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This year, Final Fantasy XIV will be attending PAX in Melbourne from Friday, October 7th to Sunday, October 9th. Events include a Fan Gathering and various Battle Challenges!
PAX is a convention celebrating gaming culture, giving fans an opportunity to interact with their favorite game developers, publishers, and more! Read below for more exciting news on what the Final Fantasy XIV panel will have in store for the community.
FFXIV Returns to PAX AUS (Source)
We're delighted to announce that FINAL FANTASY XIV Online will be returning to PAX in Melbourne to reunite with all the Warriors of Light down under!
Experienced adventurers should get ready to battle against Zodiark in order to get your hands on an "I BEAT ZODIARK" T-shirt, while newcomers can visit the Sprout Corner to explore Eorzea, try out the Duty Support system, and get a copy of the Starter Edition for free!
A Fan Gathering will also be hosted in Melbourne on the evening of Thursday, October 6, where both FFXIV veterans and new adventurers are welcome to join in!
PAX AUS 2022
Friday, October 7, 2022 through Sunday, October 9, 2022
Melbourne Convention Centre
1 Convention Centre PL, South Wharf 3006
Warriors of Light, Zodiark will challenge you at PAX AUS!
If you've got mates eager to take their first steps in FINAL FANTASY XIV, be sure to bring them to the Sprout Corner!
Newcomers can explore Eorzea, experience the Duty Support system, and get a copy of the Starter Edition for free!
Beginner's Battle Challenge
Experience a Battle Challenge designed for new players starting out in the game.
Challenge Ifrit to get your hands on an FFXIV Water Bottle!
Panasonic SoundSlayer Gaming Speaker
We're teaming up with Panasonic at PAX! Come visit us on Sprout Corner, where visitors will be able to experience the SoundSlayer Wearable Immersive Gaming Speaker System first-hand.
A Fan Gathering will also be hosted in Melbourne on the evening of Thursday, October 6, where both FFXIV veterans and new adventurers are welcome to join in!
We have 200 seats available for this Fan Gathering. To register for one, please send an email to:
Your email needs to contain the following information:
Your full name Your age If you would like to bring an additional guest
・The full name of your additional guest
・The age of your additional guest Please take the time to read our Privacy Notice.
Please also ensure that you have your guest's permission to share their name and age.
Thursday, October 6, 2022
The Emerald Peacock
233 Lonsdale Street, Level 1
Visit the venue's website here!
Visit the PAX Aus website.
Square Enix has released a statement regarding one of the adjustments they made in Patch 6.21 — the reduction of the boss' health values in Abyssos: The Eighth Turn.
They go on to explain why they made that change, and it appears to be more than just a balance issue on their part. It goes to show significant awareness of the player community, as well as the state of the game in general. With this change, they hope that certain jobs will no longer be excluded from party finder and lessen player frustration.
Lastly, they explain their process for balancing raids and the source of their miscalculation, which may prove to be an enlightening read. While some players may think the corrections are essentially a "nerf" (the P8S clear memes on social media are aplenty), it's understandable why they made the choices they did. Read on more below!
Adjustments to Abyssos: The Eighth Circle (Savage) (Source)
Hello, this is Naoki Yoshida, Producer and Director of FINAL FANTASY XIV.
There has been a lot of discussion surrounding our explanation for adjusting the HP of the boss in Abyssos: The Eighth Circle (Savage) in Patch 6.21, as well as the necessity of the adjustment itself.
Firstly, please allow me to apologize for the disruption caused by this balancing issue, and for any offense resulting from the insufficient explanation we initially provided.
In this post, I hope to clear up any misunderstandings as to how and why this adjustment was made.
Reason for the HP Adjustment
As was explained in the Patch 6.21 notes, a miscalculation on our part resulted in the boss's HP being roughly 1% too high in comparison to the difficulty of previous fourth-stage Savage raids.
We do, of course, understand and appreciate that many players nevertheless honed their ability rotations, raised item levels, and repeated the fight over and over in order to claim victory.
Having the HP set to this higher value, however, had other undesirable consequences, including:
Certain jobs being excluded from party recruitment A growing dissatisfaction with the overly punishing degree of difficulty As our miscalculation was the root cause of these issues, we decided that the best course of action was to explain our mistake and correct the inflated HP to the value it should have been in the first place. This type of correction has little precedence in FFXIV's development, and although the decision was made after considerable debate, we once again apologize for the impact it had on player enjoyment.
Source of the Miscalculation
This issue was touched upon in the patch notes, but allow me to explain our balancing process in further detail.
Firstly, the development team bases adjustments on the following premise:
The top percentage of players are overwhelmingly better at the game than we are.
We regret not stating this more clearly in the previous explanation, but said premise is the reason why we do not release content tuned precisely as it was when the battle team’s balance testers cleared it.
We always add a little bit extra to the boss values before rechecking the fight and releasing it live.
The team responsible for balancing boss fights does so without debug commands and at the appropriate item level, employing available materia, foods, and medicines while experimenting with mitigating actions and various job compositions. Yet we recognize that player skill far exceeds our own. If we were to ship content with the same values which challenged our battle team, the top raiders would be deprived of that by-the-skin-of-your-teeth victory in the initial week of release.
Based on the team's skill and our experience, that "little bit extra" usually translates to:
Balance test clear values +1-2% HP
The final values account for other mathematical factors too, of course, such as the estimated damage the party could deal from the moment of victory to the end of the time limit, as well as total burst damage potential based on frequency and amount inflicted. The numbers these various calculations are based on are what we were referencing when we said that our team’s performance was higher than anticipated.
This latest installment features a boss closely tied to the dark past of a major character, and so we were focused on making this battle even more of a challenge than usual. As such, the battle team spent an inordinate amount of time together designing and testing the fight mechanics, which in turn led to them improving party coordination and communication beyond what they might usually achieve for a given boss fight. Final adjustments were, however, still based on the team's victory data, and so the "little bit extra" we added for the release proved to be that little bit too much.
Reasons aside, our adjustments were off by that crucial 1% and we again offer our apologies to those whose gaming experience was adversely affected by the correction and insufficient explanation.
A high-difficulty raid is a special kind of battle. We want players to enjoy a satisfying, hard-won victory, and we keep that ideal in mind when making tweaks and balance adjustments. Although we failed to walk that delicate line this time, the experience will help us to design a more perfectly thrilling battle in the future.
Why Adjust the Duty, Rather than Job Balance?
When balancing jobs, each job’s base damage numbers at the applicable item level are adjusted with respect to the difficulty of playing that particular job and its rotation, as well as its support actions and their effects.
Naturally, the above factors are also affected by the mechanics and combination thereof at work in each battle─meaning that every job’s numbers will not necessarily be at ideal values during all available battles. In addition to this inherent variance, there are indeed times when our calculations or adjustments are incorrect, producing damage numbers lower than intended and requiring subsequent strengthening of a job.
In this case, when considering job balance more broadly, the jobs that needed emergency adjustment in this fashion were Paladin and Warrior. However, the aforementioned issue with Abyssos: The Eighth Circle (Savage) also caused certain jobs to be better suited to the raid than others, and made the damage check required to clear extremely strict, resulting in a situation where players felt obligated to choose jobs with higher damage output when attempting the raid.
Attempting to ameliorate this by buffing certain jobs without making changes to the raid itself would have negatively impacted overall balance within each role, and likely resulted in disappointment for those whose jobs were already dealing sufficient damage for the raid and therefore received no adjustments. Unfortunately, adjusting all jobs in such a short period is also not feasible.
The root cause of the issue was a mistake in balancing the duty An immediate fix that maintains role balance was required. It is a game design fundamental as well as our policy that, rather than adjust the jobs to suit each battle, we balance the jobs independently, and only then set the battle content difficulty. Changing the job balance for one single duty would end up causing more problems than it solves, and so we decided to address the problem in the manner we did─by ameliorating the root cause.
I appreciate that, regardless of our rationale, this issue has been a source of frustration for many, and I apologize for that. I hope, however, that this has helped clarify our approach.
The adjustment to Abyssos: The Eighth Circle was never intended to be a “nerf,” but merely the correction of values that were set inappropriately for a fourth-stage Savage raid to begin with.
Nevertheless, I understand that it feels like a nerf for those who worked hard and were on the verge of clearing the fight as it was originally implemented, and I regret having caused such disappointment.
As we strongly wish you to continue enjoying fiercely challenging Savage fights, particularly in the early days after release, we will do our utmost to further improve the tuning of these battles. Furthermore, we will strive to better understand what our players think about such issues and improve our operational protocols─perhaps by waiting a week before implementing fixes, in addition to providing details on our perspective─so that if we again find ourselves in a similar situation, we may arrive at a solution that is more satisfying to everyone.
At the risk of sounding like a broken record, I sincerely apologize for any disruption that our error may have caused to your gameplay experience, and appreciate your patience.
FINAL FANTASY XIV Producer & Director
Notes for Patch 6.21 have been released! Features implemented in this update include the addition of Echo to Pandaemonium: Asphodelus (Savage), and other hotfix issues.
A very notable change in this update is the reduction of the boss' HP in Abyssos: The Eighth Circle. Many players have noted the unusually high DPS check to clear the fight, which resulted in numerous difficulties within statics. The HP values have been lessened by 1%, which apparently was the intended effect from the beginning.
Read the full notes below!
Patch 6.21 Notes
The notes for Patch 6.21 are now available, and include details on the introduction of the Echo to Pandæmonium: Asphodelos (Savage), as well as a number of resolved issues.
* Additional features will be implemented in future updates:
Variant dungeons, criterion dungeons, Manderville weapon quests, and Omicron tribal quests are scheduled to be released in Patch 6.25.
FINAL FANTASY XIV Patch 6.21
Playable Content Housing Battle System Resolved Issues Playable Content Housing Battle System Resolved Issues
Patch 6.21 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:
These additions and adjustments only require the purchase of FINAL FANTASY XIV: A Realm Reborn and FINAL FANTASY XIV: Heavensward. These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Stormblood. These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers. These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker. These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.
The illumination of the Pendant Wall Light furnishing has been adjusted.
Actions and traits have been adjusted as follows:
* Each action and trait is listed as it appears at level 90.
Further explanations of action changes and adjustments can be found in the job guide.
View the job guide.
Action Adjustment Holy Spirit Potency has been increased from 280 to 300.
Requiescat potency has been increased from 560 to 600. Confiteor Potency has been increased from 900 to 1,000. Expiacion Potency has been increased from 340 to 420. Blade of Faith Potency has been increased from 460 to 480. Blade of Truth Potency has been increased from 540 to 560. Marauder / Warrior
Action Adjustment Storm's Path Potency has been increased from 130 to 150.
Combo potency has been increased from 410 to 430. Storm's Eye Potency has been increased from 130 to 150.
Combo potency has been increased from 410 to 430. Fell Cleave Potency has been increased from 460 to 470. Upheaval Potency has been increased from 350 to 360. The HP of Hephaistos in Abyssos: The Eighth Circle (Savage) has been reduced.
This adjustment applies to both phases of the battle.
Reasoning for HP Adjustment
In our endeavor to create an encounter more challenging than Asphodelos: The Fourth Circle (Savage), the team responsible for final adjustments spent a great deal more time than usual working on balance for this raid battle.
Under normal circumstances, the DPS of this team serves as a base for determining a boss HP value that results in clears as close to the time limit as possible. However, as extra time was dedicated to testing this battle, the team's overall performance proved to be higher than usual. As a result, the base values used for adjustments were too high, with final values roughly 1% higher than intended.
We have reduced the boss's HP to bring the battle in line with our initial balance projections. We apologize for any inconvenience caused.
Players will now receive the power of the Echo in Pandæmonium: Asphodelos (Savage).
The Echo will take effect upon entering Pandæmonium: Asphodelos (Savage), increasing players' maximum HP, damage dealt, and healing potency by 10%.
* Unlike other instances, the strength of the Echo will not increase in the event all party members are incapacitated.
The following issues have been addressed. An issue when playing as dragoon wherein the effect of Right Eye granted by Dragon Sight is removed when the target party member under the effect of Left Eye is incapacitated. An issue on the island sanctuary wherein certain animals did not appear despite meeting the requirements to find them. An issue on the island sanctuary wherein grazing animals were placed outside the pasture. An issue on the island sanctuary wherein the workshop and granary did not function as intended under certain conditions. An issue wherein the islekeep's index could be accessed outside of the island sanctuary under certain conditions. An issue on the island sanctuary wherein name plates erroneously displayed in situations where they should not. An issue wherein players who entered an instanced duty or logged out of the game while on an island sanctuary would return to the island at a different location under certain conditions. An issue on the island sanctuary wherein certain achievements could not be earned despite meeting their requirements. An issue on the island sanctuary wherein online status would not automatically change between "Online" and "Away from Keyboard." An issue when using the glamour dresser wherein executing the /isearch command with a large number of items in the dresser and Armoire forcibly closed the game client. An issue wherein the Rowena's representative NPC in Foundation would not allow the exchange of certain materia. An issue wherein equipping Isle Farmhand's Boots together with certain other gear caused their graphics to display incorrectly. An issue wherein the music played using the Stigma Orchestrion Roll and Toll of the Bells Orchestrion Roll were erroneously switched. An issue wherein a blank confirmation prompt would appear when requesting gear repairs under certain conditions. An issue wherein the cost of teleporting from the Stygian Insenescence Cells was incorrect. An issue when using group pose wherein characters using certain emotes would not stop moving when paused under certain conditions. An issue when portraits linked to multiple gear sets were transferred from the beta version to the official version wherein any edits made to said portraits were applied to all linked gear sets. An issue wherein the Dynamic Resolution function (β version) was not achieving the expected effect even with the setting enabled. (Windows version) Other various issues have also been addressed.
In preparation for Patch 6.21, maintenance on all worlds will take place at 7PM PDT today. In addition to maintenance, other services will also be impacted. Read more on it below!
All Worlds Maintenance, Sept 12
In order to implement Patch 6.21, maintenance will take place on all Worlds at the time below, during which FINAL FANTASY XIV will be unavailable.
We apologize for any inconvenience this may cause, and we thank you for your understanding.
[Date & Time]
Sep. 12, 2022 7:00 p.m. to Sep. 13, 2022 3:00 a.m. (PDT)
* Completion time is subject to change.
* The Home World Transfer Service and the Data Center Travel System will be suspended 30 minutes before maintenance begins, and will be unavailable until maintenance has ended.
* The FINAL FANTASY XIV Companion app will also be undergoing maintenance. Please see "COMPANION App Maintenance (Sep. 12)" for details.
* This maintenance will have the following impacts due to infrastructure maintenance.
・The Lodestone/FINAL FANTASY XIV COMPANION app/Mog Station/Online Store will take longer than usual to reflect character information from North American Data Center Worlds that were changed immediately prior to the maintenance.
・There will be times where North American Data Center server status cannot be viewed on The Lodestone.
・There will be times where characters from North American Data Center Worlds will not be able to register new accounts or edit character information on the FINAL FANTASY XIV Forums.
* Any duty recorder data recorded prior to this maintenance can no longer be replayed after this maintenance.
The new short story in the series "Tales from the Dawn" has been released, and this time it follows our tragic yet well-meaning anti hero Hermes, and a reflection on his journey in creating his beloved familiar Meteion.
The story takes place during the Warrior of Light's foray into Ktisis Hyperboreia to confront Hermes, as told by the latter's perspective. As we can recall, Hermes was already poised ready to do battle with us when we arrived to the highest floor, with little to no insight on his struggle and thoughts. We've had several glimpses into Hermes' relationship with Meteion in the game, but this side story goes into more detail in scratching that particular itch. Some may also relate with Hermes more after reading, as there are passages that describe his woes and depression very well.
You can read the story below! The next and last story will be released on September 16th.
Tales from the Dawn
The next installment of Tales from the Dawn is now available for your reading pleasure. We invite you to pore over a tale from a bygone age: A Question of Life.
Read the third story.
* Please note that Tales from the Dawn may contain spoilers from the main scenario.
* Four stories are scheduled to be released.
A Question of Life
Few things in the world can be crueler than kind words. Than the presumption of understanding.
All will be well. Fret not. 'Tis passing weariness. I'm always willing to listen.
The empty platitudes echoed in his mind─polite dismissals wielded to render feelings insignificant. Smoothing over jagged grief, paring away thorns of anger, until what remained could be molded into a socially acceptable shape.
Sometimes he would resist, bristling at sympathetic colleagues. Claw at their consoling hands as they urged him to bury his demons. But they would only look down at him, pity plain in their eyes.
Tell them what they want to hear.
And every time, he was accepted once more, and the sacred pretense of harmony restored.
But this time─this time, I am surely beyond acceptance.
Hermes stood on the prime artifice, high in the skies of Ktisis Hyperboreia. From the lower levels, the emergency announcement echoed faintly. Dangerous creations may be on the loose, droned the pre-recorded voice, and the facility had been placed in a state of alert. A field of dampening magick hung over its dimensionally interconnected spaces, suppressing the abilities of all present save for authorized staff. All this chaos at my whim...
With a hand greatly enlarged by his transformation, Hermes reached out to the facility's aethernet. He commanded more enclosures be thrown open, and images etched in light confirmed the result.
The specimens thus released would fall upon his pursuers, whose priority was not their well-being. In their haste, they would slaughter rather than subdue, and the blood of those innocent creatures would be on his hands. The choice is mine and mine alone, and so too the blame. His heart wrenched with shame, but disadvantaged as he was in both strength and numbers, he had precious few options. Never before had he offered violent resistance to anyone─and merely "anyone" his pursuers were not.
When man is likened to the lifeblood of the star, it is not for the role he plays in nurturing it. In this collective duty, all must flow in a single direction, and disagreements seldom depart the realm of civilized debate. Hermes was not given to asserting his beliefs, but he was about to do so with force, and the prospect filled him with an indescribable dread.
The intruders were pressing ever nearer, leaving a trail of death in their wake. As he set free more hapless creations to bar their way, his thoughts drifted to one of them. Azem's familiar─or so it had been initially claimed. In truth, he was a traveler from the future, from a time long after civilization as Hermes knew it had ended. A person who, despite turning the Elpis flower a sorrowful hue, could continue to smile. What Hermes had glimpsed in his gentle countenance was neither kindness nor forbearance, but strength. And that strength had allowed him to overcome innumerable hardships.
I must be strong too─I will be. He would confront and accept these feelings. Even should they break him. Even should they drive him to do the unthinkable.
"No matter what, Meteion, I will not turn away from the answer."
He looked to his beloved creation, whose gaze took in everything and nothing. Forever changed by the knowledge. He tried to take solace from the fact that she heeded his request to wait, which suggested that her shared consciousness had stabilized.
According to Meteion's report, there was little joy to be found in the distant stars. Assuming there were beings out there who could share what gave their lives meaning, he feared the answer would be too bitter for his fellow man to swallow. That was why he needed time─the time to come to terms with the truth alone, his thoughts unclouded by well-meaning debate or pragmatic concerns for future implications.
With a heavy heart, Hermes opened a higher-clearance enclosure and unleashed the fearsome Ladon Lord in Concept Review. The creation was his last chance─if it failed to hold off his pursuers, he would have no choice but to confront them himself. There could be no justifying the crime. No turning back.
So be it. Better to be seen as an aberration than abide in the fiction for their sake.
"I sent you unto the stars. I won't let your efforts be in vain."
Hermes knelt low before Meteion, but in his transformed state, he towered over her still. With enormous hands made to tame unruly beasts, the gentlest touch could nevertheless do harm. And so he gazed into her eyes, the same striking blue as her wings, and recalled the days that had led them to this reckoning...
Hermes blinked as the blurry images became the room at Anagnorisis. How long have I been asleep...? He sat himself up on the sofa and was still trying to shake off the haze when Euanthe walked in. With a pointed sigh, she explained how they had found Hermes collapsed in a corner of the garden and subsequently borne him here. He shrunk in embarrassment as the memories came flooding back.
"Forgive me... I...may have been neglecting to take adequate rest. It's just...I'm so close now. I almost have the concept."
Many years had passed since Hermes first conceived of a star-faring creation─an entelechy possessed of free will. Due to an utter lack of precedent, however, satisfying the design criteria was a challenge indeed. Drawing upon the power of dynamis, it needed to be able to traverse the vast emptiness swiftly, and thence locate and communicate with other intelligent life-forms. In pursuit of his vision, Hermes had experienced countless cycles of excitement and disappointment. But at long last, the solution had begun to take shape.
Smiling wryly, Euanthe held out a basket of fruit─her not-so-subtle reminder of life's necessities.
"Does this mean you've finally managed to settle on an appearance?"
Hermes's hand halted halfway to the proffered basket. Unlike men, who were expected to conform to established fashions, it was believed that other living beings should look unique. Add color to the star. Alas, while some such as the incumbent Lahabrea, the foremost authority in the field of phantom creation, could produce beauteous concepts at will, Hermes was consistently at a loss. Aesthetics were never my forte.
"Its form should be as simple as its nature is complex," he began. "Birds I know well, of course, and their attributes would suit the abilities it will have. But to facilitate communication with other sentient beings, it should also have the features of a man."
"That's all well and good for a guiding principle, but what about the details? Its physical characteristics, personality, and so on and so forth?"
Hermes hadn't considered such things, hoping in vain that his subconscious would fill in the blanks. Since there was no way of knowing what qualities other life-forms would favor, he could rely only on his own sensibilities. Furrowing his brow, he began rummaging through the cluttered chambers of his mind in search of potential inspiration. The invisible spark of dynamis. The universe and the stars. Birds soaring in the sky...
"...Blue. I want it to be blue, like the sky of Elpis. Our portal to the cosmos beyond."
The words tumbled out even as he thought them. Euanthe blinked a few times in consideration before favoring Hermes with an approving chuckle.
"A fine idea."
In the days that followed, Euanthe and other colleagues provided Hermes with design documents, and even held private lectures for his benefit, all of which helped him to form a clearer image of his creation. As was his wont, it took him more time to settle on its appearance than its more practical aspects, but at long last he succeeded in finalizing the concept.
He would never forget the first time he brought her forth. The nervous anticipation as he channeled his magicks. The gathering motes of light that coalesced into a brilliant storm. The moment of manifestation.
The songbird was barely larger than his open palm. Her blue feathers tinged black at the tips. The threshold to the universe as seen from the prime artifice. Already he could imagine her long tail tracing a line in the sky, like unto a meteor.
No name could be more fitting, for to speak it made his heart soar. So terrified he had been he could not do her justice. But beholding the creature before him now, he knew there was nothing more beautiful in all the world.
So began their exploration of the universe.
Hermes created Meteion's sisters, the Meteia─though their shared consciousness made them more akin to a single entity─and sent them on brief forays beyond the bounds of the star. Early results were mixed. Though Meteion did not lack the abilities she needed to fulfill her purpose, she encountered one problem after another out in the great expanse. But we have come so far already─and we will go further still.
Hermes was conducting further test flights in the Elpis twilight when Meteion, presently in the form of a girl in order to relay her sisters' messages, cried out. He turned to see her frozen in shock, eyes wide and mouth agape. Before he had the chance to speak, she reeled as if struck by a heavy blow, and it was all he could do to catch her.
For a painfully long while, she remained stiff as a corpse in his arms, and gave no indication that she heard his worried words. Then all of a sudden, she awoke with a gasp for air, her body relaxing as if time flowed again. By the way she trembled, feathers standing on end, it was clear that she felt an intense chill. He was rubbing her shoulders to offer comfort when she wailed in frustration.
"We've failed again... Lost another one..."
Though Hermes had expected as much, it didn't make the news any less bitter. As he struggled to console her, Meteion rose to her feet and dutifully delivered the report in her halting voice. Her sister had been caught in a raging torrent of dynamis, she explained, and subsequently unmade. Like so many others before...
As a being of dynamis, Meteion could survive in most any environment by reducing her constituent aether to a bare minimum. A star may be wreathed in flame, frozen from pole to pole, or shrouded in toxic gas, but such hazards would not trouble her. Should life-forms be present who found their environment excessively harsh, she would share in their sensations, but this was purely academic, for life would not flourish in such conditions in the first place.
Yet by the same token, being made of dynamis rendered Meteion vulnerable to its influence. Though its potential was suppressed on aether-rich Etheirys, it behaved in unexpected ways in the void beyond─ways that confused and confounded her. In one sector, there was a star that could manipulate dynamis. It was capable of harboring thoughts and feelings, if not in a manner man could comprehend. In another, dynamis raged as an endless tempest. At its heart lay a great pool of aether not unlike the aetherial sea, the intermingling of innumerable memories giving rise to the surrounding turbulence.
In her search for intelligent life, Meteion relied on dynamis. And so, like a moth to a flame, she was liable to be drawn to that which could destroy her.
"But don't worry! We learn more every time. What places are bad. We'll find stars with life, I'm sure of it!"
Despite her recent trauma, Meteion retained her enthusiasm. But Hermes's own seemed to have deserted him. How many more of her sisters would be sacrificed for his cause? How many times would he have to see her collapse, the life driven from her body? Even if you suffer no lasting harm, I fear I do...
"Perhaps we will. And yet..." he managed to say before falling silent and hanging his head in shame. He sighed and opened his eyes, only to see a pair of inquisitive blue ones peering up into his own. Scolding himself for failing to control his emotions, he took a deep breath to regain his composure...and felt a tiny hand on his head. Meteion was stroking his hair, the motions exaggerated and awkward.
"Have faith, Hermes. We'll get answers. Then everyone will be happy. You, me, everyone!"
The stroking continued for a good while before she withdrew her hand, leaving his dark hair an unkempt mess─and his soul somehow comforted. Hermes looked at her and smiled, and she returned the favor, giggling in her endearing way.
"You're right, Meteion. We will find the answers in the distant stars. And then we will bring change to our own."
He rose to his feet to behold the star-speckled sky once more, with hope in his heart for the future.
That hope did not last. One day, Meteion's shared consciousness became unstable. She and her sisters could not sustain their existence, and all dissipated with a burst. The resultant shockwave accidentally triggered Kairos, which erased several days of memories from those in the vicinity, including visiting observers.
He later learned that several enclosures had been opened in Ktisis Hyperboreia, and many creations perished fighting amongst themselves. After delivering this report, his underling suggested that, in his confusion, perhaps Hermes had sought to free them.
"It seems like something you would do, Chief," the man said with a pitying smile.
Does it? Knowing it was the likely outcome, would I have been so reckless? So cruel?
But it would not have been the first time.
Hermes cursed himself. For sending Meteion forth. For creating her. But most of all, for daring to have doubts. Had he simply thought like everyone else─had he made peace with their morality─he wouldn't have inflicted such pain upon himself and others.
Tell yourself what you need to believe.
And so they did not resent him, and instead gifted him their cruel acceptance.
All will be well. Fret not. 'Tis but a few days of memories. The creatures can always be remade.
The utilitarian logic assailed him. But this time, he offered no resistance. He internalized the lie and came to live as others did. When he was officially nominated to the Convocation of Fourteen, he rose to the occasion, and labored for the good of the star to the very end, to the moment reality itself was sundered.
Of his desperate struggles, nary a mark remained...or so it seemed. Yet be it in the ancient past or the distant future, the yearning for which he sacrificed so much would endure. The fire would rise in those who looked up at the heavens in defiance of oblivion─the desire to confront the answers for which Meteion journeyed...no matter how terrible the truth may be.