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We have another sign of just how close we are to 9.2.5 launching, as Martin Benjamins, a well known dataminer and Community Council member, has spotted that the patch has moved to the production hardware and software side of the PTR! With yesterday's build being labeled as a release candidate and the fact that the move to this side of the PTR usually marks 1 week before the actual launch, could we be seeing the patch as soon as next week?
The big argument against this is we still haven't heard any official announcements from Blizzard on the release date, but usually with patches they do so with the Season ending soon posts, and considering Season 3 is NOT ending when patch 9.2.5 launches, this might be less of an issue. Official patch date announcements tend to come right around the first release candidate appearing so let's see if we hear anything official soon, but until then, there's a solid likelihood of 9.2.5 arriving a lot sooner than expected!
Fishbones06 is back with more glyph options, this time some very angry and very polearm-y Warriors, and we paired that with one of their earlier works with blacksmith-themed elemental glyphs as well!
Starting with the Warriors, we have some Alliance/Horde themed ones, with a banner linked to Rallying Cry and polearm + shield combo (which is a bit more of a transmog) on the Alliance side, and all the anger linked to Dragon Roar for Horde. (The image is animated, just click on it if it doesn't auto-start.)
Then there's an older concept, with some blacksmith-themed Shaman elementals:
And finally, here are some comments from the glyph-maker:
Exactly, I started making them because if you go to any wow forum, the community has list and list of ideas for Glyphs, but no visual representation.
The thrust animation and the ready idle stance is real. The only thing I changed was the arm holding the polearm.
I agree, the artist truly are the heroes. I'm just playing and changing the assets they've provided. On classes I dont play much, I rely on class forums on what they would want to see. My goal for this, is to just bring visual representation to these ideas and to push blizzard into consider them and to see the excitement from the community for something like this.
Content creator MGM found out during Patch 9.2.5 testing that cross-faction queue works for Timewalking raids, which is a neat feature!
Cross-faction grouping comes with a few limitations; you must be Battle.net Friends with the person you're inviting or you both need to be members of the same cross-faction community. So far, we thought the feature was limited to Mythic+, raids, and Legacy raids.
It turns out you can queue up for Timewalking raids cross-faction as well. You can learn more about cross-faction play in our overview.
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We're looking at some interesting Genn Greymane audio files from Patch 9.2.5. This post contains spoilers.
The audio files play during the "Eyes of the Wolf" quest when Greymane sends you to meet Calia Menethil in Brill and spy on the Forsaken as they're gathering in Tirisfal Glades for an unknown purpose.
Genn Greymane: You must don a disguise and travel deep into enemy territory. Do not let down your guard.
Genn Greymane: In life, Calia Menethil endured more than her share of sorrow. She may not be a typical undead, but the Forsaken are not to be trusted.
Placeholder for tweet 1528767413696733184 Sylvanas no longer unites the Forsaken and your goal is to find out what they are up to. Genn also says "Calia is no typical undead". Do you think Genn will try to hunt her down or attack the Forsaken at their gathering?
I wouldn't be surprised if he secretly planned a coup. After all, it was Sylvanas who killed his son Liam Greymane.
Most of the Patch 9.2.5 content remains encrypted, so we don't know exactly what will transpire until the patch hits live servers.
Blizzard has updated some abilities cast by Nathrezim Infiltrators in the first Release Candidate of Patch 9.2.5.
Introduction to the Season 4 Affix
The Season 4 affix is called Shrouded and causes groups of mobs to hide a dreadlord that gives you stackable buffs upon death.
Shrouded - Nathrezim infiltrators have disguised themselves among enemies throughout the dungeon. Cartel Ta will reward you handsomely for assisting in their capture. How Does the Season 4 Affix Work?
At the beginning of each Mythic+ Dungeon, there is a bounty hunter NPC who offers you Critical Strike/Haste/Mastery/Versatility buffs for each dreadlords you help capture, stacking up to 20 times.
Bounty: Critical Strike - Critical Strike increased by 2% for each dreadlord captured. This effect stacks. Bounty: Haste - Haste increased by 2% for each dreadlord captured. This effect stacks. Bounty: Mastery - Mastery increased by 2% for each dreadlord captured. This effect stacks. Bounty: Versatility - Versatility increased by 2% for each dreadlord captured. This effect stacks. After you make your choice, you will be granted a 2% buff to the secondary stat of your choice.
Throughout the dungeons, some NPCs will have a purple aura and the Disguised debuff. These will transform into Nathrezim Infiltrators when you enter combat. Nathrezim Infiltrators replace regular trash mobs in dungeons, so this might directly affect Mythic routes.
Nathrezim Infiltrators cannot be stunned or death-gripped. The spells are not interruptible.
When the dreadlord is captured you will receive another +2% secondary stat increase (on top of what you had at the beginning, as this buff stacks up to 20. Shortly after the dreadlord is captured, you'll receive another buff which restores 6% health and mana every second for 3 seconds.
Restoration - Restoring 6% health and mana every 1 sec. What Abilities do Nathrezim Infiltrators Use?
Nathrezim Infiltrators will use 3 abilities. The first one is a frontal cone which reduces healing received for a short duration, the second one heals the dreadlord for a portion of the damage inflicted and the third one puts the player into a statis.
Blizzard adjusted two abilities used by Nathrezim Infiltrators in the Patch 9.2.5 Release Candidate this week. We highlighted the changes below.
Vampiric Claws - Strikes the target inflicting 50 45 Shadow damage and healing for [ 10,000% of E1 ]% of the damage dealt. (20 yd range, 3 sec cooldown, 1.5 sec cast)
Carrion Swarm - Inflicts 35 38 Shadow damage to enemies in front of the dreadlord and reduces healing received by 25% 50% for 10 sec. (100 yd range, 3 sec cooldown, 2.5 sec cast)
Nightmare Cloud - Creates a wandering Nightmare Cloud for until cancelled. Coming into contact with a Nightmare Cloud afflicts players with [email protected] (3 sec cooldown, 2 sec cast)