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WoW Recap: Name Reclamation, User Interface and Healing changes in WoD.

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With Warlords of Draenor quickly approaching, Blizzard continues to give us information about the long awaited expansion. This past week, we received information about Name Reclamation, changes to the User Interface, including the previously mentioned Toy Box, as well as the design strategy for healing in the expansion. Warlords is only two months away and every player is eagerly awaiting its arrival.



Blizzard is freeing up names that have not been used for more than 5 years, which allows players to claim previously taken names. The changes to mechanics and game play are in their final stages. During the pre-expansion Blizzard wants to improve class balance and the fine tuning of how much damage we do, as well as the damage the creatures of Draenor will do to us. Once the expansion is released, we should see a few more minor tweaks before we we sink our teeth into the new content.



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Character Name Reclamation



Monday, Blizzard announced that they will be freeing up character names that have not been used since November 13th, 2008. If you have a character that you have not played since that date, the character will be flagged for a name change when patch 6.0.2 goes live. Be sure to login to those characters whose name you wish to keep!

Blizzard Icon Release the Names! Character Name Reclamation Coming

With the upcoming Warlords of Draenor pre-patch (6.0.2), we will be releasing sidelined characters’ names back into the wild.

Any characters that have not logged into the game since November 13, 2008 will have their names freed up, making them available to anyone creating a new character or using the paid Character Name Change service.

How Do I Preserve My Names?
You will need to log in to World of Warcraft and enter the game using each character whose name you wish to retain before patch 6.0.2 goes live. While it is possible no one will claim your recently released name and you might be able to snag it again, it is probably not worth the risk if you want to keep your names intact long-term.

Our goal with this great name liberation is to make sure new and returning players have a large and varied pool of names available to choose from—so log in now if you wish preserve your unused characters’ names for your journey intro Draenor. (Source)



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UI Improvements



Friday, Blizzard posted a blog highlighting changes to the User Interface and the improvements they have for players. The full blog post is listed below and can be found here. The blog highlights the changes to Maps and Quests, Toy Box, Random Mount, Bags, Reagent Bank, and others.

The biggest changes are definitely with the new Toy Box and Reagent Bank. With the Toy Box, you can send your collection of toys into their own separate tab in your spellbook, which can clear up a lot of extra space in your bags if you're an avid collector. With the Reagent Bank, you can store all your farming or crafting materials in a special area in your bank, which also allows you to craft any item using those materials.

Here is a gallery of some of the changes to the UI:




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Healing in Warlords



Healing has always been a touchy subject in World of Warcraft. The roller-coaster of difficulty from expansion to expansion made it evident that healing would once again change. Encounter difficulty is what mainly defines how a healer will perform, which is also tailored around how healers are supposed to be healing.

In the Burning Crusade, the heroic dungeons were horrendous halls of agony where Crowd Control was king. At this time, raiding was still kind of new and Blizzard was testing new raid sizes and encounter design. Healing was an ever-changing experience, based on the raid you were doing.

In Wrath of the Lich King, dungeons were meant for speed, where tanks grabbed as many mobs as they could, DPS spammed AoE spells, and healers kept the tank topped off. Raiding in Wrath of the Lich King was mostly one-dimensional from a healing point of view. You would simply spam the fastest spell possible in order to not let your tank die between your global cooldowns.

Enter Cataclysm Heroics where, once again, the bosses were punishing and required much coordination. Towards the end of this expansion, most of the bosses became much simpler with gear and experience, which starts this mid-expansion roller-coaster. The raids in Cataclysm still had the difficult feel of healing, where the decisions you made counted for something and would impact how the raid received healing.

In Mists, healing was completely reworked with fixed mana pools and changes to how mana regenerating abilities worked. The dungeons were not insanely difficult, with the exception of challenge modes at the start of the expansion, but provided a leisurely pace to do them. Absorbs excelled in Mists raids, where you were forced to top off your raid as soon as possible because the damage would otherwise kill players, making absorbs extremely potent and valuable.

Now, in Warlords of Draenor, Blizzard seeks to re-tune healing once again to make it more entertaining and engaging. Blizzard wants a middle ground between Mists and Cataclysm healing, which means moderately difficult dungeons and less danger of dying to burst damage. Blizzard does not want to allow players to simply spam away their spells like a DPS. Instead, healing needs to be a methodical and conscious decision with every spell you cast.

The current healing model, which was also prevalent around the end of Cataclysm, is that a healer is expected to push every button on cooldown, literally spamming their abilities. This is what Blizzard is trying to change. By increasing mana costs of spells, they can tune the encounter damage around what a healer is supposed to be able to output. Pressing your most efficient spell should be costly and should be used sparingly. Below is the post by Watcher where he explains Blizzard's design strategy for healing in Warlords of Draenor.

[blue Healing Design in WoD]Our target for both healing and dungeon tuning is something of a middle ground between Mists and Cataclysm. It's important to note that healer balance is not yet final, and damage output in our dungeons (especially pure melee damage on tanks, in light of recent mitigation changes) is still being adjusted. So in terms of the raw numbers, we're not quite there yet. The most helpful thing testers can provide is actionable feedback with regard to specific encounters (also specifying difficulty and which spec you were playing). We're listening and making changes on a daily basis.

That said, I'd like to help clarify our goals with respect to both healer gameplay and dungeon tuning. Healing in Mists, especially in raids and especially later in the expansion, suffered from three major problems: 1) the power of healing relative to player health pools meant that injured players could be topped off almost instantly; 2) mana became increasingly irrelevant as a constraint, with many healers actively reforging out of Spirit; and 3) "smart heals" accounted for a very large portion of healing done, meaning that for some healers their targeting decisions were almost meaningless.
Now, some might be thinking, "so you're saying healers were really strong - that sounds great to me!" The problem is that when healing was in that state, the only way we could kill someone in a raid or dungeon was with massive damage, fatal if the healer didn't react instantly; it led to sudden spike deaths, punished latency, and made healing more like whack-a-mole and less like a series of tactical decisions. And in raids, as soon as maximizing throughput becomes all that matters, healing risks turning into a rotation performed irrespective of the encounter or the incoming damage.

Our goal is not to make healing more difficult. Note that nowhere in the above did I say that a problem with Mists healing is that it was too "easy." We want to slow down the pace a bit, and for the challenge in healing to lie more in making decisions about spell usage and targeting, and less in twitch-reaction and sustaining a DPS-style rotation. This also means that the cost of a mistake is not a dead player, but rather a more injured one, giving you a chance to fix your error.

In Cataclysm, fresh 85s had very little mana regen, and if they attempted to heal a dungeon the way they'd been accustomed in late Wrath (e.g. lots of Flash Heals), they'd quickly run out of mana. In Warlords, players have significantly higher base regen, and less available Spirit from items, so that you'll start off with a much deeper mana pool than is usually the case as a new max-level healer, while avoiding the problem of mana becoming irrelevant once in endgame epics.
In Cataclysm, nearly your only efficient heal was also your smallest, and it was easy to run yourself out of mana and feel helpless as you watched your group die; in Warlords even if you are running on fumes mana-wise, you can still sustain a steady stream of Greater Heal or Healing Touch or the equivalent. You aren't helpless.

Now, as for dungeon difficulty, one of the challenges in adapting to new dungeons at the start of an expansion has been the contrast between players' habits at the end of the last expansion when they massively outgear every dungeon, and the different approach required when undergeared and running a dungeon for actual loot drops instead of currency. The ability to recklessly pull multiple packs of mobs at once and cleave everything down is something that you earn and grow into as your gear and knowledge of the content increases - that's never been the intended dungeon gameplay when the content was brand new, even for our "easy" dungeons in Wrath or Mists.

Normal dungeons should be pretty easy. Some of them aren't quite there yet. But you should feel confident that you can push the "Dungeon Finder" queue button and land in a random group with a high chance of success. If you don't feel that way about a given Normal dungeon (especially a level-up dungeon), please let us know why not. We have a solid chunk of level 100 Normal dungeon content that everyone should be able to jump into when they hit max level, and Normal dungeon loot will be sufficient to qualify you for Highmaul LFR when that unlocks.

Heroic dungeons will be somewhat more challenging, which is the reason for the Silver Proving Grounds requirement to random-queue for them. We're not looking to recreate Heroic Stonecore or Grim Batol or The Arcatraz, but there's a middle ground where mechanics can still matter.
Finally, it's also worth noting that in beta, we're scaling players down to pretty much the lowest possible level and item level at which you could be running a given dungeon. Nearly all groups in the live game will be better-equipped, but we need to make sure the content is viable at the minimum threshold.
(Source)[/blue]
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      Blizzard (Source)
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      Consecrated Hammer (level 15 talent) removed. Redoubt - new level 15 talent. Level Talent 1 Talent 2 Talent 3 15 Holy Shield Redoubt *new* Blessed Hammer 30 Crusader's Judgment First Avenger Bastion of Light 45 Fist of Justice Repentance Blinding Light 60 Retribution Aura Cavalier Blessing of Spellwarding 75 Final Stand Unbreakable Spirit *new* Hand of the Protector 90 Judgment of Light Consecrated Ground Aegis of Light 100 Last Defender Righteous Protector Seraphim Priest
      Discipline
      Here's a blue post clarifying the latest Discipline changes on Beta, outlining some future changes for the Priest specialization.
      Blizzard (Source)
      Quick clarifications (all still subject to ongoing change), since this build was in a slightly intermediate state. Sins isn't correctly working in this build. The buff appears, but isn't increasing damage or Atonement. Tuning is pretty preliminary, but for context on the 75 row, Contrition is likely too strong, because it skews the choice between the modes of Penance too much. Contrition's heal should be weaker than a Penance Atonement, so that it's still a choice about doing more group healing vs. focusing on one target. Also on the 75 row--we're currently planning to replace Orison with Shadow Covenant. Luminous Barrier is still intended to replace Power Word: Barrier, as before. Current plan is to buff Shadow Mend a bit, as mentioned yesterday. Less sure about Power Word: Shield after reviewing more. Shadow Mend was more strongly propped up by Grace. We're seeing all the feedback on relative balance of talents within a row, but I don't want to make any claims or promises on which talents might eventually land higher/lower. We just rearranged a lot, and whatever I say will probably be proven wrong once we give a more thorough look and heavier testing happens on beta. Grace (level 100 talent) removed and implemented as Mastery: Grace. Sins of the Many - new level 75 talent. Lenience is now a level 100 talent (down from 75). Level Talent 1 Talent 2 Talent 3 15 Castigation Twist of Fate Schism 30 Angelic Feather Body and Soul Masochism 45 Power Word: Solace Shield Discipline Mindbender 60 Psychic Voice Shining Force Dominant Mind 75 Sins of the Many *new* Orison *new* Contrition *new* 90 Purge the Wicked Divine Star Halo 100 Lenience *new* Luminous Barrier *new* Evangelism Warlock
      Affliction
      Shadow Embrace is now a level 90 talent (down from 15). Nightfall is now a level 15 talent (up from 90). Deathbolt is now a level 90 talent (down from 15). Drain Soul is now a level 15 talent (up from 90). Level Talent 1 Talent 2 Talent 3 15 Nightfall Drain Soul *new* Haunt 30 Writhe in Agony Absolute Corruption Siphon Life 45 Demon Skin Burning Rush Dark Pact 60 Sow the Seeds Phantom Singularity Vile Taint *new* 75 Darkfury *new* Mortal Coil Demonic Circle 90 Shadow Embrace *new* Deathbolt *new* Grimoire of Sacrifice 100 Soul Conduit Creeping Death *new* Dark Soul: Misery *new* Demonology
      Grimoire of Service (level 100 talent) removed. Grimoire: Felguard is a new level 100 talent. Level Talent 1 Talent 2 Talent 3 15 Dreadlash *new* Demonic Strength *new* Biliescourge Bombers *new* 30 Demonic Calling Power Siphon *new* Doom *new* 45 Demon Skin Burning Rush Dark Pact 60 From the Shadows *new* Soul Strike *new* Summon Vilefiend *new* 75 Darkfury *new* Mortal Coil Demonic Circle 90 Soul Conduit Inner Demons *new* Grimoire: Felguard *new* 100 Sacrificed Souls Demonic Consumption *new* Nether Portal *new* Destruction
      Warrior
      Fury
      More changes will be implemented for the Warrior specialization in a future Beta Build and you can find more details in the Fury discussion here.
      Wrecking Ball is now a level 100 talent (down from 45). Reckless Abandon is now a level 45 talent (up from 100). Level Talent 1 Talent 2 Talent 3 15 War Machine Endless Rage Fresh Meat 30 Double Time Impending Victory *new* Storm Bolt 45 Reckless Abandon Outburst Avatar 60 Furious Charge Bounding Stride Warpaint 75 Carnage Massacre Frothing Berserker 90 Inner Rage Frenzy Bloodbath 100 Wrecking Ball Dragon Roar Bladestorm Protection
      Dragon Roar is a new level 45 talent. Bolster (level 60 talent) removed. Bolster - new level 60 talent with a different functionality. Level Talent 1 Talent 2 Talent 3 15 Into the Fray Punish *new* Impending Victory 30 Crackling Thunder Bounding Stride Safeguard 45 Best Served Cold Unstoppable Force *new* Dragon Roar *new* 60 Indomitable Never Surrender *new* Bolster *new* 75 Menace *new* Rumbling Earth *new* Storm Bolt 90 Booming Voice Vengeance Devastator 100 Anger Management Heavy Repercussions Ravager Previous Talent Changes
      We're covering talent changes every Battle for Azeroth Alpha/Beta Build. Here's a history of our previews so far:
      Beta Build 26624 Talent Changes Beta Build 26567 Talent Changes Beta Build 26530 Talent Changes Alpha Build 26476 Talent Changes Alpha Build 26433 Talent Changes Alpha Build 26367 Talent Changes Alpha Build 26310 Talent Changes  Alpha Build 26287 Talent Changes Alpha Build 26231 Talent Changes Alpha Build 26175 Talent Changes Alpha Build 26131 Talent Changes Alpha Build 26095 Talent Changes Alpha Build 26032 Talent Changes Alpha Build 25976 Talent Changes
    • By Stan
      An early overview of class changes in Battle for Azeroth.
      The post covers changes to talent trees and new abilities in Battle for Azeroth.
      It's time to look at Class changes in Battle for Azeroth!
      Note: This is a very early preview of BfA talents and anything is subject to change at any time during testing.
      Last update: May 26, 2018: Battle for Azeroth Beta Build 26624 Talent Changes
      CHANGELOG Beta Build 26707 Talent Changes Beta Build 26624 Talent Changes Beta Build 26567 Talent Changes Beta Build 26530 Talent Changes Alpha Build 26476 Talent Changes Alpha Build 26433 Talent Changes Alpha Build 26367 Talent Changes Alpha Build 26310 Talent Changes Alpha Build 26287 Talent Changes Alpha Build 26231 Talent Changes Alpha Build 26175 Talent Changes Alpha Build 26131 Talent Changes Alpha Build 26095 Talent Changes Alpha Build 26032 Talent Changes Alpha Build 25976 Talent Changes Table of Contents 
      Class Design Philosophy Death Knight Demon Hunter Druid Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior Class Design Philosophy in Battle for Azeroth 
      In the latest Watercooler, Blizzard talked about the philosophy and approach to class design in Battle for Azeroth. The goal is to promote what makes each class unique, improve visuals, and greater stability across the board. The overall talent system will remain relatively unchanged, but some specializations are subject to big talent changes (Survival Hunter). Artifact weapons will be gone and getting rid of Artifact traits produces a complex set of decisions about how to adjust the base classes to play well in their absence. Some Artifact talents have been baked into talents. For example Fire Mage's Artifact trait Phoenix's Flames (Felo'melorn) is a level 60 talent (Phoenix Flames) in Battle for Azeroth.
      In the latest Q/A with Game Director Ion Hazzikostas we learned that many raid-wide spells and crowd control abilities are returning in Battle for Azeroth. The goal is to promote a wide diversity of class and spec representation and reduce homogenization. As seen below, Survival Hunters got a lot of new talents in the first build of BfA. One of the reasons for the overhaul was class fantasy. It's strange when a Survival Hunter suddently forgets how to use a bow at level 10.
      Enhancement Shamans are getting their totems back! Totem Mastery is a new talent available at level 15 and Windfury Totem at 75. Arms Warriors got a new mastery (Mastery: Deep Wounds) and more!
      Below is an early preview of *new* abilities & talents added in Patch 8.0.1 Build 25902. Some specializations are still missing talents (N/A).
      Death Knight [Return to Top]
      Death's Advance - baseline ability available at level 55 Thoughtseize (NYI) - new baseline ability available at level 73 Blood
      Level Talent 1 Talent 2 Talent 3 56 Heartbreaker Blooddrinker Rune Strike *new* 57 Rapid Decomposition Hemostasis *new* Consumption *new* 58 Foul Bulwark Ossuary Tombstone 60 Will of the Necropolis Anti-Magic Barrier Rune Tap 75 Grip of the Dead *new* Tightening Grasp Wraith Walk *new* 90 Voracious *new* Bloodworms Mark of Blood 100 Purgatory Red Thirst Bonestorm Frost
      Level Talent 1 Talent 2 Talent 3 56 Runic Attenuation Icy Talons Shattering Strikes 57 Freezing Fog Murderous Efficiency Horn of Winter 58 Abomination's Might Winter is Coming Blinding Sleet 60 Icecap Avalanche Glacial Advance 75 Permafrost Inexorable Assault Wraith Walk *new* 90 Gathering Storm Frozen Pulse Frostscythe 100 Hungering Rune Weapon Obliteration Breath of Sindragosa Unholy
      Level Talent 1 Talent 2 Talent 3 56 Infected Claws All Will Serve Clawing Shadows 57 Bursting Sores Ebon Fever Unholy Blight *new* 58 Grip of the Dead *new* Death's Reach *new* Asphyxiate 60 Pestilent Pustules Harbinger of Doom *new* Soul Reaper 75 Spell Eater Death Pact *new* Wraith Walk *new* 90 Pestilence *new* Defile Epidemic 100 Army of the Damned *new* Unholy Frenzy Summon Gargoyle *new* Demon Hunter [Return to Top]
      Level Talent 1 Talent 2 Talent 3 99 Blind Fury Demonic Appetite Felblade 100 Insatiable Hunger *new* Demon Blades Immolation Aura *new* 102 Trail of Ruin *new* Fel Mastery Fel Barrage *new* 104 Soul Rending Desperate Instincts Netherwalk 106 Cycle of Hatred *new* First Blood Dark Slash *new* 108 Unleashed Power Master of the Glaive Fel Eruption 110 Demonic Momentum Nemesis Vengeance
      Level Talent 1 Talent 2 Talent 3 99 Abyssal Strike Agonizing Flames Razor Spikes 100 Feast of Souls Fallout Burning Alive 102 Flame Crash Charred Flesh *new* Felblade 104 Soul Rending Feed the Demon Fracture *new* 106 Concentrated Sigils Sigil of Chains Quickened Sigils 108 Gluttony *new* Fel Devastation Spirit Bomb 110 Last Resort Void Reaver *new* Soul Barrier Druid [Return to Top]
      Balance
      Level Talent 1 Talent 2 Talent 3 15 Nature's Balance Warrior of Elune Force of Nature 30 Tiger Dash Renewal Wild Charge 45 Feral Affinity Guardian Affinity Restoration Affinity 60 Mighty Bash Mass Entanglement Typhoon 75 Soul of the Forest Twin Moons *new* Incarnation: Chosen of Elune 90 Starlord Stellar Drift Stellar Flare 100 Shooting Stars Fury of Elune New Moon *new* Feral
      Level Talent 1 Talent 2 Talent 3 15 Blood Scent Predator Lunar Inspiration 30 Tiger Dash Renewal Wild Charge 45 Balance Affinity Guardian Affinity Restoration Affinity 60 Mighty Bash Mass Entanglement Typhoon 75 Soul of the Forest Jagged Wounds Incarnation: King of the Jungle 90 Sabertooth Brutal Slash Savage Roar 100 Moment of Clarity Bloodtalons Feral Frenzy *new* Guardian
      Level Talent 1 Talent 2 Talent 3 15 Brambles Blood Frenzy Bristling Fur 30 Tiger Dash Intimidating Roar Wild Charge 45 Balance Affinity Feral Affinity Restoration Affinity 60 Mighty Bash Mass Entanglement Typhoon 75 Soul of the Forest Galactic Guardian Incarnation: Guardian of Ursoc 90 Earthwarden Survival of the Fittest Guardian of Elune 100 Rend and Tear Lunar Beam Pulverize Restoration
      Level Talent 1 Talent 2 Talent 3 15 Abundance Prosperity Cenarion Ward 30 Tiger Dash Renewal Wild Charge 45 Balance Affinity Feral Affinity Guardian Affinity 60 Mighty Bash Mass Entanglement Typhoon 75 Soul of the Forest Cultivation Incarnation: Tree of Life 90 Inner Peace Stonebark Spring Blossoms 100 Photosynthesis *new* Germination Flourish Hunter [Return to Top]
      Beast Mastery
      Level Talent 1 Talent 2 Talent 3 15 Killer Instinct *new* Animal Companion Dire Beast 30 Scent of Blood One with the Pack Chimaera Shot 45 Trailblazer Natural Mending *new* Camouflage *new* 60 Venomous Bite *new* Thrill of the Hunt *new* A Murder of Crows 75 Born To Be Wild *new* Posthaste Binding Shot 90 Stomp Barrage Stampede 100 Aspect of the Beast Killer Cobra Spitting Cobra Marksmanship
      Lone Wolf is now baseline for Marksmanship Hunters Level Talent 1 Talent 2 Talent 3 15 Master Marksman Serpent Sting *new* A Murder of Crows 30 Careful Aim *new* Volley *new* Explosive Shot 45 Trailblazer Natural Mending *new* Camouflage 60 Steady Focus Streamline *new* Hunter's Mark *new* 75 Born To Be Wild *new* Posthaste Binding Shot 90 Lethal Shots *new* Barrage Double Tap *new* 100 Calling the Shots *new* Lock and Load Piercing Shot Survival
      New Mastery
      Mastery: Spirit Bond Level Talent 1 Talent 2 Talent 3 15 Viper's Venom *new* Terms of Engagement *new* Alpha Predator *new* 30 Guerrilla Tactics *new* Hydra's Bite *new* Butchery 45 Trailblazer Natural Mending *new* Camouflage 60 Bloodseeker *new* Steel Trap A Murder of Crows 75 Born to Be Wild *new* Posthaste Binding Shot *new* 90 Tip of the Spear *new* Mongoose Bite *new* Flanking Strike *new* 100 Birds of Prey *new* Wildfire Infusion *new* Chakrams *new* Mage [Return to Top]
      Arcane Intellect raid buff is back. Arcane
      Level Talent 1 Talent 2 Talent 3 15 Rule of Threes *new* Amplification *new*  Arcane Familiar 30 Mana Shield Shimmer Slipstream 45 Incanter's Flow Mirror Image Rune of Power 60 Resonance Charged Up Supernova 75 Chrono Shift Ice Ward Ring of Frost 90 Erosion Unstable Magic Nether Tempest 100 Overpowered Temporal Flux Arcane Orb Fire
      Level Talent 1 Talent 2 Talent 3 15 Firestarter Pyromaniac Searing Touch *new* 30 Blazing Soul Shimmer Blast Wave 45 Incanter's Flow Mirror Image Rune of Power 60 Flame On Alexstrasza's Fury Phoenix Flames *new* 75 Frenetic Speed Ice Ward Ring of Frost 90 Flame Patch Conflagration Living Bomb 100 Kindling Pyroclasm *new* Meteor Frost
      Level Talent 1 Talent 2 Talent 3 15 Bone Chilling Lonely Winter Ice Nova 30 Glacial Insulation Shimmer Ice Floes 45 Incanter's Flow Mirror Image Rune of Power 60 Frozen Touch Chain Reaction *new* Ebonbolt *new* 75 Frigid Winds Ice Ward Ring of Frost 90 Freezing Rain *new* Splitting Ice Comet Storm 100 Thermal Void Ray of Frost Glacial Spike Monk [Return to Top]
      Leg Sweep is now baseline available at level 60 Brewmaster
      Level Talent 1 Talent 2 Talent 3 15 Eye of the Tiger Chi Wave Chi Burst 30 Celerity Chi Torpedo Tiger's Lust 45 Light Brewing Gift of the Mists Black Ox Brew 60 Tiger Tail Sweep *new* Summon Black Ox Statue Ring of Peace 75 Healing Elixir Mystic Vitality Dampen Harm 90 Special Delivery Rushing Jade Wind Invoke Niuzao, the Black Ox 100 High Tolerance Elusive Dance Blackout Combo Mistweaver
      Level Talent 1 Talent 2 Talent 3 15 Mist Wrap Chi Wave Chi Burst 30 Celerity Chi Torpedo Tiger's Lust 45 Lifecycles Spirit of the Crane Mana Tea 60 Tiger Tail Sweep *new* Song of Chi-Ji Ring of Peace 75 Healing Elixir Diffuse Magic Dampen Harm 90 Summon Jade Serpent Statue Refreshing Jade Wind Invoke Chi-Ji, the Red Crane 100 Upwelling *new* Focused Thunder Rising Mist *new* Windwalker
      Level Talent 1 Talent 2 Talent 3 15 Eye of the Tiger Chi Wave Chi Burst 30 Celerity Chi Torpedo Tiger's Lust 45 Ascension Fist of the White Tiger *new* Energizing Elixir 60 Tiger Tail Sweep *new*  Good Karma *new* Ring of Peace *new*
      75 Inner Strength *new* Diffuse Magic Dampen Harm *new* 90 Hit Combo Rushing Jade Wind *new* Invoke Xuen, the White Tiger 100 Spiritual Focus *new* Whirling Dragon Punch Serenity Paladin  [Return to Top]
      Holy
      Level Talent 1 Talent 2 Talent 3 15 Crusader's Might Bestow Faith Light's Hammer 30 Cavalier Unbreakable Spirit Rule of Law 45 Fist of Justice Repentance Blinding Light 60 Devotion Aura Aura of Sacrifice Aura of Mercy 75 Judgment of Light  Holy Avenger Holy Prism 90 Sanctified Wrath Avenging Crusader *new* Awakening *new* 100 Divine Purpose Beacon of Faith Beacon of Virtue Protection
      Level Talent 1 Talent 2 Talent 3 15 Holy Shield Redoubt *new* Blessed Hammer 30 Crusader's Judgment First Avenger Bastion of Light 45 Fist of Justice Repentance Blinding Light 60 Retribution Aura Cavalier Blessing of Spellwarding 75 Final Stand Unbreakable Spirit *new* Hand of the Protector 90 Judgment of Light Consecrated Ground Aegis of Light 100 Last Defender Righteous Protector Seraphim Retribution
      Level Talent 1 Talent 2 Talent 3 15 Zeal *new* Righteous Verdict *new* Execution Sentence 30 Fires of Justice Blade of Wrath Hammer of Wrath *new* 45 Fist of Justice Repentance Blinding Light 60 Divine Judgment *new* Consecration Wake of Ashes *new* 75 Cavalier Unbreakable Spirit Eye for an Eye 90 Selfless Healer Justicar's Vengeance Word of Glory 100 Divine Purpose Crusade Inquisition *new* Priest [Return to Top]
      Power Word: Fortitude raid buff is back. Discipline
      New Mastery: Mastery: Grace
      Level Talent 1 Talent 2 Talent 3 15 Castigation Twist of Fate Schism 30 Angelic Feather Body and Soul Masochism 45 Power Word: Solace Shield Discipline Mindbender 60 Psychic Voice Shining Force Dominant Mind 75 Sins of the Many *new* Orison *new* Contrition *new* 90 Purge the Wicked Divine Star Halo 100 Lenience *new* Luminous Barrier *new* Evangelism Holy
      Level Talent 1 Talent 2 Talent 3 15 Enlightenment Trail of Light Enduring Renewal 30 Angelic Feather Body and Mind Perseverance 45 Light of the Naaru Guardian Angel Afterlife 60 Psychic Voice *new* Shining Force Censure 75 Surge of Light Binding Heal Circle of Healing 90 Benediction Divine Star Halo 100 Cosmic Ripple *new* Apotheosis Holy Word: Salvation *new* Shadow
      Level Talent 1 Talent 2 Talent 3 15 Fortress of the Mind Shadowy Insight Shadow Word: Void 30 Mania Body and Soul San'layn 45 Twist of Fate Misery Dark Void *new* 60 Last Word *new* Mind Bomb Psychic Horror 75 Auspicious Spirits Shadow Word: Death Shadow Crash 90 Lingering Insanity Mindbender Coming Soon! 100 Legacy of the Void Void Torrent *new* Surrender to Madness Rogue [Return to Top]
      Assassination
      Level Talent 1 Talent 2 Talent 3 15 Master Poisoner Elaborate Planning Blindside 30 Nightstalker Subterfuge Master Assassin *new* 45 Vigor Deeper Stratagem Marked for Death 60 Leeching Poison Elusiveness Cheat Death 75 Internal Bleeding Iron Wire Prey on the Weak 90 Venom Rush Toxic Blade Exsanguinate 100 Poison Bomb *new* Hidden Blades *new* Crimson Tempest Outlaw
      Level Talent 1 Talent 2 Talent 3 15 Weaponmaster Quick Draw Ghostly Strike 30 Acrobatic Strikes Retractable Hook *new* Hit and Run 45 Vigor Deeper Stratagem Marked for Death 60 Iron Stomach Elusiveness Cheat Death 75 Dirty Tricks Blinding Powder *new* Prey on the Weak 90 Loaded Dice *new* Alacrity Slice and Dice 100 Dancing Steel *new* Blade Rush *new* Killing Spree Subtlety
      Level Talent 1 Talent 2 Talent 3 15 Weaponmaster Find Weakness Gloomblade 30 Nightstalker Subterfuge Shadow Focus 45 Vigor Deeper Stratagem Marked for Death 60 Soothing Darkness Elusiveness Cheat Death 75 Shot in the Dark *new* Night Terrors *new* Prey on the Weak 90 Dark Shadow Alacrity Enveloping Shadows 100 Master of Shadows Coming Soon Shuriken Tornado *new* Shaman [Return to Top]
      Elemental
      Level Talent 1 Talent 2 Talent 3 15 Exposed Elements *new* Echo of the Elements *new* Elemental Blast *new* 30 Aftershock Master of the Elements Totem Mastery 45 Spirit Wolf *new* Earth Shield Static Charge *new* 60 High Voltage *new* Storm Elemental Liquid Magma Totem 75 Nature's Guardian Ancestral Guidance Wind Rush Totem *new* 90 Earthen Rage Primal Elementalist Icefury *new* 100 Unlimited Power *new* Stormkeeper Ascendance Enhancement
      Level Talent 1 Talent 2 Talent 3 15 Boulderfist Hot Hand Lightning Shield 30 Landslide Forceful Winds *new* Totem Mastery *new* 45 Spirit Wolf *new* Earth Shield Static Charge *new* 60 Searing Assault Hailstorm Overcharge 75 Nature's Guardian *new* Feral Lunge Wind Rush Totem 90 Crashing Storm Fury of Air Sundering 100 Elemental Spirits *new* Earthen Spike Ascendance Restoration
      Level Talent 1 Talent 2 Talent 3 15 Torrent Undulation Unleash Life 30 Crashing Waves Deluge Earth Shield 45 Spirit Wolf *new* Earthgrab Totem Static Charge *new* 60 Ancestral Vigor Earthen Wall Totem Ancestral Protection Totem 75 Nature's Guardian *new* Graceful Spirit Wind Rush Totem 90 Echo of the Elements Downpour *new* Cloudburst Totem 100 High Tide Wellspring Ascendance Warlock [Return to Top]
      Affliction
      Level Talent 1 Talent 2 Talent 3 15 Nightfall Drain Soul *new* Haunt 30 Writhe in Agony Absolute Corruption Siphon Life 45 Demon Skin Burning Rush Dark Pact 60 Sow the Seeds Phantom Singularity Vile Taint *new* 75 Darkfury *new* Mortal Coil Demonic Circle 90 Shadow Embrace *new* Deathbolt *new* Grimoire of Sacrifice 100 Soul Conduit Creeping Death *new* Dark Soul: Misery *new* Demonology
      Level Talent 1 Talent 2 Talent 3 15 Dreadlash *new* Demonic Strength *new* Biliescourge Bombers *new* 30 Demonic Calling Power Siphon *new* Doom *new* 45 Demon Skin Burning Rush Dark Pact 60 From the Shadows *new* Soul Strike *new* Summon Vilefiend *new* 75 Darkfury *new* Mortal Coil Demonic Circle 90 Soul Conduit Inner Demons *new* Grimoire: Felguard *new* 100 Sacrificed Souls Demonic Consumption *new* Nether Portal *new* Destruction
      Level Talent 1 Talent 2 Talent 3 15 Flashover *new* Eradication Soul Fire 30 Reverse Entropy *new* Internal Combustion Shadowburn 45 Demon Skin Burning Rush Dark Pact 60 Inferno *new* Fire and Brimstone Cataclysm 75 Darkfury *new* Mortal Coil Demonic Circle 90 Roaring Blaze Grimoire of Supremacy Grimoire of Sacrifice 100 Soul Conduit Channel Demonfire Dark Soul: Instability *new* Warrior [Return to Top]
      Battle Shout (raid buff) is back. Arms
      New Abilities
      Sweeping Strikes New Mastery
      Mastery: Deep Wounds (Deep Wounds) Level Talent 1 Talent 2 Talent 3 15 War Machine *new* Sudden Death Skullsplitter *new* 30 Double Time Impending Victory *new* Storm Bolt 45 Trauma Rend Avatar 60 Second Wind Bounding Stride Defensive Stance 75 Collateral Damage  *new* Warbreaker *new* Cleave 90 In For The Kill *new* Fervor of Battle Deadly Calm *new* 100 Anger Management Dreadnaught *new* Ravager Fury
      Level Talent 1 Talent 2 Talent 3 15 War Machine Endless Rage Fresh Meat 30 Double Time Impending Victory *new* Storm Bolt 45 Reckless Abandon Outburst Avatar 60 Furious Charge Bounding Stride Warpaint 75 Carnage Massacre Frothing Berserker 90 Inner Rage Frenzy Bloodbath 100 Wrecking Ball Dragon Roar Bladestorm Protection
      Level Talent 1 Talent 2 Talent 3 15 Into the Fray Punish *new* Impending Victory 30 Crackling Thunder Bounding Stride Safeguard 45 Best Served Cold Unstoppable Force *new* Dragon Roar *new* 60 Indomitable Never Surrender *new* Bolster *new* 75 Menace *new* Rumbling Earth *new* Storm Bolt 90 Booming Voice Vengeance Devastator 100 Anger Management Heavy Repercussions Ravager