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Diablo 2 Resurrected Patch 2.4.1.2 Bug Fixes: April 25th

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Blizzard has released an update for Diablo 2 Resurrected with mostly bug fixes. The audio issue where the Amazon Valkyrie skill sound effects were too loud was fixed.

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Today we are releasing an update to Diablo II: Resurrected Patch 2.4. This will not lead to any downtime for players and will be performed in the background. This update is focused on bugs and fixes. For a breakdown on the issues addressed, check out the list below:

Bug Fixes

  • Audio
    • Fixed an issue where the Amazon Valkyrie skill sound effects were too loud
  • Character selection
    • Any remaining characters that were still affected by the name capitalization issue caused by the 2.4 server deploy should now be repaired
  • Chat
    • Fixed an issue where game chat functionality could break for some players if they had a pending friend request or joined games very quickly alongside another player
  • Controller
    • Fixed an issue where allies were extremely difficult to target with Holy Bolt using a controller. Allies can now more easily be auto-targeted by the skill. They are weighed less than enemies to prevent them from being accidentally targeted too often
    • Fixed an issue that caused the player to unintentionally move towards their mercenary if they pressed the bottom face button on their controller while they had Holy Bolt bound to a non-bottom face button, and the mercenary was nearby
    • Fixed an issue that caused the player to unintentionally cast Holy Bolt towards their mercenary if they pressed the bottom face button on their controller while they had Holy Bolt bound to a non-bottom face button, and the mercenary was far away
    • Fixed an issue where the ‘Gold Max’ string was misaligned in Classic Character stashes when using a controller
  • Map Generation
    • Fixed an issue where certain seeds could generate an Underground Passage or Pit map without an exit
  • Quick Cast
    • Fixed an issue where key mappings with modifier keys (e.g. Shift/Ctrl/Alt plus another key) could get stuck in the active state. This was especially noticeable with Quick Cast skills.
    • Fixed an issue where clicking the left or right mouse button while holding a Quick Cast skill hotkey could cast the wrong skill.
  • Settings
    • Fixed an issue where keybindings would not save if the player exited the game too quickly after changing their keybinds
  • Skills
    • +1% synergy bonus from Find Potion is now properly communicated on the Find Item skill tooltip
  • Stability
    • Fixed a crash that would sometimes occur on level transitions, most commonly seen in the Forgotten Tower
    • Fixed a rare crash in the mercenary equipment UI related to mods
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Not sure what is wrong with the game to be honest, i remember doing rather well in the original version, but in this one, the hit chances are next to zero, i have had my paladin, barbarian missing hits over 20 times right after each other.......never had that when i played the original, it must be a new feature to make it more challenging....which i see no point in.

 

Make the monsters tougher, not that i agree with sponges either, but making a challenging AI tends to be beyond developer capabilities....or beyond their desires to try to do so.

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