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"Tales from the Dawn": Third Story Released

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The new short story in the series "Tales from the Dawn" has been released, and this time it follows our tragic yet well-meaning anti hero Hermes, and a reflection on his journey in creating his beloved familiar Meteion.

The story takes place during the Warrior of Light's foray into Ktisis Hyperboreia to confront Hermes, as told by the latter's perspective. As we can recall, Hermes was already poised ready to do battle with us when we arrived to the highest floor, with little to no insight on his struggle and thoughts. We've had several glimpses into Hermes' relationship with Meteion in the game, but this side story goes into more detail in scratching that particular itch. Some may also relate with Hermes more after reading, as there are passages that describe his woes and depression very well. 

You can read the story below! The next and last story will be released on September 16th.  

Square Enix LogoTales from the Dawn

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The next installment of Tales from the Dawn is now available for your reading pleasure. We invite you to pore over a tale from a bygone age: A Question of Life.

Read the third story.

* Please note that Tales from the Dawn may contain spoilers from the main scenario.
* Four stories are scheduled to be released.

Square Enix LogoA Question of Life

Few things in the world can be crueler than kind words. Than the presumption of understanding.

All will be well. Fret not. 'Tis passing weariness. I'm always willing to listen.

The empty platitudes echoed in his mind─polite dismissals wielded to render feelings insignificant. Smoothing over jagged grief, paring away thorns of anger, until what remained could be molded into a socially acceptable shape.

Sometimes he would resist, bristling at sympathetic colleagues. Claw at their consoling hands as they urged him to bury his demons. But they would only look down at him, pity plain in their eyes.

Tell them what they want to hear.

And every time, he was accepted once more, and the sacred pretense of harmony restored.

 

But this time─this time, I am surely beyond acceptance.

Hermes stood on the prime artifice, high in the skies of Ktisis Hyperboreia. From the lower levels, the emergency announcement echoed faintly. Dangerous creations may be on the loose, droned the pre-recorded voice, and the facility had been placed in a state of alert. A field of dampening magick hung over its dimensionally interconnected spaces, suppressing the abilities of all present save for authorized staff. All this chaos at my whim...

With a hand greatly enlarged by his transformation, Hermes reached out to the facility's aethernet. He commanded more enclosures be thrown open, and images etched in light confirmed the result.

The specimens thus released would fall upon his pursuers, whose priority was not their well-being. In their haste, they would slaughter rather than subdue, and the blood of those innocent creatures would be on his hands. The choice is mine and mine alone, and so too the blame. His heart wrenched with shame, but disadvantaged as he was in both strength and numbers, he had precious few options. Never before had he offered violent resistance to anyone─and merely "anyone" his pursuers were not.

When man is likened to the lifeblood of the star, it is not for the role he plays in nurturing it. In this collective duty, all must flow in a single direction, and disagreements seldom depart the realm of civilized debate. Hermes was not given to asserting his beliefs, but he was about to do so with force, and the prospect filled him with an indescribable dread.

The intruders were pressing ever nearer, leaving a trail of death in their wake. As he set free more hapless creations to bar their way, his thoughts drifted to one of them. Azem's familiar─or so it had been initially claimed. In truth, he was a traveler from the future, from a time long after civilization as Hermes knew it had ended. A person who, despite turning the Elpis flower a sorrowful hue, could continue to smile. What Hermes had glimpsed in his gentle countenance was neither kindness nor forbearance, but strength. And that strength had allowed him to overcome innumerable hardships.

I must be strong too─I will be. He would confront and accept these feelings. Even should they break him. Even should they drive him to do the unthinkable.

"No matter what, Meteion, I will not turn away from the answer."

He looked to his beloved creation, whose gaze took in everything and nothing. Forever changed by the knowledge. He tried to take solace from the fact that she heeded his request to wait, which suggested that her shared consciousness had stabilized.

According to Meteion's report, there was little joy to be found in the distant stars. Assuming there were beings out there who could share what gave their lives meaning, he feared the answer would be too bitter for his fellow man to swallow. That was why he needed time─the time to come to terms with the truth alone, his thoughts unclouded by well-meaning debate or pragmatic concerns for future implications.

With a heavy heart, Hermes opened a higher-clearance enclosure and unleashed the fearsome Ladon Lord in Concept Review. The creation was his last chance─if it failed to hold off his pursuers, he would have no choice but to confront them himself. There could be no justifying the crime. No turning back.

So be it. Better to be seen as an aberration than abide in the fiction for their sake.

"I sent you unto the stars. I won't let your efforts be in vain."

Hermes knelt low before Meteion, but in his transformed state, he towered over her still. With enormous hands made to tame unruly beasts, the gentlest touch could nevertheless do harm. And so he gazed into her eyes, the same striking blue as her wings, and recalled the days that had led them to this reckoning...


Hermes blinked as the blurry images became the room at Anagnorisis. How long have I been asleep...? He sat himself up on the sofa and was still trying to shake off the haze when Euanthe walked in. With a pointed sigh, she explained how they had found Hermes collapsed in a corner of the garden and subsequently borne him here. He shrunk in embarrassment as the memories came flooding back.

"Forgive me... I...may have been neglecting to take adequate rest. It's just...I'm so close now. I almost have the concept."

Many years had passed since Hermes first conceived of a star-faring creation─an entelechy possessed of free will. Due to an utter lack of precedent, however, satisfying the design criteria was a challenge indeed. Drawing upon the power of dynamis, it needed to be able to traverse the vast emptiness swiftly, and thence locate and communicate with other intelligent life-forms. In pursuit of his vision, Hermes had experienced countless cycles of excitement and disappointment. But at long last, the solution had begun to take shape.

Smiling wryly, Euanthe held out a basket of fruit─her not-so-subtle reminder of life's necessities.

"Does this mean you've finally managed to settle on an appearance?"

Hermes's hand halted halfway to the proffered basket. Unlike men, who were expected to conform to established fashions, it was believed that other living beings should look unique. Add color to the star. Alas, while some such as the incumbent Lahabrea, the foremost authority in the field of phantom creation, could produce beauteous concepts at will, Hermes was consistently at a loss. Aesthetics were never my forte.

"Its form should be as simple as its nature is complex," he began. "Birds I know well, of course, and their attributes would suit the abilities it will have. But to facilitate communication with other sentient beings, it should also have the features of a man."

"That's all well and good for a guiding principle, but what about the details? Its physical characteristics, personality, and so on and so forth?"

Hermes hadn't considered such things, hoping in vain that his subconscious would fill in the blanks. Since there was no way of knowing what qualities other life-forms would favor, he could rely only on his own sensibilities. Furrowing his brow, he began rummaging through the cluttered chambers of his mind in search of potential inspiration. The invisible spark of dynamis. The universe and the stars. Birds soaring in the sky...

"...Blue. I want it to be blue, like the sky of Elpis. Our portal to the cosmos beyond."

The words tumbled out even as he thought them. Euanthe blinked a few times in consideration before favoring Hermes with an approving chuckle.

"A fine idea."

 

In the days that followed, Euanthe and other colleagues provided Hermes with design documents, and even held private lectures for his benefit, all of which helped him to form a clearer image of his creation. As was his wont, it took him more time to settle on its appearance than its more practical aspects, but at long last he succeeded in finalizing the concept.

He would never forget the first time he brought her forth. The nervous anticipation as he channeled his magicks. The gathering motes of light that coalesced into a brilliant storm. The moment of manifestation.

Hello.

The songbird was barely larger than his open palm. Her blue feathers tinged black at the tips. The threshold to the universe as seen from the prime artifice. Already he could imagine her long tail tracing a line in the sky, like unto a meteor.

"Meteion."

No name could be more fitting, for to speak it made his heart soar. So terrified he had been he could not do her justice. But beholding the creature before him now, he knew there was nothing more beautiful in all the world.

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So began their exploration of the universe.

Hermes created Meteion's sisters, the Meteia─though their shared consciousness made them more akin to a single entity─and sent them on brief forays beyond the bounds of the star. Early results were mixed. Though Meteion did not lack the abilities she needed to fulfill her purpose, she encountered one problem after another out in the great expanse. But we have come so far already─and we will go further still.

 

Hermes was conducting further test flights in the Elpis twilight when Meteion, presently in the form of a girl in order to relay her sisters' messages, cried out. He turned to see her frozen in shock, eyes wide and mouth agape. Before he had the chance to speak, she reeled as if struck by a heavy blow, and it was all he could do to catch her.

For a painfully long while, she remained stiff as a corpse in his arms, and gave no indication that she heard his worried words. Then all of a sudden, she awoke with a gasp for air, her body relaxing as if time flowed again. By the way she trembled, feathers standing on end, it was clear that she felt an intense chill. He was rubbing her shoulders to offer comfort when she wailed in frustration.

"We've failed again... Lost another one..."

Though Hermes had expected as much, it didn't make the news any less bitter. As he struggled to console her, Meteion rose to her feet and dutifully delivered the report in her halting voice. Her sister had been caught in a raging torrent of dynamis, she explained, and subsequently unmade. Like so many others before...

As a being of dynamis, Meteion could survive in most any environment by reducing her constituent aether to a bare minimum. A star may be wreathed in flame, frozen from pole to pole, or shrouded in toxic gas, but such hazards would not trouble her. Should life-forms be present who found their environment excessively harsh, she would share in their sensations, but this was purely academic, for life would not flourish in such conditions in the first place.

Yet by the same token, being made of dynamis rendered Meteion vulnerable to its influence. Though its potential was suppressed on aether-rich Etheirys, it behaved in unexpected ways in the void beyond─ways that confused and confounded her. In one sector, there was a star that could manipulate dynamis. It was capable of harboring thoughts and feelings, if not in a manner man could comprehend. In another, dynamis raged as an endless tempest. At its heart lay a great pool of aether not unlike the aetherial sea, the intermingling of innumerable memories giving rise to the surrounding turbulence.

In her search for intelligent life, Meteion relied on dynamis. And so, like a moth to a flame, she was liable to be drawn to that which could destroy her.

"But don't worry! We learn more every time. What places are bad. We'll find stars with life, I'm sure of it!"

Despite her recent trauma, Meteion retained her enthusiasm. But Hermes's own seemed to have deserted him. How many more of her sisters would be sacrificed for his cause? How many times would he have to see her collapse, the life driven from her body? Even if you suffer no lasting harm, I fear I do...

"Perhaps we will. And yet..." he managed to say before falling silent and hanging his head in shame. He sighed and opened his eyes, only to see a pair of inquisitive blue ones peering up into his own. Scolding himself for failing to control his emotions, he took a deep breath to regain his composure...and felt a tiny hand on his head. Meteion was stroking his hair, the motions exaggerated and awkward.

"Have faith, Hermes. We'll get answers. Then everyone will be happy. You, me, everyone!"

The stroking continued for a good while before she withdrew her hand, leaving his dark hair an unkempt mess─and his soul somehow comforted. Hermes looked at her and smiled, and she returned the favor, giggling in her endearing way.

"You're right, Meteion. We will find the answers in the distant stars. And then we will bring change to our own."

He rose to his feet to behold the star-speckled sky once more, with hope in his heart for the future.


That hope did not last. One day, Meteion's shared consciousness became unstable. She and her sisters could not sustain their existence, and all dissipated with a burst. The resultant shockwave accidentally triggered Kairos, which erased several days of memories from those in the vicinity, including visiting observers.

He later learned that several enclosures had been opened in Ktisis Hyperboreia, and many creations perished fighting amongst themselves. After delivering this report, his underling suggested that, in his confusion, perhaps Hermes had sought to free them.

 

"It seems like something you would do, Chief," the man said with a pitying smile.

Does it? Knowing it was the likely outcome, would I have been so reckless? So cruel?

But it would not have been the first time.

Hermes cursed himself. For sending Meteion forth. For creating her. But most of all, for daring to have doubts. Had he simply thought like everyone else─had he made peace with their morality─he wouldn't have inflicted such pain upon himself and others.

Tell yourself what you need to believe.

And so they did not resent him, and instead gifted him their cruel acceptance.

All will be well. Fret not. 'Tis but a few days of memories. The creatures can always be remade.

The utilitarian logic assailed him. But this time, he offered no resistance. He internalized the lie and came to live as others did. When he was officially nominated to the Convocation of Fourteen, he rose to the occasion, and labored for the good of the star to the very end, to the moment reality itself was sundered.

Of his desperate struggles, nary a mark remained...or so it seemed. Yet be it in the ancient past or the distant future, the yearning for which he sacrificed so much would endure. The fire would rise in those who looked up at the heavens in defiance of oblivion─the desire to confront the answers for which Meteion journeyed...no matter how terrible the truth may be.

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      New way to transfer items between retainer and inventory
      Yoshi P shows the new UI interactions with retainers, including selecting all types of items you want to mass transfer onto the retainer - for stackable items only at the moment. He further explained the loading bar was required while communication between the client and database occurred. 

       
      Housing Exterior and Items

       
      New collectable minions






       
      Misc. Announcements
      Nier reincarnation collaboration event starts from December 25 New years mahjong broadcast on january 9 2023, where various ffxiv related people will be playing mahjong.  2023 will mark 10 years since A Realm Reborn. Because it is the 10 year anniversary, there is a lot of plans and things for the community to look forward to in 2023. Limited time pop-up collaboration skincare shop opening in LUCUA 1100 Osaka, from January 18 to 24.  Crystalline Conflict Community Cup Japan. Sign up between 23rd December and 15th January. Taking place at the end of January and early February they will be streamed live on twitch. Eorzean Symphony orchestral album vol. 3. will be released in April 2023. Eorzean Symphony North America and Europe announced, in North America on July 30th the day after fan festival. In Europe October 23 also following fan festival. Japan fanfest announced for January 7-8 2024 in Tokyo. Thanks to all of the ffxiv community support that made this possible, with this fan fest to cap off the 10th anniversary year.
      Recommencement of housing auto demolition. Now Hiring Marketing Manager for MMO products in North America. Heavensturn event starting January 1 2023. 6.3 Patch note reading January 10 at 3pm JST. Patch maintenance time will not be 24 hours. Final Fantasy 16 pre-orders are now available - releasing Thursday June 22. We hope this info was helpful to you, and we will continue recapping the live letter in the future. Happy holidays everyone!
      Check out the next PLL translation live on HurricaneChiela's twitch channel.
    • By Chiela
      FFXIV PLL #74 Recap - 6.3 Live Letter Part 1
      Hello everyone! Welcome to the recap of Patch 6.3 live letter part 1.
      This is our first time trying out a recap, so feel free to give us some feedback on ways we can improve, etc.
      Video recap can be viewed here: 
      Live translations of the next PLL can be viewed on HurricaneChiela's twitch channel.
      On Friday November 12th, part one of the 6.3 live letter was held, revealing new information about what’s in store for us.
      This is the 74th live letter, and also the 10 year anniversary of the 1.0 servers shutting down. For part 1, they mentioned they will introduce a lot of content and then go into greater detail in part 2. From the following, Yoshi P will be involved in approving and finalizing a lot of content for 6.3, so much more is in store for us in part 2.
      Patch 6.3’s name is “Gods Revel, Lands Tremble” and will be released in early January 2023.

      Content to come in 6.3
      New Main Scenario Quests
      From the screenshots, Zero will be heavily involved in the next patch. Alphinaud and Alisaie will come back after a long break.


      Tataru’s Grand Endeavor 
      It’s been awhile since we’ve seen Hancock and Tataru together, Yoshi P was wondering aloud where the story will take us.

      Tales of Newfound Adventure
      Yoshi P mentioned there are probably some players who haven’t done this, and if you haven’t tried it yet you should check it out because the story is very good.

      Somehow further Hildibrand 
      Continues in 6.35 with a new cute friend. The dev team spent a long time making sure to get the balance right between the head and eyes.

      Manderville Weapons 
      Also continuing in 6.35. They teased this screenshot and again were wondering aloud what this has to do with the relic quest.

      New Tribal Quests 6.35 - The Loporrits for Crafters
      Yoshi P tried to get viewers to guess what might be the next tribal quest, and many successfully guessed Loporrits. There’s going to be a lot of fun stuff that happens with them, so definitely go and check it out.
      New Dungeon - Lapis Manalis as part of the MSQ
      Yoshi P mentioned that there’s a lot of depth to this place from a lore standpoint, but they don’t want to say too much about it. The Japanese name includes “snow mountain” in it, which fits with the screenshots being shown.


      There’s a lot that’s going to happen with the 13th, and they’re teasing that the story will continue forward there. “I don’t want to spoil it, so I’m not going to say anything!”
      New trials - Normal and Extreme
      It was mentioned in previous patches, but one thing they love is the sense of surprise they can give Warriors of Light when seeing new content for the first time, and so they want to preserve that surprise even if the MSQ hints at the direction it might take. As such, they are keeping the next trial’s content a secret for now.
      New Unreal Trial - Containment Bay P1T6 (Unreal), Sophia
      There are quite a few mechanics in Sophia, and they wanted to clean it up for this and make sure it fits the modern day of gameplay while preserving the original experience of the fight.
      New Alliance Raid - Myths of the Realm 2 - “Euphrosyne”
      Yoshi P mentioned that it’s also hard for him to pronounce the name of the new alliance raid. And again they’re trying to tease us about which gods will come around this time, they don’t want to reveal it yet.
      They showed a couple of screenshots, one with Graha and a strange device on his back. Some chat members joked that it looks like a slot machine. 


      Yoshi P mentioned that they will start working on adjustments for the alliance raid from next week.
      For the second screenshot, many jokes were made that it looks like the Windows XP default background.
      Ultimate Duty #5
      Releasing 2 weeks after 6.3 - end of January
      Currently they’re keeping all details a secret, with more to come in part 2, and if it’s okay for him to zone into the fight he will.

      Players were trying to figure out when the next ultimate would happen, and Yoshi P mentioned that there were rumors about it releasing in 6.5, but they’re on schedule for it to release 6.3. It’s a tight schedule of course and they felt it would be tough for them but they made their deadline.

      New Deep Dungeon 3. Eureka Orthos - Coming in 6.35

      The dev team released Palace of the Dead in Heavensward and Heaven on High in Stormblood, and then decided to skip over making a new one for Shadowbringers. However, they didn’t realize just how much the community loved deep dungeon as much as they do, so they decided to add a new one.
      They also mentioned that they’re aware of just how many players are challenging deep dungeon solo, and that there’s many who have soloed both deep dungeons on all jobs! Lovely shoutout to the deep dungeon community.
      EO is unlocked by completing MSQ “Endwalker” and floor 50 of Palace of the Dead Players with a job at level 81 or higher can enter. Start from level 81 in the dungeon. Rules and functionality are generally identical to prior DD’s but some new features will be included. Duty support for level 60 Heavensward MSQ dungeons
      This includes a redesign for The Aetherochemical Research Facility. Adding in more and more duty support, with plans to add it for all dungeons in HW. Job Adjustments (PvE/PvP)
      Paladin rotation will be completely changed in 6.3, but otherwise not much in the way of large PvE changes. They asked for a bit more time before revealing what exactly those changes will look like as they’re still adjusting them. Expect more updates in the part 2 live letter.
      PvP Adjustments
      There will be some job adjustments in PvP, and changes for content like Rival Wings, so look forward to more information in the part 2 live letter.
      Series 3 will begin Season 5 begins New CC arena

      There was a lot of feedback from players that the Cloud map was the least popular and highly disliked by players. As such, they’ve decided to put it in the map rotation less frequently, but the exact rotation hasn’t been decided yet.
      Crafting and Gathering Updates
      Tool Enhancement Quests
      Coming in 6.35. There’s going to be an interesting story involved with this one, so definitely don’t miss it.

      New Custom Deliveries
      Not much information on this one but they’re sure no one can guess who will involved in this questline.

      Misc. crafting and gathering updates
      Collectability values will be displayed when gathering collectables Additions to the fish guide New spearfishing area will be added to Upper La Noscea, the first to allow diving from the ARR regions

      Island Sanctuary Updates
      New sanctuary ranks and visions New item rewards New materials crops animals and handicrafts New structures Improvements to the workshop interface Option to collect yields/leavings at once Animals under care will be eligible for release when a new animal is captured Save orchestrion settings Visitors will now hear the islekeep’s orchestrion Notifications when visitors arrive at your island



      They’re also planning to add further updates in 6.4, such as placing outdoor furniture. Yoshi P asked for a bit more time for them to work on that before implementing it.
      New Treasure Hunt Dungeon
      The Shifting Gymnasion Agonon 
      Accessible via a new Elpis-centric treasure map, which can only be accessed in the Elpis zone.
      Gold Saucer Update
      New course added for leap of faith. Yoshi P expressed a bit of uncertainty how this will work with the game’s updated collision system, so they may need to make some changes before implementing it.
      Housing
      Additional wards for all residential areas 6 new wards and subdivisions 1800 new plots per world Planned for sale by lottery UI Updates
      Icons for damage type in the battle log and flying text Buff/Debuff timers in party list
      Misc Updates
      A new UI theme which they can’t show today but will preview later. Portraits will now display when using DF 24 person content will only show your party member portraits Expansion of actions available while using fashion accessories Cast glamours and dye retainer equipment while using fashion accessories Ability to cast glamours on your own equipment directly from retainers inventory Ability to filter newly added items at sundry splendors vendors
      We hope this info was helpful to you, and we will continue recapping the live letter in the future!
      Check out the next PLL translation live on HurricaneChiela's twitch channel.
    • By Angelusdemonus
      Final Fantasy XIV will be appearing on Awesome Games Done Quick 2023 (AGDQ2023)! The run will air on the GDQ Twitch channel (https://www.twitch.tv/gamesdonequick) on: Friday, January 13th at 7:26PM ET.
       
       


      For the full schedule, please visit here: https://gamesdonequick.com/schedule
      Awesome Games Done Quick is a charity video game marathon event that highlights speedrunners and high level gameplay. For this event, the charity will benefit the Prevent Cancer Foundation.
      The specific run that will be appearing on AGDQ2023 will be: Deep Dungeon - Palace of the Dead, Solo, Floors 171-180 on Machinist (MCH) run by Angelus Demonus.


      Although not an actual speedrun, this would be considered as a skill/challenge run. The run will showcase one of the hardest floors of the whole F1-200 Necromancer Title Solo challenge on MCH which includes a showdown with the F180 Boss: Dendainsonne/Behemoth. 
      For more information on the charity event, please visit this website: https://gamesdonequick.com/
      If you wish to check out the runner appearing in AGDQ2023, you can visit their Twitch Channel: https://www.twitch.tv/angelusdemonus
      ===============================

      ファイナルファンタジーXIVはAGDQ 2023で見られます!1月14日09:26 JST GDQ Twitchチャンネル(https://www.twitch.tv/gamesdonequick)に配信されます。

      全スケジュール:https://gamesdonequick.com/schedule
      AGDQとは、「Awesome Games Done Quick」の頭文字を取ったもので、年始に毎年行っているチャリティーのためのオンラインのゲーミングマラソンのイベントです。スピードランをする人とShowcaseと言う形で様々なスーパープレイが見れます。
      チャリティー配信となっているだけあり、プレイヤーたちがゲームをやりながら寄付金も募っています。寄付金はガンを防止するために活動している非営利団体である「Prevent Cancer Foundation」に寄付されます。
      具体的に、配信するコンテンツのはディープダンジョンです!到達する予定は機工士で死者宮殿ソロ171-180階です。

      AGDQの普通のスピードランじゃなくて、寧ろにチャレンジランということです。ネクロマンサーというアチーブメントを取る挑戦の中で、一番難しい階を紹介します。Dendainsonne/Behemothという180階ボスと闘うことも含めています。

      チャリティー配信の詳しい情報はこのウェブサイトに書いてあります:
      https://gamesdonequick.com/
      AGDQ2023に参加するプレイヤーのTwitchチャンネル:
      https://www.twitch.tv/angelusdemonus
    • By ara
      This year, Final Fantasy XIV will be attending PAX in Melbourne from Friday, October 7th to Sunday, October 9th. Events include a Fan Gathering and various Battle Challenges!
      PAX is a convention celebrating gaming culture, giving fans an opportunity to interact with their favorite game developers, publishers, and more! Read below for more exciting news on what the Final Fantasy XIV panel will have in store for the community. 
      FFXIV Returns to PAX AUS (Source)
      We're delighted to announce that FINAL FANTASY XIV Online will be returning to PAX in Melbourne to reunite with all the Warriors of Light down under!
      Experienced adventurers should get ready to battle against Zodiark in order to get your hands on an "I BEAT ZODIARK" T-shirt, while newcomers can visit the Sprout Corner to explore Eorzea, try out the Duty Support system, and get a copy of the Starter Edition for free!
      A Fan Gathering will also be hosted in Melbourne on the evening of Thursday, October 6, where both FFXIV veterans and new adventurers are welcome to join in!
      PAX AUS 2022
      Show Dates
      Friday, October 7, 2022 through Sunday, October 9, 2022
      Location
      Melbourne Convention Centre
      1 Convention Centre PL, South Wharf 3006
      Melbourne, Australia
      Battle Challenge
      Warriors of Light, Zodiark will challenge you at PAX AUS!
      Sprout Corner
      If you've got mates eager to take their first steps in FINAL FANTASY XIV, be sure to bring them to the Sprout Corner!

      Newcomers can explore Eorzea, experience the Duty Support system, and get a copy of the Starter Edition for free!
      Beginner's Battle Challenge
      Experience a Battle Challenge designed for new players starting out in the game.
      Challenge Ifrit to get your hands on an FFXIV Water Bottle!
      Panasonic SoundSlayer Gaming Speaker
      We're teaming up with Panasonic at PAX! Come visit us on Sprout Corner, where visitors will be able to experience the SoundSlayer Wearable Immersive Gaming Speaker System first-hand.
      Fan Gathering
      A Fan Gathering will also be hosted in Melbourne on the evening of Thursday, October 6, where both FFXIV veterans and new adventurers are welcome to join in!
      We have 200 seats available for this Fan Gathering. To register for one, please send an email to:
      [email protected]
      Your email needs to contain the following information:
      Your full name Your age If you would like to bring an additional guest
      ・The full name of your additional guest
      ・The age of your additional guest Please take the time to read our Privacy Notice.
      Please also ensure that you have your guest's permission to share their name and age.
      When
      Thursday, October 6, 2022
      Location
      The Emerald Peacock
      233 Lonsdale Street, Level 1
      Melbourne, Australia
      Visit the venue's website here!
      Visit the PAX Aus website.
       
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