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1. Guardian Druid Bear Form
Guardian Druids can get a fel-themed Bear Form after completing the tank challenge. This is a recolor of the White Bear Form from the Legion Artifact that was removed. All Druids on your account will have access to this form once unlocked.
2. Soaring Spell Tome Mount
You will receive the Mage-Bound Spelltome mount from the A Tour of Towers achievement, which requires you to complete every unique challenge available at the Mage Tower.
In the forgotten depths of the Dalaran library, this oversized tome was found flapping madly around the room. Open the pages of this arcane-infused book and hitch a ride to magical adventure.
The character stands on the book while riding the mount.
3. Armor Sets
The Mage Tower Sets are recolors of Mythic Tomb of Sargeras Tier 20 sets. Every class has a different set that you can check out below. Some classes have two variations due to multiple chest armor pieces. I'm not sure if Evokers get a unique set as I don't main one.
4. Tower Overwhelming Achievement
Tower Overwhelming doesn't reward anything, but the achievement is quite the challenge for players who must complete every challenge at the Mage Tower across all classes and specializations.
The Lunar Festival has been updated in 2023 with the Elders of the Dragon Isles that you must earn for the meta-achievement. Check out our latest post to find out locations of the new Elders!
For more details about the event, check out our Lunar Festival Guide. We've updated the guide for 10.0.5 and the changes should be deployed soon.
We have a bit of a dungeon availability switcheroo today, as Blizzard have fixed the Plaguefall issue and turned the dungeon back on, but also disabled Timewalking Court of Stars!
Dungeons (Source 1, 2)
We’ve identified an issue causing some players to become trapped in the Legion Timewalking Court of Stars dungeon and we’ve temporarily removed the dungeon from the Timewalking dungeon finder. No one likes being stuck in Court.
The Mythic+ version of the dungeon appears to be unaffected by this issue.
We’ll let you know when we’ve got it fixed and opened again.
With a hotfix, we’ve re-enabled the Plaguefall dungeon. The terrain issue some players were experiencing has been fixed.
Blizzard have announced some big changes coming to Retribution Plaladins with the next content patch, with a rebuild of the talent tree from the ground up! Check out all the details below:
We’re doing a substantial rework to the Retribution talent tree in patch 10.0.7. Rebuilding the Retribution talent tree from the ground up means significant changes ahead. However, the talent tree itself will not be available in our first PTR build(s), so initial testing on the PTR will be missing important context.
Nonetheless, we’d like to share our major goals for Retribution with you.
Button bloat: Retribution Paladins currently have a fairly large number of abilities, and some of these feel unnecessary and inefficient. We’re working to tone this down and have a more focused set of abilities and cooldowns.
Stacking modifiers: There are currently several talents and abilities that provide stacking bonuses, which can make for a confusing and messy playstyle that deals extreme burst damage, but in return leaves your core abilities feeling unsatisfying and under-tuned. We intend to significantly change this. We want your core abilities to feel good and powerful when used in all situations. This doesn’t mean we’re reducing all elements of burst damage, but we do want to make burst more purposeful and deliberate, while also allowing options that provide sustained damage.
Survivability: Retribution Paladins currently have one of the highest death rates across all forms of content. For a plate wearing class with hybrid healing, this doesn’t feel right. We’re looking to strengthen them through a mixture of passive bonus and improvements to active abilities and cooldowns, while keeping the degree of challenge that results from being a melee-based spec.
Maneuverability: We recognize that there’s an issue here and we hope to make some improvements. However, we want to set clear expectations. Retribution Paladins should not expect to gain the mobility of Rogues.
Utility: The changes that Dragonflight brought to Retribution have caused some conflict for players, forcing the Ret Paladin to choose between providing benefits to their groups or benefiting themselves. This choice can be interesting, but due to the way this has historically worked for Paladins, it hasn’t felt right in Dragonflight. So, we’re looking to make changes here that allow you to feel good and improve your own damage while also providing the group benefits that you’re used to. We’re also looking into additional utility improvements for Paladins during the 10.0.7 test cycle.
We’re looking forward to hearing your feedback on the points above, as well as anything else about Retribution that you’d like to share. Thank you!
Plenty of class fixes arrive in today's batch, as well as a change to Bolstering, items, quests, professions and more - including a Wrath Classic fix as well.
January 27 (Source)
Druid Restoration Fixed an issue that could cause Regrowth to sometimes not apply its direct healing after casting Nourish. Monk Mistweaver Fixed an issue that caused Awakened Faeline and Ancient Concordance to fail to apply in some instances while multiple Faelines were present. Paladin Retribution Lawbringer now correctly deals 8% of enemy maximum health in damage. Rogue The Outlaw 2pc set bonus now correctly interacts with Echoing Reprimand. Warlock Affliction Fixed an issue where Inevitable Demise was granting double benefit to Drain Life. Fixed an issue where Malefic Affliction was not being removed when casting Unstable Affliction on another target. Fixed an issue where Withering Bolt was exceeding the described damage increase cap when using Drain Soul. Fixed an issue where Malefic Rapture and Seed of Corruption consumed multiple applications of Cruel Epiphany. Dungeons and Raids
Mythic+ Affixes Bolstering no longer applies to players’ summons. Items and Rewards
The Ensemble: Tuskar Trader’s Leather Armor sold by Lontupit or Murik in Iskaara will no longer require Resilient Leather, which wasn’t showing on the vendor’s list of required items. Professions
Alchemy Potion of Sacrificial Anima can no longer be used above level 60. The tooltip will reflect this in a future patch. Engineering The Magazine of Healing Darts embellishment will now only fire towards and be consumed by other players. Quests
Valdrakken Players who have not yet started “Reviving the Machine” should now see its starting location displayed in Valdrakken’s map.
Wrath of the Lich King Classic
Classes Death Knight Sigil of the Vengeful Heart now increases Death Coil damage and Frost Strike damage by the correct amounts listed on the item’s tooltip.