Jump to content
FORUMS
Sign in to follow this  
Damien

Demon Hunter Basics - Leveling Gear

Recommended Posts

Guest Lexblow

Awesome guides guys!!!

 

My questions are kinda tricky, hope i can make myself clear enough....

 

1) How can i judge if an item is actually an upgrade for my character? I Used to only change an item if there where 3 greens or 2 greens and no reds in the new item ... Then  it was harder and harder to get always 3 greens, then i moved to summ up all red and greens of a given item and if the result was a positive number i changed the item, if it was negative i discarded it. Of course this is not the best way to do it, but i do not have the deep knowledge to calculate all the ins and outs of each piece of equipment i can possibily find... Can you guys give me any quick rule to identify if an item is an upgrade? This one of summing all numbers up is at least any good or it will ruin my equipment in the long run?

 

2) If an item has more of priority 1 stats but neither of priority 2 and a low number of priotity 3 than my current item in slot, how can i say the new item is better than the old one?

(Example:  Wrist with 400dex + 100 Vit + 400 healing VS Wrist with 550 dex + 200 armor + 20% gold drop) who would be better?

 

3) Should i prioritize the first stats over all others, or having all stats said in that piece of equipment, no matter the numbers? If an item has all priority stats, even not the best rolls for each one, should i give them the spot on slot? Or go for the one with highest dex not minding the others?

 

 

Hope i made myself clear enough, english is not my 1st language....

 

Thanks in advance!

Share this post


Link to post
Share on other sites

1.) As far as comparing Damage, Toughness, and Healing. for the most part you will find a "sweet spot" for Toughness and healing that helps you to stay alive.  some of it is personal preference, and some of it will also depend on skill. If you're using shadow power then you won't be concerned with healing at all because you'll generate all of your healing through abilities.

 

After you have enough toughness and healing to stay alive at the difficulty you're playing on, you'll go for as much damage as you can get.

 

2.) Following along with what I said above, You'll find your comfortable number for toughness. for me I find I like around 10mil toughness for T6. if a new piece of gear has a huge damage upgrade but is going to drop me below 10million toughness I won't use it, or I'll save it until I get an upgrade in a different slot that gives me more toughness first. For stats that are caculated in your Damage, Toughness, and Healing you don't have to worry about any math or prioritizing. Whether 400 dex is better than 5% crit will be shown on the green/red damage +/- at the bottom.

 

You will have to occasionally do some math for numbers that aren't reflected on the character sheet though, mostly in the case of elemental damage, or cooldown reduction. If a neck has -10% damage compared to what you currently have, but has 20% fire damage, and you're primarily using fire skills, then it would actually be a damage gain. likewise with playing the Maruader set with Sentries it's important to place them quickly, so cooldown reduction is important even though it isn't reflected on the character sheet damage. Finally there are also some +attack speed breakpoints speficially for maurauder sentries, but that's starting to get a lot more advanced than just leveling and gearing a DH.

 

3.) The easiest way to get your damage up is % Crit Chance, and Crit Damage %, Dex supplies a good amount of damage and toughness, and All Resist is more important than Vitality. but asside from that you shouldn't have to worry too much about one stat vs. another. just go with whatever gives you the most overall damage and/or toughness.

Share this post


Link to post
Share on other sites

Awesome guides guys!!!

 

My questions are kinda tricky, hope i can make myself clear enough....

 

1) How can i judge if an item is actually an upgrade for my character? I Used to only change an item if there where 3 greens or 2 greens and no reds in the new item ... Then  it was harder and harder to get always 3 greens, then i moved to summ up all red and greens of a given item and if the result was a positive number i changed the item, if it was negative i discarded it. Of course this is not the best way to do it, but i do not have the deep knowledge to calculate all the ins and outs of each piece of equipment i can possibily find... Can you guys give me any quick rule to identify if an item is an upgrade? This one of summing all numbers up is at least any good or it will ruin my equipment in the long run?

 

2) If an item has more of priority 1 stats but neither of priority 2 and a low number of priotity 3 than my current item in slot, how can i say the new item is better than the old one?

(Example:  Wrist with 400dex + 100 Vit + 400 healing VS Wrist with 550 dex + 200 armor + 20% gold drop) who would be better?

 

3) Should i prioritize the first stats over all others, or having all stats said in that piece of equipment, no matter the numbers? If an item has all priority stats, even not the best rolls for each one, should i give them the spot on slot? Or go for the one with highest dex not minding the others?

 

 

Hope i made myself clear enough, english is not my 1st language....

 

Thanks in advance!

Hello, Lexblow

Lets see...

1. Knowing your stat priorities and how your character scales with them is the key. In general, you can level up from 1-60 without having to worry about Critical Hit Chance(CDC) / Critical Hit Damage(CHD) / Attack Speed(AS) and simply focus on having Dexterity(or your chars main stat) on each item. When closing in on level 60, there will be more primary stats available on the items and their individual budgets will get higher.

What I suggest you do, is to simply mouseover each new item you get, see if its either a Damage or Toughness upgrade. If the item doesn't have sockets, elemental damage or skill damage and is not an upgrade as Dmg / Tough, you can discard it immediately.

When you have sockets, elemental damage or skill damage, you wont see these affixes display under your Damage and you will have to calculate them yourself. Taking a calculator does the trick, else you can open your Character screen check  "Fire Damage Increase" for example and compare your Damage with Fire Damage.

Unless you are leveling on Hardcore, Toughness will usually be of second importance and you simply try to have enough to survive elites and when you can't, lower the difficulty and improve your Toughness.

2. The example you gave is rather poor, so I'll set a new one for comparison:

Wrist 1: 400 Dex, 300 Vit, 15% Fire Damage 

Wrist 2: 350 Dex, 400 Vit, 6% CHC 

For starters, I left out secondary stats as I've never chosen an item because it had decent secondary stats, unless the items I was comparing had equal primary stats.

Wrist 2, is likely to present itself as an upgrade in Damage and Toughness when you mouseover it, however the 15% Fire Damage on Wrist 1 is not displayed under upgrades and if you are using Fire Skills in your build, it can be a significant upgrade compared to Wrist 2. Easiest is to simply equip Wrist 1 and check the Fire Damage under your Character Sheet and you will see just how much of a damage upgrade it is.

Regarding Toughness, you should focus on Damage as much as possible and if an item is a significant increase in Damage, you will likely be willing to sacrifice some Toughness for it.

3. Primary stats are the most important and you can always disregard secondary stats (except single resists and even single res has very little impact on your character's performance). Just simply compare the Damage on the 2 items when you mouseover an item you recently obtained and see what you need to give up in order to gain something else. Damage upgrades are rarely misleading unless they have Elemental Damage, Skill Damage or Sockets without gems.

Elemental Damage and Skill Damage you can check by equipping the item and looking at your character sheet under individual Skill Damage Increase or Elemental Damage Increase.

Sockets you can fill if you have extra gems and simply salvage the item that is worse. (you will get the gems refunded, unless you bought the item from a vendor - than you can't salvage it)

Hope this helps

Share this post


Link to post
Share on other sites
Guest Lexblow

Ty so much guys for you feedback!!!

 

 

I feel honored, 2 answers to a single question (ok , ok, actually 3 lol)!!

 

I guess i understood you Poyo, following this mindset of damage upgrades feel a lot easier for me..

 

And with this in mind can i estabilish a pattern of stats for slots selection? Like:

 

             OK, for weapons, wrist, hands, amulets and rings go for damage upgrades.

             For helmets, pants, armor, shoulders, feet, go for thoughness upgrades. 

            Because chances are that you will eventually get the most of each one, like there is some equipment more proficient into damage upgrades and equipment more proficient into thoughness upgrades. (don't know if this is true, im asking...)

 

            Maybe my example is poor or misguided, but i guess you guys will understand it. 

           

 

Wich slots can excel at damage stats and wich ones at thoughness? So i can get the best of two worlds. 

            I know this seems like too robotic or feel too restrictive, but me and my OCD have hard time with hidden numbers and subjectiveness.

We like more one (or several) rules to follow... :-)

 

 

Keep Up the excellent WORK!!!

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Patch 2.7.0 will be deployed on the PTR on February 25. Blizzard completely revamped the Follower system. Read on for more information.
      Follower Revamp
      Your Follower can now be equipped with a total of 14 different item slots. A new mechanic called the "Emanate" has been added, which allows you to gain the intended effect of certain Legendary Powers and Set Bonuses when equipped on a hired Follower. Follower skills have been updated (see patch notes for details). Multiple Legendary Items have changed.
        (Source)
      Our two-week PTR testing period for the 2.7.0 update begins February 25 and we're asking for your help to quell the tides of surging demons. Take a look at the preliminary patch notes below and start theorycrafting how you'll make the most of the Follower system revamp, leaderboard changes, and Legendary item changes; Patch 2.7.0 will be arriving soon.
      Table of Contents
      PTR Focus Details PTR Tips Patch Notes Seasons Items Bug Fixes How to Participate in PTR PTR Character Copy Please note that this is a preview for PTR content, which is subject to change.
      PTR Focus & Details
      We’ll be conducting the Patch 2.7.0 PTR, and phasing in content updates over the course of two weeks, starting Thursday, February 25. During this time there may be periodic maintenances, outages, hotfixes, or minor patches.
      There will be three PTR-unique buffs active to help you on your journey: increased Legendary drop rate, increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary items that we'd love for you to test! Class and Balance Changes: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and feedback on the set changes to the Wizard's Firebird’s Finery set, the Necromancer's Bones of Rathma set, and the balance updates to the Demon Hunter’s Gears of Dreadlands set and Witch Doctor’s Gazing Demise. New Features Testing: We're looking to gather feedback on the solo player content with the Follower system revamp, and the Greater Rift solo leaderboard updates. So that we can efficiently review your posts, feedback should be provided in the PTR Feedback forum while bug reports should be provided in the PTR Bug Report forum.
      Return to Top
      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Wizard player, consider what changes impact the Wizard specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself. Prior to the start of PTR, consider stocking up on items like Puzzle Rings and Bovine Bardiches. Having these available after you import your character can make any necessary PTR farming much faster! Try to break things! Just tell us when you do so we can make sure that the patch launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Was there something “off” that you noticed? Did something seem wrong or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Return to Top
      Patch Notes
      Below you will find the patch notes for the upcoming update for Diablo III, Patch 2.7.0.
      PATCH 2.7.0
      Table of Contents:
      Seasons Items Bug Fixes Note: All changes apply to all versions of Diablo III, including PS4, Xbox One, Switch, and PC unless otherwise indicated.
       
      Seasons
      Follower System Revamp: The Follower system for Diablo III has been revamped and will be made permanently available for Seasonal and Non-Seasonal play! Players can now equip Followers with a total of 14 different item slots which include the Follower Relic Item, Helm, Shoulders, Chest, Gloves, Bracers, Belt, 2 Rings, Neck, Pants, Boots, main-hand weapon, and off-hand. We're introducing a new Follower feature into Diablo III called Emanate, which allows the player to gain the intended effect of certain Legendary Powers and Set Bonuses when equipped on the hired Follower. The current list of items with Emanate capabilities are the following:
      Broken Crown Homing Pads Spaulders of Zakara Goldskin Custerian Wristguards Nemesis Bracers Gladiator Gauntlets Gloves of Worship Dovu Energy Trap Rakoff's Glass of Life Avarice Band Krede's Flame The Flavor of Time Sage's Journey (3-piece set bonus) Cain's Destiny (3-piece set bonus) Follower Skills Revamp: Follower skills have been reworked to showcase new and updated skills. Check out the skills change list below:
      Scoundrel
      Crippling Shot Ranged attack that deals 140% weapon damage and slows enemies hit by 80% for 3 to 6 seconds based on the Scoundrel's Dexterity. Powered Shot Ranged attack that explodes on impact, dealing 120% weapon damage as Arcane to enemies within 10 yards and has a 100% chance to Stun enemies for 3 to 6 seconds based on the Scoundrel's Dexterity. Hysteria Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 3% for 3 to 6 seconds based on the Scoundrel's Dexterity. Anatomy Increases Critical Hit Chance by 1.8% to 4% for you and the Scoundrel based on the Scoundrel's Dexterity. Multishot Passive Passive: The Scoundrel's special attacks have a 50% to 70% chance to fire 3 bolts based on the Scoundrel's Dexterity. *Skill Rework - Vanish When you take fatal damage, the Scoundrel conceals you from enemies for 3 to 7 seconds based on the Scoundrel's Dexterity and prevents your death. *New Skill - Night's Veil The Scoundrel launches a cloud that covers a 20-yard area and lasts 5 to10 seconds based on the Scoundrel’s Dexterity. All attacks against enemies that are inside the cloud will be critical hits. *New Skill - Piercing Shot Ranged attack that pierces and increases damage done to enemies by 10% for 3 to 6 seconds based on the Scoundrel's Dexterity. *Removed Skills - Dirty Fighting and Poison Bolts Templar
      Heal and Loyalty These skills now scale based on the Templar’s Strength. Intimidate Enemies that hit or are hit by the Templar are slowed by 80% for 3 to 6 seconds based on the Templar's Strength. Charge Charges a target, dealing 280% weapon damage and stunning all enemies within 8 yards for 3 to 6 seconds based on the Templar's Strength. Intervene Taunt enemies within 10 yards of you for 3 to 6 seconds based on Templar's strength when you are hit. *Skill Rework - Onslaught Delivers a massive blow to an enemy for 800% weapon damage and causes the target and nearby enemies to take 10% increased damage for 3 to 6 seconds based on the Templar's Strength. *Skill Rework - Guardian When you take fatal damage, the Templar will rush to your aid, knocking back enemies within 15 yards, healing you for 15% to 25% life based on the Templar's Strength, and shielding you from all damage for 5 seconds. Enchantress
      Erosion Conjures a pool of energy that deals 330% weapon damage as Arcane over 5 to 7 seconds based on the Enchantress's Intelligence. Affected enemies will also take 10% increased damage. Focused Mind A 40-yard aura that increases attack speed for you and the Enchantress by 3% to 6% based on the Enchantress's Intelligence. *Skill Rework (Renamed from Powered Armor) - Powered Shield Reduces damage by 6% from ranged attacks, increases Armor by 3%, and slows melee attackers by 60% for 3 to 6 seconds for you and the Enchantress based on the Enchantress's Intelligence. *New Skill - Temporal Pulse The Enchantress casts a guided orb that deals 150% weapon damage and slows enemies by 80% for 3 to 6 seconds based on the Enchantress's Intelligence. *New Skill - Amplification Increases your highest static elemental bonus by 5% to 10% based on the Enchantress's Intelligence. *New Skill - Prophetic Harmony Reduce your skills’ Cooldowns by 5% to 10% based on the Enchantress's Intelligence. *New Skill - Fate's Lapse When you take fatal damage, the Enchantress empowers you to speed up your movement through time for 3 to 7 seconds to avoid death based on the Enchantress's Intelligence. *Removed Skills - Forceful Push, Mass Control, Disorient, and Missile Ward Developer's Note: By reworking and adding Follower skills, expanding the Follower’s equipment set, and introducing Emanate, we believe Followers will be more meaningful and provide greater utility to the single-player experience.
      Solo Leaderboards Update: Greater Rift solo leaderboards now contain additional filters to sort by. This update provides a total of 7 filters available per class.
      Class Sets No Class Set Overall (default filter) Developer's Note: In their current form, the Solo Leaderboards are great at showcasing the strongest builds for each class but tend to only highlight a small percentage of the wide variety of builds that players have available to them. We want to empower the community to play their favorite set and be represented on the leaderboard.
      Season Rewards: Two unique new rewards, a portrait frame, and a pet will be granted to players who complete the Season 23 Guardian Journey. Please note that the reward content will not be available during PTR 2.7.0.
      Return to Top
      Items
      Item Changes
      Bones of Rathma 2-Piece Set: Your minions reduce the cooldown of Army of the Dead by 1 second each time they deal damage. Your skeletal warriors spawn faster, and your revived minions no longer expire. Bones of Rathma 4-Piece Set: Your minions no longer take damage. You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Maximum of 75 stacks. Bones of Rathma 6-Piece Set: Each active minion increases the damage of Army of the Dead and Bone Spirit by 1000%. Defiler Cuisses: Bone Spirit's damage is increased by 400% to 500% for every second it is active and will also freeze enemies on impact. New item* Bonds of C'Lena: Army of the Dead and Bone Spirit deal 300% to 400% increased damage. Bone Spirit deals an additional 2% increased damage for 5 seconds each time Army of the Dead hits an enemy. Developer's Note: We recognize that the Bones of Rathma set plays similarly to other Necromancer builds. Our goal is to preserve the fantasy of the set while maintaining diversity among the Necromancer sets.
      Firebird's Finery 2-Piece Set: When you die, a meteor falls from the sky and revives you. Disintegrate Ignites enemies, causing them to take 3000% weapon damage per second until they die. Firebird's Finery 4-Piece Set: You gain 80% damage reduction and 4000% increased damage while Ignite is applied to a target. Casting Disintegrate adds Combustion stacks that reduce the cooldown of Teleport by 2% per stack. Stacks up to 50 times. Firebird's Finery 6-Piece Set: Hitting an Ignited enemy with a fire spell other than Disintegrate deals Ignite damage multiplied by Combustion stacks. Developer's Note: Firebird’s Finery is due for a rebirth. We have overhauled the set to breathe new life into it while still allowing the player to incinerate the forces of Hell.
      Gears of Dreadlands 6-Piece Set: Hungering Arrow pierces a maximum of 2 times while wearing the Gears of Dreadlands Developer's Note: We toned down the number of pierces Hungering Arrow can perform while Gears of Dreadlands is equipped to address concerns when interacting with Missile Dampening.
      Gazing Demise: The damage of Spirit Barrage is increased by 100% to 150%. Spirit Barrage gains the Phantasm rune that lasts twice as long, and the attack rate from Manitou spectres is increased. Developer's Note: Mundunugu’s Regalia is overperforming compared to other sets. This change to Gazing Demise should simplify the gameplay mechanic while reducing its damage output.
      Blackthorn's Jousting Mail: Replaced one primary property with a random elemental damage affix. Class Set Dungeon Update
      To account for the Necromancer redesign of the Bones of Rathma set, we have updated the objective to "Revive 100 Corpses" from the current "Raise 100 Skeletal Mages". Return to Top
      Bug Fixes
      Return to Top
      How to Participate
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Return to Top
      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      Return to Top
      As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!
    • By Staff
      There's more loot to be had in Season 22, as Blizzard have just doubled (most of) trasure goblin spawns for the remainder of the season!
      Goblins (source)
      For the rest of Season 22, all Treasure Goblin spawns will be doubled. This means that each time you encounter a Treasure Goblin in the wild, they’ll be accompanied by an exact duplicate of themselves for two times the loot, chaos, and fun!
      There are a few important details to keep in mind with this effect:
      This does not affect goblins encountered via Bandit Shrines, Goblin “Rift” packs, or in the Realm of Greed. Duplicate Whimsydale portals created by the Rainbow Goblin will enter the same instance of Whimsydale. The Insufferable Miscreant is not affected by this buff; this is intended. Need a refresher on the various types of Treasure Goblins and what they do? Be sure to check out our Game Guide 43 for more information. We’ll otherwise see you in Sanctuary!
    • By Staff
      Diablo's anniversary event, the Darkening of Tristram ends January 31.
      (Source)
      Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
    • By positiv2
      This thread is for comments about our Mozaki OTK Mage guide.
    • By positiv2
      This thread is for comments about our Prime Quest Warlock Deck List Guide.
×
×
  • Create New...