Moozedude

Prot Warrior Moving Forward

Sign in to follow this  

4 posts in this topic

Hey all.  Been trying to keep abreast of the changes, harder to do with no beta invite.  I know Estarriol put up some Prot stuff a while back, but there have been many adjustments since then, and I'm concerned.

 

Basically, I'm looking at the fact that, as of today, all of our defensives have been drastically reduced.  Resolve, the new tanking mechanic, only affects healing, which Warriors are legendarily last in as tanks.  Additionally, what healing we did have got nerfed, as Enraged Regen got cut in half and SBar just got nerfed by like 50% or something (if I understand the coefficient).  However, our old standby of SBlk got it's recharge time increased, reducing effective uptime.  To top it all off, a bunch of our personals got reduced in duration or effectiveness.

 

My concern is less the Tank Vs. DPS survivability battle.  I hear damage got tuned in such a way that DPS are still kind of squishy, just not instagib.  And the damage modification with the removal of Vengeance is a huge QoL improvement, no more wet noodle questing.

 

What I'm really worried about is the Tank vs. Tank comparisons.  All the other tanking classes have significant self-heals.  In my raid experience, I can take as little as half the damage my cotank takes in current norms.  However, they have a massive ability to self-heal, and compensate that way for the additional damage taken.  If our usual mitigation is nerfed, plus our healing is nerfed, plus the bonus mechanic for tanking is for our nerfed healing, where does that leave us standing going forward?  I have no doubt that we'll be "viable."  But being last on the list makes it hard to get a raid spot. 

Share this post


Link to post
Share on other sites

You shouldn't be concerned. Every tanking class has had their CD duration nerfed, their active mitigation nerfed, and their baseline healing nerfed. Resolve boosts heals and SBar is counted as a heal. Enraged Regen, Impending Victory, and Blood Craze are also affected by Resolve. When the devs nerfed every class' mitigation, they also changed the way Resolve calculates and actually made SBar stronger. In fact, they made it so incredibly strong that with the last few Mythic tests, there was simply no point in using SBlk because it was possible to spam these massive SBars. I think 50% is a bit excessive, but it's certainly not crippling.

 

SBlk got nerfed, but when you look at the t17 2 set bonus, we'll actually be able to have a much higher uptime on it. Through that set bonus, we get a 25% chance of proccing SBlk for free when using Shield Slam. Then, to make it even better, the 4p set bonus gives each block an extra 30% reduction. Thus, you're essentially getting 100% crit block during SBlk and your actual crit blocks will mitigate 90%. Keep in mind how incredibly powerful those bonuses are when looking at the nerfs to the recharge time and the size nerf on SBar.

 

Even with the nerf, we're still in a spectacularly good position. Before, we were easily the most powerful tanking class. Since then, only paladins have gotten a very small buff with the others staying the same. As of right now, we're still very likely to be on top, we're just not game-breaking anymore. I wouldn't be surprised to see the recharge time get buffed after t17, though.

 

I realize all of these changes look really drastic, but they really even themselves out. Overall, the feel of prot warrior really hasn't changed and we're still very powerful.

  • Like 1

Share this post


Link to post
Share on other sites

I really appreciate you taking the time to put it all into context for someone who can't be there to test it out themselves.  I always value the way you present and define information, Estarriol.  It's why I keep coming here for guidance and conversation.  I greatly look forward to maybe some of those Warrior Chats coming back after we all actually have something to talk about again.  :)

Share this post


Link to post
Share on other sites

Glad I'm able to put things in a way you like! It's kind of funny, I was thinking the other week that if I was not able to get on and play with the changes, I'm pretty sure it'd feel like the end of prot as we know it. Big changes generally look bigger on paper, especially for expansion releases because it is so hard to get that feeling. Especially so since we're switching from Vengeance where Sbar=1.8*Vengeance to a system where SBar is based on a fluctuating percent of AP that is then multiplied by Resolve, which is calculated differently from Vengeance, plus the stat squish. It's really hard to see all of this on paper and know how it works out.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Nevaera
      Hello there!

      <Shadow> on Argent Dawn has been going since 2009. We are a close-knit community and strongly believe in recruiting people who will fit in with us rather than just whoever is topping the meters. We also believe that having a busy RL life with job/family/social commitments and committing to Mythic raiding as a hobby we're all passionate about are not mutually exclusive. We are looking to bolster our line-up to push for Cutting Edge in Antorus.

      About us
       
      We progress raid Thursdays and Sundays, 20:00-23:00 and 19:30-22:30 respectively (all times server time)
      We have a non-mandatory farm raid Fridays at 20:30 that socials and alts are welcome to
      We use Discord for voice communication and have an active server to hang out, chat, and organise M+ runs
      We maintain a mature environment - having a laugh is great, but bullying, endless meme-spamming and the like are not welcome
      We believe in learning from your mistakes - you will never be yelled at, but you will be asked whether you know what you did wrong and how you can fix it
       

      What we expect from recruits
       
      Sign up to raids ahead of time and give us a heads-up in case of longer absences
      Be there 15 minutes before raid start and bring your own consumables as back-up to feasts and cauldrons
      Do your homework - research encounters thoroughly and understand them
      Understand and know how to play your class
      Have Discord installed and a working microphone, ready to speak when required but without cluttering up comms with chatter
      You don't need to grind to the point of burn-out, but keep up with AP traits and do M+ to hone your skills and supplement your gear
      Be a team player and bring a positive attitude. Wipes happen in Mythic. Constructive feedback is great, backseat raid leading is not.


      What we are currently looking for

      A rule that applies to all potential recruits is: We do not recruit for the bench, but we will always take the team that is most likely to defeat the boss and cannot promise everyone they will always be in for every fight. When things are equal in terms of performance and required composition, we much prefer to rotate people in and out over benching someone for an entire night.
      One Healer - Paladin preferred, but any class that isn't priest will be considered
      One Tank - Bear, Brewmaster or Blood DK
      Melee DPS - got one spot for a Rogue
      Ranged DPS - Boomkins, Shadow Priests, Warlocks and Hunters

      If this sounds like the guild for you, check us out at shadow-wow.enjin.com or contact the Co-GMs Alec#2922 and NevNev#2669 for more info!

      See you in Antorus!
    • By fox436
      Dry Rub is a small 10+ guild on the Daggerspine (U.S./CST) server that is looking to expand our numbers for Antorus and beyond! We are all set to hit the next raid immediately and are looking for some extra players to join us in our Heroic progression. Currently we have H ToS on farm status with the odd hiccup on H KJ due to roster size and variations. We are not elitists, we do not spam meters or force requirements on players. Someone has to be on the bottom of the damage and there's nothing wrong with that. As long as you can perform the mechanics within a boss fight, are a decent learner and have the initiative to go the extra mile when needed, then you are welcome to join our guild! This recruitment is a long-term plan for beyond Antorus and throughout the Battle For Azeroth.

      We do not do applications- this is a video game and that is a stupid requirement. We will talk to you briefly, feel you out, see what it is you are looking for and if you are interested and think you will be a positive addition to our ranks then go ahead and send me a private message either on here or in-game.

      Currently our interests in recruits are:
      1x Replacement Tank (Demon Hunter, Monk, preferred)  
      1x Auxillary/primary healer (we have enough heals for our group but to expand we will need a third healer (Shaman/Druid preferred)  
      3x DPS- We have a decent roster of ranged and melee currently. We are in need of Warriors, Rogues (not Outlaw, you know why) SV Hunters (if are good at it, GL), Feral/Moonkin Druids, Windwalker Monks, Demonology Warlocks and Shadow Priests.
      This is our current interest for recruits currently. These classes and specs will be looked at with preference but we don't want you to think that we will not consider you just because your spec may overlap with our current roster. We are accepting all classes and specs (almost) and that will not change until our roster has increased to require re-balancing. We have a dedicated Guild Master and Officer crew who will be working with you to improve your game and improve your understanding of things. If you are a good listener and can follow directions well then you will work out great with us, regardless of your DPS (within reason, please be at least 700k+ on a dummy). The one exception to this we have is that No Protection Paladins are being considered currently.

      Our raid times are Friday and Saturday, 10pm-1am CST and our current schedule is a full clear of H ToS to KJ on Friday and if it spills over, finish it up on Saturday. Our clears up to H KJ take roughly an hour to an hour and a half max and KJ takes up the rest of the time as we work with new players and their understanding of handling certain mechanics. We not not going to turn away players who may not be the highest damage or happen to make the odd mistake (we all do, and we all have "those fights"). We want open minded players who have something to contribute besides their ability!

      Our loot system is Personal. We do not believe in any Loot Council, they do not fit the atmosphere and climate we bring to our raids and we want our players to be responsible for their own loot. The only thing we ask is if you receive something you know is not an upgrade and someone else could benefit from, throw it in the raid chat and allow a /roll for it. If you are unsure of it we will explain to you the benefits of the item and whether or not you will actually gain from it.

      The Addons we will be requiring to raid are DBM (obviously), Pawn, Weak Auras (just that you use it, no specific requirement outside what you know you need to be tracking), and a clean UI that allows you to raid optimally. If you do not use these addons currently or do not understand how to use them efficiently, we are more than happy to help you figure them out!

      Our current raid team (Guild) consists of:
       
      1x Blood Death Knight (MT)
      1x Blood Death Knight/ Guardian Druid (OT)

      1x Holy Paladin (MH)
      1x Discipline Priest (OH)

      1x Beast Mastery Hunter
      1x Havoc Demon Hunter
      1x Frost Mage
      1x Assassination Rogue
      1x Affliction Warlock
      If you have any questions or just want to hang out sometime shoot me a message on here or in-game - Fox#1587 or Moon#1672.
    • By kidglock34
      I figured I'd do a Part 2 of this since I've managed to move from having never tanked before to now I can't get enough of it. 
      I've noticed a few things and wanted as much input as I can get. What has struck me so far is the lack of healers running PUGs at the lvl 60-ish area. It takes forever to get a PUG group together and I haven't been able to keep a healer with us more than 1 run through. I've made some DPS friends through PUGs which is pretty cool, but what is up with the healers???
      The second thing is how my damage relates to a few other classes at about the same level. I'm currently lvl 67. I'm able to hold aggro nearly most of the time. I have some PUG members than have a pet with taunt or something but for the most part I am good to go. What I will see are Death Knights and some Warlock/Mages that seem to be doing crazy damage while only being a level or 2 higher than I am. Is that normal or am I undergeared? I haven't quite downloaded a damage meter just yet but from watching the health bar on the enemies I've noticed that those 2 can do some big damage by themselves! So is it a gear issue with me, is it just the nature of their class at that level or are they over-geared with extra goodies figuring their main has helped pay for their current state of their equipment? And with that, any recommendations or just hang in there until I get much higher level when better equipment appears? I have Heirloom for my chest, back, shoulders, weapon and trinkets. I haven't really found any quest gear or dungeon drops that is better that what I have now.
      I can't say Thank You enough to everybody that posted advice and encouragement in my first thread. It was very helpful and I've taken a lot of it to heart and put it to work. I have had so much fun doing this...as like most things in life you are leery of...once you try it you only regret NOT doing it sooner. 
    • By Chainlink12
      Associated with the <Validus Knights> of Feathermoon (a guild almost as old as World of Warcraft), we are an independent raid being built from the ground up. The creators and leaders of this raid are two players who have been raiding in WoW since the early days of the Burning Crusade. We are a friendly and fun group of people who seek to develop a solid raid team that will progress through Antorus, The Burning Throne and well into the next expansion pack. We are currently seeking 1 experienced tank, at least 2 healers, and both melee and ranged dps.
      THIS IS AN EAST COAST RAID. We will be running our raid on TUESDAY and FRIDAY nights at 6PM to 9PM Eastern time (That is 3PM to 6PM for Feathermoon's server time)
      Important notes:
      We will be focusing on Heroic Tomb of Sargeras to start with. Those who are already members of the raid are experienced with all encounters. This is not a guild raid, but we have abundant resources. Joining a guild will not be required (however, it is an option if you are interested). There are performance expectations for all roles, but these will not be unreasonable. Knowledge of your class is expected. Preparation for boss encounters is expected. Item level is not as important to us as performance and the ability to work effectively within a team environment. We are willing to support you if you are willing to apply equal effort. If you are interested in joining our team, please post here. If you are on the Feathermoon/Scarlet Crusade server, you may contact Keyblade or Bubskii directly in-game.
      Thank you very much.  
    • By kidglock34
      As the title says, I've finally rolled a Tank and opted for a class I've always wanted to play; the Druid. Coming from a Shaman and Paladin that has done a lot of both Resto and DPS I felt it is time to try the other side!
      I have never tanked before...I was going to queue up for my first ever dungeon run but chickened out. I don't want to make a mess of it first time out before talking to some of you that have been here before. I'm still VERY low level...hit 18 last night while questing. Basic gear but have money from other toons if needed for gear.
      My questions are...when did some of you start your first tanking experience? Is gear at that low level of any importance or is everything pretty forgiving your first few times out so you can get an idea of rotation and how things work? Anybody have a few wipes on their first time out? Any advice for my first time out?
      Appreciate the hell out of the help! Thanks in advance and hopefully tonight I can partition off some time to get my first dungeon run in! I'm back after playing through until Cataclysm so it has been fun seeing all the new things added...a 6 year hiatus is quite a long time!