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Dragonriding Essentials: AzerPUG's DragonRider

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Today, we'd like to highlight another helpful addon for Dragonriding called AzeruPUG's DragonRider.

There are two main reasons you may be interested in downloading the addon.

The Vigor bar disappears by default when you dismount. However, with the addon, you will see it while dismounted and know exactly how much Vigor has regenerated.

image.png

The addon also shows glyph locations on the map.

thewakingshoresglyphs.png

You can download AzerPUG's Dragonrider here.

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My vigor bar sits on my action bar since I made a custom UI.

Any idea how to get it and the cast bar, talking head, etc to auto-adjust like the default UI does?

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51 minutes ago, Prophet001 said:

My vigor bar sits on my action bar since I made a custom UI.

Any idea how to get it and the cast bar, talking head, etc to auto-adjust like the default UI does?

Not sure exactly what you are trying to ask but, I am using the Blizz UI and had to move the unmounted vigor bar through the Edit Mode option. It stays put after that. The others you listed have not been an issue for me using the Blizz UI as well as ElvUI.

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14 hours ago, Madyrn said:

Not sure exactly what you are trying to ask but, I am using the Blizz UI and had to move the unmounted vigor bar through the Edit Mode option. It stays put after that. The others you listed have not been an issue for me using the Blizz UI as well as ElvUI.

If you're using Modern or Classic default layouts then the cast bar, talking head, dismount button, extra action button, stance bar, etc etc all moves based on what is up. For example if you're casting and the talking head comes up then the cast bar will move to the top of the talking head and not overlap it.

If you customize the UI at all then all of those dependencies are removed and all of the frames just overlap each other. The talking head will just cover the cast bar. The stance bar will just block the pet bar. Etc. etc.

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20 hours ago, Prophet001 said:

If you're using Modern or Classic default layouts then the cast bar, talking head, dismount button, extra action button, stance bar, etc etc all moves based on what is up. For example if you're casting and the talking head comes up then the cast bar will move to the top of the talking head and not overlap it.

If you customize the UI at all then all of those dependencies are removed and all of the frames just overlap each other. The talking head will just cover the cast bar. The stance bar will just block the pet bar. Etc. etc.

I understand what you're saying now. I just looked into the interface and it seems if you logout with certain elements close/touching, and if they are somehow related (target and focus for example), they seem to attach to each other. I see no option to force this behavior however, so it is unlikely to be reliable. Sorry I couldn't be of more help.

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