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Dragonflight Beta Build 46479 Class Changes

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Here is an overview of all class changes that went live in the first Dragonflight Release Candidate build.

Disclaimer

The following summary contains class changes that went live in both Dragonflight Beta builds this week -- Build 46420 and Build 46479. It also contains class tuning entries from November 1.

Demon Hunter

Havoc

  • Chaos Strike Chaos Strike - Slice your target for [ 110.7% 105.1% of Attack Power ] Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury.
  • Blade Dance Blade Dance (First Blood) - Strike your primary target for [ 155.6% 147.2% of Attack Power ] Chaos damage and all nearby enemies for [ 84.1% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets.
  • First Blood First Blood - Blade Dance deals [ 178% 168.4% of Attack Power ] Chaos damage to the first target struck.

Vengeance

Druid

Balance

  • Moonkin Form Moonkin Form - Shapeshift into Moonkin Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects.

Feral

Guardian

  • Maul Maul - Maul the target for [ 85.53% 119.73% of Attack Power ] Physical damage.
  • Guardian of Elune Guardian of Elune - Mangle increases the duration of your next Ironfur by 2 3 sec, or the healing of your next Frenzied Regeneration by 20%.
  • Ursoc's Endurance Ursoc's Endurance - Increases the duration of Barkskin and Ironfur by 1.0 2.0 sec.

Evoker

Devastation

  • Volatility Volatility - Pyre has a 20% 15% chance to flare up and explode again on a nearby target.

Hunter

Marksmanship

  • Aimed Shot Aimed Shot - A powerful aimed shot that deals [ 273% 232.05% of Attack Power ] Physical damage and causes your next 1-2 Arcane Shots or Multi-Shots to deal 35% more damage.

Monk

Legendary Powers

  • Xuen's Battlegear Xuen's Battlegear - When Fists of Fury ends, the critical strike chance of Rising Sun Kick is increased by 50% 40% for 5 sec.

Mistweaver

  • Teachings of the Monastery Teachings of the Monastery - Blackout Kick has a 15% 12% chance to reset the remaining cooldown on Rising Sun Kick.
  • Enveloping Mist Enveloping Mist - Wraps the target in healing mists, healing for [ 324% 275.4% of Spell Power ] over 6 sec, and increasing healing received from your other spells by 30%. Now costs 4.8% of Base Mana (was 6%).
  • Refreshing Jade Wind Refreshing Jade Wind - Summon a whirling tornado around you, causing [ 181% 292.3% of Spell Power ] healing over 15 sec to up to 6 allies within 10 yards.

Windwalker

  • Storm, Earth, and Fire Storm, Earth, and Fire - Split into 3 elemental spirits for 15 sec, each spirit dealing 45% 42% of normal damage and healing.
  • Invoke Xuen, the White Tiger Invoke Xuen, the White Tiger - Summons an effigy of Xuen, the White Tiger for 24 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [ 23% of Attack Power ] Nature damage.
  • Whirling Dragon Punch Whirling Dragon Punch Performs a devastating whirling upward strike, dealing [ 248.8% 223.9% of Attack Power ] damage to all nearby enemies. Only usable while both Fists of Fury and Rising Sun Kick are on cooldown.
  • Serenity Serenity - Enter an elevated state of mental and physical serenity for 12 sec. While in this state, you deal 20% 15% increased damage and healing, and all Chi consumers are free and cool down 100% more quickly.

Paladin

Holy

Protection

Priest

Discipline

Blizzard outlined additional changes to Discipline Priests that will be applied via hotfixes on the Beta.

  • Sins of the Many Sins of the Many - Your damage is increased by up to 6% 30%, diminishing for each ally affected by your Atonement.
  • Atonement Atonement - Your spell damage heals all targets affected by Atonement for 50% 40% of the damage done.
  • Shadowfiend Shadowfiend - Generates 1% 0.5% Mana each time the Shadowfiend attacks.
  • Power Word: Radiance Power Word: Radiance - A burst of light heals the target and 4 injured allies within 30 yards for [ 157.5% 204.75% of Spell Power ], and applies Atonement for 60% of its normal duration.
  • Mind Sear Mind Sear - Corrosive shadow energy radiates from the target, dealing [ 253.6% 278.9% of Spell Power ] Shadow damage over 3 sec to all enemies within 10 yards of the target.
  • Schism Schism - Attack the enemy's soul with a surge of Shadow energy, dealing [ 150% of Spell Power ] Shadow damage and increasing your spell damage to the target by 25% 15% for 9 sec.

Holy

  • Circle of Healing Circle of Healing - Heals the target and 4 injured allies within 30 yards of the target for [ 105% 99.75% of Spell Power ].
  • Prayer of Healing Prayer of Healing - A powerful prayer that heals the target and the 4 nearest allies within 40 yards for [ 87.5% 83.13% of Spell Power ].
  • Holy Word: Serenity Holy Word: Serenity - Perform a miracle, healing an ally for [ 700% 665% of Spell Power ].
  • Divine Hymn Divine Hymn - Heals all party or raid members within 40 yards for [ 300% 285% of Spell Power ] over 8 sec. Each heal increases all targets' healing taken by 4% for 15 sec, stacking.
  • Heal Heal - An efficient spell that heals an ally for [ 295% 280.25% of Spell Power ].
  • Cosmic Ripple Cosmic Ripple - When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets within 40 yards for [ 42% 39.9% of Spell Power ].
  • Holy Word: Salvation Holy Word: Salvation - Heals all allies within 40 yards for [ 110% 104.5% of Spell Power ], and applies Renew and 2 stacks of Prayer of Mending to each of them.

Shadow

  • Void Eruption Void Eruption - Releases an explosive blast of pure void energy, activating Voidform and causing [ 129.2% 142.1% of Spell Power ] Shadow damage to all enemies within 10 yds of your target.
  • Mind Flay Mind Flay - Assaults the target's mind with Shadow energy, causing [ 128.4% 141.24% of Spell Power ] Shadow damage over 4.5 sec and slowing their movement speed by 50%.
  • Shadowfiend Shadowfiend - Generates 1% 0.5% Mana each time the Shadowfiend attacks.
  • Void Bolt Void Bolt - Sends a bolt of pure void energy at the enemy, causing [ 180% 198% of Spell Power ] Shadow damage.
  • Shadowy Apparitions Shadowy Apparitions - When your Shadow Word: Pain damage over time critically strikes, you also create a shadowy version of yourself that floats towards the target and deals [ 17% [8.7% of Spell Power ] Shadow damage.
  • Mind Sear Mind Sear - Corrosive shadow energy radiates from the target, dealing [ 253.6% 278.9% of Spell Power ] Shadow damage over 3 sec to all enemies within 10 yards of the target.
  • Devouring Plague Devouring Plague - Afflicts the target with a disease that instantly causes [ 63.75% 70.12% of Spell Power ] Shadow damage plus an additional [ 105.97% 116.56% of Spell Power ] Shadow damage over 6 sec. Heals you for 50% of damage dealt.
  • Vampiric Touch Vampiric Touch - A touch of darkness that causes [ 128.52% 141.37% of Spell Power ] Shadow damage over 21 sec, and heals you for 50% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec.
  • Unfurling Darkness Unfurling Darkness - After casting Vampiric Touch on a target, your next Vampiric Touch within 8 sec is instant cast and deals [ 105.4% 115.94% of Spell Power ] Shadow damage immediately.
  • Shadow Crash Shadow Crash - Hurl a bolt of slow-moving Shadow energy at the destination, dealing [ 191.25% 210.37% of Spell Power ] Shadow damage to all targets within 8 yards and applying Vampiric Touch to 8 of them.
  • Void Torrent Void Torrent - Channel a torrent of void energy into the target, dealing [ 382.5% 420.75% of Spell Power ] Shadow damage over 3 sec.
  • Surrender to Madness Surrender to Madness - Deals [ 129.2% 142.1% of Spell Power ] Shadow damage to the target and activates Voidform.

PvP Talents

  • Blaze of Light Blaze of Light - The damage of your Smite and Penance is increased by 30% 8%, and Penance increases or decreases your target's movement speed by 40% 25% for 2 sec.
  • Ultimate Radiance Ultimate Radiance - Your Power Word: Radiance is now instant cast and the healing is increased by 150% 100%.

Rogue

Assassination

  • Garrote Garrote - Garrote the enemy, causing [ 174.96% 183.71% of Attack Power ] Bleed damage over 18 sec. Silences the target for 6 sec when used from Stealth.
  • Mutilate Mutilate - Attack with both weapons, dealing a total of [ 69.3% 72.8% of Attack Power ] Physical damage.
  • Rupture Rupture 
    • 1 point : [ 90.9% 95.4% of Attack Power ] over 8 sec
    • 2 points: [ 136.3% 143.1% of Attack Power ] over 12 sec
    • 3 points: [ 181.8% 190.8% of Attack Power ] over 16 sec
    • 4 points: [ 227.2% 238.6% of Attack Power ] over 20 sec
    • 5 points: [ 272.6% 286.3% of Attack Power ] over 24 sec
      • Deeper Stratagem
        • 1 point : [ 90.9% 95.4% of Attack Power ] over 8 sec
        • 2 points: [ 136.3% 143.1% of Attack Power ] over 12 sec
        • 3 points: [ 181.8% 190.8% of Attack Power ] over 16 sec
        • 4 points: [ 227.2% 238.6% of Attack Power ] over 20 sec
        • 5 points: [ 272.6% 286.3% of Attack Power ] over 24 sec
        • 6 points: [ 318.1% 334% of Attack Power ] over 28 sec
  • Ambush Ambush - Ambush the target, causing [ 114.57% 137.48% of Attack Power ] Physical damage.
  • Envenom Envenom
    • 1 point : [ 16% 22% of Attack Power ] damage, 2 sec
    • 2 points: [ 32% 44% of Attack Power ] damage, 3 sec
    • 3 points: [ 48% 66% of Attack Power ] damage, 4 sec
    • 4 points: [ 64% 88% of Attack Power ] damage, 5 sec
    • 5 points: [ 80% 110% of Attack Power ] damage, 6 sec>
      • Deeper Stratagem
        • 1 point : [ 16% 22% of Attack Power ] damage, 2 sec
        • 2 points: [ 32% 44% of Attack Power ] damage, 3 sec
        • 3 points: [ 48% 66% of Attack Power ] damage, 4 sec
        • 4 points: [ 64% 88% of Attack Power ] damage, 5 sec
        • 5 points: [ 80% 110% of Attack Power ] damage, 6 sec
        • 6 points: [ 96% 132% of Attack Power ] damage, 7 sec

Outlaw

  • Ambush Ambush - Ambush the target, causing [ 114.57% 137.48% of Attack Power ] Physical damage.

Subtlety

  • Deepening Shadows Deepening Shadows - Your finishing moves reduce the remaining cooldown on Shadow Dance by [ 0.1000 * 6% 7% of weapon damage ] sec per combo point spent.
  • Backstab Backstab - Stab the target, causing [ 54.26% 57% of Attack Power ] Physical damage. Damage increased by 20% when you are behind your target, and critical strikes apply Find Weakness for 10 sec.
  • Shadowstrike Shadowstrike - Strike the target, dealing [ 96.09% 100.89% of Attack Power ] Physical damage.
  • Rupture Rupture 
    • 1 point : [ 90.9% 95.4% of Attack Power ] over 8 sec
    • 2 points: [ 136.3% 143.1% of Attack Power ] over 12 sec
    • 3 points: [ 181.8% 190.8% of Attack Power ] over 16 sec
    • 4 points: [ 227.2% 238.6% of Attack Power ] over 20 sec
    • 5 points: [ 272.6% 286.3% of Attack Power ] over 24 sec
      • Deeper Stratagem
        • 1 point : [ 90.9% 95.4% of Attack Power ] over 8 sec
        • 2 points: [ 136.3% 143.1% of Attack Power ] over 12 sec
        • 3 points: [ 181.8% 190.8% of Attack Power ] over 16 sec
        • 4 points: [ 227.2% 238.6% of Attack Power ] over 20 sec
        • 5 points: [ 272.6% 286.3% of Attack Power ] over 24 sec
        • 6 points: [ 318.1% 334% of Attack Power ] over 28 sec
  • Gloomblade Gloomblade - Punctures your target with your shadow-infused blade for [ 62.24% 65.35% of Attack Power ] Shadow damage, bypassing armor. Critical strikes apply Find Weakness for 10 sec.
  • Secret Technique Secret Technique
    • 1 point : [ 42.9% 45% of Attack Power ] total damage
    • 2 points: [ 85.8% 90% of Attack Power ] total damage
    • 3 points: [ 128.7% 135% of Attack Power ] total damage
    • 4 points: [ 171.6% 180% of Attack Power ] total damage
    • 5 points: [ 214.5% 225% of Attack Power ] total damage
      • Deeper Stratagem
        • 1 point : [ 42.9% 45% of Attack Power ] total damage
        • 2 points: [ 85.8% 90% of Attack Power ] total damage
        • 3 points: [ 128.7% 135% of Attack Power ] total damage
        • 4 points: [ 171.6% 180% of Attack Power ] total damage
        • 5 points: [ 214.5% 225% of Attack Power ] total damage
        • 6 points: [ 257.4% 270% of Attack Power ] total damage

Shaman

  • Windstrike Windstrike - Hurl a staggering blast of wind at an enemy, dealing a total of [ 258% 193.6% of Attack Power ] Physical damage, bypassing armor.
  • Flametongue Attack Flametongue Attack - Scorches your target, dealing [ 14.74% of Attack Power ] Fire damage, and enhances your weapons with fire for 16 sec, causing each weapon attack to deal up to [ 2.6% 2% of Attack Power ] Fire damage.
  • Windstrike Off-Hand Windstrike Off-Hand - Hurl a staggering blast of wind at an enemy, dealing a total of [ 258% [ 193.6% of Attack Power ] Physical damage, bypassing armor.
  • Windfury Attack Windfury Attack - Imbue your main-hand weapon with the element of Wind for 60 min. Each main-hand attack has a 25% chance to trigger two extra attacks, dealing [ 24% 18% of Attack Power ] Physical damage each.

Elemental

  • Earth Shock Earth Shock - Instantly shocks the target with concussive force, causing [ 229.32% 252.25% of Spell Power ] Nature damage.
  • Earthquake Earthquake - Causes the earth within 8 yards of the target location to tremble and break, dealing [ 110.9% 122% of Nature Spell Power ] Physical damage over 6 sec and has a 5% chance to knock the enemy down.
  • Liquid Magma Totem Liquid Magma Totem - Summons a totem at the target location that erupts dealing [ 90% 99% of Spell Power ] Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing [ 52% 57.2% of Spell Power ] Fire damage to all enemies within 8 yards.
  • Icefury Icefury - Hurls frigid ice at the target, dealing [ 82.5% 90.75% of Spell Power ] Frost damage and causing your next 4 Frost Shocks to deal 225% increased damage and generate 8 Maelstrom.

Enhancement

  • Enhancement Shaman Enhancement Shaman (Spec Aura) - Decreases damage/healing by 10% 32%.
  • Stormstrike Stormstrike - Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [ 258% 193.6% of Attack Power ] Physical damage.
  • Windfury Weapon Windfury Weapon - Imbue your main-hand weapon with the element of Wind for 60 min. Each main-hand attack has a 25% chance to trigger two extra attacks, dealing [ 24% 18% of Attack Power ] Physical damage each.
  • Lava Lash Lava Lash - Charges your off-hand weapon with lava and burns your target, dealing [ 145.1% 109% of Attack Power ] Fire damage.
  • Crash Lightning Crash Lightning - Electrocutes all enemies in front of you, dealing [ 21.3% 16% of Attack Power + 21.3% 16% of Off-hand Attack Power ] Nature damage. Hitting 2 or more targets enhances your weapons for 12 sec, causing Stormstrike, Ice Strike, and Lava Lash to also deal [ 21.3% [ 16% of Attack Power + 21.3% 16% of Off-hand Attack Power ] Nature damage to all targets in front of you. Damage reduced beyond 6 targets.
  • Ice Strike Ice Strike - Strike your target with an icy blade, dealing [ 138% 103.5% of Attack Power ] Frost damage and snaring them by 50% for 6 sec.
  • Fire Nova Fire Nova - Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing [ 52.5% [ 39.4% of Attack Power ] Fire damage to up to 6 targets within 8 yds of your Flame Shock targets.
  • Sundering Sundering - Shatters a line of earth in front of you with your main hand weapon, causing [ 245% 184% of Attack Power ] Flamestrike damage and Incapacitating any enemy hit for 2 sec.
  • Ascendance Ascendance - Transform into an Air Ascendant for 15 sec, immediately dealing [ 250% [ 187.5% of Attack Power ] Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 0 to 30 yd range.

Restoration

  • Restoration Shaman Restoration Shaman (Spec Aura)
    • Increases damage/healing by 40% 68%: Chain Lightning and Ride the Lightning
    • Increases damage/healing by 20%: Lightning Bolt
    • Increases damage/healing by 20%: Lava Burst

Anima Powers

  • Consumed by Flame Consumed by Flame - Hurls frigid ice at the target, dealing [ 82.5% 90.75% of Spell Power ] Frost damage and causing your next 4 Frost Shocks to deal 225% increased damage and generate 8 Maelstrom.

Warlock

Demonology

  • Implosion Implosion - Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing [ 26.4% 33% of Spell Power ] Shadowflame damage to all enemies within 8 yards.
  • Hand of Gul'dan Hand of Gul'dan - Deals up to [ 52.8% 71.3% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 3 Wild Imps, based on Soul Shards consumed.
  • Bilescourge Bombers Bilescourge Bombers - Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground over 6 sec, dealing [ 23% 27.6% of Spell Power ] Shadow damage to all enemies within 8 yards.
  • Grimoire: Felguard Grimoire: Felguard - Summons a Felguard who attacks the target for 17 sec that deals 25% 45% increased damage.

Warrior

Fury

  • Onslaught Onslaught - Brutally attack an enemy for [ 151.6% of Attack Power ] Physical damage and become Enrage for 5 sec. Generates 20 30 Rage.

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Holy Stormstrike, the nerfs keep coming to Enhancement Shaman. See how it turns out at 70, but if it's as bad as some of the Theorycrafters are saying, looks like yet another expac where I main another toon. 

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Some priest nerfs for holy...some great changes to disc (I.E. Making Sins of the Many baseline is literally so good), and big buffs to shadow? guess  i may Keep  priest as my main as usual!

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I am concerned about the "no changes" for druid resto, the nerfs for pala holy, priest holy and monk mist.. and the absolute "no sense dps increase" for shaman resto.

Wtf are they trying to do? I'll respec to priest at least

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      Classes
      Death Knight [With weekly restarts] Anti-Magic Shell (Talent) absorption amount reduced by 25% in PvP combat. [With weekly restarts] Improved Death Strike increase to Death Strike’s healing has been reduced by 50% in PvP combat. [With weekly restarts] Will of the Necropolis (Talent) damage reduction reduced by 50% in PvP combat. [With weekly restarts] Anti-Magic Barrier (Talent) increase to Anti-Magic Shell duration and amount absorbed has been reduced by 50% in PvP combat. [With weekly restarts] Abomination Limb (Talent) will no longer pull individual enemy players more than once over its duration (was every 4 seconds). Frost [With weekly restarts] Death Strike’s healing increased based on recent damage is reduced by 50% if the damage was dealt by players or their pets. Unholy [With weekly restarts] Death Strike’s healing increased based on recent damage is reduced by 50% if the damage was dealt by players or their pets. Developers’ note: Death Knight survivability has been substantially higher than we’re comfortable with, so we’re targeting several aspects of their defensive kit. We feel that with these adjustments, Death Knights will maintain durability with options to counterplay defensively. Additionally, the multiple grips from Abomination Limb created scenarios of unfun gameplay with minimal counterplay in PvP. We’re changing this talent to be able to pull in a unique player in once per talent usage. We believe this change will allow the talent to be an attractive talent to pick while maintaining counterplay options for opponents. Druid Restoration [With weekly restarts] Budding Leaves is now 70% effective in PvP combat. [With weekly restarts] Fixed an issue that caused Focused Growth’s buff to only apply to one Lifebloom at a time while using the Undergrowth talent. Developers’ note: Lifebloom has been a higher percentage of Druid healing’s breakdown in PvP than we’d like, so we’re reducing Budding Leaves to bring it more in line. Evoker [With weekly restarts] Scarlet Adaptation’s cap is reduced by 30% in PvP combat. [With weekly restarts] Fire Breath’s initial damage is reduced by 30% in PvP combat. [With weekly restarts] Disintegrate and Pyre deal 15% increased damage in PvP combat. Developers’ note: The goal of this tuning change is to reduce the very high burst from fully charged Fire Breath, which we felt was unfair as it had the potential to kill enemy players without any time to react. Living Flame also had the potential to deal high burst with all its modifiers combined together, so we’re reducing Scarlet Adaptation’s cap in PvP. To compensate for the lost power, we’re increasing the damage of Disintegrate and Pyre so that Evoker can contribute more meaningful consistent damage. Note that this will affect both Devastation and Preservation specializations. Preservation [With weekly restarts] Mana regeneration is reduced by an additional 10% in PvP combat. Developers’ notes: All healers have reduced mana regeneration in PvP, so that fights end after a reasonable period of time. Preservation receiving this reduction brings them closer in line with the other healers so that mana is relevant in PvP. Mage Arcane [With weekly restarts] Nether Precision now 75% effective in PvP combat. [With weekly restarts] Prodigious Savant now 80% effective in PvP combat. [With weekly restarts] Arcane Bombardment now 65% effective in PvP combat. Developers’ note: We’re looking to address Arcane’s instant burst damage through adjustments targeting Arcane Blast and Arcane Barrage modifiers. Arcane Bombardment in particular has been too powerful of an execute effect in PvP for its current availability. Frost [With weekly restarts] Piercing Cold is now 50% effective in PvP combat. [With weekly restarts] Ice Lance damage increased by 20% in PvP combat. [With weekly restarts] (PvP Talent) Snowdrift no longer has a cast time (was 1.5 seconds). [With weekly restarts] (PvP Talent) Snowdrift’s cooldown reduced to 45 seconds (was 60 seconds). Developers’ note: Glacial Spike critical strikes are hitting harder than we would like, despite the long cast time attached to this spell. We’re reducing Piercing Cold’s critical strike damage modifier in PvP to help address this without impacting the base damage of the spell. We’re also increasing the damage of Ice lance as the Splitting Ice talent is less valuable in PvP, given the unpredictable and constant movement of players. Additionally, Snowdrift has been requiring more ramp up than intended, so we’re removing its cast time and lowering its cooldown. Monk Mistweaver [With weekly restarts] Ancient Teachings of the Monastery now heals for 375% of damage done in PvP combat (was 240%). Developers’ note: We would like to see more aggressive playstyles from Mistweaver Monk to be possible in PvP, so we’re targeting Ancient Teaching of the Monastery to bolster the playstyle. Rogue [With weekly restarts] Echoing Reprimand damage reduced by 30% in PvP combat. Developers’ note: We’ve seen that the ability could have extremely high burst, more than we’re comfortable with, so we are partially reverting the change made in last week’s hotfixes, where Echoing Reprimand’s damage was no longer reduced in PvP. Shaman Elemental [With weekly restarts] Magma Chamber effectiveness reduced by 50% in PvP combat. Developers’ note: Earth Shock and Elemental Blast from Elemental Shamans deal more damage than intended with high stacks of Magma Chamber, so we are lowering its effect in PvP. Enhancement [With weekly restarts] Improved Maelstrom Weapon increases the damage and healing of spells by 8%/15% per stack of Maelstrom Weapon in PvP combat (was 10%/20%). [With weekly restarts] Raging Maelstrom increases the effectiveness of Maelstrom Weapon stacks by 3% in PvP combat (was 5%). [With weekly restarts] Stormstrike and Windstrike damage increased by 30% in PvP combat. Developers’ note: Damage and healing from fully stacked Maelstrom Weapon are higher than intended in PvP, so we’re reducing the value of the associated talents. Separately, we’d like for Enhancement’s sustained damage to be more well-rounded in PvP, so we’re increasing Stormstrike’s damage. Warlock [With weekly restarts] Curse of Tongues reduces cast time by 10% in PvP combat (was 15%). [With weekly restarts] Curse of Tongues applied through Amplify Curse reduces cast time by 20% in PvP combat (was 35%). Developers’ note: We’re reducing the overall power of Curse of Tongues in PvP. We’d like for the spell to be valuable to cast, but not cause casters to have a frustrating time trying to cast spells. Warrior Arms [With weekly restarts] Mortal Strike’s damage is no longer reduced by 30% in PvP combat. [With weekly restarts] Sharpened Blades now increases critical strike damage by 5% in PvP combat (was 10%). [With weekly restarts] Martial Prowess now increases Mortal Strike’s damage by 15% per stack in PvP combat (was 30%). [With weekly restarts] Execute damage increased by 20% in PvP combat (Arms only). [With weekly restarts] Rend damage reduced by 15% in PvP combat (Arms only). Developers’ note: We’re looking to increase Mortal Strike’s consistent damage while keeping its burst potential in line through targeted adjustments to its modifiers. We’re also reducing Rend’s damage in PvP as Skullsplitter has been a culprit for one-shots. War Mode
      Bloody Tokens from honorable kills are no longer awarded while in a raid. Developers’ Note: We are happy to see awarding Bloody Tokens from player kills in the open world has had positive reception. However, we’ve seen some behavior going against the spirit of the game, particularly forming full raid groups to farm the currency rather than through organic PvP encounters in the open world. Bloody Tokens are still awarded for honorable kills in the open world when a player is in a party, but not in a raid group. Professions
      Skill ranges indicated by Mining and Herbalism gathering journals now accurately reflect the leveling experience. Alchemy Alchemical Experimentation has been re-enabled. Blacksmithing Grekka Anvilsmash (Master Blacksmith) now correctly offers Blacksmithing Knowledge instead of Mining Knowledge. Engineering Tinker’s Workbench and Portable Tinker’s Workbench are now also considered Anvils. Fishing Fixed an issue where full Fishing Nets in River Mouth Fishing Hole occasionally disappearing. Quests
      Adventure Mode Fixed an issue where the campaign quest indicators were not appearing properly for quests in Ohn’ahran Plains and Thaldraszus. The Azure Span Fixed an issue where quest rewards could be unavailable for some players turning in “For Imbu!” Ohn’ahran Plains Fixed an issue where the first four quests of Thunderspine dailies were erroneously removing all items from player’s inventory and bank upon completion. Thaldraszus Abandoning the Horde or Alliance versions of the quest “Deathwingurlugull!” while in the plane will now result in the player being teleported back to the quest givers. Reputation
      Cobalt Assembly Leech stacks now capped at 5. User Interface and Accessibility
      The icon for Siege on Dragonbane Keep now disappears when it is no longer available due to already being completed.
    • By Staff
      Here's an unexpected turn: Blizzard have reversed their decision from a few hours ago and will no longer be turning some semi-weekly world quests into daily ones, after a lot of player feedback of not wanting to feel forced to do daily quests.
      World Quests (Source)
      Upon further review and consideration, we’ve decided to drop this change at this time.
      All along, our goal has been to avoid making World Quests feel mandatory, while still offering them as a worthwhile option for players who are looking for things to do on a given day.
      Following your feedback here and our own internal discussions, we’re going to try to find other ways to accomplish that without impacting crafting too much or generating a great deal of concern for those who don’t already have a daily routine or want a daily routine.
      Thank you.
    • By Staff
      World Quests associated with the four major Dragonflight factions will reset daily instead of semi-weekly with this week's maintenance.
      (Source)
      With scheduled weekly maintenance tomorrow, we’re making a change that we’ve seen a lot of feedback from players about.
      Many World Quests associated with the Valdrakken Accord, Iskaara Tuskarr, and Dragonscale Expedition factions will now reset daily (was semi-weekly). The Maruuk Centaur, who have regular hunts and a nomadic camp full of periodic quests, will continue to offer their World Quests on a semi-weekly cadence.
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