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Diablo 2 PTR Patch 2.5 Notes: September 15th

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Blizzard released a new Patch 2.5 update for Diablo 2: Resurrected on the PTR. Testing will be available until September 19. Ladder Season 2 will begin on October 6.

Blizzard Logo(Source)

Update on September 15: Content changes have gone live for the PTR 2.5 testing period. These changes are indicated in red text. The PTR will end on September 19 at 10:00 a.m. PDT.


Welcome back!

Our next testing period, PTR 2.5, goes live on August 25 at 10 a.m. PDT. We’re excited to share that for this PTR we will be debuting Terror Zones—an experimental feature—and introducing a variety of bug fixes to address feedback the community has provided us.

The flames of the Burning Hells have forecasted the future, hero: Ladder Season Two will begin on October 6. Additional details on Ladder Season Two, including launch timing, will be communicated in an upcoming Diablo II: Resurrected blog. We cannot wait for players to begin the race to collect loads of experience and loot while slaying demons and climbing the leaderboard!


Quest Log

Terror Zones

New Unique Grand Charms

New PTR Character Templates

PTR Focus and Details

Patch Notes

How to Participate


Terror Zones

The journey to level 99 is a celebrated experience for players and quite the milestone if achieved—a rite of passage, even. We want to offer an alternative to repeatedly farming Baal, Diablo, or Nihlathak. We also want the journey to level 99 to be accessible to a larger population of players, full of variety, and most importantly, challenging—this is where Terror Zones come in. As we get into details, please note that players can choose to opt-out of Terror Zones if desired.

When playing a Terror Zone-enabled game, every hour, the armies of the Burning Hells will focus their demonic might on specific zones, terrorizing them. The monsters in these zones will be at least two levels higher than your current level or their original level, up to a maximum per difficulty. The experience received and the loot dropped by killing a terrorized monster will be based on this new level. In addition, terrorized monsters will also grant additional experience points.

Here are the level details for each monster type per difficulty:

Normal

  • Base: +2 levels up to level 45
  • Champion: +4 levels up to level 47
  • Unique: +5 levels up to level 48

Nightmare

  • Base: +2 levels up to level 71
  • Champion: +4 levels up to level 73
  • Unique: +5 levels up to level 74

Hell

  • Base: +2 levels up to level 96
  • Champion: +4 levels up to level 98
  • Unique: +5 levels up to level 99

The base player level used for the above calculations are taken from the creator of the game. If the host leaves the game, a new player will be selected for the base.

Upon entering a Terror Zone-enabled game, you'll be informed of the current terrorized areas through a message sent to you via the Chat Box. When the time for new terrorized zones draws near, you will be informed of the impending changes via the Chat Box.

In addition, you will be informed that you’re entering a terrorized area by several indicators:

  • Unique iconography next to a terrorized monster's name
  • On-screen text and messaging
  • Special audio cue
  • In-game text on the auto-map

Here’s a complete list of all the zones that can become terrorized during the PTR:

Act I

Blood Moor and Den of Evil

Cold Plains and The Cave

Burial Grounds, The Crypt, and the Mausoleum

Dark Wood

The Forgotten Tower

Jail

Cathedral and Catacombs

The Pit

Tristram

Moo Moo Farm

Act II

Sewers

Rocky Waste and Stony Tomb

Dry Hills and Halls of the Dead

Far Oasis

Lost City, Valley of Snakes, and Claw Viper Temple

Arcane Sanctuary

Tal Rasha's Tombs

Act III

Spider Forest and Spider Cavern

Flayer Jungle and Flayer Dungeon

Kurast Bazaar, Ruined Temple, and Disused Fane

Kurast Sewers

Travincal

Durance of Hate

 

Act IV

Outer Steppes and Plains of Despair

River of Flame / City of the Dammed

Chaos Sanctuary

Act V

Bloody Foothills

Frigid Highlands

Glacial Trail

Crystalline Passage and Frozen River

Arreat Plateau

Nihlathak's Temple, Halls of Anguish, Halls of Pain, and Halls of Vaught

Ancient's Way and Icy Cellar

Worldstone Keep, Throne of Destruction, and Worldstone Chamber

The following zones can now become terrorized:

  • Act I: The Pit
  • Act IV: City of the Dammed

The following zones can no longer become terrorized:

  • Act II: Maggot Lair and Harem/Palace Cellar
  • Act III: Lower Kurast

The Act I: Black Marsh zone was accidentally added to the list of terrorized zones and has been removed. This zone was never able to be terrorized. We apologize for any confusion.

Developer Comments: The dominant driver of these changes was mob density. Fully clearing a zone is more beneficial in a Terrorized zone, but this becomes less efficient if the density of a zone is too low. Rather than adjust mob density, which can have ramifications on melee builds, we opted instead to remove zones with lighter mob density. The removal of Maggot Lair and Harem/Palace Cellar was also to address Terror Zone playability in close quarters zones with doors. While zones with doors have always been a bit quirky, we do not wish to change them, opting instead to maintain their original design feeling. Instead, we have added two new zones that promote our intended benefits to players when terrorized.

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New Sundered Charms

In Hell difficulty, many monsters receive resistance to specific damage types. If their resistance increases above 100%, that monster is then immune to a specific damage type. Because there are only a handful of ways to reduce a monster’s immunity, only a minute portion of hero builds can successfully farm all zones in Diablo II: Resurrected. We realize that this can create scenarios where certain builds are unable to take full advantage of the current Terror Zone, thus missing out on the experience gains, and most importantly, the fun of these zones.

To promote increased class build diversity, we are introducing six new Unique Grand Charms that allow the player to break specific monster immunity types while the charm is in their inventory.

You’ll notice a new keyword below called Sunder. This keyword means that if a monster has immunity to a specific damage type, their resistance will be reduced to 95% regardless of what their starting resistance percentage was—breaking their immunity and allowing damage of that type to be dealt to them. Sunder is applied before other resistance reducing modifiers and only affects non-players. These new unique charms will only drop from Terrorized monsters of Champion, Unique, Superunique, or Boss difficulty. There is one tradeoff the comes with the new Unique Grand Charms—while they reduce a monster’s resistance, they also reduce your resistance to the same element, allowing you to receive more damage of that type. During the PTR, Sundering Charms will not drop from monsters and can only be tested through the PTR character templates mentioned later in the blog.

The Black Cleft

  • Monster Magic Immunity if Sundered
  • Magic Resist –50%

The Bone Break

  • Monster Physical Immunity is Sundered
  • Physical Damage Received Increased by 25%

The Cold Rupture

  • Monster Cold Immunity is Sundered
  • Cold Resist –75%

The Crack of the Heavens

  • Monster Lightning Immunity is Sundered
  • Lightning Resist –75%

The Flame Rift

  • Monster Fire Immunity is Sundered
  • Fire Resist –75%

The Rotting Fissure

  • Monster Poison Immunity is Sundered
  • Poison Resist –75%

*Please note that during the duration of the PTR, changes to the behaviors of Terror Zones and Unique Grand Charms may occur based on learnings from testing and player feedback.

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New PTR Character Templates

Starting today, September 15, all characters made during the PTR until now will be removed and replaced with 13 Level 85-character template options for players to use during the PTR's duration. Each character template is equipped with one of the new Sundered Charms so players may experience how they work firsthand. Here is a complete list of the character templates you can use:

  • Freezing Arrow Amazon - Cold Sunder
  • Fire Arrow Amazon - Fire Sunder
  • Frenzy Barbarian - Physical Sunder
  • Fire Claw Druid - Fire Sunder
  • Fire Druid - Fire Sunder
  • Bone Necromancer - Magic Sunder
  • Poison Necromancer - Poison Sunder
  • Hammerdin (Blessed Hammer Paladin) - Magic Sunder
  • Holy Fire Paladin - Fire Sunder
  • Tessladin (Holy Shock Paladin) - Lightning Sunder
  • Cold Sorceress - Cold Sunder
  • Fire Sorceress - Fire Sunder
  • Lightning Sorceress - Lightning Sunder

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PTR Focus and Details

To support player testing and content exploring, we will be providing character templates in a variety of popular builds at varying levels. As the PTR progresses, please be aware there may be periodic maintenance, outages, or updates based on player feedback. Any changes implemented during this PTR period to Terror Zones or other gameplay aspects are not set in stone. We are testing Terror Zones as a new, experimental feature with the expressed desire to inject additional fun into Diablo II: Resurrected. To ensure Terror Zones provide an experience that best serves our players, we will need your assistance and urge you to provide any feedback you may have.

There will be an in-game survey located on the Diablo II: Resurrected main menu screen where you can provide feedback around Terror Zones. Alternatively, you can leave your feedback in the PTR Feedback forum. If you discover any bugs, please report them in the PTR Bug Report forum.

Gameplay/Quality of Life

  • Added additional warning text to the mercenary confirmation prompt if your previous mercenary still has items equipped.
  • Damage value for the Paladin’s Thorns aura is now present on the character menu.
  • Dead Finger Mages now reset correctly to their original state when revived by Necromancers.
  • Fixed an issue where casting delays could desync at very high ping.
  • Fixed an issue where monster unique mods were triggering from another unique mod's trigger. For example, monsters that were both lightning and fire enchanted created an explosion every time they were put into hit recovery (Ex: repeatedly hit by Warcry).
  • Fixed a rare issue where item names on the ground would erratically flicker and shift while pathing around them.
  • Fixed an issue where players and monsters were able to walk through doors that visually looked closed.
  • Fixed an issue where certain Rune Words could not be repaired in the same game session they were created.
  • Fixed an issue where loading a character on a console that was created on PC was causing texture and lighting issues on console.
  • Fixed an issue that would occur when binding a skill to a multi-key binding (Ex: Ctrl + X, Alt + X) the action bound to the first key became unbound from that key.
  • Fixed an issue where the game name and password were not properly updating and displaying in-game when toggling the setting for showing it.
  • Fixed an issue where updates to stats, skills, or quests were displaying when no updates were available.
  • Fixed an issue where hardcore character names were not displaying in red text on the character list.
  • Fixed an issue with the Legacy Graphics gamble refresh icon containing graphical artifacts and corruption.
  • Fixed an issue where single and dual-wielding basic attacks with Claw weapons could have inconsistent attack speeds.
  • Fixed an issue where flags associated with previous characters (Ladder, Hardcore, and Classic) would persist for newly created characters in the Legacy Graphics Character Creation Screen.
  • Fixed an issue where the “buy” button legend in the vendor window would not display on the first weapons tab.
  • Fixed an issue where certain VFX were causing graphical corruption when fighting Uber Diablo.
  • Fixed an issue where Iron Golems could lose the aura granted by the item they were created with when the Golem was frozen.
  • Chosen game settings now persist in lobby game creation and filtering rather than being reset.
  • Fixed an issue where Iron Golems created in a previous game would disappear instead of teleporting to you.
  • Fixed an issue where performing a weapon swap during a trade would sometimes freeze the game.
  • Fixed an issue where visuals effects granted by set bonuses would sometimes toggle on and off.
  • Fixed an issue where environmental screen-space VFX were not playing.
  • Fixed an issue where Iron Golems summoned through a charge of the skill (Ex: granted by Metalgrid) would disappear when performing an inventory update.
  • Fixed an issue where Iron Golems created by a charged skill would not save between games.
  • Fixed an issue where players on console and controller would sometimes get the red-flash indicator for health loss while performing an inventory update.
  • Fixed an issue where the Horadric Cube could not be quick-dropped if there were items in it when playing on console or with a controller.
  • Fixed an issue where similar items weren't grouping together when auto-populating into the belt while using a controller.
  • Fixed various issues when quick-moving a belt with items in the additional belt slots it provides while using a controller.
  • Fixed an issue where you sometimes couldn't quick-equip an item that has its requirement met by another equipped item.
  • Fixed an issue where an item with requirement reductions would sometimes still show as requirements not met when equipped on a mercenary.
  • Fixed a desync with mana values when the consumption and regeneration of mana happened in a short frame window.
  • Fixed an issue where Quick Cast would sometimes restore the previous skill to the wrong mouse button.
  • Act V Dual-Wielding mercenaries now accurately animates two attack swings instead of one.
  • Fixed an issue where there were no corresponding Suicide Minion versions of the three guest Minion variants. These guest Minions will no longer visually transform into a skeleton and continuously stack explosion damage when whipped by Nihlathak or an Overseer.
  • Fixed an issue where Fist of the Heavens could unintentionally be used when it was bound on controller or assigned to left click on M+KB.
  • Fixed an issue where pets summoned by "chance to cast" skills on items would disappear after performing an inventory update.
  • Fixed an issue where Ravens summoned by charged skills would disappear after a few seconds.
  • Necromancer
    • Difficulty penalties for life drain now apply to the Blood Golem's attacks.
    • Fixed an issue where Blood Golem was not correctly stealing life from a PvP opponent.
  • Fixed an issue where the experience sharing calculation for an eight-player party would rarely overflow and award less experience than normal.

Localization

  • Updated gender pronoun strings that referred to the player from “his / her” to the neutral counterpart “their.”
  • Added a prefix for online Uber Diablo messages received in offline games.
  • Added localization translations for the automap tooltip.
  • Fixed an issue where the maximum gold in-game text for Polish, Russian, Mexican Spanish, and Portuguese languages were exceeding their bounds in the UI.
  • Fixed a variety of equipped skill names that were exceeding their bounds in the UI for the Russian and Polish languages.
  • Removed unnecessary spacing between tabs on PC in the quest log, waypoints, and player stash UI screens when playing with a controller while using the large font option.
  • Changed the date formatting for Japan to be displayed as Year / Month / Day.
  • Fixed a typo in the Japanese translations for quick equip and unequip to mercenary tooltip.

PC-Specific Fixes

  • Added functionality to revoke and undo friend rejection so it’s no longer a permanent rejection.
  • Fixed an issue where the "/friends list" chat command was being truncated after 256 characters.
  • Removed the ability to bind the Print Screen key.
  • Fixed an issue where if the players opened chat after dying with Legacy Graphics active, all controls stopped functioning.
  • Fixed an issue if a linked item in chat exceeded one line, the item was unable to be selected and shown.
  • Fixed an issue where if a player entered the lobby, then entered a game, the difficulty selection would be blank upon returning to the lobby.
  • Removed the scroll bar and buttons from the autosuggest menu for chat commands.
  • Fixed an issue where if a skill was bound, then the key was removed from the skill binding, the unbound skill would still display without a binding.
  • Improved the scrolling on the ladder season, ladder type, and class drop-down in the ladder tab in the online lobby.
  • Fixed a tooltip that incorrectly stated “Show game name and password” to correctly state “Show game name.”
  • Fixed an issue where the latency indicator visual in the lobby was off center.
  • Fixed an issue where if the player activates controller mode while in the lobby, the latency indicator visual would disappear.
  • Skills can now always be set to the left or right slots, regardless of if you meet the requirements to use them.
  • Fixed an issue where rings were always quick-equipped to the right-hand slot, even if the left-hand slot was open.
  • M+KB can now quick-equip and quick-unequip items to and from their character and mercenary.
  • Fixed an issue where dragging an item onto a mercenary's portrait was not swapping their currently equipped item.
  • Text-to-speech now uses Voice (installed on Windows) which corresponds to the voice language selected (Set in Battle.net launcher).
  • Text-to-speech option reads out all chat commands regardless of channel.
  • Text-to-speech, when reading an item link, will now only read the item text instead of including various numbers and letters.

Stability

  • Fixed a crash on PC that occurred when resizing the client window while in the lobby.
  • Improved game join and game create backend request for a smoother player experience.
  • Various game stability improvements.

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How To Participate

To participate in the public test, you must have a Diablo II: Resurrected game license attached to a Battle.net account in good standing (Ex: one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.

  • Step 1: Restart the Battle.net desktop app.

     

  • Step 2: Navigate to the Diablo II: Resurrected tab on the left-hand menu.

     

  • Step 3: On the Diablo II: Resurrected screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo II: Resurrected currently installed). Select "PTR: Diablo II: Resurrected" from this drop-down menu before proceeding.

     

  • Step 4: Click Install to begin the installation process.

     

Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.

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Thank You for Playing

Our team is incredibly thankful for your continued support and collaboration. We look forward to seeing you continue to slay demons in Diablo II: Resurrected for many years to come!

If you want to learn more about Diablo II: Resurrected, check out our website here, or for real-time updates, follow our official Twitter @Diablo.

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      Patch 2.6
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      To spice things up further, we have made changes to Terror Zones. Also, Terror Zones are now available in offline games! Offline Terror Zones will operate on a different schedule from their online counterpart but function the same otherwise. Remember, you can now receive Sundering Charms as a drop in offline Terror Zone games too.
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      Fixed Terrorized treasure classes for certain super-unique monsters and bosses. Fixed an issue where an act boss's quest treasure class would sometimes be used instead of the terrorized treasure class. Fixed an issue where the current terrorized zone was not properly marked in the Waypoint menu while using Legacy Graphics. Fixed an issue with translations that appear when The Pit is the current terrorized zone. Controller
      Fixed an issue where skills granted by charges on a character’s alternate slot weapon would have their bound hotkeys unusable when loading into a game. Fixed an issue where the Loot to Cube skill would not function if bound to the shared interaction button. General
      Fixed an issue where pressing the hotkey to open the inventory while loading into the game could cause the inventory UI to appear empty. Fixed an issue where the Shared Stash could exceed the memory limit, which caused items in the player's inventory or Stash to be deleted. Fixed an issue where the tooltip on the Lobby's season dropdown would show an inaccurate date. Fixed an issue where new entries on the leaderboard could display as Unknown. Fixed an issue where applying changes to controls would automatically close the settings menu. Fixed an issue where changes to controls would not be immediately applied. Fixed an issue where swapping between keyboard and mouse input and controller input would reset the difficulty filter in the PC Lobby game list. Added an appropriate error message when trying to create an online character with a name that is already taken on the player's online character list. The Ladder flag in character creation will now be disabled when there is no active Ladder Season. Fixed an issue with a voice over line from Tyrael in Chinese. Fixed an issue with the Chinese version of Deckard Cain's Stay a while and listen voice over dialogue. Modding
      Moved the "% Damage Synergy" field for Multiple Shot (srvdofunc ? from calc4 to calc5. New columns have been added. Developers of existing offline single-player mods can remake their changes with the new data, or they can add the new columns manually before merging. skills.txt "ItemUseRestrict" skilldesc.txt "item proc text" "item proc descline count" states.txt "sunder-res-reduce" Thank you for your continued support. We cannot wait to see you in the great race to Level 99 once Ladder Season Three begins!
      -The Diablo II: Resurrected Team
      Back to Top
       
    • By Staff
      Ladder Season 3 starts on February 16 in Diablo 2 Resurrected and here are the official patch notes for the 2.6 update.
      (Source)
      You’ve returned safely! Join us around the campfire, Adventurer.
      The stench of Hell grows in intensity, crazed snarls can be heard from afar, demons birthed straight from your nightmares surge toward you. Meet them axe first on February 16 when Ladder Season Three starts. We have quite a few updates to Diablo II: Resurrected to share—continue on for a more comprehensive look at what is releasing with Ladder Season Three and Patch 2.6.
      Quest Log
      Ladder Season Three Eight New Rune Words Sundering Charms Patch 2.6 Terror Zones Quality-of-Life Updates and Bug Fixes Ladder Season Three

      Our first two Ladder Seasons for Diablo II: Resurrected showed just how adept your adventurers were at saving Sanctuary, racing to be the first to cement their names on the Leaderboard. All the while striking fear into the tormented hearts of their demonic adversaries in the process.
      Ladder Season Three will begin on February 16, ushering in a new opportunity for brave adventurers to race to level 99 and amass powerful loot along the way. We cannot wait to see how the eight new Rune Words will influence the leaderboard, or hopefully, allow new players the opportunity to see their name on it for the first time.
      We’re also introducing changes to the availability of Sundering Charms, existing Rune Words, and new Horadric Cube Recipes with the start of Ladder Season Three. More information about these can be found in the following sections.
      Ladder Season Three Launch Timing:
      North America February 16, 5:00 p.m. PST
      Europe February 17, 2:00 a.m. CET
      Asia February 17, 10:00 a.m. KST
      As it was with previous seasons, Ladder Season Three will feature four different modes:
      Version Description Pre-Expansion Ladder The standard version of Ladder play that encompasses playing only with the original four acts. Pre-Expansion Hardcore Ladder The hardcore (only one life) version of Ladder play that encompasses playing only with the original four acts. Ladder The standard version of Ladder play that encompasses playing five acts, as it includes the “Lord of Destruction” expansion content. Hardcore Ladder The hardcore (only one life) version of Ladder play that encompasses playing five acts, as it includes the “Lord of Destruction” expansion content. For those new to Ladder Seasons, you might be wondering what happens to your Shared Stash loot once the current season ends.

      Once Ladder Season Two ends, all Ladder characters will be transferred to their respective non-ladder group. All items in that character group's shared stash go into a new Withdraw Only set of Shared Stash tabs, denoted by a check marked Past box. Any items from Ladder Season One stored in the Withdraw Only tabs will be lost at this time. You will have all of Ladder Season Three to withdraw any items you would like to keep from Season Two. When Ladder Season Three ends, this withdraw only set of stash tabs will be overridden with any items in the Ladder Season Three Shared Stash. Be sure to get any items out before then or they will be forever lost!
      Eight New Rune Words

      Individually they are mighty, but when uttered in unison, a greater force is awoken—this is the mystique of Rune Words. Call upon these archaic forces to transform your ordinary items into a wieldable force of destruction capable of smiting demonic hordes.
      We are introducing eight new Rune Words for Ladder and Offline Single-Player play. Our intent with introducing these additional Rune Words to Diablo II: Resurrected is to sprinkle variety into the competitive meta, creating an opportunity for players to forge new strategies as they race to Level 99. The bulk of these Rune Words focus on bolstering resistance bonuses, while the other Rune Words are centered on movement speed, and Assassin and Druid builds.
      New Rune Word
      Rune Order
      Allowed Items
      Character Level Required
      Final Stats
      Bulwark
      Shael + lo + Sol
      Helm
      35
      +20% Faster Hit Recovery +4-6% Life stolen per hit +75-100% Enhanced Defense +10 to Vitality Increase Maximum Life 5% Replenish Life +30 Damage Reduced by 7 Physical Damage Received Reduced by 10-15% Cure
      Shael + lo + Tal
      Helm
      35
      Level 1 Cleansing Aura when Equipped +20% Faster Hit Recovery +75-100% Enhanced Defense +10 to Vitality Increase Maximum Life 5% Poison Resist +40-60% Poison Length Reduced by 50% 75% Ground
      Shael + lo + Ort
      Helm
      35
      +20% Faster Hit Recovery +75-100% Enhanced Defense +10 to Vitality Increase Maximum Life 5% Lightning Resist +40-60% Lightning Absorb +10-15% Hearth
      Shael + lo + Thul
      Helm
      35
      +20% Faster Hit Recovery +75-100% Enhanced Defense +10 to Vitality Increase Maximum Life 5% Cold Resist +40-60% Cold Absorb +10-15% Cannot be Frozen Temper
      Shael + lo + Ral
      Helm
      35
      +20% Faster Hit Recovery +75-100% Enhanced Defense +10 to Vitality Increase Maximum Life 5% Fire Resist +40-60% Fire Absorb +10-15% Hustle
      Shael + Ko + Eld
      Any Weapon or Armor item
      39
      Armor: +65% +50% Faster Run/Walk +40% +20% Increased Attack Speed +20% Faster Hit Recovery +6 to Evade +10 to Dexterity 50% Slower Stamina Drain +All Resistances +10 Weapon: 5% Chance to cast level 1 9 Burst of Speed on striking Level 1 Fanaticism Aura +30% Increased Attack Speed +180-200% +130-150% Enhanced Damage +75% Damage to Undead +50 to Attack Rating against Undead +10 to Dexterity Mosaic
      Mal + Gul + Amn
      Claw
      53
      +50% +25% chance for finishing moves to not consume charges When a finisher is executed this way, it now refreshes the expiration timer of the stack +2 to Martial Arts (Assassin only) +20% Increased Attack Speed +200-250% Enhanced Damage +20% Bonus to Attack Rating 7% Life Steal +8-15% to Cold Skill Damage +8-15% to Lightning Skill Damage +8-15% to Fire Skill Damage Adds 3-14 Cold Damage Prevent Monster Heal Metamorphosis
      lo + Cham + Fal
      Helm
      67
      Werewolf strikes grant Mark for 180 seconds Mark of the Wolf: +30% +20% Bonus to Attack Rating Increase Maximum Life 40% Werebear strikes grant Mark for 180 seconds Mark of the Bear: +25% Attack Speed Physical Damage Received Reduced by 20% +5 to Shape Shifting Skills (Druid only) +25% Chance of Crushing Blow (No longer attached to Mark of the Bear) +50-80% Enhanced Defense +10 to Strength +10 to Vitality All Resistances +10 Cannot be Frozen The Seven Rune Words and handful of Horadric Cube recipes that were added in Ladder Season One can now be used in non-Ladder Online game modes.
      Rune Words: Flickering Flame, Mist, Obsession, Pattern, Plague, Unbending Will, and Wisdom.
      Horadric Cube Recipes:
      1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Set Weapon
      Exceptional Version of Set Weapon
      1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Set Weapon
      Elite Version of Set Weapon
      1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Set Armor
      Exceptional Version of Set Armor
      1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Set Armor
      Elite Version of Set Armor
      Sundering Charms
      Adventurer, keep a keen eye towards the floor as you cut through Hell’s legions—Sundering Charms can now drop from fallen foes in all non-Classic game modes.
      Back to Top
      Patch 2.6
      On February 15 at 10:00 a.m. PST, changes to Terror Zones and a variety of quality-of-life updates and bug fixes will go live.
      Terror Zones

      To spice things up further, we have made changes to Terror Zones. Also, Terror Zones are now available in offline games! Offline Terror Zones will operate on a different schedule from their online counterpart but function the same otherwise. Remember, you can now receive Sundering Charms as a drop in offline Terror Zone games too.
      The red font text below denotes which new zones may be terrorized or zones that will now be terrorized in unison. Here’s a complete list of all the zones that can become terrorized:
      Act I
      Blood Moor and Den of Evil Cold Plains and The Cave Burial Grounds, The Crypt, and the Mausoleum Stony Field Dark Wood/Underground Passage Black Marsh/The Hole The Forgotten Tower Jail/Barracks Cathedral and Catacombs The Pit Tristram Moo Moo Farm Act II
      Sewers Rocky Waste and Stony Tomb Dry Hills and Halls of the Dead Far Oasis Lost City, Valley of Snakes, and Claw Viper Temple Ancient Tunnels Arcane Sanctuary Tal Rasha's Tombs Act III
      Spider Forest and Spider Cavern Great Marsh Flayer Jungle and Flayer Dungeon Kurast Bazaar, Ruined Temple, and Disused Fane Kurast Sewers Travincal Durance of Hate Act IV
      Outer Steppes and Plains of Despair River of Flame/City of the Damned Chaos Sanctuary Act V
      Bloody Foothills/Frigid Highlands/Abbadon Glacial Trail/Drifter Cavern Crystalline Passage and Frozen River Arreat Plateau/Pit of Acheron Nihlathak's Temple, Halls of Anguish, Halls of Pain, and Halls of Vaught Ancient's Way and Icy Cellar Worldstone Keep, Throne of Destruction, and Worldstone Chamber Quality-of-Life Updates and Bug Fixes
      Gameplay
      Auras from another player or a mercenary no longer remove passive bonuses granted by the same skill. Such as Flickering Flame's Resist Fire aura from a mercenary overwriting a Paladin's base Resist Fire from their own hard points in Resist Fire. This also fixes an issue where Paladin's Blessed Aim Aura would overwrite the Attack Rating increase granted by Amazon's Penetrate skill. Assassin The Assassin's trap skills now benefit from -% to Enemy Resistance. Fixed an issue where missiles created from Martial Arts charge up skills would not gain the benefit of +% To Elemental Skill Damage modifiers. Amazon Fixed an issue where Strafe was not applying bonus Attack Rating to attacks. Fixed an issue where Strafe was still doing 75% weapon damage after a previous balance change. Fixed issue where the +% Attack Rating on Power Strike was not being applied. Fixed the tooltip for Multi Shot to reflect the synergy bonus. Sorceress Cold Mastery is now applied at 1/5 effectiveness after an immunity is broken. Fixed an issue where Fire Mastery's bonus to fire skill damage didn't apply to the additional fire damage granted by Enchant on ranged weapons. Updated the tooltip for Enchant to better reflect the skill's effects. Druid Fixed an underlying issue that caused the Druid's Shockwave skill to do an unintended amount of damage. Terror Zones
      Fixed Terrorized treasure classes for certain super-unique monsters and bosses. Fixed an issue where an act boss's quest treasure class would sometimes be used instead of the terrorized treasure class. Fixed an issue where the current terrorized zone was not properly marked in the Waypoint menu while using Legacy Graphics. Fixed an issue with translations that appear when The Pit is the current terrorized zone. Controller
      Fixed an issue where skills granted by charges on a character’s alternate slot weapon would have their bound hotkeys unusable when loading into a game. Fixed an issue where the Loot to Cube skill would not function if bound to the shared interaction button. General
      Fixed an issue where pressing the hotkey to open the inventory while loading into the game could cause the inventory UI to appear empty. Fixed an issue where the Shared Stash could exceed the memory limit, which caused items in the player's inventory or Stash to be deleted. Fixed an issue where the tooltip on the Lobby's season dropdown would show an inaccurate date. Fixed an issue where new entries on the leaderboard could display as Unknown. Fixed an issue where applying changes to controls would automatically close the settings menu. Fixed an issue where changes to controls would not be immediately applied. Fixed an issue where swapping between keyboard and mouse input and controller input would reset the difficulty filter in the PC Lobby game list. Added an appropriate error message when trying to create an online character with a name that is already taken on the player's online character list. The Ladder flag in character creation will now be disabled when there is no active Ladder Season. Fixed an issue with a voice over line from Tyrael in Chinese. Fixed an issue with the Chinese version of Deckard Cain's Stay a while and listen voice over dialogue. Modding
      Moved the "% Damage Synergy" field for Multiple Shot (srvdofunc ? from calc4 to calc5. New columns have been added. Developers of existing offline single-player mods can remake their changes with the new data, or they can add the new columns manually before merging. skills.txt "ItemUseRestrict" skilldesc.txt "item proc text" "item proc descline count" states.txt "sunder-res-reduce" Thank you for your continued support. We cannot wait to see you in the great race to Level 99 once Ladder Season Three begins!
      -The Diablo II: Resurrected Team
      Back to Top
    • By Staff
      Blizzard just revealed all the 8 new Runewords coming in Diablo 2 Resurrected Patch 2.6. The patch will hit Public Test Servers on January 24.
      (Source)
      We welcome you to a PTR fresh from the Burning Hells’ depths, adventurer.
      Our first testing period of 2023, PTR 2.6, will go live on January 24 at 10:00 a.m. PST and concludes on January 31 at 10:00 a.m. PST. Pour yourself a comforting elixir to enjoy as we delve straight into the focus of our test—eight new Rune Words.
      Quest Log
      Eight New Rune Words
      PTR Focus and Details
      How to Participate
      Eight New Rune Words
      Individually they are meek, but when uttered in unison, a greater force is awoken—this is the mystique of Rune Words. Call upon these archaic forces to transform your ordinary items into a wieldable force of destruction capable of smiting demonic hordes.
      We are introducing eight new Rune Words for Ladder and Offline Single-Player play. Our intent with introducing these additional Rune Words to Diablo II: Resurrected is to sprinkle variety into the competitive meta, creating an opportunity for players to forge new strategies as they race to Level 99. The bulk of these Rune Words focus on bolstering resistance bonuses, while the other Rune Words are centered on movement speed, and Assassin and Druid builds.
      New Rune Word
      Rune Order
      Allowed Items
      Character Level Required
      Final Stats
      Bulwark
      Shael + lo + Sol
      Helm
      35
      +20% Faster Hit Recovery +4-6% Life stolen per hit +75-100% Enhanced Defense +10 to Vitality Increase Maximum Life 5% Replenish Life +30 Damage Reduced by 7 Physical Damage Received Reduced by 10-15% Cure
      Shael + lo + Tal
      Helm
      35
      +20% Faster Hit Recovery +75-100% Enhanced Defense +10 to Vitality Increase Maximum Life 5% Poison Resist +40-60% Poison Length Reduced by 75% Ground
      Shael + lo + Ort
      Helm
      35
      +20% Faster Hit Recovery +75-100% Enhanced Defense +10 to Vitality Increase Maximum Life 5% Lightning Resist +40-60% Lightning Absorb +10-15% Hearth
      Shael + lo + Thul
      Helm
      35
      +20% Faster Hit Recovery +75-100% Enhanced Defense +10 to Vitality Increase Maximum Life 5% Cold Resist +40-60% Cold Absorb +10-15% Temper
      Shael + lo + Ral
      Helm
      35
      +20% Faster Hit Recovery +75-100% Enhanced Defense +10 to Vitality Increase Maximum Life 5% Fire Resist +40-60% Fire Absorb +10-15% Hustle
      Shael + Ko + Eld
      Any Weapon or Armor item
      39
      Armor: +50% Faster Run/Walk +20% Increased Attack Speed +20% Faster Hit Recovery +10 to Dexterity 50% Slower Stamina Drain Weapon: 5% Chance to cast level nine Burst of Speed on striking +30% Increased Attack Speed +130-150% Enhanced Damage +75% Damage to Undead +50 to Attack Rating against Undead +10 to Dexterity Mosaic
      Mal + Gul + Thul
      Claw
      53
      +25% chance for finishing moves to not consume charges +2 to Martial Arts (Assassin only) +20% Increased Attack Speed +200-250% Enhanced Damage +20% Bonus to Attack Rating Adds 3-14 Cold Damage Prevent Monster Heal Metamorphosis
      lo + Cham + Fal
      Helm
      67
      Werewolf strikes grant Mark for 180 seconds Mark of the Wolf: +20% Bonus to Attack Rating Increase Maximum Life 40% Werebear strikes grant Mark for 180 seconds Mark of the Bear: +25% Attack Speed +25% Chance of Crushing Blow Physical Damage Received Reduced by 20% +5 to Shape Shifting Skills (Druid only) +50-80% Enhanced Defense +10 to Strength +10 to Vitality All Resistances +10 Cannot be Frozen Back to Top
      PTR Focus and Details
      As the PTR progresses, please be aware there may be periodic maintenance, outages, or updates based on player feedback. Any changes implemented during this PTR period to the new Rune Words are not set in stone and we may make additional changes to how these Rune Word function post-PTR.
      We are testing eight new Rune Words with the desire of spicing up the Ladder meta and giving players additional tools to bring new builds to life. The new Rune Words are only a portion of the content arriving with Patch 2.6, stay tuned for what else is to come when the Patch officially releases.
      To ensure these new Rune Words provide an experience that best serves our players, we will need your assistance and urge you to provide any feedback you may have. You can leave your feedback in the PTR Feedback forum. If you discover any bugs, please report them in the PTR Bug Report forum.
      Back to Top
      How To Participate
      To participate in the public test, you must have a Diablo II: Resurrected game license attached to a Battle.net account in good standing (Ex: one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app. Step 2: Navigate to the Diablo II: Resurrected tab on the left-hand menu. Step 3: On the Diablo II: Resurrected screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo II: Resurrected currently installed). Select "PTR: Diablo II: Resurrected" from this drop-down menu before proceeding. Step 4: Click Install to begin the installation process. Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Back to Top
      Thank You for Playing
      As we embark on a 2023 full of demons to slay, loot to acquire, and memories to make playing Diablo II: Resurrected—we want to thank you for your continued support. Your time spent testing the new features we cook up, as always, is heavily appreciated.
      Back to Top
    • By Stan
      We're looking at two new Runewords coming in Diablo 2 Resurrected Patch 2.6 that were revealed today.
      The first one is called Hustle and was revealed by content creator Kano.

      You can watch the reveal video below.
      The second Runeword is called Metamorphosis and was unveiled by dbrunski15.

      Check out the reveal video for more information about the powerful melee Runeword.
      Yesterday, content creator MacroBioBoi revealed 5 additional Runewords coming in Season 3.
    • By Stan
      Content creator MacroBioBoi revealed 5 new Runewords coming to Diablo 2 Resurrected in Patch 2.6.
      These include Cure (Poison), Hearth (Cold), Ground (Lighting), Temper (Fire), and Bulwark (Physical).

      Check out the reveal video below for more details.
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