damage by 40% (was 35%).
    • Brutal Grasp (Conduit) increases Abomination Limb damage by 30% (was 15%).
    • BLOOD
      • Fixed an issue that caused Dancing Rune Weapon's Heart Strike to deal less damage than intended.
    • FROST
      • Fixed an issue with Killing Machine that caused it to trigger less often than intended while Dual Wielding.
  • DEMON HUNTER
    • Sinful Brand (Venthyr Ability) can no longer be overwritten by a lower duration Sinful Brand when applied via Metamorphosis.
    • Blind Faith's (Runecarving Power) Versatility bonus is now capped at 20% Versatility.
  • DRUID
    • Cheetah Travel Form has now been updated to a new and higher resolution model.
    • Kindred Affinity’s (Kyrian Runecarving Power) stat bonus for the Druid reduced to 6% (was 8%) and the stat bonus for their partner reduced to 3% (was 8%).
    • Sinful Hysteria (Venthyr Runecarving Power) now increases the duration of Ravenous Frenzy by 0.1 second with each application (was 0.2 seconds) and you will not be overcome by Frenzy for 3 seconds after it ends (was 5 seconds).
    • RESTORATION
      • All healing abilities increased by 10%.
      • All damage abilities increased by 10%.
      • Lifebloom healing over time increased by 12% and bloom heal increased by 20%.
      • Nourish (Talent) healing increased by 15%.
      • Overgrowth (Talent) mana cost reduced by 60%.
      • Inner Peace (Talent) now has an additional effect – While channeling Tranquility, you take 20% reduced damage and are immune to knockbacks.
      • Germination (Talent) now has an additional effect – Rejuvenation duration increased by 2 seconds.
  • HUNTER
    • The following beneficial effects will now show up above the player's resource display: Bestial Wrath, Coordinated Assault, Steady Focus, and Trueshot.
  • MAGE
    • Harmonic Echo (Kyrian Runecarving Power) now also echoes the damage to the primary target affected by Radiant Spark's Vulnerability.
    • FROST
      • Frozen Orb damage reduced by 12%.
      • Blizzard damage reduced by 12% and reduces the cooldown of Frozen Orb by 0.25 seconds each time Blizzard deals damage (was 0.5 seconds).
      • Comet Storm (Talent) no longer removes Winter’s Chill.
  • MONK
    • Bonedust Brew's (Necrolord Ability) damage and healing effectiveness has been increased to 40% (was 35%) and the ability can no longer critically strike.
    • Fixed an issue that allowed Bonedust Brew to be parried.
    • Bountiful Brew (Necrolord Runecarving Power) now extends the duration of Bonedust Brew if it triggers while a target is currently afflicted by Bonedust Brew.
    • Sinister Teachings (Venthyr Runecarving Power) now reduces the cooldown of Fallen Order by 2.5 seconds when you critically strike (was 5 seconds).
    • Fixed an issue that caused Expel Harm to not always deal a consistent amount of damage.
    • WINDWALKER
      • Fixed an issue that caused Invoke Xuen, the White Tiger's Empowered Tiger Lightning ability to incorrectly doubly affect the damage of Bonedust Brew (Necrolord Ability).
  • PALADIN
    • Ashen Hallow (Venthyr Ability) healing reduced by 15% for all specializations.
    • Ashen Hallow (Venthyr Ability) can now be canceled early by pressing its button again.
    • Radiant Embers (Venthyr Runecarving Power) now increases Ashen Hallow's duration by 50%. Cancelling your Ashen Hallow early will reduce its cooldown by up to 50%, proportional to its remaining duration.
    • HOLY
      • All healing abilities increased by 6%.
      • Ashen Hallow, Hammer of Wrath, Judgment, and Holy Shock damage reduced by 12%.
      • Avenging Wrath (Rank 3) has been removed.
  • PRIEST
    • Pallid Command's (Necrolord Runecarving Power) Rattling Mage’s Unholy Bolt damage has been reduced by 40%, and Brooding Cleric’s Stitch Wounds healing has been reduced by 5%.
    • HOLY
      • All healing abilities increased by 10%.
      • All damage abilities increased by 15%.
      • Symbol of Hope cooldown reduced to 3 minutes (was 5 minutes) and channel time reduced to 4 seconds (was 5 seconds).
      • Holy Word: Chastise damage increased by 25%.
      • Holy Word: Serenity mana cost reduced to 2.5% (was 4%).
      • Holy Word: Sanctify mana cost reduced to 3.5% (was 5%).
      • Prayer Circle (Talent) now also reduces the mana cost of Prayer of Healing by 25%.
      • Guardian Angel (Talent) now has an additional effect – When Guardian Spirit saves the target from death, it does not expire.
      • Afterlife (Talent) now has an additional effect – As a Spirit of Redemption, you may cast Resurrection, which ends the Spirit of Redemption. Afterlife's Resurrection cast time is 6 seconds and Afterlife now prevents combat resurrections on the Priest for 30 seconds after using Resurrection.
      • Binding Heal (Talent) has been removed.
      • Cosmic Ripple (Talent) has been moved and replaces Binding Heal (Talent) on row 40.
      • New Talent (Row 30): Binding Heals – 20% of Heal or Flash Heal healing on other targets also heals you.
  • SHAMAN
    • Discover 2 new glyphs to change the appearance of the Ghost Wolf form: Spectral Lupine and Spectral Vulpine.
    • Frost Shock damage increased by 40%.
    • Flame Shock is now target capped at 6 targets.
    • Chain Harvest (Venthyr Ability) now grants 3 Maelstrom per target hit when cast while in Elemental Specialization
    • Elemental Conduit (Venthyr Runecarving Power) now also reduces the cooldown of Chain Harvest (Venthyr Ability) by 1 second when Flame Shock critically strikes.
    • Splintered Elements (Necrolord Runecarving Power) now increases Haste by 10% (was 8%) for 12 seconds (was 10 seconds).
    • Unruly Winds (Conduit) chance to trigger is now 15–50% based on item level (was 20–35%).
    • Magma Fist (Conduit) additional critical strike chance is now 12–37.2% based on item level (was 15–25%).
    • Focused Lightning (Conduit) damage or healing increase is now 5–12% based on item level (was 1–4.5%).
    • Chilled to the Core (Conduit) chance to trigger is now 30–72% based on item level (was 21–35%).
    • ELEMENTAL
      • Icefury (Talent) now causes your next 4 Frost Shocks to deal 225% increased damage (was 300%).
      • Fire Elemental has had the mana cost of its abilities reduced by 90% and should no longer run out of mana.
      • Storm Elemental's (Talent) Wind Gust now lasts for the duration of the Storm Elemental (was 30 seconds).
    • ENHANCEMENT
      • Frost Shock and Flame Shock no longer have a shared cooldown.
      • Crash Lightning mana cost reduced to 1% base mana (was 5.5%).
      • Fire Nova mana cost reduced to 1% base mana (was 5.5%).
      • Windfury Totem mana cost reduced to 1.5% base mana (was 12%).
      • Lava Lash mana cost reduced to 0.8% base mana (was 4%).
      • If you Lava Lash a target that has Flame Shock on them, Lava Lash will now spread Flame Shock to up to 3 nearby enemies in an 8 yard radius. If all enemies in the area are already affected with Flame Shock, it will refresh the duration of Flame Shock instead.
      • Feral Spirit no longer shows up under the unit frame “totem timers” slots. This is to prevent too many Spirits in conjunction with other summons overflowing these slots and despawning the Spirits prematurely.
      • Ice Strike (Talent) and Sundering (Talent) can now properly cause the Flametongue weapon damage effect.
      • Ice Strike and Sundering are no longer able to be used while disarmed.
  • WARLOCK
    • Summon Succubus has been replaced with Summon Sayaad – Randomly summon your Incubus or Succubus. Warlocks may speak to the Warlock trainers in Stormwind or Orgrimmar to enact a pact with their Incubus or Succubus, ensuring that only they are summoned.
    • Summon Sayaad
      • Seduction (Pet Ability) now causes the target to slowly walk towards the demon. It now also has a chance to break on damage taken, rather than always breaking on the first instance of damage.
      • Whiplash (Pet Ability) now also causes enemies to take 1% increased damage from the Succubus or Incubus each time it strikes, stacking up to 10 times. Duration increased to 15 seconds (was 10 seconds).
    • Contained Perpetual Explosion (Venthyr Runecarving Power) now caps the amount of bonus periodic damage it provides at 275% when hitting 10 additional targets.
  • WARRIOR
    • Fixed an issue that prevented Crushing Blow from Recklessness to deal damage if the Warrior was rooted. 

COVENANTS

  • SOULBINDS
    • VENTHYR
      • The root effect from Nimble Steps (Nadjia the Mistblade) now properly breaks when enough damage is taken.

DUNGEONS AND RAIDS

  • TAZAVESH, THE VEILED MARKET
    • Now separated into two dungeons on Heroic and Mythic+ difficulties: Streets of Wonder and So'leah's Gambit.
    • Mythic 0 difficulty will continue to be the full mega-dungeon experience, but for those who'd wish to skip deeper into the dungeon, Ta'piks will provide a teleport for quick travel.
    • HYLBRANDE
      • Players no longer channel on the Titan Console to view the Bypass Code, instead click the Titan Console to gain a debuff named Titanic Insight. Titanic Insight allows the player to see signs on the Titan Console for 15 seconds, but now you will be able to move and engage during the stage. The Titan Console can only be accessed by a single player every 15 seconds.
  • MISTS OF TIRNA SCITHE
    • Drust Spiteclaw's Bloodletting now has a minimum range, and is only used on players at least 10 yards away.
    • Drust Spiteclaw's Dying Breath now has a much smaller area of effect. A warning visual and delay has been added to allow time to play around it.
    • Dying Breath debuff duration reduced to 20 seconds (was 30 seconds), and is no longer automatically removed upon leaving combat.
      • Developers' note: We hoped to see Dying Breath used for high-risk/high-reward plays, but players have found that the risk generally outweighed the reward. This update should make the risk more manageable & make the ability more interesting to play around.
    • TRED'OVA
      • Spinemaw Gorgers no longer transform into Enlightened Spinemaw Gorgers on Mythic+ difficulty.
  • MYTHIC+ AFFIXES
    • NECROTIC
      • Necrotic Wound duration is now 5 seconds (was 6 seconds).

ITEMS AND REWARDS

  • COSMIC FLUX
    • A new currency for upgrading Runecarving legendaries, buying items off Enlightened brokers, and for using the new Creation Catalyst feature. Rewarded from a variety of activities in Shadowlands Season 3, such as defeating raid bosses, PvP, Mythic+, Torghast, Tower of the Damned, and Zereth Mortis activities.
  • CREATION CATALYST
    • Once players fully uncover the secrets of the First Ones, the Creation Catalyst will become available. This will serve to help anyone who’s having bad luck on a particular armor slot, or to help alts quickly catch up later in the patch. The Creation Catalyst will use Cosmic Flux in combination with an appropriate non-set armor piece to create a Progenitor armor piece in that armor slot of the same item level. The armor you transform can be obtained from PvP, Mythic+, or other new Eternity’s End content.
      • For example: The Great Vault rewards an ilvl 265 non-set chest piece. Once the Creation Catalyst is unlocked and enough Cosmic Flux has been collected, this can be used to make an ilvl 265 Progenitor armor piece that activates the set bonus. Note: If you earn a non-set armor piece before the Creation Catalyst is unlocked, we recommend hanging on to it in case you want to convert it later.
  • All conduits are now spread across all Shadowlands dungeons.
  • Three new conduit upgrade items have been added:
    • Font of Ephemeral Power learns all Conduits and raises them to item level 226. Requires Friendly with The Enlightened.
    • Decanter of Untapped Potential learns all Conduits and raises them to item level 239. Requires Revered with The Enlightened.
    • Vessel of Profound Possibilities learns all Conduits and raises them to item level 278. Requires completing the Zereth Mortis campaign chapter: "Souls Entwined",  and one of following achievements: Keystone Hero, Elite, or Mythic: Sepulcher of the First Ones.
  • Shards of Domination are now disabled in Zereth Mortis, the Sepulcher of the First Ones raid, and all PvP and dungeon content.
  • Mechagon Peacekeeper, Rusty Mechanocrawler, and Scrapforged Mechaspider can now soar into the sky with their unique flying animation.
  • Toys that change your weapon's appearance now correctly show your original enchant or illusion enchant on the new weapon.
  • The Weave of Warped Fates trinket now prevents the player from death (was resurrect the player on use).

PET BATTLES

  • New wild pets to capture in Zereth Mortis.

PLAYER VERSUS PLAYER

  • SOLO SHUFFLE BRAWL WAR GAMES
    • War Games can be created with the chat commands: /soloshufflewargame or /sswg <friend's BattleTag without # or numbers> <optional map name> 
      • Example: /sswg <Linxy> <nagrand>
      • Both players must be party leaders and their party members must total to 6 and have the correct active specializations selected for a valid Solo Shuffle composition.
    • The chat command to spectate the war game is: /invitespectatorsoloshufflematch <BattleTag of friend 1> <BattleTag of friend 2> <optional map name>
      • Example: /invitespectatorsoloshufflematch <Linxy> <Kaivax> <nagrand>
      • All 3 players must be party leaders. Friend 1 and friend 2's parties must be a valid shuffle composition of 6. All players in the party of the player who sends the command will be spectators and given the spectator UI in the game. 
  • Fixed an issue that caused Disarm effects to bypass War Banner's (Arms Warrior PvP Talent) crowd-control reduction and Ultimate Form's (Plague Deviser Marileth Soulbind) crowd-control immunity.
  • PRIEST
    • HOLY
      • Fixed an issue that caused Holy Ward (PvP Talent) to be removed by a crowd-control ability while the Priest had a separate effect active that prevented crowd-controls.
  • SHAMAN
    • RESTORATION
      • The root effect from Earthgrab Totem (Talent) now properly counts absorbed damage when determining if enough damage has been taken to break the root effect.
  • WARLOCK
    • AFFLICTION
      • Deathbolt (PvP Talent) now deals its damage over 3 seconds (was immediate damage). This periodic effect cannot be dispelled.
    • DEMONOLOGY
      • Fixed an issue that caused Call Fel Lord's (PvP Talent) Fel Cleave to not deal damage to targets that were immune to stun effects.

PROFESSIONS

  • Many skinnable, mineable, and gatherable enemies can now be skinned, mined, and gathered by all the players who engaged with the enemy and have the correct gathering skill.
    • Developers' note: In order to help make "skinning" (skinning, mining, and herb gathering of enemies) a more group friendly experience, we have adjusted skinning rules. The majority of "skinnable" enemies will now follow the normal tapping rules, and be skinnable by everyone who engaged with them and has the ability to skin them. Some weaker and very specific enemies can still only be skinned once, while some rare and powerful enemies will be skinnable by everyone who engages them and is capable.
  • Rare Crafted Equipment recipes now have an additional Optional Reagent slot.
  • NEW RECIPES
    • Optional Reagent: Crafter's Mark IV – Set the crafted equipment to item level 233 and the required level to 60.
    • Optional Reagent: Crafter's Mark of the First Ones – Set the crafted equipment to item level 262, required level to 60, and adds Unique Equipped: Shadowlands Crafted.
    • Optional Crafting Reagent: Vestige of the Eternal – Increase the item level of crafted Runecarving Vessel by the equivalent of 3 ranks.
    • ALCHEMY
      • New Potion: Cosmic Healing Potion
      • Optional Reagent: Sustaining Armor Polish
      • Optional Reagent: Infusion: Corpse Purification
    • COOKING
      • Empty Kettle of Stone Soup – Set out a Kettle of Stone Soup, ready to fill with delicious ingredients. Contribute ingredients to finish it and feed up to 35 people in your raid or party. Spend at least 10 seconds eating to become well fed with 20 in a stat for 1 hour.
      • New Meat: Protoflesh
    • ENCHANTING
      • Optional Reagent: Cosmic Protoweave
      • Optional Reagent: Magically Regulated Automa Core
    • ENGINEERING
      • Optional Reagent: Pure-Air Sail Extensions
      • Optional Reagent: Erratic Genesis Matrix
    • FISHING
      • New Fish: Precursor Placoderm
    • HERBALISM
      • Hew Herb: First Flower
    • INSCRIPTION
      • Vantus Rune: Sepulcher of the First Ones
      • Contract: Enlightened Brokers
    • JEWELCRAFTING
      • Optional Reagent: Devourer Essence Stone
      • Optional Reagent: Ephemera Harmonizing Stone
    • MINING
      • New Ore: Progenium Ore
    • SKINNING
      • New Hide: Protogenic Pelt
    • TAILORING
      • New Cloth: Silken Protofiber

QUESTS

  • 8 new Campaign Chapters have been added.

RUNECARVING

  • New Legendary belt and Runecarving Power: Belt of Unity – Empowered with your current covenant's Runecarving Power that will switch freely alongside your character whenever swapping covenants. Additionally, this new Legendary can be equipped alongside another Shadowlands Legendary in a different armor slot, giving you two powerful legendary effects to boost your power.
    • You’ll be able to obtain the Belt of Unity at the end of Chapter 7 of the Zereth Mortis campaign. If you’d like to craft the new covenant-swapping Runecarving Power on a different armor slot, a new Runecarving Memory – Memory of Unity – is available on the Enlightened reputation vendor that will let you do so.

TORGHAST, TOWER OF THE DAMNED

  • Four new challenging Layers have been introduced, Layers 13–16.
  • New Game Mode: The Jailer's Gauntlet – Run through a series of increasingly challenging encounters, across 8 floors per layer and 8 layers total to earn unique rewards.
  • New: Empowered Torments – Existing Torments that have increased in strength. 1 Empowered Torment will be applied to Layers 13–14, and 2 Empowered Torments will be applied to Layers 15–16.
  • ANIMA POWERS
    • MONK
      • Corrosive Dosage now stacks up to 3 times (was 5).
    • SHAMAN
      • Heart of the Deathseer no longer causes increased Flame Shock spreading.

USER INTERFACE AND ACCESSIBILITY

  • NEW FEATURE: CLICK CASTING
    • This feature allows you to cast spells by simply clicking on a unit frame.
    • Set up your spell bindings by going to the Key Bindings menu or Interface Options > Combat.
  • NEW SETTING: UNIT FRAME MOUSEOVER CASTING
    • This setting allows you to mouse over a unit frame and cast a spell on that character without targeting them.
    • Access this setting under Interface Options > Combat.
  • Arena groups in Group Finder now show their party members' specialization in the mouseover tooltip. 
  • Mythic+ Rating chat links now also show the player's highest rating from a previous season.  
  • The quest log now displays a clock icon next to quests that have a time remaining counter. 
  • The gold, silver, and copper coin icons have been adjusted to have more contrast from each other and the background. 

WOW COMPANION APP

  • The Zereth Mortis map and World Quests have been added.
  • Players can interact with the Cypher Research Console from the app to view progress and begin new research.
     

To view all content update notes, click here.

For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.

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9 minutes ago, Dejo93 said:

Isn't there a rumor that we'll get new expansion announcement after the raid comes? Or after the last bosses are unlocked?

There's a rumor it'll be announced whenever you want, 1 for each day from 9.2 lauch to next year! 😄

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14 hours ago, Starym said:

There's a rumor it'll be announced whenever you want, 1 for each day from 9.2 lauch to next year! 😄

Unless it did not get tinkered away. eheheh 😄

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      We’re removing a lot of throughput talents from the class tree to allow warlocks to pick up more utility without feeling forced to take mandatory talents to be competitive. These talents aren’t compelling options when placed against utility as they will always be the right answer to have. This allows us to move that power into the specialization trees and tailor throughput-centric talents to be specific to that specialization’s gameplay.
      Malefic Rapture
      In addition to becoming baseline for Affliction, we are introducing new talents that will help Malefic Rapture become the go-to spender for both single-target and multi-target situations. This should also shift Seed of Corruption to being a means to apply Corruption to multiple targets rather than what you spam in dungeons. In addition, we are redesigning Siphon Life to be friendlier to Affliction’s rotation and expect that its new design will make it easier to optimize Malefic Rapture.
      Affliction’s Adaptability
      While we do want Affliction warlocks to have a preferred talent setup for single- versus multi-target situations, we don’t want it to feel like they are powerless if they are in the opposite situation. By focusing on Malefic Rapture being Affliction’s main spender and removing talents that are only valuable in multi-target situations (Soul Flame, Soul Swap, Doom Blossom, etc.), we’re hoping that the Affliction tree feels less punishing to fill out.
      Is This It?
      Not at all. We expect to make changes based on feedback and our own playtesting. We want to get the ball rolling on changes we knew we want to make, so we could start the discussion early on and make adjustments before The War Within launches.
      Thank you all for the continued discussions and we look forward to your feedback!
      And here are the full changes from the development notes:
      Affliction (Source)
      Affliction Malefic Rapture is now baseline and has been removed from the Affliction tree. Unstable Affliction has been moved to row 1. Writhe in Agony has been moved to row 2. Absolute Corruption and Siphon Life have been moved to row 3. New Talent: Cunning Cruelty - Malefic Rapture has a chance to trigger a Shadow Bolt Volley, dealing damage to 5 enemies within 10 yards of your current target. New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%. New Talent: Death’s Embrace – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% when your target is at or below 20% health. New Talent: Relinquished - Agony has 1.25 times the normal chance to generate a Soul Shard. New Talent: Improved Shadow Bolt - The cast time of Shadow Bolt is reduced by 15% and Shadow Bolt deals 20% increased damage. New Talent: Volatile Agony - Refreshing Agony with less than 10 seconds remaining deals Shadow damage to its target and enemies within 10 yards. New Talent: Summoner’s Embrace - Increases the damage dealt or life drained by your Shadow spells and your demon by 3%. New Talent: Malediction - The periodic critical strike chance of Agony, Corruption, and Unstable Affliction is increased by 10%. New Talent: Contagion - Critical strike damage dealt by Agony, Corruption, and Unstable Affliction is increased by 20%. New Talent: Cull the Weak - Malefic Rapture deals 5% increased damage for each enemy it hits. New Talent: Empowered Unstable Affliction - Reduces the cast time of Unstable Affliction by 10/20% and damage dealt by Unstable Affliction has a 5/10% chance to generate a Soul Shard. New Talent: Oblivion - Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. Costs 2 Soul Shards. 45 sec cooldown. Siphon Life has been redesigned - Corruption deals 20% increased damage and heals you for 5% of the damage dealt. Kindled Malice has been redesigned - Malefic Rapture damage increased by 4/8%. Corruption damage increased by 10/20%. Malevolent Visionary has been redesigned – Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the target for Shadow damage. Shadow Embrace has been redesigned - [Shadow Bolt/Drain Soul] apply Shadow Embrace, increasing your damage dealt to the target by [4.0%/2.0%] for 16 sec. Stacks up to [2/4] times. Pandemic Invocation has been removed. Sow the Seeds has been removed. Soul Swap has been removed. Doom Blossom has been removed. Dread Touch has been removed. Soul Flame has been removed. Agonizing Corruption has been removed. Seized Vitality has been removed. Soul-Eater’s Gluttony has been removed. Grand Warlock’s Design has been removed. Grim Reach has been removed. Xavius’ Gambit has been moved to row 6. Withering Bolt has been moved to row 8. Shadow Embrace has been moved to row 7. Inevitable Demise has been moved to row 6. Tormented Crescendo has been moved to row 7. Sacrolash’s Dark Strike has been moved to row 5. Grimoire of Sacrifice has been moved to column 4. Creeping Death has been moved to column 3. Dark Virtuosity has been moved to column 1. Malevolent Visionary has been moved to row 10. Summon Darkglare has been moved to row 9.
    • By Staff
      Here come this week's Windwalker changes as well, with Blizzard detailing adjustments to Tiger Palm and Combo Strikes, as well as announcing talent tree layout changes coming with next week's build.
      Monk (Source)
      This week’s Alpha build brings more updates to Windwalker and we’d like to go over the underlying philosophy and reasoning for these changes. The main changes we’ll be discussing are to Tiger Palm and its damage distribution, making Combo Strikes more consistent and intuitive, and some incoming shifts to their spec tree talent layout.
      Tiger Palm
      Tiger Palm is the most commonly used button for Windwalker, but historically it has represented very little overall damage itself. We want Tiger Palm to remain mostly about generating Chi, but also represent a more meaningful percentage of Windwalker’s damage breakdown. Our goal is not to change rotational priorities, but to make every button press feel directlymeaningful to your overall damage.
      This also helps us tackle some interesting damage profiles by increasing their priority target damage, even in AoE scenarios. We’re excited about talents like Martial Mixture for this reason, which could offer some additional support to this profile.
      Combo Strikes
      We’ve removed Chi Wave and Expel Harm from the list of spells that trigger Combo Strikes for Windwalker Monks in The War Within. Since these are now automatically triggered, we didn’t think it was intuitive for these to trigger Mastery. Our intent for Combo Strikes is that the main focus should be directly on the action bar and relying on direct spell casts rather than auras to determine your next spell to cast.
      Alongside this, we’re making a couple adjustments to Combat Wisdom and Storm, Earth, and Fire to support these changes.
      Combat Wisdom will now rebalance Chi to 2 while out of combat instead of the default depletion. We think this will help both Windwalker’s opener feel more intuitive (only one required Tiger Palm before entering cooldowns with max Chi when playing with Ordered Elements) and also improve the experience of traveling between packs in Mythic Plus or the open world.
      Storm, Earth, and Fire is being added to the list of spells that triggers Combo Strikes. Our goal here is to make the transition to bursting feel as smooth as possible – both when maximizing Rising Sun Kicks with Ordered Elements and in the cases a Windwalker may choose to Storm, Earth, and Fire immediately before using other globals to set up Combo Strikes.
      Windwalker Tree Talent Layout Adjustments
      In next week’s Alpha build, we’re repositioning some nodes in the Windwalker tree to free up some builds we’re excited about. The main change is moving Teachings of the Monastery to Flying Serpent Kick’s location and moving Flying Serpent Kick baseline. Teachings of the Monastery is a talent we’re now considering core to the spec’s design in all scenarios, and moving it to a more centralized location frees up a talent point to increase optionality elsewhere.
      Thank you very much for your testing and feedback!
      And the changes from the development notes:
      Windwalker (Source)
      Developers’ notes: Please note that not all of the below changes will be available in Public Alpha 2, but we want to give players a full picture our next planned update for Windwalker, so we’ve opted to include all of our changes.
      Windwalker Expel Harm no longer triggers combo strikes. Chi Wave no longer triggers combo strikes. Combat Wisdom now balances your Chi to 2 while out of combat. Developers’ notes: With the removal of Expel Harm from the list of combo strikes triggers, we’d like to naturally smooth out Windwalker’s opener by having them start each combat with some additional Chi. This also reduces the ramp-up steps for them to get going rotationally. Storm, Earth, and Fire now triggers Combo Strikes. Developers’ notes: Moving forward, we’d like for Combo Strikes to not trigger from spells that aren’t intuitive to mix into your rotation or aren’t directly under your control, such as Flying Serpent Kick and Chi Wave / Expel Harm procs. Along this line of thinking, we’re also adding Storm, Earth and Fire to the list of spells that can trigger Combo Strikes. We want the initiation of cooldowns to feel as smooth as possible, and we’d like to allow for Ordered Elements to feel easier to play around (also back to back Rising Sun Kicks are fun!). Ordered Elements now has a 7 sec duration (was 5). Jadefire Harmony now increases damage and healing taken by 8% for its duration (was 12%). Crane Vortex is now a 1 point talent and increases the radius of Spinning Crane Kick by 15%. Rising Star is now a 1 point talent. Vivify healing increased by 30% for Windwalker. Developers’ notes: With the removal of Expel Harm as an active button for Windwalker, we’d like Vivify to better fill the on-demand healing niche for them. Skytouch no longer increases the range of Tiger Palm, now increases critical strike chance by 15% (was 50%), and its lockout duration is 30 sec (was 60). Dance of Chi-Ji may now stack up to 2 times. Storm, Earth, and Fire clones will now copy your Tiger’s Lust casts. Developers’ notes: With the removal of Serenity in mind, we’re looking to open up counter play options for Windwalkers when their Storm, Earth, and Fire clones are crowd controlled in PvP. Flying Serpent Kick is now a 30 sec cooldown (was 20). Shadowboxing Tread’s extra Blackout Kicks are now 80% effective (was 100%). Developers’ notes: We’re adding a tuning knob to Shadowboxing Treads so we can more easily tune Blackout Kick’s damage between single target and AoE scenarios.
    • By Staff
      Blizzard have detailed the changes coming to Fire Mages in this War Within build, as we as their intentions behind them. There are many talent tree changes, with new talents aimed at more choices being available, especially in the AoE department.
      Fire (Source)
      Hello Mages!
      We have a lot of Fire Mage changes hitting the Alpha today, and we want to take some time to go over what changes were made and why. As mentioned in our update post last week, we have a few goals that span all mage specializations. These are:
      Allow you to acquire each specialization’s core gameplay with less talent point investment. Simplify rotational complexity. Provide new nodes that can help you adapt your damage profile to better match a given encounter’s demands. Provide competitive choice nodes that let you opt-out of complex gameplay. Since we’re talking about Fire only, we can get a bit more granular:
      Fire’s AOE
      The biggest issue we were looking to address with this iteration was giving you more ways to adjust your talents and rotation to better suit different profiles, which goes hand-in-hand with increasing the effectiveness and excitement of Flamestrike, Phoenix Flames, and Living Bomb. We’re excited to see what Fire Mages can cook up with the new talents. Our goal with these changes is to push Ignite-spreading out of the default playstyle in higher forms of content, especially above 3 targets-- but retain and add talent support for it so its still exciting to utilize when it makes sense.
      Sun King’s Blessing
      Sun King’s Blessing is a powerful and exciting capstone that Fire Mage players have been utilizing heavily for quite a while. We like the Sun King’s Blessing / Unleashed Inferno capstone choice node, but recognize that Unleashed Inferno still has some gaps to close, particularly in AOE.
      By increasing the stack requirement of Sun King’s Blessing to 10 and increasing Unleashed Inferno’s effectiveness in AOE, we’re hoping that the two talents can better coexist as a meaningful choice when going into an encounter.
      Maintenance Buffs
      Fire’s array of maintenance buffs has been a sore spot in Dragonflight, and its something we’re looking to address moving forward-- especially given the addition of the Aberrus tier set as talents in the Fire tree.
      Firemind is our first removal, but we’re also being sensitive to the fact that Firemind didn’t require you to play around it very much, so its removal might not be doing much to simplify the landscape of Fire’s maintenance buffs.
      We’re also simplifying Improved Scorch’s damage amplification effect to be less punishing when its dropped, but also allowing it to be opt-in complexity. Fire Mages who want increased execute damage without the addition of another maintenance buff should look towards Down in Flames, a new choice node against Improved Scorch.
      Feel the Burn is on our radar, but its output is impactful enough that it serves as a great way to express skill for Fire Mages who have mastered its gameplay. New talents along with effects from the Frostfire and Sunfury trees are increasing player’s access to Fire Blast and Phoenix Flames, so keeping Feel the Burn up should be easier than ever before.
      That’s all for this update. We’re excited to read all of your feedback on the new Fire talents!
      And here are the specific changes from the development notes:
      Fire (Source)
      Fire Fuel the Fire is now baseline New Talent - Lit Fuse: Consuming Hot Streak has a small chance to grant Lit Fuse. Lit Fuse makes your next Phoenix Flames apply Living Bomb to up to three targets. Living Bomb explodes after 2 sec, dealing damage to the target and up to 5 nearby enemies. Up to 5 enemies hit by this explosion gain Living Bomb, but this effect cannot spread further. New Talent - Explosive Ingenuity: Consuming Hot Streak has a higher chance of granting you Lit Fuse. Living Bomb damage increased by 50%. New Talent - Down in Flames (Choice node with Improved Scorch): Scorch deals 300% damage to targets below 30% health. New Talent - Quickflame (Choice node with Flame Patch): Flamestrike damage increased by 25%. New Talent - Focused Fury: Living Bomb deals more damage the fewer targets it hits, up to 300% at 1 target. New Talent - Mark of the Fire Lord: Flamestrike and Living Bomb apply Mastery: Ignite at 100% increased effectiveness. New Talent - Spontaneous Combustion (Choice node with Improved Combustion): Casting Combustion refreshes up to 3 charges of Fire Blast and up to 3 charges of Phoenix Flames. New Talent - Charring Embers: Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 5% for 12 sec. New Talent - Fire’s Ire: When you’re not under the effect of Combustion, your critical strike chance is increased by 2.5%. When you’re under the effects of Combustion, your critical strike damage is increased by 2.5%. Two-rank talent. New Talent - Explosivo: Casting Combustion grants Lit Fuse. While under the effects of Combustion, consuming Hot Streak has a substantially increased chance to grant you Lit Fuse. New Talent - Blast Zone: Lit Fuse can now apply Living Bomb to up to five targets. Living Bombs can now spread to eight enemies. New Talent - Ashen Feather (Choice node with Majesty of the Phoenix): If Phoenix Flames hits only one target, it deals 50% increased damage and applies Ignite at 100% effectiveness. New Talent - Majesty of the Phoenix (Choice node with Ashen Feather): When Phoenix Flames damages 3 or more targets, your next 2 Flamestrikes have their cast time reduced by 1.5 sec and their damage is increased by 20%. Fervent Flickering has been redesigned: Now reduces the cooldown of Fire Blast by 2 sec Controlled Destruction has been redesigned: Damaging a target with Pyroblast increases the damage it receives from Ignite by 2%. This effect stacks up to 25 times. Developers’ notes: This talent is currently stacking past 25. This is not intentional and will be corrected in a future update. Improved Scorch has been redesigned: Casting Scorch on targets below 30% health increases the damage the target takes from you by 5% for 12 sec. This effect stacks up to 2 times. Flame Accelerant has been redesigned: Every 12 seconds, your next Fireball, Flamestrike, or Pyroblast has a 40% reduced cast time. Unleashed Inferno has been redesigned: While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50% increased damage and reduce the cooldown of Combustion by 1.25 sec. While Combustion is active, Flamestrike deals 25% increased damage and reduces the cooldown of Combustion by 0.25 sec for each critical strike, up to 1.25 sec. Convection has been redesigned: When a Living Bomb expires, if it did not spread to another target, it refreshes its duration. A Living Bomb can only benefit from this effect once. Pyromaniac has been redesigned: Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness, but the copied spell cannot contribute to Hot Streak. This effect counts as consuming Hot Streak. Phoenix Reborn has been redesigned: When your direct damage spells hit an enemy affected by Charring Embers 20 times, the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use. Call of the Sun King is now in Gate 1 Searing Touch has been removed. Searing Touch’s critical strike threshold functionality is now baseline to Scorch. Improved Scorch’s movement speed increase is now baseline to Scorch. Incendiary Eruptions, Firemind, and Tempered Flames removed. Firestarter, Intensifying Flame, Inflame, Controlled Destruction, Wild Fire, and Flame Accelerant are now in Gate 2. Flame On is now 1 point and no longer reduces the cooldown of Fire Blast. Critical Mass is now 1 point. Wildfire is now 1 point. Conflagration has been removed. Fevered Incantation is now 2 points Sun King’s Blessing now grants Sun King’s Fury after consuming 10 Hot Streaks. Hyperthermia now has an activation overlay.
    • By Staff
      The Earthen join the Allied Race roster in this week's War Within Alpha build! Blizzard detail their current Alpha experience, as well as their racial abilities and future plans.
      Earthen (Source)
      Greetings, Alpha testers!
      With today’s Alpha update, testers can all rock the Earthen first hand.
      First, some context.
      To get right into the action, new Earthen on the Alpha bypass their starting quest experience. We also have abilities that are in the final stages of design but aren’t quite ready in terms of visuals or corner-case functionality. If you’d like a higher level experience, you can create a template character using an Earthen, but in this release, we’re particularly looking for your impressions of the extensive customization options the Earthen have to offer. Feel free to show us your awesome creations!
      We’re also looking for your thoughts on the set of racial abilities we’ve imbued in our rocky friends.
      Earthen’s active ability is Azerite Surge, an empower spell which has the following effects:
      (We’re still working on the visuals for this spell, so expect to see changes in the near future as we refine it.)
      Azerite Surge–
      Draw upon your inner strength. Release to invoke the power of Azerite, dealing $s1 Fire damage. Empowering has the following effects: Stage 1: Deals Fire damage to enemies. Stage 2: Heals allies for a moderate amount. Stage 3: Deals additional Fire damage to the highest health enemy. Additionally, Earthen have four other characteristics/traits:
      Ingest Minerals – You are always Well Fed, but cannot consume food. Activate Ingest Minerals to consume a gem and change the benefit granted to you by Well Fed. Hyper Productive – Increases Finesse, which increases the chances of gathering additional materials. Titan-Wrought Frame – Base armor from items is increased by a moderate amount. Wide-Eyed Wonder – When you gain experience for exploring a location, gain additional exploration experience. Please let us know what you think in this thread. Thank you!
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