Jump to content
Sign in to follow this  

FFXIV Patch 6.21 Notes

Recommended Posts


Notes for Patch 6.21 have been released! Features implemented in this update include the addition of Echo to Pandaemonium: Asphodelus (Savage), and other hotfix issues. 

A very notable change in this update is the reduction of the boss' HP in Abyssos: The Eighth Circle. Many players have noted the unusually high DPS check to clear the fight, which resulted in numerous difficulties within statics. The HP values have been lessened by 1%, which apparently was the intended effect from the beginning.

Read the full notes below! 

Square Enix LogoPatch 6.21 Notes


The notes for Patch 6.21 are now available, and include details on the introduction of the Echo to Pandæmonium: Asphodelos (Savage), as well as a number of resolved issues.

* Additional features will be implemented in future updates:
Variant dungeons, criterion dungeons, Manderville weapon quests, and Omicron tribal quests are scheduled to be released in Patch 6.25.



Patch 6.21 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:

These additions and adjustments only require the purchase of FINAL FANTASY XIV: A Realm Reborn and FINAL FANTASY XIV: Heavensward.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Stormblood.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker.
These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.




The illumination of the Pendant Wall Light furnishing has been adjusted.



Actions and traits have been adjusted as follows:

* Each action and trait is listed as it appears at level 90.

Further explanations of action changes and adjustments can be found in the job guide.
View the
 job guide.


Action   Adjustment
Holy Spirit   Potency has been increased from 280 to 300.
Requiescat potency has been increased from 560 to 600.
Confiteor   Potency has been increased from 900 to 1,000.
Expiacion   Potency has been increased from 340 to 420.
Blade of Faith   Potency has been increased from 460 to 480.
Blade of Truth   Potency has been increased from 540 to 560.

Marauder / Warrior

Action   Adjustment
Storm's Path   Potency has been increased from 130 to 150.
Combo potency has been increased from 410 to 430.
Storm's Eye   Potency has been increased from 130 to 150.
Combo potency has been increased from 410 to 430.
Fell Cleave   Potency has been increased from 460 to 470.
Upheaval   Potency has been increased from 350 to 360.

The HP of Hephaistos in Abyssos: The Eighth Circle (Savage) has been reduced.

This adjustment applies to both phases of the battle.

Reasoning for HP Adjustment

In our endeavor to create an encounter more challenging than Asphodelos: The Fourth Circle (Savage), the team responsible for final adjustments spent a great deal more time than usual working on balance for this raid battle.

Under normal circumstances, the DPS of this team serves as a base for determining a boss HP value that results in clears as close to the time limit as possible. However, as extra time was dedicated to testing this battle, the team's overall performance proved to be higher than usual. As a result, the base values used for adjustments were too high, with final values roughly 1% higher than intended.

We have reduced the boss's HP to bring the battle in line with our initial balance projections. We apologize for any inconvenience caused.


Players will now receive the power of the Echo in Pandæmonium: Asphodelos (Savage).

The Echo will take effect upon entering Pandæmonium: Asphodelos (Savage), increasing players' maximum HP, damage dealt, and healing potency by 10%.
* Unlike other instances, the strength of the Echo will not increase in the event all party members are incapacitated.


  • The following issues have been addressed.
    • An issue when playing as dragoon wherein the effect of Right Eye granted by Dragon Sight is removed when the target party member under the effect of Left Eye is incapacitated.
    • An issue on the island sanctuary wherein certain animals did not appear despite meeting the requirements to find them.
    • An issue on the island sanctuary wherein grazing animals were placed outside the pasture.
    • An issue on the island sanctuary wherein the workshop and granary did not function as intended under certain conditions.
    • An issue wherein the islekeep's index could be accessed outside of the island sanctuary under certain conditions.
    • An issue on the island sanctuary wherein name plates erroneously displayed in situations where they should not.
    • An issue wherein players who entered an instanced duty or logged out of the game while on an island sanctuary would return to the island at a different location under certain conditions.
    • An issue on the island sanctuary wherein certain achievements could not be earned despite meeting their requirements.
    • An issue on the island sanctuary wherein online status would not automatically change between "Online" and "Away from Keyboard."
    • An issue when using the glamour dresser wherein executing the /isearch command with a large number of items in the dresser and Armoire forcibly closed the game client.
    • An issue wherein the Rowena's representative NPC in Foundation would not allow the exchange of certain materia.
    • An issue wherein equipping Isle Farmhand's Boots together with certain other gear caused their graphics to display incorrectly.
    • An issue wherein the music played using the Stigma Orchestrion Roll and Toll of the Bells Orchestrion Roll were erroneously switched.
    • An issue wherein a blank confirmation prompt would appear when requesting gear repairs under certain conditions.
    • An issue wherein the cost of teleporting from the Stygian Insenescence Cells was incorrect.
    • An issue when using group pose wherein characters using certain emotes would not stop moving when paused under certain conditions.
    • An issue when portraits linked to multiple gear sets were transferred from the beta version to the official version wherein any edits made to said portraits were applied to all linked gear sets.
    • An issue wherein the Dynamic Resolution function (β version) was not achieving the expected effect even with the setting enabled. (Windows version)

Other various issues have also been addressed.


Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Neviriah
      What wonderful new treasures may await us on Tural? Join the Black Mage in today's illustration, dreaming about all sorts of new things to discover this summer!
      Today's countdown illustration features Eorzea's masters of destructive magic: the powerful Black Mage!
      Black Mages wield the ancient art of black magic, channelling raw elemental forces into explosive spells. The Black Mage job calls for those who seek to harness the primordial elements of ice and fire to annihilate those opposed to them.

      Will you take up the staff, adopt a black cat as a pet, and control ice and fire to your advantage? For more information about the Black Mage job in Dawntrail, check out our updated guide below:
      Final Fantasy XIV - Black Mage Guide And for additional details on what awaits you in the upcoming expansion, head to our summary here: Dawntrail Hub
      Lastly, if you have not pre-ordered Dawntrail yet, there is still time to do so! Early access starts in 5 days, so don't miss out!
      Final Fantasy XIV - Dawntrail
    • By Neviriah
      With the release of Dawntrail just around the corner, now is the ideal time to explore the latest changes and additions to our favorite Jobs in Final Fantasy XIV!
      Whether you are a new player or a veteran, we all will need to learn new tricks to master our chosen roles in Dawntrail! To that end, we have updated all our job rotations for the upcoming expansion to give you plenty of time to learn the ins and outs of your chosen role in FFXIV!
      Even as we head off for what are supposed to be summer vacations, we know it won't be as peaceful as we think, and danger will be lurking around every corner. To face it without fear, it is always best to come prepared!
      Final Fantasy XIV Rotation guides for each job have been updated and are available here: 
      Dawntrail Job Changes On this page, you will find a brief description of each Job, as well as a button that, when clicked, will take you to the relevant job guide. Simply navigate to your preferred job, and you will be able to see all the changes made for Dawntrail, as well as the new rotations!
      To provide a glimpse of what these new rotations look like, you can see images of the Paladin, White Mage, Viper, and Pictomancer jobs below:
      Paladin (Tank)

      White Mage (Healer)

      Viper (Melee DPS)

      Pictomancer (Magical Range DPS)

      However, please be aware that changes are still possible until the expansion's release!
      As we get closer to Dawntrail's arrival, it is clear that there is a lot of excitement building up for all the new adventures that await us! Every Job, every class holds the potential for greatness, and with our comprehensive guides, you are well-equipped to start this epic journey. Whether you choose to continue with the familiarity of your current role or want to try something new and dive into the unknown with the Viper or Pictomancer, just remember: the path you take is yours to decide. The most important thing of all is to have fun along the way!
      You can also still pre-order Final Fantasy XIV's next expansion if you haven't already! The official release of Dawntrail is on July 2nd, with early access starting in less than a week. In either case, you do not want to miss out, so make sure you own a copy of the game to be ready for launch:
      Final Fantasy XIV - Dawntrail
    • By Neviriah
      With only 10 days until our summer vacations begin as we set out on a new journey in Dawntrail, today's illustration celebrates the Dark Knights!
      Have you ever seen the ones who defend Eorzea while wielding darkness as their ally? The FFXIV art team created an incredible Dark Knight artwork, as seen in today's countdown.
      The Dark Knights will defend you even when darkness surrounds you. These enigmatic fighters are wielding a greatsword not for glory but for justice! Drawing upon their own inner darkness to protect not only the people they care about but the world!

      If you are willing to face your own demons in order to become Eorzea’s unyielding shield, Dark Knight is a job made for you! You can find more information about it in our guide below:
      Final Fantasy XIV - Dark Knight Guide For additional details about what awaits you in Dawntrail, check out our summary here: Dawntrail Hub
      And if you have not yet pre-ordered Final Fantasy XIV's next expansion, there is still time to do so! Early access is starting soon, so make sure you're ready: Final Fantasy XIV - Dawntrail
    • By Neviriah
      Dawntrail's Early Access begins in exactly one week, closely followed by the official release, with only 11 days remaining until launch! Today's countdown illustration honors the monks: Eorzea's disciplined warriors who channel their inner strength into powerful martial arts.
      Monks are known for being experts in hand-to-hand combat. They follow the teachings of the Fist of Rhalgr, becoming powerful martial arts masters and striking fear into the hearts of their enemies!

      If you have never played a Monk in FFXIV before, you can get a sneak peek at the Job and all upcoming Dawntrail changes for Monk in our comprehensive guide below:
      Final Fantasy XIV - Monk Guide For additional details about what awaits you in Dawntrail, check out our summary here: Dawntrail Hub
      Furthermore, there is still time to pre-order Final Fantasy XIV's next expansion, if you haven't already! Early access starts in one week, so don't miss out!
    • By Neviriah
      Dawntrail will be officially released in 12 days, and everyone is getting ready for some well-deserved summer vacation, including the Reapers!
      Reapers, Eorzea's scythe-wielding harbingers, will continue to harvest the voidsent energies in order to improve their scythe techniques. 
      As a class, the Reaper is a call to those who find beauty in darkness and strength in the forbidden, manipulating the thin line between life and death.

      The Reaper Job came out with the last expansion, Endwalker, and if you have not tried it yet, definitely check out our in-depth guide about this class, as well as the upcoming Dawntrail updates for this job:
      Final Fantasy XIV - Reaper Guide For more details about what awaits you in Dawntrail, you can also take a look at our overview here: Dawntrail Hub
  • Create New...