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A Message From the Lost Ark Team (Amazon and Smilegate): Comments on Content Roadmap, Argos, Legion Raids, Honing Mats, Bots, Free Gifts and More

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Here comes a huge "state of the game" style post from both Amazon and Smilegate, as they dive into the current issues and hot topics in the game, from the honing materials and Argos/content release cadence and the pay to win concerns there (where they admitted the Argos update was released too early), to the release of Legion raids being delayed, new skins coming to the shop, event guardian raids coming next week, some free gifts and much more!

In short:

  • New event Guardian raids, PvP season 1 and new Arkesia Grand Prix rewards coming to ease tier 3 honing issues
  • Legion raids will be delayed
  • New classes and skins, islands and South Vern will not be delayed
  • Argos was released too quickly and cause problems
  • Many new gifts for all players (including an appearance change ticket)!

Amazon LogoAmazon and Smilegate (Source)

Heroes of Arkesia,

We can’t believe it’s already been over a month since Lost Ark launched to western audiences. Our teams, at both Amazon Games and Smilegate RPG, have been working tirelessly on stability, combating bots, preparing new content, and much more behind the scenes. We appreciate the support and patience we’ve seen from players around the world, and before diving into our team update, we’d like to thank the millions of heroes who have set foot in Arkesia and joined us for the start of this adventure.

Speaking of adventure (or at least of international travel), this week we’re joined by Smilegate RPG in our Seattle office for a fun and productive uniting of forces while we take a look at the content roadmap, improve operations & tools, and continue collaboration on all things related to the western release of Lost Ark. We thought this would be the perfect time to also partner on authoring an update to address concerns we’ve seen within the community, share our approach for releasing new content into Arkesia’s western shores, and spoiling a few upcoming surprises. Let’s triport right into it.

A Look Behind the Curtain: Progression, Argos, Content Roadmap, & Skins

Launching Lost Ark in the west has been a wonderful, humbling, and great learning experience for us at Amazon Games and Smilegate RPG. Our journey has been filled with late nights, creative problem solving, hopping into western servers to play together, and now, looking ahead at things to come. As we continue to learn from our players’ feedback and dive into data, our goal is to remain transparent (sometimes brutally so) with our players.

To set the stage, we’d like to reiterate some thoughts on progression we shared earlier this month. In other regions, players had to stay in Tier 1 and 2 for a considerable duration, as Tier 3 had not yet been released. In the western release, Lost Ark launched with Tier 1, 2, and 3 content. The intention is that T1 & T2 will be used as a road for players to understand the many systems in Lost Ark, encouraging players to explore the vast world of Arkesia and learn how intricate mechanics within battles play out. The first two Tiers are designed as a mid-game prologue for the wealth of end-game Tier 3 content that Smilegate RPG has developed since their original launch.

As Gold River (Lost Ark’s Game Director) recommended, you are progressing at your own speed and enjoying horizontal content such as exploration, collectibles, quests, and more alongside your vertical item level progression. A lot of players are currently progressing through T1 and T2. Some of you are already on T3, ready to vanquish end-game challenges. Our goal has always been for players to progress at whatever pace they see fit. The western version of Lost Ark launched with content at (and above) item level 1370, such as the Night Fox Yoho & Velganos Guardians, World Bosses, Ghost Pirate Ships, Chaos Dungeons, and Abyssal Dungeon hard modes in Punika, partially due to the player feedback we received in our Closed Alpha & Beta tests.

With that important context, let’s talk about Argos. We’ve seen player concerns that releasing Argos before a significant portion of the player base had progressed through Tier 3 made Lost Ark feel pay-to-win. We never wanted players to feel rushed in their quest to hit item level 1370. We considered having Argos available at launch, but viewed the Abyss Raid as an important stepping stone, helping bridge the gap to end-game activities that have yet to be released in the Western version of Lost Ark (we’re looking at you, Legion Raids). Through that lens, we wanted to give Argos a spotlight and a special introduction into Arkesia.

We made a mistake releasing the March game update too quickly after launch. Data we analyzed alongside Smilegate RPG from their previous launches projected that a larger portion of players would have reached the level required to challenge Argos. However, we overlooked certain variables, such as players spending more time on horizontal content and the price of honing materials increasing due to bots and real-money transactions. These factors contributed to a scarcity of T3 honing materials. Together, our teams at Amazon Games and Smilegate RPG are continuing to gather data on play patterns in the western version to better inform our future content roadmap. We appreciate the patience and support we’ve seen from the community while we continue to learn together and work on updating our roadmap, and apologize for the confusion our early excitement has generated.

After analyzing data and listening to player feedback across all our community channels, we believe that an update that helps adventurers progress with the content currently in-game is more important than releasing new end-game content. We’ll expand on this below in the honing section. With that said, players should feel encouraged to progress at whatever pace they’re most comfortable with. However, there is still a wealth of end-game content that needs to arrive in Arkesia. End-game content will be introduced, but players should continue progressing at their own pace. Our goal is to provide fun content for players, even if it’s at a higher level, while never making players feel pressured that they need to pay to progress. Flexibility has always been a driving force in the collaboration between our teams— as has ensuring that players are able to enjoy and play Lost Ark how they see fit. From adjustments to the monetization for the western version, (like making sure that aside for some account level features, everything can be earned in-game) to listening to player feedback on content timing, we want to remain flexible.

Amazon Games and Smilegate RPG will continue to monitor, but feel that Legion Raids— the definitive Lost Ark raiding experience— should be released after players have acquired enough materials to be confident and ready for the complicated challenges awaiting them. Don’t worry, more content is still coming soon. Horizontal content like new classes, islands, and the continent of South Vern will release as planned. We will share a more comprehensive look into our content roadmap for April and May in the near future, after our week of in-studio collaboration has concluded and the plans have been finalized.

Now that we’ve discussed our approach to progression and end-game content, let’s move on to cosmetic skins and Advanced Classes. As we read the forums, watch streams and videos, check-in on Discord, and hop in-game, we’ve seen feedback that players would like skins and Advanced Classes to be released at an accelerated rate. These two categories of content are entwined, which is one of the reasons that speeding up too much is tricky. Existing skins in the Korean version were released before some classes, requiring art and development time to rig models with skins for newer classes and the special weapons that accompany them. Still, we are releasing skins at a faster rate than they were originally in Korea, and we will continue listening to player feedback about the tempo of their release. Similarly, classes will be released faster, and our goal is to catch-up! As we release new content into the game, we want to add new classes that compliment that content. More classes will be available soon, and we’ll share specifics in the upcoming roadmap we’re working on with Smilegate RPG in studio this week.

Economy: Bots & Honing Materials

Another area of player concern we’ve seen is around honing. We know that for every triumphant yell as a player succeeds a low percentage hone, there are other players frustrated with their attempt failing, leaving them without enough materials to try again. As players focus on their first character, we’ve seen that there are a lower number of alternate roster characters to help feed main characters (and the economy) with high level honing materials.

A shortage of Tier 3 progression materials, coupled with problems introduced by bots, have made honing materials too expensive and a burden for players. To combat this, we will be supplying more progression materials for players to earn through fun in-game events, injecting more gold into the mid to end-game, and continuing our hard stance against bots.


Bots have been a problem for us since launch. Even though we banned them as quickly as we could, they kept springing up. Thanks to the mass ban of bots around the timing of the Argos update and the removal of early-game gold that attracted them in the first place, we’ve seen a steep decline in bot activity and bot-farmed gold that was used to inflate the prices of honing materials. We will continue to take a hard stance against the remaining bots to make them inefficient, while ensuring active players can access gold, to create a better experience for all.

Injection of Honing Materials

In next week’s update, we will provide additional Grand Prix honing rewards, introduce a new casual Event Guardian Raid to supply players with more honing materials, and kick-off the first season of Competitive Proving Grounds!

Event Guardian Raids

In this event, you can enjoy Guardian Raids in a more casual way. Relax, play, and get honing rewards. Similar to the Grand Prix, you can enter once a day (per roster) and earn event specific coins to spend on rewards at a new vendor. This vendor can be found in major cities, alongside the entrance to this new activity.

In this event, ‘Scale of Balance’ is applied to change the character's stats to match the Guardian's level, and the difficulty is adjusted according to the number of participants in the raid. Players will be able to challenge Helgaia, Frost Helgaia, Lumerus, Ur’Nil, Vertus, Chromanium, Nacrasena, Dark Legoros, Icy Legoros, Calventus, and Levanos! This event will last for roughly a month, and players with item level 250 or above will be able to participate. We'll reiterate the details of this event in next week's update notes, but are excited to spoil the surprise as players look to earn more honing materials.

Arkesia Grand Prix Adjustments

We’re adding Tailoring Books and Metallurgy Books to the reward table for players to increase their honing rates, and we’re increasing the number of event coins earned to help players get items easier than before. We hope these new rewards will help players as they look to progress to T3 and beyond.

PvP Rewards

For players eagerly awaiting PvP action, Season 1 of Competitive Proving Grounds will release in next week’s update. Players will be able to earn a variety of rewards, including access to weekly honing materials. We’ll have a dedicated article announcing more details next week.

We will continue to review player feedback and data around honing materials, rates, and price within the in-game economy, but are excited to provide more opportunities for players to gather materials starting this month.

Conclusion— Complete with Gifts

We know there’s a lot to unpack above, and even with the context and information, you may have questions, concerns, and feedback. Our teams at Amazon Games and Smilegate RPG will continue to listen to your feedback and work to communicate as openly with you. We sincerely appreciate the enthusiasm and support we’ve received in the first month since launch. Before we wrap up, if there’s one thing the Rapport system has taught us, it’s that people love gifts.

Lost Ark fans around the world are celebrating all the new players now enjoying the game they love. Players in Korea received gifts to commemorate the western launch of the game, and we wanted everyone to be included. We’re so grateful for all of you who have joined us on the start of this adventure and we’re excited about the long future ahead! To help you on this journey with us, enjoy a gift full of fun cosmetics and useful materials. You’ll receive this gift the week of March 21, after our weekly update and maintenance.

The gift includes:

  • New Animal Skin Selection Chest

  • Mokokon Pet Selection Chest

  • Moko-board Mount Selection Chest

  • Lost Ark United Structure

  • Appearance Change Ticket

  • Pheons x132

  • Menelik's Tome x5

  • Legendary Card Pack Selection Chest x2

  • Jukebox songs that will be provided when Jukebox content is released in the future.



With such an expansive and complex game there will be nuances and differences between the players in each region— but this is just the start of the adventure. Our teams at Amazon Games and Smilegate RPG will continue to listen to players and analyze the data to find the right time for new end game content as we try to catch the western version up to the rest of the world.

Thank you again for joining us, along with your continued enthusiasm and support! We’ll see you in Arkesia.

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It's good they are trying to fix their mistakes. Frankly, I would like if they just released all the missing content from Korea, having different versions of the game per region feels like such a dated method of releasing.

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      Berserker Technique - Crit damage has increased. While bursting, Crit Damage is now +35/50/70%.
      Burst mode damage for Mayhem has decreased. Outgoing Damage is now +3/8/16%.
      Can only receive 40% of healing effects.
      Adrophine Potion can now be used while in Burst Mode.
      If your HP is maxed at 25% during Burst Mode, you cannot use HP recovery potions.
      Surge Cannon
      Increased damage in PvE by 3.3%.
      Precise Barrage tripod damage increased to +45.0/52.0/59.0/67.0/75.0% as the perfect zone area gets smaller.
      Decreased Overcharge tripod damage.
      Charged Stinger
      Increased Weak Point Detection tripod damage to +25.0/31.0/37.0/43.0/50.0%.
      Counter Gunlance
      Bombardment Spear tripod damage increased.
      Shield Bash
      Weak Point Lv. 1 effect has been added, as Gunlancers did not have weak point while in the combat stance.
      PvE Punish skills damage increased by 4.8%.
      Attack type changed from front attack to back attack.
      Executor's Sword
      Attack type changed from front attack to back attack.
      Holy Sword
      Attack type changed from front attack to back attack.
      Sacred Executioner's duration has increased by +100/125/150%.
      Esoteric Skill damage calculation by Specialization increased from 0.225 to 0.27.
      PVE skill damage increased by 18% for normal skills and by 14% for Awakening & Esoteric skills.
      Wind’s Whisper
      Oath of the Wind tripod effect changed from Crit Rate to MP Recovery Rate.
      Sky Shattering Blow
      Attack type changed from both front attack and back attack to just back attack.
      Esoteric Skill: Spiral Impact
      Attack type changed from front attack to back attack.
      First Intention damage has increased to +16/24/32%.
      PvE Damage from all skills (except for basic attacks) has increased by 24%.
      Charging Blow
      Ready Attack tripod changed to Furious Hit.
      Fierce Tiger Strike
      Rough Smash tripod changed to +300/322/366/388% according to number of foes hit.
      Continuous Push
      Sturdy Armor tripod changed to Fist of Endurance. On hit, incoming Damage Reduction +6.0/6.3/6.6/6.9/7.3% per stack.
      Attack type changed from front attack to back attack.
      Roundup Sweep
      Attack type changed from front attack to back attack.
      Swift Preparation tripod effect changed from successful Crit hit to successful hit.
      Critical Blow
      Attack type changed from front attack to back attack.
      Shredding Strike
      Attack type changed from front attack to back attack.
      Awakening Skills
      Mysterious Art: Blast of Ruination effect has changed distance used to calculate damage for accuracy.
      Ultimate Skill: Taijutsu
      Stamina skill damage now increases by +35/50/65%.
      PvE Damage from all skills except for basic attack and awakening skills has increased by 7%
      Energy Bullet
      Trance tripod attack time has been shortened by approximately 40%.
      Energy Blast
      PvE damage has increased by 11.7%
      Concussion skill tree effect has been changed to Ranged Hit.
      Weak Point Detection tripod changed to Tenacity, which cannot be leveled up.
      Ranged Hit tripod changed to Concussion.
      Ruthless tripod changed to Concentration.
      Weak Point Detection tripod can progress to level 5.
      The Ferocious Strike tripod no longer impacts damage, and now decreases charging time by 50%.
      Merciless Pummel
      Attack range has increased by approximately 40%.
      Clear Hit skill tripod will not increase attack range.
      Bolting Crash
      Attack type changed from front attack to back attack.
      You can now exit Hype immediately by pressing [X].
      Attack type changed from front attack to back attack.
      Wheel of Blades
      Attack type changed from front attack to back attack.
      Red Dragon’s Horn
      Determination tripod damage is now increased by 20/26/32/38/45%. Perfect Zone damage is now increased by 45/52/59/67/75%.
      Spear of Destruction tripod effect has been changed from inflicting guaranteed Crit Damage to a 100% increase in Crit Accuracy, and increasing Crit Damage by 0.0/11.0/22.0/33.0/44.0%.
      Aiming Distance tripod changed to Fatal Aim.
      Thrust of Destruction
      PvE damage increased by 13.3%.
      Speartip Thrust tripod changed to Spear of Destruction.
      Weak Point Detection tripod swapped locations in the skill tree menu with the Shield tripod.
      Spiraling Spear
      Counter Attack effect has been added.
      Speartip Thrust skill tripod changed to Vital Point Strike.
      Four-headed Dragon
      Speartip Thrust tripod has changed to Vital Point Strike.
      The Violent Thrust tripod's Crit Rate has increased by 20%. Crit Damage has increased by up to 55.0/63.0/72.0/81.0/90.0%, as you can thrust a longer period of time.
      Starfall Pounce
      Ground Explosion tripod damage increased to +80/89.6/99.2/109.6/120%.
      Sky Shattering Blow
      Attack type changed from front attack and back attack to only back attack.
      Esoteric Skill: Spiral Impact
      Attack type changed from front attack to back attack.
      Enforce Execution
      Removed the front attack type from the ‘Upper Kick’ attack.
      Quick Shot
      When selecting the Final Light tripod and using this skill, the push back distance has been reduced.
      Cruel Tracker
      Push back distance after the final attack has been reduced.
      Awakening Skill
      Clay Bombardment
      The space between clay bombardment images and Deadeye can now have attack hits.
      Damage for pistol skills increased to +30/50/70%.
      Damage from normal skills during PvE has increased by 5%.
      Gatling Gun
      Removed the back attack effect.
      Removed the back attack effect.
      Gravity Explosion
      Removed the back attack effect.
      Homing Barrage
      Stagger damage decreased from 'High' to 'Lowest'.
      Air Raid
      Stagger damage decreased from 'Mid' to 'Lowest'.
      Flame Barrage tripod now inflicts increased damage, +15.0/21.1/27.5/33.8/40.0%, to monsters that are Challenger grade or higher.
      Multiple Rocket Launcher
      Stagger damage increased from 'Mid-High' to 'High'.
      Flame Rocket tripod now deals increased damage, +15.0/21.0/27.0/33.0/40.0.
      Napalm Shot
      Front attack has been removed.
      Stagger increased from 'Mid-High' to 'Highest'.
      Stagger increased from 'Lowest' to 'High'.
      Forward Barrage
      Counter attack has been added.
      Awakening Skills: Heavy Turret
      HP increased by 300% for PvE.
      You can now use mobility skills in Barrage Mode, but when you do, Barrage Mode will be deactivated immediately.
      You can deactivate Barrage Mode even if you have the Silence debuff.
      You can now use the following battle items in Barrage Mode: Time Stop Potion, Stealth Robe, and Splendid Stealth Robe.
      An extra meter will be added when you engage in Firepower Meter level 3, making it easier to check the buff’s duration.
      Specialty Skills
      Howitzer shot cooldown has been reduced from 12 seconds to 9 seconds.
      Focus Fire range increased by 50%, attack speed increased by approximately 16%, and attack duration has decreased by approximately 30%.
      Deadly Slash
      Attack type changed from front attack and back attack to only back attack.
      Front attack effect has been removed.
      Atomic Arrow
      Weak Point level 1 effect has been added.
      Charged Shot
      Weak Point level 1 effect changed to level 2.
      Sharp Shooter
      Focus Shot tripod has been changed from increased Crit Damage to increased Damage. Now, Outgoing Damage is +20.0/26.0/32.0/38.0/45.0%.
      Blade Storm
      The Silver Master skill tree tool tip has been changed to add Hawk Meter recovery every time you use a skill after applying the Shadow Dance tripod.
      Easy Prey tripod has been changed to increase Crit Rate. Now, Easy Prey deals increased Damage instead of increased Crit Damage.
      Awakening Skills
      Fenrir’s Messenger
      Overcharging will recover the Hawk Meter by 100%. If you don’t complete the charge, the Hawk Meter will recover by 25%.
      Specialization no longer changes Hawk Meter's recovery.
      The Hawk Meter's natural recovery has been increased by 30% for PvE.
      Death Strike damage has increased to 22/33/44%.
      Removed Hawk Meter recovery from Loyal Companion and increased attack power, +3/6/10%, while Silverhawk is summoned.
      Attack type changed from front attack to back attack.
      PvE damage has increased by 22%.
      Kill Confirmation tripod has been changed to Cutthroat.
      Bullet Rain
      PvE damage has increased by 23%.
      PvP damage has decreased by 20%.
      Ambush tripod damage decreased to +20.0/26.0/32.0/38.0/45.0%.
      Vital Point Shot tripod changed to In a Tight Spot.
      Flame Shot tripod changed from increased Crit Damage to increased Damage. Damage increase is now +60.0/68.0/77.0/86.0/95.0%.
      Crit rate for Time to Hunt has increased to +20/30/40%.
      Prelude of Storm
      Counter attack effect has been added.
      Sound Shock
      Sacred Shock tripod changed to increase Note Brand time by 1s.
      Brilliant Stigma tripod changed to increase Note Brand time by 1s.
      Note Bundle
      Sacred Note tripod changed to increase Note Brand time by 1s.
      Harp of Rhythm
      Note Brand skill tripod changed to increase Note Brand time by 1s.
      Rhapsody of Light
      Note Brand tripod changed to increase Note Brand time by 1s.
      Ice Shower
      Counter Attack effect has been added.
      Attack type changed from front attack to back attack.
      Decreased the Magick Enhancement effect’s damage to Monsters by 1%.
      Decreased the Arcane Torrent effect’s damage to Monsters by 2%.
      Earth Cleaver
      Attack type changed from front attack and back attack to only front attack.
      Surge has been changed to increase the damage from the Surge skill to 100/110/120%. Maximum damage output will require a full stack of 20 for Surge Enhancement. When Death Trance is finished, refill the Orb Meter based off the number of surge stacks you have, up to 100%.
        Shadow Hunter
      Movement distance increased by 1m.
      Counter attack effect has been added.
      Grind Chain
      Quick Prep tripod changed to Amplified Damage, which cannot progress in level. On hit, foes will take +6.0% damage from player and party members for 10s.
      Demonic Slash
      Movement distance increased by 2m.
      When the skill is used slanted towards monsters, the skill will pass through them instead of colliding.
      Excellent Mobility tripod changed to Amplified Damage, which cannot progress in level. On hit, foes will take +6.0% damage from player and party members for 8s.
      Rising Claw
      Attack type changed from front attack to back attack.
      Cooldown reduced from 30 seconds to 24 seconds.
      Damage from PvE and PvP decreased by 15.95%.
      MP consumption reduced by 11.4%.
      Quick Prep tripod changed to Amplified Damage, which cannot be leveled up. On hit, foes will take +6.0% damage from player and party members for 16s.
      Scream of Fury tripod changed from increasing damage for all party members with accuracy, to only increasing damage from the player who applied Fear.
      Scream of Fury tripod can be progressed to level 5.
      Ruining Rush
      Enemies that were hit with accuracy will now take 6% more damage for 6 seconds.
      Death Claw
      Removed the front attack type.
      Enemies that were hit with accuracy will now take 6% more damage for 6 seconds.
        Notable Bug Fixes
      Fixed an issue preventing entry into Secret Dungeons if the map was stored in the Pet Inventory.
      Fixed an issue causing uncraftable Feasts and BBQs to display in the Chef's Kitchen within the Stronghold.
      Fixed an issue causing most events saved in the calendar to be removed after closing and reopening the menu.
      Fixed an issue causing the “Attachment” and “Delete” selection buttons to not function within the mailbox.
      Fixed an issue causing cutscenes to only trigger for a single player when progressing through a quest with a party member.
      Fixed an issue causing the ticking SFX heard at the end of a Team Elimination PvP match to persist through the proceeding rounds.
      Fixed an issue causing all options/items to disappear when searching for invalid terms at any vendor.
      Fixed an issue causing UI elements to disappear when pressing the tab key while viewing items from a vendor.
      Fixed an issue causing ban reasoning and expiration timers to not be shown in specific cases.
      Fixed an issue causing the event time shown in the calendar to not follow the local server time.
      Fixed an issue causing the timers displayed in the Adventure Island menu to reference UTC time in all regions.
      Fixed an issue causing the weapon effect toggle to activate after accessing the dismantle menu from the inventory.
      Fixed a controller related issue where some pop-up tutorials would display keyboard commands instead of controller inputs.
      Fixed an issue preventing the "The Shandi's Trial: Focusing" quest from being completed while using a controller.
      Thank you for your support! We’ll see you in Arkesia.
    • By Starym
      Amazon have detailed the very first Legion raid, which is coming to Lost Ark this week as Commander Valtan steps in. There's a new raid structure coming to cities for the Legion content, but as we're also getting the Integrated Dungeon menu with the May update as well, you don't actually have to interact with it. There's also the new extra Sidereal skills available in the raids, so read up on all the details below!
      Valtan Legion Raid (Source)
      Beware, Heroes of Arkesia.
      After being critically injured at the Wall of Glory in Luterra, Legion Commander Valtan was betrayed by Kharmine and his thirst for power. Kharmine absorbed Valtan’s body, tearing his soul to pieces.
      Time passed, Valtan’s shredded soul wandering endlessly through the abyss.
      Requiring reinforcements for the invasion of Arkesia, Plague Legion Commander Akkan used his powers to stitch Valtan's soul back together. Akkan placed it in a new patchwork body— a physical representation of Valtan's tattered soul. Valtan feels endless anguish. Tortured by memories of being torn into pieces and constant pain having a new patchwork body, the Lord of the Demon Beasts will not stop until he destroys everything in sight— inflicting the same crushing agony on all those in his path.
      Filled with the traces of a horrific massacre, the Resurrected Demon Beast Lair is an area that Valtan entered from a Chaos Gate after the events that recently transpired in South Vern. Strategically located upon a towering mountain peak in Luterra, it now serves as the Demon Beast Legion's camp. Once again, the Lord of the Demon Beasts will return to the battlefield to fill Arkesia with blood and shrieks of terror...
      "I am… Valtan, the Demon Beast Legion Commander!"
      Legion Raid Overview & Getting Started
      Valtan will introduce the first Legion Raid into the Western version of Lost Ark. Legion Raids are difficult team-based activities that require teamwork to understand and execute the strategy necessary to counter each Legion Commander's unique characteristics, abilities, and mechanics. As Legion Raids are challenging and take time, there are gates (or checkpoints) that will save players' progression as they advance through the Raid. Valtan is an eight-player Legion raid, has 2 gates, and introduces a swathe of new mechanics. Players will need to be item level 1415 to attempt Normal difficulty, and 1445 for Hard mode. Normal and Hard share a weekly lockout, so you can only attempt one difficulty per week.
      Players can participate in Legion Raids after completing the guide quest ‘[Guide] Notice: Legion Raid’. Once you’ve completed the guide quest, you can visit the “Lunar Knights” NPC located in Vern castle to start the quest 'Resurrected Lord of Destruction' which tells the story of Valtan.
      Once unlocked, the Valtan Legion Raid is available to enter through a new structure located in major cities. Legion Raids can also be entered through the Party Finder tool (icon found below the mini-map), or through the new “Integrated Dungeon” menu arriving in the May update that lists all the Dungeons and Raids available to a player and allows entry into those activities directly. This menu can be found by selecting the Integrated Dungeon icon under the mini-map, or by pressing [ALT] + [Q].
      Gate Progression System
      In Legion Raids, gates (or checkpoints) work a little differently than other activities. In other activities, gates will save your progression for that session in case you wipe and need to try again, but in Legion Raids the gate save point system will not only let you try again in case of a wipe, it also lets you take a break from a Legion Raid without losing out on progress or rewards.
      You’ll receive a reward whenever you clear a gate in a Legion Raid. Your completed gate information will be saved when you claim your reward, and your group can vote to decide whether you continue to the next gate or not. If your group votes to continue on, you’ll move forward with your current group to challenge the challenge the boss, enemies, or Legion Commander guarding the remaining gates. If you’ve decided to wait on challenging the remaining gates, you can resume challenging the remaining gates until the weekly reset.
      The May “Destined for Destruction” Update will include a new drop down menu in the Find Party UI (in the Legion Raid section) where you can select which gate you want to find teammates for. Valtan will have two gates, so if you complete the first one, you can come back and challenge the second one later on, even with a whole new group if you see fit.
      Sidereal Skills
      Legion Raids introduce a new mechanic; Sidereal Skills. In each Legion Raid, you will find Sidereals who will fight alongside your group, allowing you to enlist their help for powerful skills mid-battle. You can fill up the Sidereal Skill meter throughout the raid, when meeting certain conditions during boss battles. When the meter is full, the raid group leader can use one of the available Sidereal Skills, unique to each Legion Raid.
      In the Valtan Legion Raid, there are 3 Sidereals you can call upon for aid:
        Thirain - Completed Vanquisher
      Thirain awakens the Vanquisher and smashes it with the power of light to create a massively damaging explosion. It has a powerful Weak Point ability granted by Vanquisher’s holy powers.
        Wei - Awakened Dochul
      Wei summons Dochul to launch 3 powerful attacks. Awakened Dochul inflicts massive Stagger damage whenever he attacks.
        Balthorr - Arcturus's Breath
      Balthorr strikes the anvil with Earthen Strength. When he strikes the anvil, all squad members within 14 meters of the anvil are enhanced for a short time with enchanted armor. The enchanted armor grants Push immunity, reduces the damage taken from the foes, and blocks some of the Legion Commander’s powerful skills.
      Gear & Rewards
      With great challenge comes great reward. In Legion Raids, you can earn Legendary gear crafting materials, Relic gear crafting materials, Relic accessories, Gold, honing materials, Ability Stones, Cards, and more! Each gate of a Legion Raid will grant rewards to all players, and the final gate granting additional rewards with the customary bonus chest you can buy for gold, and a loot auction— both similar to what you’d experience in an Abyssal Dungeon or Abyss Raid. While the same rewards can be found in both Normal and Hard mode of Valtan, the Hard mode will grant greater quantities. You’ll also need to be item level 1445 to craft the Relic sets of gear. The gear transfer function will work on Relic gear, so you won’t lose any progress when switching over.
      Additionally, a "Quality Upgrade" NPC has been added to all major cities allowing players a chance to upgrade the quality of Relic gear obtained from Legion Raids.
      Looking Ahead
      We’re not going to spoil the unique mechanics, moves, and challenges you’ll experience within the Valtan Legion Raid, as we know some groups like to figure it out on their own! If you want some tips or tricks, head over to YouTube! There are a variety of talented Content Creators who have already made comprehensive guides to prepare you and your group for Valtan.
      On May 19, Valtan, Deskaluda, The Destroyer Advanced Class, Challenge Guardians, and many more threats, new types of content, and skins will arrive in Arkesia. If you want to learn more about what’s coming, make sure you check out the May Update Reveal article, and stay tuned later this week for the full release notes.
      We wish you luck in your upcoming battles against the Demon Beast Legion Commander Valtan, and we’ll see you in Arkesia!
    • By Starym
      We have a very detailed look at the Destroyer, as Amazon lay out the entire class (which has received very significant changes recently) ahead of its release next week! Only the second sort-of-tank in the game, despite its lack of an actual shield, it has plenty of defensive power and a taunt. So let's take at everything related to the class.
      Destroyer (Source)
      Heroes of Arkesia,
      On May 19, the Destroyer Advanced Class will arrive in Arkesia. Armed with a variety of skills centered around charging into the heart of the fray, their hammer attacks are so catastrophically crushing that Destroyers can bend gravity to their will— slowing, launching, pushing and pulling enemies— whatever it takes to utterly, beyond a shadow of a doubt, destroy them. The Destroyer will join the Berserker, Paladin, and Gunlancer as the fourth Warrior Advanced Class. In this Lost Ark Academy, you’ll find information to see if the Destroyer is the class for you— and if so, help you start planning the skills and engravings you’re interested in using to enhance your impact on the battlefield.
      Before we dive in, it’s also worth noting for existing Lost Ark fans that the Destroyer includes the rework (tuning and balance changes) recently made in other regions. Let’s see if the Destroyer fits your playstyle, or is a new experience you’re interested in trying.
      Key Mechanics and Class Identity
      A true tank, the Destroyer has high health, the ability to generate shields, and heavy-hitting attacks that deal massive amounts of Stagger damage. The trade-off comes at the cost of the Destroyer’s attack and movement speed— this hulking warrior has a huge Gravity Hammer that needs to be toted around the battlefield. While the Destroyer’s overall speed is slow, some of his skills allow for bursts of speed to leap or charge into the fray. With his ability to manipulate gravity, the Destroyer won’t be the slowest moving combatant on the field— he can move effortlessly through his intense gravitational attacks, while enemies are slowed, weakened, and crushed. Besides, you don’t need to move at all when you can just pull enemies toward you. While the Destroyer’s attacks may be slower or require charging up, they hit extremely hard— especially when consuming Gravity Cores.
      Gravity Cores & Gravity Release
      The Destroyer’s skills are separated into two categories, Concentration Skills and Gravity Release Skills. When used successfully in combat, Concentration Skills allow the Destroyer to charge up to three Gravity Cores. The Gravity Release Skills consumes any Gravity Cores you’ve charged up to generate a shield and greatly enhance the damage output of that attack. Using one Core grants a 10% damage bonus for the Gravity Release skill being used, and 10% of maximum HP as a temporary shield. Two Gravity Cores grant a 25% damage bonus for the skill and 20% of maximum HP as a shield, and using all three Gravity Cores grants a 45% damage increase for the skill and 30% of maximum HP as a shield.
      In game, the type of skill can easily be identified by its color; Concentration Skills that charge up Gravity Cores are blue-colored, and Gravity Release skills are purple. Making sure you have a balance of these skills, is key, as charging up and spending Gravity Cores will help maximize your damage output.
      Identity Skill - Hypergravity Mode
      The Destroyer's Identity Skill is Hypergravity Mode, which can be activated by pressing [Z] after charging your Gravity Meter (separate from Gravity Cores) through combat. When Hypergravity Mode is activated, in-range enemies' movement speed and attack speed becomes slower, you gain shields, and you become immune to debuffs, knockdowns, pushes, and other incoming negative effects.
      While you'll lose access to most of your skills during Hypergravity, your basic, or “auto” attack becomes heavily enhanced to deal more damage, and you can use a new ability— Vortex Gravity. When using this ability, you'll strike your hammer downward, inflicting damage, and explode gravitational energy in front of you, inflicting more damage, then pull in foes within a 6 meter radius. While in Hypergravity Mode, you can use your enhanced basic attack, press [Z] to use Vortex Gravity, or press [X] to cancel out and return to your normal skillset.
      Class Engravings & Skills
      Class Specific Engravings
      The Destroyer’s two Class Engravings each enhance a different unique aspect of the class. The Gravity Training Engraving can be used to decrease the amount of time needed to charge the Gravity Meter, and increases the effectiveness of attacks while Hypergravity Mode is active. Similarly, the Rage Hammer Engraving is used to maximize the damage inflicted by Gravity Release Skills, by increasing Crit Rate and Crit Damage based on the amount of Gravity Cores used. Find the exact enhancements listed below.
      Gravity Training
      Level 1: During combat, the Gravity Meter recovers 1% every 1s. Basic Attack and Vortex Gravity Crit Rate +10% and +4% Attack Damage to foes during Hypergravity Mode.
      Level 2: During combat, the Gravity Meter recovers 1.5% every 1s. Basic Attack and Vortex Gravity Crit Rate +20% and Attack Damage +10% to foes during Hypergravity Mode.
      Level 3: During combat, the Gravity Meter recovers 2% every 1s. Basic Attack and Vortex Gravity Crit Rate +30% and Attack Damage +20% to foes during Hypergravity Mode.
      Rage Hammer
      Level 1: When using a Gravity Release Skill, Crit Rate +3% and Crit Damage +5% based on the amount of Cores used.
      Level 2: When using a Gravity Release Skill, Crit Rate +4% and Crit Damage +10% based on the amount of Cores used.
      Level 3: When using a Gravity Release Skill, Crit Rate +5% and Crit Damage +15% based on the amount of Cores used.
      Destroyer Skills
      Find a full list of the Concentration and Gravity Release skill descriptions below, followed by the two Awakening skills. If you’re interested in seeing some of these showcased in video, checkout our Destroyer Class Page! And remember, these are just the base skills - each can be customized further through the Tripod system as you experiment to find what works best against the different threats found throughout Arkesia.
      Concentration Skills (Core Charging Skills - Blue)
      Dreadnaught - Take a ready stance with your hammer on your shoulder, concentrating your energy on your Cores, and then hit the ground to send forth a shockwave, inflicting damage, and use the momentum to jump high. While jumping, slam your hammer down onto foes.
      Earth Smasher - Swing the hammer above your head in a circle and strike the ground, inflicting damage and creating a huge boulder. Take a swing at it to break it and propel the fragments in a cone-shaped blast. The foes hit by the boulder fragments are stunned.
      Endure Pain - Let out a roar, inflicting damage to foes within a 6 meter range. Upon using the skill, gain a buff making you immune to Pushes and reducing incoming damage.
      Gravity Force - Hold your hammer close to the hammerhead and swing it at foes in front of you. Afterward, your hammer releases gravitational energy, attacking foes in a straight line 7 times for damage, pulling them close. Foes affected by the energy receive damage and are forcefully pulled to a nearby position.
      Gravity Impact - Strike your hammer downward, inflicting damage, and start injecting gravitational energy where you stand. Gradually pull and attack foes 8 times, and then instantly explode the energy, pulling all the foes to you at once inflicting damage.
      Heavy Crush - Raise your hammer above your head, then smash the ground with enormous gravitational force, inflicting damage.
      Jumping Smash - Leap to the target location within 10 meters and swing your hammer down to the ground, inflicting damage.
      Power Shoulder - Crouch and charge 5 meters forward with your hammer held in front of you, attacking 4 times to inflict damage. Use as a combo to raise the hammer high and inflict damage, launching foes into the air.
      Power Strike - Raise your hammer above your head and smash the ground 3 times, each smash inflicting damage.
      Running Crash - Hold to sprint forward and charge at foes, inflicting damage over 7 hits. The gravitational energy explodes when you release the skill key or max out the Holding Meter, launching foes into the air for damage.
      Gravity Release Skills (Core Consuming Skills - Purple)
      Earth Eater - Smash the ground behind you, then deliver a horizontal swing with chunks of rocks following your hammer. Spin a total of 3 times, each spin inflicting damage. Your hammer goes higher with each spin until you swing it down to the ground to inflict damage.
      One-Man Army - Swing your hammer sideways to inflict up to 6 blows. damage increases with each blow.
      Full Swing - Strike behind you with your hammer and spin 360 degrees, attacking surrounding foes 3 times in total. Overcharge to inflict more damage.
      Neutralizer - Imbue your hammer with gravitational energy, and swing it downward with might, inflicting damage. This ground smash causes a shockwave within an 8 meter radius, inflicting damage with no paralysis effects. Use the skill again to hit the ground 2 more times, inflicting more damage. Shockwaves inflict the same amount of damage.
      Seismic Hammer - Hold your hammer upside down, then jump and smash the ground, inflicting damage. The crash forms a cone-shaped wall that stretches 11 meter, inflicting damage.
      Gravity Compression - Thrust the handle of your hammer into the ground and release a gravitational wave while inflicting damage. Hold for 2s to release a black hole, inflicting damage over up to 9 hits. If you stop holding before the Holding Meter is maxed out, the black hole explodes and inflicts damage to foes within a 5 meter radius. Max out the Holding Meter to cause a bigger explosion, inflicting damage to foes within a 6 meter radius.
      Perfect Swing - This skill can be charged for 2s. When used midway, advance 3 meters forward and charge at foes to inflict damage, followed by a powerful smash inflicting damage. Overcharge the skill to move 4 meters forward and deliver an even fiercer blow to inflict damage.
      Awakening Skills
      Terra Break Hammer - the ground in front of you, inflicting damage as gravitational energy drops from the sky. The ground cracks, casting a gravitational field. All foes within the field are knocked down. Swing your hammer upward to create anti-gravity and inflict damage. All foes within range are shot into the air. Concentrate your energy and jump, hammering foes flat to the ground for more damage. This skill restores your Gravity Meter by 100%.
      Big Bang - Gather gravitational energy then explode it, inflicting damage to foes in a 3.2 meter radius and knocking them away. All incoming damage -50% and gain immunity against debuffs, Pushes, and Move Speed reductions. Ignore collisions with normal foes while gathering energy. You can move while gathering gravitational energy. damage and the explosion radius up to 8 meters, depending on how long you gathered energy.
      Leveling Up & Looking Ahead
      We’re excited to see the Destroyer’s impact on the battlefields of Arkesia, helping raid groups complete stagger checks and dishing out massive damage when the Destined for Destruction Update releases on May 19. Interested in catching your Destroyer up to the rest of your roster? There are a few progression paths you can take. If you haven’t leveraged them already, there are two current progression events available for a limited time:
      The Express Mission Event that can be activated on any character to enable faster honing through Tier 1 & 2, and special event missions that grant progression materials, battle items, and more as completion rewards.
      A Feiton Powerpass that immediately drops an alternate character at the end of the Feiton storyline (Item Level 960).
      Both these progression events will be sticking around until June 30, so make sure to use them while you can! We’ll strive to be more clear if an Advanced Class will be releasing during future progression events, so players can better plan ahead. In addition to the limited-time events, every player received 2 Vern Powerpasses at launch, and players can use the Knowledge Transfer feature in their Stronghold to help move a new alternate character through previously completed continent storylines.
      We’ll see you, soon bearing colossal hammers, in Arkesia!
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