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FFXIV PLL #75 Recap - 6.3 Live Letter Part 2

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FFXIV PLL #75 Recap - 6.3 Live Letter Part 2

Hello everyone! Welcome to the recap of Patch 6.3 live letter part 2.

Video recap can be viewed here:

Live translations of every PLL can be viewed on HurricaneChiela's twitch channel.

On Friday December 23rd, part two of the 6.3 live letter was held, revealing new information about what’s in store for us.

Yoshi P starts the PLL by mentioning how tight it was for them to deliver patch 6.3 on schedule. Many difficulties for the dev team to overcome in delivering this patch. They talk about quickly selling out tickets for the Eorzean symphony, and while it was difficult to manage in the current climate they were glad to be able to have it.

Patch 6.3’s name is “Gods Revel, Lands Tremble” and will be released on January 10th.

3.png

Content to come in 6.3

  • New Main Scenario Quests
  • Sidequests
    • Tataru’s Grand Endeavor
    • Tales of Newfound Adventure - a side story after finishing the MSQ. This time there will be more for you to do.
  • 6.35 somehow further Hildibrand adventures - some crazy things to come
  • Further Manderville Weapons 6.35
  • Tribal Quests - The Loporrits 6.35. Will take a look at the life of Loporrits, and how they move forward as creations of Hydaelyn. Some of Yoshida’s favorite content amongst the 6.3 patch!
  • New Dungeon - Lapis Manalis, players joined by fan favorite Zero
  • New Trials - can’t reveal further
  • New Unreal Trial - Sophia
  • New Alliance Raid: Euphrosyne, there is much they can't show yet

Ultimate Duty 5 - The Omega Protocol (Ultimate)

2 Ulti tease.png

  • Release two weeks after patch 6.3
  • Players must first complete Abyssos the eighth circle savage
  • It feels pretty fast (since the last ultimate) but they’d had to keep it a secret to prevent players from speculating too much on what mechanics might be included
  • Duty Support for various Heavensward duties
  • Job Adjustments
  • PvP series 3 begins, season 5 of crystalline conflict begins, new arena The Clockwork Castletown
  • Crafting and Gathering Updates
    • Tool Enhancement Quests - Splendorous Tools
    • New Custom Deliveries: Anden - could he be turned back into a human?
    • Collectability value UI improvements
  • New course added to leap of faith in the gold saucer - the first in a while.

4 loporrits.png

5 loporrits.png

Deep Dungeon 3 - Eureka Orthos

  • Must complete the MSQ “Endwalker” and progress to floor 50 of palace of the dead
  • If you’ve done any palace of the dead you will understand what kind of content this is
  • The bosses coming in Eureka will be much more like regular bosses compared to in Heaven on High - maybe this means more mechanics?

Island Sanctuary Updates

  • New ways to sort through the UI to figure out what's best to queue in the workshop
  • Can view factors like popularity and supply while setting agenda

6 Island UI.png

7 Island UI.png

Treasure hunt update

  • New dungeon only appears in Elpis.

Housing update 

  • additional 6 regular wards and 6 subdivisions per world - available for purchase via the lottery system. In newer servers with houses still available currently, the wards will not be added just yet. Look for the lodestone post to come to see which will be available to private buyers and free companies

UI improvements

  • Icons for damage type in battle log and flying text. Up until patch 6.3 there is a lot of content, and they want to make sure to get all of this info up to date with this information - please let them know if they miss anything or make an error!
  • Display remaining time for buffs / debuffs in the party list

Miscellaneous Updates

  • Alternative UI theme Clear Blue

15 clear blue UI.png

  • Portraits will now display when using the duty finder - alliance raids will show your 8 person party only. Don’t forget to set it so that you’re not the only one with the default portrait!
  • Expansion of activities available while using fashion accessories. Some parts of it will be customized - certain parts may be able to be turned on or off. More emotes will be able to be used and potentially usable while mounted.
  • Ability to automatically open an umbrella when rain is detected. They wanted to represent the feeling similar to real life - if it’s raining you pull out your umbrella
  • Ability to collectively entrust duplicates of stackable items to your retainer
  • Export from portraits editor to adventurer plate and vice versa

 

Job Adjustments

General adjustments

  • There will be adjustments to usability for certain actions - this will be explained when the patch releases

Paladin

  • Significant adjustments extending to action rotations.
  • For everyone who mains Paladin, the rotation has changed a lot - they apologize.
  • Adjustment Objectives:
    • Improve ability to deal burst damage, because of PLD's reliance on DoT damage, they don’t have as much burst - they will try to damage over time into burst damage.
    • Paladin's defensive abilities compared to other tanks are quite difficult to use, so they are trying to alleviate some of that difficulty.

Main adjustments (not all of them just the biggest ones):

  • Rotation has been shortened to accommodate high powered actions.
  • Damage over time effects for Goring Blade and Blade of Valor was removed and their potency was adjusted.
  • Divine Might is now applied after weaponskill combos, allowing an enhanced holy spirit to be executed once without casting.
  • Holy Shelltron’s effect has been changed to reduce damage taken, enhancing defensive capabilities against DoT.
  • Previously removed bulwark ability has been revamped and reintroduced, offering increased defensive capability.
  • This is just a general overview as they are continuing to work on Paladin and will be until the patch releases.

 

PvP
Demonstrates the new CC arena, showing teleporting doors. There are environmental effects reminiscent of Eden’s promise 1 tiles.
8 CC map.png

9 CC map.png

10 CC map.png

A festival begins and effects are activated such as AoE's, gold coins are scattered around the arena granting LB gauge when collected. This will happen once per match.

11 CC map.png

12 CC map.png

New outfits to be released in 6.3, including the PvP series reward armor set.

13 outfit.png

14 PVP armor.png

 

Alliance Raid - Euphrosyne
After entering, Yoshi P shows off fields of yellow under blue skies and clouds.

16 AR.png

We follow G’raha Tia through the fields. They marvel at the environment changing, and question what G’raha is doing with his strange instrument.

17 AR.png

18 AR.png

They feel that the development team has been doing a great job recently. The work that has been done is particularly impressive. Many of the environments and designs are going to be unique to what we’ve seen so far in xiv. People seemed to have a lot of fun with the first alliance raid, they look forward to expanding on the lore and there are many new mechanics to show off in the new fights! Yoshi P mentions the third fight in particular is his favorite.

Alliance raid armor sets:

Tank

19 AR Tank.png

Maiming

20 AR Maiming.png

Striking

21 AR Striking.png

Ranged

22 AR Ranged.png

Scouting

23 AR Ninja.png

Healing

24 AR Healer.png

Casting

25 AR Caster.png

 

The Omega Protocol (Ultimate)

26 Ulti.png
The entire fight is Omega, from start to finish. Similar difficulty level to DSR, but not more difficult. Will release 2 weeks after 6.3 and they will finish their final adjustments by then.

27 Ulti.png

30 Ulti.png

 

New Treasure Dungeon - The Shifting Gymnasium Agonon
Yoshi P shows off some gameplay in the new treasure map dungeon, working in a similar way to the shifting altars from previous expansions. Yoshi P runs through the typical emotions as the roulette kicks him out of the dungeon.

31 Treasure map.png

32 Treasure.png

33 Treasure.png

New treasure map glamour

34 Treasure.png

 

New Leap of Faith course
A pretty jumping course in the treetops. Be careful or you will fall! Collect the medals in the same way as in previous iterations. Yoshi P struggles through the course and marvels at how well some players do at these courses.

36 Leap.png37 Leap.png

 

Deep Dungeon 3 - Eureka Orthos

38 DD3.png
Deep dungeon Overview - What is deep dungeon?

  • Must be level 81 or above to enter
  • Entry for 1-4 players no role restrictions, difficulty unaffected by party size
  • To unlock, accept quest from “Koh Rabntah” in Mor Dhona to unlock, with the addition of this quest previous quests associated with Koh Rabntah will be removed.
  • Going in looks the same as with previous Deep dungeons, with the familiar two save files.
  • Yoshida talks through some of the basics and fights a few monsters, explaining features like aetherpool, pomanders, traps.
  • Because of the randomization, it's a different challenge every time you enter

39 DD3.png

Yoshi P briefly fights the floor 10 boss, an allagan-looking Korrigan, with various mechanics related to parts of the floor.

41 DD3 boss.png

Yoshi P showcases a new pomander, dreadnought, a transformation pomander with 2 abilities, one similar to the "rage" pomander in PotD (one shots enemies and knocks them back) and the other similar to the "lust" pomander (applies a stacking debuff on enemies). 

42 DD3 Dreadnaught.png

He also used EO's replacement for magicite: a Demiclone that follows and helps the player fight enemies on the current floor. It disappears after the player moves to the next floor.

43 DD3 Demiclone.png

 

New items available in 6.3

New short hair style will be available, most likely from EO.

58 hair.png

New mounts. A new gold saucer mount and what seemed to be expensive gilded mounts, perhaps purchasable for a large sum of gil.

45 mounts.png44 mounts.png50 mounts.png48 mounts.png47 mounts.png46 mountss.png

 

New way to transfer items between retainer and inventory

Yoshi P shows the new UI interactions with retainers, including selecting all types of items you want to mass transfer onto the retainer - for stackable items only at the moment. He further explained the loading bar was required while communication between the client and database occurred. 

51 retainer UI.png

 

Housing Exterior and Items

55 housing.png54 housing.png53 housing.png52 housing.png

 

New collectable minions

56 minions.png

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Misc. Announcements

  • Nier reincarnation collaboration event starts from December 25
  • New years mahjong broadcast on january 9 2023, where various ffxiv related people will be playing mahjong. 
  • 2023 will mark 10 years since A Realm Reborn. Because it is the 10 year anniversary, there is a lot of plans and things for the community to look forward to in 2023.
  • Limited time pop-up collaboration skincare shop opening in LUCUA 1100 Osaka, from January 18 to 24. 
  • Crystalline Conflict Community Cup Japan. Sign up between 23rd December and 15th January. Taking place at the end of January and early February they will be streamed live on twitch.
  • Eorzean Symphony orchestral album vol. 3. will be released in April 2023.
  • Eorzean Symphony North America and Europe announced, in North America on July 30th the day after fan festival. In Europe October 23 also following fan festival.
  • Japan fanfest announced for January 7-8 2024 in Tokyo. Thanks to all of the ffxiv community support that made this possible, with this fan fest to cap off the 10th anniversary year.

57 fan fest.png

  • Recommencement of housing auto demolition.
  • Now Hiring Marketing Manager for MMO products in North America.
  • Heavensturn event starting January 1 2023.
  • 6.3 Patch note reading January 10 at 3pm JST. Patch maintenance time will not be 24 hours.
  • Final Fantasy 16 pre-orders are now available - releasing Thursday June 22.

We hope this info was helpful to you, and we will continue recapping the live letter in the future. Happy holidays everyone!
Check out the next PLL translation live on HurricaneChiela's twitch channel.

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On 12/25/2022 at 10:53 AM, Arrancar said:

For a split second, I thought we would be collecting lalafells ._.

i mean

 

 

you can

  • Haha 1

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      * This was a text-only issue. The action itself remains unchanged. An issue when playing as viper wherein the action Serpent's Tail would not change to other actions when the player was affected by 31 or more status effects. An issue wherein the description of the bard PvE action Rain of Death erroneously stated that its recast timer is shared with Bloodletter even after learning the action Heartbreak Shot.
      * This was a text-only issue. The action itself remains unchanged. An issue wherein the description of the dancer PvE action Closed Position erroneously stated which action's effects are shared with a dance partner.
      * This was a text-only issue. The action itself remains unchanged. An issue wherein players could manually disable the effects of Subtractive Palette, Aetherhues, and Aetherhues II.
      * Updated 16 July, 2024 at 7:30 (GMT) / 17:30 (AEST) An issue when playing as white mage wherein the barrier effect of PvE action Divine Caress was overwritten by a less potent version of itself. An issue during Crystalline Conflict wherein the motion for viper's Swift Sprint was incorrect under certain conditions. An issue when playing as viper during PvP wherein the effect of Snake Scales was nullified by the white mage action Miracle of Nature. An issue when playing as miner or botanist wherein the trait Revisit would cause automatic gathering under certain conditions. An issue when playing as miner or botanist wherein the trait Revisit would cause timeworn maps to reappear at gathering points. An issue wherein hidden items would not appear at certain gathering points. An issue when playing as fisher wherein the actions Ambitious Lure and Modest Lure were incompatible with the text commands "/action" and "/macroicon". An issue with the fishing log in which the display of fish would vanish and be marked as completed. An issue wherein repair materials were incorrectly set for exquisite Zwill crossblades and exquisite renaissance brushes. An issue wherein the graphics for certain gear and fashion accessories were incorrectly displayed. An issue wherein dyes were not reflected properly in certain gear. An issue when playing as an Au Ra wherein certain tail graphics differed depending on tail size. An issue when playing as a female Miqo'te wherein equipping a Scion hearer's hood with certain hairstyles would cause gear graphics to display incorrectly. An issue with the Shared FATE window wherein the Dawntrail area would not display under certain conditions. An issue with the currency HUD element (labeled "Gil" in HUD Layout) wherein including Allagan tomestones of comedy as part of the display rotation prior to Patch 7.0 caused the HUD element to be blacked out. An issue wherein white diagonal lines would appear in screenshots. An issue wherein sending a Tell using the "Send Tell" subcommand did not lock the chat mode into sending Tells to the target character. An issue when sending chat messages or emotes ("/emote") wherein including the name of a targeted blacklisted character would cause the character name to appear as "Unknown" in the chat box message. An issue wherein sound notifications would play in party chat for blacklisted or muted characters. An issue when using a DualSense™ wireless controller wherein the joystick sensitivity was lower than intended. (Windows®)
      * Updated 17 July, 2024 at 2:30 (GMT) / 12:30 (AEST) An issue wherein lowering the game's resolution while dynamic resolution is enabled caused the game's graphics to appear distorted. (Xbox Series X|S) Other minor text issues have also been addressed. Other various issues have also been addressed.
       

      An issue wherein the fade-out timing is incorrect for an orchestrion roll added in Patch 7.01 when playing it in a playlist.
    • By Neviriah
      After five years, Vieras are still not able to wear hats, and players are frustrated about it!
      With the release of Dawntrail, a new race has been added: the female Hrothgar. While players were thrilled that this race was finally available, there is still one thing missing: the ability for Hrothgar and Viera to wear the hairstyle and hat of their choice and not be limited to basic options, or sometimes no options at all.
      Many players have been making fun of this situation since entering the Dawntrail expansion, as shown in the following Reddit posts:
      Posted by RoninK_OW:
      "Entering Dawntrail as Viera, knowing I'm only gonna be able to wear 4 of the 20+ new hats..." The topic was also already brought up several months before the release of Dawntrail, as seen in this Reddit post by DrForester:
      "Ladies and Gentlemen, the one hat that Viera and Hrothgar will be getting in 7.0" While the community had hoped to be able to wear their favorite headwear during this long-awaited vacation, it appears that the Viera have once again been forgotten. However, players are optimistic that 8.0 will allow them to finally wear their favorite haircut and hat. Since Yoshi-P has stated that no more races will be introduced to the game in the near future, perhaps the team will have time to make holes for the bunnies' ears!
      To the Vieras and Hrothgar out there, what is your favorite hairstyle or hat you would like to see your Warrior of Light wear?
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