Jump to content
FORUMS
Sign in to follow this  
Stan

The Sacred Matrix DPS Challenge

Recommended Posts

dz2SlOC.jpeg

Rextroy is back with another ultimate DPS challenge. This time, he utilized the Sacred Matrix Automa Sepulcher mini-boss for the event. Find out how many classes succeeded in the challenge!

The challenge is pretty straightforward. You have groups of 3 people of the same class trying to defeat the Sacred Matrix Automa. The goal is to defeat the mini-boss without the use of consumables, Heroism, and combat resurrection. Soulbinds and trinkets above 260+ item level are allowed.

Sacred Matrix Automa has 3 different mechanics, making it ideal for the challenge.

Background Information

This was one of my all-time favorite Challenges because the encounter has many elements similar to a raid boss!

We have 3 different phases, which is when the boss casts "Materialize Schematic". This causes additional NPCs to join the battle... The power of the NPCs summoned by this ability increases as the battle progresses.

At 90% health, the Sacred Matrix Automa will call upon a single Acquisition Automa, which can be kited, but deals average auto hit damage and knocks people back when it dies.

At 67% health, the Matrix will spawn another Acquisition, as well as a Degenerate Automa. This add deals massive damage with "Degenerate", which is the cause of many wipes... However, the add can be CCed and burst quite quickly (if players figure it out)

At 34% health, the Matrix spawns two Degenerate Automas as well as Guardian Automas. These are massive NPCs dealing heavy auto-hit damage. They are also immune to CC and spawns sentries which passively attack players.

The Sacred Matrix Automa itself deals heavy auto-hit damage, and will also do AOE damage with "Shape Reality". This is a channel that does 10k damage every 2 seconds. You also have to keep moving to avoid orbs falling from the sky

Funny enough, the Matrix can be slowed, rooted, and knocked back. But no other kind of CC works! This is quite interesting since it gives a better fighting chance for kiting classes.

Knockbacks are forbidden to be used against the boss since they might interrupt the "Materialize Schematic" cast... And if that is interrupted it won't be recast which breaks the challenge of the encounter completely!...

The monk group tried it and destroyed the boss without too much trouble.

The teams get 1 point for every % of health the Matrix Automa loses!

Also, there are many interesting choices to be made when doing this encounter, such as:

Is it worth attacking adds? If you do, you give the boss more time to cast "Shape Reality". However, dealing with adds might help you in the long run

Should you try to interrupt the boss "Shape Reality" cast by making him "phase" change during the cast? (The boss will always prioritize Materialize Schematic, so you are able to make him interrupt his own channeling)

I didn't give any advice to the players involved. It is up to them to create their own strategy and figure out which way is the best to proceed. Kilox was the one figuring out the Paladin strategy (a strategy no other class used)

Rules are:

  • No consumables
  • No Heroism effects
  • No Combat Ress effects
  • All soulbinds are allowed, as well as any trinket 260+ ilvl

As for the attempts, there was no exact amount. I let the classes keep trying until they were happy with their result or until someone had to go (or until the attempts started to reach double digits, that's when I called it and we used the best performance)

Also, BIG thank you to Trancedawf, he assisted me many times with resetting the raid lockout on Heroic!

7 out of 12 classes ultimately succeeded in the challenge. 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard have decided to scrap the initially planned button that would re-configure the pillars inside the Enigma Arena, and it will launch as it it right now on the 9.2.5 PTR, with a static configuration. 
      Engima Arena (Source)
      As we previously mentioned, our initial intention was to release the Enigma Crucible with a unique mechanic, a central button that allowed players to manipulate the pillar configuration throughout a match. During implementation, we found some concerns like pathing and line-of-sight issues that could have sporadically affected players and some of their class abilities. So to provide the best play experience and avoid potential frustrations, we have decided to go forward with the version that is currently available on the 9.2.5 PTR which has a single pillar configuration that remains locked throughout the match. We do not plan to pursue the initial version at this time.
      Thank you for your understanding and we’ll see you in the Arena.
    • By Starym
      We're checking back in with Mythic+ and have a fresh old face back in the top 3, with two of the classic M+ specs setting up shop at the very top, and Destruction having a look in as well.
      Note: The logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      These past 2 weeks were:

      Fortified, Spiteful, Necrotic
      Tyrannical, Inspiring, Quaking (and Encrypted)
      All Keys
      95th percentile
      While the very top remains the same as it's been for a LONG time, with Subtlety reigning over everyone, we see a big shift in No.2 with Fire returning to the top after a long absence, pushing Destruction out of the way. Survival drops 2 spots as the AoE nerf takes effect, while Windwalkers remain steady in 5th. The numbers drop off quite a bit after the top 5, and we see Frost Mage and Demonology switch spots, as well as Fury and Havoc rise up together and push Marksmanship down into the final top 10 slot. The bottom remains pretty much identical, with Rogues, Druids and Shamans clustering up together for warmth.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      Interestingly enough, Fire is actually doing worse than last time we checked in the generalist bracket, as it drops 1 spot down to 4, with Destruction taking its place in the top 3, as Subtlety and Survival stay on top. Windwalker moves up two and claims the final top 5 spot, pushing Marksmanship and Demonology down one, while the tail end of the top 10 remains the same.
      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      High Keys
      +15 Keys
      Old faithful, the +15 bracket is as solid as a rock and just as interesting, as you'd need a microscope to see the differences here. Within these microscopic changes, we see Survival remain on top as Windwalker takes 2nd from Subtlety, and Arcane actually moves up quite a bit and slips into the top 10.

      Mythic+15 All Percentile Data by Warcraft Logs.
      +20 Keys
      Windwalkers are making some moves in the high keys, as they take 2nd from Destruction and knock Subtlety down to 4th. Fury is moving up for a change, after a long period of stagnation all over, taking 7th and replacing Demo, while Enhancement and Assassination make some serious moves up, as they round out the top 10 four spots higher than last time we checked.
      Mythic+20 All Percentile Data by Warcraft Logs.


      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides or our extensive Mythic+ guides as well, which have tier lists, dungeon rankings and more.
    • By Stan
      Although the vast majority of quests surrounding Calia Menethil are encrypted in Patch 9.2.5, there's one named "Eyes of the Wolf" which isn't. This post contains mild spoilers.
      "The Eyes of the Wolf" quest isn't currently encrypted on the PTR. The player must meet Calia Menethil in Brill and spy on the Forsaken because they're gathering in Tirisfal for an unknown purpose...
      Quest Objectives
      Meet Calia Menethil in Brill, Tirisfal Glades.
      Speak to Gilnean Greymage for a teleport. Quest Description
      An alarming rumor has reached me, thanks to our spies. The Forsaken are mustering in Tirisfal Glades. For what purpose, I do not know. Notably, Calia Menethil has gone there as well. We must know more of what they are up to, now that the accursed Banshee Queen no longer unites them. Go, don a disguise and see what you can discover. Observe everything. And if there is an opportunity to gain their trust and learn more, do as they ask. I eagerly await your report.
      We saw Calia Menethil beside other Horde leaders in the Shadowlands intro experience. Will Calia Menethil lead the Forsaken in Patch 9.2.5?

      The Forsaken story remains a mystery because Blizzard uses more sophisticated encryption techniques in Patch 9.2.5 that hide entire stories, maybe even an Allied Race.
      Source: Wowhead Quest Database
    • By Stan
      Blizzard made some changes to the new Season 4 affix in the latest Patch 9.2.5 build. In this post, we are recapping all the information available about Shrouded so far.
      The new Season 4 affix is no longer called Disguised. It was renamed to Shrouded and the placeholder description was updated to the following:
      Shrouded - Nathrezim infiltrators have disguised themselves among enemies throughout the dungeon. Cartel Ta will reward you handsomely for assisting in their capture. How Does the Season 4 Affix Work?
      At the beginning of each Mythic+ Dungeon, there is a bounty hunter NPC who offers you Critical Strike/Haste/Mastery/Versatility buffs for each dreadlords you help capture, stacking up to 20 times.
      Bounty: Critical Strike - Critical Strike increased by 2% for each dreadlord captured. This effect stacks. Bounty: Haste - Haste increased by 2% for each dreadlord captured. This effect stacks. Bounty: Mastery - Mastery increased by 2% for each dreadlord captured. This effect stacks. Bounty: Versatility - Versatility increased by 2% for each dreadlord captured. This effect stacks. After you make your choice, you will be granted a 2% buff to the secondary stat of your choice.
      Nathrezim Infiltrators
      Throughout the dungeons, some NPCs will have a purple aura and the Disguised debuff. These will transform into Nathrezim Infiltrators when you enter combat. Nathrezim Infiltrators replace regular trash mobs in dungeons, so this might directly affect Mythic routes.

      When the dreadlord is captured you will receive another +2% secondary stat increase (on top of what you had at the beginning, as this buff stacks up to 20. Shortly after the dreadlord is captured, you'll receive another buff which restores 6% health and mana every second for 3 seconds.
      Restoration - Restoring 6% health and mana every 1 sec. What Abilities do Nathrezim Infiltrators Use?
      Nathrezim Infiltrators will use 3 abilities. The first one is a frontal cone which reduces healing received for a short duration, the second one heals the dreadlord for a portion of the damage inflicted and the third one puts the player into a statis.
      Vampiric Claws - Strikes the target inflicting 50 Shadow damage and healing for [ 10,000% of E1 ]% of the damage dealt. (20 yd range, 3 sec cooldown, 1.5 sec cast)
      Carrion Swarm - Inflicts 35 Shadow damage to enemies in front of the dreadlord and reduces healing received by 25% for 10 sec. (100 yd range, 3 sec cooldown, 2.5 sec cast)
      Nightmare Cloud - Creates a wandering Nightmare Cloud for until cancelled. Coming into contact with a Nightmare Cloud afflicts players with [email protected] (3 sec cooldown, 2 sec cast)
      Nathrezim Infiltrators cannot be stunned or death-gripped. The spells are not interruptible.
    • By Stan
      Oribos has been updated with portals to three locations in Patch 9.2.5 to make traveling between the dungeons in Shadowlands Season 4 more seamless.
      Season 4 dungeon rotation includes dungeons from previous expansions, which is why Blizzard added 3 new portals on the upper floor of Oribos. The portals are located between the Flight Master and the gate to Ardenweald.

      A new NPC named Ta'piks <Exotic Portals> is surrounded by 3 portals.
      The first one leads to Gorgrond, the second one to Karazhan, and the third one will port you to Mechagon.

×
×
  • Create New...