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The patch notes for Patch 6.18 are now live! Read below for details on data center travel, PvP adjustments, and more.
Patch 6.18 Notes (Source)
Patch 6.18 brings a number of additions and refinements to the game, including the Data Center Travel system and the new Japanese data center, Meteor.
FINAL FANTASY XIV Patch 6.18
Patch 6.18 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:
These additions and adjustments only require the purchase of FINAL FANTASY XIV: A Realm Reborn and FINAL FANTASY XIV: Heavensward. These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Stormblood. These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers. These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker. These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.
The weekly restriction on receiving Unsung Blades of Asphodelos from Asphodelos: The Fourth Circle has been removed.
The following adjustments have been made to Pandæmonium: Asphodelos (Savage):
Two treasure coffers will now always appear. Furthermore, the weekly restriction on rewards obtained from coffers has been removed. The weekly entrance restriction on all areas of Pandæmonium: Asphodelos (Savage) has been removed. Players may now proceed directly to any circle of Pandæmonium: Asphodelos (Savage). The item required to enhance weapons purchased with Allagan tomestones of astronomy, Radiant Roborant, can be purchased from the following vendor:
Vendor Item Required Nesvaaz, Radz-at-Han (X:10.6 Y:10.0) Aglaia Coin Upgrading Equipment
After acquiring the items to enhance your equipment from J'lakshai, Wilmetta, or Nesvaaz, speak with Khaldeen in Radz-at-Han (X:10.9 Y:10.4) and exchange them for augmented gear of your choice. PvP
The following adjustments have been made to PvP actions:
Action Adjustment Holy Sheltron Damage reduction of the Knight's Resolve effect has been reduced from 20% to 15%. Marauder / Warrior
Action Adjustment Onslaught Base potency has been increased from 400 to 500.
Maximum potency has been increased from 4,000 to 5,000. Orogeny Base potency has been increased from 800 to 1,000.
Maximum potency has been increased from 8,000 to 10,000. Dark Knight
Action Adjustment Bloodspiller Base potency has been increased from 4,000 to 6,000.
The threshold for reaching maximum potency has been changed from HP below 20% to HP below 25%. Eventide Base potency has been increased from 1 to 10,000. Gunbreaker
Action Adjustment Burst Strike Potency has been increased from 6,000 to 7,000. Hypervelocity Potency has been increased from 2,000 to 3,000.
Barrier potency of the Junction Tank bonus has been increased from 5,000 to 6,000.
Potency increase of the Junction DPS bonus has been changed from 4,000 to 5,000.
Cure potency of the Junction Healer bonus has been increased from 3,000 to 4,000. Ninja
Action Adjustment Seiton Tenchu Duration of the Unsealed Seiton Tenchu effect has been reduced from 10 to 8 seconds. Machinist
Action Adjustment Blast Charge Now grants a movement speed increase when Overheated. Aether Mortar Potency has been increased from 4,000 to 6,000.
Barrier potency has been increased from 4,000 to 6,000. Dancer
Action Adjustment Honing Dance Potency has been increased from 3,000 to 4,000. Reverse Cascade Potency has been increased from 5,000 to 6,000. Fountainfall Potency has been increased from 7,000 to 8,000. Saber Dance Damage bonus has been increased from 5% to 10%. Black Mage
Action Adjustment Burst Barrier potency has been reduced from 16,000 to 12,000. Superflare Enemies under the effect of Umbral Freeze will now be afflicted with a status ailment commensurate with the number of stacks accumulated.
1 stack: Heavy
2 stacks: Bind
3 stacks: Deep Freeze
Duration: 2s Summoner
Action Adjustment Fester Base potency has been increased from 3,000 to 4,000.
Maximum potency has been increased from 6,000 to 8,000. Astrologian
Action Adjustment Gravity II Heavy effect is now only applied to the first target. Gravity II (When executed after Double Cast) Bind effect is now only applied to the first target. Crystalline Conflict
Season One will end and Season Two will begin.
When the season ends, the top 100 ranking players from each data center will receive vouchers via the moogle delivery service.
Players finishing in bronze tier or higher can claim rewards by speaking with the Seasonal Quartermaster at the Wolves' Den Pier (X:4.9 Y:5.7).
Learn more about rewards.
* Tier rewards for Season One must be claimed before the end of Season Two.
Upon the commencement of Season Two, you will be placed five risers below your final placement in Season One, with zero Rising Stars.
* We are planning a number of adjustments for Patch 6.2, including further changes to the rate at which the limit gauge fills for each job, as well as damage modifiers.
The combat rank bonus for the limit gauge has been adjusted as follows:
Before After 1st: none
2nd: Fills 1.25 times faster
3rd: Fills 1.5 times faster 1st: Fills 0.75 times slower
3rd: Fills 1.25 times faster Damage modifiers based on job have been adjusted as follows:
Damage taken for tank and melee DPS have been changed from -40% to -60%. Damage taken for physical ranged DPS, magical ranged DPS, and healer have been changed from -20% to -30%. Damage dealt for summoner, scholar, and white mage, have been changed from 0% to -10%.
A new data center, Meteor, has been added to the Japanese region.
Following the addition of this new data center, Worlds across all Japanese data centers will be redistributed.
Learn more about the data center redistribution.
New Worlds have been added to the European data centers.
Chaos Data Center
Sagittarius Phantom Light Data Center
Alpha Raiden Learn more about the data center redistribution.
The Data Center Travel system has been implemented.
Using this new system, players can now travel between data centers to embark on adventures with players from those data centers.
Using the Data Center Travel System
1. From the Character Selection screen, choose a character and select Visit Another Data Center from the subcommand menu.
2. Select the data center and World to which you wish to travel.
3. On the final confirmation screen, select Proceed to return to the title screen and begin the data center traveling process.
4. Once Data Center Travel has been successfully completed, you may select the appropriate data center and World to log in.
* Data center travel cannot be canceled while it is in progress.
* Time required for data center travel may vary depending on congestion of your selected destination World. In certain cases, travel may be canceled.
* You may only travel to other data centers from your Home Data Center. If you wish to travel to a data center different from the one you are currently visiting, you must first return to your Home Data Center and submit a Data Center Visit request from there.
Players visiting other data centers will have the "Traveler" title displayed on their nameplate. * This title will be displayed when undertaking duties on the destination data center.
This title will also be displayed in the friends list and in player searches under the Company column. Restrictions
Certain features are unavailable or restricted when visiting another data center.
Disciples of the Land
Legendary and unspoiled gathering nodes are inaccessible. Retainers
Retainers cannot be summoned, hired, or released from service. Items cannot be put up for sale on the market board. * Market board items can still be purchased.
The following quests can only be accepted from your Home World: An Ill-conceived Venture (Gridania, Limsa Lominsa, Ul'dah) Free Companies
Free companies cannot be formed or joined. Free company information cannot be viewed. Company credits cannot be earned. Free company chat cannot be used to send or receive messages. Linkshells
Linkshell information cannot be viewed. Linkshells cannot be created or joined. Linkshells cannot be used to send or receive messages. Cross-world Linkshell
Cross-world linkshells cannot be formed. * It is still possible to join cross-world linkshells, with a limit of 8 cross-world linkshells per data center.
Travelers cannot be promoted to master of cross-world linkshells in the destination data center. Cross-world linkshells in different data centers cannot be used to send or receive messages. Fellowships
Fellowship information in your Home World cannot be viewed. Travelers cannot form or join fellowships in a different data center. Housing
Estates and apartments cannot be purchased. Residence sharing is unavailable. The quest "Bird in Hand" can only be accepted from your Home World. Eternal Bonding
Ceremonies of Eternal Bonding are unavailable. Eternal Bonding quests are unavailable. Invitations to ceremonies cannot be offered to players in other data centers. Gold Saucer
Lord of Verminion tournaments cannot be entered. Triple Triad tournaments cannot be entered. Jumbo Cactpot tickets cannot be purchased or redeemed. Deep Dungeons
Deep Dungeon results will not be saved to leaderboards. PvP
Crystalline Conflict ranked matches are unavailable. PvP team information cannot be viewed. PvP teams cannot be formed or joined. PvP teams cannot be used to send or receive messages. Moogle Delivery Service
The Moogle delivery service is unavailable. * Letter notifications are unavailable outside of your Home Data Center.
Eternity Rings may only be used when both players are on the same World. You can only use an Aetheryte Pendulum to teleport to the nearest aetheryte if both players are on the same World. You can only teleport to a friend's estate when you are on their Home World. New and Preferred World Bonuses
Bonuses will not be applied for visiting New or Preferred Worlds. * If you are eligible for New or Preferred World bonuses in your Home World, these will still apply when visiting another World.
The following issues have been addressed.
An issue wherein contradictory dialogue appeared when speaking with F'lhaminn in Mor Dhona after completing the Ameliance custom delivery quests. An issue wherein contradictory dialogue appeared when speaking with Jesse in Rhalgr's Reach after completing the quest "Goodbye, ε̆│\̆│Δ." An issue when participating in Frontline campaigns wherein players under the effect of the white mage action Miracle of Nature were no longer affected by PvP damage modifiers. Other minor text issues have also been addressed. Other various issues have also been addressed.
An issue wherein the numbering of cross-world linkshells reverts to the order in which they were joined after using the Data Center Travel system and returning to your Home Data Center.
Since Dragonsong's Reprise (Ultimate) launch back in April 26th, there have been roughly around 5600 clears logged worldwide.
This data was logged by a Japanese player behind a popular FFXIV unofficial census website called Lucky Bancho (via u/MKillerby). The metric in which they used to calculate clears was through recording the amount of players on Lodestone with either the DSR weapon or the Heavens' Legend title equipped. As such, whoever does not have the cleared job displayed on Lodestone or doesn’t have the title equipped will not be counted among the logged clears. This means that there are guaranteed to be more clears than that which is logged.
The Dragonsong column is denoted by the label 絶竜詩, highlighted in orange. The table is arranged in descending order and also includes Savage data, with JP Data Centers such as Mana's Asura largely topping the clear charts. Aether's Gilgamesh has the highest clear rate among the NA Data Centers, followed by Sargatanas, and then Primal's Behemoth.
With the upcoming Data Center Travel releasing in only a day, one has to wonder how much it will influence the gap between DCs. Maybe it's possible to see Crystal up there for a change!
As a reminder, Final Fantasy XIV will be offline for a 24-hour maintenance starting tomorrow at 3 a.m. (PDT) to implement Patch 6.18.
You can find more details in the official notice below.
All Worlds Maintenance Jul. 4-5 (Source)
In order to accompany the release of Patch 6.18 and the Japanese/European data center expansions, maintenance will take place on all Worlds at the time below, during which FINAL FANTASY XIV will be unavailable.
We apologize for any inconvenience this may cause, and we thank you for your understanding.
[Date & Time]
Jul. 4, 2022 3:00 a.m. to Jul. 5, 2022 3:00 a.m. (PDT)
* Completion time is subject to change. (This maintenance will not end before the scheduled ending time.)
* The FINAL FANTASY XIV Companion app will also be undergoing maintenance. Please see “COMPANION App Maintenance (Jul. 4-5)” for details.
* Any duty recorder data recorded prior to this maintenance can no longer be replayed after this maintenance.
Did you miss FFXIV's recent Letter from the Producer LIVE? Catch up on all the details surrounding what's coming to the game here.
Did you miss FFXIV's recent Letter from the Producer LIVE? From new raids and encounters to the highly anticipated Island Sanctuary release, the presentation provided many details about what's to come in Patch 6.2. Have no fear, as we've taken the time to compile the broadcast's key points and slides in one place for you!
The broadcast began by describing details about the upcoming Patch 6.18, which will be implemented after a 24-hour maintenance period starting tomorrow at 3 a.m. (PDT). The patch will introduce the long-awaited data center travel, in addition to various updates regarding the Japanese and European data centers.
Patch 6.2: Buried Memory
Next, the devs introduced Patch 6.2, titled Buried Memory. The patch will be released in late August of this year, featuring updates such as new Main Scenario Quests, Tataru's Grand Endeavor Quests, the Omicron Beast Tribe, and Somehow Further Hildibrand Adventures.
To our surprise, we learned that the Hildibrand questline is required to complete the game's next installment of relic weapons. Some players aren't very enthusiastic about the announcement, as the optional storyline spans over 40 quests and three trials, totaling upwards of 10 hours for completion. For more details on the Hildibrand questline and upcoming relic weapons, check out Ara's post here.
New Battle Content
The patch's new battle content will include a new dungeon, The Fell Court of Troia, in addition to a new Normal and Extreme trial.
The next installment of the eight-man savage raid, titled Pandaemonium: Abyssos, will also release in Patch 6.2. The raid's Savage version will be released one week after Normal mode. As stated on the presentation slides, "There are both requests asking for and against this, so we'd like to make this a test run. Whether or not the next Savage will also be moved by one week will be considered based on the results of this test run as well as player feedback."
Players can also anticipate job adjustments for both PvE and PvP. According to devs, "Extensive adjustments to the Dragoon and Astrologian jobs have been postponed. Intentions behind job adjustments will be explained." Additionally, there will be Critical and Direct Hit adjustments.
As for PvP, Crystalline Conflict Season Two will begin Tuesday, July 5, with the release of Patch 6.18, and Season Three will begin in Patch 6.2. Rival Wings is also slated to return in the latter patch.
Previously introduced as "Criterion Dungeons," Variant Dungeons are a new form of variable-difficulty content for level 90 players. There are no role restrictions in the dungeon, job changes are allowed, and a party of up to four players can be formed. Enemy strength is determined by party size, and the route of progression branches based on player action, similar to the game's Treasure Dungeons.
According to the slides, a "certain someone" will accompany you through the dungeon.
Surprise! We are still getting new content titled Criterion Dungeons!
"Another Sil'dihn Subterrane" Normal and Savage modes will comprise Criterion Dungeons: "Another" is high difficulty by default, and the Savage mode will provide additional challenges. In contrast to Variant Dungeons, players cannot raise normally here, but each player is granted a limited number of revival actions (similar to our old friend Delubrum Reginae).
In the Savage mode, you must queue with a premade party of four, players cannot raise at all, and enemies will become stronger if not defeated within a certain time limit. My friends and I always wanted something similar to WoW's mythic dungeons in FFXIV, and it seems like we are finally getting a unique dungeon challenge here!
Last but not least regarding the larger upcoming content, Island Sanctuary will finally be available in Patch 6.2!
In addition to this, Island Sanctuary will allow players to do the following:
grow crops and cultivate seeds you find on your island, collect and care for various creatures, build a customizable base of operations, and allow your favorite minions to walk around! Each player's progression in Island Sanctuary is separate from others, and an island-specific currency allows players to export crafts for special items. Although progression is unique for each player, you will be allowed to visit your friends' islands, similar to Animal Crossing!
Adventurer Plates and Portraits will be transitioning out of beta form as new poses and features are added. Beta portraits will be lost after the official release, so be sure to screenshot your favorites!
Allagan Tomestones of Causality will be added as an endgame currency.
My favorite update outside of Island Sanctuary is that players will now have the ability to request repairs from other players in and outside of duty.
The glamour dresser capacity will be expanded from 400 to 800.
And that's all for the key updates from the recent Live Letter! For more details, be sure to check out the broadcast in its entirety here.
What Patch 6.2 content are you looking forward to? Let us know in the comments below!
In yesterday's Live Letter, new Endwalker relic weapons were revealed to be tied to the Hildibrand questline.
Relic weapons have been a popular staple of the series since ARR, as it is not only stylish but is also considered BiS (best-in-slot) for its expansion. Therefore, relics are quite mandatory for players concerned with keeping their gear up to date for endgame content.
Relic unlock requirements for every expansion up until now has been fairly run-of-the-mill. Finish the relevant MSQ, talk to a certain NPC, unlock a new zone (Stormblood and Shadowbringers), and farm Fates or dungeon roulettes for materials to upgrade your relic weapon. Often, this in itself is a tedious and time-consuming process, one that is meant to showcase how hard-earned relic weapons are.
Public opinion was polarizing at best when it was revealed that Endwalker relics are tied to Hildibrand. Some reacted with hilarity and took it in stride, some were supportive, and many reacted with profound irritation. Some broke meta ground. And some were simply genuinely puzzled. Such divisive reactions were to be expected, as the Hildibrand questline is notorious not only for having a very specific brand of humor, but also for being incredibly long.
Hildibrand follows the story of detective and gentleman extraordinaire Hildibrand Manderville with his trusty sidekick Nashu as they go through various misadventures alongside the Warrior of Light through the land of Eorzea. Each cutscene thrives on wacky mishaps animated with a fidelity that not even ARR MSQ cutscenes possessed. I admit, I was in awe at the quality of the cutscenes in the context of both animation and comedic value — I caught myself gasping out loud at the sheer absurdity of the things they came up with, as well as occasionally descending into side-splitting laughter.
Hilarity aside, the storyline spans 40 quests and 3 trials, with quests in ARR and Heavensward being the lengthiest. In total, this would mean players would have to go through an upwards of 10 hours of content to unlock the relic quest, not to mention the actual grind itself. This does not include the additional quests they are adding for Hildibrand in the upcoming patch.
This is by far going to be the longest relic journey yet. What do you think of the relic weapons being tied to Hildibrand? Are you excited to see what the Manderville weapons would look like? How far are you in the quest to complete Hildibrand, or are you a Gentleman Extraordinaire completionist?