Jump to content
FORUMS
Sign in to follow this  
Starym

Sepulcher of the First Ones Mythic RWF Summary, Day 4: Halondrus Day

Recommended Posts

fCmrksA.jpg
 

We're back with another summary of the Sepulcher race, having skipped a few days due illness-related issues (I didn't die so that's a plus), but I'm back and ready to summarize! Today was a pretty big day, with a brand new World First, and the first truly difficult boss of the raid. The new Painsmith has arrived and is called Halondrus, and after over a full day of attempts, over 150, he is currently at 41%.

A quick summary of the previous days, all top guilds took it real slow entering the Mythic raid and gathered up all the tier they could muster, each taking about a day and a half to start progressing seriously. As these things usually go, the US guild takes the lead and then the EU catches up, and that's exactly what we had in the Sepulcher as well. Liquid are still the only ones with World Firsts aside from the very first boss and that legendary Early Shift early kill, but Echo have well and truly caught up, and even took the lead for a while today. Here's a small highlight from the previous days, as we had another door boss as a Sepulcher door just would not open on the way to Lihuvim, and after Blizzard manually opened it, a brand new bridge boss appeared as well! Luckily the acrobatics of a DH saved the day, but only after some serious theorycrafting and strategizing:

As for today, it all started with Echo catching up to Liquid's 6/11, suffering a power outage at their venue (similar to Liquid's from day 1), and finally getting even after around 6 hours, and getting quite a bit of time on the current unkilled boss, Halondrus. We've already taken a look at Liquid's Lihuvim kill, so let's see a clip of Echo's:

This started a wonderful day of side-by-side progress by both top guilds, as they bested each other's best percentages over and over. Echo called it a night on a high, after their best pull of the day at almost exactly 50%, and Liquid proceeded to push the rest of the night. The boss is truly the Painsmith of the raid (unless the next 3 bosses each are the Painsmith of the raid?), as Echo stopped their day at pull 109, while Liquid made it all the way up to 187! Their best pull was significantly lower, perhaps not in terms of percentages, since it's "only" a 41.41% try, but they aaalmost managed to make it into phase 3:

The boss is really very hard as you can imagine, but as no one has seen phase 3 yet, there's a lot of debate on if Blizzard have already pre-nerfed it, having seen the very top guilds struggle to push through to that phase, so this may be a matter of just making it into p3 relatively ok and then just coasting to the end. If not, this boss is going to take a LOT more pulls! One of the reasons the boss may be a little overtuned for his spot in the raid is that he had a VERY uneven/strange go of it on the PTR, basically just going crazy and getting some significant changes since then (losing an entire mechanic with the pillars). The good news is that the fight is working well, no bugs or anything similar, it's just very very tightly  tuned, but again, unless phase 3 is significantly easier than the other two... we may be seeing a 300-pull boss here in spot no.7 of 11...

Here's a look at the pull comparisons on Halondrus for the two top guilds:

Clipboard05.jpg

Meanwhile as the top 2 went at it, SK Pieces, Method and BDGG fought over 3rd place, with Method taking it at first on Pantheon, and SK Pieces then moving out in front on Lihuvim. We now have 4 guilds progressing on Halondrus, with BDGG joining SK Pieces, Echo and Liquid, as Method suffered a pretty tragic wipe right at the end of the raid day, which just has to be seen to be believed:

Oof indeed. Aster also pushed hard on the Asia side of things, ending the day with 5/11 and progressing on Lihuvim, actually very close to the very top. We also finally saw the Jailer go down on Heroic, as Alpha had the "well, if no one else can do it, we will!" attitude and getting us a video!

Here are the current top 10 standings:

Clipboard03.jpg

We'll be back tomorrow with another summary, and hopefully with some Anduin action as well! Meanwhile you can check out Raider.IO's live coverage for a lot more details, clips, and everything related to the RWF.

Sepulcher611Liquid.png

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Today's hotfixes are still very Plunderstorm-heavy, but we do get fixes for more achievement-related mount issues and PvP catch-up, in addition to the limited time event's adjustments.
      March 27 (Source)
      Achievements
      Fixed bugs causing mounts related to A World Awoken to be unavailable, including Bestowed Ottuk Vanguard, Bestowed Trawling Mammoth, Bestowed Thunderspine Packleader, Bestowed Sandskimmer, Bestowed Ohuna Spotter, Coralscale Salamanther, Stormtouched Bruffalon, and Taivan. Player versus Player
      Fixed an issue that prevented Splintered Sparks of Dreams from dropping from PvP sources while eligible for catch-up. Plunderstorm
      The Storm’s fury swells! Lightning strikes during the final stage of the Storm are faster and more dangerous than before. There is now a delay of 20 seconds after being revived where players no longer drop collected Plunder. Additional enemies now spawn at Witherbark Village, the wild area northeast of Go’Shek Farm, and the wild area between Witherbark Village and Boulderfist Hall. Fixed an issue where swapping back to default sword and gun appearances were not saving correctly. Fixed an issue so that now, picking up an additional rank 2 spell while the same rank 2 spell is equipped properly grants the rank 4 version of the spell. The Captain’s Orders quest “X Marks the Spot” now requires 1 item to be picked up (was 2 items).
    • By Staff
      Well that didn't take long! We found out someone had broken the 700,000 Plunder milestone yesterday evening, and we're already done with the full amount now! Soularpower_ managed to grind it out a couple of hours ago in duos, and grabbed the Plunderkind achievement, so huge congratulations! It's been a week and a day since the event was released, and despite there being plenty of Plunder drop buffs since then it's still great to see someone get it all done already. 


      Unsurprisingly, the first thing Soularpower_ after reaching that goal was... play more Plunderstorm! He's actually still at it if now you want to check the stream out. 
    • By Starym
      Here's our first post-patch look at the Mythic+ log rankings. While the patch didn't really touch any of the DPS or tank specs, there's still some movement there, especially in the raw DPS chart. Healers got some solid changes in the patch, and the definitely had an effect.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top percentiles are extremely stable, which makes sense since the patch didn't really bring any significant changes for DPS specs. We have to go down to number 7 to see the first bit of movement, as Destruction moves two up, leaving its fellow Warlock down in 9th, as Arms gets between them, gaining 3 spots. Havoc closes out the top 10 three down, and right behind it we find the newly buffed Elemental moving three up. While Augmentation is being properly calculated, we still find an Evoker in the bottom 3, as Devastation drops one down and takes Marksmanship's place.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      It took Shadow a little longer to get into the top in the generalist bracket, as we find it in 3rd now, pushing Outlaw down one. Balance also moves up, 2 spots into 6th, as it and Arms take advantage of Havoc's fall. The Demon Hunter finds itself 3 down in 9th, while Fury remains stable at the very end of the top 10.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      While Outlaw remains at the top, pretty much everything's changing beneath it. Shadow and Retribution joined forces and moved two up together, breaking into the top 3. Fire is also on the rise, gaining 3 spots, and right behind it we find another big leaper, as Arms moves a whopping 5 spots up.
      Mythic+ All Keystone DPS rankings by u.gg.
       
      All Percentiles Tank (Points)
      There's actually some solid movement here, as we see Paladin take 2nd away from DK and Druid take Monk down, with Warrior remaining in last place and DH being far ahead of the pack.
      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Healer (Points)
      Healers had some significant changes with the patch, but it hasn't stopped Monk from remaining at the top. Druid moves into 2nd, taking Discipline Priest down a peg, and it seems the Holy Priest patch reworks helped it out, as it gains a spot in 4th.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
       
      For even more in-depth data for each individual key head on over to Warcraft Logs and u.gg. And if you're interested in more info on the specs themselves you can always check out our class guides, as well as our Mythic+ guides and Mythic+ tier list.
    • By Staff
      In Dragonflight Season 4, Awakened/Fated raids will be on a weekly rotation.
      Upon accessing the Adventure Guide and navigating to the Raids section, you'll notice a green gem icon beside the raid that's Awakened for the current week.

      When a raid is Awakened, bosses are more powerful and loot drops are upgraded to a higher item level. The upcoming season revisits the Fated system introduced in Shadowlands Season 4.
    • By Staff
      We've already taken a look at all the items coming to the Trading Post next month, as the Season 4 PTR revealed them, but now let's see them in movement as well! MrGM has detailed everything coming in April, from the awesome Dreadwake mount to a pretty cool polearm, some new capes, and all the other pirate-themed items. Let's take a look. 

      If you'd rather just scroll through some images, you can head on to our original post here. 
×
×
  • Create New...