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Rogue 6.0 Transition Guide

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roguetransitionguide_zpsd1cba26e.jpg

 

This post will be laying out the most important changes that will affect your playstyle the day that patch 6.0 goes live. There are changes that will affect all of the specs, and changes that will affect specific specs. I will conclude with my thoughts on the most important things to know and practice for Warlords of Draenor.

 

Combo Points: They are now shared across all enemies. Redirect is no longer a thing, poor target switching is no longer a thing, and I couldn't be happier. Now you won't have the "rogues are bad at target switching" excuse to give to your raid leader when you tunnel the boss, so take advantage of this great quality of life change.

 

Tricks of the Trade: It no longer has a damage component. You can now use this ability as I believe it was intended; defensively. You can use it on the pull to avoid insta-death, and you can use it to divert threat on a newly spawned add.

 

Shadow Blades: It has been removed. This comes as somewhat of a relief to me, as I didn't feel like it really added much to the rogue playstyle. Assassination spec would just use it on cooldown, Combat could actually just macro it to Adrenaline Rush and have a one button cooldown, and Subtlety just used it with Shadow Dance.

 

AoE Buffs: I'm going to highlight the exact changes in the spec sections, but I wanted to emphasize it here. All of the rogue specs are getting increased AoE capabilities, and you are going to have to learn the proper AoE rotation for your spec(s). They will be highly useful going forward.

 

DoT spells: If a DoT spell is recast with 30% or less time remaining on the original timer, the remaining time will be added to the new duration of that cast. This is a very important change that will make the rotation easier for all specs. To give an example of how this is applied, lets say that you have a 5 point Rupture running, which has a total tick time of 24 seconds. At 5 seconds remaining, you cast Rupture again. Instead of losing those 5 seconds of damage and resetting the timer back to 24 seconds, those 5 seconds will be added to the new timer, for a total of 29 seconds. Now, let's say this Rupture starts ticking down and you recast at 4 seconds. This DOES NOT mean your new Rupture timer will be at 33 seconds. The added time will apply to the original timer length, meaning your new timer will start at 28 seconds. This change is confirmed for all DoT effects and periodic buffs such as Slice and Dice and Revealing Strike.

 

 

 

 

Assassination_zps0e089ef5.jpg

 

Seal Fate: Now affects Fan of Knives when it critically strikes the main target. This is a big step in increasing the viability of the AoE rotation for Assassination rogues.

 

Venomous Wounds: No longer procs from Garrote. This means Ambush or Mutilate will be your opening attack now.

 

Until you actually reach level 100, Assassination isn't going to feel that different. For the time being, test your AoE rotation with Fan of Knives. I expect Envenom to still be the preferred finisher in 6.0 over Crimson Tempest due to Envenom now increasing the chance of poison application by 30%, up from 15%.

 

 

 

 

Combat_zpscf495e4e.jpg

 

Fan of Knives: It can no longer be used by Combat Rogues. Since Blade Flurry no longer has a target cap, this isn't a big change.

 

Blade Flurry: It can now trigger poisons. This is the AoE buff for Combat, and while I don't think Combat really needed an AoE buff, they're getting on because everyone else is. This isn't a playstyle change, but it is interesting to note.

 

Bandit's Guile and Revealing Strike: This is a very important playstyle change for Combat. I actually wrote an entire article about this back in April which you can find here: https://www.icy-veins.com/forums/topic/5459-bandits-guile-old-school-vs-new-school/ , but I'll give you the short version.  Revealing Strike has had it's base damage increased, but it no longer advances your Bandit's Guile. This is going to give you a much greater degree of control over your Insight buff, and allow you to exploit your Deep Insight buff with greater consistency. It used to be a "would be nice" to enter Deep Insight with high combo points and high energy, but now that is under your control. Track your Bandit's Guile buff closely and take full advantage of this mechanic change.

 

Combat is undergoing the biggest immediate change of the three specs by far. Interacting with Bandit's Guile through Revealing Strike is going to be the keystone of the spec going forward, so get as much experience with it as you can now!

 

 

 

 

Subtlety_zpsaed999b9.jpg

 

Ambush and BackstabAmbush no longer has a positional requirement to use, and Backstab can now be used from the side of the target instead of just the back. This will make positioning a little easier in PvE and a lot easier in PvP. Enjoy the freedom.

 

Sinister Calling: Whenever your Backstab or Ambush triggers multistrike, it advances your bleeds by two seconds, causing an instant tick. This is an interesting change because it adds a bit of that Combat Restless Blades flavour, but in a more random way. While this does increase the effectiveness of your bleeds, the random nature will have you watching your bleed timers much more closely. There will be more instances of bleed buffs falling off due to untimely multistrike procs, and energy pooling near the end of bleed timers will be far more important to try to mitigate the randomness. This is already a focus of Subtlety playstyle, and it will be all the more important come 6.0.

 

Subtlety's playstyle update isn't as monumental as Combat, but it is still going to be a learning curve to adapt to the lurching bleed timers. Try to update your interface to highlight this new aspect of your rotation.

 

 

The 6.0 changes in rotation are significant for two of the specs, however the changes will be much more drastic at level 100. AoE is undergoing a very big change with the new talents and "enhanced" abilities, and even the standard rotations will see some changes. As I've stated, practice AoE no matter what your spec, and everyone should learn how to interact with the new Bandit's Guile.

 

These are the points that I found the most important. What do you think? Is there anything happening in 6.0 that you feel will affect rogue performance/rotations? Let us know!

 

 

 

Change Log: 

Oct. 6th: Changed wording in Combo Points section to reflect PTR Patch notes wording change.

Oct. 13th: Added section on DoT spells.

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There was a slight change in the wording recently, but the essence of the change is still the same. Instead of saying that the combo points are on the rogue, the wording now reads that combo points are shared across all enemies. It is functionally the same thing from our perspective. I am confident this change will make it to live.

 

I have changed the wording in the OP.

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Something else you may want to note is that rupture and envenom (and any other similar buffs/debuffs) will take the Warlock Pandemic effect for 30% of their duration.

 

So Rupture lasts 24s, which means you can refresh it anytime lower than 7s and you gain its full duration + that 7 seconds.

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Wow, I don't know how any of the rogue synopses I found didn't list that. That is incredibly important to the rogue rotation, as it makes it a lot easier to handle. That means you can clip Rupture at sub 7 seconds and Envenom at sub 1.8 seconds. I'll edit the OP soon.

 

Thanks Krazyito!

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We never used garrote (edit: in mop) as an opener anyway, I don't see why this affects the opener? I've always used mutilate, personally.

 

I'm sad about shadow blades being removed, I enjoyed it even if it didn't add much. Having endless combo points was fun.

 

Anyway, thanks for this.

Edited by Jayshwa

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Back in Cata at least, I used garrote as an opener. IMO that was the best time to be assassination, the rotation wasn't soooo boring and the overkill ability was cool!

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Dw4yDxS.png

 

Confirmed for Revealing strikes (24s base) and SnD (36s base)

 

You can easily test any spell by using it twice in a row to see if it goes above the original duration

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Does 6.0.2 implement the change to Assassination and SnD? I've read over the past months that they were toying with removing the spell and making it passive for Assassination Rogues. However the newly updated rotation guide and the 6.0.2 patch notes do not reflect such a change.

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Does 6.0.2 implement the change to Assassination and SnD? I've read over the past months that they were toying with removing the spell and making it passive for Assassination Rogues. However the newly updated rotation guide and the 6.0.2 patch notes do not reflect such a change.

As of the last beta build, the change making slice n dice passive is a draenor perk earned sometime before 100. Perks are unlocked every two levels (i.e. 92, 94, etc.). When I leveled my rogue as assassination I didn't recieve this Perk making it passive till level 98. Hope that answers your question. When I did get it, I did see a slight dps increase relatively in dungeons due to being able to use more envenoms. Was definitely a load off my mind but it seemed to make the rotation kinda boring tbh.

Edited by BrianWeddle

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As of the last beta build, the change making slice n dice passive is a draenor perk earned sometime before 100. Perks are unlocked every two levels (i.e. 92, 94, etc.). When I leveled my rogue as assassination I didn't recieve this Perk making it passive till level 98. Hope that answers your question. When I did get it, I did see a slight dps increase relatively in dungeons due to being able to use more envenoms. Was definitely a load off my mind but it seemed to make the rotation kinda boring tbh.

 

Thanks for the help. I guess I'll have to do more research on these perks.

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For assassination (maybe other specs, too) it seems that crit is worth far more than it used to be. I have 3 Mythic Warforged items that Shadowcraft and SimulationCraft suggest should be replaced with Mythic (non-warforged) versions that have crit + (haste/mastery) rather than the non-crit WF versions. 

 

inv_shoulder_leather_raidrogue_n_01.jpgRicocheting Shoulderguardsinv_shoulder_leather_raidmonk_n_01.jpgShoulderguards of the Righteous Stand for example.

 

The Warforged shoulders give me +5 agility, +12 mastery, and +52 haste, but -55 crit over the non-warforged ones. Gems and socket bonus are the same. 

 

inv_knife_1h_pvphorde_a_01.jpgHellscream's Razor and inv_knife_1h_orgrimmarraid_d_02.jpgHvitserk's Formidable Shanker are similar;

 

+2 agility, +20 haste on Thok's dagger

+4 mastery, +28 crit on the heirloom

 

The last items are trinkets, so the procs are different and I can't really compare them directly, but I'm replacing Mythic WF Detonator with Mythic Talisman (mastery vs. multistrike in terms of base stats).

 

So my basic question is, what are the relative values of agility and crit/mastery/haste? With shared combo points and Seal Fate working through FoK, is it the same for AoE and target switching, too?

 

Edit: is it as simple as taking the stat weightings and multiplying by the amount of each stat?

 

e.g. for the shoulders, (5 * 1.103) + (12 * 0.759) + (52 * 0.643) to get the overall value of the item? The difference between the shoulders in that case is less than 0.1, and the "DPS" value comes out at 5.1 difference, so it's not a major thing really. But it would be nice if my warforged items were of some use.

Edited by Falcifer

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Edit: is it as simple as taking the stat weightings and multiplying by the amount of each stat?

 

e.g. for the shoulders, (5 * 1.103) + (12 * 0.759) + (52 * 0.643) to get the overall value of the item? The difference between the shoulders in that case is less than 0.1, and the "DPS" value comes out at 5.1 difference, so it's not a major thing really. But it would be nice if my warforged items were of some use.

 

Short answer is yes

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For Combat Rogues - What's the consensus on Deep Insight? Is it better to switch to Revealing Strikes while at 20% DPS increase, and only use Sinister Strike when the buff is about to fall off for extra time in Medium Insight, or are the extra combo points worth it to use Sinister Strike instead? 

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For Combat Rogues - What's the consensus on Deep Insight? Is it better to switch to Revealing Strikes while at 20% DPS increase, and only use Sinister Strike when the buff is about to fall off for extra time in Medium Insight, or are the extra combo points worth it to use Sinister Strike instead? 

 

According to the numbers Fireydemise posted a couple weeks ago, it's beneficial to swap to RvS. Howver, that's a couple weeks old and I don't know if they changed numbers or not.

 

I did that when my guild cleared through Mythic and it seemed to work well - even playing as Combat, which is now the lowest of all 3 specs single target, I was relatively competitive. I suggest playing Asn or Sub though, since both of them Sim better for WoD and perform better on Live

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Hi guys, I'm new here and I'm sorry if I posted in the wrong section. I have a combat rogue, earlier today I was using Askmrrobot which recommended me to use all Crit gems but now its recommending me to use all Haste gems? Anyone know whats up?

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Rogues have an advantage in that we have Shadowcraft. You should always refer to that first, as it will probably be more accurate for both your gear level and whatever the current sim data says

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I am surprised (and a bit suspicious of the validity) of the new stat priority you have listed for Assas. Crit over Mast and Haste? It doesn't seem logical - given the increase chance to apply poison, you would want them to hit as hard as possible so I think Mast might still be more important than a chance of proc'ing an extra combo point (which my rogue has no problem doing, at all, even set up as Mast>Haste>Crit). The new stats I can see - especially with a moderate emphasis placed on haste and rogues naturally fast attack speed, MS seems like a winner and Vers is just kinda logical. I might be over capd with my rogue on Mast (he's at 112% WITHOUT procs/flasks/etc...with he gets up around 240% I think) and he hits like a truck. Please check this and get back to me...I could be wrong, but I think you might have the stat priority off a bit, and I need to know. Thank you!

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Some discussion here: http://ravenholdt.net/index.php/forums/viewtopic.php?f=6&t=10

 

Keep in mind that many/all of the rogue theorycrafters are players at the highest level. They have a vested interest in the information and tools they put out. They do a lot of testing and number crunching, too. And there are plenty of people out there who follow them and report back if they notice discrepancies.

 

For AoE or lots of target switching (Spoils and phase 1 of Galakras, for example) mastery may be slightly better, but with the changes to agility secondary stats are much stronger than before.

 

Agility doesn't increase crit now, like it used to. And it awards less attack power, too.

 

All in all, if you feel like things work better another way, there's no harm in doing that. If you prefer stacking mastery, and haste/crit isn't an issue, then there's no need to follow some website that says otherwise. And you can always change gems/gear/enchants and see how they affect your damage.

 

Fierydemise (one of the rogues who reviewed the Icy-Veins guide) is on twitter and usually can be found in the Ravenholdt.net ICR channel if not on the forums, so they're good places to talk about rogue stuff with someone who spends a lot of time doing some serious theorycrafting with other rogues.

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Crit Sims higher, especially at higher gear levels. Point for point, it will give higher returns than Mastery.

 

Without getting into too much math on the subject, Agility no longer provides a lot of passive Crit, so we need a lot more of it to compensate and give us the same percentage that we used to have. Additionally, Crit scales best across many classes that didn't use much of it before (such as Frost Mage) because of the number tuning on it.

 

The other side, specifically for Assassination, is that a higher Crit build allows for literally permanent uptime on Envenom. You're still prioritizing Mastery after Crit and before Haste (Crit > Mastery > Haste), although the values are very close. I just re-did my Rogue and got a value of 0.887 for Crit and 0.748 for Mastery

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Ok, wanted to make a note regarding my earlier post, and to say that I wasn't doubting your competence, but I'm not the type of person who believes everything they read just because it comes from apparent authorities on a subject. Again, thank you for his information. I gemmed specifically for Crit yesterday and ran H SoO on my alli rogue (going to leave my horde rogue as is right now). The numbers were noticeably higher on skada, even with my poison still being one of my highest damage sources (I believe it was #2 overall). This is the reason why I doubted the claims made initially. Assas has always relied heavily on poison for its main damage source(s) (comparably more so than he other 2 specs). It is going to be interesting to see how this changes at level 100. Again, thanks for your info, great job and please keep it up!

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      Certain weapons from Ny'alotha also have Benthic-like effects and a flat +25 Corruption Stat Increase which isn't currently reflected on the tooltip.
      Weapon Effect Description An'zig Vra Devour Vitality Your autoattacks bite into the target's soul, dealing 2% of your health in damage and healing you for that amount. Devastation's Hour Twilight Devastation Your attacks have a chance to trigger a beam of Twilight Devastation, dealing damage equal to 5% of your health to all enemies in front of you.
      Eyestalk of Il'gynoth Ineffable Truth Your Spells and Abilities have a chance to show you the Ineffable Truth, increasing the rate your cooldowns recover by 20% for 12 sec. Faralos, Empire's Dream Searing Flames Your damaging abilities build stacks of Searing Flames. When you reach 30 stacks, exhale a Searing Breath, dealing damage equal to 5% of your health to all targets in front of you. Mar'kowa, the Mindpiercer Flash of Insight Your mind's true potential is unlocked, causing your spells to grant you flashes of insight. Gain between 1% and 8% Intellect at all times. Qwor N'lyeth Echoing Void Your damaging abilities build the Echoing Void. Each time it builds, Echoing Void has a chance to collapse, dealing 1% of your Health as Shadow damage to all nearby enemies every 1 sec until no stacks remain. Shard of the Black Empire Twisted Appendage Your attacks have a chance to spawn a tentacle which Mind Flays your target for [ 3,110 + 25% of Spell Power ] Shadow damage every second for 10 sec. Shgla'yos, Astral Malignity Infinite Stars Your spells and abilities have a chance to strike a nearby enemy with an Infinite Star, dealing [ 60% of Spell Power ] Arcane damage and increasing their damage taken from your Infinite Stars by 25%, stacking up to 10 times. Sk'shuul Vaz Obsidian Skin Gain Obsidian Skin, increasing your Armor by 5%. Every 100% of your Max Health lost, explode with Obsidian Destruction, dealing Shadow damage equal to 1,000% of your Armor to all enemies within 20 yds. Unguent Caress Lash of the Void Your attacks have a chance to lash your target with a living tentacle, dealing [ 30% of Attack Power ] Shadow damage and snaring them by 30% for 6 sec. Vorzz Yoq'al Void Ritual Gain Void Ritual, giving your spells and abilities a chance to increase all secondary stats by 10 every sec for 20 sec. This chance is increased if at least 2 nearby allies also have Void Ritual. Whispering Eldritch Bow Whispered Truths Your auto-shots reduce the remaining cooldown of a random Hunter ability by 1.0 sec. Corruption Resistance
      There are various ways to decrease your Corruption Level in Patch 8.3:
      New 8.3 Essences will reduce your Corruption by 10. You can talk to MOTHER and cleanse an item off Corruption, but that will also remove its beneficial effect. Ashjra'kamas, Shroud of Resolve (Wrathion's Legendary Cloak) comes with +5 Corruption Resistance at Rank 1. The Heart of Azeroth will have an infinite trait to aid you against N’Zoth’s Corruption at max level (Purity of the Worldsoul). The trait's available at HoA Level 85 and more details can be found here. Blizzard's Goals with Corrupted Items
      Finally, Blizzard shared their thoughts on the new Corrupted Items system in a blue post on October 24.
      Blizzard (Source)
      The most recent PTR build introduced an early version of our Corrupted Items system, and we’d like to highlight a few aspects of how the Corruption system works, and our goals as we iterate on it.
      How Corruption Works
      Items from Ny’alotha, Mythic Keystone dungeons in Season 4, BfA PvP Season 4, the Heroic Darkshore Warfront, and other new sources of loot that are updated with Season 4 will not be able to Warforge or Titanforge. Items from older content will retain an effective “ceiling” of item level 455, as they do today.
      There will be a chance for these new items to be Corrupted by N’Zoth. A Corrupted item has a powerful beneficial property, similar to many of the Benthic effects seen in Nazjatar, but has a new detrimental stat: Corruption. Items can have varying levels of Corruption, with the amount of Corruption present correlating directly with the power of the beneficial upside (for example: an item might give 4% Critical Strike damage and 10 Corruption, or 6% Critical Strike damage and 15 Corruption).
      Corruption represents the influence of N’Zoth, which will have negative effects on the wearer. As Corruption increases, a series of drawbacks are activated. You might remember how Corruption worked on the Cho’gall encounter back in Bastion of Twilight – that was a source of inspiration here. The drawbacks currently on the PTR are works-in-progress and not-yet-tuned, and we have changes already implemented in the next PTR build. Our general intent is for low Corruption to activate a minor effect that most people can play around without too much difficulty, medium levels of Corruption to activate a couple more effects that have a higher skill cap (nd may be more situational in where and when someone can handle having them active), and high levels of Corruption to be prohibitive, and virtually never worth it.
      Gear that makes your character worse when you equip it doesn’t sound terribly appealing, but fortunately there will be a few ways of dealing with Corruption. The legendary cloak that players will earn from Wrathion early on in Visions of N’Zoth will negate some Corruption, and can be upgraded through entering and completing Horrific Visions to provide even more of a bulwark against Corruption.
      Early on, we expect that players might wear one or maybe two pieces of Corrupted gear at a time. Later on, three or four pieces might be manageable. The vast majority of the gear players wear, even later on, will not be Corrupted. And these perks aren’t planned to be slot-restricted, so if there’s a specific power you want, there should never be a concern that your item needs to roll with that affix to be useful.
      We also never want an item that would otherwise be an upgrade to feel unusable as a result of being Corrupted, so any Corrupted items can be taken to the Heart Forge and purified without restriction . If you get that trinket you’ve been hoping for, but it’s Corrupted with a beneficial effect you don’t like, or wearing it would push you above a Corruption threshold you’re comfortable with, just purify the item and carry on.
      Itemization Philosophy
      With itemization, we’re always looking for opportunities to create moments of excitement and choices and options to customize your gameplay to suit your playstyle and the content you choose to play. Warforging created some of this by allowing useful rewards to come from a wide range of content, and ensuring that there was almost always at least the chance of an upgrade from any repeat boss kill or other source of loot. However, as we’ve seen and heard clearly in feedback over the past years, it has also brought significant downsides: Progression feels less rewarding, as players killing a raid boss on a new difficulty for the first time often disenchant much of the loot because they have equal or better Warforged items from lower difficulties or other sources. In addition, the feeling that a given item could have Warforged more and been even better can leave a sense of disappointment at what should have been a clear reward moment. And the sense that these systems are out of players’ direct control makes it harder to work towards a clear goal or state of completion.
      The Corruption system isn’t a permanent addition to World of Warcraft, but it is an extension of the theme of N’Zoth’s pervasive and growing influence over Azeroth. As we explore this over the course of the PTR, we’d love to hear feedback about the initial round of powers showing up on items, Corruption drawbacks that may be excessively punitive, and the system as a whole.
      Please feel free to reply with your feedback here in this thread. Thank you very much!
      Check out our Patch 8.3 Hub for more information about Visions of N'Zoth.
      Here's everything we know so far about the Corrupted items system coming in Visions of N'Zoth.
    • By Stan
      Visions of N'Zoth is Battle for Azeroth's final major content patch, where we take the battle to N'Zoth himself and visit Ny'alotha. Our hub covers everything you need to know about Patch 8.3 and helps you stay on track if you haven't been playing the game for a while.
      Patch 8.3 Release Date
      Blizzard revealed after BlizzCon that Patch 8.3 will go live in January 2020.
      Game Director Ion Hazzikostas talked about Visions of N'Zoth in the latest Content Preview on October 7. We learned pretty much everything about the new patch, and in the following section, you're going to find its main features:
      Assaults
      Invasions return to the game once more, and this time, they're called Assaults. The Vale of Eternal Blossoms and Uldum will be periodically under assault by N'Zoth's forces, and your goal is to drive them back by completing quests and interacting with various objectives to complete the "emissary." Blizzard uses technology and everything they've learned from Mechagon and Nazjatar in this new iteration of Assaults to ensure dynamic replayability. Assaults are mandatory if you want to enter Horrific Visions.
      Initial Preview of Assaults in Visions of N'Zoth Horrific Visions
      Described as alternate realities where N'Zoth's power is ascendant, these are 1-5 player "scenarios" of Stormwind and Orgrimmar, where you need to complete various objectives for rewards. Horrific Visions revolve around a new mechanic called Sanity, which starts draining as soon as you enter a Horrific Vision. Your goal is to complete as many side objectives as possible and defeating the mini-boss before your Sanity is completely depleted.
      To help you with that, we've got Wrathion with a new Legendary Cloak and a Titanic Research Archive for Horrific Visions with perks that gradually trivialize the feature. You will be also able to buy various items from Wrathion after completing the Black Empire intro questline.
      Wrathion Selling Various Items in Patch 8.3 Ny'alotha, the Waking City
      We will be facing N'Zoth in Ny'alotha, the new twelve-boss raid located in Uldum. It comes with a raid skip quest after you defeat the first boss.
      Check out the sets you will be able to obtain in the new raid:
      Ny'alotha Cloth Sets Preview Ny'alotha Leather Sets Preview Ny'alotha Mail Sets Preview Ny'alotha Plate Sets Preview In the raid, we find out N'Zoth's true size and interesting loot which revolves around Corruption:
      Corrupted Weapons from Ny'alotha, the Waking City We've also covered the continuation of the story in Patch 8.3 and what happens in the raid in the articles below:
      New Forsaken Leadership in Patch 8.3 (Spoilers) Azshara's Bargain and the Key to Defeating N'Zoth (Spoilers) I'lgynoth's Whispers in Patch 8.3 (Analysis) Tyrande Whisperwind VO (Patch 8.3) N'Zoth's in-game model has been updated multiple times and you can check out N'Zoth's VO as well if you're interested what the Old God has to say based on the latest sound files.
      Rewards Updates
      Visions of N'Zoth comes with two new factions, six new Essences, a brand new Mythic Season, a new Seasonal affix, Profession updates, and more that we'll cover soon. On top of that, Essences from Mechagon and Nazjatar will be easier to acquire for alts. You can also add your own sockets to gear which currently does not have any, and more.
      Add Sockets to Your Gear in Patch 8.3 Heart of Azeroth will have a new Minor slot, two Stamina nodes, the maximum level increased to 85 (was 70). Coming in a later PTR update, Blizzard will be adding an infinite progression slot to aid you against N'Zoth's corruption at max level.
      New Factions
      Uldum and Vale of Eternal Blossoms will be under attack by N'Zoth's forces and both zones host new factions. You'll learn more about the Rajani in Pandaria and Uldum Accord resides in Ramkahen.
      Rajani & Uldum Accord Overview New Allied Races: Vulpera & Mechagnomes
      Another pair of Allied Races will become available in Visions of N'Zoth. Alliance players will be able to recruit Mechagnomes, and their Horde counterpart are the Vulpera of Vol'dun.
      Official Mechagnomes & Vulpera Preview Mechagnomes & Vulpera Racials Mechagnomes & Vulpera Unlock Requirements Vulpera Heritage Armor Preview Mechagnome Heritage Armor Preview Mechagnome & Vulpera Dance Animations Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet New Heritage Armor: Goblins & Worgen
      Goblins and Worgen received new models and animations in Patch 8.2.5, but no Heritage Armor, which is added in Patch 8.3.
      Goblin & Worgen Heritage Armor Sets Preview Auction House Overhaul
      The Auction House will be completely revamped. No more lag caused by the system being clogged with single stacks. Stackable items are no longer purchased or sold in stacks; copper is no longer displayed in the Auction House, but used for calculations. If you regularly forget the name of goods, you can create a shopping list, and more!
      Auction House Revamp Preview The Alternative of Titanforging
      The Corrupted Items System is the alternative to Warforging and Titanforging in Patch 8.3. Items that would Warforge/Titanforge will drop with a +Corruption stat which grants side effects at various Corruption Levels.
      Everything We Know About the Corrupted Items System So Far Cleansing Corrupted Items Class Changes
      No patch would be complete without some class changes, and you can find all class changes planned for Visions of N'Zoth here.
      Allied Race & Pandaren Death Knights
      We found encrypted sound files of Bolvar and Mograine together with Death Knight creature textures for Allied Races and the Pandaren, and new Death Knight Swords of the Ebon Blade.It was confirmed at BlizzCon that all races will be able to roll Death Knights in Patch 8.3. The new Allied Races Death Knights will have a slightly updated starting experience similar to intros of Allied Races.
      Decrypted Bolvar & Darion Mograine Sound Files Improved Eye Glow for Night Elves and Death Knights Mythic Season 4 Season
      A brand new Season awaits in Visions of N'Zoth and players will be able to earn a title and a mount!
      New Mythic Season 4 Achievements & Rewards Quaking Affix Changes New Mounts
      As usual, with every content update, multiple mounts are coming with placeholder descriptions, sources, and whatnot.
      Alpaca Mounts - Presumably, new reputation mounts available for purchase at Exalted. Chalcedony Cloud Serpent - A new recolor of the existing serpent, possibly tied to the Assault on Vale. N'Zoth Serpent - New Stormsong Valley Rare Mount from the Adherent of the Abyss. Aqir Flying Mount Ahead of the Curve N'Zoth Mount: Uncorrupted Voidwing Mythic N'Zoth Mount (Ny'alotha Allseer), Glory of the Ny'alotha Raider (Wriggling Parasite) Island Expedition Vendors
      In Patch 8.3, you will be able to purchase Island-specific and Invasion-specific crates for Dubloons.
      New Dubloon Vendors Selling Island Expedition and Invasion Crates 3 New World Bosses
      Blizzard is adding three new world bosses to the game, which drop item level 445 loot.
      New World Bosses in Visions of N'Zoth Miscellaneous
      Other minor things planned for Patch 8.3 include:
      A new PvP event where players can serve N'Zoth, similar to Talon's Vengeance. Heroic difficulty for the Darkshore Warfront. Division of Operation: Mechagon into two wings, each with Heroic and Mythic Keystone difficulties. Darkmoon Arcade, allowing you to play your favorite mini-games at the Darkmoon Faire. Deepwind Gorge updated to be a capture point map. New Battle Pets and Pet Battle Dungeon - Blackrock Depths. New Story Quests: Rise of N'Zoth ...and more! We'll be periodically updating this hub with more details!
      Vision of N'zoth is the final major content patch of BfA, and here's our hub with everything you need to know.
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