Jump to content
FORUMS
Sign in to follow this  
Stan

Fated Raids Affix in Shadowlands Season 4

Recommended Posts

8If7l7k.jpg

We're looking at Fated Powers that activate in Fated raids in Shadowlands Season 4 and provide an additional layer of challenge for players.

Fated raids are on a weekly rotation in Season 4 and offer better loot than regular raids.

When you open up the Adventure Journal in Season 4, you will see which raid is currently Fated.

fated affix.jpg

The "Fated Affix" introduces five powers that will activate in Fated raids. Fated Powers work just like affixes in Mythic+ and activate when you enter a Fated raid. Throughout 9.2.5 testing, Fated Powers have changed, so we thought it would be a good idea to preview the current version of the powers:

  • Fated Power: Chaotic Essence Fated Power: Chaotic Essence - Summons a Chaotic Essence which casts Chaotic Destruction, inflicting 100 Cosmic damage to all players if successful. Upon interaction, the essence becomes hostile and instead continuously manifests Chaotic Motes. These motes channel 2 Cosmic damage into targeted players every 0.5 sec. for 3 sec. When defeated each mote splits into additional motes. After 15 sec the Chaotic Essence dissipates, granting all players 2% increased damage done, 2% increased healing done, and 2% absorbs done for 25 sec. This effect stacks for each Chaotic Mote slain.
  • Fated Power: Creation Spark Fated Power: Creation Spark - Charges a player, inflicting 3 Cosmic damage every 1 sec. for 30 sec. This effect stacks. Upon removal this charge jettisons Creation Sparks to nearby locations, infusing players within 0 yards of the impact location, increasing the flow of time by 10%, increasing casting, attack speed, cooldown recharge rate, and periodic tick rates and additionally increasing movement speed by 40% for 25 sec.
  • Fated Power: Protoform Barrier Fated Power: Protoform Barrier - Empowers the caster, inflicting 1 Cosmic damage to all players every 3 sec. Upon removal this barrier manifests as one attackable enemy, casting a shared 400 absorb shield with all other enemies for 15 sec. A second unit manifests that also can be healed to reduce the shared shield. Upon expiration the barrier explodes, inflicting 50 Cosmic damage and an additional 5 Cosmic damage every 1 sec. to all players for 8 sec. If broken this effect backfires, inflicting all damage done to each enemy during the barrier as Cosmic damage, and additionally grants all players up to 25% increased damage done, 25% healing done, and 25% increased absorbs done for 40 sec.
  • Fated Power: Reconfiguration Emitter Fated Power: Reconfiguration Emitter - Manifests an attackable enemy which continuously casts. This enemy remains immune to damage until the first successful cast or interrupt. Successful casts inflict 30 Cosmic damage to all players. Upon defeat this enemy infuses all players with power based on the energy level of the emitter, increasing mastery by up to 10, critical strike chance by up to 15%, versatility by up to 15%, and avoidance by up to 8.
  • Fated Power: Replicating Essence Fated Power: Replicating Essence - Ensnares afflicted players, reducing movement speed by 15% and inflicting 15 Cosmic damage every 1 sec. for 5 sec. Upon removal this essence patterns inself as 2 |4attackable enemy:attackable enemies;, which continuously channels 2 Cosmic damage every 0.5 sec. into targeted players for 4 sec. Upon defeat grants all players 10% increased damage done and 10% increased healing and absorbs done for 10 sec. Upon reaching full power, this essence replicates itself into 2 |4additional copy:additional copies;, exhausting itself preventing additional replication and no longer grants players any beneficial effects upon defeat. Exhausted Essences continuously channels 5 Cosmic damage every 1 sec. into multiple targeted players for 4 sec.

The "Fated Affix" also applies to Raid Finder.

lfr_fated.jpg

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Content creator MrGM found a glitch that allowed him to create a cross-faction guild on the Patch 9.2.5 PTR.
      Blizzard clearly stated that guilds will remain single-faction in Patch 9.2.5 in a blue post about cross-faction instances.
      (Source)
      Guilds will remain single-faction, and random matchmade activities like Heroic dungeons, Skirmishes, or Random Battlegrounds will all remain same-faction (both because there is less faction-driven pressure around random groups, and to avoid compromising the opt-in nature of the feature by randomly placing a queuing orc in a group with a night elf). However, content creator MrGM found a glitch that allowed him to break the system and create a cross-faction guild on the Patch 9.2.5 PTR.
      The group went with a guild charter into Torghast and created a guild there. Probably any cross-faction content would work to replicate the bug. Players of the opposite faction were able to sign the guild charter it and when the guild was created, each player could invite players from their faction into the guild, meaning Alliance players could invite other Alliance players to join and vice-versa.
      Placeholder for tweet 1529124879517241344
    • By Starym
      We have another sign of just how close we are to 9.2.5 launching, as Martin Benjamins, a well known dataminer and Community Council member, has spotted that the patch has moved to the production hardware and software side of the PTR! With yesterday's build being labeled as a release candidate and the fact that the move to this side of the PTR usually marks 1 week before the actual launch, could we be seeing the patch as soon as next week?
       
      The big argument against this is we still haven't heard any official announcements from Blizzard on the release date, but usually with patches they do so with the Season ending soon posts, and considering Season 3 is NOT ending when patch 9.2.5 launches, this might be less of an issue. Official patch date announcements tend to come right around the first release candidate appearing so let's see if we hear anything official soon, but until then, there's a solid likelihood of 9.2.5 arriving a lot sooner than expected!
    • By Starym
      Fishbones06 is back with more glyph options, this time some very angry and very polearm-y Warriors, and we paired that with one of their earlier works with blacksmith-themed elemental glyphs as well!
      Starting with the Warriors, we have some Alliance/Horde themed ones, with a banner linked to Rallying Cry and polearm + shield combo (which is a bit more of a transmog) on the Alliance side, and all the anger linked to Dragon Roar for Horde. (The image is animated, just click on it if it doesn't auto-start.)
      Then there's an older concept, with some blacksmith-themed Shaman elementals:

      Source.
      And finally, here are some comments from the glyph-maker:
      Exactly, I started making them because if you go to any wow forum, the community has list and list of ideas for Glyphs, but no visual representation.
      ...
      The thrust animation and the ready idle stance is real. The only thing I changed was the arm holding the polearm.
      ...
      I agree, the artist truly are the heroes. I'm just playing and changing the assets they've provided. On classes I dont play much, I rely on class forums on what they would want to see. My goal for this, is to just bring visual representation to these ideas and to push blizzard into consider them and to see the excitement from the community for something like this.

      - Fishbones06
    • By Stan
      Content creator MGM found out during Patch 9.2.5 testing that cross-faction queue works for Timewalking raids, which is a neat feature!
      Cross-faction grouping comes with a few limitations; you must be Battle.net Friends with the person you're inviting or you both need to be members of the same cross-faction community. So far, we thought the feature was limited to Mythic+, raids, and Legacy raids.
      It turns out you can queue up for Timewalking raids cross-faction as well. You can learn more about cross-faction play in our overview.
      Placeholder for tweet 1529130447023792133
    • By Stan
      We're looking at some interesting Genn Greymane audio files from Patch 9.2.5. This post contains spoilers.
      The audio files play during the "Eyes of the Wolf" quest when Greymane sends you to meet Calia Menethil in Brill and spy on the Forsaken as they're gathering in Tirisfal Glades for an unknown purpose.
      Transcript
      Genn Greymane: You must don a disguise and travel deep into enemy territory. Do not let down your guard.
      Genn Greymane: In life, Calia Menethil endured more than her share of sorrow. She may not be a typical undead, but the Forsaken are not to be trusted. 
      Placeholder for tweet 1528767413696733184 Sylvanas no longer unites the Forsaken and your goal is to find out what they are up to. Genn also says "Calia is no typical undead". Do you think Genn will try to hunt her down or attack the Forsaken at their gathering?
      I wouldn't be surprised if he secretly planned a coup. After all, it was Sylvanas who killed his son Liam Greymane.
      Most of the Patch 9.2.5 content remains encrypted, so we don't know exactly what will transpire until the patch hits live servers.
×
×
  • Create New...