Jump to content
FORUMS
Sign in to follow this  
Staff

World of Warcraft: Dragonflight Expansion Announced

Recommended Posts

65165-100-expansion-name-possibly-leaked
 

After a long wait and many speculations and leak threads, Blizzard just announced World of Warcraft's upcoming expansion. It's called Dragonflight and here is the official cinematic for the new expansion.

We have a new class (Evoker) and race (Dracthyr), talent revamp, 5 new zones and a lot more.

Share this post


Link to post
Share on other sites

So dragons after all. This might be sort of a filler expansion before Void one. That leak with evoker class was quite close. Didn't expect them to be tied with race though.

Share this post


Link to post
Share on other sites

What is funny it looks like Blizz are copying Guild Wars 2's Skyscale/Griffon flying..

Edited by MeMy10

Share this post


Link to post
Share on other sites

I'm still skeptical about this, they didn't mention a new system of player power and I'm just waiting for it to be found in alpha/beta. The new race is kinda ugly, imo, and I wish you could choose to remain in the humanoid form instead of the dragon form for combat but the site says the dragon form is your combat form, like the worgen. Also wish you had more options for it than just blood/void elf model, I want to be a gnome, GDI!

Share this post


Link to post
Share on other sites
14 minutes ago, Q said:

I'm still skeptical about this, they didn't mention a new system of player power and I'm just waiting for it to be found in alpha/beta. The new race is kinda ugly, imo, and I wish you could choose to remain in the humanoid form instead of the dragon form for combat but the site says the dragon form is your combat form, like the worgen. Also wish you had more options for it than just blood/void elf model, I want to be a gnome, GDI!

My gripe is that dragon riding, looks like those dragons will be used instead of other mounts (that also include dragons!). Not a full flying either, just new mechanic with some gimmicks. I like to ride my lightforged warframe or those magical discs, not really interested in spending most of expansion on some dragon. Plus, if that new dragon-like race doesn't get any transformation for flying, they might look rather goofy sitting on dragon. Not a fan of their humanoid looks either, is there really not going to be anything else other than a reskin of blood elves?

Then there is a talent tree, which might cause another mess with balance, but there will always be a "correct" build.

Oh, and looks like nothing new for cross-faction play past that Shadowlands patch? No full guild integration or outdoor play. So Alliance as a whole will continue to lose players.

Edited by Arcling

Share this post


Link to post
Share on other sites
1 hour ago, MeMy10 said:

What is funny it looks like Blizz are copying Guild Wars 2's Skyscale/Griffon flying..

A form of flying I was banned permanently from Guild Wars 2 before being able to fully experience by politically-tribalist WoWhead mod-like customer service reps.

Guild Wars 2 deserves expansion money even less than World of Warcraft does.

This is the sort of abuse Guild Wars 2 abets and bans victims of instead for getting angry about - following someone around harassing them throughout the game for hours on end for days and months straight: https://www.youtube.com/watch?v=HOxnK8fWLFU .

Putting this comment wherever Me me me puts his coy ad for that game.

Edited by xirus11

Share this post


Link to post
Share on other sites
2 hours ago, Devylknyght said:

Dragon Riding/ revamped flying and the talent trees seem like 2 positives. 

Everything else looks pretty meh. The cinematic was a rare miss imo. 

There is no revamped flying. You won't be able to fly in Dragon Isles with your normal mounts, instead you will be riding a dragon given to you with some specific mechanics, more like a gimmicky mini-game. Outside of Dragon Isles, flying will stay the same.

Share this post


Link to post
Share on other sites

Is it just me or they recycled the assets of the Warcraft movie in the trailer? I mean the skybox, mountains and stone platform are pretty similar to that seen in the Stormwind scenes.

Overall a solid 5/10 - the time invested into dragon animations was worth it - Alexstraza & co. are cool, but the 4 minutes before that is somewhat lacking.

The MoP cinematic in comparison might have been a bit shorter, but completely action-packed and was able to explain itself with far less voiceovers.

Share this post


Link to post
Share on other sites

I'm just sick of WoW seemingly constantly doing sequels and just going back to the past and redoing stuff with minor differences.  Both WoD and Legion felt like BC sequels, Shadowlands a Wrath sequel (that no one wanted) and there was Cataclysm and the seemingly end / retirement of the Dragonflights and now it's just a "but wait there's more"  once again.  WoW just feels like a house you've completely explored and someone paints one room a different color and tries to tell you it's a different house instead of taking you to the house across the street.  It's always just the same "ooh here's a new continent that has always been here but nobody has ever talked about it before" stuff.  Shadowlands was an idea that was just completely ruined in story and execution, but it was the most original idea the devs had had in a long time.  WoW is a universe with different planets and dimensions yet all we ever seem to do is find new islands that have "totally been there the entire time"   I know part of it's the devs feeling trapped between trying to keep the players that want something new and the players who long for "classic everything before Cataclysm" WoW happy and just mostly failing in both regards

Share this post


Link to post
Share on other sites
1 hour ago, Arcling said:

There is no revamped flying. You won't be able to fly in Dragon Isles with your normal mounts, instead you will be riding a dragon given to you with some specific mechanics, more like a gimmicky mini-game. Outside of Dragon Isles, flying will stay the same.

Sounds like a version of revamped flying to me. Even if it is only in the new zones at first. Flying should have always had more mechanics than just infinite auto fly. Definitely should find a way to make it apply to other mounts and old zones eventually. 

Of course blizz will probably screw it up, but this idea has been tossed around for over a decade, and it is one I like. Sadly it looks like there really isn't much else for me to like with the expac... Just have to see i guess. Right now its looking pretty doa to me. 

Edited by Devylknyght
Typo

Share this post


Link to post
Share on other sites
8 minutes ago, Devylknyght said:

Sounds like a version of revamped flying to me. Even if it is only in the new zones at first. Flying should have always had more mechanics than just infinite auto fly. Definitely should find a way to make it apply to other mounts and old zones eventually. 

Of course blizz will probably screw it up, but this idea has been tossed around for over a decade, and it is one I like. Sadly it looks like there really isn't much else for me to like with the expac... Just have to see i guess. Right now its looking pretty doa to me. 

I hope not, to be honest. It sounds like it might work more like a gliding or something similar, rather than having full control over flying. I don't want to play with some gimmicks just to fly around in previous expansions' zones. It also makes no sense how we were able to ride dragon mounts previously, but for this one we require special training (some form of a timegating, I presume).

This version of flying will be specific to new zones, as they said it will be required to reach certain places later on. Plus something like this would look silly on flying mechs, gyrocopters etc., behaving like a winged creature. Good thing, at least there don't seem to be any borrowed power systems, so this dragon flying might be the only feature that is going to timegate us from some content.

Share this post


Link to post
Share on other sites
2 hours ago, Arcling said:

I hope not, to be honest. It sounds like it might work more like a gliding or something similar, rather than having full control over flying. I don't want to play with some gimmicks just to fly around in previous expansions' zones. It also makes no sense how we were able to ride dragon mounts previously, but for this one we require special training (some form of a timegating, I presume).

This version of flying will be specific to new zones, as they said it will be required to reach certain places later on. Plus something like this would look silly on flying mechs, gyrocopters etc., behaving like a winged creature. Good thing, at least there don't seem to be any borrowed power systems, so this dragon flying might be the only feature that is going to timegate us from some content.

Hoping for no mission table too.... But you know it's probably coming

Share this post


Link to post
Share on other sites
13 hours ago, Swarf said:

What an absolute yawn fest of an expansion reveal, and the worst expansion cinematic, ever.  

Although I have major complaints with trying to tie these new events in with the absolute letdown of Shadowlands, my main critique of the reveal is the technical aspect of the janky opening. Why was there a sudden 7 second epic music montage of unknown events at the very beginning? Why can't they entice interest in the classic format of set introduction, establish intrigue, build conflict, deliver ultimatum?

  • Like 1

Share this post


Link to post
Share on other sites
4 hours ago, Hariko said:

Although I have major complaints with trying to tie these new events in with the absolute letdown of Shadowlands, my main critique of the reveal is the technical aspect of the janky opening. Why was there a sudden 7 second epic music montage of unknown events at the very beginning? Why can't they entice interest in the classic format of set introduction, establish intrigue, build conflict, deliver ultimatum?

I found that odd too... But judging by the cinematic in it's entirety, I wonder if they were concerned we would be confused and bored for 2-3 minutes about who the rock watcher guy was, what he was doing, and why we cared. I definitely had those thoughts. So maybe they added that initial bump as a reminder/encouragement to hang in there until the end of the cinematic. But it just came off as awkward and disjointed. 

  • Like 1

Share this post


Link to post
Share on other sites
3 hours ago, Devylknyght said:

But it just came off as awkward and disjointed. 

Exactly, we don't even know who the main villain is and we are suddenly going to those islands. Jailer said there was some bigger threat coming (Void Lords?), yet we suddenly take a break from that. Void Lords are going to wait for us!

It seems they are trying to repeat Mists of Pandaria, plus some Cataclysm vibes. We don't have any central villain yet, another ancient continent that was hidden from us with some kind of magic. Will be even more similar if most of the stories in these zones are on a smaller scale, with something bigger kept for later patches.

  • Like 1

Share this post


Link to post
Share on other sites
49 minutes ago, Arcling said:

Exactly, we don't even know who the main villain is and we are suddenly going to those islands. Jailer said there was some bigger threat coming (Void Lords?), yet we suddenly take a break from that. Void Lords are going to wait for us!

It seems they are trying to repeat Mists of Pandaria, plus some Cataclysm vibes. We don't have any central villain yet, another ancient continent that was hidden from us with some kind of magic. Will be even more similar if most of the stories in these zones are on a smaller scale, with something bigger kept for later patches.

It sounded to me like the jailer was warning of a threat outside the 6 cosmic forces. Because he said they needed to unite. So that would include the void lords uniting with us against whatever is out there. Maybe the Xel Naga and a StarCraft crossover or something. Who knows. 

It definitely looks like this expansion is just going to leave the Horde and alliance in their current terrible situations. 

My money is on a future expansion, the one after Dragonflight probably, being a tyranny of the light expansion where yrel returns, Turalyon converts Stormwind, Calia converts Lordaeron, and maybe even Liadrin converting Silvermoon. So that would be the Entire Eastern Kindoms controlled by the light. 

So in order to fight back from being enprisoned and enslaved, we need to go find leaders to help us. And what 2 characters hate being enprisoned and enslaved and have been placed neatly on the shelf for use later? Hmmmmmm

Share this post


Link to post
Share on other sites
8 hours ago, Hariko said:

Although I have major complaints with trying to tie these new events in with the absolute letdown of Shadowlands, my main critique of the reveal is the technical aspect of the janky opening. Why was there a sudden 7 second epic music montage of unknown events at the very beginning? Why can't they entice interest in the classic format of set introduction, establish intrigue, build conflict, deliver ultimatum?

 

4 hours ago, Devylknyght said:

I found that odd too... But judging by the cinematic in it's entirety, I wonder if they were concerned we would be confused and bored for 2-3 minutes about who the rock watcher guy was, what he was doing, and why we cared. I definitely had those thoughts. So maybe they added that initial bump as a reminder/encouragement to hang in there until the end of the cinematic. But it just came off as awkward and disjointed. 

 

58 minutes ago, Arcling said:

Exactly, we don't even know who the main villain is and we are suddenly going to those islands. Jailer said there was some bigger threat coming (Void Lords?), yet we suddenly take a break from that. Void Lords are going to wait for us!

It seems they are trying to repeat Mists of Pandaria, plus some Cataclysm vibes. We don't have any central villain yet, another ancient continent that was hidden from us with some kind of magic. Will be even more similar if most of the stories in these zones are on a smaller scale, with something bigger kept for later patches.

 

For how many scrying professionals there are, and for all the naval and air scouting, THIS PLANET HAS WAY TOO MANY HIDDEN ISLES.

 

I too was disappointed in the cinematic. This is the first cinematic since perhaps TBC (which is a long time ago), where I feel no sudden urge to ever re-watch, unless I'm intentionally re-watching all the cinematics in order.

 

There was no emotional pull, nor any emotional stakes. The only characters we could possibly care about are the dragons, which would only lead to confusion in seeing, especially hearing Alex's words, due to Cataclysm's ending. Is the end of Cataclysm a victim of retcon now? They spent their powers, yet here Alex is saying they've laid dormant for thousands of years, and now our time is up and their time is now (john cena)?

 

I'm just not sure how someone rational and loving of the Warcraft mythos would truly get excited from this. The idea is palpable but the execution is a spilled smoothie.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Starting tomorrow, you can earn a guaranteed 6 pieces of Normal Difficulty gear over the next 6 weeks on live servers.
      Timewalking will be up for 6 weeks in a row starting tomorrow and the weekly quest rewards 1 piece of Normal Difficulty Vault of the Incarnates loot each week. If you are persistent enough to complete the event each week, you will end up with up to 6 items!
      Forthcoming Timewalking Schedule:
      Some Timewalking events also come with a raid, so we're including the exact schedule below:
      Week of March 28:  Cataclysm Timewalking + Firelands Raid Week of April 4: Mists of Pandaria Timewalking Week of April 11: Warlords of Draenor Timewalking Week of April 18: Legion Timewalking Week of April 25: Burning Crusade Timewalking + Black Temple Raid Week of May 2: Wrath Timewalking + Ulduar Raid Item Level of Timewalking Gear
      Timewalking Dungeons drop Item Level 359 Gear Timewalking Raids drop Item Level 389 Gear. Don't waste your Timewarped Badges on gear, it's not worth it. Try spending it on mounts and other collectibles. Weekly Quest Requirement and Rewards
      You must complete 5 Timewalking Dungeons to earn the cache, which contains a guaranteed 1 piece of Item Level 389-405 loot. The cache has a chance to contain Unique Drops.
    • By Stan
      We're looking at the most popular specializations for Mythic+ for the first time since Patch 10.0.7 went live.
      Earlier this week, we also looked at the Mythic+ Tier List for Week 15.
      Data Reliability
      The data used in this article is taken from BestKeystone.com, a site updated every 30 minutes, with new Keystone runs. You can join their community Discord if you would like to find out more. 
      To determine the most popular specializations this week, we will be looking at the number of runs performed by each specialization.
      This week's affixes are Fortified, Spiteful, Grievous, Thundering.
      The Most Popular Healers in Mythic+
      Restoration Druid -- 13181 (32.98%) runs Preservation Evoker -- 8323 (20.82%) runs Restoration Shaman -- 8080 (20.22%) runs Holy Priest -- 3180 (7.96%) runs Holy Paladin -- 3106 (7.77%) runs Discipline Priest -- 2568 (6.43%) runs Mistweaver Monk -- 1529 (3.83%) runs
      The Most Popular Tanks in Mythic+
      Protection Paladin -- 22614 (56.53%) runs Protection Warrior -- 6580 (16.45%) runs Blood Death Knight -- 5309 (13.27%) runs Brewmaster Monk -- 2276 (5.69%) runs Vengeance Demon Hunter -- 2029 (5.07%) runs Guardian Druid -- 1194 (2.98%) runs
       
      The Most Popular DPS in Mythic+
      Havoc Demon Hunter --  13378 (10.62%) runs Subtlety Rogue -- 13902 (10.61%) runs Shadow Priest -- 12612 (9.86%) runs Beast Mastery Hunter -- 6770 (7.07%) runs Retribution Paladin -- 2012 (6.4%) runs Enhancement Shaman -- 8386 (5.89%) runs Destruction Warlock -- 5196 (5.37%) runs Balance Druid -- 7411 (5.22%) runs Frost Mage -- 6538  (4.06%) runs Windwalker Monk -- 4969 (3.96%) runs Fury Warrior -- 6491 (3.93%) runs Demonology Warlock -- 4005 (3.45%) runs Fire Mage -- 3556 (3.18%) runs Arms Warrior -- 4127 (3.08%) runs Outlaw Rogue -- 4035 (3.01%) runs Feral Druid -- 3846 (2.66%) runs Affliction Warlock -- 173  (2.64%) runs Marksmanship Hunter -- 4172 (2.61%) runs Unholy Death Knight -- 3250 (2.06%) runs Elemental Shaman -- 2047 (1.89%) runs Devastation Evoker -- 1845 (1.23%) runs Frost Death Knight -- 185 (0.54%) runs Survival Hunter -- 440 (0.29%) runs Assassination Rogue -- 315 (0.2%) runs Arcane Mage -- 317 (0.18%) runs
    • By Starym
      The Secrets of the Forbidden Reach patch arrived this week with its new features and class tuning, and the WoW community promptly reacted and got the meme/funny image factory going.
      First off we have the flood of Paladins in PvP, as players became resigned to just letting Rets have Solo Shuffle for themselves before Blizzard sped up the upcoming nerfs and made them live immediately.
      Blizzard carefully deciding my teammates when I queue Solo Shuffle

      Solo shuffle right now...
      rets are the new hunters

      When you play your first arenas in 10.0.7 and a retri paladin one shots you

      And this last one didn't quite age well:
      Oh, We are happy!

      The new cosmetic coming from the Baine questline has improved role playing possibilities:
      I can finally RP ad Shadowlands Baine.
      Then we have a very classic WoW experience we've probably all had:
      There was also some speculation on what the Incarnates did when they were freed:
      What I imagined the Incarnates were doing for all those months being free. What do you think their search history looks like?

      A player ran across probably the best guild recruitment message ever:
      Nice

      Beast Mastery is also on the same rollercoaster ride that Retribution is on, with it getting good after the patch and then getting some nerfs, but the spec's future is looking good:
    • By Stan
      Here are all the new character titles added to the game in Embers of Neltharion on the 10.1 PTR so far.
      Zaralek Cavern Racing Completionist: Gold - Obtain gold in all races in Zaralek Cavern. Title Reward: Zaralek Cavern Racer The Gift of Cheese - Share the Recipe Rat's greatest recipe with hungry rats across Azeroth. Title Reward: Roland Slow And Steady Wins The Race - Toss treats to a racing snail in Glimmerogg, and have that snail win the race. Title Reward: Roggy Obsidian Gladiator: Dragonflight Season 2 - End Dragonflight PvP Season 2 in the top 0.1% of the 3v3 arena ladder (requires 150 games won in Dragonflight Season 2). Title Reward: Obsidian Gladiator Obsidian Legend: Dragonflight Season 2 - End Dragonflight PvP Season 2 in the top 0.1% of the Solo Shuffle ladder (requires 50 games won in Dragonflight Season 2). Title Reward: Obsidian Legend Pyramid Scheme - Bring Barter Boulders to barter boldly with Ponzo and bring back his hat. Title Reward: Barter Boss Dragonflight Keystone Conqueror: Season Two - Attain a Mythic+ Rating of at least 1500 during Dragonflight Season Two. Title Reward: <PH Title> <PH> Hero: Dragonflight Season 2 - End Dragonflight Mythic+ Season 2 with a Mythic+ Rating in the top 0.1% of all players in your region. Title Reward: <PH Hero Title> Aberrus Mythic and Hall of Fame titles haven't been implemented yet.
    • By Stan
      In Patch 10.1, all races gain a new Eyesight toggle, which lets you pick between left, right, both, or none as blind eye options.
      Thanks to the new customization option, each eye will look slightly different, as seen below.


×
×
  • Create New...