Jump to content
FORUMS
Sign in to follow this  
ara

"Tales from the Dawn": Final Story Released

Recommended Posts

LL.jpg

The final entry in the collection "Tales From the Dawn" has been published. This time, it follows Jullus, a Garlean prominent in Endwalker's Garlemald arc, as he struggles to rebuild his nation in the aftermath of the Final Days. 

With the conclusion of Endwalker, we are thrown into another narrative in Sharlayan, without any news of how our enemy-turned-friend from Garlemald is faring alongside our favorite Leveilleur twins. Jullus began as a close-minded Garlean soldier tempered by their extremely discriminating view of outsiders such as the Warrior of Light's alliance, but shows a significant amount of character development over the span of the Garlemald arc. Personally, he's become one of my favorite NPCs after the Scions; that's saying something in a game with a massive cast spanning four whole expansions!

We are brought along with him on his difficult journey to recover his homeland — his heartbreak, his sorrow, his history are laid bare in bittersweet detail. We explore the echoes of Garlemald's erstwhile glory, beneath the layers of their antagonistic front. I may have choked up a bit reading some of the passages, as the descriptions of Jullus' loss are so vivid it felt like I was physically there myself. What do you think of the Endwalker side stories, and which one is your favorite? 

Square Enix LogoA Question of Death (Source)


Jullus awoke to near darkness.

He was but one of many soldiers, young and old, lying in Tertium. Every ilm of the carriage floor was covered in bedrolls, leaving no room for careless movement.

Taking care not to disturb the others, he sat up, straining to make out the hands of the old clock salvaged by who-knows-who that was hidden somewhere in the gloom. The near edge of dawn... Further down, beyond his sleeping fellows, was the wavering blue glow of the ceruleum stove.

It was not the cold that had roused him from his slumber. We're old friends now. Before accepting the Ilsabard contingent's proffered aid, his people had little materiel─and certainly no magic─to warm frozen fingers and toes. The exhaustion that often carried him to sleep still failed to prevent him from regularly stirring in the night.

Thinking he might pass the time with fresh air at least, he reached down to drag his boots and bag towards him. Conscious of every noise, he dressed stealthily, holding his breath when Publius rolled over next to him. Fortunately, there came no word of complaint, and Jullus was free to slip out and mull over the events of the previous night in peace.

 

They'd been huddled around a lamp in an out-of-the-way corner, the familiar scent of honey and spices wafting from their cradled mugs─one small comfort afforded by a surplus in rations. The conversation had again settled into a lull when Publius broke the silence.

"I may just leave for Sharlayan."

The grimacing youth─of an age with Jullus, though low in rank─had barely spoken a word all evening. Now that he had, none knew how to respond.

It wasn't surprising. Inevitable, really. Survive the Telophoroi and Final Days they had, but Garlemald was still in a sorry state. The Emperor was gone, the senate disbanded, and nations were hesitant to commit to any policy concerning the erstwhile empire.

There had been some hesitant steps toward forming an interim government, but neither Garlemald nor its neighbors had the means to establish one immediately. The provincial leaders were waiting to see which way the winds would blow, welcoming their countrymen home while making no moves to resurrect the Empire themselves. Rumors that this or that province was poised to formally declare independence, or had as good as seceded already, ran rampant.

It was only natural to give Garlemald up as a lost cause. Even as some returned to rebuild, others who had been tempered and taken to other nations for treatment petitioned to remain there, and these nations─Sharlayan among them─welcomed the refugees with open arms. Though Publius might be the first among present company, he would not be the last to make a new home far from the old.

Publius stared into his cup as the moment dragged on. In this nation of the fallen, what was left to say?

"...You should speak with Alphinaud or Alisaie on the morrow. They'll put you in contact with someone you can trust," Jullus ventured. The ever-helpful pair was staying at Camp Broken Glass, and like as not had plenty to be doing already, but he would be remiss not to mention it.

"I'll do that."

With that small gesture, the atmosphere changed. Publius exhaled in relief, and the others were soon offering their own words of encouragement and vows to meet again. Though their drinks had long gone cold, their cheers gave them warmth enough.

"To our brothers and our homeland!"


The brisk winds carried away sleep's warm haze as Jullus climbed the slope that led out of the station. Beyond the shaft's angular portal, the weak morning light revealed the stark outline of his reality.

The remaining spire of the once-shining Palatium Novum stood alone in the city center, amongst homes reduced to steel skeletons and grey rubble. Beyond these unnatural hills loomed the Tower of Babil, grasping for the heavens.

Tertium's surrounds had been spared out-and-out obliteration, but were dead all the same. None remained to hurry to work or school, or stagger home after a night on the town. None remained to clear snow from a neighbor's path, or rove helplessly in their dog's wake. The people who had given this place life a few short months ago were gone. How many even had the chance to say good-bye?

Jullus breathed deep of the frozen air, but though its icy pinpricks grounded him in the present, it was powerless to dispel the long nightmare. The vision endured, implacable, without regard for the dreamers. To the shrewdest of minds and the purest of hearts, fate offered no justice nor justification.

"Yet you would ask me why."

That injury should have healed. Yet it itched at him now─a scab that bled and bled, threatening to hollow him out from within. Even as he picked at it, his feet carried him forward─better to survey the surrounds for threats─and into the silent city.

 

Unforgiving grey. Destruction and loss. All silent as the grave, as if even beasts preferred not to pick through these bones of an empire so early in the morn.

A flash of movement caught his eye─a scrap of old newsprint trapped in the tumbledown debris of a roadside ruin. The last will and testament of someone's breakfast table. He drew closer, mindful of the potential for further collapse.

"I remember this..."

A special edition, distributed on Unity Day several years past. The celebration commemorating Garlemald's founding and the heroes who had labored for the Empire was always a tremendous affair for residents of the capital, most of whom spent the day reveling. The eldest told stories of meager harvests and desperate clashes as choirs sang old marching songs. Hawkers along the avenues sold food, drinks, traditional adornments from the campi, and the latest magitek baubles.

Naught was more highly anticipated than the military parade─a show of strength and patriotism that never failed to inspire both awe and pride. Countless soldiers and magitek units moved in time through the city, beating a steady rhythm towards the imperial palace, where the Emperor's family stood assembled to receive them.

They led us to greatness. We who formed the vanguard of history's grand march forward. His city was the heart of the world, through which flowed blood stronger than steel─a bond between countrymen that would remain unbroken even should their every enemy join together to oppose them. Glory be to Garlemald.

The Unity Day described in this print had taken place while Jullus was in the academy, and marked the last year that the ailing Solus had been in attendance. Though the lead article detailing the events and speeches of the day was in tatters, the accompanying portrait of the imperial family remained.

At its center, naturally, was the stern visage of Solus zos Galvus. Though still dignified in his old age, the gaze which he fixed upon the reader was more melancholic than proud. Never saw the man smile once. To the Emperor's right stood Titus, second of Solus's sons, along with his wife Arrecina and son Nerva. Both Titus and his son had a strained look about them, not dissimilar to the younger Solus found in the history books.

On His Radiance's left was his grandson Varis, the only legacy of the deceased crown prince Lucius. A proud one, too─Varis was tall and broad of shoulder, and his comportment marked him a prime candidate for high legatus even then. His wife and right-hand, Carosa, had passed away in her prime, and so he was flanked instead by his mother, Hypatia. Though she departed to join Carosa a mere year after this portrait was taken, she supported Varis's claim to the throne until the very end. And then there was the young man with a faraway look in his eyes and an air of detachment...

"Would you be 'happier' had I a 'good reason'?"

Zenos yae Galvus. Though his anger had cooled since their encounter on the Eblan Rime, Jullus nevertheless found himself wrenched back to the present with no little displeasure.

His homeland was gone. That much was plain, even as he clung to the ragged scrap of remembrance. He hadn't known then whence the fervor of that day would lead, but knew well now that it would never be reborn. Even should Garlemald rise from the ashes, its age had ended.

And what of us? A new day had dawned, and Jullus would not suffer his people to remain in the dark. Yet what star were they to follow?

Jullus shook out the paper, folded it neatly, and tucked it in his pocket before leaving the ruin behind.

 

The streets were still and silent, his crunching footsteps the only sound. Playing his role of watchman, he investigated the semi-intact structures he came across, but found little of note. No food or supplies remained, only the detritus of peaceful lives─naught worth saving then or now. A fine layer of ash covered splintered furniture and forgotten trinkets, forming cairns in the gloom.

After a time, he arrived at a house he had never explored in his prior wanderings. With the roof torn off and the walls half-crumbled, it seemed unlikely to hold anything of value, but he nevertheless picked his way through the frosted rubble that would have once formed the lintel. Once inside, he dusted himself off and took in his surroundings─and drew a startled breath.

XWo705q8WWJpecrGoO5UPBhjI4.jpg

Jullus had seen enough death by now to recognize it at a glance. He approached the soldier and knelt to examine his corpse. Though the cold had prevented significant decay, it was clear he had died some time ago. Had it been during the war, the body would have been removed, so he could only be one of the tempered or their victims. The bite and scratch marks suggested the latter. Like the scars my family gave me.

He removed the helmet carefully─not a face he recognized, so probably not a member of the Ist Legion. Just another poor soul who had escaped the tempering, exhausted the last of his strength, and died anyway.

Jullus would offer no gods-bound prayers as an Eorzean might, but nevertheless set the helmet aside to pay his respects. Though the sentiment rang hollow, he silently encouraged the deceased to find peace with his ancestors and watch over his kin.

Alphinaud and Alisaie claimed that the Scions had visited the aetherial sea, where all souls returned. There, they were healed of their traumas and washed clean of memories─even should not a single prayer be offered on their behalf. Their deeds in life had no bearing on their place within the relentless machinery of death and rebirth─made no more difference than Garlemald's vaunted unity had to its ultimate fate.

If the twins spoke true, then what meaning was there in any of it? What was life, if not another pointless parade?

 

It occurred to him that this was probably not the most respectful place to ruminate on life's worth. My new friend here would certainly have an opinion. He had no tools for a proper burial, but if he could at least make note of the man's name...

Alas, there was no identification to be found. Understandably not a priority for you at the time. His armaments were standard-issue, and provided no hint either. Although...

"What have we here?"

Gently prising open the corpse's fist revealed the empty case for a magitek armor identification key. Had it been stolen after his death? That didn't make sense─a thief wouldn't have repositioned the dead man's hand, which had been clutching the thing so desperately. As if in prayer. But if he had reason to hope that a comrade might escape, or that rescue was on the way, then maybe...

"You gave it away," Jullus muttered, as another memory surfaced in his mind.

It was summer─of the same year as the newsprint he'd found earlier. A friend had insisted he read some poetry collection, and in the spirit of camaraderie Jullus obliged. He had little interest in elegies, often finding them difficult to parse, but one inscrutable passage had stayed with him:

"Let this be my final gift to you. In death, my love."

 

In death we have the power to bequeath the life we might have had─the possibilities and potential─to others. To grant them what they need to go on...or so the poet said.

Was your key one such gift?

Would my mother, my brother, my sister─would they tell me to accept theirs?

Lord Quintus, with his suicide? My comrades, whom I failed? My countrymen, gone without a word?

Did you leave your lives, and your love, to me?

 

The dead do not answer, yet the wound within ceases its bleeding for a time.

If that is our truth...

"Then let it be our meaning. Let it be the chain which binds us through generations. Live on in me, as I would have in you."

And perhaps...

"Perhaps we may yet live on in others."

The dead do not answer, but light shines through the broken ceiling, and Jullus follows it to behold a brightened sky. His comrades at Tertium will be waking soon. In apology and gratitude, he offers one last silent prayer to his kinsman ere departing.

Be at peace─and know that you are with me.

Jullus stands, and forges ahead into the dawn.

TcqaK33ZJ6qCdz9YzN1YwdL-8U.jpg

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Neviriah
      Enjoy the season of renewal with Final Fantasy XIV's spring sale announcement after the recently revealed Dawntrail release date, and dive into the epic journey with a 60% discount!
      Square Enix kicks off the spring season with some nice sales after the announcement of the Dawntrail release date! If you have been putting off playing Final Fantasy XIV or want to upgrade from the free version to continue your Main Story Quest adventure, now is the time to do it.
      Get the game at a 60% discount:
      From Monday, March 25, 2024, to Wednesday, April 10, 2024, on the Square Enix Store and Mog Station. From Wednesday, March 27, 2024, to Wednesday, April 10, 2024, on the PlayStation Store. The sale includes the following editions (as download):
      Final Fantasy XIV Complete Edition Final Fantasy XIV Complete Collector's Edition Final Fantasy XIV: Endwalker Standard Edition Final Fantasy XIV: Endwalker Collector's Edition In addition, you can now get the new original soundtrack album. This collection includes 93 tracks from Patch 6.1 ( Newfound Adventure), to Patch 6.5 ( Growing Light).
      Available now, the soundtrack includes two exclusive bonus videos from the FFXIV Fan Festival 2023:
      Scream - FFXIV Fan Festival 2023 in Las Vegas & London Flow - FFXIV Fan Festival 2023 in Las Vegas & London Furthermore, you will also receive a special code for the in-game Hydaelyn Idol Minion.

      To purchase the soundtrack and read additional information, please visit the official soundtrack site.
    • By Neviriah
      The exciting crossover event between Final Fantasy XIV and XVI is finally happening. You can participate between April 2nd and May 8th, 2024, to earn unique rewards such as Clive's outfit, a Torgal minion, and more!
      Excitement is increasing within the FF gaming community as the much-anticipated crossover event between Final Fantasy XIV and Final Fantasy XVI has officially been scheduled!
      The crossover event will run from April 2nd to May 8th, 2024. This limited-time activity will allow fans to participate in exclusive content that celebrates both games. 
      Check out the event trailer for a sneak peek into the adventures to come:
      Participation Requirements:
      A character of at least Level 50 Completion of the main scenario quest "The Ultimate Weapon" If both requirements are met, you will be able to head to Ul'dah - steps of Nald, and seek out the Neophyte Adventurer NPC to start the quest called "A Land on Fire". Following that, simply continue the questline and enjoy the adventure!

      Once the quest is completed, you will obtain the following rewards:
      Clive Rosfield's Armor Set: Including Chest, Gloves, Pants, and Boots. Torgal Whistle: Summoning Clive's trusty friend Torgal as a Mount. Torgal Pup Minion.
       

      Keep in mind that the crossover quest will not contain any FFXVI spoilers! Yoshi-P wanted to make sure that PC players who were not yet able to play the game will not be spoiled by participating in the crossover event. So prepare yourself for an exciting journey that connects the worlds of Eorzea and Valisthea!
      Additionally, you can also visit the official website here: The Path Infernal - At the Conjunction of Two Stars Does the Tale Begin...
    • By Neviriah
      FFXIV players will be excited to learn that the release date and collector's edition contents for the highly anticipated Dawntrail expansion have been revealed!
      Dawntrail will make its debut with an Early Access period starting on Friday, June 28, 2024, followed by the official release on Tuesday, July 2, 2024.
      Pre-Order Benefits: Starting March 26, 2024, players can pre-order Dawntrail to get Early Access. Those who pre-order will enjoy the expansion before its official release in July and receive exclusive in-game bonus items:
      a Wind-up Zidane from Final Fantasy IX Azyma’s Earrings, offering a 30% experience boost and stats that scale with your character level.
      Both items will be delivered in-game as soon as your pre-order is confirmed, allowing you to enjoy them prior to Dawntrail's launch! Furthermore, Dawntrail will be available both as physical and digital collector's edition, each packed with unique items.
      The Physical Collector’s Edition includes:
      Viper figure Cloth map of FFXIV's world Unending journey notebook Adventurer's pen case Dawntrail art box
      The Digital Collector’s Edition features in-game items such as:
      The Ark Mount Wind-up Garnet Minion Chocobo Brush for Pictomancers
      Purchasing the physical collector’s edition also grant access to the digital in-game items.
      Additionally, it is important to remember that with Dawntrail's release, a graphical update is set to improve the visual experience, which means the system requirements for FFXIV will be updated. So make sure your system is ready before summer to fully enjoy the new expansion!

      Of course, Dawntrail will also be available for PS5 and Xbox Series X|S.
      On top of all the exciting Dawntrail news, it is worth mentioning that some of the collector's items and pre-order bonuses are related to Final Fantasy IX, as Yoshi-P announced at PAX East that we might see some related FFIX material during Dawntrail!
      If you wish to learn more about what to expect from FFXIV's upcoming expansion, you can check out our Dawntrail hub.
    • By Neviriah
      Another exciting journey awaits fans of Final Fantasy XVI with the upcoming update and second DLC for the game, The Rising Tide. The expansion includes new features, including Jill's narrative, an encounter with the Eikon of Water, and much more.
      The second DLC (downloadable content) of FFXVI, The Rising Tide, is set to release on April 18, 2024, and can already be pre-purchased for $19.99 or as part of a bundle that includes the first DLC, Echoes of the Fallen, for $24.99. Both DLC's are available for pre-order on the PlayStation Store for PS5.
      Now, let's have a look at the awesome trailer for The Rising Tide:
      This DLC will contain the following features:
      A new territory, Mysidia, is located in the northern region, near the area where Jill comes from.  The story of the long-lost Eikon of Water: Leviathan's Tale. Continuation of the intertwined fates of Jill and the Eikon of Ice. New Eikon Abilities. Level Cap increased from 50 to 60, with New Game+ extending from 100 to 110. There is a new endgame mode called Kairos Gate, in which you can test how powerful you are by playing through 20 progressively challenging stages. A new version of the Curtana weapon from the FFXIV Warrior of Light. Two new Orchestrion Rolls: Torn from the Heavens and Through the Maelstrom. Keep in mind that the story of the Rising Tide DLC takes place before the end of the game.

      On the same day as the DLC release, Square Enix will also launch a general update for the game. Everyone will be able to download it for free, no matter if you bought the Rising Tide DLC or not. This update includes the following features:
      Quick Complete Feature: Quickly return to quest givers upon task completion. Character Quest Icons: Easily identify important character quests. Skill Set Customization: Save and manage up to five unique skill configurations. Refined abilities and accessories. Controller Customization. Enhanced Photo Mode: new screen effects, tone adjustments, and more. Additional Orchestrion Rolls. As The Rising Tide is on its way, fans of Final Fantasy XVI can once again enjoy new tales of destiny and look forward to another unforgettable journey!
    • By Neviriah
      Everything you need to know about FFXIV’s Patch 6.58, including Trust NPC changes, PVP updates, Abyssal Fracture adjustments, and more.
      Patch 6.58 was released today, March 19th, 2024, and it came with a few updates and adjustments to the game, such as PVP updates, various bug fixes, the Abyssal Fracture (Extreme) moving from Raid Finder to Duty Finder, drop rate modifications for the Lynx mount of the Abyssal Fracture, as well as multiple changes to other duties, and more!
      Here are the official patch notes along with everything you need to know:
      FINAL FANTASY XIV Patch 6.58
      Patch 6.58 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:

      Starting in Patch 6.5, the FINAL FANTASY XIV: Starter Edition will include the second expansion pack, Stormblood. Accordingly, access to Stormblood will automatically be granted to players who have already registered A Realm Reborn to their service accounts.
      These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: A Realm Reborn, FINAL FANTASY XIV: Heavensward, and FINAL FANTASY XIV: Stormblood. These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers. These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker. These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.
      EXP gained by Trust NPCs has been increased.
      Applicable Duties
      The Tower of Zot The Tower of Babil Vanaspati Ktisis Hyperboreia The Aitiascope The number of Allagan tomestones of causality available as a reward for completing two rows in Wondrous Tails has been increased from 500 to 1,000.

      The Abyssal Fracture (Extreme) has been moved from the Raid Finder to the Duty Finder.
      The drop rate for the Lynx of Abyssal Grief Flute in the Abyssal Fracture (Extreme) has been further increased.
      This item can also be purchased in exchange for totems from Nesvaaz in Radz-at-Han (X:10.6 Y:10.0).
      Item Obtained   Item Required Lynx of Abyssal Grief Flute   Voidvessel Totem x99
      The weekly restriction on receiving Unsung Blades of Anabaseios from Anabaseios: The Twelfth Circle has been removed.
      The strength of the Echo granted in Pandæmonium: Anabaseios (Savage) has been increased.
      The Echo will take effect upon entering Pandæmonium: Anabaseios (Savage) raids, increasing players' maximum HP, damage dealt, and healing potency by 15%.
      * Unlike other instances, the strength of the Echo will not increase in the event all party members are incapacitated.
      The following adjustments have been made to Thaleia:
      The weekly limit on rewards from treasure coffers has been removed. The weekly limit on Thaleia coins has been removed. The item required to enhance equipment purchased with Allagan tomestones of comedy, Divine Solvent, can be purchased from the following vendors:
       
      Vendor   Item Required Nesvaaz, Radz-at-Han (X:10.6 Y:10.0)   Aglaia Coin
      Euphrosyne Coin
      Thaleia Coin Upgrading Equipment
      After acquiring the items to enhance your equipment from J'lakshai, Wilmetta, or Nesvaaz, speak with Khaldeen in Radz-at-Han (X:10.9 Y:10.4) and exchange them for augmented gear of your choice. PvP
      The following adjustments have been made to PvP actions:
      Further explanations of PvP action changes and adjustments can be found in the job guide.
      View the job guide.
      Paladin
      Action   Adjustment Holy Sheltron   The barrier effect duration has been reduced from 5 seconds to 4 seconds.
      The barrier potency has been reduced from 12,000 to 8,000.
      The unaspected damage dealt to nearby enemies when the effect expires has been increased from 100% of the remaining barrier potency to 150%.
      The Knight's Resolve effect duration has been reduced from 10 seconds to 8 seconds. Confiteor   Damage potency has been increased from 8,000 to 12,000. Blade of Faith   Damage potency has been increased from 6,000 to 7,000. Blade of Truth   Damage potency has been increased from 7,000 to 8,000. Blade of Valor   Damage potency has been increased from 8,000 to 9,000. * Certain adjustments have not been reflected in action descriptions. For further details, please check known issues.
      Dancer
      Action   Adjustment Honing Ovation   Attack and barrier potency granted by each stack of Acclaim has been decreased from 2,000/3,000/4,000/5,000/6,000 to 1,000/2,000/3,000/4,000/5,000. Crystalline Conflict
      Season Ten will end and Season Eleven will begin.
      When the season ends, the top 100 ranking players from each data center will receive vouchers via the moogle delivery service.

      Players finishing in the Bronze tier or higher can claim rewards by speaking with the Seasonal Quartermaster at the Wolves' Den Pier (X:4.9 Y:5.7).

      Learn more about rewards.
      * Tier rewards for Season Ten must be claimed before the end of Season Eleven.

      Players will begin Season Eleven five risers lower than the rank at which they finished Season Ten. Rising Stars will be reset to zero.

      In accordance with the end of the stress test, the cloud data center has been removed from the list of options on the Data Center Selection screen.
      All Worlds on the Oceanian data center are now available as destinations in the Data Center Travel menu.
      * The Oceanian data center will be open for travel starting Monday, 25 March around 3:00 (GMT) / 14:00 (AEDT). Learn more about Oceanian data center travel.

      The following issues have been addressed. An issue during the main scenario quest "The Satrap of Radz-at-Han" wherein Estinien would not be present in the main hall of the Baldesion Annex under certain conditions. An issue during the duty Alexander - The Burden of the Son (Savage) wherein the damage of the enemy action Height Error was not downscaled. An issue during the duty of Alexander - The Burden of the Son (Savage) wherein certain actions did not function properly when targeting enemies. An issue in Crystalline Conflict wherein the Crystalline Conflict Map would continue to display even after unchecking "Display Element" in the HUD Layout menu. An issue after completing the seasonal quest "Breaking Brick Mountains" wherein players were unable to repurchase the item Thug's Mug from the recompense officer. Other various issues have also been addressed.


      An issue wherein the description of the paladin PvP action Holy Sheltron does not reflect the adjustments made in Patch 6.58.
      * This is an issue only in the description. The action functions as intended.  
      This patch not only improves gameplay but also sets the stage for the upcoming 'Dawntrail' expansion. With anticipation building for the summer release, it is the perfect time to explore the updated content and prepare for the challenges ahead!
×
×
  • Create New...