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FFXIV Patch 6.18 Notes

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The patch notes for Patch 6.18 are now live! Read below for details on data center travel, PvP adjustments, and more.

Square Enix LogoPatch 6.18 Notes (Source)

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Patch 6.18 brings a number of additions and refinements to the game, including the Data Center Travel system and the new Japanese data center, Meteor.

FINAL FANTASY XIV Patch 6.18

Patch 6.18 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:

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These additions and adjustments only require the purchase of FINAL FANTASY XIV: A Realm Reborn and FINAL FANTASY XIV: Heavensward.
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These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Stormblood.
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These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers.
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These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker.
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These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.

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The weekly restriction on receiving Unsung Blades of Asphodelos from Asphodelos: The Fourth Circle has been removed.

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The following adjustments have been made to Pandæmonium: Asphodelos (Savage):

Two treasure coffers will now always appear. Furthermore, the weekly restriction on rewards obtained from coffers has been removed.
The weekly entrance restriction on all areas of Pandæmonium: Asphodelos (Savage) has been removed.
Players may now proceed directly to any circle of Pandæmonium: Asphodelos (Savage).
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The item required to enhance weapons purchased with Allagan tomestones of astronomy, Radiant Roborant, can be purchased from the following vendor:

 

Vendor   Item Required
Nesvaaz, Radz-at-Han (X:10.6 Y:10.0)   Aglaia Coin

Upgrading Equipment

  • After acquiring the items to enhance your equipment from J'lakshai, Wilmetta, or Nesvaaz, speak with Khaldeen in Radz-at-Han (X:10.9 Y:10.4) and exchange them for augmented gear of your choice.

PvP

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The following adjustments have been made to PvP actions:

Paladin

Action   Adjustment
Holy Sheltron   Damage reduction of the Knight's Resolve effect has been reduced from 20% to 15%.

Marauder / Warrior

Action   Adjustment
Onslaught   Base potency has been increased from 400 to 500.
Maximum potency has been increased from 4,000 to 5,000.
Orogeny   Base potency has been increased from 800 to 1,000.
Maximum potency has been increased from 8,000 to 10,000.

Dark Knight

Action   Adjustment
Bloodspiller   Base potency has been increased from 4,000 to 6,000.
The threshold for reaching maximum potency has been changed from HP below 20% to HP below 25%.
Eventide   Base potency has been increased from 1 to 10,000.

Gunbreaker

Action   Adjustment
Burst Strike   Potency has been increased from 6,000 to 7,000.
Hypervelocity   Potency has been increased from 2,000 to 3,000.
Barrier potency of the Junction Tank bonus has been increased from 5,000 to 6,000.
Potency increase of the Junction DPS bonus has been changed from 4,000 to 5,000.
Cure potency of the Junction Healer bonus has been increased from 3,000 to 4,000.

Ninja

Action   Adjustment
Seiton Tenchu   Duration of the Unsealed Seiton Tenchu effect has been reduced from 10 to 8 seconds.

Machinist

Action   Adjustment
Blast Charge   Now grants a movement speed increase when Overheated.
Aether Mortar   Potency has been increased from 4,000 to 6,000.
Barrier potency has been increased from 4,000 to 6,000.

Dancer

Action   Adjustment
Honing Dance   Potency has been increased from 3,000 to 4,000.
Reverse Cascade   Potency has been increased from 5,000 to 6,000.
Fountainfall   Potency has been increased from 7,000 to 8,000.
Saber Dance   Damage bonus has been increased from 5% to 10%.

Black Mage

Action   Adjustment
Burst   Barrier potency has been reduced from 16,000 to 12,000.
Superflare   Enemies under the effect of Umbral Freeze will now be afflicted with a status ailment commensurate with the number of stacks accumulated.
1 stack: Heavy
2 stacks: Bind
3 stacks: Deep Freeze
Duration: 2s

Summoner

Action   Adjustment
Fester   Base potency has been increased from 3,000 to 4,000.
Maximum potency has been increased from 6,000 to 8,000.

Astrologian

Action   Adjustment
Gravity II   Heavy effect is now only applied to the first target.
Gravity II (When executed after Double Cast)   Bind effect is now only applied to the first target.

Crystalline Conflict

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Season One will end and Season Two will begin.

When the season ends, the top 100 ranking players from each data center will receive vouchers via the moogle delivery service.

Players finishing in bronze tier or higher can claim rewards by speaking with the Seasonal Quartermaster at the Wolves' Den Pier (X:4.9 Y:5.7).

Learn more about 
rewards.
* Tier rewards for Season One must be claimed before the end of Season Two.

Upon the commencement of Season Two, you will be placed five risers below your final placement in Season One, with zero Rising Stars.

Frontline

* We are planning a number of adjustments for Patch 6.2, including further changes to the rate at which the limit gauge fills for each job, as well as damage modifiers.

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The combat rank bonus for the limit gauge has been adjusted as follows:

Before   After
1st: none
2nd: Fills 1.25 times faster
3rd: Fills 1.5 times faster
  1st: Fills 0.75 times slower
2nd: none
3rd: Fills 1.25 times faster
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Damage modifiers based on job have been adjusted as follows:

Damage taken for tank and melee DPS have been changed from -40% to -60%.
Damage taken for physical ranged DPS, magical ranged DPS, and healer have been changed from -20% to -30%.
Damage dealt for summoner, scholar, and white mage, have been changed from 0% to -10%.

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A new data center, Meteor, has been added to the Japanese region.

Following the addition of this new data center, Worlds across all Japanese data centers will be redistributed.

Learn more about the 
data center redistribution.

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New Worlds have been added to the European data centers.

Chaos Data Center

  • Sagittarius
  • Phantom

Light Data Center

  • Alpha
  • Raiden

Learn more about the data center redistribution.

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The Data Center Travel system has been implemented.

Using this new system, players can now travel between data centers to embark on adventures with players from those data centers.

Using the Data Center Travel System

1. From the Character Selection screen, choose a character and select Visit Another Data Center from the subcommand menu.

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2. Select the data center and World to which you wish to travel.

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3. On the final confirmation screen, select Proceed to return to the title screen and begin the data center traveling process.

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4. Once Data Center Travel has been successfully completed, you may select the appropriate data center and World to log in.
* Data center travel cannot be canceled while it is in progress.
* Time required for data center travel may vary depending on congestion of your selected destination World. In certain cases, travel may be canceled.
* You may only travel to other data centers from your Home Data Center. If you wish to travel to a data center different from the one you are currently visiting, you must first return to your Home Data Center and submit a Data Center Visit request from there.

Traveler Titles

  • Players visiting other data centers will have the "Traveler" title displayed on their nameplate.

* This title will be displayed when undertaking duties on the destination data center.

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  • This title will also be displayed in the friends list and in player searches under the Company column.

Restrictions

Certain features are unavailable or restricted when visiting another data center.

Disciples of the Land

  • Legendary and unspoiled gathering nodes are inaccessible.

Retainers

  • Retainers cannot be summoned, hired, or released from service.
  • Items cannot be put up for sale on the market board.

* Market board items can still be purchased.

  • The following quests can only be accepted from your Home World:
  • An Ill-conceived Venture (Gridania, Limsa Lominsa, Ul'dah)

Free Companies

  • Free companies cannot be formed or joined.
  • Free company information cannot be viewed.
  • Company credits cannot be earned.
  • Free company chat cannot be used to send or receive messages.

Linkshells

  • Linkshell information cannot be viewed.
  • Linkshells cannot be created or joined.
  • Linkshells cannot be used to send or receive messages.

Cross-world Linkshell

  • Cross-world linkshells cannot be formed.

* It is still possible to join cross-world linkshells, with a limit of 8 cross-world linkshells per data center.

  • Travelers cannot be promoted to master of cross-world linkshells in the destination data center.
  • Cross-world linkshells in different data centers cannot be used to send or receive messages.

Fellowships

  • Fellowship information in your Home World cannot be viewed.
  • Travelers cannot form or join fellowships in a different data center.

Housing

  • Estates and apartments cannot be purchased.
  • Residence sharing is unavailable.
  • The quest "Bird in Hand" can only be accepted from your Home World.

Eternal Bonding

  • Ceremonies of Eternal Bonding are unavailable.
  • Eternal Bonding quests are unavailable.
  • Invitations to ceremonies cannot be offered to players in other data centers.

Gold Saucer

  • Lord of Verminion tournaments cannot be entered.
  • Triple Triad tournaments cannot be entered.
  • Jumbo Cactpot tickets cannot be purchased or redeemed.

Deep Dungeons

  • Deep Dungeon results will not be saved to leaderboards.

PvP

  • Crystalline Conflict ranked matches are unavailable.
  • PvP team information cannot be viewed.
  • PvP teams cannot be formed or joined.
  • PvP teams cannot be used to send or receive messages.

Moogle Delivery Service

  • The Moogle delivery service is unavailable.

* Letter notifications are unavailable outside of your Home Data Center.

Teleport

  • Eternity Rings may only be used when both players are on the same World.
  • You can only use an Aetheryte Pendulum to teleport to the nearest aetheryte if both players are on the same World.
  • You can only teleport to a friend's estate when you are on their Home World.

New and Preferred World Bonuses

  • Bonuses will not be applied for visiting New or Preferred Worlds.

* If you are eligible for New or Preferred World bonuses in your Home World, these will still apply when visiting another World.

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The following issues have been addressed.

  • An issue wherein contradictory dialogue appeared when speaking with F'lhaminn in Mor Dhona after completing the Ameliance custom delivery quests.
  • An issue wherein contradictory dialogue appeared when speaking with Jesse in Rhalgr's Reach after completing the quest "Goodbye, ε̆│\̆│Δ."
  • An issue when participating in Frontline campaigns wherein players under the effect of the white mage action Miracle of Nature were no longer affected by PvP damage modifiers.
  • Other minor text issues have also been addressed.

Other various issues have also been addressed.

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  • An issue wherein the numbering of cross-world linkshells reverts to the order in which they were joined after using the Data Center Travel system and returning to your Home Data Center.
  • Like 1

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      Disciples of the Land are basically the same, but with less buttons. Notably, Fisher has an unique UI feature that shows the Fishing Log for the current gathering location. Disciples of the Hand, on the other hand, have a job gauge called "Tension". Instead of two synthesis gauges to keep track of, progress and quality actions will shift the "tension" dial in opposite directions. If the dial is in a coloured zone near the end of the gauge, it can boost the efficiency of an action in the opposite direction. Certain actions can also manipulate the job gauge, removing the item's Condition state entirely. General materials (such as wood lumber) are only made with quick synthesis, with the option to pay Gil and skip the wait times. If you have the materials, you can also craft items in bulk with the same progress/quality gauge. After you have crafted the item and meet certain stat requirements, you can automatically craft the item instead.  If you're feeling kind of lazy, you can purchase materials with Gil easily through the crafting menu. If the item is available through NPC vendors, you can select how much of each item, and just pay directly on the one screen. No more travel time! Dungeons, Trials, and Alliance Raids
      Check out RablaAndrew's video on Labyrinth of the Ancients while you continue reading!

      Dungeons are largely the same, such as with quality of life updates or updated mapping. Notably, there are some not reworked yet, which suggests the current state of FFXIV Mobile is from somewhere between late Shadowbringers and early Endwalker. You can obtain Allagan Tomestones of Poetics immediately, even on jobs below level 50. This allows you to work on your level 50 gear progressively without having to intentionally grind. No optional chests as you move through dungeons! Cutter's Cry and Dzemael Darkhold are both dungeons not in the game. You can skip cutscenes in Castrum Meridianum and the Praetorium, even if it's your first time. No more waiting on Gaius to finish his speech! The Labyrinth of the Ancients alliance raid has been adjusted to accommodate only 8 players, not 24. There are also no loot restrictions, which is different from alliance raids on release. All of the story trial duties are now 8 player content and feature new mechanics. This includes Ifrit, Titan, and Garuda. Gold Saucer
      Bet you weren't expecting a section for this, now did you?

      GATEs and gameplay is largely the same, though the mini-game machines are slightly different from what we know. Fashion Report is completely different! Instead of guessing with individual hints for what to wear, you figure out the pieces based off the scores of different participating NPCs. For example, if a NPC has a low score, that means only a few pieces they're wearing matches the theme. If the NPC has a high score, they're probably wearing pieces that match the theme well! Thankfully, you don't have to own the glamours to participate in Fashion Report, you can just borrow gear instead. But you'll get bonus points if you actually own the glamour yourself! You can get 88 points maximum if you only borrow gear, and 100 points if you own everything~ Jumbo Cactpot now pays out extra MGP if any digit on your number matches the winning number. For example, if the winning number was 1234, both 1337 and 0004 would receive more MGP than 4321. RablaAndrew notes the minimum payout is 2,000 MGP, which is still better than nothing! If you win GATEs on the "Main Stage", you can also unlock an extra three Jumbo Cactpot tickets to purchase that week. The Mandervilles are truly generous in FFXIV Mobile! No Leap of Faith, Chocobo Racing/Breeding, Lord of Verminion, or Doman Mahjong. Darn it! Quality of Life and Other Changes
      Currently, there is only one data center available. All parties and linkshells are cross-world by default, and only Free Companies are limited to each world. Marketboards are cross-world. No more traveling to other worlds (maybe data centers too?)! You can also access them, along with any vendor store you can think of, anywhere in Eorzea through the main menu. A lot of glamour pieces are actual level 1 gear you wouldn't use for stat purposes. So these pieces either get automatically added to the Glamour Dresser or become an outfit on the Store. If you dye a glamour piece with a colour once, you can continue to re-dye it the same colour at no cost. Currently, 15 free Glamour Plates are available, and more can be bought with the paid currency. The glamour plates can be saved and linked to a job. If you meld materia onto a gear piece slot, it stays that way forever on the job. So if you melded on a Paladin's headpiece slot, and change the headpiece gear, the materia will stay the same. If you swap jobs, you'll have to re-meld accordingly. Inventory is shared between gear and normal items. You start with 300 slots, and can expand inventory slots from quests, events, battle pass rewards, or even by paying Gil. FFXIV Mobile is a 100% free-to-play game with optional monetization! Currently, you're not required to pay for any of the content unless you so choose. Feel free to read more about it in our news article! There are definitely parts of the post I have left out, and this is still long to read through! Again, a big thank you to RablaAndrews and the FFXIV_Mobile Reddit community for all of the information today! Be sure to check the game out if you're interested, and maybe we'll see these changes (or more!) added to the Global version of FFXIV Mobile!
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