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Almost 98% of Auction House Volume Are Commodities

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Crafting.gg published an interesting blog post on the impact of region-wide Auction House commodities in Patch 9.2.7 and calculated that almost 98% of Auction House volume are commodity items.

In Patch 9.2.7, all commodity items (herbs, flasks, gems, ores...) will be combined for the whole region.

Crafting.gg looked at the data and listed the average volume of items on the Auction House that are commodities and non-commodities over the past week. 

Before we dive into it, just a quick note that a stack of 200 herbs counts as 200 toward the total volume of items. Below is the full data for the Auction Houses in the US/EU regions.

US Auction Volume

Realms Commodity Items Non-Commodity Items Percent Commodities
Stormrage 7,402,902 106,340 98.58%
Area 52 6,954,299 118,743 98.32%
Illidan 5,684,668 98,798 98.29%
Tichondrius 4,988,166 84,334 98.34%
Dreadmaul, Frostmourne, Gundrak, Jubei’Thos, Thaurissan 4,576,454 72,848 98.43%
Zul’jin 4,306,229 69,220 98.42%
Sargeras 3,986,532 65,845 98.38%
Dalaran 3,973,732 62,687 98.45%
Mal’Ganis 3,763,697 59,531 98.44%
Bleeding Hollow 3,706,896 64,450 98.29%
Thrall 3,652,011 62,871 98.31%
Ragnaros 3,469,450 52,760 98.50%
Aegwynn, Bonechewer, Daggerspine, Garrosh, Gurubashi, Hakkar 3,392,983 62,971 98.18%
Proudmoore 3,117,710 71,359 97.76%
Moon Guard 3,082,506 84,492 97.33%
Quel’Thalas 2,590,227 49,752 98.12%
Ghostlands, Gnomeregan, Grizzly Hills, Kael’thas, Lothar, Malfurion, Moonrunner, Trollbane 2,428,490 46,293 98.13%
Emerald Dream 2,411,247 39,727 98.38%
Alleria, Exodar, Khadgar, Medivh 2,371,773 31,496 98.69%
Azralon 2,305,109 41,165 98.25%
Barthilas 2,279,580 39,320 98.30%
Caelestrasz, Nagrand, Saurfang 2,110,469 42,248 98.04%
Azgalor, Azshara, Blood Furnace, Destromath, Mannoroth, Nazjatar, Thunderlord 2,037,047 63,536 96.98%
Kel’Thuzad 2,023,420 39,713 98.08%
Akama, Antonidas, Dragonmaw, Eldre’Thalas, Korialstrasz, Mug’thol, Uldum 2,004,680 43,206 97.89%
Agamaggan, Archimonde, Blade’s Edge, Burning Legion, Jaedenar, Kargath, Norgannon, The Underbog, Thunderhorn 1,933,614 40,930 97.93%
Hyjal 1,878,956 34,614 98.19%
Burning Blade, Garona, Icecrown, Lightning’s Blade, Malygos, Onyxia 1,770,364 45,561 97.49%
Drak’Tharon, Firetree, Frostwolf, Malorne, Rivendare, Spirestone, Stormscale, Vashj 1,708,268 39,323 97.75%
Eredar, Gorefiend, Hellscream, Spinebreaker, Wildhammer, Zangarmarsh 1,691,806 34,857 97.98%
Borean Tundra, Drak’thul, Hydraxis, Mok’Nathal, Shadowsong, Silvermoon, Skywall, Terenas 1,669,230 53,012 96.92%
Azuremyst, Dawnbringer, Madoran, Staghelm 1,650,144 25,201 98.50%
Aman’Thul, Dath’Remar, Khaz’goroth 1,624,561 42,302 97.46%
Wyrmrest Accord 1,559,962 58,576 96.38%
Kil’jaeden 1,487,868 27,540 98.18%
Andorhal, Black Dragonflight, Eonar, Gul’dan, Scilla, Skullcrusher, Ursin, Velen, Zuluhed 1,442,521 33,768 97.71%
Anub’arak, Arathor, Chromaggus, Crushridge, Drenden, Garithos, Nathrezim, Smolderthorn 1,434,681 27,389 98.13%
Cairne, Cenarius, Frostmane, Korgath, Ner’zhul, Perenolde, Tortheldrin 1,430,104 36,971 97.48%
Lightbringer 1,425,922 29,793 97.95%
Darrowmere, Draka, Suramar, Windrunner 1,390,666 28,549 97.99%
Alterac Mountains, Anvilmar, Balnazzar, Gorgonnash, The Forgotten Coast, Undermine, Warsong 1,295,578 23,724 98.20%
Dentarg, Whisperwind 1,255,970 28,782 97.76%
Aggramar, Fizzcrank 1,236,438 26,588 97.89%
Durotan, Ysera 1,224,369 18,391 98.52%
Azjol-Nerub, Blackrock, Khaz Modan, Muradin, Nordrassil 1,191,537 33,545 97.26%
Bloodscalp, Boulderfist, Dunemaul, Maiev, Quel’dorei, Sen’jin, Stonemaul 1,117,298 31,002 97.30%
Auchindoun, Cho’gall, Elune, Gilneas, Laughing Skull 1,096,902 26,990 97.60%
Blackwing Lair, Dethecus, Detheroc, Haomarush, Lethon, Shadowmoon 904,491 10,965 98.80%
Aerie Peak 870,409 25,897 97.11%
Blackwater Raiders, Cenarion Circle, Shadow Council, Sisters of Elune 852,060 26,312 97.00%
Lightninghoof, Maelstrom, Ravenholdt, The Venture Co, Twisting Nether 843,714 16,186 98.12%
Ravencrest, Uldaman 791,581 18,064 97.77%
Drakkari 789,732 14,758 98.17%
Greymane, Tanaris 768,245 14,587 98.14%
Baelgun, Doomhammer 762,522 15,925 97.95%
Bloodhoof, Duskwood 721,589 19,024 97.43%
Kilrogg, Winterhoof 708,295 13,560 98.12%
Nemesis, Tol Barad 701,632 8,926 98.74%
Arthas 698,114 14,066 98.02%
Bladefist, Kul Tiras 695,070 14,407 97.97%
Altar of Storms, Anetheron, Magtheridon, Ysondre 694,309 12,502 98.23%
Draenor, Echo Isles 681,868 12,633 98.18%
Blackhand, Galakrond 669,496 15,293 97.77%
Farstriders, Silver Hand, Thorium Brotherhood 632,679 16,103 97.52%
Eitrigg, Shu’halo 626,198 11,212 98.24%
Nazgrel, Nesingwary, Vek’nilash 614,941 17,270 97.27%
Argent Dawn, The Scryers 602,326 20,588 96.69%
Turalyon 579,887 16,185 97.28%
Bronzebeard, Shandris 568,446 15,081 97.42%
Alexstrasza, Terokkar 554,400 15,841 97.22%
Deathwing, Executus, Kalecgos, Shattered Halls 548,301 11,161 98.01%
Dragonblight, Fenris 532,048 11,870 97.82%
Darkspear 520,681 12,613 97.63%
Earthen Ring 513,562 9,805 98.13%
Runetotem, Uther 504,587 11,995 97.68%
Stormreaver 499,501 6,080 98.80%
Misha, Rexxar 482,783 14,570 97.07%
Coilfang, Dalvengyr, Dark Iron, Demon Soul, Shattered Hand 478,186 12,405 97.47%
Arygos, Llane 456,807 10,830 97.68%
Feathermoon, Scarlet Crusade 402,325 14,548 96.51%
Kirin Tor, Sentinels, Steamwheedle Cartel 355,475 12,233 96.67%
Goldrinn 343,773 5,851 98.33%
Gallywix 301,282 5,369 98.25%

EU Auction Volume

Realms Commodity Items Non-Commodity Items Percent Commodities
Draenor 7,437,477 108,406 98.56%
Dentarg, Tarren Mill 6,968,095 118,712 98.32%
Kazzak 6,492,538 97,247 98.52%
Blackhand, Echsenkessel, Mal’Ganis, Taerar 5,933,967 74,819 98.75%
Silvermoon 5,465,274 109,866 98.03%
Twisting Nether 5,440,436 84,268 98.47%
Ravencrest 4,719,598 96,741 97.99%
Gordunni 4,541,024 52,106 98.87%
Hyjal 4,165,150 50,136 98.81%
Howling Fjord 4,066,267 50,867 98.76%
Blackmoore, Lordaeron, Tichondrius 3,829,594 66,724 98.29%
Soulflayer 3,711,254 32,908 99.12%
Doomhammer, Turalyon 3,542,708 56,730 98.42%
Ambossar, Kargath, Thrall 3,458,804 54,179 98.46%
Antonidas 3,413,949 70,693 97.97%
Ragnaros 3,402,665 61,177 98.23%
Blackrock 3,355,444 50,340 98.52%
Argent Dawn 3,014,235 102,977 96.70%
Archimonde 2,855,680 29,579 98.97%
Stormscale 2,785,226 61,127 97.85%
Eredar 2,724,585 39,434 98.57%
Sanguino, Shen’dralar, Uldum, Zul’jin 2,410,710 41,872 98.29%
Burning Blade, Drak’thul 2,406,397 43,641 98.22%
Al’Akir, Burning Legion, Skullcrusher, Xavius 2,401,230 45,718 98.13%
Cho’gall, Dalaran, Eldre’Thalas, Marécage de Zangar, Sinstralis 2,304,774 33,207 98.58%
Arathor, Hellfire, Kilrogg, Nagrand, Runetotem 2,122,343 36,792 98.30%
Garrosh, Nozdormu, Perenolde, Shattrath, Teldrassil 2,060,767 28,192 98.65%
Darkmoon Faire, Defias Brotherhood, Earthen Ring, Ravenholdt, Scarshield Legion, Sporeggar, The Venture Co 1,895,226 53,756 97.24%
Confrérie du Thorium, Conseil des Ombres, Culte de la Rive noire, Kirin Tor, La Croisade écarlate, Les Clairvoyants, Les Sentinelles 1,832,346 35,078 98.12%
Auchindoun, Dunemaul, Jaedenar, Sylvanas 1,823,999 45,384 97.57%
Outland 1,813,475 43,031 97.68%
Blackscar, Booty Bay, Borean Tundra, Deathweaver, Grom, Thermaplugg 1,765,363 22,326 98.75%
Ysondre 1,746,859 22,261 98.74%
Frostwolf 1,720,488 25,460 98.54%
Dun Morogh, Norgannon 1,554,193 31,593 98.01%
Azjol-Nerub, Quel’Thalas 1,523,603 32,884 97.89%
C’Thun, Dun Modr 1,483,782 29,708 98.04%
Der Mithrilorden, Der Rat von Dalaran, Die Nachtwache, Forscherliga, Todeswache, Zirkel des Cenarius 1,390,954 32,986 97.68%
Das Konsortium, Das Syndikat, Der abyssische Rat, Die Arguswacht, Die ewige Wacht, Die Silberne Hand, Die Todeskrallen, Kult der Verdammten 1,367,224 23,442 98.31%
Aggra (Português), Frostmane, Grim Batol 1,255,447 39,158 96.98%
Aegwynn 1,225,208 19,812 98.41%
Bloodfeather, Burning Steppes, Darkspear, Executus, Kor’gall, Saurfang, Shattered Hand, Terokkar 1,217,655 20,796 98.32%
Eversong 1,210,926 17,530 98.57%
Azshara, Baelgun, Krag’jin, Lothar 1,202,533 20,237 98.34%
Aman’Thul, Anub’arak, Dalvengyr, Frostmourne, Nazjatar, Zuluhed 1,195,951 22,732 98.13%
Arygos, Khaz’goroth 1,178,481 13,553 98.86%
Destromath, Gilneas, Gorgonnash, Mannoroth, Nefarian, Nera’thor, Ulduar 1,170,165 20,845 98.25%
Aerie Peak, Blade’s Edge, Bronzebeard, Eonar, Vek’nilash 1,163,090 26,625 97.76%
Alleria, Rexxar 1,136,117 25,180 97.83%
Area 52, Sen’jin, Un’Goro 1,114,703 10,249 99.09%
Drek’Thar, Eitrigg, Krasus, Uldaman 1,107,188 13,164 98.83%
Elune, Varimathras 1,104,203 12,149 98.91%
Colinas Pardas, Los Errantes, Tyrande 1,081,862 16,528 98.50%
Arthas, Blutkessel, Durotan, Kel’Thuzad, Tirion, Vek’lor, Wrathbringer 1,069,494 20,018 98.16%
Deathwing, Dragonblight, Ghostlands, Karazhan, Lightning’s Blade, The Maelstrom 1,066,644 33,068 96.99%
Pozzo dell’Eternità 1,022,192 15,992 98.46%
Magtheridon 1,020,598 29,404 97.20%
Ahn’Qiraj, Balnazzar, Boulderfist, Chromaggus, Daggerspine, Laughing Skull, Shattered Halls, Sunstrider, Talnivarr, Trollbane 1,017,806 18,433 98.22%
Thunderhorn, Wildhammer 1,017,774 15,271 98.52%
Chamber of Aspects 1,014,297 16,227 98.43%
Malfurion, Malygos 985,327 28,803 97.16%
Die Aldor 982,664 24,426 97.57%
Alexstrasza, Madmortem, Nethersturm, Proudmoore 928,321 20,680 97.82%
Khaz Modan 923,038 18,553 98.03%
Nemesis 922,195 15,700 98.33%
Deepholm, Galakrond, Razuvious 880,746 16,467 98.16%
Dragonmaw, Haomarush, Spinebreaker, Stormreaver, Vashj 863,632 18,941 97.85%
Dethecus, Mug’thol, Onyxia, Terrordar, Theradras 851,807 11,130 98.71%
Bladefist, Darksorrow, Frostwhisper, Genjuros, Neptulon, Zenedar 835,299 16,653 98.05%
Goldrinn, Greymane, Lich King 797,375 16,882 97.93%
Bronze Dragonflight, Nordrassil 762,996 13,286 98.29%
Alonsus, Anachronos, Kul Tiras 728,772 19,646 97.37%
Aggramar, Hellscream 711,368 11,062 98.47%
Aszune, Shadowsong 634,530 17,008 97.39%
Emerald Dream, Terenas 604,325 11,641 98.11%
Chants éternels, Vol’jin 595,605 5,559 99.08%
Anetheron, Festung der Stürme, Gul’dan, Kil’jaeden, Nathrezim, Rajaxx 578,867 14,631 97.53%
Moonglade, Steamwheedle Cartel, The Sha’tar 558,759 16,367 97.15%
Azuremyst, Stormrage 548,921 12,698 97.74%
Bloodhoof, Khadgar 538,827 13,787 97.51%
Arak-arahm, Kael’thas, Rashgarroth, Throk’Feroth 534,465 7,803 98.56%
Garona, Ner’zhul, Sargeras 512,971 9,027 98.27%
Malorne, Ysera 501,900 9,813 98.08%
Fordragon 454,411 9,871 97.87%
Lightbringer, Mazrigos 443,221 16,631 96.38%
Exodar, Minahonda 405,473 15,968 96.21%
Azuregos 397,684 6,497 98.39%
Ashenvale 390,542 6,559 98.35%
Agamaggan, Bloodscalp, Crushridge, Emeriss, Hakkar, Twilight’s Hammer 385,758 11,233 97.17%
Arathi, Illidan, Naxxramas, Temple noir 279,538 7,941 97.24%
Medivh, Suramar 270,018 5,247 98.09%
Deathguard 204,747 4,587 97.81%

Region-wide commodities will result in price drops for realms with a lower population.

Source: Crafting.gg

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4 hours ago, Logarithm said:

I'm really afraid of what this might do to my small server's economy

On low population servers the prices of commodities will normalize across the region, so if you're currently making a lot of gold on your server I've got some bad news for you 😞.

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At first glance this seems really jarring, but then reading that a single herb counts the same as a piece of gear or other item for the comparison, it seems less so. Two other items to every 100 stack of herbs or ore seems completely reasonable. I feel like it would be more useful data if they compared total number of commodity *auctions* to other ones, but I don't know if that's possible with the API.

Edited by Liquidsoul7

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      We've datamined new Monk talents that will be added with next week's rework of the class.
      General Monk Talents (Shared Between All Specs)
      Ancient Teachings of the Monastery - After casting Essence Font, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal an injured ally within 20 yards for 250% of the damage done. Lasts 15 sec. Attenuation - Bonedust Brew's Shadow damage or healing is increased by 20.0%, and when Bonedust Brew deals Shadow damage or healing, its cooldown is reduced by 0.5 sec. Bountiful Brew - Your abilities have a low chance to cast Bonedust Brew at your target's location. Fluidity of Motion - Blackout Kick's cooldown is reduced by 1 sec and its damage by 10%. Graceful Exit - Blackout Kick's cooldown is reduced by 1 sec and its damage by 10%. Shadowboxing Treads - Blackout Kick damage increased by 20% and strikes an additional 2 targets. Weapons of Order (Covenant Ability is back as a talent in the Monk class tree) Brewmaster: For the next 30 sec, your Mastery is increased by 10%. Additionally, Keg Smash cooldown is reset instantly and enemies hit by Keg Smash take 8% increased damage from you for 10 sec, stacking up to 4 times. Windwalker: For the next 30 sec, your Mastery is increased by 12.5%. Additionally, Rising Sun Kick reduces Chi costs by 1 for 5 sec, and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec. Mistweaver: For the next 30 sec, your Mastery is increased by 42%. Additionally, Essence Font cooldown is reset instantly and heals up to 6 nearby allies for (40% of Spell Power) health on channel start and end.  Brewmaster Monk Talents
      Anvil & Stave - Each time you dodge or an enemy misses you, the remaining cooldown on your Brews is reduced by 0.5 sec. Charred Passions - Your Breath of Fire ignites your right leg in flame for 8 sec, causing your Blackout Kick and Spinning Crane Kick to deal 100% additional damage as Fire damage and refresh the duration of your Breath of Fire on the target. Dragonfire Brew - After using Breath of Fire, you breathe fire 2 additional times, each dealing [ 2 + 13.23% of Attack Power ] Fire damage. Increases the duration of Breath of Fire by 100%. Elusive Footwork - Blackout Strike deals an additional 0 damage. Blackout Strike critical hits grant an additional 1 stack of Elusive Brawler. Fundamental Observation - Zen Meditation has 25% reduced cooldown and is no longer cancelled when you move or when you are hit by melee attacks. Staggering Strikes - When you Blackout Kick, your Stagger is reduced by 0. Walk with the Ox - Abilities that grant Shuffle reduce the cooldown on Invoke Niuzao, the Black Ox by 0.5 sec, and Niuzao's Stomp deals an additional 10.0% damage. Mistweaver Monk Talents
      Clouded Focus - Healing with Enveloping Mists or Vivify while channeling Soothing Mists increases their healing done by 20% and reduces their mana cost by 20%. Stacks up to 3 times. When your Soothing Mists channel ends, this effect is cancelled. Jade Bond - Abilities that activate Gust of Mist reduce the cooldown on Invoke Yul'on, the Jade Serpent by 0.3 sec, and Yu'lon's Soothing Breath healing is increased by 12.0%. Nourishing Chi - Life Cocoon increases healing over time received by an additional 20.0%, and this effect lingers for an additional 10 sec after the cocoon is removed. Renewing Mist - Surrounds the target with healing mists, restoring [ 225% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. Resplendent Mist - Gust of Mists has a 30% chance to do 100.0% more healing. Tear of Morning - Casting Vivify or Enveloping Mist on a target with Renewing Mist has a 10% chance to spread the Renewing Mist to another target. Your Vivify healing through Renewing Mist is increased by 20% and your Enveloping Mist also heals allies with Renewing Mist for 20% of its healing. Strength of Spirit - Expel Harm's healing is increased by up to 200%, based on your missing health. Yu'lon's Whisper - Activating Thunder Focus Tea causes you to exhale the breath of Yu'lon, healing up to 6 allies within 15 yards for [ 180% of Spell Power ] over 2 sec. Paladin
      Baseline
      Tyr's Deliverance - Releases the Light within The Silver Hand for 10 sec, yourself, healing an injured ally within 15 yds for [ 37.5% of Spell Power ] every 1 sec. Holy
      Beacon of Light - Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 50% 30% of the amount healed. Crusader Strike (Rank 3) renamed to Radiant Onslaught. Saved by the Light - When an ally with your Beacon of Light is damaged below 30% health, they absorb the next [ 400% 200% of Spell Power ] damage. Rule of Law -  Increase the range of your heals and the reach of Mastery: Lightbringer by 50% for 10 sec. Beacon of Virtue - All affected allies will be healed for 50% 30% of the amount of your other healing done. Your Flash of Light and Holy Light on these targets will also grant 1 Holy Power. Retribution
      Crusader Strike (Rank 3) renamed to Radiant Onslaught. New Talents
      Paladins received the following new talents in Alpha Build 44999.
      Avenging Wrath: Might (NYI) - Call upon the Light to become an avatar of retribution, increasing your damage and healing 20% for 20 sec. Combines with other Avenging Wrath abilities. Barrier of Faith (NYI) - Imbue a friendly target with a Barrier of Faith, healing them for [ 65% of Spell Power ]. For the next 18 sec, Barrier of Faith accumulates 20% of effective healing from your Flash of Light or Holy Light spells. Every 6 sec, the accumulated healing becomes an absorb shield. (Instant, Costs 9.5% of Base Mana, 25 sec cooldown, 40 yd range) Blessing of Autumn - Bless an ally for 30 sec, causing their cooldowns to recover 30% faster. Blessing of Spring - Bless an ally for 30 sec, increasing their healing done by 15% and healing received by 30%. Blessing of Summer - Bless an ally for 30 sec, causing their attacks to have a 40% chance to deal 30% additional damage as Holy. Blessing of Winter - Bless an ally for 30 sec. Their spells and abilities deal [ 5% of Attack Power or 5% of Spell Power ] Frost damage and reduce enemies' movement speed by 5% and attack speed by 2%, stacking 10 times. Breaking Dawn - Increases the range of Light of Dawn to 40 yds. Consecration - Consecrates the land beneath you, causing [ 45% of Attack Power ] Holy damage over 12 sec to enemies who enter the area. Limit 1. Divine Resonance - After casting Divine Toll, you instantly cast Holy Shock every 5 sec. This effect lasts 15 sec. Divine Revelations - While empowered by Infusion of Light, Flash of Light heals for an additional 5%, and Holy Light refunds 1% of maximum mana. Echoing Blessings - Blessing of Freedom increases the target's movement speed by 5%. Blessing of Protection and Blessing of Sacrifice reduce the target's damage taken by 5%. These effects linger for 8 sec after the Blessing ends. Empyrean Endowment - Judgment empowers your next Templar's Verdict to automatically trigger Divine Storm with 25% increased effectiveness. This effect can only occur every 30 sec. Empyreal Ward - Lay on Hands grants the target 15% increased armor for 60 sec. Executioner's Wrath - Execution Sentence now instead deals 15% of the damage taken from your abilities during its active time to the target and nearby enemies within 8 yards. Execution Sentence - A hammer slowly falls from the sky upon the target. After until cancelled, they suffer [ 282% of Attack Power ] Holy damage, plus [ 250% of Attack Power ]% of damage taken from your abilities in that time. Eye of Tyr - Releases a blinding flash from Truthguard, causing [ 56.7% of Attack Power ] Holy damage to all nearby enemies within 8 yds and reducing all damage they deal to you by 25% for 9 sec. (Instant, 1 min cooldown) Focal Light - Beacon of Light transfers an additional 10% of the amount healed. Holy Crusader - Increases your mastery by 2%. Illumination - Holy Light and Flash of Light healing increased by 10%. Maraad's Dying Breath - Light of Dawn increases your next Light of the Martyr by 10% for each ally healed, and allows that Light of the Martyr to heal through Beacon of Light. Light of the Martyr damages you over 5 sec instead of instantly. Sacred Shield - Protects the target with a shield of Holy Light for 30 sec, absorbing up to [ 1 + 130.6% of Holy Spell Power ] damage every 6 sec. Only one target can be affected at a time. (Instant, 40 yd range, 6 sec cooldown) Sanctified Ground - Your Consecration is 15% larger, and you cannot be slowed below 80% of normal movement speed within Consecration. This effect lasts for 2 sec after leaving Consecration. Scintillation - Holy Shock has a 5% increased critical strike chance. Sealed Verdict - Your Holy Power spending abilities increase the damage of your next Blade of Justice by 8%. Seal of Wrath - Judgment has a 25% chance to cast again and deal [ 28% of Attack Power ] extra Holy damage to the target. Shining Savior - Word of Glory and Light of Dawn healing increased by 5%. Unending Light (NYI) - Each Holy Power spent on Light of Dawn increases the healing of your next Word of Glory by 5%, up to a maximum of 45%. Untempered Dedication - Light of the Martyr's damage and healing is increased by 8% each time it is cast. This effect can stack up to 5 times and lasts for 15 sec. Priest
      New Talents
      Divine Ascension - You ascend into the air out of harm's way. While floating, your spell range is increased by 50%, but you are only able to cast Holy spells. Shaman
      Elemental
      Earthquake - Causes the earth within 8 yards of the target location to tremble and break, dealing [ 246.3% 147.8% of Nature Spell Power ] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Restoration
      Cloudburst Totem - Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 20% 30% of all healing done while it was active, divided evenly among targets. Now has a 45 sec recharge (was 30). New Talents
      Heat Wave - The Primal Tsunami unleashes several globules of water, inflicting 15 Frost damage on impact. The Infused Globule drifts about, triggering Waterlogged on enemies on contact. After 65 sec, the Globule explodes, inflicting 65 Frost damage to players within 10 yards. Warlock
      Baseline
      Decimating Bolt - Hurl bolts of decimating magic at your target, dealing [ 138% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts, Demonbolts, Incinerates or Drain Souls by 100% 40%. Shadow Bolt - Sends a shadowy bolt at the enemy, causing [ 39% 70.2% of Spell Power ] Shadow damage. All Specs
      Demon Skin - Your Soul Leech absorption now passively recharges at a rate of 0.5% 0.2% of maximum health every 1 sec, and may now absorb up to 15% of maximum health. Affliction
      Summon Darkglare - Cooldown reduced to 2 minutes (down from 3). Shadow Embrace - Drain Soul applies Shadow Embrace, increasing your damage dealt to the target by 3% for 16 sec. Stacks up to 3 times. Shadow Bolt and Drain Soul apply Shadow Embrace, increasing your damage dealt to the target by 1.5% for 16 sec. Stacks up to 3 times. Nightfall - Corruption damage has a chance to cause your next Shadow Bolt or Drain Soul to deal 50% 25% increased damage. Shadow Bolt is instant cast when affected. Drain Soul - Drains the target's soul, causing [ 140.62% 175.78% of Spell Power ] Shadow damage over 5 sec. Inevitable Demise - Damaging an enemy with Agony increases the damage of your next Drain Life by 15% 7%. This effect stacks up to 50 times. Writhe in Agony - Agony's damage starts at 4 2 stacks and may now ramp up to 18 14 stacks. Vile Taint - Unleashes a vile explosion at the target location, dealing [ 93.75% of Spell Power ] Shadow damage over 10 sec to all 3 0 enemies within 10 yds and reducing their movement speed by 30% applies Agony and Curse of Exhaustion to them. Limited to 8 target(s). Demonology
      Summon Demonic Tyrant - Generates 5 3 Soul Shards. Summon Demonic Tyrant (Rank 2) renamed to Soulbound Tyrant. Summoning your Demonic Tyrant instantly generates 5 3 Soul Shards. Demonic Calling - Shadow Bolt and Demonbolt have a 20% 10% chance to make your next Call Dreadstalkers cost 2 fewer Soul Shards and have no cast time. Inner Demons - You passively summon a Wild Imp to fight for you every 12 sec, and have a 10% 5% chance to also summon an additional Demon to fight for you for 15 sec. Nether Portal - Cooldown increased to 3 minutes (was 2.5). Sacrificed Souls - Shadow Bolt and Demonbolt deal 4% 2% additional damage per demon you have summoned. Destruction
      Incinerate - Draws fire toward the enemy, dealing [ 76.92% 138.46% of Spell Power ] Fire damage. Conflagrate now has 2 charges (up from 1). Conflagrate (Rank 2) renamed to Improved Conflagrate and changed. Conflagrate has 2 charges gains an additional charge. Eradication - Chaos Bolt increases the damage you deal to the target by 10% 5% for 7 sec. Fire and Brimstone - Incinerate now also hits all enemies near your target for 40% damage and generates 2 Soul Shard Fragments for each additional enemy hit 7% damage. New Warlock Talents
      We're listing the new Warlock talents in no particular order. Please note some talents have not been implemented yet.
      Vile Taint - Unleashes a vile explosion at the target location, dealing [ 93.75% of Spell Power ] Shadow damage over 10 sec to 30 enemies within 10 yds and applies Agony and Curse of Exhaustion to them. (Instant, 100 yd range) Withering Bolt - Shadow Bolt and Drain Soul deal 7% increased damage per damage over time effect you have active on the target. Sacrolash's Dark Strike - Corruption damage is increased by 7%, and each time it deals damage any of your Curses active on the target are extended by 1.0 sec. Agonizing Corruption - Seed of Corruption's explosion increases the stack count of Agony by 1 on all targets hit. Soul Rot - Wither away all life force of your current target and up to 3 additional targets nearby, causing your primary target to suffer [ 200% of Spell Power ] Nature damage and secondary targets to suffer [ 100% of Spell Power ] Nature damage over 8 sec. For the next 8 sec, casting Drain Life will cause you to also Drain Life from any enemy affected by your Soul Rot, and Drain Life will not consume any mana. (Costs 0.5% of Base Mana, 1.5 sec cast, 40 yd range, 60 sec cooldown) Pact of the Imp Mother - Each time your primary pet or Grimoire of Sacrifice deals damage, their damage is increased by 1%, up to 5%. After reaching 5 stacks, this bonus resets. Malefic Wrath - Malefic Rapture increases the damage of your Shadow Bolt and Drain Soul by 20% for 10 sec, stacking up to 3 times. Decaying Soul Satchel - Each target affected by Soul Rot increases your haste and critical strike chance by 0.0% for 8 sec. Pact of the Annihilan - Hand of Gul'dan causes targets to take 5% more damage from Wild Imps for 5 sec. Deliberate Malice - Malefic Rapture's damage is increased by 12% and each cast extends the duration of Corruption, Agony, and Unstable Affliction by 1 sec. Pact of the Eredar - Hand of Gul'dan increases the damage of your Wild Imps by 5% for 6 sec Wrath of Consumption - Corruption and Agony each grant an application of Wrath of Consumption when a target dies, increasing all periodic damage dealt by 3% for 30 sec, stacking up to 5 times. Soul Tap - Sacrifice 5% of your Soul Leech to gain a Soul Shard. Calamitous Crescendo - While Agony, Corruption, and Unstable Affliction are active, your Shadow Bolt has a 30% chance and your Drain Soul has a 20% chance to make your next Malefic Rapture cost no Soul Shards and cast instantly. Wilfred's Sigil of Superior Summoning - Every Soul Shard you spend reduces the cooldown of Summon Infernal by 1.5 sec. Improved Immolate - Increases the duration of Immolate by 3 sec. Pyrogenics - Enemies affected by your Rain of Fire take 5% increased damage from your Fire spells. Conflagration of Chaos - Conflagrate and Shadowburn have a 25% chance to guarantee your next cast of the ability to critically strike, and increase its damage by your critical strike chance. Ruin - Increases the damage of Conflagrate, Channel Demonfire, Shadowburn, and Soulfire by 10%. Burn to Ashes - Chaos Bolt and Rain of Fire increase the damage of your next 2 Incinerates by 15%. Stacks up to 4 times. Soul Tap - Sacrifice 5% of your Soul Leech to gain a Soul Shard. Avatar of Destruction - When Chaos Bolt or Rain of Fire consumes a charge of Ritual of Ruin, you summon a Blasphemy for 8 sec. Ritual of Ruin - Every 15 Soul Shards spent grants Ritual of Ruin, making your next Chaos Bolt or Rain of Fire consume no Soul Shards and have its cast time reduced by 50%. Summon Blasphemy - Summons a Blasphemy from the Twisting Nether, impacting for [ 60% of Spell Power ] Fire damage and stunning all enemies in the area for 2 sec. The Blasphemy will serve you for 8 sec, dealing [ 55% of Spell Power ] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec. (Costs 2% of Base Mana, Instant, 100 yd range) Blasphemous Existence - The Blasphemy ignites, dealing [ 60% of Spell Power ] Shadowflame damage to all targets. Master Ritualist - Ritual of Ruin requires 2 less Soul Shards spent. Raging Demonfire - Channel Demonfire fires an additional 2 bolts. Each bolt increases the remaining duration of Immolate on all targets hit by 0.2 sec. Decimation - Your Incinerate and Conflagrate casts on targets that have 50% or less health reduce the cooldown of Soulfire by 5 sec. Death Dealer - Spending a Soul Shard has a 5% chance to make your next Deathbolt to have no cost and be instant cast. Embers of the Diabolic - Incinerate now generates 100% additional Soul Shard Fragments. Seized Vitality - Haunt deals 10% additional damage. When the Haunt spell ends or is dispelled, the soul returns to you, healing for 50% of the damage it did to the target. Ashen Remains - Chaos Bolt and Incinerate deal 5% increased damage to targets afflicted by Immolate. Summon Darkglare - Summons a Darkglare from the Twisting Nether that extends the duration of your damage over time effects on all enemies by 8 sec. The Darkglare will serve you for 20 sec, blasting its target for [ 32% of Spell Power ] Shadow damage, increased by 10% for every damage over time effect you have active on any target. (Costs 2% of Base Mana, Instant, 3 min cooldown) Chaos Incarnate - Chaos Bolt, Rain of Fire, and Shadowburn always gains maximum benefit from your Mastery: Chaotic Energies. Power Overwhelming - Consuming Soul Shards increases your Mastery by 0.5% for 10 sec for each shard spent. Gaining a stack does not refresh the duration. Antoran Plating - Darkglare increases its damage by an additional 3% for each damage over time effect active. Darkglare lasts an additional 5 sec. Haunted Soul - Your Haunt spell also increases the damage of your damage over time effects to all targets by 20% while active. Pact of the Nathrezim - Deathbolt extends your damage over time effects on its target by 4 sec before applying its damage. Shadow's Bite - When your summoned Dreadstalkers fade away, they increase the damage of your Demonbolt by 10% for 8 sec. Fel Might - Reduces the cooldown of Felstorm by 10. Bloodbound Imps - The chance of receiving a Demonic Core from a Wild Imp is increased by 5% or 10% when imploded. Backlash - Increases your critical strike chance by 2%. Physical attacks against you have a 12% chance to make your next Incinerate instant cast. This effect can only occur once every 6 sec sec. Crashing Chaos - Summon Infernal reduces the Soul Shard cost of your next 3 casts of Chaos Bolt, Shadowburn, or Rain of Fire by 1. Grim Inquisitor's Dread Calling - Each Soul Shard spent on Hand of Gul'dan increases the damage of your next Call Dreadstalkers by 4%. Chaos Shards - When you fill up a Soul Shard, you have a 5% chance to generate an additional full Soul Shard over 2 sec. Demonic Meteor - Hand of Gul'dan deals 5% additional damage and has a 5% chance per Soul Shard spent of refunding a Soul Shard. Fel Sunder - Each time Felstorm deals damage, it increases the damage the target takes from you and your pets by 2% for 8 sec, up to 10%. Madness of the Azj'Aqir - Chaos Bolt increases the damage of Chaos Bolt by 12% and reduces the cast time of Chaos Bolt by 10% for 4 sec. Rain of Fire increases the damage of Rain of Fire by 12% for 4 sec. Shadowburn increases the damage of Shadowburn by 12% for 4 sec. Balespider's Burning Core - Shadow Bolt increases the damage of your Demonbolt by 7%, stacking up to 4 times. Lasts 20 sec. Imp Gang Boss - Summoning a Wild Imp has a 5% chance to summon a Imp Gang Boss instead. When imploded, an Imp Gang Boss will summon a Wild Imp. Infernal Brand - Your Infernal's melee attacks cause its target to take 15% increased damage from its Immolation, stacking up to 15 times. Houndmaster's Gambit - Shadow Bolt and Demonbolt have a 3% chance to reset the cooldown of Call Dreadstalkers. Ripped through the Portal - Call Dreadstalkers has a 50% chance to summon an additional Dreadstalker. Kazaak's Final Curse - Doom deals 3% increased damage for each demon pet you have active. Mayhem [NYI] - Your single-target spells have a 25 chance to strike a nearby enemy for 60% of normal initial damage. Soul Cleave - Your Felguard deals 20% additional damage. Soul Strike now deals 25% of its damage to nearby enemies. Antoran Armaments - Your Felguard deals 20% additional damage. Soul Strike now deals 25% of its damage to nearby enemies. Forces of the Horned Nightmare - Hand of Gul'dan has a 5% chance to cast a second time on your target for free. Cry Havoc - When Chaos Bolt damages a target afflicted by Havoc, it explodes, dealing [ 50% of Spell Power ] damage to enemies within 8 yards. Ner'zhul's Volition - Increases the duration of Nether Portal by 5. Pandemonium - Havoc lasts 3 sec longer and Mayhem has an additional 10% chance to trigger. Command Aura - While your Felguard is active, your Wild Imps and Dreadstalkers have 7% increased Haste and deal 5% additional damage. Rolling Havoc - Each time your spells duplicate to a Havoc target, gain 1% increased damage for 8 sec. Stacks up to 10 times. Soul Glutton - When Nether Portal ends, you summon a Pit Lord that gains power based on how many Soul Shards were spent, up to 10 shards, while Nether Portal was active. This demon lasts for 10 sec. Gul'dan's Ambition - When Nether Portal ends, you summon a Pit Lord that gains power based on how many Soul Shards were spent, up to 10 shards, while Nether Portal was active. This demon lasts for 10 sec. The Expendables - When your Wild Imps expire or die, your other demons are inspired and gain 1% additional damage, stacking up to 10 times. Stolen Power - When your Wild Imps cast Firebolt, you gain an application of Stolen Power. After you reach 100 applications, your next Demonbolt deals 50% increased damage or your next Shadow Bolt deals 100% increased damage. Soulburn (Costs 1 Soul Shard, Instant) - Consumes a Soul Shard, unlocking the hidden power of your spells. Soulburn: Demonic Circle: Teleport: Increases your movement speed by 50% and makes you immune to snares and roots for 8 sec. Demonic Gateway: Can be cast instantly. Soulburn: Drain Life: Gain an absorb shield equal to the amount of healing done for 30 sec. Soulburn: Health Funnel: Restores 140% more health and reduces the damage taken by your pet by 30% for 10 sec. Soulburn: Healthstone: Increases the healing of your Healthstone by 30% and increases your maximum health by 20% for 12 sec. Foul Mouth - Reduces the cooldown of Amplify Curse by 10 sec. Fel Armor - When Soul Leech absorbs damage, 5% of damage taken is absorbed and spread out over 0 sec. Reduces damage taken by 1.5%. Unstable Tear - Summons an Unstable Tear. Chaos Barrage - Deals [ 13.75% of Spell Power ] Chaos damage. Shadow Blast - Blasts the enemy target with a blast of shadow magic, causing [ 8.75% of Spell Power ] Shadow damage. Warrior
      Arms
      Colossus Smash - Cooldown reduced to 45 seconds (was 1.5 min). Sweeping Strikes - For 12 15 sec your single-target damaging abilities hit 1 additional targets within 8 yds for 75% damage. Cooldown reduced to 30 seconds (was 45). Rampage - Enrages you and unleashes a series of 4 brutal strikes for a total of [ 206.8% 248.2% of Attack Power ] Physical damage. Fury
      War Machine - Your auto attacks generate 20% 25% more Rage.
    • By Starym
      Here's a nice intro and mild lore catch-up for Dragonflight, as Athelarius has compiled all dragon and lore cinematics and cutscenes related to the expansion in one video! So if you're looking to catch up and get ready for Dragonflight, there's plenty here from Wrathion's story, Nozdormu, Alexstrasza vs. Deathwing, the End Time, Dragon Soul, Ysera and more.
    • By Stan
      Blizzard has again updated the XP requirements in the latest Dragonflight Alpha Build 44999. Find out how much XP you'll need to level up in the Dragonflight pre-patch!
      This is the second time XP requirements changed on the Dragonflight Alpha. The first iteration brought massive XP reduction in the level 30-60 range which has now been reverted.
      We've created a table and compared all three versions of XP requirements (live servers, Dragonflight Alpha Build 44649, and Build 44999).
      Level Required XP on in Patch 9.2.7 Required XP in Dragonflight Alpha Build 44649 Required XP in Dragonflight Alpha Build 44999 1 250 250 250 2 655 595 590 3 1265 1085 1065 4 2085 1715 1675 5 3240 2485 2420 6 4125 3405 3305 7 4785 4460 4325 8 5865 5660 5485 9 7275 7005 6775 10 8205 8490 8205 11 9365 9765 7450 12 10715 11015 8540 13 12085 12325 9700 14 13455 13705 10935 15 14810 15145 12235 16 16135 16645 13610 17 17415 18215 15055 18 18635 19845 16570 19 19775 21540 18160 20 20825 23300 19815 21 22295 25125 21545 22 23745 27010 23345 23 25170 28960 25215 24 26550 30975 27155 25 27885 33055 29165 26 30140 35195 31250 27 32480 37400 33405 28 34910 39670 35630 29 37425 42005 37925 30 40675 45370 40290 31 44100 45855 43690 32 47705 46275 47225 33 51490 46635 50895 34 55460 46925 54690 35 59625 47155 58625 36 63985 47320 62685 37 68545 47425 66880 38 73305 47460 71210 39 78280 47435 75670 40 83460 47345 80260 41 88860 47190 84985 42 94485 46975 89840 43 100330 46695 94830 44 106405 46350 99950 45 112715 45940 105200 46 119265 45465 110585 47 129995 44930 116105 48 139665 44330 121755 49 154075 43665 127535 50 194030 42940 192875 51 212870 47845 208990 52 225770 52905 225450 53 240255 58125 242525 54 255180 63505 259925 55 272795 69040 277955 56 291495 74730 296295 57 311490 80580 315285 58 332165 86590 334755 59 353410 92755 354510 60 99999999 170680 190640 61 99999999 205795 229470 62 99999999 242940 270440 63 99999999 282165 313600 64 99999999 323515 358995 65 99999999 367035 406675 66 99999999 412775 456685 67 99999999 460785 509070 68 99999999 511105 563880 69 99999999 563785 621165
    • By Stan
      Finally, here are the Warlock changes that went live on the Dragonflight Alpha in Build 44999.
      Warlock
      Baseline
      Decimating Bolt - Hurl bolts of decimating magic at your target, dealing [ 138% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts, Demonbolts, Incinerates or Drain Souls by 100% 40%. Shadow Bolt - Sends a shadowy bolt at the enemy, causing [ 39% 70.2% of Spell Power ] Shadow damage. All Specs
      Demon Skin - Your Soul Leech absorption now passively recharges at a rate of 0.5% 0.2% of maximum health every 1 sec, and may now absorb up to 15% of maximum health. Affliction
      Summon Darkglare - Cooldown reduced to 2 minutes (down from 3). Shadow Embrace - Drain Soul applies Shadow Embrace, increasing your damage dealt to the target by 3% for 16 sec. Stacks up to 3 times. Shadow Bolt and Drain Soul apply Shadow Embrace, increasing your damage dealt to the target by 1.5% for 16 sec. Stacks up to 3 times. Nightfall - Corruption damage has a chance to cause your next Shadow Bolt or Drain Soul to deal 50% 25% increased damage. Shadow Bolt is instant cast when affected. Drain Soul - Drains the target's soul, causing [ 140.62% 175.78% of Spell Power ] Shadow damage over 5 sec. Inevitable Demise - Damaging an enemy with Agony increases the damage of your next Drain Life by 15% 7%. This effect stacks up to 50 times. Writhe in Agony - Agony's damage starts at 4 2 stacks and may now ramp up to 18 14 stacks. Vile Taint - Unleashes a vile explosion at the target location, dealing [ 93.75% of Spell Power ] Shadow damage over 10 sec to all 3 0 enemies within 10 yds and reducing their movement speed by 30% applies Agony and Curse of Exhaustion to them. Limited to 8 target(s). Demonology
      Summon Demonic Tyrant - Generates 5 3 Soul Shards. Summon Demonic Tyrant (Rank 2) renamed to Soulbound Tyrant. Summoning your Demonic Tyrant instantly generates 5 3 Soul Shards. Demonic Calling - Shadow Bolt and Demonbolt have a 20% 10% chance to make your next Call Dreadstalkers cost 2 fewer Soul Shards and have no cast time. Inner Demons - You passively summon a Wild Imp to fight for you every 12 sec, and have a 10% 5% chance to also summon an additional Demon to fight for you for 15 sec. Nether Portal - Cooldown increased to 3 minutes (was 2.5). Sacrificed Souls - Shadow Bolt and Demonbolt deal 4% 2% additional damage per demon you have summoned. Destruction
      Incinerate - Draws fire toward the enemy, dealing [ 76.92% 138.46% of Spell Power ] Fire damage. Conflagrate now has 2 charges (up from 1). Conflagrate (Rank 2) renamed to Improved Conflagrate and changed. Conflagrate has 2 charges gains an additional charge. Eradication - Chaos Bolt increases the damage you deal to the target by 10% 5% for 7 sec. Fire and Brimstone - Incinerate now also hits all enemies near your target for 40% damage and generates 2 Soul Shard Fragments for each additional enemy hit 7% damage. New Warlock Talents
      We're listing the new Warlock talents in no particular order. Please note some talents have not been implemented yet.
      Vile Taint - Unleashes a vile explosion at the target location, dealing [ 93.75% of Spell Power ] Shadow damage over 10 sec to 30 enemies within 10 yds and applies Agony and Curse of Exhaustion to them. (Instant, 100 yd range) Withering Bolt - Shadow Bolt and Drain Soul deal 7% increased damage per damage over time effect you have active on the target. Sacrolash's Dark Strike - Corruption damage is increased by 7%, and each time it deals damage any of your Curses active on the target are extended by 1.0 sec. Agonizing Corruption - Seed of Corruption's explosion increases the stack count of Agony by 1 on all targets hit. Soul Rot - Wither away all life force of your current target and up to 3 additional targets nearby, causing your primary target to suffer [ 200% of Spell Power ] Nature damage and secondary targets to suffer [ 100% of Spell Power ] Nature damage over 8 sec. For the next 8 sec, casting Drain Life will cause you to also Drain Life from any enemy affected by your Soul Rot, and Drain Life will not consume any mana. (Costs 0.5% of Base Mana, 1.5 sec cast, 40 yd range, 60 sec cooldown) Pact of the Imp Mother - Each time your primary pet or Grimoire of Sacrifice deals damage, their damage is increased by 1%, up to 5%. After reaching 5 stacks, this bonus resets. Malefic Wrath - Malefic Rapture increases the damage of your Shadow Bolt and Drain Soul by 20% for 10 sec, stacking up to 3 times. Decaying Soul Satchel - Each target affected by Soul Rot increases your haste and critical strike chance by 0.0% for 8 sec. Pact of the Annihilan - Hand of Gul'dan causes targets to take 5% more damage from Wild Imps for 5 sec. Deliberate Malice - Malefic Rapture's damage is increased by 12% and each cast extends the duration of Corruption, Agony, and Unstable Affliction by 1 sec. Pact of the Eredar - Hand of Gul'dan increases the damage of your Wild Imps by 5% for 6 sec Wrath of Consumption - Corruption and Agony each grant an application of Wrath of Consumption when a target dies, increasing all periodic damage dealt by 3% for 30 sec, stacking up to 5 times. Soul Tap - Sacrifice 5% of your Soul Leech to gain a Soul Shard. Calamitous Crescendo - While Agony, Corruption, and Unstable Affliction are active, your Shadow Bolt has a 30% chance and your Drain Soul has a 20% chance to make your next Malefic Rapture cost no Soul Shards and cast instantly. Wilfred's Sigil of Superior Summoning - Every Soul Shard you spend reduces the cooldown of Summon Infernal by 1.5 sec. Improved Immolate - Increases the duration of Immolate by 3 sec. Pyrogenics - Enemies affected by your Rain of Fire take 5% increased damage from your Fire spells. Conflagration of Chaos - Conflagrate and Shadowburn have a 25% chance to guarantee your next cast of the ability to critically strike, and increase its damage by your critical strike chance. Ruin - Increases the damage of Conflagrate, Channel Demonfire, Shadowburn, and Soulfire by 10%. Burn to Ashes - Chaos Bolt and Rain of Fire increase the damage of your next 2 Incinerates by 15%. Stacks up to 4 times. Soul Tap - Sacrifice 5% of your Soul Leech to gain a Soul Shard. Avatar of Destruction - When Chaos Bolt or Rain of Fire consumes a charge of Ritual of Ruin, you summon a Blasphemy for 8 sec. Ritual of Ruin - Every 15 Soul Shards spent grants Ritual of Ruin, making your next Chaos Bolt or Rain of Fire consume no Soul Shards and have its cast time reduced by 50%. Summon Blasphemy - Summons a Blasphemy from the Twisting Nether, impacting for [ 60% of Spell Power ] Fire damage and stunning all enemies in the area for 2 sec. The Blasphemy will serve you for 8 sec, dealing [ 55% of Spell Power ] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec. (Costs 2% of Base Mana, Instant, 100 yd range) Blasphemous Existence - The Blasphemy ignites, dealing [ 60% of Spell Power ] Shadowflame damage to all targets. Master Ritualist - Ritual of Ruin requires 2 less Soul Shards spent. Raging Demonfire - Channel Demonfire fires an additional 2 bolts. Each bolt increases the remaining duration of Immolate on all targets hit by 0.2 sec. Decimation - Your Incinerate and Conflagrate casts on targets that have 50% or less health reduce the cooldown of Soulfire by 5 sec. Death Dealer - Spending a Soul Shard has a 5% chance to make your next Deathbolt to have no cost and be instant cast. Embers of the Diabolic - Incinerate now generates 100% additional Soul Shard Fragments. Seized Vitality - Haunt deals 10% additional damage. When the Haunt spell ends or is dispelled, the soul returns to you, healing for 50% of the damage it did to the target. Ashen Remains - Chaos Bolt and Incinerate deal 5% increased damage to targets afflicted by Immolate. Summon Darkglare - Summons a Darkglare from the Twisting Nether that extends the duration of your damage over time effects on all enemies by 8 sec. The Darkglare will serve you for 20 sec, blasting its target for [ 32% of Spell Power ] Shadow damage, increased by 10% for every damage over time effect you have active on any target. (Costs 2% of Base Mana, Instant, 3 min cooldown) Chaos Incarnate - Chaos Bolt, Rain of Fire, and Shadowburn always gains maximum benefit from your Mastery: Chaotic Energies. Power Overwhelming - Consuming Soul Shards increases your Mastery by 0.5% for 10 sec for each shard spent. Gaining a stack does not refresh the duration. Antoran Plating - Darkglare increases its damage by an additional 3% for each damage over time effect active. Darkglare lasts an additional 5 sec. Haunted Soul - Your Haunt spell also increases the damage of your damage over time effects to all targets by 20% while active. Pact of the Nathrezim - Deathbolt extends your damage over time effects on its target by 4 sec before applying its damage. Shadow's Bite - When your summoned Dreadstalkers fade away, they increase the damage of your Demonbolt by 10% for 8 sec. Fel Might - Reduces the cooldown of Felstorm by 10. Bloodbound Imps - The chance of receiving a Demonic Core from a Wild Imp is increased by 5% or 10% when imploded. Backlash - Increases your critical strike chance by 2%. Physical attacks against you have a 12% chance to make your next Incinerate instant cast. This effect can only occur once every 6 sec sec. Crashing Chaos - Summon Infernal reduces the Soul Shard cost of your next 3 casts of Chaos Bolt, Shadowburn, or Rain of Fire by 1. Grim Inquisitor's Dread Calling - Each Soul Shard spent on Hand of Gul'dan increases the damage of your next Call Dreadstalkers by 4%. Chaos Shards - When you fill up a Soul Shard, you have a 5% chance to generate an additional full Soul Shard over 2 sec. Demonic Meteor - Hand of Gul'dan deals 5% additional damage and has a 5% chance per Soul Shard spent of refunding a Soul Shard. Fel Sunder - Each time Felstorm deals damage, it increases the damage the target takes from you and your pets by 2% for 8 sec, up to 10%. Madness of the Azj'Aqir - Chaos Bolt increases the damage of Chaos Bolt by 12% and reduces the cast time of Chaos Bolt by 10% for 4 sec. Rain of Fire increases the damage of Rain of Fire by 12% for 4 sec. Shadowburn increases the damage of Shadowburn by 12% for 4 sec. Balespider's Burning Core - Shadow Bolt increases the damage of your Demonbolt by 7%, stacking up to 4 times. Lasts 20 sec. Imp Gang Boss - Summoning a Wild Imp has a 5% chance to summon a Imp Gang Boss instead. When imploded, an Imp Gang Boss will summon a Wild Imp. Infernal Brand - Your Infernal's melee attacks cause its target to take 15% increased damage from its Immolation, stacking up to 15 times. Houndmaster's Gambit - Shadow Bolt and Demonbolt have a 3% chance to reset the cooldown of Call Dreadstalkers. Ripped through the Portal - Call Dreadstalkers has a 50% chance to summon an additional Dreadstalker. Kazaak's Final Curse - Doom deals 3% increased damage for each demon pet you have active. Mayhem [NYI] - Your single-target spells have a 25 chance to strike a nearby enemy for 60% of normal initial damage. Soul Cleave - Your Felguard deals 20% additional damage. Soul Strike now deals 25% of its damage to nearby enemies. Antoran Armaments - Your Felguard deals 20% additional damage. Soul Strike now deals 25% of its damage to nearby enemies. Forces of the Horned Nightmare - Hand of Gul'dan has a 5% chance to cast a second time on your target for free. Cry Havoc - When Chaos Bolt damages a target afflicted by Havoc, it explodes, dealing [ 50% of Spell Power ] damage to enemies within 8 yards. Ner'zhul's Volition - Increases the duration of Nether Portal by 5. Pandemonium - Havoc lasts 3 sec longer and Mayhem has an additional 10% chance to trigger. Command Aura - While your Felguard is active, your Wild Imps and Dreadstalkers have 7% increased Haste and deal 5% additional damage. Rolling Havoc - Each time your spells duplicate to a Havoc target, gain 1% increased damage for 8 sec. Stacks up to 10 times. Soul Glutton - When Nether Portal ends, you summon a Pit Lord that gains power based on how many Soul Shards were spent, up to 10 shards, while Nether Portal was active. This demon lasts for 10 sec. Gul'dan's Ambition - When Nether Portal ends, you summon a Pit Lord that gains power based on how many Soul Shards were spent, up to 10 shards, while Nether Portal was active. This demon lasts for 10 sec. The Expendables - When your Wild Imps expire or die, your other demons are inspired and gain 1% additional damage, stacking up to 10 times. Stolen Power - When your Wild Imps cast Firebolt, you gain an application of Stolen Power. After you reach 100 applications, your next Demonbolt deals 50% increased damage or your next Shadow Bolt deals 100% increased damage. Soulburn (Costs 1 Soul Shard, Instant) - Consumes a Soul Shard, unlocking the hidden power of your spells. Soulburn: Demonic Circle: Teleport: Increases your movement speed by 50% and makes you immune to snares and roots for 8 sec. Demonic Gateway: Can be cast instantly. Soulburn: Drain Life: Gain an absorb shield equal to the amount of healing done for 30 sec. Soulburn: Health Funnel: Restores 140% more health and reduces the damage taken by your pet by 30% for 10 sec. Soulburn: Healthstone: Increases the healing of your Healthstone by 30% and increases your maximum health by 20% for 12 sec. Foul Mouth - Reduces the cooldown of Amplify Curse by 10 sec. Fel Armor - When Soul Leech absorbs damage, 5% of damage taken is absorbed and spread out over 0 sec. Reduces damage taken by 1.5%. Unstable Tear - Summons an Unstable Tear. Chaos Barrage - Deals [ 13.75% of Spell Power ] Chaos damage. Shadow Blast - Blasts the enemy target with a blast of shadow magic, causing [ 8.75% of Spell Power ] Shadow damage.
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