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The axe-wielding, tree-burning dragon has a sense of humor, as he will laugh at anyone that dies to his fire during the raid encounter (and you get an achievement if you didn't get it before!
The Still Standing in the Fire achievement came along with patch 10.1 and Fyrakk Assaults. It was a little tricky to get as you had to find where to stand and die to the fire, which didn't really 1-shot you. Luckily with 10.2, it got a whole lot easier (well, for raiders anyway). The achievement is named after the original, where Deathwing had to kill you either during the Dragon Soul raid or when he was breathing all over Azeroth.
As spotted by ah_kooky_kat, dying to Fyrakk in the raid also triggers the achievement, and he still laughs at you!
The very old-school WeakAura in the screenshot also got a lot of attention the the thread below.
Players on live servers are currently experiencing a bug with negative Tender.
The Trading Post is currently experiencing some issues on live servers with December's updated rotation, as players are reporting negative Tender when checking this month's wares.
While we are not sure what is causing the bug, we've seen many reports of players being rewarded surplus Tender that is removed upon relogging to the game.
Many players are finding it confusing to acquire the Aberrus Raid Finder/Normal set appearances for transmogrification in Patch 10.2. This post is designed to clarify that process.
Currently, the only way to get Aberrus Normal, Heroic, or Mythic set appearances is to run the raid, user50010892 explains on Reddit.
The player catalyzed gear from Dreamsurges and Time Rifts and came to the following conclusion:
8/8 Adventurer Gear from Dreamsurges (item level 450) gave the Aberrus Raid Finder appearance when catalyzed. 8/8 Explorer Gear from Dreamsurges (item level 437 gave the Aberrus Raid Finder appearance when catalyzed 8/8 Adventurer Gear from Time Rifts (item level 450) provided the Aberrus Raid Finder appearance when catalyzed.
Here comes the class tuning pass for next week! We have 11 classes getting changes in PvE, including Amirdrassil set bonus adjustments, with Death Knghts, Monks and Priests getting the most, and 9 in PvP.
As we continue to closely monitor data on class performance as well as player feedback, we’ve developed the following adjustments to classes that are over- and under-performing in group content and PvP. These changes will go into effect with scheduled weekly maintenance in each region.
Death Knight Blood Aberrus Class Set bonus: Heart Strike and Blood Boil deal 10% increased damage (was 20%) and have a 5% chance (was 10%) to grant Vampiric Blood for 5 seconds. Unholy Virulent Plague Damage increased by 15%. Not applied to PvP combat. Epidemic Damage increased by 12%. Festering Strike damage increased by 20%. Festering Wound damage increased by 12%. Not applied to PvP combat. Ghoul – Sweeping Claws damage increased by 15%. Demon Hunter Havoc Fel Rush damage reduced by 12%. Immolation Aura damage reduced by 12%. Fel Barrage damage reduced by 12%. Fixed an issue when talented into A Fire Inside that caused any cast of Immolation Aura beyond the first to not enforce its intended GCD. Druid Restoration Ferocious Bite damage decreased by 20%. Not applied to PvP combat. Rip damage decreased by 15%. Not applied to PvP combat. Rake damage decreased by 10%. Shred damage decreased by 10%. Evoker Devastation All damage spells increased by 5%. Regenerative Magic increases leech by 5% for Devastation only (was 3%). Draconic Legacy increases stamina by 8% for Devastation only (was 6%). Hunter Beast Mastery Amirdrassil, the Dream’s Hope 4-piece set bonus Dire Beast’s Kill Command damage reduced by 30%. Beast Cleave gained by Dire Beast effectiveness reduced by 30%. Monk Mistweaver Mana Tea now reduces the mana cost of spells by 25% (was 50%). Upwelling can now stack up to 15 times (was 18). Essence Font healing decreased by 10%. Invigorating Mist healing decreased by 10%. Calming Coalescence now increases the absorb amount of Life Cocoon by 2% per stack (was 3%). Vivify primary healing increased by 5%. Ancient Concordance now increases the chance for Blackout Kick to reset Rising Sun Kick by 12% (was 10%). Windwalker All ability damage increased by 6%. Paladin Holy Crusader Strike now costs 0.6% base mana (was 1.6%) and deals 25% increased damage. Hammer of Wrath now costs 0.6% base mana (was 1%) and deals 20% increased damage. Priest Discipline All healing reduced by 3%. All damage reduced by 3%. Holy All healing increased by 4%. Burning Vehemence now causes Holy Fire to deal 75% of its initial damage to nearby enemies (was 60%). Amirdrassil 2-piece set bonus: Renews caused by Serenity now last 18 seconds (was 14 seconds) and Renews caused by Sanctify now last 6 seconds (was 5 seconds). Rogue Assassination Kingsbane damage reduced by 15%. Blindside effect chance reduced to 15% (was 20%) and 30% against low-health targets (was 40%). Shaman Restoration Healing Surge now costs 4.4% base mana (was 4.8%). Chain Lightning damage increased by 20%. Acid Rain damage increased by 10%. Player versus Player
Death Knight Unholy Rotten Touch’s effectiveness reduced by 40% in PvP combat. Druid Restoration Amirdrassil 4 set bonus now casts Nourish at 50% effectiveness (was 100%) in PvP combat. Mastery: Harmony is now reduced by 15% in PvP combat. Hunter Marksmanship Survival of the Fittest now reduces damage taken by an additional 10% in PvP combat. Exhilaration now heals for 40% of max health (was 30%) in PvP combat. Monk Fixed an issue that caused Fortifying Brew’s damage reduction to be higher than intended in PvP combat. Mistweaver Amirdrassil 2 set bonus: Chi Harmony now increases healing received by 15% (was 25%) in PvP combat. Healing Elixir now heals for 10% of maximum health (was 20%) in PvP combat. Yu’lon’s Grace now creates an absorb for 1% of your maximum health (was 2%) in PvP combat. Dampen Harm’s minimum damage reduction is no longer increased in PvP combat (was 25%). Fortifying Brew’s damage reduction is no longer increased in PvP combat (was 30%). Diffuse Magic now reduces magic damage taken by 40% (was 60%). Priest Discipline Amirdrassil 4 set bonus: Now has a 100% chance to cast another Smite (was 50%) in PvP combat. Shaman Enhancement Thorim’s Invocation now increases Lightning Bolt and Chain Lightning damage by 10% in PvP Combat (was 20%). Lava Lash damage is now increased by 25% in PvP combat (was 12%). Elemental Blast damage is now reduced by 6% in PvP combat (was 15%). Stormweaver now causes Chain Heal and Healing Surge to gain 150% of the benefits of Maelstrom Weapon based on the stacks consumed (was 100%). Elemental Lava Burst damage from the the Amirdrassil 4-piece set bonus is now reduced by 40% in PvP combat (was 50%). Restoration Amirdrassil 2 set bonus: Effectiveness no longer reduced in PvP combat (was reduced by 50%). Rogue Subtlety Shadow Blades extra Shadow damage reduced to 15% (base 20%) in PvP combat Thief’s Bargain (PvP Talent) cooldown reduction value reduced to 20% (was 33%) Warlock Demonology Fel Obelisk (PvP Talent) now increases attack and cast speed by 10% (was 20%). Master Summoner (PvP Talent) reduces the cast time of Call Dreadstalkers, Summon Vilefiend, and Summon Demonic Tyrant by 15% (was 20%). Antoran Armaments now increases your Felguards damage by 10% (was 20%) in PvP Combat. Doom Brand from the Amirdrassil 2-piece set bonus is now undispellable. The debuff duration reduction for Doom Brand from the Amirdrassil 2-piece set bonus is no longer reduced in PvP combat. Damage effects from the Amirdrassil 2-piece and 4-piece set bonus are now reduced by 40% in PvP combat (was 50%). Destruction Flame Rift damage from the Amirdrassil 4-piece set bonus is no longer reduced in PvP combat (was 50%). Warrior Fury Rampage now deals 40% additional damage in PvP (was 30%). Execute now deals 50% additional damage in PvP (was 40%). Crushing Blow no longer deals reduced damage in PvP (was 20%). Raging Blow deals 15% additional damage in PvP. Annihilator deals 15% additional damage in PvP.
In Battle for Azeroth, players were given the choice to side with Sylvanas, but the latest Dragonflight questline involving Odyn lacks any choice leaving Warrior players unhappy.
Back in Battle for Azeroth, Horde players could either side with Sylvanas or against her during the story. Patch 10.2 introduces a similar questline that revolves around Odyn and Vyranoth. If you didn't play through it, I won't go into any spoilers, but Warrior players were not particularly happy with how the questline was executed, as they could not side with Odyn.
As a testament to that, we have the following Reddit thread with over 1.9K upvotes by Reddit user Maleficent-Way-2046 who says "I am a Warrior and have the Battlelord title, I carry Warswords of the Valarjar, why would I side against Odyn?" Well, that's a good question!
Instead, Blizzard could have given Warriors a choice to side with Odyn and some special interactions based on their choice. What do you think?